#│nightclub
1 messages · Page 49 of 1
in steam?
on discord server
where
🤔
What?
where do you want to login
Steam
yes you can login
I don't know when multiplayer will be released
Hope it comes out soon.
It was very popular in China when it was first released.
It seems to be out of fashion now.
Single finger bilibili
ok
😭
how do you get the arg role
in #│roles
Thx
Please tell me when will it be updated?
Guys, is it true that the Mike Klubnika is 13 years old?
game was fucking huge all over tiktok
the numbers did infact lie'
they didn't, you actually have a 66% chance overall of getting shot if you shoot yourself lol
as a rule of thumb the less you point the barrel at yourself the less likely you are to get shot in the head
that also works in real life btw
Incase anybody is curious what this says, it just means "checked!" in estonian
Not sure if anything can be ascertained from this
Also, no new items visible in this screenshot
hol up, does everyone get the same items
That’s the beer can I’m pretty sure
true
no
I tried to count and it looks like there's slots for up to 10 bullets in the shotgun
Unlikely
Since this is unfinished, it’s likely just testing out how the base items work (minus handcuffs, as they are an item which is fundamentally different in multiplayer)
Nice, good to know
It looked like more but wasn’t sure
Yea
I think they just used 2 of each the campaign items for every player just to show the layout
So instead of 8 there can be a max of 10
I wonder if its gonna have similarly functioning live-blank loadouts liike in DoN
looked like 9 to me
Ok heres a screenshot
nvm
yup 10
Ok I did count right lol
Yeah I’m curious too
Double or nothing never has more live than blanks
Multiplayer may not have that same luxury
5 lives 5 blank
Yea
It could be similar to DoN's loadouts, be truly random, or a secret, devious third option
Indeed
The Amount of blanks will propably relate to the amount of total charges left to keep gameplay interesting in later stages of the game i would imagine
And what about the 1 on 1 mode, I hope the developer will not make only a mode for four players....
hold on... was the city not supposed to be in shutdown mode ? how did volta tech send a new table let alone a new system to the club ?
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh the machine mechanisms in the new teasers are about to make me act... Unwise 
The ammo belt looks cool.
I'm also glad the "spin the shotgun" thing made it into the game.
Also, the "DO NOT USE" sticker on the item box is funny.
Im guessing its going to be 7 lives max for multiplayer, cause usually there are 5 lives in game
Maybe, but what is also interesting about this screenshot, is the specific mechanical way of showing the loadout, like the game won't be controlled by the Dealer, but a computer
Like the shotgun is definitively being loaded with that belt
Where my Dealer,,
Where he
Also, the cleaning mechanism is sick, not a puny droop into the table way, but giant magnets or something from heaven
hes on his 15 minute smoke break cuz hes sick of our antics
real
Hand swicher for swich roller hand like a cycil (sorry for gramar mistakes)
I hope you cant decide who you shoot in multiplayer, a person will target one person and it will go on. Hated that from those roblox knockoffs
I feel like the move for Multiplayer was to just get it out quickly, leaving it largely the same as the base game, and then building up to all this neat stuff over time. Just the tiny little sneak peek we got alone has me thinking this is gonna be a LOT to take in at once and could possibly feel like a different game entirely.
That said, still excited
I'm curious what the other players will look like in-game. We getting generic avatars or will we be picking them?
that's what im curious about as well
I would think either something akin to Tartarus Engine, or grotesque monsters like the Dealer
Afraid to disappoint, but at least that's the plan right now
Though a lot of this isn't set in stone, so subject to change, yadda-yadda
A lot will depend on the eventual beta reception
I feel like best approach is make it a toggle.
Allow the host to decide how the game will handle shooting other players.
either Automatic or manually. Cuz some people will enjoy being able to choose and some people will enjoy more of a linear playstyle to it
so best of both worlds is just make it a toggle that the host can alter
Kinda like a Gamerule
maybe for private rooms but if theyre gonna implement regular matchmaking that wouldnt work
game bug from Travis Guy's playthrough
3 months ago so it's probably fixed but I still wanted to share it
italian dealer be like
mamma mia! *shoots you
i mean, i can kind of see it but it would be better if he actually holded it with his left hand like it was actually doing the mamma mia
It's going to be Peer to Peer
I doubt there is going to be public Matchmaking
Cuz that's expensive as hell
a matchmaking server is not that expensive. I also haven't heard any confirmation about it being peer to peer. Even if that's the case, you can still have matchmaking just fine
yeah but I kinda doubt it will have full public matchmaking
Only time can tell
that looks so funny tho
Will the Steam price increase once multiplayer is officially established as a component of the game?
Hey, I'm new here and just played the game for the first time. Have they said whether or not they'd be interested in converting this to a board game?
I haven’t heard any news about that, but I’d personally love to get a board game variant
a board game of buckshot roulette?
Yes
It would be a little tricky to make I presume, considering loading of the shells and items like the phone/inverter
I googled it and I've seen other people talk about it but couldn't find anyhting related to the producers. I feel like the multiplayer version would translate super well
yeah there might would have to be a dedicated dealer character but that doesn't sound as fun. Hopefully there could be some work around
Tbh very unlikely, but who knows. I personally wouldn't mind if it was upped to 5 bucks
I've got a set of cards you can print, a round generator hosted online, and a recommendation for a few good airsoft shotgun models. 
Half-jokes aside, Buckshot Roulette can translate into a card game fine enough, but it'd lose a major portion of its vibe.
Right? For the extra content that the game provides and the amount of work being done behind the scenes...I'm sure all of that required some money, so perhaps making a little bit more in subsequent sales of the games could cover the costs. But yeah, not a lot. $4.99 would sound reasonable if they did increase it.
Has there been any news on the animated steam background?
Will be released with multiplayer probably
Or likely a tiny bit before that
I know
I just played my first 2 games
i had a blast
(no pun intended)
Peace out, i gotta play some more.
KEEP GAMBLING
Some pos keeps copyrighting Mikes stuff lmao
at this point we gotta stop some people from being able to copyright stuff. sometimes they just don’t deserve it
DX
Delightful crossover
https://www.youtube.com/watch?v=NbBvmBtPsmg
Mike Klubnika, creator of Buckshot Roulette, Unsorted VHS, Unsorted Horror, etc... was kind enough to sit down with me in a call for a bit, and we were able to discuss influences, process, and just talk. Hope you enjoy!
Mike's Twitter: https://twitter.com/mikeklubnika
Mike's itch.io page: https://mikeklubnika.itch.io/
Mike's Steam games: https:...
Hello
Wake up chat 😭
no
i bought the itchio version back in January, are all updates only for the steam version and is it discontinued?
It was updated, but multiplayer is probably going to be Steam-exclusive.
hi there! we had an update for itch.io in April https://mikeklubnika.itch.io/buckshot-roulette/devlog/716735/v122-update 
To get the new version you have to re-install the game. If you're logged out or no longer have access to download the game, please try the following link! https://itch.io/docs/buying/already-bought v1...
awesome ty!!!
really hope multiplayer has a way to add AI's to play against
maybe? i feel like that would kind of defeat the point though, especially if they port the new stuff to double or nothing (and if they dont, modders will lmao)
honestly im just hoping there's a chat feature of some sort for random lobbies cuz the social aspect of this game is what im looking forward to the most
i feel like if there was items that leaned into mindgames that would be really cool, although i doubt it
imagine an item that's like "Empty the gun and reload the shells in whatever order you want. You cannot have a turn until the gun is empty." then you gotta call bluffs if someone tells you they loaded a blank
Does the game already have multiplayer?
Only as a mod, but it's nothing like the official multiplayer currently in development.
what is the mod name ?
Just hoping there's some way we can make the new content from the update into a speedrun, AI's would make the most sense IMO, especially if you aren't able to fill a 4 person lobby
done
i turned this shit into a card game
time to fucking remix this list you have given me, thank you!
if i have time that is
Hah. Have fun. I've also discovered a track called He Woke in Darkness by Hodge. It's cool and does kinda fit the vibe.
Already had a chance to play it with someone?
one time i sucked so bad the robot pulled out a 5 dollar bill and handed it to me
fr ?
send screenshot
vellon skip multiplayer edition 
i still wish they added vellon skip back if you put your name down as vellon, but it disqualified you from the leaderboards to prevent cheating (not that it would change much anyways)
only bad part about vellon skip was how ridiculously hard it was to do
speedrun board been slowly dying for a while now, yall should try it out🙏
Not yet
ok thanks


Got this meme mid game
yessir
Hi!
I have some questions and ideas regarding the arg. Where would the place to put those be?
Get the arg role in #│roles then go to #│brainstorming
Thanks!
Yeye
Nice, nice. I've been having fun playing my own version too. Kinda curious what your gameplay process is like exactly and how some of the cards work. Phone, for example. And general things like randomizing the loadout.
I'm guessing dice are involved in determining the amount of shell cards and whichever card gets revealed by the phone?
can anyone explain what has happened here? never got 70k from a first set of double or nothing mode
Huh. I also thought it was impossible to get much more than 50K.
It's like the game gave up on tracking time and gave you the full prize.
the highest i ever got was 53k but this seems strange
the game lets me continue from my previous spot if i die or reset and it immediately goes back into the round, i don't have to input my name or anything
в тиктоке у вас уже выпустили мультиплеер, и даже сделали на него обзор)
english: in russian tiktok has already released a multiplayer, and even made a review on it
i completed a run in double or nothing and the game is stuck in this state now
he lives in the future
this is called the danger skip, it happens when you reset when the shell count for the next loadout is shown
After doing the danger skip once, you will always get 70K, and you could skip the first 1 or 2 rounds depending on which round you reset on
but i didnt know the game got even more messed up if you completed a run after doing the skip lol
the game is like 10 times more eerie without the club music
You can fix this by closing and reopening the game
I had always assumed that the player using multiple phones at once made the phones always reveal the same shell, just because it had happened to me a few times. I never bothered to test it again, but just now I tested it and it turns out that was just a plain lie lol, the two phones are totally independent. I did test it in the original steam release version so it could have maybe changed until now (especially since they did touch the phone in 1.2.2), but probably not
They are independent, yeah, and I can confirm it has always been this way
I advise not using two phones at once since there is a possibility it can reveal the same shell, but it is not guaranteed
that dude is living in future for real.
real
This is an inaccurate usage of the term "danger skip". Danger skip works using a bug where you reset while the shells are being shown on the table and the game is convinced you died rather than reset and puts you back on the round you reset at. "Danger skip" is the term for using this bug in round 3 of double or nothing to switch over back to "story mode" in round 3. The video clip posted looks like the same bug might be occurring but it's unrelated to danger skip
Also as far as I know danger skip doesn't auto get you 70k
well its the same bug that the danger skip uses, which we dont have a name for, so im just calling the bug itself danger skip
it does
https://www.speedrun.com/Buckshot_Roulette/runs/y2w19j6y here is my speedrun using danger skip and I don't get 70k
View Buckshot Roulette speedruns, leaderboards, forums and more on Speedrun.com
i meant for DoN specifically
Like I said "Danger skip" is specifically the term for switching over from DoN to story mode using the unnamed bug
I always just describe it as "this is a bug that happens when resetting the game while the shells are being shown on the table, convincing the game that you died rather than reset"
I've never heard of a name being applied to it
Even vellon skip I'd describe as "using a bug where clicking at a high enough cps on the dealer text would allow you to fire multiple shots at once" I wouldn't describe vellon skip AS the bug
I mena, it certainly is a mouthful to type it out every single time when refering to the bug lol
Yeah but when referring to it the first time to someone, regardless you'd have to explain it. After you know about the bug it doesn't come up in conversation really unless you're already explaining it to someone so in that conversation after you could just call it "the bug"
Why not just refer it to what the ultimate effects are?
I.e. if it swaps you into story mode, you can call it the Mode Swap glitch
Or if you're using it to get 70k in DoN, you can call it the 70k glitch
Sounds more intuitive to me than Danger Skip
Danger skip was named by the guy who came up with idea (at least in the speedrunning community) to swap from DoN to story mode to complete the game faster. Personally I would've rather had a different name, but all of the tutorial videos he made and discussion around it had been referred to as "danger skip" so there was no point referring to it as something else
He wanted to follow the same naming system as "vellon skip" even though vellon hadn't chose the name for his, and vellon skip actually skipped something
70k glitch is a bad name cuz it does much more than letting you get 70k
I think something like shell reset bug would be a better name
one of my high scores is 64k
you need to be both good and lucky tho
you need to be a true gambler
imma pop 12 cans of redbull and play all night long ngl
Sure, that works too
Just having a title that either explains what you do in it or what the effects are makes sense
A friend was streaming the game in discord and i was watching and just hanging out one day and he got both the full house and know when to quit achievements in one run, then the next day got the 1000k achievement in the first run he played
i got full house the day after that too, but i still dont have any of the double or nothing achievements
is the timing super particular for this reset on shells bug?
haven't been able to replicate what happened yet
i have never failed the bug so it probably doesnt have a tight timing
just hold R as soon as you see the shells here
I actually got it by accident while the shells weren’t even showing yet, so no it’s not tight at all lol
weird, i tried it earlier and it didnt work, but did it just now
omg the man himself
love your game Mike I also played concrete uhhh
battleship
you know the one
Yeah Double Or Nothing speedrunners have to actually avoid it because of how often we are resetting when we see the amount of lives we got
so i just started a turn, 4 lives 4 blanks, he shot himself 4 times in a row making all blanks fall out while not using any items
Sometimes it just be like that
I had a 4-4 and all 4 beginning shells were fuckin blanks
its more that, he shot himelf with all of them with full confidence,
the hell is this AI
Its crazy how that just kinda happens sometimes
That doesn’t sound like its usual pattern
The Dealer shoots itself when it knows the shell, there’s more blank than lives, or 50% of the time when the number is equal
For this to happen it would need to know they’re all blank which means using items, otherwise it would 1) use items, 2) at best alternate between shooting itself and shooting you
So I think we’re missing some info here
there wasnt any
he shot himself 4 times right at the start of the turn, all were blanks, then shot me beacuse the last 4 were live
Was it DoN or campaign mode ?
DoN
That’s… weird
The turn never starts on his turn
Youd have to do something before its his turn
So the load out was 5-4 ?
Ok so it shot on 3-3
Uh
i shoot first
Did it use phones before hand ?
nope
it used no items
i dont remember what exactly he had but one of the items was meds
Because on 4-3 with no item and no info, it’s programmed to shoot you no matter what
Lol
Eveyr copy of BR is personalized.....
it wasnt the first time he did something like that either
Yeah either we’re missing something, or the code broke
he got mad i beat the game on my first attempt
Lmao
totally didnt watch 8 playthroughs
On my first attempt on the steam version, I got a 70k payload lol
dam
what version of the game do you play on
V1.2.2 steam
any special strategy to do full house?
Toss duplicates whenever you can to free up space, always have an adrenaline ready
Not sure what else I can give lol it jus tkinda happened for me
same
i think that in multiplayer he should add an grenade as item thats super rare and can kill a player instantly but it would be the only item you get
why does the dealer sometimes use a beer on a shell he knew was a blank
He always or almost always does that. Might be an oversight, or maybe that behavior was kept so that Dealer clears his inventory of beers quicker.
He also likes the flavor, apparently.
So maybe he's just using the blank as an excuse to drink another can.
if you get 8 beers as your items you immediately win
yeah kinda like that
hes alcoholic dont judge him
The secret strategy government doesn't want you to know about.
kinda like a skip card from uno
It probably won't work well. I mean, Uno's skip card doesn't ruin a whole round for the player.
and its a slap in the face too if you got good items and the noob pulls a rare grenade
not a "whole" round just one of the 3 rounds
This assumes that multiplayer is structured like the normal game in terms of round duration and how the overall winner is determined.
Which it might not be.
tru
The whole "up to 4 players" format is a mystery.
if its structured like now this could work
i wish they released the 1v1 sooner just normal game with people you play against and some new animations
4 players yeah very cool but it takes very long
Ye, 1v1 is actually pretty straightforward to balance.
It's been modded before, though the mod hasn't gained a ton of traction, from what I've seen.
the grenade should deal 3 damage and have a 25% to hit any opponent but 50% to the one who threw it
i think he should have published 1v1 sooner bc its faster to code and you dont have to animate new shi
you throw the grenade by beyblading it which is why it doesnt hit everybody
Eh, it's alright, Mike should make what he's interested in making. Having up to 4 players certainly is an interesting experiment.
whats with the other 25% ??
they just dont get hit
only one player does
if you want a item that hits multiple people, additional barrel which makes the shotgun a double barrel
i only wish that i can also play with the classy buckshot roulette style 1v1
I'm satisfied right now because I get to play a tabletop version of the 1v1 multiplayer with my friends. 
But yea, still excited for the official version. Good thing is that 1v1 will still be an option in the official mode.
Will miss the classic table for two, though.
I assume the table doesn't change depending on the amount of players in the multiplayer mode.
i hope that we will still get classic table for 1v1
Maybe as a clientside mod.
but we will get atleast 2 new items thats cool
Ye, new items will be fun.
nah he got over 2mio copies sold he gotta code like the dealer stands right behind him
Suffering from success.
tru
Wonder if I can replicate some of that functionality in real life. I have a feeling at least one of the items will be exclusive to situations with 3+ players.
we got some black recorder maybe it will make a move of a player or yourself rewind or something and a white remote
that would be neat
Undoing an action in some way is an interesting thought.
yeah like a second chance
I can only imagine the amount of shrapnel in you when you finish
Proteins
100% natural.
Explain
Finest ingredients.
Welp thats good enough for me
The cut ending where you look at yourself in the rear-view mirror before driving away and find out there's only a bloody stump left where your head used to be is probably the best representation of it.
Yeah I was thinking that would be the outcome to shotgun blasts to the noggin
But I guess the current ending implies that the game is somehow non-lethal. Either that, or whatever power is keeping the player alive is fading slowly.
We do have wacky stuff like the Quantum State Inverter, though, so maybe the "defibrillator" straight up rewinds the moment of the shot.
Interesting
Dealer does mention blood transfusions and the Doctor still has to zap you with normal-looking defibs in the bathroom after you pass out on the final shot, so I suppose some long-term damage is still being done to you.
How would you replicate the phone item in a tabletop setting? Would be really hard for the opponent to confirm youre looking at the right shell without the opponent knowing which shell youre looking at
We have a third person as the dealer, who has no stakes in the game and simply oversees the process.
He loads the shotgun, he shuffles the deck of item cards, and he sends the phone message when a Burner Phone card is played.
it's a bug that was supposed to be fixed, but it's only half fixed
in theory the dealer shouldn't use a beer after it knows the shell
in practice it's only blocked when it knows the shell is live
it also still doesn't reset its "I know the shell" flag, so it thinks the next shell is blank no matter what
the full bug is purposefully kept as a legacy feature in the campaign AI tho
that's actually very possible, otherwise it would rarely use beers when it has mags
the fact it thinks the next is blank is definitely not intended tho lol
Oh, yea, that is pretty bad.
more like Exodia
tf is that
in Yu-Gi-Oh there's a monster that can be summoned with 5 body part cards, called Exodia
if you summon it you win
no exception
let me tell you now: mechanics like that are so bad, they're banned in most tournaments
it's a great meme, but it's not fun to actually play with
Yep.
Especially when you don't even see it coming and can't counter it in any way by interrupting the opponent's setup. A kill which just happens on the first turn always sucks.
Exodia in Tableturf
No one here plays Tableturf but idc
I would imagine 1v1 would be structures in a best of 5 format
but 4 player f4a is more likely to only be last man standing
Ye.
none of those actions except the phone would require a third person
Loading a physical shotgun with shells without knowing which one you're putting inside is kinda tricky. But I also designed it around 3 people because it makes for a better party game. More friends can be involved in the process.
oh damn i didnt think we'd be dealing with a real shotgun 😅
btw if you want more items, I keep my position that we have enough attack, heal, and intel items
we need more defense items
It's airsoft. Hurts, but doesn't kill.
temporary shield item that goes past max charges would go hard
the idea I had was a shield that lasts only for the next turn
so it's not like you use it as soon as possible, you need to weigh in the chances of actually get hit if you want to use it effectively
That's an interesting counter to the handsaw.
Forces the opponent to delay their use of a handsaw, potentially meaning they'll miss the optimal turn to use it on.
exactly
And I guess if you don't want the shield sitting in your inventory for some reason, there's never a bad time to just throw it out there. Unlike pills.
I don't think it should negate the handsaw tho, only absorb one hit out of the two
Ah. Well, I guess that still works out.
that's up for debate
idk, maybe it should negate the handsaw
needs to be tested for balance
Needs some testing. I'll actually think about adding it to my real life version. I've been trying to balance it for the past few sessions.
We turned the adrenaline into a card mimic instead of a card stealer.
Since otherwise its presence on the table was way too oppressive.
In an irl game I think a shield negating 1 charge of dmg would be a good balance
Nothing would happen on a normal shell but if its sawed youll still take 1 hit
This is probably what I'll start with.
Interesting
Heya, newbie here, i came to ask if anyone has ever tried going as many turns as possible without dying or killing the dealer on buckshot roulette
I saw there's an ongoing ARG as well
Full House achievement sorta forces you to do that as you grind for items.
i hope that change happens in multiplayer as well, i cant imagine adrenaline being very fun to play against in its current state
My proposition for the item of the shield : meth
Famously efficient “What do you mean I got shot ? I’m too high to care” in WW2
But has anyone seen how far can you go? If at some point something happens if you're both at a standstill for a long time
It would just go until one or the other perishes
Yea. It's less of a problem with more than 2 players around the table, as you don't know who will get their item stolen. But in a 1v1 you see it and immediately feel compelled to use all the items you have, limiting the strategy. And then the other player gets to keep the adrenaline for the next loadout, which makes the problem even worse.
In real life there's always a concern of stretching out the rounds too much, so having a way to deal damage through the shield is probably good. It's more impactful than stretching out virtual rounds, since the game goes slower in general.
I’ve calculated it, mathematically it’s possible to play forever, with incredible healing luck, but the game throws too many live shells at you for it to actually be possible for more than 8 rounds
In campaign mode
cant you beer away the live
Thats if you get a beer
Or polarize it to a blank
You can, but that also involves luck
Basically to play forever you need 2 cigs and 2 beers for you and the dealer every turn
And to use the beers exactly on the lives
If you fail, you get one step closer to the end of the game
they are talking about campaign mode
True, that would need to be all or nothing
The game throws 5-3s at you forever after the scripted charges
So you need to balance 5 shots between you and the dealer
With a max of 8 items that can only be beers or cigs
Double or Nothing makes things a lot more feasible in terms of going forever on one round, thanks to its loadout generation and extra items that can make a loadout safer to get through.
Handsaws are still terrible to get in that scenario, though.
Oh, also, the Dealer not being hell-bent on killing itself is a positive thing.
Fair
That’s still an 80% chance of getting that shell to the face lol
Like actually that’s the number
Yep. It's safer on more balanced loadouts, but yea, having one live and multiple blanks left puts the Dealer into a really bad position in DoN.
By the way, the visual design of an item is something that does take a lot of thought. I feel like drugs are an easy way out. Not that it's not fitting, but a lot of items in BR are already based on drugs, and the items which aren't are usually more interesting to see.
Though the mechanism through which the substance is administered does make a big difference.
Like, the adrenaline may be kinda boring as a core concept, but it has that weird syringe with many needles, and provides a lot of audio and visual feedback when used. So it ends up being quite fun.
What I'm thinking about for the shield is something like an inhalational anesthetic mask, which you put on and keep on your face while the shield is active. With your vision getting slightly blurry while the mask is on, and all sounds getting more distant, distorted.
Keep it around your nose, with the mouth not covered, so you can still drink beer or smoke.
Hm, now that I think about it, it also synergizes with pills, if it blocks the damage you take.
well, the items that we have currently are actually very tame in comparison to like... drugs drugs, the hardest we have is adrenaline shots and expired medicine
I was thinking a redbull or monster or generic energy drink, but it would clash too much with the beer
but like for an item with a limited time effect, I would imagine more of a substance intake, rather than doing something similar to the weird rematerialization of the barrel end
Yeah, that thought process does make sense.
I like the mask because of how physical it is. And it just straight up gets blasted into pieces when you get shot, cutting off your intake of the anesthetic.
I also thought of heroin, for the added horror aspect of the needle
but again, too close to the adrenaline
Yep. Adrenaline has the scary needles covered.
actually... huh
like laughing gas
Yeah. Except something with a stronger effect.
(oh it's plenty strong trust me)
but I get the idea
ooh ooh
maybe
that one anesthetic that doesn't actually puts you under or stops the pain at all
you just
forget
it would make the screen go white and skip the animation of the shell getting shot
you still know what was ejected with the color of the discarded shell
it would also make a tie-in with infineural
Hm. That's an interesting one. Yea, I figured it was a reference to Infineural.
It's usually an added effect of general anaesthesia, I think.
Kinda seen as desirable, I guess.
twilight anesthesia
sort of, but with twilight anesthesia you're fully aware during the process
like with open brain surgery
actually idk if you get any kind of anesthesia for that one
there's no pain receptors in the brain in itself so, it's not needed lol
Brain surgery can have topical anesthetics for the skin and bone, but you can't have super strong stuff since it's important to make sure you still have proper cognition during, otherwise they might accidentally lobotomize you
yup
Ah, right. I've heard a bit about twilight anesthesia. Fascinating topic.
but would you get a drug that stops you from making long term memories, is the question
I mean, i don't know? I don't know all the ins and outs of every kind of brain surgery
¯_(ツ)_/¯
Long term memory is a kind of cognition, and brain damage can cause amnesia, so it might be counterintuitive to stop someone forming memories during the process
fair
But brain surgery might me minutes to a few hours, so it might be hard to judge when the short and long term memory switch depending on the length of the procedure
Another follow-up thought - the mask actually allows your opponent to not worry about their own item usage at all, unless they can guarantee a point of damage with a saw/handcuffs and kill you.
Just shoot the masked player and save the good stuff for the next turn, when their damage shield is gone.
And that's not necessarily a bad thing, because this period of invulnerability affects the way in which both players interact with the loadout, both while the effect is active, and afterwards.
kinda new ish here, is there ever gonna be a fully fleshed out storyline? honestly the lore of BR would be super cool to learn abt
Not sure about original question, but if you wanna know more about the lore you should look into the ARG! Also, try out some of his other games. They're confirmed to be in the same universe. Unsorted Horror is where I'd recommend starting
Heloo
I am truly hyped for 4 player roulette
I kinda wanna play against other humans rather than the smelly dealer

jokes on you: youre gonna play against smelly humans!
True
However humans like me are prone to stupid mistakes
trust me, the dealer is even more prone to stupid mistakes
what do you think the remote will do
Something remotely useful.
i hope we can use burner phone to summon the dealer behind one of the opponents and dealer shoots him
I'm certain this has been talked about before but I think after multiplayer is done i think it would be cool if we got an expanded singleplayer

if anyone else played Inscryption back when it was a short game on Itch (https://dmullinsgames.itch.io/sacrifices-must-be-madeim) I'm imagining a similar expansion
use the expired medicine it never fails
2 max charge btw
it never fails
the expired medicine is always the best option
becme expiredmedicine pilled
there is, for you to get that information I need your credit card and the 3 funny looking numbers in the back
alright!
1236-1253-1776-9987
341
have fun!
@true skiff there are little tidbits of lore but nothing extraordinary
apparently all of mike's games are in the same world though, I've never played them
Ive only played BR so I have no idea how the other game's lore would fit in so I just do a buncha hc stuff :p
I hope at some point there’s more (in game) lore around BR!! it’s a very aesthetically pleasing game and honestly more in game lore would be badass
here's what i know at the very least:
(spoilers, duh)
when does the game take place?
||August 21 1998 at nearly 2 in the morning, seen by the burner phone item in double or nothing mode||
where does the game take place?
||it may seem probable that it's in the united states due to the prize money being in us dollars, but the usd is a currency widely used across the world. still a pretty telling piece of information regardless||
how long has the dealer been doing this?
||it's never explicitly said but implied that he'd been doing it for a while, and also got so good at the game that he was able to challenge and defeat god in it. you get to see heaven in the bad ending of the normal mode and it's in disarray as well||
who is the dealer, anyway?
||again, not explicitly said. there are some conclusions you can draw from the previous answer and other theories but it's largely a mystery||
how does the dealer make a living?
||he sells the dead bodies of the people he wins against for profit, which is probably stated in the general release of liability||
Undertale-esque world but on the surface frfr
Based on the way the section of the post groups the remote in with the new table, and mentions both being made by the volta standard company, i think using the remote will rotate the entire table one rotation in the direction of play, switching your item loadout with the person next to you
Oo thatd be interesting
I've always believed the dealer is an escaped Nevadean. They have a high skill in both weapons, and unusual technology, they have hands that don't connect to their body, they can be easily healed from incredibly damaging wounds, and they seem to be lacking several facial features
i would maybe say Balkan bc of the items with kinda slavic names and this brutalism style
guys theres this cool game ive heard of called russian roulette
its like buckshot roulette but with a revolver
That last part is not openly stated in the General Release document, assuming the template wasn't edited. Then again, it's very general and that's kind of the point.
The document basically just says "you may die, but I won't be held accountable for it". More of a formality than anything else.
Unless murder is legal in the world of Buckshot, the document is meaningless legally.
wtf this channel keeps restreaming my run 😭 https://www.youtube.com/@b.HOR.k/streams
Follow the Twitch for Full-Screen Lives (in the description click here)
https://www.twitch.tv/binaee
https://www.instagram.com/b.h.o.r.k/
For Business Inquiries: houseorust@gmail.com
and the twitch too 😭
yall i just finished my first double or nothing run!
let me guess? it was not double, but in fact nothing?
well i should rephrase i just
i hate the enter key sending
anyway
i just BEAT double or nothing for the first time
only my second time playing
first run i absolutuly got destroyed
does anyone have the badge for the trading cards by any chance?
No, but you can always view them here if you want:
https://www.steamcardexchange.net/index.php?gamepage-appid-2835570
Steam badges don't come with any descriptions, if you were wondering.
My 1st pick is that it's in USA
My 2nd pick is that it's in Ecuador
No 3rd pick
why do i think its ecuador (aside that they use usd)
is because i vividly remember being invited by a beer shop owner for a hidden game of russian roulette, i was like 17 at the time and he thought i was 25 or smth, my dad got pissed at him. thats the only other reason.
well, not just places that have it as an official currency, but many countries have usd on hand for international transactions
we know for a fact it's in Mike's version of Estonia
Yall know the buckshot roulette arg?
So basically
Maybe the direction of the money is binary or something
like 01010010010010
Or opposite
Weve been told theres nothing else to find in the game related to the arg
What about other games ?
Not entirely sure but people have looked ¯_(ツ)_/¯
Honestly would be badass if one day it was just announced on Twitter “madness combat and BR take place in the same universe and the dealer is hanks bestie teehee”
well most of the arg are outside the game
so i dont think that will advance us
also get the kitten arg role and go to brainstorming
Off topic asf but I thought yall would appreciate Dealer at a cat cafe (+plus new plushie I bought cause I have zero impulse control with cinnamoroll)
I need a Dealer plushie
WHERE IS OUR BETA TEST?
Come on. Its not hard to just be patient.
ok sorry
Hey, its okay. You are better than 90% of the people who ask that question just cause you said sorry lol
But hey, its ok. Its just going to come on when it comes out, yk?
aight
It takes place in "the space between" not in reality.
All hell has already broken loose by the time you start playing the game.
The document in the game doesn't state it literally, but yeah, according to Mike, the dead bodies are sold for profit.
The binary line is being explored privately by some people, it translates to " Vm"
Is where buckshot roulete is discussed
the dealer is adressed as IT by the guy that revives you if you lose round 1 and 2
also lacks humanoid shape
is dealer ever even assigned a gender?? that sounds weird but
thats actually a good question
I mean I just think he’s a guy but now that u mention it
does bro really even have a gender
Dealer is probably beyond human conceptions of gender
he is prob a robot or if a creature then, he doesnt have a body
👍
👍
he IS a creature
This probably isn't relevant but,
poem has 9 lines
dante's nine circle of hell
Rita replied to the one who thought of it "smart kitten"
kittens or in matter of fact cats, have 9 lives and !cat is also written on the 15th button on the phone
poem lines - 9
dante's circle of hell - 9
cat's lives - 9
or 666 inverted
spooky
12 15 12 - LOL
12th button - #123
15th button - !cat
random
1010011101101
0101100010010
0100100011010
1011011100101
idk how to do the binary thing but here you go
these are only the
->->->
->->->
and
<-<-<-
<-<-<-
and their reversed 0 , 1
there could be 2 x 2 x 2 more ways to see it
Referred to as "he" in the QnA post, probably for convenience. I don't think Dealer really has a gender, it's a floating ball with hands.
Pacman, but with extra steps.
he doesn't have a gender, like you can image how the creatures reproduce but the dealer? bro is a ball with 2 mini floating balls
unless ita from his mou-
That's my message gone.
Great.
All of this is allowed, but the phrase "biological s*x" is not.
Fucking great.
I doubt gender matters, it's ambiguous, all the people from Tartarus Engine were male anyways no? It's either one of them, or not, and gender hasn't mattered so far in any of the clue.
Yeah, the concept of gender may be completely meaningless to the Dealer.
Also, is Dealer being related to those Tartarus Engine people the current running theory?
The last part of the ARG Wiki mentions this. I/They believe it has to do with presets, and potentially Buckshot is a preset as well:
https://www.arg-wiki.com/buckshot-roulette-arg/the-timeline
Bottom of page, Preset theory.
I see.
It's an easy explanation, I guess. But still leaves space for an interesting overarching story.
tf are you nerds now discussing about
The lore of who or what the Dealer really is.
TE takes place post 2009 tho ??
And within it you can have simulations of settings that take place in the 90s.
lol who are you?
Anyways, yeah that's sort of the only other leads at this moment. Work's been done on the Cellphone "Pad" theory but nothing's popped up, or there was an error that needs to be corrected of some sort. I would just wait for now, until the next clue to be honest.
I mean, yeah it’s possible, but the amount of stuff that depends on dates makes it unlikely
The dates dont/do matter I think. So if each of the titles are a preset like is described in Tartarus Engine, then the dates only serve US the observer, to know the order of the game, where as the dates only refer to order that the player (owen?) experiences the presets.
I mean the ARG stuff
Stuff like « remember august 28th »
And the date correlation with Carbon Steel
Too much info relies on time for it to be dismissed as a random simulation setting
Because then you need to answer the question of why this stimulation has anything to do with that exact date
The date only refers to carbon steel, which means there's a link between carbon steel and buckshot, and not the other ones in a direct manner.
does anyone know the release for multiplayer?
Time/dates only refer to the amount of time passed within the simulations. The truth is, no time has passed whatsoever for owen in "base reality". The dates only serve as a way to observe home much time the player has experienced in dilated time (refer to infineural for that lesson). It all happens instantaneously
When it's ready, it's ready. This month? 🤞
hmm ok
also, i've seen that i only get the most common items, no phones or the book thing etc, why is that?
oh now, when i got the pills i get more items
That doesn’t make sense
Like I understand what you’re saying, it just doesn’t fit with what we see
Well then its because you were always playing on story mode then
Double or Nothing mode has the other items
Normal mode is basically one big tutorial where Dealer makes less intelligent choices, loadouts are less balanced in terms of the live-to-blank ratio, and some of the items are missing.
Keep playing the games, you'll get there eventually.
Before multiplayer got announced, I saw gameplay of it on YouTube and thought "this is genius", so I made it into a card game to play with friends, then I turned said card game into a web game.
I'm proud to report that this game made into multiplayer (I did add some custom items) is a complete blast.
Would highly recommend
Hopefully re-creating the game from scratch doesn't count as piracy now that I think about it
But anyways, the card game version added two items: Rebalancer, and Quickshot. Since ammo counts are determined by two dice rolls (1-6 blank rounds and 1-6 live rounds), Rebalancer lets players add more rounds (they choose live or blank, then you roll and add that) before the round starts if they want to mix things up, or mid round if they want to stack the odds in their favor. Quickshot means that if a players turn would've ended from an action (shooting themselves with a live or anyone else with anything), it won't (so you can shoot someone else with a blank and take another shot)
Also the card version is super easy: just take a deck, put all cards 7 and up (including aces) into a pile, and then sort 2-6 by color (red is dead, black is blank). Ace is skip, king is double damage, queen is chamber check, jack is rebalance, 10 is adrenaline, 9 is steal (and use instantly), 8 is extra life, and 7 is quickshot. Then just roll the dice, make a stack of those black and red cards, shuffle it up, and go.
I use some generic plastic chips to keep track of lives, but you can use paper too, then it's just a deck of cards and a single dice and you're golden (adrenaline is just rolling an odd: +1, even: -1)
What's amazing is that converting it to cards really requires no extra balancing. It's such a lovely mix of strategy and luck and I haven't played it with anyone who didn't like it (though they were confused at first, they catch on really quickly), and things get really advanced if people keep track of counts.
I cheated for the web version though and added a game log, since assuming players are always watching the screen isn't possible. The web version does allow for theoretically infinite players though.
I also forgot to mention I made it so if you kill someone, you get their items, and if you kill someone and they're skipped, that skip also goes to you (so you can skip yourself as a kind of insurance)
Looking at the history of this server, I am definitely not the only person to have the idea to make this into a card game, but I guess there's my experience anyways
Its fun seeing the different ways people do it
Oh, and another thing I forgot: since rebalancing doesn't really have a limit, I deal out like 2 items to each player if a single round goes on for long enough
I've found if there are no items for too long, the game gets super stale
And taking away items when the chamber gets emptied also encourages players to use their items while they can.
For the web version, I did artificially limit the chamber size
So if you want to try that multiplayer prototype out with the new items, I can send that link out (I don't see a rule against "advertising", but I'll wait anyways)
Actually, screw it: here's a link to the source code instead (points to the Rebalancer code). You can find the actual game if you really want from there:
https://github.com/DoubleF3lix/LiveOrLive-Server/blob/master/Server.cs#L338
I may experiment with letting players have up to 8 items and not taking items away at the end of a round though, haven't tried that with cards
Huh. There's a surprising amount of Buckshot card games.
Each developed pretty much entirely independently, from what I could tell. It really is fun to see the different takes on it.
I also didn't add it to the web game, but after a certain amount of rounds, +1 life cards just become double damage cards and you let the carnage reign
I also start each player with 5 lives unconditionally with no life cap though or concept of "rounds"
Hah, nice.
I once had a game where a player got 3 extra lives in the first round and so they only had 1 item to boot (I give every player 4 when a new round begins) but they started off with 8 lives lol
Wild.
And since max lives are immediately applied on being dealt, I think it keeps things interesting with several players (we've done up to 5 so far)
Though I imagine the concept of max lives and actual rounds with smaller chamber sizes works better for 1v1
I should probably write out a proper set of "how-to" for this
Starting with high max health does make sense. I also do something similar, where the starting amount of charges is between 3 and 5, and no handsaws are distributed on the first loadout, to avoid instant kills.
My variation is a pure 1v1.
Being suitable for more than 2 players definitely makes your version stand out among the rest.
Also, yea, writing down all the rules in a comprehensive manner is rough. I only got around to it last week, despite running sessions for quite a while.
I think the 1v1 concept is genius and gives a lot more room for strategy with shell counting and what not, but opening it up to 2+ players is its own type of fun
There's something so satisfying about stealing another player's skip item, using it on themselves, then deploying a chamber check followed by a double damage and tieing up the score
Or correctly shooting yourself twice in a row then unleashing a live round on someone else
I call my version "Live or Live" just because and it does play like it's own game, but it's still a shameless ripoff at its core that's fun in its own way
But to close, it takes some time for players to warm up to it, because they always ask "why ever shoot yourself then?", but once the concept clicks, it's always a blast (literally)
Yee. Having a bunch of players participating at once makes it a great party game, I imagine.
I do want to try having 6+ players, but my record is 5 and it still went well
One thing I need to consider is that it's possible to pull a chamber of only 2 rounds, and that's kind of useless with 4 players
Luckily, turn order stays the same through rounds (so if you shoot yourself with a blank to end the round, you get to go first in the new one), and the Rebalancer helps too
Players can go "Ehhhh, that chamber sucks" and can slap down a dice and go "alright, add more blanks"
Fun.
Yea, I guess the system works well.
Going higher in terms of the player count might make it so that people have to wait for too long to get to their turn. But I imagine the interactions between other players are still fun to observe.
Yea, theoretically infinite doesn't mean making it super high is wise
I imagine 8+ is about where it starts getting boring for other players
It's a high limit, all things considered.
In my implementation I was mostly chasing the atmosphere, trying to stick as close to the original experience as I reasonably could. The novelty of it all doesn't wear off easily, even if at its core it's still a simple game which could've been done with cards alone. The downside is that rounds always take a while.
found this randomly on a RoN mod page
It’s not piracy, but there might be some copyright infringements
eh, fan-games are a thing for sure, as long as they're not looking to profit off of it , why not?
Sounds cool, why don't you make it? I think I saw a fanproject that had already done this a month or two ago, it looked interesting
Well the card game already exists, it's just played with standard playing cards, and the web game is done too (barring some UI changes and QOL)
that's up to the boss to decide
but I don't think there would be issues
And even then, beyond my admission, proving it's a rip off and not just "someone else had an idea for russian roulette" is pretty hard
not really, russian roulette games rarely have items like here, and their uses are very similar
you can claim coverging ideas, but that's flimsy at best
I mean it's 100% up to the Critical Reflex to take it down or not, but as long as you're not SELLING the game, I could see it as just a fangame. Don't use any assets from the game, and try to stay away from monitizing it/asking for donations; It's not like Critcal Reflex is in the business of shutting down creative/inspired projects
go say that to Nintendo lmao
Yea but historically, proving that two very similar concepts is direct copyright infringement is VERY hard
Like imagine if Valve sued Blizzard for making a class based shooter
Man, the bygone are the days of the things we used to see on Newgrounds
Like there's no art in here to steal; it's literally just the concept that's the same
And proving deliberate infringement (beyond what I've said here) is not easy or cheap
Nintendo is a Japanese company, and in Japan they have authority rights to remove anything on the internet they don't want to see.
And I threw it together in 2 months while working full-time so it's not like it's worth their time lol
I'm sure CR would benefit from supporting fan made community games.
Here's an idea, post a video of you playing it and send it to Mike via Twitter or something, before posting it online for anyone to play
maybe take down the github for now until you've got the A-Okay from him? He might be thrilled to see it
whats that?
basically copyright is a way to protect your creation from anyone copying it
copyleft is the opposite phylosophy
you explicitly allow people to use your creations within specific settings
the catch is that if you use something with copyleft, you are legally obligated to put your product using it under the same copyleft requirements
there are multiple options, I tend to gravitate towards
keep it consistent with the original material, don't make money off of it, otherwise you're free to do what you want
SCP is under copyleft
Reminds me of the Silo series. At least I think it was Silo, they allowed creators to make works within their universe so long as it stayed within certain criteria. Would that follow under Copy Left?
that's absolutely copyleft
What a wonderful idea. What was SCP inspired by, just creepy pastas in general?
yeah
just a couple of people making up weird shit
and eventually they decided "you know what, as long as everyone keeps the story self consistent, why not make it publically expandable ?"
TBH, if the dev decides to sue me, that's horrible PR for an indie game
Plus he's welcome to make my web game obsolete
But for now, it's a nice demo (and a good learning experience for me) of what this game looks like with multiplayer, and it provides a playground for me to add whatever the heck I want
yeah but their right to remove it altogether from the get go, which arguable would be worse than being sued before it even lifted off the ground at all
So if people wanna try it out, they can
Again, they'd have to prove stuff though
I saw you post it in the fan channel, but you should really make a video too 🙂
How much you can really copyright the idea of russian roulette, which has been around for centuries, is also up in the air
Yea a video would probably be nice, maybe with a guide of how to play the card game version
But I gotta do some UI overhauls too. The game log is not it right now lol
lol for sure, just checked it out. I can see you getting into trouble using the game's assets, but it's an okay placeholder for you personally, I would probably refrain from making it publicly available atm
The images you are using
oh my mistake! I thought you were the one who posted that other one in the fan creation corner
You are not!
I'm SO sure I saw a fleshed out one with custom UI and animations, and they hand-drew everything too, I can't for the life of me remember where that one went.
Yeah can't find it either personally, I would love to work on a card game project myself but someone's already doing one for this one
You're still free to make your version. No two implementations will be entirely the same.
Like how there are multiple different versions of real life Inscryption and each one brings something unique to the table.
These things are usually made for small friend groups anyways, so there's no point in trying to set a universal standard for how a tabletop Buckshot Roulette has to be played.
But if there is a universal standard, we have to make sure it's played with a physical shotgun. 
A card game is pretty easy just write which card is which power up and have 2 dice for live and blanks
Have a randomly shuffled deck and take x red cards (live) and x black cards (blank)
Shuffle them and then you're ready
Also have an item deck and give 2 or more on each turn
You decide which card is what item
Its not super faithful to the original mechanics of the game though
for the shells its a pretty easy solution though, just roll a 7-sided dice
Even with a standard, people have house rules
I’ve never met anyone play monopoly or uno RAW
(Monopoly RAW isn’t that bad actually, once you know how to haggle)
The only change I would make to the dice thing is using 2d4 if you want to be closer to the game
2d4? huh
D7 makes the most sense, if you follow the Double or Nothing rules, which I did.
You roll for the total number of shells, from 2 to 8.
And if you want a game with no game master, use the 2d4 as an active counter, and roll 1d8, 1d6, 1d4, or 1d2 (depending on how many shells are left)
And if the number is above the number of blanks, it’s a live
If it’s above the number of total shells just reroll
Right, without a GM it gets trickier.
It’s actually not that bad
Items are randomized by the deck, shells are randomized by the dice
It works out
Ye.
Like you start a round
You get 1d4+1 items
You roll the shells and get 2 blank and 3 live
You try to shoot your opponent, roll 1d6, you get a 1, it’s a blank
Decrease the blank counter by 1
you could have the shells be represented by a deck, then you just draw the top card instead of rolling the a dice when shooting
Shell deck does work too.
Phones and mags make you do a private roll that you put aside and reveal afterwards
True
mags you just look at the top card
Speaking of cards, these have been wonderful. I particularly like the charges, as with two-sided cards, you always know your max health, unlike in the original game.
Dice are nice. The excitement of a roll is fun.
Right ?
My only concern is keeping mag and phones fair
Private rolls are easily cheated
Yep. Without a GM you have to rely on both players playing in a fair way.
It's okay to have two variations. One for perfect conditions, when a third person is available, and one for two people, where you both simply agree to not try and cheat in order to keep the game fun.
Yeah
Keeping the phone counter up to date would also be a nightmare lol
You need to decrease the position die every turn and the shell die every blank shot
Bleh
It is a nightmare. Implementing the phone is the stage at which I went "fuck it, I'm writing an assistant app for this", because I didn't want to drive the Dealer/GM insane.
Later a friend of mine made a mobile-compatible UI for it.
https://alexglan.github.io/buckshot-roulette-ui/
I guess it works, but I’m not a fan of board games that force you to download an app yk
I get it when replayability relies on hidden procedural generation, but other than that it’s a slog
Ye, I totally get that. Someone going for an easy to set up board game anyone can play shouldn't be relying on apps.
What I'm making is a very specific experience which isn't necessarily easy to reproduce. I do wonder if there's some approach to the burner phone which'd simplify its implementation in a game played only with cards and dice.
More like a quality of life tool than a requirement
I guess
I could also just change how the phone works
I suppose. We have done one session with manual tracking and the problem was that it's too slow.
Also, yes, that's what I'm thinking. A slight change in functionality could make tracking a lot easier.
Instead of the future telling you the shell, you call the past to make sure your choice is set in
So it would be a joker
You get to decide what the shell is
It’s not that different from a mag+inv combo
Hm. Like, decide on the polarity of a future shell, which removes the need to check what it is?
Exactly
I think for the sake of not messing with shell tracking for the entire game afterwards, when you get to that shell, both its past and its current identity should be revealed.
if were going with the shell deck, you can just make it so the other person can know which shell you look at. you roll a dice to see which card you look at, then the opponent can see that youre looking at the right card
That's an option too.
Yeah but we’re implementing it without cards
They’re just two different games at this point
Yeah.
youre already using cards for items no? i dont really see the point
There are three variations in existence, pretty much. Dice-based shells, card-based shells, and my unhinged airsoft shotgun variation.
Lmao
The fact that it works is a miracle.
It's a very particular shotgun model, which uses "shotshell magazines". Red shells are loaded with BBs. Black ones have nothing in them.
Huh
They're loaded into the gun one at a time, and replaced by the dealer after each shot, according to the generated order.
Not sure shooting at yourself point blank is really safe tho
Protective equipment is essential. Also, I don't let my players shoot themselves. If you choose to shoot yourself, the dealer grabs the shotgun and fires it at you, to maintain a safe-ish distance.
have a few defibrilators in hand 
So true.
I actually have the rules here, written in a format which parodies legal documents.
https://docs.google.com/document/d/1S7gq8cMeVZa5CfaPXGzTVv27lZwE9xLIFmseMiwhDaI/edit?usp=sharing
I’ll stick with dice and a nerf gun lol
Yep, it's Nerf or nothing for people not willing to take three BBs into the chest. 
But yeah the phone is… urgh
You either keep track
Or you make a prediction, but it might not follow with the number of shells left
Or you straight up say « I have a get out of jail free card, you’re getting shot », but it’s too powerful
Or make something completely different
The third option really is bad for the gameplay.
If there’s only 2 in the whole deck it might be fine but even then
It feels cheesy.
Yeah
What else could the phone do then
It needs to give one player information on the future
Ooor you roll the position publically, and the player gets to decide then
Hn
btw for item rates and limits to be similar to the game, you'd need a seperate stack of items per player that correspond to the item limits, for example 1 phone and 3 handsaws. Then you take one of each item, shuffle the pile, and then draw one card from that pile. If you haven't reached the limit for that item you pulled, you put another card of that item into the pile for your next item pull
The way we do it is if a player pulls a second duplicate of an item, they put it aside and pull another card to replace it. And the item deck is shuffled between loadouts.
So the deck isn't strictly controlled, but the cards you're allowed to keep are.
Yeah that’s actually not bad
Player with the phone rolls the position of the shell
The roll is public
Once that shell comes up, if it’s the same players turn, they just get to decide
If it’s the opponent’s turn, they write down what shell they want it to be, and then the opponent has to play their turn playing mind games and hoping to get it right
Something like that, yeah. It can work.
Publicly visible shell number, and a hidden new polarity. After the shot both the shell's old polarity and the new one are revealed.
Eh ?
I dont click links, SS it please 🙏 Interested in seeing the rules
It's a Google doc link and it's too long to screenshot.
I can, it's just a hassle.
Hold on.
I’m not a fan of making a long shot prediction because it can end up in a situation where there’s only one type of shell left
No, I'm agreeing with the rules you came up with, I'm just saying you gotta let players know what the shell used to be originally, after the shot, else they can no longer track the rest of the loadout.
Huh ?
Oh no it’s not changing the polarity
It’s calling the past to ensure the polarity of it as it is getting loaded in
So if there’s only blanks left, tough luck, it’s a blank
Ah. I see. Yea, okay, this makes sense. You still know the numbers of blanks and lives after the shot for certain.
Yup
Im confused, is everything drawn from the same deck?
Both players currently draw items from the same deck.
Used items are set aside and shuffled back into the deck between loadouts.
Fine with that, are there dupes in the item deck, how many cards in there?
Also how many players is this game made to play with?
What's a loadout? Is that the live shell vs blank count?
Four of every item, with the exception of expired medicine, which there are only two of. And you can only keep two copies of the same item on you at a time. (For this purpose cigarettes and pills are counted as the same item, both being healing items.) I still need to refine the document to make these things clear.
The game is made for 3 people - 2 players and a dealer, who oversees the process.
A loadout is a set of live and blank shells, as well as their predetermined order, known only to the dealer.
I think the 3 player thing wont work.
Make it minimum 2 to 4 players max. Because there is no rule set for a Dealer to have any unique qualities, it seems strange to have them be a player.
I've been playing this for long enough to know what works and what doesn't. The dealer isn't technically a player, as they have no stakes in the game. They only serve to streamline the process and eliminate the possibility of either of the two actual players cheating.
Idea for a "dealer zone" to act as the middle of the table for all players.
This could include a "shell deck" to keep things randomly articulating without having to have a 3rd player who isnt playing the game.
The shell deck can be filled with blanks, and at the beginning of game, a player rolla 1x D6 to add a fixed number of live rounds to be added to the deck.
Then the "damage phase" is effectively determined by whats on top of the deck instead.
Burner phone could randomly reveal from the top of the deck randomly by rolling 1x D6 to reveal how many cards from the top you see. Ex: I roll a 4, set, and first 3 cards are counted and set aside, and you can see the fourth 'shell'. (More dice roll shenanigans which I also love).
Expired medicine could be a dice roll too, have an "Even or Odds" mechanic where you choose one, and if you get it, you either gain or lose the charge.
Handcuff reads strangely to me because 'Loadout' isnt clearly defined, but if the loadout is the shell count, I would rename Loadout to something like 'chamber' or just refer to the shell deck like in my idea. Loadout is a confusing phrase IMO and could be confused for the active item set (which could actually be called loadout, but I understand the game reference).
Yeah honestly its a good start, sort of want to make my own game with a rule set and new items now, I'm a big TCG nerd/frog and love when video game mechanics can be translated to table top
Lord I really want to make a Buckshot TTG/TCG game now.
Sure. Fun ideas. You can go for it too, it's cool to see different executions. I use the term Loadout because the original game uses it. Figured it'd be easily recognizable.
Or maybe it's a community term which is extremely common, now that I think about it. People call sets of shells loadouts. Dealer in the game says "more items before every load", which is where it comes from.
And yea, as discussed earlier in this chat, dealer as a role can be eliminated in a cards-only setting. It's just that using a physical shotgun complicates things. Allowing the two players to focus on playing the game and having the dealer handle all the reloading was a good enough reason to include a third person.
The patch notes for 1.2.1 call loadouts rounds
Hand saws will no longer be distributed in the first round if the starting health is 2.
also calls charges health lol
If a loadout is called a "round", then what'd the actual round be called? Like, the period between determining max health and one of the players dying. I think "loadout, round, match" nomenclature is good.
Patch notes aren't concerned with this sort of consistency, I guess.
u forgot gauntlet in there
What is that term used for?
a set of 3 rounds
Ah. I call them matches, but gauntlet is good too.
Shell.
Very clever. That's not what I meant.
Gauntlet could apply to either 3 or endless. Maybe those are 2 gametypes? With multiplayer coming out, that would be a LOONG game
Hello
How many items are being distributed each round? Each turn?
Ah, working on a board game, or the like?
Discussing an existing one, tossing around ideas for different variations.
I might be able to provide some input for anything you’re struggling to narrow down
Every time a new set of shells is generated, players get 2-4 items, in the current version. I'm still playing around with these numbers.
Is it played with cards?
Yes. Also an airsoft shotgun.
100% glad the community thinks like this, I support TCGs and would LOVE for a Buckshot TCG to be made. It's something I'd play at my shop
Ah, an actual gun, neat
The full experience.
Nerf gun could get people into legal trouble at the shop
Maybe not if they sign a contract 
I did print the waivers with some adjustments. 
These are really damn cool actually
Thanks. Did the designs for these myself.
Here's an old photo from the first day we played the game. The dingy basement club is under construction currently, for full immersion.
I think its pretty cool too haha
ooo
The gun idea is good for the immersion
If you wanted a variant with just cards, you could obviously just make a deck of shells that you shuffle at the beginning of the round
Ye. A deck of shells would work perfectly fine.
The "charge" cards could be double faced, to flip into the "damaged" version on the backside
They are.
Thats what I suggested it works to me. Without the shotgun, the deck. And it removes the need for a third player to proxy as "the dealer"
The two-sided charge cards were a great addition, since you always know your max health this way.
Dopeee
If you wanted to, having 2 separate item decks for each player might be an idea
I'm considering it. Need to run more sessions to see if having one common deck actually causes any issues. So far it didn't seem to make things worse.
It's the kind of problems you discover by playing the game a lot.
People I've been playing with have been loving it so far. Can't wait to actually have the "club" fully renovated, since the basement's acoustics and overall atmosphere will contribute to the game a lot.
Yup 2 decks, shell deck and item deck imo is the best way to go
So much ink
Actually I think I have a little rework on my plan for the phone
The moment you use the phone and you know which shell will be influenced, you write down what it will be and place it face down in plain view under the die
I think that mimics the original intent better
Hm. So you mentioned that it effecively swaps places with another shell in the current loadout, keeping the total count the same. Maybe you should clarify which shell is used for that swap?
Or am I thinking about it wrong again?
Say we have LBLBL.
You used the phone, got position 4, and you want it to be live. Which of the three lives swaps places with the blank in the fourth position and can it really be tracked?
I guess the live that's the closest to the end of the loadout would be swapped, so after shooting the fourth shell, you say that no more lives are left?
yeah you're thinking wrong
it's really just
if there's at least one live and one blank at that point in time, what's on the paper decides the shot instead of a roll
Ah. Right. No predetermined order of shells is at play here.
yeah, the varying chance of the shell is determined by the roll threshold being updated with the shell counters
nothing is predetermined
it's pure luck adrenaline
you roll good, you shoot good
so at the start you determined there's 3 lives and 2 blanks in play
so if you roll a 1 or 2, you shoot a blank
if you roll a 3, 4, or 5, you shoot a live
which is why in a system like this, the phone needs a change
because for it to actually be predetermined, you need to roll it in advance and keep the roll hidden, and keep it updated with the current counters
like
it's a mess
that's why I'm changing it to be a long shot player choice
so you need to be confident of who will get the shell, and how it'll be used
Yeah, this is a good change for a simplified loadout system.
I also feel like it adds tension
The threat of the countdown, the mind game of predicting what’s written, the race of getting that shell specifically
My friend actually had a pump/shell airsoft shotgun that we tried to play LoL with, but it can only hold one shell so it got tedious and unfun
OHHH MY GOD THAT IS SO COOL
That's a tough one, you really will need some quantum state manipulation.
Cool gun, though.
Have the shells be full on one side and empty on the other and reverse them
OH MY FUCKING GOD I WANT THAT RN
i wanna hear some thoughts about this scenario
2L3B
both player and dealer at 2 charges, 2 is max charge
player has handcuffs + cigarettes
dealer has handcuffs
What is the best thing to do here? I'm thinking that maybe using cuffs and shooting yourself twice (or until you hit a live) is just the best option because you are guaranteed to survive the loadout
Id use cuffs then shoot him because if you just shoot yourself you could exhaust 2 blanks and leave the lives for him, or end up hitting a live on the second one and leave yourself with 1 hp and unused cigs
you can use cigs after shooting yourself
^
Since the Dealer is handcuffed.
I'd probably go handcuffs and shoot myself. Either until I take the first live to the face and heal it off, or until only one blank and two lives are left. In which case the Dealer is guaranteed to take at least one damage and has no way to kill me.
(I have not calculated any probabilities, I'm choosing this strategy purely based on vibes.)
Worst-case scenario, I hit the first live on myself early and the Dealer ends up shooting me with the second one. Not sure if this is entirely avoidable.
theres a 10% risk of death if you dont shoot yourself
although it may be worth it since the other 90% of the time you are guaranteed to either win or get the dealer to 1 charge
If you shoot yourself
10% win
20% both take damage, you save cigarettes
40% both take damage, no items left
30% player down 1-2 in charges, no items left
shoot dealer:
40% win
30% both take damage, you save both items
20% both take damage, you have to use 1 item
10% lose
so its a really complicated question because while shooting yourself prevents the instant loss, theres a much higher risk of losing next loadout. And it's hard to calculate which ones better at that point
Are we assuming Dealer logic, or perfect opponent ?
Oh right “both player and dealer”, I read “both players”
Tabletop multiplayer brainrot.
dealer brain
Yo
if we change it to be 2L2B (everything else stays the same), then i think its pretty obvious to cuff and shoot yourself, otherwise you die 1/6th of the time
I don'T actually think there is a "best strategy", this position is all about trade offs
what you propose guarantees survivability, but also guarantees you basically start from scratch with one of the two having one damage
meanwhile if you never shoot yourself, you have a 10% chance to die, but you also have a significant chance to win (still working on the stats)
80% chance to win
so yeah do you take the 0:100:0 odds, or the 80:10:10 odds ?
there's not really a better one
just a safe option, and a very likely option
personally I don't like the 50:50 of ending up at what basically is a new round but with only 1 charge left, and would much rather take the 80% win chances
@lofty wharf
2L3B
well its only a 40% win chance on that loadout if you shoot dealer, not 80
PDL2/5 : Player shoots the Dealer with a Live shell at 2/5 probability
pretty sure my math is correct
Dealer is really determined to finding the one live out of all blanks
that accounts for only 35%. you must have missed a parenthesis or something
You also missed the 5% scenario where the first 3 are blank and dealer decides to shoot you at 2L2B
so in total 40%
let me
uh
hn
right
wait
ok idk what I did before
I did it by hand
ok well
never shooting yourself but using the handcuffs first are 50% win chance
it is very reliant on at least one of the first two being a live
anyway
your choice between a 0:100:0 with 50:50 of being on a 1-2 or 2-1 charge with no items
or a 40:50:10
I'd still rather take the second option
because if the dealer gets a mag, you're dead
these wont happen because dealer has cuffs
yea
doesn't change my point
if you shoot yourself its still a 10% win chance and only 30% risk of being down 1-2
oh wait