#💬 Autonomy & Sim Behavior Feedback

1 messages · Page 2 of 1

royal arrow
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Yes, this is the type of chaos I am here for

tight hull
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Hmm if there IS a hidden thirst bar can't you make something so that we give them something to drink then ? we have bars, coffees, teas and so many other stuff to drink, they don't have to obsess other only water. And if they have favourite drinks , they should have favourite food and be happy when they eat it at least. we don't need more ui stuff tho, maybe a thirst moddlet ? Now that i know i'll try giving them something to drink while they eat and see if it does something.

tranquil violet
# tight hull Hmm if there IS a hidden thirst bar can't you make something so that we give the...

Speaking of, I wish they would get something to drink autonomously when grabbing food. Getting them to drink while eating is a hassle in general, if I brew coffee they will stand by the coffee maker and drink their coffee first, then go and get the food I told them to get. Only if I interrupt the option, move the coffee over to the table manually, then grab food and have them sit down can I tell them to drink. If there are drinks on the table they should just grab it autonomously when eating. And I'd love the option to serve water/juice/milk/coffee/tea to others, not just grab for myself.

fathom crag
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This is a new one, whenever I instruct my sims to do the dishes they will pick them up and then put them in the nearest surface.

This repeats infinitely. I don’t mind much cause I can drag the plates to the sink myself, but when there’s dirty plates outside of my reach, no matter what I do, sims seem to believe that picking up the mess and putting it at another location counts as washing?

This happens with picking up the trash too. Idk if it fits this feedback forum, but just in case! Sims will autonomously try to clean up, but they will only misplace the mess rather than actually cleaning it.

tight hull
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yep, i got rid of many things so that they clean the dishes but nope they'll otfen just put them on the toilet...

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maybe if i put some flowers on the toilet, there will be no space and they will stop?

fiery prawn
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Walking into the bathroom while someone is showering to get the embarrassed moodlet while they're at it

tight hull
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at least it's not just water

royal arrow
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Sims shouldn't be upset if water is a "disappointing drink". It's water.

random pier
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This this this!

rustic nova
short badger
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  1. Autonomous flirting with sims they don't even know or really anyone that's not their partner & random sims joining conversations especially when my sims are on dates. 2. Canceling interactions or just standing around when an action is queued until I have to reset them. Waving that they have to go to the bathroom instead of just going when they're about to pee themselves. 3. Introducing themselves (they often cancel it), taking out trash (gets canceled, sometimes multiple times).
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I wish that, when they're done exercising, they would autonomously change back into their everyday clothes instead of staying in the exercise clothes.

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A behavior that frustrates me is when you lock a computer and sims that are supposed to be locked out still use it. It's also frustrating when sims keep going on the computer. It's also frustrating when you cancel an action that they need to do downstairs, and they still go downstairs even after you've canceled the action.

tranquil violet
exotic anchor
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This 👆🏼

empty gale
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Here's some of my autonomy pet peeves (Not in any particular order):

  1. Pushups/Situps. I don't even like it for Active Sims.
  2. Grab Water. I hate this so much. It serves no purpose and I don't want it to.
  3. The idle giggling. I literally cringe every time my female Sim is sitting by herself, staring into space, and just giggles like a dork for no reason. Please stop.
  4. "Play in the rain", "Play in trash", "Play in puddles", etc. I kind of can't stand the Seasons pack because of this.
  5. Everyone is afraid of thunder and blizzards, even Occults. Why??
  6. Sims never change out of their outerwear when they go back indoors. Nothing like a flammable fur coat by a cozy fire.
  7. Sims constantly drawn to any body of water whatsoever to swim or stick their feet in, no matter the place or temperature. This happened in a night club in a fountain. I just can't.
  8. Wash Hands constantly. Someone needs to tell them the pandemic is over. And on that note...
  9. Auto-washing hands after toilet use. Sometimes I have them queued to shower after peeing. But they stop and clean their hands before cleaning their hands (and body.)
  10. The phone idles that were not eliminated with the latest patch for disliking phone use. They still pull them out to look at them. For the love of sanity, please make it stop.
  11. The umbrella ballet. Rain starts. Umbrella comes out. Cue up interaction. Umbrella goes in. interaction pauses. Umbrella comes out. Sim walks into house with umbrella still out. By then, I'm tearing my own face off.
  12. Shovel snow, rake leaves, endless compulsion.
  13. Vegetarians eating meat autonomously and crying about it. That's a lot of self-loathing.
  14. Vampires and Fairies refuse to walk anywhere. No matter how many times I select "turn off automatic flying", when I see them out, they're doing it again, wasting their mystical energies. Lazy much?
  15. Werewolves carrying anything while running in Werewolf form. Pink bumbershoots aren't very scary, Mr. Fang.
flat kayak
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THIS! I was going to suggest this as my first thing.

I do not understand why they stay in their winter clothes when they get home or don't change into them anytime they're outside during winter.

lapis jewel
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One that I ran into just this weekend that needs considered. It's a two fold issue: A) the canceling of all other queued actions whenever a needs emergency state gets reached and B) autonomously deciding to use a shower or toilet that isn't the closest one nearby.

This weekend, I had a SIM who was just about to wake up and needed to use the toilet, shower, and eat based on low needs. So, I queued up for them to go to the toilet, take a shower, then go upstairs and grab leftovers, as well as two other actions. They woke up, went first to the toilet and filled that need, but while they were doing that the hygiene need hit the 'red' state and they did the little animation where they call attention to it and sudden look dirty. This caused all the prepared actions to get cleared, including the one to take a shower.
Before I can even create a new command to use the shower that is standing next to them, they autonomously decide to go use the shower THREE FLOORS UP instead of the one next to them. What made it more frustrating is that, even when I tried to delete that and direct them to the shower standing right beside them, they still walked up three floors to highest bathroom before turning around and walking back down to the one I told them to use.

Having emergency and fail states on needs like hygiene wipe all other prepared commands is VERY annoying. As is having a SIM literally walk past three other places they can fulfill a need to go to the furthest one.

vagrant sparrow
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For Adventure Awaits, the autonomous hide and seek has caused a lot of issues for me. Kids will do it no matter the weather or time of day, and for some reason the prime hiding place seems to be hedges outside. There currently seems to be no way for the player to end an an autonomous game, which a kid will continue even if their needs are in the red

final light
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Autonomy regarding Rocking Chairs: When a sim is already seated and player queues two actions, sim gets up to do the first action and goes back sitting before doing the second action no matter the distance or the floor the rocking chair is placed on. And if it takes too long, sometimes the second action gets canceled altogether.

What happens:

  • Sim is seated in rocking chair
  • Player queues actions "put sack lunch in inventory" and "brush teeth" (I often do that around school/work time)
  • Sim gets up from rocking chair, grabs the sack lunch, goes back to the rocking chair, gets up from rocking chair, goes brush teeth.

What's expected:

  • Sim is seated in rocking chair
  • Player queues both actions
  • Sim gets up from rocking chair, grabs sack lunch, goes brush teeth.

Plus, feedback regarding the forced action go to school/work: If there are actions such as these queued before they go, don't force them to go before they're done. Perhaps a clickable option on the UI (instead of the time running out) so players can queue the option without forcing them to ignore the previous ones. Our sim's teeth and their co-workers/school mates would appreciate it.

lapis jewel
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Speaking of Adventure Awaits, something else that has been plaguing me of late is that child SIMS will abandon anything they are doing to go use the slide or look through the lens or whatever if you have one of the playground sets installed on the lot. I put in a couple of the modular pieces for the three child sims I had on the lot, but began to think I should just remove it all because every time I would have them try to sit down and draw pictures or practice typing or any of the many things they needed to fulfill aspirations, they kept stopping mid-effort to go down the slide. I wound up having to queue up about a half dozen commands to do the thing I wanted them to complete so they would, at the very least, come back to it once the ran outside to go slide.

languid flower
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It would be good if Sims autonomously answered the door rather than ignoring it for ages. It's just another thing that ends up lagging if I manually do it every time

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Also I've noticed that whenever my Sim gets back to the home lot any teen is always on the swings even if it doesn't make sense for the time of day. Feels like it's stuck somehow as it happens so often

languid flower
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Also in B&H employees will autonomously cook (or start cooking as they rarely finish it) even when it isn't in their task list. I end up with so much half cooked food it's annoying

languid flower
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I used to love the bug when your pets would warn you about missing curfew 😅

final light
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Make sims stop following each other to chat in bathrooms.

abstract oxide
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I remember when the water mechanic was introduced.

Sim: [pulls water out of fridge]
Sim: SLURRRRRRRRRRP! NUM! SLURRRRRRRRRRRRRRP! NUM! SLURRRRRRP! NUM!
Bladder need: [is dark red]
Sim: [does the peepee walk back to the fridge, grabs another glass] SLURRRRRRRRRP! NUM!

Y’all toned it down, but I have trauma and am still annoyed. 😉 Also, may I object to old glasses that used to contain water being marked “spoiled” and giving off a stink? It’s WATER. 🤣 NO!

And why do sims put dishes and glasses on top of the fireplace, on shelves that aren’t visible with walls down, on any half wall… and then complain about filthy surroundings? Sim, you only have yourself to blame…

vivid wharf
vivid wharf
vivid wharf
shut stone
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I really wish Sims would stop automatically lighting up the fireplace. Since the fireproof upgrade does nothing my game gets constantly interrupted by fire when I’m playing those big households where I can’t micromanage every Sim.

tranquil violet
shut stone
vale dock
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One small thing. IF you Fire your Ranch-Hand/Butler for doing a bad job, and then hire a new one, it should not BE the same Sim that you just fired.

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On that note. My Ranch Hand currently spends more time in the pool and wandering around in her swimsuit than looking after my livestock. So i fired her, waited a day, Hired a new one, and it was the same Sim who went back to doing the same thing!

lucid edge
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When I ask my sims to eat or they do it autonomously they block the fridge so the next family member cant access it until the first sim is done eating. Even if I try to make my sims sit by the dinner table or move in general they wont even start the interaction before they finish eating.

candid cradle
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Staff at restaurants take too long to do absolutely everything. Going out for dinner means an 8 hour outing and coming home at 3am.

azure apex
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Could you look into where Sims choose to sit when performing actions? It’s very frustrating to watch them walk past desks, dining chairs, or sofas just to sit on a bed sometimes while someone is sleeping to chat or carry out tasks. This happens with toddler beds, single beds, and even double beds, and it really breaks immersion.

tranquil violet
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When it comes to sitting, where they sit an do their homework. If there is a desk in the house, they will do their homework there no matter what. If it's across the house and they're sitting at a perfectly good dining table already, they will still get up, walk to the desk an sit there. Only once they're seated can I click sit here on a chair by the table and have them walk all the way back to the table they were sitting at in the first place. This happens in spite of a computer already occupying the desk, making them have their book "in" the computer. It's super annoying. A few fixes would be easy here:

  • If they're already seated, they stay seated (sofa, dining table... doesn't matter. Just stay put).
  • If there is a computer on the desk they cannot do their homework (or read) there.
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When reading books in general, sofas or armchairs should be preferred over tables. And I wish a sim could also read in sunloungers or when relaxing in bed. The bed is where I do most of my reading and I doubt I'm alone. I would never go sit at a desk to read a fictional story.

ashen cape
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I have literally avoided telescopes like the plague after being traumatized by a meteor (without saving for ages) in TS3. The one time I decided to be brave and have/use a telescope in TS4? METEOR. The chances are way too high. There should never be a normal household object that is basically a guaranteed death trap. Something like a meteor or alien abduction should be a rare and special event, that could maybe be boosted by certain traits or careers (ie scientist). And if rates are left as they are currently, then autonomous use should be completely disallowed - I don't want to risk focusing on one sim and then suddenly one I wasn't paying attention to has summoned a meteor.

tiny vine
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Hi! Currently the only autonomy issue I'm having is my Sims want to sleep on a bench on their front porch instead of their assigned beds

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Like if they're tired they'll autonomously go sleep on said bench

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They LOVE the slip n slide too, they're constantly using it, but that's not too much of a problem for me. I can always remove it from my backyard if I have to.

abstract oxide
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Oh, laptops! I’ve basically banned laptops except for university (because my entire household of university sims—I save a rotation’s age-ups to a new household to go together—needs to write their term papers at the same time… and then needs desks).

At any given moment, it’s “use portable computer.” Eating dinner? “Use portable computer” queues up and is canceled several times.

Raining outside? No problem! USE PORTABLE COMPUTER… oh.

In one save, there are dead laptops on every single in-world picnic table near where I play. They were unfixable even with magic at one point, and then there was a bug where if you left it in the world you stopped owning it… Next time I play that save I’m going on a destroy object spree!

But I digress. The computer obsession applies double to laptops and leads to them destroying their laptops.

tranquil violet
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Speaking of computers, NPCs hogging every computer at a library (or University commons) for gaming. Seriously? My sim needs to work on their term paper but can't access a single computer because people are gaming on every single one of them. Neither libraries, nor university commons, are suitable places to play games on, let people actually do school work instead or leave the computers alone.

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And while we're on the subject, let university students work on their school work and not fail their classes so that uni can be played rotationally, or better yet, let traits influence how committed to their studies they are (so lazy sims might fail, but ambitious sims will usually get top marks for example).

royal arrow
# tranquil violet And while we're on the subject, let university students work on their school wor...

I feel like DU was the worst pack for rotational players like myself. University should have worked like high school. Do your homework every day and you'll be fine. the social gameplay of DU is not fun because I can't send multiple played sims to university at the same time, unless they are all housed together. Clubs and parties have only randomly generated sims which I don't want my sims to date or befriend.

empty gale
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Definitely DU rotational issues, I'll back that up loudly. There's a thread on the forums for this as well.

tepid rune
empty gale
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I would like to bring to light the situation outfit behavior in general as an issue. This has bothered me for a LONG time.

One of my favorite things about Sims 4 is the CAS, so I love to create new Sims and stick them all in one save to see them around the towns and lots interacting with each other. I often can spend hours, even days on a household, choosing outfits, color palettes, styles and patterns to fit the personality of each Sim, just to have it all disrupted and cast aside for random situational outfits. Please, PLEASE do something to change this. Here are a few circumstances where Sims should wear something from their own category:

The Grand Ball
Magic Realm
Romance and Spice Festivals
Weddings
Any parties or events that can be associated with a clothing category.

I would also like to have a costume category added in CAS one day for Halloween parties that the game can default to, so in those situations we can utilize all of the packs we own, like Spooky Stuff, Get Famous, Batuu, etc - or just find creative ways to make our own costume themes using CAS.

golden compass
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1️⃣ I am frustrated with sims not putting on the right outfits for the weather or the occasion (city events, weddings, dates, parties, etc).
2️⃣I am frustrated with sims getting mad with each other for no good reasons, but they do not mad enough at each other for cheating/stealing/teasing/yelling/fighting.
3️⃣I do not like that sims do not go to the nearest trash can for trash duty, kicks trash cans too often, leave trash on the floor too often, leave dirty dishes out too long, leave spoiled food in their inventory too long, and getting tea/coffee instead of cooking food when they are hungry.
4️⃣ I like that erratic sims take showers in the rain, but I would like it to be least often than it is now. The high maintenance sims are funny but way too difficult to manage sometimes. I rather see them ask for extra attention from other sims and expensive stuff (furniture, spa, shopping, parties, gifts) instead of feeling gross about toilets and sunshine.
5️⃣ I would like to sims do their homework or computer work task autonomously when they get home. I also would like to see them cook food according to what time of day is (breakfast, lunch, dinner). I also would like a thirst need to be added so they autonomously drink water through the day.

tranquil violet
tawny frigate
exotic anchor
exotic anchor
brittle laurel
brittle laurel
hidden echo
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My sims keep putting their infants next to the pool so they can relax on the poolside lounges. Even when they are in the middle kf taking care of the infant when it's hungry or tired

strong stirrup
misty elk
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I agree! Also mermaids swimming with an umbrella should be fixed.

raven ginkgo
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I wish Sims would stop calling each other for relationship advice. It's especially annoying when the ones asking for advice are already in a relationship/married. The weirdest call ever was my main Sim calling one of her friends going "I'm wondering if I should spend more time with So-and-So". That other Sim happened to be her youngest daughter 🙄
Oh, and I could do without those messages going "I heard you befriended So-and-So, they are so cool!" I got these for my Sims' kids when the kids were only infants, I mean really...

spice acorn
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I don't like it when, during a birthday party, when toddlers move up to children and children move up to teenagers, Sims blow out the candles and go out of the house, hide in the back, and only then change age groups. It's weird. Other age groups don't do this.

raven ginkgo
brittle laurel
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I was hoping eating food on the side of the pool might have been fixed in the latest update, but it's still there. It's a blizzard outside, but my Sim put on a swimsuit. Same Sim also did not change into winter wear when I sent him outside to do woodworking. This is the most annoying issue I'm having.

tranquil violet
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I had hoped that the push ups/sit ups would be fixed, as it stated it would only happen at appropriate venues. Yet three of the wedding guests just dropped down to do push ups during the ceremony at the museum just now. I'd say the issue is not fixed!

modern hedge
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The issue with excessive flirting is not fixed , It's getting really annoying

abstract oxide
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(Okay, the aging stuff is optional)

vale dock
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those of you complaining about autonomous stuff not being fixed, check the patch notes, if they have a trait that aligns with that behaviour, the turn down might not affect them.

exotic anchor
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True, but if it’s still annoying people it probably needs tuned for those sims too

languid flower
tranquil violet
# vale dock those of you complaining about autonomous stuff not being fixed, check the patch...

Only one of the three sims at the wedding had any traits that would have made sense for them to do push ups, one was an elderly grandmother and the mother of the groom! Secondly, I don't care what traits you have, you don't do push ups at a wedding! It's rude and inappropriate and NPC sims shouldn't be doing them at that type of event either. At gyms, at home, fine, but not at parties, museums and certainly not at weddings. Just no, never. The sole exception to this would be erratic, because they wouldn't know what is appropriate and not, but that's the one exception I can motivate.

trim thorn
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Anyone mention anything in here about my wedding stories yet?

low star
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1️⃣ The animations connected to traits (Mystical, Clean Clothes, etc.) and constant Serenading is relationships. Also, constantly inspecting the garden even when I had to set gardening as a dislike.

2️⃣ The Mystical arms swaying. Like all other trait emotes, it is annoying and takes precedents over Sim Needs and child care. I feel like allow us an option to turn those off, or just pick one - like the Lovebug animation is short and sweet.

3️⃣ Cooking, but also when the fridge is full of food and they cook instead of getting leftovers, ot cook and then get leftovers. 🛠️

4️⃣ Sims running around scared. They are such a joy. 🤪
(We want to make sure we aren’t removing quirks the community loves.)

tepid rune
upper glacier
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Can't believe I forgot this one, but lighting fireplaces! They do it all the time, then you turn it off, and they just light it again, even in Summer! That one needs to be tweaked. I've burned down too many houses having my sims flip them back on again. XD

unreal turtle
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YES!!

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Second!!

golden compass
jade ruin
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It would be nice if played sims gained milestones alongside the controlled sim (currently only the controlled sim does)

exotic anchor
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Oh yeah

tranquil violet
tiny vine
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My Sims are definitely using their phones way less since the update (that's a good thing I promise)

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The one thing I'm still seeing is my Sims want to sleep on a bench instead of their assigned beds. I don't know if this is just a me problem or if anyone has issues with this.

keen rover
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I agree that we should be able to kick out rude sims

tiny vine
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Okay I do have a legit autonomy issue. One of my Sims won't stop writing obituaries 😂 that's all she wants to do when her needs are full

humble spear
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My sims seem to be using the phone way less since the update aswell. Only when I tested it, among 3 sims, one who liked phones, one who disliked them, and one completely neutral, I didn't see a difference between the disliked and neutral sims. Both pulled out a phone within a few minutes of being on an empty lot, then neither touched it again after this. The only difference was a +1 Tense moodlet for the dislike sim. It was advertised as a Never Again trait.

tepid rune
low star
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I can't get past the Gardening obsession. I set my Sim to Dislike Gardening and she still constantly goes to tend the garden, but hates being in the garden.

tepid rune
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When I was playing yesterday I had my sim eat ambrosia because he died when he came back to life this did not register with the family members they were still sad and believe he is still dead and have been mourning for two days 😭

exotic anchor
icy igloo
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Mourning is waaaay too long for the game lol and too intense, especially for Sims my Sims hardly knew, or talked to only a few times

tepid rune
tranquil violet
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Mourning in general could be better. How well you know someone should affect how long and how intense mourning is. I had a kid who was really upset his grandpa died - it was just that he never even met him, they had absolutely no relationship bar at all. A bit upset, I get, because it's still a relative even if he doesn't know him, but sad for days? Not really reasonable.

exotic anchor
icy igloo
tepid rune
exotic anchor
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Honestly I wish you could disable ghost culling all together

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It’s broken my legacy tree

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Twice

tepid rune
misty elk
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1️⃣ What Sim or game behavior pulls you out of the experience, storytelling, or roleplaying the most?

My Sims doing their disliked activities autonomously. If they dislike it, why do they do it? It breaks my storytelling a lot. Overall likes and dislikes seem to have little effect to autonomy which is sad. I want my Sims to be different from each others and likes & dislikes would be a good possibility to make them distinct. If it just worked. It would be nice if I could see which likes and dislikes my Sim has from how they autonomously behave.. not only looking from UI or seeing it in the buffs.

Another thing is when I try to que things without pausing and while I'm doing it my Sim already has qued something else autonomously and wandered off. I hope there would be just a little more time before the autonomy kicks in. Now when I see my Sim getting something else to their head I have to pause to cancell it and it's usually when I already have some menu open and the menu drops when pausing so I have to open it again and find it again, what ever I was looking for from the menu. If Sims would waite even a bit longer so that I had a little more time to look interaction from the menus the playing would feel smoother to me as I wouldn't have to pause so much.

exotic anchor
misty elk
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2️⃣ What Sim behavior is the most frustrating to you?

Sims sitting down & getting up autonomously and randomly, especially when eating but also when talking to each other etc.

Dining together as a family or having harvestfest dinner etc. is far from wholesome with this autonomy. It feels like a chore and usually results some kind of meltdown of the Watcher. I might sat everyone down and put the plate in the middle of the table. When calling for meal or giving them individual interactions to take a plate, half of them get up... Some decide to eat standing, some look for a new seat resulting the other Sim who sat there also finding a new seat... Sometimes they wander somewhere else to eat and I have to waite them to get there before my interaction to eat on a specific spot goes through..  The ones who sat down from the beginning have already eaten their three bites (it's too little, 5-6 could be better?) and stand up to autonomously wash their dishes before everyone is seated on the table🤦🏼‍♀️🫣

Another example of this is Starlight accolades with Get Famous. During the show attendees are autonomously sitting down, then getting up wandering to other room, getting back standin even there is free seats, sitting on the floor, getting up again... And I'm sure you have heard players wedding stories. The ones in which the Sims just won't sit down and stay seated. 🤯

Also parenthood greetings are a one thing-- Sims sitting down and when someone enters the discussion they get up to give this greeting to them. I would prefer just waving etc. if they are already sat.

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Other autonomous Sim behaviors that frustrate me:

-Sims talking to trees too much
-litting the fireplace (even when it's warm)
-too frequent mischievious interactions (everyone telling lies of their career all the time getting everyone tense)
-boasting or asking about tattoos (even Sims without tattoos)
-too much npc/townie autonomous pairs stargazing. Took me one visit to a community lot and I was already fed up with it.
-Sims taking any trash to the big bin outside results them also autonomously queing up emptying every other trash bins on the lot
-sims are always grilling when loading to a lot with a grill or swimming if there is a pool

-also many of the idles get very repetitive soon and also frustrating if I have to waite it to end before my Sims starts to do their qued interactions. I just started to play with a servo and for example their idle is just too frequent and just too much.

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3️⃣ What tasks do you want your Sims to complete that they fail at most often (because of bugs or autonomy)? 🛠️

-going to toilet has been a bit wonky lately, they go to the toilet but get up before the need is full. I often have to put them do it again because of it.
-reading to a toddler via bookshelf never seems to work. They que the interaction, ask the toddler, go find seats and then just drop the interaction.
-birthday Sim growing up inside after blowing the candels. Now they very often walk near the spot where the cake is BUT outside so walking around the whole house to grow up

4️⃣ Is there any silly or wacky autonomy behavior that doesn’t make sense, but you’d hate to see fixed because you enjoy it? 🤪
(We want to make sure we aren’t removing quirks the community loves.)

Maybe pets calling about curfew 🤔😆

5️⃣ Is there an interaction that isn’t currently autonomous that you’d like to see become autonomous? If so, in what situations would you want it to happen?

-when it's cold and Sims use their winter outfit outside I hope they would change it back to everyday outfit when coming back inside
-I would like to see more toddler in community lots suited for them, parks etc.

exotic anchor
tranquil violet
tepid rune
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I feel like divorce needs an overhaul I noticed kids don’t get a negative milestone if a parent divorces there is no long lasting effect of any kind it would be nice if there future relationships were impacted some later on

exotic anchor
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Yeah, kids not reacting at all is weird. And it would be nice if the in laws and friends felt something about it

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And blaming your ex for the divorce to your friends would be great

twin lintel
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1️⃣ What Sim or game behavior pulls you out of the experience, storytelling, or roleplaying the most?

NPC sims showing up on actively played residential lots become extremely disruptive to gameplay

Played sims interrupting tasks or dropping tasks that are on a time limit, such as going to university class to do something else

Constantly getting water, washing hands, or cleaning

2️⃣ What Sim behavior is the most frustrating to you?

NPC sims stealing harvestables, kicking over trash cans, swimming in active household pools, entering homes uninvited, eating food out of the fridge, and using any facilities

3️⃣ What tasks do you want your Sims to complete that they fail at most often? 🛠️

Getting to university on time, which impacts grades negatively. My sim today prioritized going to kiss her husband instead of going to class.

exotic anchor
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Agreed

exotic anchor
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Just got to play my legacy save without it freezing yet and just noticed,

If you’re on a lot with a ghost (for any reason) you’re sims are constantly flooded with “react to ghost presence” in the queue

tiny prawn
tiny prawn
rancid heart
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The sims 4 lacks a lot on Ps5 console and Ps5 portable, those anyone know when the update for march will reach Ps5 console and portable

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I dont care if it comes with market place as long as it's fixed, also 50% excited and 50% eeck not excited

ashen cape
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Cats won't autonomously use litterboxes that aren't on the main floor. You have to bring them to the litterbox before they'll use it. In a household with multiple cats, these leads to constant uncomfortable states and asking them whats wrong is always wishing for a litterbox. You have one in the basement (you know, where most people that have a basement put their litterboxes)!

vernal pelican
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I've had it happen to me almost all the time when I try to build, the arrow changes to this ⟲ and you can't get rid of it until you click on something in the menu, like an item.

spice acorn
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I've noticed that after selecting the "Load Dishwasher" option, Sims pick up some of the dishes scattered around the apartment and leave them in a random spot, without completing the task.

The waiter (restaurants) and the restaurant owner (when I ask him to clear the dishes) will pick up a few plates and leave them on the table under the customers' noses, abandoning the action.

For some reason, taking out the trash often fails, with Sims throwing trash right next to the trash can, both inside and outside the building.

spice acorn
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Schoolchildren start doing their homework on the small business plots, then stop for a while, leaving the homework behind. It can only be removed from the BB level, unless the child leaves it outside the plot. Then, for the rest of the game, the homework remains on the sidewalk.

tiny vine
astral fossil
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My Sims play a game of musical chairs whenever they sit down to eat together or have a group conversation while sitting. It would be nice if we could assign them a preferred seat at the dinner table or at least stay seated for a little while.

raw mason
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I know you gave the Sims a cooldown for activities (Eg. TV, dancing, watching other Sims), but I've noticed an odd issue crop up where they will line up 10+ of those interactions while doing something else!
This has happened 3 times in a single sitting of gameplay:

  1. Boy was juggling and Girl was using the crafting table. She lined up to watch him on her own and kept adding to watch every couple of seconds.
  2. Mother was painting and lined up 10+ dancing activities.
  3. Boy was on Monkey Bars and lined up dancing in the same fashion.

No idea what this is, but it has only just started up right after that patch. I think they're holding onto each idle want rather than ignoring it?

exotic anchor
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Oh man dancing is so bad

exotic anchor
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Another convo in #show-us-your-sim reminded me.

Ghosts are almost always the ones calling me to go to festivals. To be fair, I’m 40 gens deep in a legacy my sim’s know lots pf ghosts. But my family is huge, they know living sims.

spice acorn
#

NPC Sims in public places with the "read books" role scatter books across the lot. It would be much easier if they autonomously returned them to the shelf.

fathom crag
hybrid gyro
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  1. I think the latest autonomy issues I've seen is when playing with a larger household, for example of 5. Someone always ends up stuck, not doing anything until autonomy catches up to them (or I direct them to do something). I don't know if it's a hardware limitation but I see this issue all the time. It even impacts basic needs which tank while that sim just stands there.

But what gets in the way of a smooth gameplay more is when some kind of an event is about to happen. Then everyone's autonomy gets stuck while the game tries to process the event. I'm usually sitting there, frustrated why the game is acting weird and never know which sim is the issue until the notification comes and everyone is released. I feel like that type of thing should only affect the sim that the event is happening to, not everyone on the lot.

#
  1. Most frustrating - when playing with a household that has multiple children, it's frustrating how often they ask for advice. And when parenting level is low, the advice options are so limited so it's not even an option, it's kinda pointless. And when I cancel it, it doesn't cancel their need for advice. They'll try again.
hybrid gyro
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  1. I'd love it if sims who love the outdoors went out for a walk on their own. All they'll do is just go to their yard. What's the point of a cool neighborhood if sims never explore it?
    Also, I don't think I've ever seen them take their dog for a walk autonomously.
#
  1. Sleeping in beds. They try to sleep on a couch or a bench instead. I see this way too often. Then they're tired all day.
hybrid gyro
trim zenith
twin lintel
strong stirrup
# raw mason I know you gave the Sims a cooldown for activities (Eg. TV, dancing, watching ot...

So it's not only my sims who have an infinite line of auto-added dancing actions, after the patch which supposedly fixed the obsessive desire to dance. I have the same issue, the workaround I found is to turn off the stereo. But this is even worse then prior to patch. The solution to make them dislike dancing works as well, but why on earth should we make them disliking so many things as dancing, mixology, computers, phones, fitness, wellness, etc? Why can't they act as sane Sims and stop being so obsessive?

grand wyvern
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i hate that if i try to queue something after a sim autonomously begins an action related to their needs (showering, cooking, bathroom, etc) they cancel their autonomous interaction halfway through and start the one i queued. like, no, i'm glad you're not going to starve to death or be absolutely miserable because you're smelly and you dealt with it yourself, i didn't cancel the interaction, i queued it for AFTER. so like i want them to make food after they get out of their autonomous shower and then instead they immediately get out of the shower right then and there

#

because then it turns into a whole thing where i now have to get them to go back to whatever they were doing before because the need is still red and it wastes so much time

#

also, separately, i would appreciate a better memory system and more memory related behavior. i hate that my sim's spouse can die or their house is on fire or whatever and then two days later after the buff goes away they completely forget about it forever and never get another reminder of it again

raw mason
brittle laurel
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So, since the patch today, my Sims have been autonomously planning social events. The action doesn't finish, but it brings up the pop-up and I have to cancel out of it. Kinda annoying. This wasn't happening on the home lot, but at a library lot.

sudden trellis
brittle laurel
sudden trellis
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I've also noticed that whenever I use a wedding arch so the same two Sims can renew their vows (and also fulfill one of the bucket list goals from Life & Death), they keep repeating the interactions! 🤦‍♀️

opaque cliff
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Better autonomy for cats and dogs, Sims not to cook and grab a quick meal instead unless got the foodie trait or a like for cooking, stop Sims smiling and be more serious, improved parenthood autonomy and Sims not to go in a pool when it’s cold.

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Sims being bored when fun is low

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Also Coffee to wake up Sims more

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Sims shower rather than bath if it’s early in the day

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Better gardening autonomy

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And cleaning unless Sims are lazy or slot trait

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Improved cooking animation

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Improved personality and emotional animations

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Sims to be angry when they do something they dislike

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New meltdown emotion/mental breakdown

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Lifetime aspirations

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Less repetitive wants

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NPCs to have better behaviour

exotic anchor
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Agree to all of these

opaque cliff
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Also Sims to only have a group conversation with Sims they know

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Stop strangers from knocking on doors

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Sims to stay in their own worlds

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Improved NPC phone calls

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Fix Dine Out

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Better autonomous homework

exotic anchor
opaque cliff
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Work assignments and promotion tasks to be autonomous

tepid rune
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With the pop-ups like getting engaged and things that happen autonomously things should actually happen the pop to get engaged popped up by her boyfriend they live together but he didn’t get down on one knee they just got excited and it said they were engaged and that was it after it said he wanted to pop the question and I wanna autonomous things like this while out in the worlds with townies as well as well as with neighborhood stories needs tuning sims should get married with the romance changes and if sims get divorced thru should move out because sims will stay living together even if they are divorced with neighborhood stories I also think it would be nice for individual sims to move out so they can start families

upper glacier
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(Hey, Sims Team, just a heads up, I know obsessive usage of certain objects was tuned, but Sims are still obsessed with the basketball hoop. They'll leave all other workout equipment for it especially on getaways. If that could be fixed, it'd be great. Thanks. If you need Sims to play on it in the background for world flavor maybe prioritize fitness oriented Sims? That might be better. And have them leave it alone sometimes. ^-^)

vivid wharf
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I wish my sims in a dynasty where napping is discouraged would stop constantly trying to take naps autonomously. Their energy isn’t even in the red! It’s barely yellow, and that’s fine, because it’s the evening anyway. But when I’m trying to get them to talk to a visitor or clean up the kitchen or take care of the horse or even take care of themselves they just keep running off for naps. They’ll try to nap even when bladder and hunger are in the red. 🤦🏼‍♀️

tiny prawn
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Thank you @tepid rune, @upper glacier and @vivid wharf for the feedback and thoughts. I have shared them with the team.

vivid wharf
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It actually goes back to what I said early on in this thread, about what breaks immersion for me - the way sims bounce from action to action with no pause and no context. Some examples: kid asks if they can invite a friend over after school. I say yes. Friend comes over, kid invites them in then immediately runs away from them to take a nap.
I tell a sim who likes horse riding to mount their horse. They do, then immediately dismount again before I can tell them to go for a ride, because they’ve decided they want to go take a nap upstairs or run off to the other side of the lot to mop. Or - another example I remember someone else mentioning - they said they wanted sims to start the laundry autonomously. This is because you can’t queue starting the laundry while the machine’s empty; you have to wait until they complete the action of loading it. And if you don’t immediately pause the game when it’s loaded, they’ll take off running for the other side of the lot to look at their teenager’s birth certificate or something before you get a chance.
All doubly annoying because they leave at a run, but when you send them back they walk slowly (and sometimes insist on still going all the way to the other spot before returning anyway).
So many of these nuisance moments would be so much better if sims could just WAIT half a second between finishing a player directed action and queuing up something autonomously. Or at least queue up something related to what they’re already doing.

exotic anchor
exotic anchor
grand wyvern
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but yes better cats & dogs autonomy they don't really ever do anything

olive panther
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I don't know if anyone already talked about this but some autonomous actions the sims do that i really dislike is how they constantly use barbecues, coffee machine and swiming pools to fulfill their hunger, energy and hygiene needs if they're present on the lot.

royal arrow
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Oh, and can guests please stop autonomously painting? If they don't finish the painting I am left with no option other than to scrap it, but I still get charged for the canvas

#

same with pottery

tawny frigate
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One thing that also bugs me, and I can't remember if I mentioned it already, is when I tell Sims to do something where another sim is doing something and they don't wait and cancel immediately even when the other sim is already done. for example, I tell one sim to cook and the other to grab food from the fridge, because one sim is already at the fridge, even though they're just about done grabbing stuff, the other Sims action to grab the food immediately gets cancelled because they were a millisecond too early and I have to tell them to do this again despite that they are literally right in front of the fridge. It's so annoying, they could at last wait a short moment

#

especially with actions that really only take a short moment like using the fridge

mild oasis
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It bothers me that it takes nearly an entire sim hour for them to shower/use the toilet/wash their hands. Could we please lessen the time?

modern hedge
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hey so my sims are being rude for no reason to eachother,also the problem with excessive flirting is not fixed ,they either spam flirty interactions or flirt with strangers especially when they are in the flirty mood

little grotto
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I know it's been stated many a time at this point, but Sims are still definitely refusing to sleep, only napping regardless of the time :C

royal arrow
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Why do sims prefer the "party bush" to the toilet? If my sim is right next to a bathroom they will still go to the party bush in the garden, even if it takes much longer to get there.

exotic anchor
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Yes! 👆🏼

keen dust
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I have 2 pet peeves regarding behaviour:

Plumbob ghosts autonomously dispelling dishes , which is supposed to be helpful and is advertised as dispelling dirty dishes. They constantly remove full and fresh plates of food, or preserves on the shelf. A better check needs to be introduced as to what constitutes a valid plate for clearing, afterwards they can be as autonomous about it as they please. If the (load) dishwasher can do it, so can the ghosts!

Plumbob the musical chairs -- there is so much to say about this, because it does not relate only to conversations. What i think would help is not an individual per-type-of-action setting, like the cooldowns, but a much heavier weight given to the suitability of the present context (seating, nearer objects) over anything else (such as good relationships). Examples: 🔸 i had one sim read a book at a park, from their inventory. They sat at the chess table, which was fine. While still seated, i queued Play chess. The book went straight back in their inventory without a fuss, but they still got up and sat across the table on the other chair. Why? No justification. 🔸 Another sim was sitting at a fairly large and mostly empty table after having dinner (didn't go wash the plate), and for the queued "do homework" interaction, they got up, brought out the notebook, then sat on the floor next to the table. 🔸 A sim will eat standing if every other sim with whom they have a good relationship is busy in places without seating, instead of noticing that and then choosing any nearest seat. It would save so much time if socializing didn't get such a heavy priority that they'd go up 1-2 flights of stairs. 🔸 Oh and this is a fun one: click a seat on the sofa for knitting, the sim goes up a floor to the rocking chair because it's more comfortable, but when they're done, they come right back down to sit on the sofa for the success animation.

keen dust
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This "do the action where you first clicked it" doesn't seem to help socialization either.

The above-posters' suggestions regarding meal sitting are interesting, and they might be even more interesting combined: both a household option similar to the slippers, a sort of "in this house, we eat at the table" (but please, do not add that to the fridge, unless the checks for available meals are moved to after you click one of the cooking options, just like the cookbook does), and a "claim chair/place setting" similar to the beds, with other available seating open for guests. Combined with the no-hug greeting and the fridge queuing, this could make family meals really nice while leaving room for chaos.

Regarding rude guest behaviour, i find it the host's obligation to lock doors. "The party is downstairs, people". However, if when the dice are rolled for an autonomous action it took into account a larger/more personality-appropriate set of options, perhaps this wouldn't happen anyway.

One thing i'd like to keep is sims autonomously fishing more on sundays -- i don't know why it happens, but it gives a good vibe.

Took me a while to come up with an action i'd like to see added: it would be neat if among the idle animations they could admire their rings/bracelets/nails even and smile or frown at that. Why does it take another sim to show off jewellery to? Or maybe make it just erratic sims? We do like our sparklies, some of us 💎 ✨ .

exotic anchor
willow latch
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  1. What Sim or game behavior pulls you out of the experience, storytelling, or roleplaying the most?

Sims freezing : the actions demanded are in the action list but the Sims stays frozen as the time continues to pass in game.

  1. What Sim behavior is the most frustrating to you?
    Failings listed above and below.

  2. What tasks do you want your Sims to complete that they fail at most often (because of bugs or autonomy)?

  • Giving toddler/infant food in the high chair because the hungry toddler/infant is asking to get out instead of eating its food.
  • Putting a tired infant to bed and the second after that the infant is asking the parent to get out cause it wants to sleep on the floor or to sleep beside the pet.
  • If an infant is on the playmat and a Sims wants to change its diaper on the changing table, there’s a bug that will make the Sims change and drop the dirty diaper right on the spot in front of the playmat.
  • When a Sims have to go to work or school the action to leave is placed automatically in priority to the actions still in the action list. But I’d like to have the choice to cancel them if I want or don’t want. They should have their breakfast or pee break before taking on their long day !
  1. Is there any silly or wacky autonomy behavior that doesn’t make sense, but you’d hate to see fixed because you enjoy it? (We want to make sure we aren’t removing quirks the community loves.)
    No idea just now.

  2. Is there an interaction that isn’t currently autonomous that you’d like to see become autonomous? If so, in what situations would you want it to happen?

  • I’m not sure cause I may have a mod already doing it for me : removing the coat, hat, gloves or change out of winter clothes when entering in a warm room in winter. Reverse behavior would be great too.
  • Reheating leftovers before eating them.
  • Not washing hands after toilet use if a shower/bath is set right after in the action list.