This model of the greatsword seems rather underwhelming feel-wise. It's just a bootleg ranger weapon that sometimes functions as a stat-stick for casters. I want to suggest something that would let it stay a real greatsword + make it a viable caster/ranger weapon.
The meat and potatoes of the suggestion is I propose to make it so the upgrade still keeps its normal swing, but afterwards it will shoot out a magic missile in the direction of the nearest enemy. Whirlwind shoots out 2. That way it will keep some of that lovely greatsword oomph that comes from the melee strikes while still being useful as a caster tool. Below you will find my... attempt at conveying the idea through the visual medium. I hope it's sufficiently clear.
Additional optional suggestions include:
- The sword's damage now partially benefits from Magic Damage (alternatively: Fully benefits from magic damage but no longer benefits from physical damage)
- The sword's attack speed now partially benefits from Magic Haste (alternatively: Significantly benefits from Magic Haste but no longer benefits from Attack Speed)
- The sword now stacks an "Arcane Flux" debuff that makes the enemies more vulnerable to magic damage. Magic orbs apply 1 stack, sword strikes apply 2-3 stacks. Enemy takes 3% more magic damage per stack. Max number of stacks = 10.
- The sword's attacks now receive minor benefits from your highest elemental damage type.
Hope you consider it. I love greatswords and lizard has been my favorite character so far, but simply using this thing as a plain stat stick without getting to swing it around properly anymore has felt a bit hollow.