#Fumikage Tokoyami

2934 messages · Page 3 of 3 (latest)

mossy musk
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melee is where he puts in work just gotta get used to constantly turnin special action on and off and never let it hit zero

foggy python
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He’s got this one

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He’s also got grounded melee projectile -> full melee combo if you catch someone not paying attention while you’re in Ankh. It isn’t true but the extra projectile gets you some extra damage

mossy musk
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air melee is my favorite when they decide to run

foggy python
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Tokoyami has air melee loops in general though if you can get one it’s good damge

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And if you wanna be REALLY annoying go into Ankh while your teammate is comboing someone since grounded melee projectiles have like no down power

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You’ll be adding a lot of +50 damage hits to the combo

bold flare
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Or just don't have him 💔

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Also W surtr

foggy python
foggy python
bold flare
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But she cool

foggy python
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Laevatain’s story quest was so good…

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Absolute cinema

neat olive
# foggy python

Interesting, I knew about beta cancel but adding 4 aerials got me

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Guard break only happens with embrittlement, right?

foggy python
neat olive
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From 40 to 44 to each melee adds a lot to the paper, never thought of that

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Giving wall runner for embrittlement simply doesn’t add up to me

foggy python
neat olive
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Casual combat still the best one for me, for now

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And since I don’t have ofa, I need to use perception on slot 10 😔

foggy python
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Wall Runner and Acceleration is too good

foggy python
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Acceleration is a trip once you get it

neat olive
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That combo is my favorite at the moment

foggy python
neat olive
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Needed the speed card + the height for it to work

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His aerial melee is one of my favorites but on HP it needs speed due to my ping

foggy python
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Need that good timing

floral zinc
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i remember u used to play red todo lol but, i need advice bc i just roll for tokoyami and i want to start playing him so what’s the best playstyle, tunning etc for this character

neat olive
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People normally tend to play Melee based, but he is so fun when adapting to all skills mid game

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Tunes I recommend are
Wall runner for mobility, special action control and movement activation
Acceleration for faster combos
High speed replenishment for fast heals behind your shields
Embrittlement or iron fist for increased damage, run both for higher damage
Fixer buffs his good passive tune slots, it’s good overall if your skin has good slots below fixer

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The only tune I don’t recommend is trance blow
Trance blow are not as good as you think, even though it works on every melee character, dropping combos for easier hits it’s not worth it, that’s less down power and it means all combos are dropping before any hit connects

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If you manage to control your special action and avoid draining to 0, that’s a awesome bonus

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There are other tunes I can recommend on, but that’s gonna be for now, those the best ones for me at the moment

floral zinc
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THANK U SO MUCH and i lmao, im glad u still play him 😭😭

mossy musk
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acceleration build is fun

neat olive
floral zinc
neat olive
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You can also force the first hit of the special action melee to create a projectile

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The hitbox is so high that it’s almost impossible to miss

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Now about matchups

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He struggles against aerial encounters, since he needs up close pressure for his melee combos, and alpha/beta doesn’t go very far as they think it does

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That’s why I recommend wall runner, with one jump and special you can practically reach flying characters easily

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And start pressuring them with the aerial melee projectiles

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Always remember to force the shield to break in case you’re rushing them down, his gamma takes way too long to reload completely if it doesn’t reach 0

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The complete opposite of his special action Tokoyami

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And when doing special flying with his hold, always do with the black ankh on

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Since it reduces the initial activation cost

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Correct me if I’m wrong, but from 50% it gets reduced to 40-42

floral zinc
neat olive
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they can hit the shield, but not me

floral zinc
neat olive
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y welcome!

floral zinc
# neat olive y welcome!

oh yea, one more thing do i use auto dash or just toggle bc i play on controller and i use toggle everytime try to latch on to the wall to wall runner tokoyami glide comes out

neat olive
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and one hint so you can use wall runner better on tokoyami?

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-# hold aim when latching on walls

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that alone denies the flying wings

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i do that everytime i make wall runs

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since i don't like auto dash, but auto dash does that better

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feel fry to try both and see which one fits better for your gameplay

floral zinc
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omg i didn’t even know that lol, i will mostly likely use toggle bc same with u, im used to it

errant leaf
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Also , not that I play, but a tip i thought of: knowing when to just go for grounded melees over air. I think full sa ground is more dmg?

neat olive
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Not sure if someone already did or if this is optimal, but i like it

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probably not since one beta tick does less damage than one aerial 🤔

floral zinc
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@neat olive i’m starting to get the hang of tokoyami lol, i really appreciate ur help i have been dropping 5+ kos majority of my matches and my highest with him right now is like 13 kos Tokoyami

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^^this match was good but obviously not my best 🫡

neat olive
strong carbon
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Tokoyami is da goat

upper nebula
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my GOD this character is incredible

upper nebula
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anyone got any good tuning build recommendations

floral zinc
# upper nebula my GOD this character is incredible

i 100% agree lol, but i would run wall runner and perception, or u could run acceleration and wall runner. tbh there is a good amount of stuff u could run but i seriously wouldn’t recommend trance blow please dont. it will ruin ur combos and ur going to do last damage, but at least have either acceleration or wall runner and the other slot u could put whatever u want. the reason why because it will help ur movement with tokoyami and u will be able to chase this rapids and aerial characters Tokoyami

upper nebula
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I'm ngl I've been running hyper regen and reinforced revive on abyss armour maybe this is why im stuck in expert II 😭

floral zinc
oblique vessel
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what is the goat's best tunings ? (talking about tokoyami the goat)

upper nebula
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I've tried wall runner and this is lowk fun as hell

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unless I'm on the USJ map then i switch back to hyper regen

neat olive
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after i got acceleration + wall run the games is even more fun

upper nebula
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Once I roll OFA Deku I'll consider that

neat olive
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i also don't have ofa deku

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was stuck with 81 cards

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for one month

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literally lucky lmao

upper nebula
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I'll roll OFA deku eventually

slow canyon
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Acceleration is one of those Tunings that's pretty universally great so yeah definitely worth pulling for.

grim marsh
upper nebula
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i finally rolled OFA deku and soon i will try out the acceleration + wallrun build

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does it matter whether I place OFA deku into the lv 11 or 10 slot or either or makes little to no impact

upper nebula
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my god this tuning combo feels disgusting

jovial topaz
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acc + spiral jump

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synergy very well with each other

neat olive
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not sure if it is worth it dropping high speed rep or fixer for that, but if it works, great then

grand minnow
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my day 1 build for him, still is so amazing

grand minnow
neat olive
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just realized that

woven owl
tall sierra
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Got tokoyami last second last season, so glad I didn't listen to my friends saying he's mid

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Might genuinely get to main level

mossy musk
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mid my ahh

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you have to learn his mechanics it takes a lot and the right tuning is a must he's a goat

floral zinc
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yea tokoyami is hell funn and i love him but i used to main ochaco for SOO long but now it’s tokoyami

tall sierra
tall sierra
mossy musk
upper nebula
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"Tokoyami is mid" mfs when my alpha hits them from an ungodly distance away for the 3rd time in a row

slow canyon
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Tokoyami is refreshingly one of the most balanced mfs they ever made which is what I like about him.

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If you lose to one, it was just because the other guy played better and that it was a good game Tokoyami

upper nebula
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Honestly real

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He's an amazing character and yet still balanced

neat olive
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most balanced character between the recent ones

upper nebula
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in a game full of nagants, OFA Dekus and Star and Stripes

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Strive to be a tokoyami

ornate forge
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I got his armor of the abyss skin and wonder which to potentially get for tuning builds

mossy musk
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lol i have 4 dif builds

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acceleration build is what most go for

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but

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my absolute favorite is trance blow and every melee tune possible

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with three special act reloads

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gaurds broke in one melee combo

ornate forge
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Damn
Im currently running trance blow on Heat rare skin

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And vengeance tech

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Which skill order do you recommend upping? I do beta alpha gamma usually

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also hes the only character with who i can reliably climb i guess 😭 but also like probs the enemies werent good

ornate forge
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in this costume

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im.
that's.
5-6 melee dmg+
potentially 2-3 SA reload+

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and you can do 2 support ones of your choosing. and potentially put hyper regen on the tech big slot

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DESPITE not having all of that. dear god. 👀👀👀

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And i've been running with this

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i'll try to build this. and it'll probably be a monster...

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yeah you can only get to like. 3 melee+ and 3 SA cdr if you try to run with accel

ornate forge
neat olive
# ornate forge What do you think about it though? ^^

for me? one of the worst red tunes out there, just ruins combos, the most fun part about him
i can understand people using on ofa deku since his melee is broken ( even though it's not needed ), but on tokoyami there are way better options to pick

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breaking combos for more opportunities it's not worth it, you're sacrificing tunes like crushing pu charge and even willpower for second chances

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if "reducing down power" wasn't a thing from trance blow, then could be a top tier option

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but for now? even on low level skins, willpower, crushing pu charge, ability manifest and even kota finder are better options

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and there's team combos options too, you're applying trance blow and then no teammate can combo of that for a set time

ornate forge
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I see 🤔

ornate forge
neat olive
# ornate forge It though seems to be a crazy overkill to get 6 melee dmg + cards and 2 SA cdr. ...

melee tunes works perfectly, i'm not a fan of using since i'm more of his skills tunes, so i'm always using alpha attack power instead of melee tunes, but if works, then that's perfect
now about reload tunes, i made some calculations and asked a friend about reload tunes and turns out they're not as helpful as we think, they only reduce 0.1 to 0.2 seconds on most of the charges and % out there

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trance blow can indeed work sometimes due to how easy it is to catch their wake up frames, but it's so slow that we're losing 25/50% of his DMG potential

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players can slow their wake up so that's 3-4 seconds of trance blow gone

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my main skin nowadays is this one and i replaced accel with perception

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-# accel it's too broken lmao it got boring pretty fast

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and the other one i use fixer as well!

ornate forge
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I'll definitely try this ngl, i got it partially already but it's gonna be a project which isnt too bad for a newbie like me
I do love his melee
Also, i'll try to check if his "aerial" part of melee triggers Trance blow

neat olive
ornate forge
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i see
It's a very unexpected but satisfying part of his kit ngl

ornate forge
mossy musk
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ouch

neat olive
mossy musk
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ull get in time

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sry was workin

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trance is goated

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they cannot move if u have his timing right

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more important they cant escape

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but dabble with whatever u like

mossy musk
ornate forge
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she melees?!

mossy musk
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na meaning special tuning slot

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alpha build

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who do u have character data wise

ornate forge
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ah you missed with reply sorry

mossy musk
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oops

ornate forge
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me i've spent everything already regarding my build with desired parts above in separate screenies

mossy musk
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hyper reg for purp villian special tuning for sure

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ooooh ok

ornate forge
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got it, hyped for it. it does sound best ngl. i got 71 of it

mossy musk
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hp good as well

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it is

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especially with toko

ornate forge
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i needa get more present mic parts to potentially tune PU charge w bakugo in special slot 1

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And then i need rapid might + ofa deku parts

mossy musk
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alpha build

ornate forge
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and potentially i'll get AFO for a ticket and put his special cdr on the right

mossy musk
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melee

ornate forge
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Also potentially wanted to get support nejire parts for +gp +hp

mossy musk
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def but you necessarily dont have to ticket her

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ull aquire over time

ornate forge
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agreed

mossy musk
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throw a filler in until u do

ornate forge
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but i think this is the best build i'd make

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I only have resist heat remaining for special slot 1

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👀 ✨

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talking about his skillset i like beta the most

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bc it can catch people, and you need a lotta reload on it favorly

mossy musk
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special tuning slots require lil over 100 char data compared to normal tunin

ornate forge
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yup

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thats why im going for putting PU crushing there bc i own bakugo

mossy musk
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beta good i like slingin alphas cuz they travel over everything

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alpha shield beta shield alpha etc

ornate forge
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66/100 willpower, 30/100 kendo, 45/100 kota finder

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Yea. And I have seen ppl be able to do the quick dash to side, throw alphas, and repeat

mossy musk
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will power good and strike dabi works well

ornate forge
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How speedy is revive then?

mossy musk
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in the end its up to u and ur preference I suggest try this and that

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speedy lol

ornate forge
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Given that I tend to stick to people and get into situations I cannot really escape, it's really PU crushing only.
Bc I cannot heal with willpower potentially

mossy musk
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willpower is ok but if i relize ur willpower actives im callin out and we chasing lol

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activates

ornate forge
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And hyper regen is 76, mic 36

mossy musk
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hyper where its at

ornate forge
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True ig

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Hyper regen is tech shiggy, for special slot 2

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And yeah I think this will work best

mossy musk
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ull like it

ornate forge
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With pu charges

mossy musk
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well go test drive it lol

ornate forge
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I've been enjoying my mid build before, I'll definitely enjoy such massive power XD

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So excited! But I need a lil break

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I think wasting my rolls was worth it for such menace

mossy musk
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lol exhausting doin the leg work

ornate forge
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I wasted them on tech shiggy banner in hopes of getting both him and Kurogiri skin

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Got what i needed to buy this Dangerous skin instead

mossy musk
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ngl id be hot if i got abyss armor now

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lol

ornate forge
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Haha realest real. I got everything rated up from Tokos banner in prev season bc I digged pity for Kurogiri.
Like 3-5 same Dabi skins, 1 Shiggy, ... So many. And maybe twice got Afos knight armor skin.
And got toko from 40 pulls. So i think this was indeed desired fate

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It was my favorite theme banner ngl.

Everything. EVERYTHING WAS PURPLE!!

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And thats solely why im getting afo potentially nonetheless bc i doubt ill hit pity for his new skillset

ornate forge
mossy musk
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no they not

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exept for toko really

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use mikes if anything

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but ur special action runs out ur cooked

terse dome
neat olive
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Now if we’re talking about melee tunes, then it’s the same as gp/hp

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The value doesn’t have a difference in comparison

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Just throw both if needed

mossy musk
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mikes only because of special reload. and ive won by 1-2 hp his dmg in special action form while having all melee tunes help drastically

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either way tinker wijth whatever way u wanna go. to each is there own unless bein wasteful with data

ornate forge
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I have spare tech slot

ornate forge
neat olive
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So yes

ornate forge
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Hmmm. So skill specific dmg+ builds are better?

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Im confused rip

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I think it was drastically better with those gp hp dmg buffs on kurogiri

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Plus ngl they're on yellow slots mostly

neat olive
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Like tokoyami’s melee dealing less damage with melee tunes when you try scaling with shoto, that’s one example

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Melee scaling are different compared to skill scaling

ornate forge
neat olive
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In comparison

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They have melee damage% that scales different

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HP/GP scales with everything, while melee only scales with melee, that one you already knows, but sometimes they scale harder compared with HP/GP due to damage%

ornate forge
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Ooo. Got it

neat olive
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Like one increasing 1/2 points and the other one doing 3/4 points

ornate forge
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Yea that would be stonks. And Kurogiri's gamma has like double dipping

neat olive
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And there is the HP defense factor, assault team factor, melee defense factor, and much more

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You can go on a match expecting melee to have double damage because of tunes or strike cards

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And there is opponents using those defense tunes or having assault teammates + cards

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So we can’t never expect a fixed damage

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Just go with it as you have fun

ornate forge
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True

ornate forge
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Tank Afo in pink costume, total fun LMAO

tall sierra
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Electrification on tokoyami is insane

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I'm running wall runner and electrification but I'm thinking of making a pure melee build and a team support build based around heals and saving

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Since I've been getting a lot of saves as tokoyami

upper nebula
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Reinforced revive is good in that case

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As for pure melee highly suggest wall runner and acceleration along with a lotta melee buffing moves (and SpA reload)

floral zinc
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u definitely could honestly, but pls pls pls DON’T use trance blow… if u do i KNOW what u are

upper nebula
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^

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Never use trance blow

neat olive
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That’s my team right there

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❤️

pallid pecan
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did he get faster

upper nebula
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Sometimes Tokoyami genuinely feels like he's faster than everybody who's name isnt Iida

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So i wouldn't be surprised if his speed got shadowbuffed

neat olive
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I think run speed also increases that but I’m not sure

ornate forge
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I've never known specifics of what do mhur augments do. Much like, does Run speed+ do anything if I'm gliding with his passive??

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Also wanted to ask what are good potential teammates for tokoyami, and battle plans. Like I love to chase ppl until they're KOd, and need teammates that can possibly catch up with me bc Toko is pretty fast, and save me from trouble if the chased person ran into a diff team

neat olive
neat olive
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he can't rely on characters that possess high down power skills too, cause tokoyami himself already breaks combos fast

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225 Down Power is a huge problem

ornate forge
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Love you so so much for replying 😭 its not easy to become a build nerd and figure out the game when i cannot talk to anyone abt itt

neat olive
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not the damage

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the max is 500

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so he can hit three alphas before the combo breaks

neat olive
ornate forge
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He's reliable like that ngl. Doesn't have excess ammo

neat olive
ornate forge
ornate forge
neat olive
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remember, they are not the same

ornate forge
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Oh

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So hits have that hidden scaling thing

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Got it maybe

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It's satisfying when you either go aerial melee 3 times on them with melee combo continuation if missed bc its aoe, or just catch them into beta on rise

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I'll probably regret being so overkill on melee bc it might be that skills are more dmg effective - but, overall, as i already noticed, i find it better that i have skills unspent if things go awry and i actually need to use them

foggy python
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Or they do work but the effects are really bad so you don't notice it

neat olive
ornate forge
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Almost there!! Kirishima

ornate forge
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Also, I've been wanting to say this for a while. Aiming on aerial fighters is so so hard on Tokoyami with such a lack of excess ammo...

But yet I somehow sometimes get to... Ideally place beta? And throw alphas?? Like if that mythical legendary fathomed "humanly targeting instincts" kick in. I do it too fast like automatic even. Like. Aaauuuahhhhh look back hold aim button follow the target around a bit and throw q!! Makes me feel crazy that i hit those with such a quick aim- it almost feels like for seconds im getting ultra instinct and playing like a pro. Players fumble after the aerial q landing... Somehow this happens and im so so amused by it.

floral zinc
ornate forge
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I've pretty much finished the build since I got tech shiggy himself. I only need left: 25 AFO shards (can just get him from a ticket?) and 50 support Nejire shards and I'm done w this. Can technically go some other red special slot but i dont got any other good shards

Like, what's even better than getting at least a 1 guaranteed PU in a match?

Iron Fist (melee dmg buff)? Willpower? Trance blow? I really want Resist Shock ngl bc he's a proooblem ngl.

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Otherwise for a spare purple slot I'm planning to put tech nejire shards, i need 15 more, for PU recharge+ and gamma reload

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Hype hype hype we win thiss

mossy musk
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i use trance blow ngl cuz every time i use a char with resist shock noone with shock is ever in my lobby😵

errant leaf
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Decent enuf dmg tunings to run perception / safo
strike afo tuning gives perception on team for a down 20 seconds. Hoping they buff time.

It can take 20 years to kill someone downed so at the very least can see if its safe to execute. Seems like a fun strat

errant leaf
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Anyone try rapid ochako / accel?

severe bronze
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(Which is still pretty mid, but the move is a strong crowd control and combo tool so that's probably for the best)

ornate forge
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Alright this is done. Ladies and gents we are done. Time to go try it out!!!

ornate forge
floral zinc
severe bronze
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You're not dumb don't worry

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I just checked, it's 12s at lvl 1, 11s at lvl 4 and 10s at lvl 9

ornate forge
ornate forge
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yo i got more sns shards now i truly have 5 melee dmg+ cards

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also hottest damn, tokoyami SHREDS EASILY all those destructible buildings in USJ landslide or whatever area

boreal storm
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good, or nah? also should i flip accel and wall run?

ornate forge
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hm this suit can also do 5 melee dmg+ tunes, and 2 spa
like potentially either immortal build toko or support/meleer

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this one sucks for fixer, can only fit 2 melee dmg+ and 1gp/hp dmg+ with beta/gamma reload and +hp+gp under it
3 spa cdr, 3 melee dmg+ total, but accel positive build breh

upper nebula
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I know he's a good character already but I wish his alpha had another charge or two, or atleast GAINED a charge or two while leveling up

errant leaf
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But its annoying to land beta in air for them to insta fall. I think maybe having levels makes it more preventable?

errant leaf
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Same build. No fixer vs fixer

upper nebula
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hmmm i might run fixer on USJ specifically

errant leaf
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Idk y alpha dmg was the same for him on gp. Could be typo

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(I just copied his msg .not my test)

latent sky
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What is all tokyami combos

umbral siren
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its been some months now since tokoyami has released, and i'm thinking about changing up my tuning so i figure might as well ask
what do yall think of nagant tuning on tokoyami now? people definitely overhyped it when he came out, but im considering doing the nagant+acceleration on casual style rn. been running quirk factor + embrittlement and feel i could find a better tuning

errant leaf
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But most like double blue i think most. Or blue/purple

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Safo is coming as well, which I don't think is that bad either fr.

neat olive
cyan sable
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i need help with tokoyami. What tuning?? accel + wall runner??? or i don't need wall runner?

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also how do u like do his dash upwards? hold special action??

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also when dark shadow enchanted tokoyami, is his air melee still melee and can it proc melee

upper nebula
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Wall Runner is THE best tuning for Tokoyami, better than Accel absolutely

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The upwards jump is holding it yes

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Costs less if you have dark shadow armour active but you prob know that

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And yes his air melee still procs accel

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BUT not the projectile from the melee

cyan sable
cyan sable
cyan sable
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when do u wanna use the armor? is it when u dont have anything else to use and if the fight favors close and grounded combat?

upper nebula
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Also for getting the jump on someone

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And its also good for fleeing the storm

ornate forge
# latent sky What is all tokyami combos

Beta+alpha, 3 alpha, aerial SpA melee+aerial hit landing at same moment, melee SpA full combo (3 hits), all grant knockdown of the opponent forcing them to go invincible and rise, so you gotta catch them again with any of these, depending on your build

upper nebula
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I will say (from my experience) Tokoyami excels for a hit and run playstyle

ornate forge
ornate forge
# cyan sable Does enabling dark shadow armor cost any gauge?? or it's only that it depletes o...

Nah, only depletes while active, you can immediately turn it off but needa be careful in fights bc you cannot stop it from depleting while in a knockdown animation yourself

It's very useful for movement speed, you just jump+glide and it's already faster than normal movement dash/run, and it's also making you much quieter, otherwise you can also add spA to it and you'll zoom through the room even faster while gliding.

ornate forge
# upper nebula I will say (from my experience) Tokoyami excels for a hit and run playstyle

Im p good at chasing too. Funneling dmg into melee made it slightly easier to ko i think, so, by technicality of my abilities i can really contest downed ppl, and my aoe dmg makes everyone who comes closer to take dmg and potentially get downed too.

But, unfortunately, that's not quite easy to do in ranked so I either need a lotta gp healing from allies or just. Be smarter :(
But i def chew on my enemies lol. I think hit and run skills based is more reliable in ranked, but melee focus can save you those abilities for until you really need them.

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Everything is really quickly depletable on Toko, and despite big downpower you needa hit w all of your abilities. If you run out of abilities the best you can do is throw aerial melee range hits at opponents.

#

Dmg wise I don't think aerial range melee hit is very upgradable, except hp gp dmg+ cards, but it's def reliable if you ran out of everything else and cannot leave/stop fighting and you can do a lot of them p fast and can hit aerial targets.

latent sky
ornate forge
cyan sable
gleaming trellis
terse dome
upper nebula
#

His hard counters you'd mostly expect

Nagant, everyone who flies, etc

#

Surprisingly Tokoyami has a REALLY good matchup against SnS

ornate forge
# cyan sable but overall is tokoyami a good character? what are his counters? i see many toko...

It's my most confident pick, I guarantee A or A+ ending ranking on him anywhere. My build is purely focused on meleeing, but even before that I had a budget build and p much did the same. He's a very good chaser/lil bit protector of an ally/good movement speed.

Can support from afar w heals and collecting civilians, or go into storm/fresh downed and revive you while you're downed w a shield gamma protecting you from skills and enemy fire until it lasts, cast beta on an enemy and have several seconds of dmg proc and stagger in an area with any next hit being able to knock that enemy down guaranteedly.

His empowered melees have p big aoe and good tracking so you can "protect" yourself by staggering smb who comes at you via meleeing.

W spa activated your first melee throws a small ranged projectile, which slightly allows you to either chase better (it flies outta first ground melee) or harass aerial/far opponents when everything else is on cooldown (aerial melee goes p far and since you're in a jump it is easier to aim into a direction of enemy's predictable flight trajectory or when they're too far from you but you don't wanna engage w either skills nor melee, like third partying)

#

I climb w him in ranked, well not perfectly but at least easily until pro rank. Being second to last team is still a win imo, and Tokoyami is a very usual survivor until that time of final zone. He can also cheeky heal in flight-glide.

terse dome
#

it’s funny how few people look up while popping a heal

ornate forge
#

He also has good movement for rez clutches, so you can sometimes get tokens from storm and tell the tale by winning as a fully rezzed team (pre storm buff)
He's small enough and usually dark colored that you can revive from downed in a small-midsize bush unnoticed ((i did that holy crack the adrenaline i clutch rezzed and we won))
He can break enemy combos by nullifying the abilities that hit his shield (gamma) and can use a heal during shield active, or pop his spa (shadow armor) to retaliate w melees or escape.

Gamma can be press-held to stick in a certain direction so you can look away while escaping.

Your "rocket jump" from holding spa button answers to your keyed movement, overriding your sight direction (press S and A while hold pressing R, and you rocket jump to the left and backward)

ornate forge
errant leaf
#

#game-moments message

grand minnow
sweet plover
#

Can someone send me a build for him.. preferably his knight armor

neat olive
#

You can try wall runner/acceleration with fixer/high speed rep/critical permeation

sweet plover
#

When are the servers coming back

upper nebula
#

Yea bro because tokoyami is gonna be why the servers come back 😭

Being fr i think in like 1 and a half hours but do fact check me on that

ornate forge
#

Dear abyssal diary, today I've almost killed an entire team by myself, but in the end turned out I simply donated Tokoyami quirkset to their Strike AfO.

#

At this point I might consider making a skills oriented build but I'm still red kendo pieces short of finishing the raw melee dmg one

neat olive
#

Alpha focused and wall runner/accel

#

Trust

floral zinc
neat olive
#

Activating special while wall running then into melee

#

They simply CANNOT run

upper nebula
#

When the nagant you were fighting starts running away once she gets to low hp so you GENUINELY just Black Ankh and jump after her

neat olive
#

they always do the work

olive raft
floral zinc
gleaming trellis
#

I don't like Wallrunner this season especially since i have auto dash on, I'm trying Accel/perception rn & I'm liking it so far

#

Only problem is I'm running out of spa more now lol

boreal storm
#

midoriya and bakugo anime combo real holy

ornate forge
#

@unreal barn im just a little wee bit broke for the finalization of the build

unreal barn
#

Hmmm I see I see

#

How good do u think revenge strike even is?

#

Personally its not for me cuz I dont rlly fight all that much when my guard breaks

ornate forge
#

honestly considered - given you can juggle it now with either putting in special slot iron fist, or swapping strike shiggy melee bonus with afo's hp dmg bonus (since both are fairly small buffs with plain numbers), idrk how strong it would be

#

i fail to use cards as toko, so idk how does double strike card go

unreal barn
#

Define juggle

ornate forge
#

So like, it's ill advised if your main source of dmg is meleeing to replace it

ornate forge
# unreal barn Define juggle

juggling as a verb is a skill of throwing objects from one of your hand to the other skillfully and theatrically

unreal barn
#

I love the melee button more than I prolly should

ornate forge
#

so in terms of the special and normal slots you would be experimenting with putting same char data in either slot

#

strike shiggy in normal slot gives vital meleedmg+

#

strike shiggy in special slot gives revenge strike (dmg bonus on guardbreak)

unreal barn
#

Yeah I see what ur sayin

ornate forge
#

you cannot use it in both places

unreal barn
#

Shiggy better used in sub tunings

unreal barn
ornate forge
#

so either to put new strike afo in normal slot

#

which gives hp dmg+ downed speed+

#

and put strike shiggy rev strike in special slot to test this

#

or, wait for red kendo parts and just put iron fist there which seemingly will be best for raw dmg build

unreal barn
#

Whats ur opinion on evil armor blue for acceleration

unreal barn
#

Strike and assault

#

In special tunings

ornate forge
#

no idea ngl but you wanna see an accounting for all melee tunes there right?

#

i only tuned 1 skin for him

#

(and bought variant)

unreal barn
#

Blue I currently use

ornate forge
unreal barn
#

Acceleration just so good

ornate forge
#

well its the only variant we got for accel

unreal barn
#

But kendo was fun for a bit

unreal barn
#

Now im stuck with a bleh tech tuning

#

And its only hero's so I cant use hyper regen

#

Might switch it to eraser's ngl

#

Cuz I wanna heal faster while putting up my shield

ornate forge
#

so you get.. accel... 3 spa cdr+, 3 meleedmg+, hpdmg+, gp dmg+, hp def+, max gphp+, max hp/gp optional but preferrably from kurogiri parts with melee def+, forward jump ht+ gamma cdr+, ...

and lvl 11 fixer enhances your, by choice, either present mic or sns red card, and 1 meleedmg+ alpha def+, hpdef+ gpdmg+, forward jump ht+ gamma cdr+ (on lvl 4) and max gphp+ on lvl 4

ornate forge
unreal barn
#

Oh yeah I CAN use fixer

unreal barn
ornate forge
#

yeah ive accounted whatever could help you there ngl

#

my build has ALL melee dmg+ tunes ✨

unreal barn
#

Wow for me?🥹

ornate forge
unreal barn
#

I wish I could access my pc rn

ornate forge
#

you can get up to 3 melee dmg+ cards, 3 spa cdr+ and one card for gp and hp dmg+

#

ppl who bought the season pass w him dont suffer like that they got blue-blue variant

unreal barn
#

Lucky bastards

ornate forge
#

yuhhhh

ornate forge
# unreal barn Lucky bastards

i left off this budget build btw
can still fiddle w trance blow that i put in it, but it breaks combos and you deal less dmg

unreal barn
#

Trance blow I didn't consider all that much

#

Half the time cuz I forgot and the other half is cuz of the reasons u just said

ornate forge
#

btw the Combat variant... hmm...

unreal barn
#

What color is that

ornate forge
#

Green

unreal barn
#

Ion remember the names

ornate forge
#

Teal

#

Cerulean

#

SUPPORT

#

Lol

unreal barn
#

I never looked at that one im ngl

#

Whats its special slots

ornate forge
#

Twisted fortune + rev assault/speedy civ rescue/sisterly disposition (asskendo)

Can achieve 5 meleedmg+, alpha def+, vert jump ht+, runspeed+, 3 MELEE DMG+ ARE PLACABLE ON LVL 4, max gphp+ on lvl 4, 2 spa cdr+, max hp+, downed speed+, 2 hpdef+, gpdmg+

unreal barn
#

Twin do you....know what slots there are

#

Ok there we go

#

Im sorry u took awhile I got scared

ornate forge
#

its support insanity

ornate forge
#

so you can technically see from my text what the build offers

unreal barn
#

Twisted fortune especially good with the fact we heal in midair

#

Revenge assault seems nice

#

And kendo we both agree is good

ornate forge
#

in my raw melee dmg build i only have 1 melee dmg+ tune in lvl 4, and 2 spa cdr+ ones. but also like max hp gp at lvl 4 rn

ornate forge
#

these are the builds ya can make 🙏

#

id probably go with civ rescue speed buff

unreal barn
ornate forge
#

it's actually startling that support build almsot has even better slots for melee dmg+

unreal barn
#

Landslide zone HATES to see me coming

unreal barn
ornate forge
#

YEAH. but you still take hours to drink the potions ig

ornate forge
#

I have an issue w PU bc it only "finishes" charging when I'm downed

unreal barn
#

Speaking of potions do u think the hp team heal is kinda mid or is that just me

unreal barn
#

Like genuinely I could've used u a SECOND ago

ornate forge
unreal barn
ornate forge
unreal barn
#

I remember there was a tuning that filled ur pu gauge from using lvl up cards

#

I think thats strike hawks's

ornate forge
#

Yeah

#

No idea how good that is ngl

unreal barn
#

Can we agree strike endeavor's special tuning is lwk buns

unreal barn
ornate forge
#

I mean it has its uses. For minmaxxing

unreal barn
#

Yeah but when the entire point is mainly defense it kinda feels pointless

ornate forge
#

Yupp

#

Esp when you never get to the point of being able to use it

unreal barn
#

Right

#

And u get maybe 2 per match if ur lucky

#

But 70% of the time ur getting 1

#

On another note the speed u go flying with accelerate is actually bonkers

ornate forge
#

Yup
And he sucks at being able to finish off enemies for Pu Crushing specifically

#

It would be better if you'd run accel with rapid bakugo tuning instead

unreal barn
ornate forge
unreal barn
#

Accelerate already shoves me like a quarter of the map😭

ornate forge
unreal barn
#

Wait is this just the same as strike but u run up walls now??

ornate forge
#

YES

#

no

unreal barn
#

Pick one

ornate forge
#

for strike you need to specifically KO them

unreal barn
#

Ah

ornate forge
#

for rapid you need to DOWN them and you can wallrun

unreal barn
#

Strict upgrade ngl

ornate forge
#

Absolutely

unreal barn
#

Do they both scale the same?

ornate forge
#

Not up to me to find out ngl

unreal barn
#

Or does strike scale more

#

Real

#

I feel strike is pointless if it doesnt scale higher

ornate forge
#

Kinda yes it probably does

unreal barn
#

Thats good

#

Reminds me that I got christmas bakugo from my green ticket rolls

#

Part of the reason im saving for texh

#

Tech*

#

Idk what to say anymore

#

I spoke all I had to speak

#

Oh yeah

#

Wait nvm I said that earlier

#

Well I gtg in 2 mins anyway

#

Cya

ornate forge
#

Alr, seeya

errant leaf
#

strike hawks imo prolly better. he doesnt really need lvls so u can space them out without missing out on too much. Youll get 2 pus a game instead of 1. and u can kinda just force to waste one instead of holding for when ur special runs out.

also idk if anyone did math, 30 seconds reload with 0 SA vs 20 seconds reload if SA is on 1%

unreal barn
errant leaf
unreal barn
latent sky
#

What’s the best tokoyami lvl up order

ornate forge
#

depends on your chosen playstyle, i with totality of melee dmging usually lvl up beta to 9 first, then choosable but potentially even for gamma and alpha (like alpha lvl 5, gamma lvl 5), bc you do not gain ammo nor size nor duration upgrades, only dmg and durability and reload speed values

#

would kinda say that lvl 9 beta aim is solid

latent sky
ornate forge
latent sky
neat olive
#

i normally do a4 - b4 - a9

#

the damage does make a difference

latent sky
upper nebula
#

I like prioritizing Beta then Gamma

Alpha's damage is kinda whatever and isnt exactly mandatory

errant leaf
#

But the reload goes from
3
2.5
2

I prolly should max and try to never run outa sa and cycle it by touching wall to reset it. But killing is just so hard late game idk

deep quartz
#

How do you guys escape when you're being dogpiled by a whole team, I can't SA away because it's too slow and shield breaks fairly easily

latent sky
terse dome
deep quartz
#

Do I always wanna have spa active before I jump?

terse dome
errant leaf
#

i think it removes iframes tho? i can never sa and jump without takn hits

#

i never tried without

terse dome
terse dome
deep quartz
#

I got another question, whenever I'm in the air and use beta on someone below me, it never hits them, cus the beta gets stuck above the ground, is there anyway to avoid that from happening?

terse dome
deep quartz
#

I see

#

Are these tuning alright? I don't really know what I'm doing

terse dome
neat olive
#

id recommend wall runner builds since you can delay i-frames run on walls and escape frequently

deep quartz
neat olive
#

i'm always focusing alpha with special action reload on passives, wall runner always backs me up

deep quartz
#

What a beautiful sight

deep quartz
unreal barn
upper nebula
#

i've had enough of people on my team taking tokoyami from my grasp if someone on my team picks tokoyami im picking raid boss shiggy out of spiting the entire lobby

neat olive
#

I never get the trouble of players picking the same as me

ornate forge
ornate forge
deep quartz
ornate forge
deep quartz
#

Damn big brain moves

ornate forge
#

And during gliding your spa gauge doesn't recharge

deep quartz
#

Oh yea yea I know that

ornate forge
#

Then i think youre good

#

Etc you can hold gamma for a sec longer and pop spa armor mode from behind the shields protection

deep quartz
#

I wanted to try out Wall Runner today so I made this, I'm missing memories for some tunings, but I kinda like it

ornate forge
#

Fair

#

Idk if we can use run or dash speed buffs during gliding

#

Jump ht is kinda more valuable that way

#

So if you can grab that and get used to gliding, do that

#

I'll... Do the inevitable nightmare of trying nejire jump on his base armor variant

#

Once ill have enuf parts

deep quartz
#

Interesting haven't seen anyone do that yet on tokoyami

deep quartz
#

I gotta get better at using his gamma as well

ornate forge
#

Like, with forward jump i can jump on the stage in lobby from the sides, and with vertical jump i can from the front

#

It's really important to add ht to your jumps for chars that can capitalize on it

deep quartz
#

I didn't know it made that big of a difference, but it makes sense yea

ornate forge
# deep quartz I gotta get better at using his gamma as well

You can hold the key and it'll lock in one set direction but honestly it's not easy to use it that way, plus you gotta first pop shield and then use items

You can pop shield "action free" during being downed, rescuing a civilian, and helping downed to rise

ornate forge
deep quartz
#

I keep forgeting

ornate forge
#

Unfortunately i think you cannot use shield while gliding but you can checj that yourself idr

#

But you'll be able to during wallrunning maybe???? Curious idea

deep quartz
#

I haven't tried that now that you mention

neat olive
#

but there is a way, i'm still not sure how to do it consistently

latent sky
neat olive
#

unless you're talking about using on the air

latent sky
neat olive
#

i know there is a way, i saw a friend of mine doing it

latent sky
#

I’ll learn to do it consistently

neat olive
#

still not sure

latent sky
#

But do you have great tips for tokoyami

ornate forge
# latent sky What jump height do

Vertical jump height is idle jump height, like space hop special slot tuning
Buffs your usually already high jump when you're not moving otherwise
Forward jump height buffs your jump height when you're moving in any direction, so you can jump while sprinting and go higher and further (like to cross a broken bridge gap)

Toko has a passive on shift to glide, so he can use that to gain big speed and fall down slower

latent sky
ornate forge
#

Having more forward jump height may make you much faster indoors and much quieter bc you would be able to glide for much longer

latent sky
ornate forge
#

Imo yeah but ppl do anything they like

latent sky
latent sky
#

I don’t got that skin

ornate forge
latent sky
#

It

#

I’m tryna find out which one should I main

ornate forge
neat olive
#

depends on what exactly you wanna know, matchups? gameplay tips?

#

lmk

latent sky
#

So I use revenger support and hyper regen

ornate forge
#

Pretty good ngl

latent sky
ornate forge
latent sky
#

But I wanna start using the wall runner and acceleration build also

#

Should I make wall runner lvl 11 instead of acceleration

terse dome
latent sky
#

Then

deep quartz
# latent sky

Will those casual costumes ever be available again?

deep quartz
#

rip

latent sky
#

lol

terse dome
floral zinc
ornate forge
#

.......i think i singlehandedly kod almost everyone in solos rn

ornate forge
#

So this tuning upped my damage like... Miniscule

#

212 with full buff

neat olive
#

Then yes

#

It buffs up to 5% of your damage

#

Literally 1-2 increased dmg overall

ornate forge
#

204 to 212 isn't too small, but... Small

#

I suppose embrittlement would be much better, huh?

#

Then I still have red slot for discussion huh

#

Maybe fr put annihilation there

neat olive
#

higher duration for strike cards means double damage all the time

#

just a level 2 strike cards lasts for almost a entire fight

ornate forge
#

Fr fr. Ngl with how much I need tamaki tunings i may need the man himself

errant leaf
ornate forge
errant leaf
# ornate forge Hmmm? Elaborate plz

When u open bag, on top left there was a spot that allowed you to toggle auto lvl up.

So when u pick up a yellow card, if off, it would be in your bag instead of lvling up.
Also each card you pick up wont stack together. So if you picked up 5 red alphas, you would have 5 lvl 1 red alphas.
When its on it would be a single lvl 5 red alpha.

So when you want to combine cards (like seeing a green one on the battle field) but you dont auto lvl up, now you need more space.

To change that feature now you have to open up your settings and do it, so you gota just suffer all game essentially with no auto lvl up.

#

Mainly bad for green characters since I rather have it on then switch. Green cards everyone loves.
I dont want the greens to combine cause. I can use lvl cards to increase it.

Just tedious stuff

ornate forge
#

Ooo. Yeah that could be an issue ig

#

I have to loot entire game to later on use lvl 3 rapids, lvl 7 yellow/red/technical ones

#

(on supphaul)

#

On toko i barely get to use them fair nuff except green and yellow

terse dome
#

finally got to ace rank playing tokoyami solo queue

ornate forge
#

Grats!!

upper nebula
#

Hell yeah

stiff wren
#

tokoyami main forever

unreal barn
neat olive
upper nebula
next birch
#

Fun fact: Tokoyami has 2 finisher animations

ornate forge
#

Oi? With Spa active?

next birch
ornate forge
#

Pog

errant leaf
#

really want an accel / tafo build

#

that was revenge supp/ tafo. idk how i feel about it

floral zinc
stiff wren
upper nebula
#

wtf name checks out you literally are the big Toko

stiff wren
#

even some random player invite me to carry them lol

ornate forge
stiff wren
#

my boi stalking me while pulling 😂

daring zenith
# stiff wren aiyo

jesus how the hell do you play like that

I struggle sometimes with him though it may be my build

#

and maybe a mixture of my team sucking sometimes

ornate forge
#

Honestly it's always accel tokos that are the scariest

daring zenith
#

I guess I need to invest in an acceleration build for him

ornate forge
#

Just look up what casual fit their choice looks like from the screenshot tho

stiff wren
ornate forge
#

ah, so yes, this is the classic

#

istg im SO annoyed by the existence of this

#

i don't have it myself bc obviously i couldnt buy the season pass

#

but the danger gap between this BS and any other normal build is monstrous

errant leaf
#

I think non accel builds that have sa reload are pretty close. His lategame is bad so that'll help where double blue won't as much.
Or maybe sns so you can go to zone and heal.
Spacehop kinda helps save sa as well. So u got his green/purple
Purple/yellow and yellow/red build (I havnt tried that one yet)

Tried sa/sh only one game but I liked it quiet a bit. Helped with hard matchups like red kiri.

noble basin
#

is there a play style/method to have constant flight uptime

ornate forge
#

I wanna make base outfit w purple & green villain specials be my test for Nejire jump lol, since I unlocked the skin slots anyway
Otherwise ig Id wanna try to do a skills focused build next

noble basin
#

just remembered this toko I went against and he was basically birdmogging any hawks player

#

straight flight spammer

ornate forge
#

Or perhaps yeah, i remembered, the combat variant, civ rescue + twisted fortune, ultimate usj supportism

#

I can do accel on only this, and ngl lowkey dont wanna ig

#

embrittlement build WOULD go hard truthfully, but i went for all small slots melee dmg+ so thats why im on dangerous

#

you need 2 hero blue, 1 villain 1 hero reds, 1 yellow villain slots

#

or alternatively you put that yellow into embrittlement bc its better there

errant leaf
ornate forge
#

Yeah true
I think crit perm would be better bc you can drink in it iirc

errant leaf
#

I forgot about yafo tuning as well. Might be a decent replacement for tafo but b4 nerf it wasn't super good to me (but also toko just released)
I think ima lab it for the math.

Wana say 100% reload speed for 10 seconds would save you 10 seconds

#

And sa at 0% takes 30
Sa at 1% takes 20
So yafo would reduce both by 10

neat olive
#

wall runner tokoyami still got it Tokoyami

daring zenith
ornate forge
#

Many many chars become monsters w accel, it's just tokoyami imo is one of the best with it so everyone uses it

#

Like the only other meleer is ofa deku who IS the accel

#

Yet it's useful for all chars which lack mobility or need attack speed to cram more dmg in their combos

#

Bc CC gives you a really small window for dmg adding, and accel helps to fit more attacks into that window

daring zenith
#

I see

#

I'm not sure if I'll be able to quite put together a whole new build for him yet

#

Ill have to see when I get on

upper nebula
ornate forge
upper nebula
#

you can what

ornate forge
#

The aerial melee followup is v strong on toko and goes vertically too

ornate forge
# upper nebula you can what

He be do like (explanation of what ofa deku melee is like)

Yk first couple of hits are flukes with like 5 dmg
Then he lifts you to the air and does 3 ... Alpha like shots into air that deals like 50 70 90 dmg

He can roll and undo the last one and melee you again
Three times and ppl are dead

  • He can melee loop you infinitely like that outside of even Overhaul SpA range (had that exp)
#

It's very straightforward when you spectate it, really

#

Not sure if it's the same number of key inputs wise (like press melee attack button thrice or more times, idk i dont play ofa deku i dont have him) but they do indeed roll before third air blast

#

And they can do three aerial melees which seems to be kinda like Armormight air melee but it's apparently finicky and then they can melee you on ground or else

#

And you can jump into air w stuff like space hop to avoid their OVERDRIIIVE damage w shockwave if you previously were on ground

#

Or whatever, i wasnt super keen to it but you can kinda dark souls that move w jump ht

errant leaf
#

He said toko and ur talkn bout not toko

ornate forge
#

Ah, true, lemme add clarification

olive raft
#

hopped back on tokoyami after a long time, since the afo bugs with special action are too crazy rn. I guess I'm doing alright? Idk

strong carbon
olive raft
# errant leaf the air reset afo bug?

the special action afo bugs, 1 is where you can't swap to your 2nd quirk, forcing you to take another one to see if it fixes. The other is when you swap to your 2nd quirk after stealing one, the game has a chance of crashing

#

it makes afo's special action basically unusuable some games, because of the fear of crashing

#

I can't tell you how many games I've lost either due to crashing, or not being able to swap to my movement quirk while in a bad situation, and dying because of it

olive raft
#

slightly better game, why does he feel so much stronger than I remember

olive raft
#

first time covering every category with him, nice

upper nebula
#

Tokoyami Sweep

ornate forge
#

Finally feeling good but mostly bc im being teamheal supported

plush ginkgo
daring zenith
#

well its not their build exactly cause I dont like to copy people but yeah

#

its preference for the other special tuning because acceleration pretty much fixes everything Tokoyami lacks

#

I went from trance blow barely killing people to using acceleration and absolutely slaughtering the battle field and being an incredible support

I only have camouflage to work with as the first tuning but ngl.. it actually isn't that bad to have

ornate forge
#

TIME TO GOOF

upper nebula
#

this is the most insane build i have ever seen

ornate forge
#

Ngl it's actually goofy good

ornate forge
plush ginkgo
ornate forge
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Idk why I've written a novel abt comparing toko to asshaul, and how asshaul is actually pretty countering him and is potentially stronger despite being of same kinda category/class and being of similar mobility wise 1v1 solotarget ish dmg kit. And idk why I've put it in overhaul forum. I think if y'all want you deserve a shortcut to read my thoughts and maybe expand on them.
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Bc i think i may have really found out why i didn't enjoy playing on toko. +1 alpha ammo petition anyone?

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Like, at this point tokoyami is like, hit and run paper thin dark souls parry aoe nuisance with slightly long cds and almost full inability for knockdowns if you whiff 1 alpha and 1 beta.
So i consider there's a need to run qfr on him...

plush ginkgo
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besides his low dp i think his shield is way too weak

ornate forge
ornate forge
plush ginkgo
# ornate forge Id go w qfr for the sake of potentially more dp ngl.

the thing is, he is really good one on one but the more enemies around him the worse he becomes … shield is weak sauce, forced to use special action to run and you burn through too much util for one knockdown with no way to fight or get another knockdown to control pressure

neat olive
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wall run always being a solid pick

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also giving movement for brand new positioning so you can break line of sight

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literally his second best slot

ornate forge
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Yep, w that i really agree, altho his only armor skin variant is poor for that ngl

neat olive
ornate forge
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Fr

neat olive
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but for now, both wall run skins are solid

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tried wall shuffle speed too, great pick for his movement on wall runs

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noticed a great difference while using it

ornate forge
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Hmm. Yeah I wouldn't be amused at that ngl. Im tryna make a dash speed for supphaul who has kinda most for it ngl.

ornate forge
ornate forge
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ngl im cooking in unrank so far

dire portal
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Idk if this is already known but it looks like if you roll midway through the black ankh animation, you can cancel the roll into a melee or another roll or anything

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not sure about the use of it but it's very funny to double roll

ornate forge
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M, i wonder if ankh active makes tokos dodge horizontally longest from all chars since it boosts all movement speeds for him

upper nebula
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I had a dream last night that they changed Ankh Toko's dodge to do damage and hard knock people

ornate forge
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Crazy discord ideas involvement 😂

upper nebula
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Tokoyami is a horrifying character there is no world where I can should playing strategically and start spamming SpA Air Melee only for it to actually work

ornate forge
ornate forge
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Does Tokoyami qualify for AWOOOO sequence
Like full on upon all-in engaging singing Just Like Animals in vc and AWOOOing sequence

mossy ledge
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What’s his level up order

upper nebula
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They just keep getting hard knocked and i keep hitting their wakeup

ornate forge
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Yup
Thats how it works ngl

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It also TRACKS them

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If they're higher than you, it PULLS YOU TOWARDS THEM

upper nebula
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I was fighting this Monoma who just kept blocking my shi with gamma so i decided screw it, used my strike card, started spamming SpA Air Melee and I killed him in like 5 seconds

ornate forge
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Yea yea yea thats how it goes

ornate forge
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Thought I'd share it here too. I once drew Tokoyami for smb w a harry potter crossover

upper nebula
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Oooo nice

floral zinc
mossy ledge
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Ok

upper nebula
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i drew this roughly a week or so ago because im cringe

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figured this was a good place for tokoyami art

ornate forge
grand minnow
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actually such a W character

floral zinc
upper nebula
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GAH DAMN HOLY

floral zinc
upper nebula
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Is there a bug with Toko's shield? I was just in a match trying to heal using gamma but froppy's beta kept going through it??? Legitimately costed me the match

neat olive
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That’s pretty common tbh

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If she’s close enough she still hits, even if you stagger her with the shield

plush ginkgo
floral zinc
upper nebula
upper nebula
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never doubt the big Tsukuyomi

floral zinc
copper moth
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i just unlocked him, but im super confused on how to fly higher when using his special action, im on controller and barely get height :') also what is best to level up first?

copper moth
ornate forge
# copper moth ok i figured out i can go high if i just keep pressing y but how do i go faster...

You need to hold the special actions button to activate the rocket jump
Its height isn't really changeable
Without active spa (special action) mode where tokoyami is having shadow curl around him, you can only do two jumps and then your spa is pretty much exhausted fully and will reload very long
With spa mode active you get movement boost for everything and if you hold spa for rocket jump you can do max 3 and they go higher
Also you can glide in air, that doesn't let your spa bar regenerate though

copper moth
ornate forge
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Also first strike of his enhanced melee throws a projectile at the enemy

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Which isnt counted as a melee hit anyway but like

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Can help if you've spent every ability

upper nebula
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Aside from OFA deku Tokoyami with SpA has arguably the best melee in the game so you should absolutely lean on that

copper moth
ornate forge
copper moth
floral zinc
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Guys, i really hope they don’t buff tokoyami this patch, because if they do he going be easily top tier

neat olive
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maybe add ammo or improve his cooldowns?

floral zinc
floral zinc
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but after that noo more 😭😭 let’s keep him pure

neat olive
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literally his optimal tune

floral zinc
# neat olive that's why i say wall run the goat

Fr, i remember i was still learning him and u help so much with him, i use other tuning with him for the fun of it but i really just use wall runner and perception. tbh i real wanna use wall run + annihilation

neat olive
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his casual default allows that

floral zinc
neat olive
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just need to manage special gauge more often

floral zinc
neat olive
ornate forge
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Ngl warpheal is kinda op

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I didnt have big heals so i kept on healing my teammates a bit while trying to desperately heal myself

upper nebula
plush ginkgo
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also not possible b/c his skills are projecting black ankh meaning he cant coat himself w/ black ankh

upper nebula
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I just got the funniest buff idea to Tokoyami

What if specifically having Black Ankh on gave you wall runner without needing to use a tuning slot (you wouldn't have it normally, turning it off while wall running would simply cancel the wallrun)

ornate forge
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That's cool

sterile harness
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Does anyone have like a playstyle for tokoyami

mossy musk
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wym

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like how to play him in general?

sterile harness
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Yea

mossy musk
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air melee into wake up air melee into wake up air melee and now they dead

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just take him into training,then swap the bots to attk mod