#Flaxan Research Conclusions Thread for Ops
1 messages · Page 1 of 1 (latest)
we can get people to post TaG results in here?
what I need is:
- screenshot of results
- rank of TaG
- if the flaxan skills have been upgraded, and if so to what level
we need data with and without flaxan leaders so anything you post can be useful
https://docs.google.com/spreadsheets/d/1uMhZNDzkUsK22BeCUIXNnt-ym9BX6yxt4Kpo8nOtn_E/edit?usp=sharing this is the data i have for transparency, and also i have what i know about the reward boost at different ranks of TaG. if anybody knows the boost at ranks i don't know, that would be useful
that table might get very large
Any lvl of flaxans used?
any level, i just need to know if you've upgraded the skill
Skill lvl 1
doesn't matter, as long as they're all put in here i can put them in the sheet whenever i have time
whichever is more convenient for you
@dry crater can you pin this please
thanks
Typing to add thread cause mobile is stupid
17
Probably add another result when I get 18 in the future
well you can add more with the same rank with a slight variation and that's fine
more data = more better
fair enough
i'm probably going to be adding my results whenever i finish TaG
anyway i'm off to bed now so i won't be responding but i'll add any results posted in here when i see them
Alright, gn
The idea would be not needing an Omni+ invincible when she is just a bit stronger or doc
Less waves this time but a similar clear difference compared to the FL team
Rank 17
Wow it really does seem to make a difference with FL. That’s exciting!!
Does Damien really add any value here?
Interesting thog why so many waves less with the same team?
Bad luck with a mix with the ass update
I've never hit 635 with this team
Until now
the lowest waves i'd usually get would be like 700-710
Back when I was first testing I got higher waves with 2 Damien’s compared to the FL but it was a big difference so I think the bonus is better
Ok, then will fodder my 159 Damien when the time comes. Thanks man. WB is a precious resource
I got rid of one but kept the other
But not at lvl 159 right?
I mean I’m at the point of desperation with lvling universa that even dupes of my A team BB are fodder
Yeah he needs to be around epic
Ex+ for his good minmax ability
lol this is where I have been at. I got so many BB and Allen copies I used them to feed all my WB heroes.
@willow crescent what is the reward boost at rank 17?
+150%
Rank 20, basic skill
i'm going to be adding some data from mid-run for my own stuff
so i can get a wider spread of waves
(and just more data)
that orange line is already looking a lot more reasonable
can you explain that a bit?
the graph is just showing the results from rank 19 with the different numbers of flaxan leaders coloured differently
and linear regression lines
Rank 18
Woah how did you show the artifacts like this?
MS Paint
Haha word
Why does it look like the lower waves pay out the most XP?
Im missing something about the y axis
y axis is just total blue xp at that point, in millions (because matplotlib put it in millions)
for the 0 flaxan and 2 flaxan results there isn’t enough data yet
i made the legend slightly more clear lol
this rank 19 graph is the only one that's interesting so far
rank 20 is something but it's clearly not enough yet
rank 17 and 18 are just two data points each so far
anyway these are just graphs and i'll have to do more than this
I definitley see a 10-15% boost with the 2 FL. Some of that can be accounted for with rng
yeah from what i've seen from your data i would say it's probably multiplicative with the rank boost
this is starting to look a little more promising
i want to rank mine up to 20 so i can compare to tomek's data
Ill be at 20 by tonight
this is all the data points just so we can all see how far ahead tomek is
Rank 17 (awful team variation)
20, no skill 😄
xD
Rank 20 is worse somehow
so far for rank 19 i'm getting about ~1606, ~1715 and ~1816 blue xp per wave for 0, 1 and 2 flaxan leaders. which means roughly a 6.7% increase for 1 flaxan and 13.1% increase for 2 flaxan. slightly more than i'd expect but that's probably just due to rng.
so from this i'd say it's probably multiplicative with rank boost. otherwise, at rank 19, you would expect a ((100+179+5)/(100+179) - 1) = 1.8% increase for 1 flaxan and a 3.6% increase for 2 flaxans
Are you guys also planning to collect data for usage of FL in other Ops? WD for example?
haven’t really planned for that no
it’s something we could maybe do in the future i guess
just chose train and gain for consistency
I wonder if it even makes sense. WD seems to have super rng results
im just starting up my own stuff there with flaxans, just seeing if my latest switch gets me back to 501+ (flaxans do make the enemy allen and his teammates stronger via their not of this earth tag)
When I have put FL in the team I started to get odd numbers for SME. Two times since then it has blessed me with 7 SME
sweet
ive been waiting for when rus got added to it for this
may or may not have 10 flaxans to sprinkle throughout my ops 😛
That would be wilde to see
started as 5 last time flaxan research had been done and opened my eyes to them
then WD and rus came along and flaxans werent usable, so i was just waiting and building up 5 more lol
now for the reanimen to get a human tag and RR will be flaxanable
I have to give it another try to put FL into tuth with my except+ fish
Thats a dream comre true
my results always showed a bit of reduction in waves, but the gains from the flaxans made up for the 3-4 waves at most times they were underperforming (also at elite+, so ex+ will get better stats vs mine)
6 waves lower on first try 😬 (sorry for off topic)
flaxan in back
hes setting enemy docs stuns off more frequently
and just 3 ranged infront works better than a melee infront with 4 ranged most times
should bump that up to 80+ on the regular im thinking
True I have just throw it in there without thinking
ive done it myself aha
so many silly mistakes lol, most embarrasing probs my universa fodders to replace my omni men i ran for a week in TaG till adzy beat the sense of dont assume, always check and verify out of me...since i was assuming she was LLD tagged...but alas she is not, so i was not using her crits for a week lol 😛
^ how i pictured adzy when i finally realized my error lol
Sometimes mistakes can lead to amazing discoveries. Sometimes 😬
i even ran the omni men for a bit originally before i thought universa would die easier and get more waves for my main one lol, but never took pics of my max waves, so just assumed when i tossed the universas in under my false impression "she gets crit from LLD units on her team, she has to be LLD...", figured they were doing the same...oh well, i still had the omni men around and those universas were meant for my main one for her ex+ dupe anyways
That's why it's always good to make screenshots of everything. Somebody else can notice something you don't see yourself 🤓
ive sort of stopped snapping pics of every single thing i see...my phone and laptop may be running out of room from the flooding of pics in my earlier days, thats why ive tried shfting to more notes app note taking now lol 😛
i snap a pic of the key stuff that catches my eye, just not every single run and what not like i used to 😅
I have screenshots on 3 devices (phone, tablet, PC) its pure chaos 🤣
yepp, and why I try not to trust solely myself asap, I waited for tomek to tell me he saw 5 SME drop in one reward wave before i was confident enough to mention that in here
I bet lol, im currently trying to shift and sort all of them into folders for easier access of specific types of pics to dive into the pile of pics for the one or few i want
a block of pics a day and eventually they should all be sorted properly
Why did I not see any resource increase after going to rank 20? Feels like a waste of 70k green
it should be around a 7.5% increase in rewards
Well it’s been zero through 3 runs
yeah rng will do that to you i guess
Well until I see an increase I feel cheated
well if you post some more results we can find if there is an increase statistically
but yeah i would assume just some bad rng right now
I will. Just not sure it was worth spending the 70k. The big increase in green should be worth more of a rewards increase
yeah i've been holding off on the last upgrade because it's a lot of access cards for a fairly small boost in rewards
focusing on other ops first
i'd probably be crucified if i mentioned that i'd been upgrading this is heavy in one of the main channels
Yea that’s not the most popular op but with enough teams I figure why not run it
I never run these
you do get less access cards than from TuTH but i've optimised TuTH enough now that i think i'll get better gains from upgrading TiH
(plus TiH is a lot easier to run)
What rank is your TuTH?
I think I’ll stop there with mine. I’m not seeing the value in rank 20 anymore for anything right now
yeah rank 20 is gonna be a long term goal once i've upgraded other ops
i've got TuTH at 19, TaG at 19 and DD at 18 and those are the main ones i wanted to upgrade so yeah now i'm doing TiH
but i might save up to upgrade TaG just so i can get results for this
What about WD?
i have it at 8 and that's where you get double rewards
i don't know how much it costs to get to triple rewards but probably quite a lot from what i've seen of the upgrade costs
Yes it’s a ton I think. Like over 100k
300% is at rank 18 so it's 189k. I should hit that in 2 days 👍
is that +300%?
315?
Rank 17 is 295% those evil devs...
if only we could see the rewards and costs of all the ranks
Very dumb how we can’t click through them
Yeah. Like it used to be before
flaxan 😄
yeah i do wonder if that would actually mean you get quadruple
that why you're all doing the research here to get into the dirty dets on it all
(and it would be an easier way to test if the boost activates only when the flaxan is alive)
(what about waves that dont contain humans...that always had me hesistate on doing it with TuTH in the start, but after doing it, i like it aha)
OMG YES! That question is bugging me since forver
should probably test TuTH at some point
started doing so 😅
i do confess i have some data as well lol
not anything about the teams though just rewards and flaxans
im not sure if its true, but when i used to watch my tuth religiously. i think i noticed a predicatable wave layout (1/2 docs and 3/4 flaxans most times, (but some waves and it seemed to me always were the same wave layouts of no docs at the same wave#...just never bothered to write down/record some runs to look back and check if the waves are identical setups for each wave, or there is some variability in the wave setups)
I really gotta get my excel game going for my tracking...idk why i like writing in my notes apps lol
yeah it's useful
and i can just download a .csv of the data and use it in python if i want to
Oooh!!
I love graphs
Finally seeing a little better rng but my thought still stands. Rank 20 doesn’t seem worth it when I could be ranking up other ops
Im saving up for rank 20 in tuth right now and not sure I’ll use it there tbh
@uncut plinthDo You also need SS without Flaxans?
yeah that will help
After event i can also send my main TnG team with 0/1/2 flaxans if it would be helpful
Or just let me know if You need some specific set ups to check
rank 18?
nothing in particular really, once I get to rank 20 i’ll be able to fill in the gaps
I’m just not seeing that big of a difference with rank 20. Seems more likely I’ll get my ops up to 19 and then worry about 20.
Yep!
i've started doing the simple thing of just working out blue xp per wave for each data point and then finding the mean of that
which i should have been doing from the start but i guess i didn't know for sure it was linear
it's looking like it might actually be additive with the rank boost
wait
nevermind
i just compared the wrong values
nope it's still looking like it's multiplicative
for rank 19 i get 1572 blue xp per wave with 0 flaxans, 1683 with 1 flaxan, and 1721 with 2 flaxans
giving a 7.1% boost for 1 flaxan and a 9.5% boost for 2 flaxans
still a bit off from what i'd expect
but that's rng for you
i'm only comparing complete runs there so i'm filtering out all the data i put which was halfway through a run
those runs were already accounted for anyway because i put in the data when i finished
here are the numbers i've got so far
i see some very bad rng on those rank 20 2 flaxan runs
i guess i should say directly proportional
Ok, so I did a total of 143 ops tries with:
2x exceptional+, 2x exceptional, elite+ - 64 tries,
2x exceptional+, 2x exceptional ,FL - 60 tries,
and as a bonus,
2x exceptional+, 1x exceptional, 2x FL - 19 tries.
My initial theory was that 5% FL boost is not going to be enough to make the difference for short timed ops. Higher wave should mean better probability of a higher value reward.
Initially I was planning to use at least twice amount of data but tendency seems to be clear so I'm going to stop here.
Results:
2x FL has three times lower amount of data but even if we erase 2 lowest numbers of each column, the average is still bellow two previous setups (It's first time that I have seen bellow 500k gold in weeks - 488,13k).
What does it mean for me? I'm on the fence with my aquarus gang. Since the investment into above elite + is costly and doesn't boost the income all that much I suppose exceptional+ copies could be used to rank up another hero but I also would like to see one powerful fish in pvp. Comming back to elites+ is probably smartest thing to do.
But what's more interesting. Once I'm done with maxing out one of Mark's skills I will max out FL's INVADING FORCE skill to get the 10% boost and I'm switching to FL/4x aquarus setup for TUTH right now.
I think the data is self explanatory but if there is a need I can provide spreadsheet with all of the numbers.
I think you should do some more 2 flaxan testing before putting that one to rest, because my own testings showed me 0 runs sub 500k and double flaxans cut out me ever seeing runs of 0 green tickets and I had high waves of 85 with 3docs and 2 flaxans, did you toss good defender gear on the flaxans?
I guess the fish aren't quite as strong as the docs for carrying the melee units? Idk why you only saw 83 as the high wave
Out of 19 tries, wave 83 has happen onlyu once
Oh, maybe my artifacts make the difference, I did toss hologram and something else on my flaxans I think
do glitched runs count for tracking? xD gotta love when the game desyncs when you're claiming an op and upon reopening you get something like this instead of a normal run rewards
also got a taste of that weird event op bug making people hit randomly low wave counts, my artifact op which normally is like wave 180 area, they hit like 84, and my character op who are doing 501+, they barely made it past 101 yesterday when i claimed them both
Like wutt the heck happens during these runs o.O
I didn't even have my game open this whole time because had been driving in the morning and with my Baba helping her all day, so it doesn't seem to be a desync error like my TutH wave 1 I just got
I suppose it's part of the experiment since weird runs happen from. time to time on a regular basic. A bad rng of bad rng?
Those 0 waves and full rewards bugs will never not make me smile and laugh at the absurdity 😂
If only all the other op bugs were that humourous
I think fitting a linear model is going to cause some serious bias since there is a piecewise bonus every 100 waves and having more data points at certain levels will further exacerbate this
I don't really know how to approach modelling piecewise functions, would make sense to me to use another parameter and use floored(levels/100) as the input. That would capture the bonuses at every 100 levels.
definitely complicates things
the data is there if anyone has any better ideas #1273392228596977735 message
trying to plot blue xp per wave against wave to see if i can see solid evidence of the jumps at 100 but there isn't enough data spread out across waves
this is rank 19 with 1 flaxan
nvm that's 2 flaxans
too much rng aaaaaaaaaaa
i dont think we need to do data analysis on this one, just watch your op next time its open, you can see it every 100 waves it gives a much larger reward
so I filtered the data that we had the most of within the same 100 wave range, we have the most data from rank 19
from level 500-599 we have the msot data, i just removed the one outlier of level 523 and compared having 1 flaxan to 2 flaxans. The difference is 1.47% increase in chips. This makes me think it is not multiplicative
you know what i removed another outlier and for both the blue xp and chips its only a 1% increase
this is between 1 and 2 flaxans.
Might be best to just run a regression with only your data feonid, and only use data from levels 500-599
not sure there's enough data still
the maximum values for 2 flaxans are about 4% higher than the maximum values for 1 flaxan
but
there are a lot of 1 flaxan runs very close to that maximum value
aaaaaaaaaaaaaaaaaaaa
more data
but i'm going to try to get to rank 20 asap now
uhhhh
maybew
then i can collect data over a long period
I think its additive
maybe
i'm not 100% convinced and i'm going to keep getting more and more data until i go completely insane
i'm also concerned that you might get lower effects than expected if the boost doesn't activate when the flaxans are dead on wave completion
no idea
Yeah i wondered that too.
Itd be easiest to compare 2 flaxans vs 0
probably
im loving all the hard work y'all are putting in here, it's amazing :.)
What team for TiH or not being min/maxed similarly (ps tx for pointing to this Thread)
I'm only comparing raw results of specific setups so can't do anything with those 👆
I have made 44 more runs with 2xFL and added it to the previous results. I have also changed gear a bit for FLs so the previous 19 could have potentially bigger value.
These new numbers make 2xFL pretty much on par (LOWER on green) with 2x exceptional+, 2x exceptional, elite+ but still NOT better then 1xFL.
I think there is something else to consider with the flaxans - when the total bonus for some ops passes multiples of +100%, we start getting multiples of those resources that only come out as singles when the bonus is less than 100%.
For example - the current conflict of the worlds event started giving me 2 refresh tickets every 50 waves instead of 1 once I reached level 10 on the event. If I thought of this earlier I could have thrown in flaxan leaders at level 9 to test the math out on this too.
Now what I'm wondering is - does this work for hero rewards like in the current severe risk op?
i think people have been saying that the boost doesn't work in event ops
but i'm not sure if it's been tested
Of what I have been able to witness with my own eyes I'd say it does not
I honestly dont think that we have the ability to notice a difference of 5% when waves themselves change due to adding FL in place of other heroes
just looking at the standard deviation even when reaching the same wave over 10+ runs, its over 10%, which is why i dont believe we would notice
I'm running 4 elite+ flaxan on TnG rn, going to swap them out for something that hits the same waves after I get enough runs in
Does the position of FL matter when running just 1 or maybe 2 with the gain in specific currencies? Am doing my own data collection and seems when FL is on pos 1 vs pos 2 my Acces Cards gains are lower (TuTH).
So does position of FL matter?
if they don’t give the boost if they are dead on wave completion then yes it matters and you would want them in the back. not 100% sure if this is true though
Yeah that was thought as possible explanation.. but wondered if someone tested.
I don’t have enough data points yet.. I see a drop of average access cards gain. But still within the upper and lower fences
Or could it be only Doc gives Access Cards and when FL dies more often when he is around.. (assuming no access cards from the magma monsters)
That I cannot test sadly.. not gonna sit around counting Docs and up vs downtime of FL
i think access cards drops are probably a bit too random to be using to test anything else
Yeah very high variability.. but upward trend getting in higher waves
All one FL with 4 acquarus. One being Exc+. Swapped the positions around there at the end. (Not showing waves but as power increases they slowly go up on average from wave 68 to 72).
Trying to improve my gold farm, thought I’d take some data (inspired by this thread) while climbing to rank 20 on TuTH.
graphs are fun while bored at work.
got a freak outlier wave 83 at one point
Data suggests it matters. Moved FL to back and getting higher numbers. Will gateh some numbers for a day or so and not change power etc.
10 min runs not bad to gather data. Snapshots and update by batch during TaG refresh
Yes. FL in the back usually means they will survive longer. They are not the dmg dealers so being at front doesn't really help with killing
Considering this, i think i might just try running TnG until wave 101 on repeat with 4x flaxans and compare without
Pong!
Average cluster latency: 0.03ms
Cluster 1 - Shard 1: 0.03ms
Sorry about that. I'm still trying to figure this discord stuff out. :c
So I’ll have to get it all together but based on what I’m seeing, it might be hard to do data analysis
Idk how to upload it all. But what ive found, is that im getting identical rewards from 4x flaxans and 0
And then sometimes with the 4 flaxans ive gotten a small increase
It just might not be triggering each time is what ive found
Maybe an idle issue. I controlled for levels by screenshotting lvl 101 each time
If I’m right that it triggers sometimes then it is multiplicative and not just additive
Looks like this is multiplicative too
Would be cool to map ops time against ops rewards I don’t think it’s linear
Suspect there’s an ideal bail and restart point for the longer ones
yeah i probably should have been using gda chips from the start shouldn't i
that is much clearer
a lot less variance
ok
i'm doing a linear regression on values between waves 670 and 700 and interpolating to find what the value should be at wave 685
roughly
for 0 flaxans i get 1453798.9556135768
for 2 flaxans i get 1518206.0461416075
so we're getting roughly 1.044 times the gda chips for 2 flaxans than for 0 flaxans
if the boost was multiplicative with the rank boost we would expect 1.1 times
but if it's additive we would expect 310/300 = 1.033 (roughly) times the rewards
it looks like it's probably additive
i could probably be way more thorough with this
(at rank 20)
i would say this is fairly conclusive though
instead did it between 680 and 700, interpolating to get the value at 690 and here's what that looks like
that gets around 1.051 times the rewards from 2 flaxans
pretty much the same conclusion
obviously those lines aren't accurate outside the range of values but that doesn't matter because i'm only interpolating
values for that are 1464830.287206266 and 1539486.8735083535
Oh hell yeah!! This is so cool
I subbed in 2 FL on my TG and it does seem concretely better even with the sacrifice on waves
This is v convincing
Interesting
@uncut plinth Which ss do You need right now my friend? 😄
with the 20% boost right now i’m going to avoid collecting any TaG data right now but after that i’ll keep going with that just with my own stuff
but i guess we could have a look at WD? could be interesting to see
I just brake wave 1000 and You want me to swap my dream team for flaxans?
Sure i do! Anything for science 😄
Or everything... I'm not sure
How many of them You want me to use?
4? 😄
Do You want me to check it 250/500/750?
you can use your other team with no flaxans
could just be nice to see the rates of ME/SME drops
and i think just post finished runs, it's probably too much effort to check those waves every time and then have to sort out the data to account for the same run being represented multiple times
That's why they invent alarm clocks 😄
But ok. Let me know if You change Your mind 😄
Doing DD results as well? I do have those runs documented as of recent (older ones I'd have to check the dates and verify they were outside a 20% boost event)
may as well i guess. what rank is this?
Rank 16
Sigh, 1.4.15 will be missed, it was nice seeing their 600ish waves go up to 800+ 😂 both rank 16 as well not during a 20% DD event
Ive been chasing those highs ever since 🫠
I was hitting it with 4 flaxans
and i have data at 101, its interesting, im convinced it is multiuplicative at this point and the +20% boost is also multiplicative
20% boost definitely i'd say
do the flaxans on with boost get us +40% or +44% now though 🧐
it's weird i'm consistently getting ~1.05x boost with 2 flaxans
what level though and what level are your flaxans
all of these were calculated from unique data points
I don't understand this all numbers 😆Feel like in wrong class
rank 20 tag
well i haven't explained them much, it's just a comparison of 0 flaxan and 2 flaxan results
my flaxans are all elite+ lvl 160
I'm taking data entirely from 101 so controlling for the level reached
with no skill upgrades
I believe your skills. Just need conclusion when it's ready 😁
I was about to finish this but this +20% boost is killing me
these are my three separate sets that showed a 1.05x boost
but 1.05x is so weird
it's weird that it's consistently that
you should calculate what the mean wave is for 0 and 2
i'm using interpolation to find the values here
right i think interpolating is introducing other error due to the piecewise nature of wave rewards
that's why i've separated them into sets of 100 waves
especially with your data near wave 860, look how poorly a linear model extrapolates outside of the dataset
it's bad for extrapolating yes
they have boosts every 10 waves too though
but it should be fine for interpolation
so that what i mean by finding the mean wave for each set
i don't think this matters as much just looking at the graphs
i think the main thing is that these look like they're correct
and all three of them have a fairly consistent value
possibly
so I was going to test it, since with lvl 1 flaxans at 101 i got 2 clusters of results
and the lower cluster is identical to 0 flaxans
so either its them dying not triggering it or there is something entirely different causing it to not trigger
and the mean is also the same as the current +20% boost with 0 flaxans
would make sense
it makes it a pain to test
not a bad control for functionality at least
I really am curious might try and get some data here too
I should still be able to confirm whether flaxan death is the cause of lower boosts, since i levelled my flaxans
Last SS from rank 18. Just rank it up to 19 😉
I was rather expecting more 30's after wave 1000
Gah I’m sorry I’m so far behind
On this thread
Where are we chat? What can I provide
Ooooh we’re doing WD now??
Same wtf is this trash rewards opp?? And this is lvl 18!?
i am working on something unrelated right now
(link was here)
i'm trying to figure out how damage is calculated
i have a formula that works most of the time but sometimes breaks down, especially when gear is involved
which is 10 * (attack^2 * energy attack * physical attack * dmg multiplier^2) / (defence^2 * energy defence * physical defence)
(if percentages are converted to decimals)
let me just actually convert all my percentages in the spreadsheet to decimals
i'm hijacking this thread lol
Incredible
It’s your thread! We’re all just living in it
Interesting. I’ve always wondered about damage. It does seem pretty consistent within a given battle
i'm wondering if there's any better way to test damage
right now i'm just using nightmares
i'm going to wait for the next monthly nightmare
the interesting thing about this formula, if it's correct or at least close to correct, is that energy and physical attack are interchangeable
so if you switch them there is no difference
same with energy and physical defence
so energy attack isn't countered by energy defence specifically
that's if the formula is right though (hello this is me from the future. it's not right lol)