#│nightclub

1 messages · Page 49 of 1

plucky timber
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check faq

sonic canopy
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in steam?

plucky timber
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on discord server

sonic canopy
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OK

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Can I log in with Steam?😭

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I bought it on Steam

native moth
sonic canopy
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🤔

sonic canopy
native moth
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where do you want to login

sonic canopy
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Steam

native moth
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yes you can login

sonic canopy
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OK

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Will it be online in 2025?

native moth
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I don't know when multiplayer will be released

sonic canopy
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Hope it comes out soon.

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It was very popular in China when it was first released.

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It seems to be out of fashion now.

sonic canopy
native moth
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ok

sonic canopy
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😭

candid frigate
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how do you get the arg role

vestal gale
candid frigate
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Thx

sonic canopy
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Please tell me when will it be updated?

last steppe
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Guys, is it true that the Mike Klubnika is 13 years old?

lofty wharf
rotund storm
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game was fucking huge all over tiktok

winter geode
hybrid wolf
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they didn't, you actually have a 66% chance overall of getting shot if you shoot yourself lol

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as a rule of thumb the less you point the barrel at yourself the less likely you are to get shot in the head

that also works in real life btw

fallow cobalt
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Incase anybody is curious what this says, it just means "checked!" in estonian

cosmic spade
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HOLY FUCK

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Less goooooo

ember rose
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Not sure if anything can be ascertained from this

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Also, no new items visible in this screenshot

plucky timber
lofty wharf
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hol up, does everyone get the same items

ember rose
plucky timber
plucky timber
pliant willow
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I tried to count and it looks like there's slots for up to 10 bullets in the shotgun

ember rose
ember rose
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It looked like more but wasn’t sure

pliant willow
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Yea

hybrid wolf
pliant willow
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So instead of 8 there can be a max of 10
I wonder if its gonna have similarly functioning live-blank loadouts liike in DoN

pliant willow
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Ok heres a screenshot

hybrid wolf
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nvm

vestal gale
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yup 10

pliant willow
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Ok I did count right lol

ember rose
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Double or nothing never has more live than blanks

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Multiplayer may not have that same luxury

plucky timber
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5 lives 5 blank

pliant willow
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Yea
It could be similar to DoN's loadouts, be truly random, or a secret, devious third option

ember rose
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Indeed

golden dock
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The Amount of blanks will propably relate to the amount of total charges left to keep gameplay interesting in later stages of the game i would imagine

real grove
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And what about the 1 on 1 mode, I hope the developer will not make only a mode for four players....

novel stratus
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hold on... was the city not supposed to be in shutdown mode ? how did volta tech send a new table let alone a new system to the club ?

thin lichen
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ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh the machine mechanisms in the new teasers are about to make me act... Unwise dealerxdd_gemingtv

idle venture
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The ammo belt looks cool.

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I'm also glad the "spin the shotgun" thing made it into the game.

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Also, the "DO NOT USE" sticker on the item box is funny.

next saddle
plucky timber
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probably 6 lives

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since they added 25% more space for bullet

next saddle
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Maybe, but what is also interesting about this screenshot, is the specific mechanical way of showing the loadout, like the game won't be controlled by the Dealer, but a computer

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Like the shotgun is definitively being loaded with that belt

pliant willow
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Where my Dealer,,
Where he

next saddle
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Also, the cleaning mechanism is sick, not a puny droop into the table way, but giant magnets or something from heaven

thin lichen
vestal gale
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real

wispy perch
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I might have found the password

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1:42 21/08/98

pliant willow
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Get the arg role in #│roles and talk about it in the arg channels

proven breach
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Hand swicher for swich roller hand like a cycil (sorry for gramar mistakes)

sage swallow
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I hope you cant decide who you shoot in multiplayer, a person will target one person and it will go on. Hated that from those roblox knockoffs

alpine fulcrum
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I feel like the move for Multiplayer was to just get it out quickly, leaving it largely the same as the base game, and then building up to all this neat stuff over time. Just the tiny little sneak peek we got alone has me thinking this is gonna be a LOT to take in at once and could possibly feel like a different game entirely.

That said, still excited

mortal osprey
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I'm curious what the other players will look like in-game. We getting generic avatars or will we be picking them?

pure obsidian
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that's what im curious about as well

hybrid wolf
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I would think either something akin to Tartarus Engine, or grotesque monsters like the Dealer

rain oyster
normal galleon
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so best of both worlds is just make it a toggle that the host can alter

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Kinda like a Gamerule

idle venture
lofty wharf
split sail
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game bug from Travis Guy's playthrough

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3 months ago so it's probably fixed but I still wanted to share it

vocal granite
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mamma mia! *shoots you

split sail
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i mean, i can kind of see it but it would be better if he actually holded it with his left hand like it was actually doing the mamma mia

normal galleon
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I doubt there is going to be public Matchmaking

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Cuz that's expensive as hell

lofty wharf
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a matchmaking server is not that expensive. I also haven't heard any confirmation about it being peer to peer. Even if that's the case, you can still have matchmaking just fine

normal galleon
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Only time can tell

timid stag
static escarp
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Will the Steam price increase once multiplayer is officially established as a component of the game?

charred lantern
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Hey, I'm new here and just played the game for the first time. Have they said whether or not they'd be interested in converting this to a board game?

ember rose
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I haven’t heard any news about that, but I’d personally love to get a board game variant

vestal gale
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a board game of buckshot roulette?

ember rose
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Yes

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It would be a little tricky to make I presume, considering loading of the shells and items like the phone/inverter

charred lantern
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I googled it and I've seen other people talk about it but couldn't find anyhting related to the producers. I feel like the multiplayer version would translate super well

charred lantern
normal galleon
idle venture
static escarp
neon eagle
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Has there been any news on the animated steam background?

normal galleon
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Or likely a tiny bit before that

prisma orchid
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Hi Everyone

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I just got the game.

prisma orchid
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I know

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I just played my first 2 games

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i had a blast

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(no pun intended)

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Peace out, i gotta play some more.

lofty wharf
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KEEP GAMBLING

vapid solstice
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Some pos keeps copyrighting Mikes stuff lmao

hallow spear
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DX

tawdry otter
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Mike Klubnika, creator of Buckshot Roulette, Unsorted VHS, Unsorted Horror, etc... was kind enough to sit down with me in a call for a bit, and we were able to discuss influences, process, and just talk. Hope you enjoy!

Mike's Twitter: https://twitter.com/mikeklubnika
Mike's itch.io page: https://mikeklubnika.itch.io/
Mike's Steam games: https:...

▶ Play video
tranquil basin
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Hello

thin lichen
normal galleon
ionic forge
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Wake up chat 😭

cosmic heron
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no

brittle marsh
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i bought the itchio version back in January, are all updates only for the steam version and is it discontinued?

idle venture
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It was updated, but multiplayer is probably going to be Steam-exclusive.

stiff thistle
vocal granite
brittle marsh
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awesome ty!!!

manic fox
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really hope multiplayer has a way to add AI's to play against

minor arrow
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honestly im just hoping there's a chat feature of some sort for random lobbies cuz the social aspect of this game is what im looking forward to the most

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i feel like if there was items that leaned into mindgames that would be really cool, although i doubt it

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imagine an item that's like "Empty the gun and reload the shells in whatever order you want. You cannot have a turn until the gun is empty." then you gotta call bluffs if someone tells you they loaded a blank

slow quiver
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Does the game already have multiplayer?

idle venture
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Only as a mod, but it's nothing like the official multiplayer currently in development.

manic fox
steel ridge
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thats what i call dedication gamble is allways solution

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then wait for muliplayer

lost fog
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i turned this shit into a card game

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time to fucking remix this list you have given me, thank you!

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if i have time that is

idle venture
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Hah. Have fun. I've also discovered a track called He Woke in Darkness by Hodge. It's cool and does kinda fit the vibe.

idle venture
undone arch
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one time i sucked so bad the robot pulled out a 5 dollar bill and handed it to me

minor arrow
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i still wish they added vellon skip back if you put your name down as vellon, but it disqualified you from the leaderboards to prevent cheating (not that it would change much anyways)

manic fox
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only bad part about vellon skip was how ridiculously hard it was to do

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speedrun board been slowly dying for a while now, yall should try it out🙏

unreal bridge
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does this game have multiplier?

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multiplayer

spring cosmos
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Not yet

unreal bridge
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ok thanks

spring cosmos
sleek sentinel
solid ridge
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Got this meme mid game

timber frigate
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Hi!

timber frigate
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I have some questions and ideas regarding the arg. Where would the place to put those be?

timber frigate
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Thanks!

pliant willow
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Yeye

idle venture
# lost fog yessir

Nice, nice. I've been having fun playing my own version too. Kinda curious what your gameplay process is like exactly and how some of the cards work. Phone, for example. And general things like randomizing the loadout.
I'm guessing dice are involved in determining the amount of shell cards and whichever card gets revealed by the phone?

scenic flame
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can anyone explain what has happened here? never got 70k from a first set of double or nothing mode

idle venture
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Huh. I also thought it was impossible to get much more than 50K.

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It's like the game gave up on tracking time and gave you the full prize.

scenic flame
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the highest i ever got was 53k but this seems strange

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the game lets me continue from my previous spot if i die or reset and it immediately goes back into the round, i don't have to input my name or anything

little thicket
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в тиктоке у вас уже выпустили мультиплеер, и даже сделали на него обзор)
english: in russian tiktok has already released a multiplayer, and even made a review on it

scenic flame
lofty wharf
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After doing the danger skip once, you will always get 70K, and you could skip the first 1 or 2 rounds depending on which round you reset on

lofty wharf
scenic flame
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the game is like 10 times more eerie without the club music

vestal gale
lofty wharf
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I had always assumed that the player using multiple phones at once made the phones always reveal the same shell, just because it had happened to me a few times. I never bothered to test it again, but just now I tested it and it turns out that was just a plain lie lol, the two phones are totally independent. I did test it in the original steam release version so it could have maybe changed until now (especially since they did touch the phone in 1.2.2), but probably not

ember rose
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I advise not using two phones at once since there is a possibility it can reveal the same shell, but it is not guaranteed

feral phoenix
manic fox
# lofty wharf this is called the danger skip, it happens when you reset when the shell count f...

This is an inaccurate usage of the term "danger skip". Danger skip works using a bug where you reset while the shells are being shown on the table and the game is convinced you died rather than reset and puts you back on the round you reset at. "Danger skip" is the term for using this bug in round 3 of double or nothing to switch over back to "story mode" in round 3. The video clip posted looks like the same bug might be occurring but it's unrelated to danger skip

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Also as far as I know danger skip doesn't auto get you 70k

lofty wharf
manic fox
lofty wharf
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i meant for DoN specifically

manic fox
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Like I said "Danger skip" is specifically the term for switching over from DoN to story mode using the unnamed bug

lofty wharf
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ok what should i call it then?

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im calling it amogus bug from now on

manic fox
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I always just describe it as "this is a bug that happens when resetting the game while the shells are being shown on the table, convincing the game that you died rather than reset"

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I've never heard of a name being applied to it

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Even vellon skip I'd describe as "using a bug where clicking at a high enough cps on the dealer text would allow you to fire multiple shots at once" I wouldn't describe vellon skip AS the bug

pliant willow
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I mena, it certainly is a mouthful to type it out every single time when refering to the bug lol

manic fox
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Yeah but when referring to it the first time to someone, regardless you'd have to explain it. After you know about the bug it doesn't come up in conversation really unless you're already explaining it to someone so in that conversation after you could just call it "the bug"

sour tulip
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I.e. if it swaps you into story mode, you can call it the Mode Swap glitch

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Or if you're using it to get 70k in DoN, you can call it the 70k glitch

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Sounds more intuitive to me than Danger Skip

manic fox
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Danger skip was named by the guy who came up with idea (at least in the speedrunning community) to swap from DoN to story mode to complete the game faster. Personally I would've rather had a different name, but all of the tutorial videos he made and discussion around it had been referred to as "danger skip" so there was no point referring to it as something else

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He wanted to follow the same naming system as "vellon skip" even though vellon hadn't chose the name for his, and vellon skip actually skipped something

lofty wharf
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70k glitch is a bad name cuz it does much more than letting you get 70k
I think something like shell reset bug would be a better name

timid stag
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you need to be both good and lucky tho

vocal cedar
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you need to be a true gambler

normal galleon
sour tulip
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Just having a title that either explains what you do in it or what the effects are makes sense

tranquil basin
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A friend was streaming the game in discord and i was watching and just hanging out one day and he got both the full house and know when to quit achievements in one run, then the next day got the 1000k achievement in the first run he played

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i got full house the day after that too, but i still dont have any of the double or nothing achievements

scenic flame
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is the timing super particular for this reset on shells bug?

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haven't been able to replicate what happened yet

lofty wharf
hybrid wolf
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I actually got it by accident while the shells weren’t even showing yet, so no it’s not tight at all lol

scenic flame
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weird, i tried it earlier and it didnt work, but did it just now

timid stag
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omg the man himself

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love your game Mike I also played concrete uhhh

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battleship

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you know the one

manic fox
spare gust
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so i just started a turn, 4 lives 4 blanks, he shot himself 4 times in a row making all blanks fall out while not using any items

pliant willow
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Sometimes it just be like that

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I had a 4-4 and all 4 beginning shells were fuckin blanks

spare gust
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its more that, he shot himelf with all of them with full confidence, Silber the hell is this AI

pliant willow
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Its crazy how that just kinda happens sometimes

hybrid wolf
# spare gust so i just started a turn, 4 lives 4 blanks, he shot himself 4 times in a row mak...

That doesn’t sound like its usual pattern
The Dealer shoots itself when it knows the shell, there’s more blank than lives, or 50% of the time when the number is equal
For this to happen it would need to know they’re all blank which means using items, otherwise it would 1) use items, 2) at best alternate between shooting itself and shooting you
So I think we’re missing some info here

spare gust
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there wasnt any

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he shot himself 4 times right at the start of the turn, all were blanks, then shot me beacuse the last 4 were live

hybrid wolf
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Was it DoN or campaign mode ?

spare gust
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DoN

hybrid wolf
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That’s… weird

spare gust
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reimu_smoking oh wait

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one thing

pliant willow
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The turn never starts on his turn

spare gust
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i used the first shell and it was live

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ye that

pliant willow
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Youd have to do something before its his turn

hybrid wolf
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So the load out was 5-4 ?

spare gust
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4-3

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when he got his turn

hybrid wolf
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Ok so it shot on 3-3
Uh

spare gust
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it shot on 4-3

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i shot on 4-4

hybrid wolf
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Ah

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Wait that makes even less sense lol

spare gust
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i shoot first

hybrid wolf
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Did it use phones before hand ?

spare gust
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nope

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it used no items

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i dont remember what exactly he had but one of the items was meds

hybrid wolf
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Because on 4-3 with no item and no info, it’s programmed to shoot you no matter what

spare gust
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at this point ill just reinstall my game

hybrid wolf
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Lol

pliant willow
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Eveyr copy of BR is personalized.....

spare gust
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it wasnt the first time he did something like that either

hybrid wolf
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Yeah either we’re missing something, or the code broke

spare gust
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he got mad i beat the game on my first attempt

hybrid wolf
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Lmao

spare gust
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Gebruh totally didnt watch 8 playthroughs

hybrid wolf
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On my first attempt on the steam version, I got a 70k payload lol

spare gust
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guh dam

hybrid wolf
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I also managed to get a no hit once

lofty wharf
spare gust
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V1.2.2 steam

spare gust
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any special strategy to do full house?

pliant willow
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Toss duplicates whenever you can to free up space, always have an adrenaline ready

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Not sure what else I can give lol it jus tkinda happened for me

hybrid wolf
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same

steel ridge
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i think that in multiplayer he should add an grenade as item thats super rare and can kill a player instantly but it would be the only item you get

idle venture
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That sounds very fun and engaging.

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A "you don't get to play" button.

spare gust
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why does the dealer sometimes use a beer on a shell he knew was a blank

idle venture
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He always or almost always does that. Might be an oversight, or maybe that behavior was kept so that Dealer clears his inventory of beers quicker.

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He also likes the flavor, apparently.

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So maybe he's just using the blank as an excuse to drink another can.

spare gust
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omg if you get 8 beers as your items you immediately win

steel ridge
steel ridge
idle venture
steel ridge
idle venture
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It probably won't work well. I mean, Uno's skip card doesn't ruin a whole round for the player.

steel ridge
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and its a slap in the face too if you got good items and the noob pulls a rare grenade

steel ridge
idle venture
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This assumes that multiplayer is structured like the normal game in terms of round duration and how the overall winner is determined.

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Which it might not be.

steel ridge
idle venture
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The whole "up to 4 players" format is a mystery.

steel ridge
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if its structured like now this could work

steel ridge
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4 players yeah very cool but it takes very long

idle venture
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Ye, 1v1 is actually pretty straightforward to balance.

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It's been modded before, though the mod hasn't gained a ton of traction, from what I've seen.

spare gust
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the grenade should deal 3 damage and have a 25% to hit any opponent but 50% to the one who threw it

steel ridge
spare gust
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Gebruh you throw the grenade by beyblading it which is why it doesnt hit everybody

idle venture
spare gust
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only one player does

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LookingHard if you want a item that hits multiple people, additional barrel which makes the shotgun a double barrel

steel ridge
idle venture
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I'm satisfied right now because I get to play a tabletop version of the 1v1 multiplayer with my friends. Dealercursedokay
But yea, still excited for the official version. Good thing is that 1v1 will still be an option in the official mode.

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Will miss the classic table for two, though.

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I assume the table doesn't change depending on the amount of players in the multiplayer mode.

steel ridge
idle venture
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Maybe as a clientside mod.

steel ridge
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but we will get atleast 2 new items thats cool

idle venture
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Ye, new items will be fun.

steel ridge
idle venture
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Suffering from success.

steel ridge
idle venture
steel ridge
#

that would be neat

idle venture
#

Undoing an action in some way is an interesting thought.

steel ridge
jolly kraken
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I can only imagine the amount of shrapnel in you when you finish

jolly kraken
#

What

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Is the buckshot organic?

idle venture
#

100% natural.

jolly kraken
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Explain

idle venture
#

Finest ingredients.

jolly kraken
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Welp thats good enough for me

idle venture
jolly kraken
idle venture
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But I guess the current ending implies that the game is somehow non-lethal. Either that, or whatever power is keeping the player alive is fading slowly.

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We do have wacky stuff like the Quantum State Inverter, though, so maybe the "defibrillator" straight up rewinds the moment of the shot.

jolly kraken
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Interesting

idle venture
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Dealer does mention blood transfusions and the Doctor still has to zap you with normal-looking defibs in the bathroom after you pass out on the final shot, so I suppose some long-term damage is still being done to you.

lofty wharf
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How would you replicate the phone item in a tabletop setting? Would be really hard for the opponent to confirm youre looking at the right shell without the opponent knowing which shell youre looking at

idle venture
hybrid wolf
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in practice it's only blocked when it knows the shell is live

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it also still doesn't reset its "I know the shell" flag, so it thinks the next shell is blank no matter what

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the full bug is purposefully kept as a legacy feature in the campaign AI tho

hybrid wolf
#

the fact it thinks the next is blank is definitely not intended tho lol

idle venture
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Oh, yea, that is pretty bad.

hybrid wolf
steel ridge
hybrid wolf
#

in Yu-Gi-Oh there's a monster that can be summoned with 5 body part cards, called Exodia

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if you summon it you win
no exception

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let me tell you now: mechanics like that are so bad, they're banned in most tournaments

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it's a great meme, but it's not fun to actually play with

idle venture
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Yep.

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Especially when you don't even see it coming and can't counter it in any way by interrupting the opponent's setup. A kill which just happens on the first turn always sucks.

lofty wharf
#

Exodia in Tableturf

No one here plays Tableturf but idc

hybrid wolf
idle venture
#

Ye.

lofty wharf
idle venture
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Loading a physical shotgun with shells without knowing which one you're putting inside is kinda tricky. But I also designed it around 3 people because it makes for a better party game. More friends can be involved in the process.

lofty wharf
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oh damn i didnt think we'd be dealing with a real shotgun 😅

hybrid wolf
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btw if you want more items, I keep my position that we have enough attack, heal, and intel items
we need more defense items

idle venture
#

It's airsoft. Hurts, but doesn't kill.

lofty wharf
hybrid wolf
#

the idea I had was a shield that lasts only for the next turn

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so it's not like you use it as soon as possible, you need to weigh in the chances of actually get hit if you want to use it effectively

idle venture
#

That's an interesting counter to the handsaw.

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Forces the opponent to delay their use of a handsaw, potentially meaning they'll miss the optimal turn to use it on.

hybrid wolf
#

exactly

idle venture
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And I guess if you don't want the shield sitting in your inventory for some reason, there's never a bad time to just throw it out there. Unlike pills.

hybrid wolf
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I don't think it should negate the handsaw tho, only absorb one hit out of the two

idle venture
#

Ah. Well, I guess that still works out.

hybrid wolf
#

that's up for debate

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idk, maybe it should negate the handsaw

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needs to be tested for balance

idle venture
#

Needs some testing. I'll actually think about adding it to my real life version. I've been trying to balance it for the past few sessions.

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We turned the adrenaline into a card mimic instead of a card stealer.

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Since otherwise its presence on the table was way too oppressive.

pliant willow
#

In an irl game I think a shield negating 1 charge of dmg would be a good balance
Nothing would happen on a normal shell but if its sawed youll still take 1 hit

idle venture
#

This is probably what I'll start with.

fossil thorn
#

Heya, newbie here, i came to ask if anyone has ever tried going as many turns as possible without dying or killing the dealer on buckshot roulette
I saw there's an ongoing ARG as well

idle venture
#

Full House achievement sorta forces you to do that as you grind for items.

lofty wharf
hybrid wolf
#

My proposition for the item of the shield : meth
Famously efficient “What do you mean I got shot ? I’m too high to care” in WW2

fossil thorn
pliant willow
#

It would just go until one or the other perishes

idle venture
idle venture
hybrid wolf
#

In campaign mode

lofty wharf
#

cant you beer away the live

pliant willow
#

Thats if you get a beer

fossil thorn
hybrid wolf
#

Basically to play forever you need 2 cigs and 2 beers for you and the dealer every turn
And to use the beers exactly on the lives
If you fail, you get one step closer to the end of the game

lofty wharf
fossil thorn
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True, that would need to be all or nothing

hybrid wolf
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The game throws 5-3s at you forever after the scripted charges

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So you need to balance 5 shots between you and the dealer

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With a max of 8 items that can only be beers or cigs

idle venture
#

Double or Nothing makes things a lot more feasible in terms of going forever on one round, thanks to its loadout generation and extra items that can make a loadout safer to get through.

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Handsaws are still terrible to get in that scenario, though.

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Oh, also, the Dealer not being hell-bent on killing itself is a positive thing.

hybrid wolf
#

X)

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You say that, it is determined to find the one live shell in 1-4s

idle venture
#

Very true.

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Still safer than the constant coinflips.

hybrid wolf
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Fair

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That’s still an 80% chance of getting that shell to the face lol

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Like actually that’s the number

idle venture
#

Yep. It's safer on more balanced loadouts, but yea, having one live and multiple blanks left puts the Dealer into a really bad position in DoN.

idle venture
#

Though the mechanism through which the substance is administered does make a big difference.

#

Like, the adrenaline may be kinda boring as a core concept, but it has that weird syringe with many needles, and provides a lot of audio and visual feedback when used. So it ends up being quite fun.

#

What I'm thinking about for the shield is something like an inhalational anesthetic mask, which you put on and keep on your face while the shield is active. With your vision getting slightly blurry while the mask is on, and all sounds getting more distant, distorted.

#

Keep it around your nose, with the mouth not covered, so you can still drink beer or smoke.

#

Hm, now that I think about it, it also synergizes with pills, if it blocks the damage you take.

hybrid wolf
# idle venture By the way, the visual design of an item is something that does take a lot of th...

well, the items that we have currently are actually very tame in comparison to like... drugs drugs, the hardest we have is adrenaline shots and expired medicine
I was thinking a redbull or monster or generic energy drink, but it would clash too much with the beer
but like for an item with a limited time effect, I would imagine more of a substance intake, rather than doing something similar to the weird rematerialization of the barrel end

idle venture
#

Yeah, that thought process does make sense.

#

I like the mask because of how physical it is. And it just straight up gets blasted into pieces when you get shot, cutting off your intake of the anesthetic.

hybrid wolf
#

I also thought of heroin, for the added horror aspect of the needle
but again, too close to the adrenaline

idle venture
#

Yep. Adrenaline has the scary needles covered.

hybrid wolf
#

like laughing gas

idle venture
#

Yeah. Except something with a stronger effect.

hybrid wolf
#

(oh it's plenty strong trust me)

#

but I get the idea

#

ooh ooh
maybe

#

that one anesthetic that doesn't actually puts you under or stops the pain at all

#

you just

#

forget

#

it would make the screen go white and skip the animation of the shell getting shot

#

you still know what was ejected with the color of the discarded shell

#

it would also make a tie-in with infineural

idle venture
#

Hm. That's an interesting one. Yea, I figured it was a reference to Infineural.

hybrid wolf
#

it is a real thing btw

#

it's fucked up

idle venture
#

It's usually an added effect of general anaesthesia, I think.

#

Kinda seen as desirable, I guess.

hybrid wolf
#

twilight anesthesia

hybrid wolf
#

like with open brain surgery

#

actually idk if you get any kind of anesthesia for that one

#

there's no pain receptors in the brain in itself so, it's not needed lol

spring cosmos
#

Brain surgery can have topical anesthetics for the skin and bone, but you can't have super strong stuff since it's important to make sure you still have proper cognition during, otherwise they might accidentally lobotomize you

hybrid wolf
#

yup

idle venture
#

Ah, right. I've heard a bit about twilight anesthesia. Fascinating topic.

hybrid wolf
spring cosmos
#

I mean, i don't know? I don't know all the ins and outs of every kind of brain surgery

hybrid wolf
#

¯_(ツ)_/¯

spring cosmos
#

Long term memory is a kind of cognition, and brain damage can cause amnesia, so it might be counterintuitive to stop someone forming memories during the process

hybrid wolf
#

fair

spring cosmos
#

But brain surgery might me minutes to a few hours, so it might be hard to judge when the short and long term memory switch depending on the length of the procedure

idle venture
#

Just shoot the masked player and save the good stuff for the next turn, when their damage shield is gone.

#

And that's not necessarily a bad thing, because this period of invulnerability affects the way in which both players interact with the loadout, both while the effect is active, and afterwards.

true skiff
#

kinda new ish here, is there ever gonna be a fully fleshed out storyline? honestly the lore of BR would be super cool to learn abt

manic fox
#

Not sure about original question, but if you wanna know more about the lore you should look into the ARG! Also, try out some of his other games. They're confirmed to be in the same universe. Unsorted Horror is where I'd recommend starting

ember rose
#

Heloo

jolly kraken
#

I am truly hyped for 4 player roulette

#

I kinda wanna play against other humans rather than the smelly dealer

timber frigate
jolly kraken
#

However humans like me are prone to stupid mistakes

lofty wharf
#

trust me, the dealer is even more prone to stupid mistakes

steel ridge
#

what do you think the remote will do

idle venture
#

Something remotely useful.

steel ridge
raven delta
#

I'm certain this has been talked about before but I think after multiplayer is done i think it would be cool if we got an expanded singleplayer

lofty wharf
raven delta
raven delta
lofty wharf
raven delta
#

it never fails

#

the expired medicine is always the best option

#

becme expiredmedicine pilled

vast belfry
true skiff
#

1236-1253-1776-9987

341

#

have fun!

scenic flame
#

@true skiff there are little tidbits of lore but nothing extraordinary

#

apparently all of mike's games are in the same world though, I've never played them

pliant willow
#

Ive only played BR so I have no idea how the other game's lore would fit in so I just do a buncha hc stuff :p

true skiff
#

I hope at some point there’s more (in game) lore around BR!! it’s a very aesthetically pleasing game and honestly more in game lore would be badass

scenic flame
#

here's what i know at the very least:
(spoilers, duh)
when does the game take place?
||August 21 1998 at nearly 2 in the morning, seen by the burner phone item in double or nothing mode||
where does the game take place?
||it may seem probable that it's in the united states due to the prize money being in us dollars, but the usd is a currency widely used across the world. still a pretty telling piece of information regardless||
how long has the dealer been doing this?
||it's never explicitly said but implied that he'd been doing it for a while, and also got so good at the game that he was able to challenge and defeat god in it. you get to see heaven in the bad ending of the normal mode and it's in disarray as well||
who is the dealer, anyway?
||again, not explicitly said. there are some conclusions you can draw from the previous answer and other theories but it's largely a mystery||
how does the dealer make a living?
||he sells the dead bodies of the people he wins against for profit, which is probably stated in the general release of liability||

true skiff
#

dealer def isn’t human

#

that’s all imma say

pliant willow
#

Undertale-esque world but on the surface frfr

spring cosmos
# steel ridge what do you think the remote will do

Based on the way the section of the post groups the remote in with the new table, and mentions both being made by the volta standard company, i think using the remote will rotate the entire table one rotation in the direction of play, switching your item loadout with the person next to you

pliant willow
#

Oo thatd be interesting

spring cosmos
# true skiff dealer def isn’t human

I've always believed the dealer is an escaped Nevadean. They have a high skill in both weapons, and unusual technology, they have hands that don't connect to their body, they can be easily healed from incredibly damaging wounds, and they seem to be lacking several facial features

steel ridge
lament valve
#

guys theres this cool game ive heard of called russian roulette

#

its like buckshot roulette but with a revolver

idle venture
#

The document basically just says "you may die, but I won't be held accountable for it". More of a formality than anything else.

#

Unless murder is legal in the world of Buckshot, the document is meaningless legally.

lofty wharf
#

and the twitch too 😭

civic halo
#

yall i just finished my first double or nothing run!

compact smelt
civic halo
#

well i should rephrase i just

#

i hate the enter key sending

#

anyway

#

i just BEAT double or nothing for the first time

#

only my second time playing

#

first run i absolutuly got destroyed

bright depot
#

does anyone have the badge for the trading cards by any chance?

idle venture
#

Steam badges don't come with any descriptions, if you were wondering.

tawdry wadi
#

My 1st pick is that it's in USA
My 2nd pick is that it's in Ecuador
No 3rd pick

#

why do i think its ecuador (aside that they use usd)

#

is because i vividly remember being invited by a beer shop owner for a hidden game of russian roulette, i was like 17 at the time and he thought i was 25 or smth, my dad got pissed at him. thats the only other reason.

scenic flame
#

well, not just places that have it as an official currency, but many countries have usd on hand for international transactions

normal galleon
tawdry wadi
#

ESTONIA?

#

NOT FINLAND?

#

HOLY SHIT

kind hemlock
#

Yall know the buckshot roulette arg?

#

So basically

#

Maybe the direction of the money is binary or something

#

like 01010010010010

#

Or opposite

pliant willow
#

Weve been told theres nothing else to find in the game related to the arg

hybrid wolf
#

What about other games ?

pliant willow
#

Not entirely sure but people have looked ¯_(ツ)_/¯

true skiff
plucky timber
#

so i dont think that will advance us

#

also get the kitten arg role and go to brainstorming

frail crane
#

Off topic asf but I thought yall would appreciate Dealer at a cat cafe (+plus new plushie I bought cause I have zero impulse control with cinnamoroll)

pliant willow
#

I need a Dealer plushie

misty hollow
#

WHERE IS OUR BETA TEST?

vagrant socket
misty hollow
#

ok sorry

vagrant socket
# misty hollow ok sorry

Hey, its okay. You are better than 90% of the people who ask that question just cause you said sorry lol

#

But hey, its ok. Its just going to come on when it comes out, yk?

misty hollow
#

aight

outer oriole
outer oriole
# kind hemlock

The binary line is being explored privately by some people, it translates to " Vm"

winter marten
#

Is where buckshot roulete is discussed

winter marten
#

also lacks humanoid shape

true skiff
#

is dealer ever even assigned a gender?? that sounds weird but

winter marten
true skiff
#

I mean I just think he’s a guy but now that u mention it

#

does bro really even have a gender

winter marten
#

i dont know

#

and i have no idea how that could be solved

spring cosmos
#

Dealer is probably beyond human conceptions of gender

lost gulch
#

👍 Dealerbytonytheclock987 👍

lost gulch
#

This probably isn't relevant but,

poem has 9 lines
dante's nine circle of hell
Rita replied to the one who thought of it "smart kitten"
kittens or in matter of fact cats, have 9 lives and !cat is also written on the 15th button on the phone

#

poem lines - 9
dante's circle of hell - 9
cat's lives - 9

#

or 666 inverted

#

spooky

#

12 15 12 - LOL
12th button - #123
15th button - !cat

lost gulch
# kind hemlock

1010011101101
0101100010010
0100100011010
1011011100101
idk how to do the binary thing but here you go

lost gulch
idle venture
lost gulch
idle venture
#

That's my message gone.

#

Great.

#

All of this is allowed, but the phrase "biological s*x" is not.

#

Fucking great.

outer oriole
#

I doubt gender matters, it's ambiguous, all the people from Tartarus Engine were male anyways no? It's either one of them, or not, and gender hasn't mattered so far in any of the clue.

idle venture
#

Yeah, the concept of gender may be completely meaningless to the Dealer.

#

Also, is Dealer being related to those Tartarus Engine people the current running theory?

outer oriole
#

Bottom of page, Preset theory.

idle venture
#

I see.

#

It's an easy explanation, I guess. But still leaves space for an interesting overarching story.

steel ridge
idle venture
#

The lore of who or what the Dealer really is.

hybrid wolf
#

TE takes place post 2009 tho ??

idle venture
#

And within it you can have simulations of settings that take place in the 90s.

outer oriole
outer oriole
hybrid wolf
outer oriole
hybrid wolf
#

I mean the ARG stuff

#

Stuff like «  remember august 28th »

#

And the date correlation with Carbon Steel

#

Too much info relies on time for it to be dismissed as a random simulation setting

#

Because then you need to answer the question of why this stimulation has anything to do with that exact date

outer oriole
#

The date only refers to carbon steel, which means there's a link between carbon steel and buckshot, and not the other ones in a direct manner.

chrome holly
#

does anyone know the release for multiplayer?

outer oriole
#

Time/dates only refer to the amount of time passed within the simulations. The truth is, no time has passed whatsoever for owen in "base reality". The dates only serve as a way to observe home much time the player has experienced in dilated time (refer to infineural for that lesson). It all happens instantaneously

outer oriole
chrome holly
#

hmm ok

chrome holly
#

also, i've seen that i only get the most common items, no phones or the book thing etc, why is that?

#

oh now, when i got the pills i get more items

hybrid wolf
pliant willow
#

Double or Nothing mode has the other items

idle venture
#

Normal mode is basically one big tutorial where Dealer makes less intelligent choices, loadouts are less balanced in terms of the live-to-blank ratio, and some of the items are missing.

outer oriole
#

Keep playing the games, you'll get there eventually.

toxic jay
#

Before multiplayer got announced, I saw gameplay of it on YouTube and thought "this is genius", so I made it into a card game to play with friends, then I turned said card game into a web game.

#

I'm proud to report that this game made into multiplayer (I did add some custom items) is a complete blast.

#

Would highly recommend

#

Hopefully re-creating the game from scratch doesn't count as piracy now that I think about it

#

But anyways, the card game version added two items: Rebalancer, and Quickshot. Since ammo counts are determined by two dice rolls (1-6 blank rounds and 1-6 live rounds), Rebalancer lets players add more rounds (they choose live or blank, then you roll and add that) before the round starts if they want to mix things up, or mid round if they want to stack the odds in their favor. Quickshot means that if a players turn would've ended from an action (shooting themselves with a live or anyone else with anything), it won't (so you can shoot someone else with a blank and take another shot)

#

Also the card version is super easy: just take a deck, put all cards 7 and up (including aces) into a pile, and then sort 2-6 by color (red is dead, black is blank). Ace is skip, king is double damage, queen is chamber check, jack is rebalance, 10 is adrenaline, 9 is steal (and use instantly), 8 is extra life, and 7 is quickshot. Then just roll the dice, make a stack of those black and red cards, shuffle it up, and go.

#

I use some generic plastic chips to keep track of lives, but you can use paper too, then it's just a deck of cards and a single dice and you're golden (adrenaline is just rolling an odd: +1, even: -1)

#

What's amazing is that converting it to cards really requires no extra balancing. It's such a lovely mix of strategy and luck and I haven't played it with anyone who didn't like it (though they were confused at first, they catch on really quickly), and things get really advanced if people keep track of counts.

#

I cheated for the web version though and added a game log, since assuming players are always watching the screen isn't possible. The web version does allow for theoretically infinite players though.

#

I also forgot to mention I made it so if you kill someone, you get their items, and if you kill someone and they're skipped, that skip also goes to you (so you can skip yourself as a kind of insurance)

#

Looking at the history of this server, I am definitely not the only person to have the idea to make this into a card game, but I guess there's my experience anyways

pliant willow
#

Its fun seeing the different ways people do it

toxic jay
#

Oh, and another thing I forgot: since rebalancing doesn't really have a limit, I deal out like 2 items to each player if a single round goes on for long enough

#

I've found if there are no items for too long, the game gets super stale

#

And taking away items when the chamber gets emptied also encourages players to use their items while they can.

#

For the web version, I did artificially limit the chamber size

#

So if you want to try that multiplayer prototype out with the new items, I can send that link out (I don't see a rule against "advertising", but I'll wait anyways)

#

I may experiment with letting players have up to 8 items and not taking items away at the end of a round though, haven't tried that with cards

idle venture
#

Huh. There's a surprising amount of Buckshot card games.

#

Each developed pretty much entirely independently, from what I could tell. It really is fun to see the different takes on it.

toxic jay
#

I also didn't add it to the web game, but after a certain amount of rounds, +1 life cards just become double damage cards and you let the carnage reign

#

I also start each player with 5 lives unconditionally with no life cap though or concept of "rounds"

idle venture
#

Hah, nice.

toxic jay
#

I once had a game where a player got 3 extra lives in the first round and so they only had 1 item to boot (I give every player 4 when a new round begins) but they started off with 8 lives lol

idle venture
#

Wild.

toxic jay
#

And since max lives are immediately applied on being dealt, I think it keeps things interesting with several players (we've done up to 5 so far)

#

Though I imagine the concept of max lives and actual rounds with smaller chamber sizes works better for 1v1

#

I should probably write out a proper set of "how-to" for this

idle venture
#

Starting with high max health does make sense. I also do something similar, where the starting amount of charges is between 3 and 5, and no handsaws are distributed on the first loadout, to avoid instant kills.

#

My variation is a pure 1v1.

#

Being suitable for more than 2 players definitely makes your version stand out among the rest.

idle venture
toxic jay
#

I think the 1v1 concept is genius and gives a lot more room for strategy with shell counting and what not, but opening it up to 2+ players is its own type of fun

#

There's something so satisfying about stealing another player's skip item, using it on themselves, then deploying a chamber check followed by a double damage and tieing up the score

#

Or correctly shooting yourself twice in a row then unleashing a live round on someone else

#

I call my version "Live or Live" just because and it does play like it's own game, but it's still a shameless ripoff at its core that's fun in its own way

#

But to close, it takes some time for players to warm up to it, because they always ask "why ever shoot yourself then?", but once the concept clicks, it's always a blast (literally)

idle venture
#

Yee. Having a bunch of players participating at once makes it a great party game, I imagine.

toxic jay
#

I do want to try having 6+ players, but my record is 5 and it still went well

#

One thing I need to consider is that it's possible to pull a chamber of only 2 rounds, and that's kind of useless with 4 players

#

Luckily, turn order stays the same through rounds (so if you shoot yourself with a blank to end the round, you get to go first in the new one), and the Rebalancer helps too

#

Players can go "Ehhhh, that chamber sucks" and can slap down a dice and go "alright, add more blanks"

idle venture
#

Fun.

#

Yea, I guess the system works well.

#

Going higher in terms of the player count might make it so that people have to wait for too long to get to their turn. But I imagine the interactions between other players are still fun to observe.

toxic jay
#

Yea, theoretically infinite doesn't mean making it super high is wise

#

I imagine 8+ is about where it starts getting boring for other players

idle venture
#

It's a high limit, all things considered.

#

In my implementation I was mostly chasing the atmosphere, trying to stick as close to the original experience as I reasonably could. The novelty of it all doesn't wear off easily, even if at its core it's still a simple game which could've been done with cards alone. The downside is that rounds always take a while.

modest turret
#

found this randomly on a RoN mod page

hybrid wolf
outer oriole
outer oriole
toxic jay
hybrid wolf
#

but I don't think there would be issues

toxic jay
hybrid wolf
#

not really, russian roulette games rarely have items like here, and their uses are very similar
you can claim coverging ideas, but that's flimsy at best

outer oriole
#

I mean it's 100% up to the Critical Reflex to take it down or not, but as long as you're not SELLING the game, I could see it as just a fangame. Don't use any assets from the game, and try to stay away from monitizing it/asking for donations; It's not like Critcal Reflex is in the business of shutting down creative/inspired projects

toxic jay
#

Like imagine if Valve sued Blizzard for making a class based shooter

outer oriole
#

Man, the bygone are the days of the things we used to see on Newgrounds

toxic jay
#

Like there's no art in here to steal; it's literally just the concept that's the same

#

And proving deliberate infringement (beyond what I've said here) is not easy or cheap

outer oriole
toxic jay
#

And I threw it together in 2 months while working full-time so it's not like it's worth their time lol

outer oriole
#

I'm sure CR would benefit from supporting fan made community games.

#

Here's an idea, post a video of you playing it and send it to Mike via Twitter or something, before posting it online for anyone to play

#

maybe take down the github for now until you've got the A-Okay from him? He might be thrilled to see it

hybrid wolf
#

tbh I prefer copyleft anyway

#

yes it's a real thing

outer oriole
hybrid wolf
#

basically copyright is a way to protect your creation from anyone copying it

#

copyleft is the opposite phylosophy

#

you explicitly allow people to use your creations within specific settings

#

the catch is that if you use something with copyleft, you are legally obligated to put your product using it under the same copyleft requirements

#

there are multiple options, I tend to gravitate towards
keep it consistent with the original material, don't make money off of it, otherwise you're free to do what you want

#

SCP is under copyleft

outer oriole
hybrid wolf
#

that's absolutely copyleft

outer oriole
#

What a wonderful idea. What was SCP inspired by, just creepy pastas in general?

hybrid wolf
#

yeah

#

just a couple of people making up weird shit

#

and eventually they decided "you know what, as long as everyone keeps the story self consistent, why not make it publically expandable ?"

toxic jay
#

TBH, if the dev decides to sue me, that's horrible PR for an indie game

#

Plus he's welcome to make my web game obsolete

hybrid wolf
#

yeah nobody will sue

#

absolute worst case scenario it'll be handled outside of court

toxic jay
#

But for now, it's a nice demo (and a good learning experience for me) of what this game looks like with multiplayer, and it provides a playground for me to add whatever the heck I want

outer oriole
toxic jay
#

So if people wanna try it out, they can

toxic jay
outer oriole
toxic jay
#

How much you can really copyright the idea of russian roulette, which has been around for centuries, is also up in the air

#

Yea a video would probably be nice, maybe with a guide of how to play the card game version

#

But I gotta do some UI overhauls too. The game log is not it right now lol

outer oriole
toxic jay
#

Game assets?

#

I don't use any game assets... or really any assets lol

outer oriole
#

The images you are using

toxic jay
#

What images?

#

Like the airplane in the send button?

outer oriole
#

oh my mistake! I thought you were the one who posted that other one in the fan creation corner

#

You are not!

toxic jay
#

Oh no lol

#

Yea mine is the most barebones UI possible

outer oriole
#

I'm SO sure I saw a fleshed out one with custom UI and animations, and they hand-drew everything too, I can't for the life of me remember where that one went.

toxic jay
#

Dang, I was not the first to it

#

Oh well

outer oriole
#

Yeah can't find it either personally, I would love to work on a card game project myself but someone's already doing one for this one

idle venture
#

You're still free to make your version. No two implementations will be entirely the same.

#

Like how there are multiple different versions of real life Inscryption and each one brings something unique to the table.

#

These things are usually made for small friend groups anyways, so there's no point in trying to set a universal standard for how a tabletop Buckshot Roulette has to be played.

#

But if there is a universal standard, we have to make sure it's played with a physical shotgun. dealerxdd_gemingtv

cosmic spade
#

A card game is pretty easy just write which card is which power up and have 2 dice for live and blanks

#

Have a randomly shuffled deck and take x red cards (live) and x black cards (blank)

#

Shuffle them and then you're ready

#

Also have an item deck and give 2 or more on each turn

#

You decide which card is what item

lofty wharf
#

Its not super faithful to the original mechanics of the game though

#

for the shells its a pretty easy solution though, just roll a 7-sided dice

hybrid wolf
#

(Monopoly RAW isn’t that bad actually, once you know how to haggle)

#

The only change I would make to the dice thing is using 2d4 if you want to be closer to the game

lofty wharf
#

2d4? huh

idle venture
#

D7 makes the most sense, if you follow the Double or Nothing rules, which I did.

#

You roll for the total number of shells, from 2 to 8.

hybrid wolf
#

And if you want a game with no game master, use the 2d4 as an active counter, and roll 1d8, 1d6, 1d4, or 1d2 (depending on how many shells are left)
And if the number is above the number of blanks, it’s a live
If it’s above the number of total shells just reroll

idle venture
#

Right, without a GM it gets trickier.

hybrid wolf
#

It’s actually not that bad
Items are randomized by the deck, shells are randomized by the dice

#

It works out

idle venture
#

Ye.

hybrid wolf
#

Like you start a round
You get 1d4+1 items
You roll the shells and get 2 blank and 3 live
You try to shoot your opponent, roll 1d6, you get a 1, it’s a blank
Decrease the blank counter by 1

lofty wharf
#

you could have the shells be represented by a deck, then you just draw the top card instead of rolling the a dice when shooting

idle venture
#

Shell deck does work too.

hybrid wolf
#

Phones and mags make you do a private roll that you put aside and reveal afterwards

hybrid wolf
lofty wharf
#

mags you just look at the top card

idle venture
#

Speaking of cards, these have been wonderful. I particularly like the charges, as with two-sided cards, you always know your max health, unlike in the original game.

hybrid wolf
#

I’m just a dice goblin

#

And it makes less things to print

idle venture
#

Dice are nice. The excitement of a roll is fun.

hybrid wolf
#

Right ?

#

My only concern is keeping mag and phones fair

#

Private rolls are easily cheated

idle venture
#

Yep. Without a GM you have to rely on both players playing in a fair way.

hybrid wolf
#

Best solution I have for mag is a dice tower

#

But even then

idle venture
#

It's okay to have two variations. One for perfect conditions, when a third person is available, and one for two people, where you both simply agree to not try and cheat in order to keep the game fun.

hybrid wolf
#

Yeah

#

Keeping the phone counter up to date would also be a nightmare lol

#

You need to decrease the position die every turn and the shell die every blank shot

#

Bleh

idle venture
#

It is a nightmare. Implementing the phone is the stage at which I went "fuck it, I'm writing an assistant app for this", because I didn't want to drive the Dealer/GM insane.

hybrid wolf
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I guess it works, but I’m not a fan of board games that force you to download an app yk
I get it when replayability relies on hidden procedural generation, but other than that it’s a slog

idle venture
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Ye, I totally get that. Someone going for an easy to set up board game anyone can play shouldn't be relying on apps.

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What I'm making is a very specific experience which isn't necessarily easy to reproduce. I do wonder if there's some approach to the burner phone which'd simplify its implementation in a game played only with cards and dice.

hybrid wolf
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More like a quality of life tool than a requirement

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I guess

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I could also just change how the phone works

idle venture
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I suppose. We have done one session with manual tracking and the problem was that it's too slow.

idle venture
hybrid wolf
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Instead of the future telling you the shell, you call the past to make sure your choice is set in

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So it would be a joker

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You get to decide what the shell is

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It’s not that different from a mag+inv combo

idle venture
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Hm. Like, decide on the polarity of a future shell, which removes the need to check what it is?

idle venture
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I think for the sake of not messing with shell tracking for the entire game afterwards, when you get to that shell, both its past and its current identity should be revealed.

lofty wharf
idle venture
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That's an option too.

hybrid wolf
idle venture
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Yeah.

lofty wharf
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youre already using cards for items no? i dont really see the point

hybrid wolf
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I like dice

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And printing is expensive

idle venture
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There are three variations in existence, pretty much. Dice-based shells, card-based shells, and my unhinged airsoft shotgun variation.

hybrid wolf
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Lmao

idle venture
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The fact that it works is a miracle.

hybrid wolf
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How tho

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How do you make a blank

idle venture
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It's a very particular shotgun model, which uses "shotshell magazines". Red shells are loaded with BBs. Black ones have nothing in them.

hybrid wolf
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Huh

idle venture
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They're loaded into the gun one at a time, and replaced by the dealer after each shot, according to the generated order.

hybrid wolf
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Not sure shooting at yourself point blank is really safe tho

idle venture
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Protective equipment is essential. Also, I don't let my players shoot themselves. If you choose to shoot yourself, the dealer grabs the shotgun and fires it at you, to maintain a safe-ish distance.

lofty wharf
idle venture
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So true.

hybrid wolf
idle venture
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Yep, it's Nerf or nothing for people not willing to take three BBs into the chest. dealerxdd_gemingtv

hybrid wolf
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But yeah the phone is… urgh
You either keep track
Or you make a prediction, but it might not follow with the number of shells left
Or you straight up say « I have a get out of jail free card, you’re getting shot », but it’s too powerful

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Or make something completely different

idle venture
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The third option really is bad for the gameplay.

hybrid wolf
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If there’s only 2 in the whole deck it might be fine but even then

idle venture
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It feels cheesy.

hybrid wolf
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Yeah

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What else could the phone do then

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It needs to give one player information on the future

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Ooor you roll the position publically, and the player gets to decide then

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Hn

lofty wharf
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btw for item rates and limits to be similar to the game, you'd need a seperate stack of items per player that correspond to the item limits, for example 1 phone and 3 handsaws. Then you take one of each item, shuffle the pile, and then draw one card from that pile. If you haven't reached the limit for that item you pulled, you put another card of that item into the pile for your next item pull

idle venture
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The way we do it is if a player pulls a second duplicate of an item, they put it aside and pull another card to replace it. And the item deck is shuffled between loadouts.

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So the deck isn't strictly controlled, but the cards you're allowed to keep are.

hybrid wolf
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Yeah that’s actually not bad
Player with the phone rolls the position of the shell
The roll is public
Once that shell comes up, if it’s the same players turn, they just get to decide
If it’s the opponent’s turn, they write down what shell they want it to be, and then the opponent has to play their turn playing mind games and hoping to get it right

idle venture
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Something like that, yeah. It can work.

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Publicly visible shell number, and a hidden new polarity. After the shot both the shell's old polarity and the new one are revealed.

hybrid wolf
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Eh ?

outer oriole
idle venture
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It's a Google doc link and it's too long to screenshot.

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I can, it's just a hassle.

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Hold on.

hybrid wolf
idle venture
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No, I'm agreeing with the rules you came up with, I'm just saying you gotta let players know what the shell used to be originally, after the shot, else they can no longer track the rest of the loadout.

hybrid wolf
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Huh ?

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Oh no it’s not changing the polarity

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It’s calling the past to ensure the polarity of it as it is getting loaded in

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So if there’s only blanks left, tough luck, it’s a blank

idle venture
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Ah. I see. Yea, okay, this makes sense. You still know the numbers of blanks and lives after the shot for certain.

hybrid wolf
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Yup

idle venture
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Yea, that works.

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Pretty cool.

outer oriole
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Im confused, is everything drawn from the same deck?

idle venture
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Both players currently draw items from the same deck.

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Used items are set aside and shuffled back into the deck between loadouts.

outer oriole
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Fine with that, are there dupes in the item deck, how many cards in there?

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Also how many players is this game made to play with?

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What's a loadout? Is that the live shell vs blank count?

idle venture
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Four of every item, with the exception of expired medicine, which there are only two of. And you can only keep two copies of the same item on you at a time. (For this purpose cigarettes and pills are counted as the same item, both being healing items.) I still need to refine the document to make these things clear.
The game is made for 3 people - 2 players and a dealer, who oversees the process.
A loadout is a set of live and blank shells, as well as their predetermined order, known only to the dealer.

outer oriole
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I think the 3 player thing wont work.

Make it minimum 2 to 4 players max. Because there is no rule set for a Dealer to have any unique qualities, it seems strange to have them be a player.

idle venture
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I've been playing this for long enough to know what works and what doesn't. The dealer isn't technically a player, as they have no stakes in the game. They only serve to streamline the process and eliminate the possibility of either of the two actual players cheating.

outer oriole
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Idea for a "dealer zone" to act as the middle of the table for all players.

This could include a "shell deck" to keep things randomly articulating without having to have a 3rd player who isnt playing the game.

The shell deck can be filled with blanks, and at the beginning of game, a player rolla 1x D6 to add a fixed number of live rounds to be added to the deck.

Then the "damage phase" is effectively determined by whats on top of the deck instead.

Burner phone could randomly reveal from the top of the deck randomly by rolling 1x D6 to reveal how many cards from the top you see. Ex: I roll a 4, set, and first 3 cards are counted and set aside, and you can see the fourth 'shell'. (More dice roll shenanigans which I also love).

Expired medicine could be a dice roll too, have an "Even or Odds" mechanic where you choose one, and if you get it, you either gain or lose the charge.

Handcuff reads strangely to me because 'Loadout' isnt clearly defined, but if the loadout is the shell count, I would rename Loadout to something like 'chamber' or just refer to the shell deck like in my idea. Loadout is a confusing phrase IMO and could be confused for the active item set (which could actually be called loadout, but I understand the game reference).

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Yeah honestly its a good start, sort of want to make my own game with a rule set and new items now, I'm a big TCG nerd/frog and love when video game mechanics can be translated to table top

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Lord I really want to make a Buckshot TTG/TCG game now.

idle venture
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Sure. Fun ideas. You can go for it too, it's cool to see different executions. I use the term Loadout because the original game uses it. Figured it'd be easily recognizable.

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Or maybe it's a community term which is extremely common, now that I think about it. People call sets of shells loadouts. Dealer in the game says "more items before every load", which is where it comes from.

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And yea, as discussed earlier in this chat, dealer as a role can be eliminated in a cards-only setting. It's just that using a physical shotgun complicates things. Allowing the two players to focus on playing the game and having the dealer handle all the reloading was a good enough reason to include a third person.

lofty wharf
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The patch notes for 1.2.1 call loadouts rounds

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Hand saws will no longer be distributed in the first round if the starting health is 2.

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also calls charges health lol

idle venture
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If a loadout is called a "round", then what'd the actual round be called? Like, the period between determining max health and one of the players dying. I think "loadout, round, match" nomenclature is good.

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Patch notes aren't concerned with this sort of consistency, I guess.

lofty wharf
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u forgot gauntlet in there

idle venture
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What is that term used for?

lofty wharf
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a set of 3 rounds

idle venture
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Ah. I call them matches, but gauntlet is good too.

idle venture
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Very clever. That's not what I meant.

outer oriole
ember rose
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Hello

outer oriole
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How many items are being distributed each round? Each turn?

ember rose
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Ah, working on a board game, or the like?

idle venture
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Discussing an existing one, tossing around ideas for different variations.

ember rose
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I might be able to provide some input for anything you’re struggling to narrow down

idle venture
ember rose
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Is it played with cards?

idle venture
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Yes. Also an airsoft shotgun.

outer oriole
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100% glad the community thinks like this, I support TCGs and would LOVE for a Buckshot TCG to be made. It's something I'd play at my shop

ember rose
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Ah, an actual gun, neat

idle venture
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The full experience.

outer oriole
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Nerf gun could get people into legal trouble at the shop

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Maybe not if they sign a contract Dealerbytonytheclock987

idle venture
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I did print the waivers with some adjustments. dealerxdd_gemingtv

ember rose
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These are really damn cool actually

idle venture
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Thanks. Did the designs for these myself.

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Here's an old photo from the first day we played the game. The dingy basement club is under construction currently, for full immersion.

outer oriole
cosmic heron
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ooo

ember rose
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The gun idea is good for the immersion

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If you wanted a variant with just cards, you could obviously just make a deck of shells that you shuffle at the beginning of the round

idle venture
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Ye. A deck of shells would work perfectly fine.

outer oriole
idle venture
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They are.

outer oriole
idle venture
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The two-sided charge cards were a great addition, since you always know your max health this way.

ember rose
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If you wanted to, having 2 separate item decks for each player might be an idea

idle venture
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I'm considering it. Need to run more sessions to see if having one common deck actually causes any issues. So far it didn't seem to make things worse.

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It's the kind of problems you discover by playing the game a lot.

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People I've been playing with have been loving it so far. Can't wait to actually have the "club" fully renovated, since the basement's acoustics and overall atmosphere will contribute to the game a lot.

outer oriole
hybrid wolf
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So much ink

hybrid wolf
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Actually I think I have a little rework on my plan for the phone

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The moment you use the phone and you know which shell will be influenced, you write down what it will be and place it face down in plain view under the die

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I think that mimics the original intent better

idle venture
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Hm. So you mentioned that it effecively swaps places with another shell in the current loadout, keeping the total count the same. Maybe you should clarify which shell is used for that swap?

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Or am I thinking about it wrong again?

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Say we have LBLBL.
You used the phone, got position 4, and you want it to be live. Which of the three lives swaps places with the blank in the fourth position and can it really be tracked?

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I guess the live that's the closest to the end of the loadout would be swapped, so after shooting the fourth shell, you say that no more lives are left?

hybrid wolf
idle venture
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Ah. Right. No predetermined order of shells is at play here.

hybrid wolf
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yeah, the varying chance of the shell is determined by the roll threshold being updated with the shell counters

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nothing is predetermined

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it's pure luck adrenaline

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you roll good, you shoot good

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so at the start you determined there's 3 lives and 2 blanks in play
so if you roll a 1 or 2, you shoot a blank
if you roll a 3, 4, or 5, you shoot a live

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which is why in a system like this, the phone needs a change

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because for it to actually be predetermined, you need to roll it in advance and keep the roll hidden, and keep it updated with the current counters

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like

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it's a mess

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that's why I'm changing it to be a long shot player choice

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so you need to be confident of who will get the shell, and how it'll be used

idle venture
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Yeah, this is a good change for a simplified loadout system.

hybrid wolf
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I also feel like it adds tension

hybrid wolf
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The threat of the countdown, the mind game of predicting what’s written, the race of getting that shell specifically

toxic jay
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My friend actually had a pump/shell airsoft shotgun that we tried to play LoL with, but it can only hold one shell so it got tedious and unfun

idle venture
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That's a tough one, you really will need some quantum state manipulation.

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Cool gun, though.

hybrid wolf
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Have the shells be full on one side and empty on the other and reverse them

shy garden
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OH MY FUCKING GOD I WANT THAT RN

lofty wharf
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i wanna hear some thoughts about this scenario
2L3B
both player and dealer at 2 charges, 2 is max charge
player has handcuffs + cigarettes
dealer has handcuffs

What is the best thing to do here? I'm thinking that maybe using cuffs and shooting yourself twice (or until you hit a live) is just the best option because you are guaranteed to survive the loadout

pliant willow
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Id use cuffs then shoot him because if you just shoot yourself you could exhaust 2 blanks and leave the lives for him, or end up hitting a live on the second one and leave yourself with 1 hp and unused cigs

lofty wharf
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you can use cigs after shooting yourself

idle venture
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^

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Since the Dealer is handcuffed.

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I'd probably go handcuffs and shoot myself. Either until I take the first live to the face and heal it off, or until only one blank and two lives are left. In which case the Dealer is guaranteed to take at least one damage and has no way to kill me.

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(I have not calculated any probabilities, I'm choosing this strategy purely based on vibes.)

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Worst-case scenario, I hit the first live on myself early and the Dealer ends up shooting me with the second one. Not sure if this is entirely avoidable.

lofty wharf
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theres a 10% risk of death if you dont shoot yourself

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although it may be worth it since the other 90% of the time you are guaranteed to either win or get the dealer to 1 charge

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If you shoot yourself
10% win
20% both take damage, you save cigarettes
40% both take damage, no items left
30% player down 1-2 in charges, no items left

lofty wharf
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shoot dealer:
40% win
30% both take damage, you save both items
20% both take damage, you have to use 1 item
10% lose

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so its a really complicated question because while shooting yourself prevents the instant loss, theres a much higher risk of losing next loadout. And it's hard to calculate which ones better at that point

hybrid wolf
idle venture
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DoN Dealer, I assume.

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The standard for such theorycrafting.

hybrid wolf
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Oh right “both player and dealer”, I read “both players”

idle venture
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Tabletop multiplayer brainrot.

lofty wharf
pliant willow
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Yo

lofty wharf
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if we change it to be 2L2B (everything else stays the same), then i think its pretty obvious to cuff and shoot yourself, otherwise you die 1/6th of the time

hybrid wolf
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I don'T actually think there is a "best strategy", this position is all about trade offs

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what you propose guarantees survivability, but also guarantees you basically start from scratch with one of the two having one damage

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meanwhile if you never shoot yourself, you have a 10% chance to die, but you also have a significant chance to win (still working on the stats)

hybrid wolf
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so yeah do you take the 0:100:0 odds, or the 80:10:10 odds ?
there's not really a better one

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just a safe option, and a very likely option

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personally I don't like the 50:50 of ending up at what basically is a new round but with only 1 charge left, and would much rather take the 80% win chances

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@lofty wharf

lofty wharf
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area you talkin about the 2L2B scenario

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@hybrid wolf

hybrid wolf
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2L3B

lofty wharf
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well its only a 40% win chance on that loadout if you shoot dealer, not 80

hybrid wolf
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PDL2/5 : Player shoots the Dealer with a Live shell at 2/5 probability

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pretty sure my math is correct

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Dealer is really determined to finding the one live out of all blanks

lofty wharf
# hybrid wolf

that accounts for only 35%. you must have missed a parenthesis or something
You also missed the 5% scenario where the first 3 are blank and dealer decides to shoot you at 2L2B
so in total 40%

hybrid wolf
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let me

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uh

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hn

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right

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wait

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ok idk what I did before

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I did it by hand

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ok well

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never shooting yourself but using the handcuffs first are 50% win chance

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it is very reliant on at least one of the first two being a live

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anyway

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your choice between a 0:100:0 with 50:50 of being on a 1-2 or 2-1 charge with no items
or a 40:50:10

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I'd still rather take the second option

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because if the dealer gets a mag, you're dead

lofty wharf
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these wont happen because dealer has cuffs

hybrid wolf
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fuck

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so still 40 I guess

lofty wharf
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yea

hybrid wolf
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doesn't change my point

lofty wharf
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if you shoot yourself its still a 10% win chance and only 30% risk of being down 1-2

hybrid wolf
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sigh

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I am tired of myself