I found out how broken bloodstone earrings can be on any run.
Imagine an item that lowers your defense by a slight bit and in return gives 5% of your damage back to you as healing. Sounds OP. I tested it ingame and found out why dealing 1k dps with an item like that just breaks the game completely.
Making it balanced wouldn't even be hard. Just limit the defense permanently to whatever -10 it should be. Maybe making every enemy deal a fixed amount (like 30) damage with all attacks could balance it a little.
Right now it looks like it's not worth taking anything else in the dimensional pocket than Bloodstone Earrings because it's just a hard carry instant free win item that makes removes all difficulty from the game.
Also please nerf Scabbard Of Exorcism it's ridiculously powerful with only a couple frost relic items making it deal 1k+ dps.