Maybe make shops in map nodes have better barter stat so player is more likely to choose or even acknowledge it. IDK about other players but I am currently never choose shop node because I still have shop at the start of each floor. Making node shop have better barter might cause players to think about choosing it, or make compromise like "artifact node is better than tablet node in my situation but tablet also has shop"
#Shop node changes
1 messages · Page 1 of 1 (latest)
or rather, you'd need the shopkeeper to have less barter so that you have more overall
Yeah very rarely do you have money for anything big in the shop, with artifact you just got it
yes yes, that`s what i meant, so prices are lesser then start of floor shops
Yes, i dont ever look for shops on the map so every time i am surprised to see one in level, making them cheaper might give players more meaningful choice and at least consider shops on the map. Right now choosing them has no meaning as you can still use your gold with floor shops.
Alternatively maybe merge gold and shop nodes into one. Not sure about other players but i also almost never take gold(I only take it if choice is saphire/shop/gold)
For me, shop node is a nice addition to whatever i needed more (either tablet or artifact) but definetly not a factor, unless it's the last Wastelands vendor, whom you can beat up and steal from
I totally agree that the shop sucks and i'm voting this post in hope that it would gain more traction. As of today (2026/04/16), shop still sucks, like some of the shops contain like 1 potion, 2 tablets and 2 items, it feels so bad to have 2k gold and nowhere to spend it.
I think the shop should have a lower variation when it comes to items quantity, right now it feels like the best shops can have upto 10+ items and the worst can have only 5.
the shops between areas generally have many items and the shop nodes have fuck all