#Weapon diversity

1 messages · Page 1 of 1 (latest)

near finch
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This is mostly a personal take but I feel like the current weapons don't have an insane amount of variety. The 3 weapons just feel like different flavours of kind of the same weapon. Especially the Sword and Shield and Dagger. The parry mechanic on the dagger and the block/perfect block mechanic of the Sword and Shield aren't identical, but they're functionally serving the same purpose.

I propose a rework for the dagger to make it stand more as its own thing, trying to play more into the "rogue" fantasy. I think it'd be cool if I could go invisible for like 1.5 seconds and get my next attack enhanced coming out of the invis, or a "shunpo" where I teleport behind the target and do a backstab of sorts.

If not a full-on rework of the weapons to diversify them, then a system where I can equip a skill onto the weapon. Some players might want to stick with the parry on the dagger, but some players might swap off the parry to use a smoke grenade instead. Maybe on the Greatsword, instead of the spin move, we can get a Guts flip where you somersault through the air and slam the blade down on an enemy. I'd love if Sword and Shield got some sort of "bunker down" move where we stand completely still but block attacks from all directions, like a power guard... You know, really become an unbreakable wall.

Anyway, it's just a fun suggestion to give the weapons a bit more spice and identity. Please consider it <3

primal lava
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Big Sword, Jump smash with iframes, earthquake hits all enemies. Dagger, teleports behind you and stabs all enemies, with iframes. Shield throw, with auto aim ricochet on all enemies, but you cant block until is back.

bronze delta
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I feel like there's a lot of diversity already.
The shield is different from the dagger in the sense that one can go into defensive mode full time while the other not only isn't designed to do so, but forces you to be quick & aggressive by replacing your parry with a fury attack on successful counters.

Great Swords are great for glass cannon setups while shields are great for setups that expect everything except the auto attack to do damage; daggers are good for either a hybrid setup that forces you to dart around quick.

tepid jungle
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Each weapon has a different playstyle, Sword and Shield allows you to either go in and tank at cost of mana, or sit back safely behind your block casting spells

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Greatsword lets you space out your attacks and play footsies with the enemy (or go bone sword and hit everything on the map in one swing bc why not)

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And dagger lets you be hyper agressive, going in and parrying EVERYTHING getting huge damage off of every enemy mistake

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My only complaint is that upgrade 2 on the greatsword that gives you "tippers" doesnt give you tippers on your basic

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Just whirlwind

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The effort>reward for landing a tippered whirlwind isnt enough imo

glad python
bronze delta
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I feel like invisibility would be perfect as a spell, then you could make it work with any build

paper phoenix
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#general message
#pin message
in the past it's been mentioned that there are plans for dual swords, a crossbow, a katana, and a staff weapon

glad python
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No planned longbow tho 😭

paper phoenix
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Could very well be a crossbow upgrade given how the dagger upgrades into shuriken

glad python
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I will never give up hope lol

near finch
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CROSSBOW?? LET'S GOOO DUDE

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Pleas please PLEASE let me get an upgrade on that where i can pin enemies to walls with a crossbow bolt

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that would be so dope

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I hope you mean a wizard staff and not a staff as in a long wacky stick

paper phoenix
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Wacky stick with a wizard staff upgrade surely

near finch
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my only issue with that is

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how would it be any different from the current greatsword

paper phoenix
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?

near finch
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if it's just a wack stick it's just a greatsword at that point until you get anvil upgrades

paper phoenix
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The same thing could be said for any weapon

near finch
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well that's kinda the reason for the post

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i don't want all the weapons to be the same thing until you get to the anvil

paper phoenix
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I think they're distinct enough