#Fumikage Tokoyami
2934 messages · Page 3 of 3 (latest)
He’s got this one
He’s also got grounded melee projectile -> full melee combo if you catch someone not paying attention while you’re in Ankh. It isn’t true but the extra projectile gets you some extra damage
air melee is my favorite when they decide to run
Tokoyami has air melee loops in general though if you can get one it’s good damge
And if you wanna be REALLY annoying go into Ankh while your teammate is comboing someone since grounded melee projectiles have like no down power
You’ll be adding a lot of +50 damage hits to the combo
This is a true
I’ve only played Arknights: Endfield so I know very little about Surtr but Laevatain is peak
I play og and also know little about surtr
But she cool
Interesting, I knew about beta cancel but adding 4 aerials got me
Guard break only happens with embrittlement, right?
Most likely yeah
From 40 to 44 to each melee adds a lot to the paper, never thought of that
Giving wall runner for embrittlement simply doesn’t add up to me
Both are good options on him I'd say
If he had a skin with wall runner 11 and embrittlement then that would be the perfect skin
Casual combat still the best one for me, for now
And since I don’t have ofa, I need to use perception on slot 10 😔
Same
Wall Runner and Acceleration is too good
😔
Acceleration is a trip once you get it
Special melee 1 - deactivate into aerial 1 two times becomes true with accel
That combo is my favorite at the moment
That is another combo yeah it's great
Needed the speed card + the height for it to work
His aerial melee is one of my favorites but on HP it needs speed due to my ping
Yeah makes sense it's hard to hit already even with good ping without Acceleration
Need that good timing
i remember u used to play red todo lol but, i need advice bc i just roll for tokoyami and i want to start playing him so what’s the best playstyle, tunning etc for this character
I still play red todo lmao but tokoyami it’s versatile as it is, the best tunes at the moment are his casual default, combat and dark armor fancy, which all of them can run wall runner or acceleration if you like
People normally tend to play Melee based, but he is so fun when adapting to all skills mid game
Tunes I recommend are
Wall runner for mobility, special action control and movement activation
Acceleration for faster combos
High speed replenishment for fast heals behind your shields
Embrittlement or iron fist for increased damage, run both for higher damage
Fixer buffs his good passive tune slots, it’s good overall if your skin has good slots below fixer
The only tune I don’t recommend is trance blow
Trance blow are not as good as you think, even though it works on every melee character, dropping combos for easier hits it’s not worth it, that’s less down power and it means all combos are dropping before any hit connects
If you manage to control your special action and avoid draining to 0, that’s a awesome bonus
There are other tunes I can recommend on, but that’s gonna be for now, those the best ones for me at the moment
THANK U SO MUCH and i lmao, im glad u still play him 😭😭
Of course! Still maining both till the end, lmk if you need anything else!

matter i fact i do, so basically when it comes to fights what do i go for with tokoyomai, and with certain match ups ?
Normally you create pressure with beta and combo with alpha, mostly that’s half shield, then get ready to activate special and guarantee guard break with your melee
You can also force the first hit of the special action melee to create a projectile
The hitbox is so high that it’s almost impossible to miss
Now about matchups
He struggles against aerial encounters, since he needs up close pressure for his melee combos, and alpha/beta doesn’t go very far as they think it does
That’s why I recommend wall runner, with one jump and special you can practically reach flying characters easily
And start pressuring them with the aerial melee projectiles
Always remember to force the shield to break in case you’re rushing them down, his gamma takes way too long to reload completely if it doesn’t reach 0
The complete opposite of his special action 
And when doing special flying with his hold, always do with the black ankh on
Since it reduces the initial activation cost
Correct me if I’m wrong, but from 50% it gets reduced to 40-42
I play heavily on wall runner and aerial but mixing all skills is pretty fun
Thank u soo much, this a lot of info that i really needed, also when it comes beamers, do u use gamma more often ?
gamma and wall runner movement
they can hit the shield, but not me
😂😂 that makes sense lol thank ya ,thank ya
y welcome!
oh yea, one more thing do i use auto dash or just toggle bc i play on controller and i use toggle everytime try to latch on to the wall to wall runner tokoyami glide comes out
i play on toggle since i'm used to getting the timing everytime i do wall runs
and one hint so you can use wall runner better on tokoyami?
-# hold aim when latching on walls
that alone denies the flying wings
i do that everytime i make wall runs
since i don't like auto dash, but auto dash does that better
feel fry to try both and see which one fits better for your gameplay
omg i didn’t even know that lol, i will mostly likely use toggle bc same with u, im used to it
Y it take this long for someone to mention that. Sugoi
Also , not that I play, but a tip i thought of: knowing when to just go for grounded melees over air. I think full sa ground is more dmg?
It does, full grounded does 170 to 180, aerial only does 134-144
My recommendation it’s sa melee 1 - into normal aerial two times, on shield does more damage than just full sa grounded
there is also this one
Not sure if someone already did or if this is optimal, but i like it
probably not since one beta tick does less damage than one aerial 🤔
@neat olive i’m starting to get the hang of tokoyami lol, i really appreciate ur help i have been dropping 5+ kos majority of my matches and my highest with him right now is like 13 kos 
^^this match was good but obviously not my best 🫡
Awesome then, glad I could help! 
Tokoyami is da goat
my GOD this character is incredible
anyone got any good tuning build recommendations
i 100% agree lol, but i would run wall runner and perception, or u could run acceleration and wall runner. tbh there is a good amount of stuff u could run but i seriously wouldn’t recommend trance blow please dont. it will ruin ur combos and ur going to do last damage, but at least have either acceleration or wall runner and the other slot u could put whatever u want. the reason why because it will help ur movement with tokoyami and u will be able to chase this rapids and aerial characters 
I'm ngl I've been running hyper regen and reinforced revive on abyss armour maybe this is why im stuck in expert II 😭
yea 😭😭, i mean if it was working for u that would be cool but yea i would try out wall runner just look at this gameplay of gabbis, (he is the one who help me out lol)
what is the goat's best tunings ? (talking about tokoyami the goat)
this ^
noted noted
I've tried wall runner and this is lowk fun as hell
unless I'm on the USJ map then i switch back to hyper regen
wall runner is just the best tune all game, at least for me
after i got acceleration + wall run the games is even more fun
Once I roll OFA Deku I'll consider that
i got accel after 1 entire month 😭
i also don't have ofa deku
was stuck with 81 cards
for one month
literally lucky lmao
I'll roll OFA deku eventually
Acceleration is one of those Tunings that's pretty universally great so yeah definitely worth pulling for.
He should be coming back next szn so be prepared
i finally rolled OFA deku and soon i will try out the acceleration + wallrun build
does it matter whether I place OFA deku into the lv 11 or 10 slot or either or makes little to no impact
my god this tuning combo feels disgusting
never thought about that-
not sure if it is worth it dropping high speed rep or fixer for that, but if it works, great then
what ive been saying
my day 1 build for him, still is so amazing
definetly worth dropping fixer for spiral
yeah, fair enough, fixer skins aren't that good
just realized that
do you have gameplay of that?
Got tokoyami last second last season, so glad I didn't listen to my friends saying he's mid
Might genuinely get to main level
mid my ahh
you have to learn his mechanics it takes a lot and the right tuning is a must he's a goat
yea tokoyami is hell funn and i love him but i used to main ochaco for SOO long but now it’s tokoyami
Mhur players when a character requires knowing how to use their skillset correctly 😨
And it helps that i fw tokoyami in the anime
same.for me with ofa deku lol now i have 4 diff toko builds
"Tokoyami is mid" mfs when my alpha hits them from an ungodly distance away for the 3rd time in a row
Tokoyami is refreshingly one of the most balanced mfs they ever made which is what I like about him.
If you lose to one, it was just because the other guy played better and that it was a good game 
literally fully ggs
most balanced character between the recent ones
I got his armor of the abyss skin and wonder which to potentially get for tuning builds
lol i have 4 dif builds
acceleration build is what most go for
but
my absolute favorite is trance blow and every melee tune possible
with three special act reloads
gaurds broke in one melee combo
Damn
Im currently running trance blow on Heat rare skin
And vengeance tech
Which skill order do you recommend upping? I do beta alpha gamma usually
also hes the only character with who i can reliably climb i guess 😭 but also like probs the enemies werent good
....
i think this would be far worse - just dk whether or not to put sns instead of mic's
(it's all dreams that are possible unexpectedly. yes. with trance blow????)
in this costume
im.
that's.
5-6 melee dmg+
potentially 2-3 SA reload+
and you can do 2 support ones of your choosing. and potentially put hyper regen on the tech big slot
DESPITE not having all of that. dear god. 👀👀👀
And i've been running with this
i'll try to build this. and it'll probably be a monster...
yeah you can only get to like. 3 melee+ and 3 SA cdr if you try to run with accel
What do you think about it though? ^^
for me? one of the worst red tunes out there, just ruins combos, the most fun part about him
i can understand people using on ofa deku since his melee is broken ( even though it's not needed ), but on tokoyami there are way better options to pick
breaking combos for more opportunities it's not worth it, you're sacrificing tunes like crushing pu charge and even willpower for second chances
if "reducing down power" wasn't a thing from trance blow, then could be a top tier option
but for now? even on low level skins, willpower, crushing pu charge, ability manifest and even kota finder are better options
and there's team combos options too, you're applying trance blow and then no teammate can combo of that for a set time
I see 🤔
It though seems to be a crazy overkill to get 6 melee dmg + cards and 2 SA cdr. More or less what do you think about that?
Eitherwise then I think I can just start the build bc I dont need trance blow at all (bc yes im noticing the effects sadly and im not a huge fan of it, though it's wonky helpful?)
Thanks!!
melee tunes works perfectly, i'm not a fan of using since i'm more of his skills tunes, so i'm always using alpha attack power instead of melee tunes, but if works, then that's perfect
now about reload tunes, i made some calculations and asked a friend about reload tunes and turns out they're not as helpful as we think, they only reduce 0.1 to 0.2 seconds on most of the charges and % out there
trance blow can indeed work sometimes due to how easy it is to catch their wake up frames, but it's so slow that we're losing 25/50% of his DMG potential
players can slow their wake up so that's 3-4 seconds of trance blow gone
my main skin nowadays is this one and i replaced accel with perception
-# accel it's too broken lmao it got boring pretty fast
and the other one i use fixer as well!
rip
I'll definitely try this ngl, i got it partially already but it's gonna be a project which isnt too bad for a newbie like me
I do love his melee
Also, i'll try to check if his "aerial" part of melee triggers Trance blow
if you're talking about his projectile, then no
i see
It's a very unexpected but satisfying part of his kit ngl
Didnt buy the pass so I don't got access to those sadly
ouch
makes sense, he's the first character to change melee properties mid game
ull get in time
sry was workin
trance is goated
they cannot move if u have his timing right
more important they cant escape
but dabble with whatever u like
this would be a good nagant build
she melees?!
ah you missed with reply sorry
oops
me i've spent everything already regarding my build with desired parts above in separate screenies
got it, hyped for it. it does sound best ngl. i got 71 of it
i needa get more present mic parts to potentially tune PU charge w bakugo in special slot 1
And then i need rapid might + ofa deku parts
and potentially i'll get AFO for a ticket and put his special cdr on the right
Also potentially wanted to get support nejire parts for +gp +hp
agreed
throw a filler in until u do
but i think this is the best build i'd make
I only have resist heat remaining for special slot 1
👀 ✨
talking about his skillset i like beta the most
bc it can catch people, and you need a lotta reload on it favorly
special tuning slots require lil over 100 char data compared to normal tunin
beta good i like slingin alphas cuz they travel over everything
alpha shield beta shield alpha etc
66/100 willpower, 30/100 kendo, 45/100 kota finder
Yea. And I have seen ppl be able to do the quick dash to side, throw alphas, and repeat
will power good and strike dabi works well
How speedy is revive then?
Given that I tend to stick to people and get into situations I cannot really escape, it's really PU crushing only.
Bc I cannot heal with willpower potentially
willpower is ok but if i relize ur willpower actives im callin out and we chasing lol
activates
And hyper regen is 76, mic 36
hyper where its at
True ig
Hyper regen is tech shiggy, for special slot 2
And yeah I think this will work best
ull like it
With pu charges
well go test drive it lol
I've been enjoying my mid build before, I'll definitely enjoy such massive power XD
So excited! But I need a lil break
I think wasting my rolls was worth it for such menace
lol exhausting doin the leg work
I wasted them on tech shiggy banner in hopes of getting both him and Kurogiri skin
Got what i needed to buy this Dangerous skin instead
Haha realest real. I got everything rated up from Tokos banner in prev season bc I digged pity for Kurogiri.
Like 3-5 same Dabi skins, 1 Shiggy, ... So many. And maybe twice got Afos knight armor skin.
And got toko from 40 pulls. So i think this was indeed desired fate
It was my favorite theme banner ngl.
Everything. EVERYTHING WAS PURPLE!!
And thats solely why im getting afo potentially nonetheless bc i doubt ill hit pity for his new skillset
Hmmm, do you perhaps know for sure if hp and gp dmg upping cards are more valuable than technically just melee dmg cards instead?
no they not
exept for toko really
use mikes if anything
but ur special action runs out ur cooked
real
they need to reduce the penalty cd
Nope, hp and gp only increases dmg by 1-2 points on max levels, strike cards tend to increase that value by a lot, compared to them, it’s by 4-6 depending on strike teammates and cards
Now if we’re talking about melee tunes, then it’s the same as gp/hp
The value doesn’t have a difference in comparison
Just throw both if needed
mikes only because of special reload. and ive won by 1-2 hp his dmg in special action form while having all melee tunes help drastically
either way tinker wijth whatever way u wanna go. to each is there own unless bein wasteful with data
Tbf i just unlikely to get sns pieces enuff, and its a red thingy
I have spare tech slot
Seems to be universal gp hp dmg buffs are better on other chars?
Not the same scaling, depends on the damage% mostly
So yes
Hmmm. So skill specific dmg+ builds are better?
Im confused rip
I think it was drastically better with those gp hp dmg buffs on kurogiri
Plus ngl they're on yellow slots mostly
Yup, when I say damage% I mean depending on the skill scaling, some can scale harder than others
Like tokoyami’s melee dealing less damage with melee tunes when you try scaling with shoto, that’s one example
Melee scaling are different compared to skill scaling
Try scaling with shoto as in?..
Melee*
In comparison
They have melee damage% that scales different
HP/GP scales with everything, while melee only scales with melee, that one you already knows, but sometimes they scale harder compared with HP/GP due to damage%
Ooo. Got it
Like one increasing 1/2 points and the other one doing 3/4 points
Yea that would be stonks. And Kurogiri's gamma has like double dipping
And there is the HP defense factor, assault team factor, melee defense factor, and much more
You can go on a match expecting melee to have double damage because of tunes or strike cards
And there is opponents using those defense tunes or having assault teammates + cards
So we can’t never expect a fixed damage
Just go with it as you have fun
True
Crazy d fence someday lol
Tank Afo in pink costume, total fun LMAO
Electrification on tokoyami is insane
I'm running wall runner and electrification but I'm thinking of making a pure melee build and a team support build based around heals and saving
Since I've been getting a lot of saves as tokoyami
Reinforced revive is good in that case
As for pure melee highly suggest wall runner and acceleration along with a lotta melee buffing moves (and SpA reload)
u definitely could honestly, but pls pls pls DON’T use trance blow… if u do i KNOW what u are
did he get faster
Sometimes Tokoyami genuinely feels like he's faster than everybody who's name isnt Iida
So i wouldn't be surprised if his speed got shadowbuffed
Don’t forget your overall speed can be increased when there is rapid teammates
I think run speed also increases that but I’m not sure
I've never known specifics of what do mhur augments do. Much like, does Run speed+ do anything if I'm gliding with his passive??
Also wanted to ask what are good potential teammates for tokoyami, and battle plans. Like I love to chase ppl until they're KOd, and need teammates that can possibly catch up with me bc Toko is pretty fast, and save me from trouble if the chased person ran into a diff team
i never searched for possible answers, but on my mind, run speed increases the speed to start the walking animation, dash speed increases the dash animation, i'm almost 100% i'm wrong on that term so don't rely on this information
teammates for tokoyami includes tsuyu for keepup and revive plays
he can't rely on characters that possess high down power skills too, cause tokoyami himself already breaks combos fast
225 Down Power is a huge problem
Being his skills with upped or elsewise normal dmg? Or melee combo? I get up to 194 melee combo dmg rn
Love you so so much for replying 😭 its not easy to become a build nerd and figure out the game when i cannot talk to anyone abt itt
down power i mean the hits before the opponent falls and the combo breaks
not the damage
the max is 500
so he can hit three alphas before the combo breaks
don't worry about it then, i'm always here to answer questions!
Yeaa that i noticed. Either 1 beta + 1 alpha, or aerial melee, or full melee combo makes them knock down
He's reliable like that ngl. Doesn't have excess ammo
his melee alone has a lot of down power value, only the first two hits it's 200 😭
Also for tech toga you need to land all 20 alpha ammo to knock enemy down which is... Not great when they're in your face..
I don't think I understand it that much 🤔 my melee combo in lobby deals 194 dmg fully
down power, not damage
remember, they are not the same
Oh
So hits have that hidden scaling thing
Got it maybe
It's satisfying when you either go aerial melee 3 times on them with melee combo continuation if missed bc its aoe, or just catch them into beta on rise
I'll probably regret being so overkill on melee bc it might be that skills are more dmg effective - but, overall, as i already noticed, i find it better that i have skills unspent if things go awry and i actually need to use them
Those tunes are bugged and don't work I think
Or they do work but the effects are really bad so you don't notice it
yea, pretty sure the effects are minimal too
Wakeup catch merchant
Almost there!! 
Also, I've been wanting to say this for a while. Aiming on aerial fighters is so so hard on Tokoyami with such a lack of excess ammo...
But yet I somehow sometimes get to... Ideally place beta? And throw alphas?? Like if that mythical legendary fathomed "humanly targeting instincts" kick in. I do it too fast like automatic even. Like. Aaauuuahhhhh look back hold aim button follow the target around a bit and throw q!! Makes me feel crazy that i hit those with such a quick aim- it almost feels like for seconds im getting ultra instinct and playing like a pro. Players fumble after the aerial q landing... Somehow this happens and im so so amused by it.
yea i feel like it’s really just sucks that his ammo count is low for alphas. his beta cooldown is not terrible, it’s like 30 seconds but still, i wish he had at least 4 or 5 for his alpha. but it is what it is also, u could always use special action into grounded melee to catch rapids or aerial counters in a way
I've pretty much finished the build since I got tech shiggy himself. I only need left: 25 AFO shards (can just get him from a ticket?) and 50 support Nejire shards and I'm done w this. Can technically go some other red special slot but i dont got any other good shards
Like, what's even better than getting at least a 1 guaranteed PU in a match?
Iron Fist (melee dmg buff)? Willpower? Trance blow? I really want Resist Shock ngl bc he's a proooblem ngl.
Otherwise for a spare purple slot I'm planning to put tech nejire shards, i need 15 more, for PU recharge+ and gamma reload
Hype hype hype we win thiss
i use trance blow ngl cuz every time i use a char with resist shock noone with shock is ever in my lobby😵
Decent enuf dmg tunings to run perception / safo
strike afo tuning gives perception on team for a down 20 seconds. Hoping they buff time.
It can take 20 years to kill someone downed so at the very least can see if its safe to execute. Seems like a fun strat
Anyone try rapid ochako / accel?
The beta cooldown is not 30 seconds, that would be horribly bad, I think it's something like 12 to 15 I don't remember the exact number
(Which is still pretty mid, but the move is a strong crowd control and combo tool so that's probably for the best)
Feels so sick landing a beta on a flying runner
Alright this is done. Ladies and gents we are done. Time to go try it out!!!
Ah damn it i cannot count
So it's total 5 melee dmg+ cards in the game? and I got 4. But I also have like HP dmg+ which is pog thanks to Mic w SPA cdr! and overall 3 SPA cdr
ohh i see i laterally just count it out loud when i did lol im dumb 😭
You're not dumb don't worry
I just checked, it's 12s at lvl 1, 11s at lvl 4 and 10s at lvl 9
Ok so leveling it first is really good then
yo i got more sns shards now i truly have 5 melee dmg+ cards
also hottest damn, tokoyami SHREDS EASILY all those destructible buildings in USJ landslide or whatever area
good, or nah? also should i flip accel and wall run?
hm this suit can also do 5 melee dmg+ tunes, and 2 spa
like potentially either immortal build toko or support/meleer
this one sucks for fixer, can only fit 2 melee dmg+ and 1gp/hp dmg+ with beta/gamma reload and +hp+gp under it
3 spa cdr, 3 melee dmg+ total, but accel positive build breh
I know he's a good character already but I wish his alpha had another charge or two, or atleast GAINED a charge or two while leveling up
Yeah i think I gota alpha max just for the cd atp.
But its annoying to land beta in air for them to insta fall. I think maybe having levels makes it more preventable?
Mic/yoverhaul/yendy
and left side at least had 2 red and alpha for purp. Makes it his highest dmg build. But fixer still just giving a like 4% boost on average. Basically I wana say 5 dmg on each attack. Someone did the numbers holon
Same build. No fixer vs fixer
hmmm i might run fixer on USJ specifically
Idk y alpha dmg was the same for him on gp. Could be typo
(I just copied his msg .not my test)
What is all tokyami combos
its been some months now since tokoyami has released, and i'm thinking about changing up my tuning so i figure might as well ask
what do yall think of nagant tuning on tokoyami now? people definitely overhyped it when he came out, but im considering doing the nagant+acceleration on casual style rn. been running quirk factor + embrittlement and feel i could find a better tuning
He sucks at killing downd ppl so at the very least u can use it then. 10 seconds is mad short tho when u spend at least 6 finishing. Legit could just run some purples to see how you feel and make them lvl 2.
Also sns at least is always a good option if u don't like it
But most like double blue i think most. Or blue/purple
Safo is coming as well, which I don't think is that bad either fr.
not all downs are coming from his alpha but if you manage to get some good downs while lowering his melee kills, then it's one of his best tunes
i need help with tokoyami. What tuning?? accel + wall runner??? or i don't need wall runner?
also how do u like do his dash upwards? hold special action??
also when dark shadow enchanted tokoyami, is his air melee still melee and can it proc melee
Wall Runner is THE best tuning for Tokoyami, better than Accel absolutely
The upwards jump is holding it yes
Costs less if you have dark shadow armour active but you prob know that
And yes his air melee still procs accel
BUT not the projectile from the melee
Does enabling dark shadow armor cost any gauge?? or it's only that it depletes over time
Ohhh
i have another question about the dark shadow armor apart from this one that i just asked
when do u wanna use the armor? is it when u dont have anything else to use and if the fight favors close and grounded combat?
Enabling costs no gauge
Usually during combat BUT also when running away because of the superjump
Also for getting the jump on someone
And its also good for fleeing the storm
Beta+alpha, 3 alpha, aerial SpA melee+aerial hit landing at same moment, melee SpA full combo (3 hits), all grant knockdown of the opponent forcing them to go invincible and rise, so you gotta catch them again with any of these, depending on your build
I will say (from my experience) Tokoyami excels for a hit and run playstyle
Honestly at this point I'm just considering spending my last ticket on getting iida ffs
Nah, only depletes while active, you can immediately turn it off but needa be careful in fights bc you cannot stop it from depleting while in a knockdown animation yourself
It's very useful for movement speed, you just jump+glide and it's already faster than normal movement dash/run, and it's also making you much quieter, otherwise you can also add spA to it and you'll zoom through the room even faster while gliding.
Im p good at chasing too. Funneling dmg into melee made it slightly easier to ko i think, so, by technicality of my abilities i can really contest downed ppl, and my aoe dmg makes everyone who comes closer to take dmg and potentially get downed too.
But, unfortunately, that's not quite easy to do in ranked so I either need a lotta gp healing from allies or just. Be smarter :(
But i def chew on my enemies lol. I think hit and run skills based is more reliable in ranked, but melee focus can save you those abilities for until you really need them.
Everything is really quickly depletable on Toko, and despite big downpower you needa hit w all of your abilities. If you run out of abilities the best you can do is throw aerial melee range hits at opponents.
Dmg wise I don't think aerial range melee hit is very upgradable, except hp gp dmg+ cards, but it's def reliable if you ran out of everything else and cannot leave/stop fighting and you can do a lot of them p fast and can hit aerial targets.
what's spA
I use revenge support and hyper regen
Special action
His "shadow armor" activatable passive
but overall is tokoyami a good character? what are his counters? i see many tokoyamis but i haven't seen them win??
It's very situational, I'm thinking about replacing it with red AFO's when he drops (if i manage to pull him that is)
he is a solid character
his main counters are fliers since his alpha and beta aren’t easy to land on them
He absolutely REQUIRES cooldown management aside from that he's always a solid pick
His hard counters you'd mostly expect
Nagant, everyone who flies, etc
Surprisingly Tokoyami has a REALLY good matchup against SnS
It's my most confident pick, I guarantee A or A+ ending ranking on him anywhere. My build is purely focused on meleeing, but even before that I had a budget build and p much did the same. He's a very good chaser/lil bit protector of an ally/good movement speed.
Can support from afar w heals and collecting civilians, or go into storm/fresh downed and revive you while you're downed w a shield gamma protecting you from skills and enemy fire until it lasts, cast beta on an enemy and have several seconds of dmg proc and stagger in an area with any next hit being able to knock that enemy down guaranteedly.
His empowered melees have p big aoe and good tracking so you can "protect" yourself by staggering smb who comes at you via meleeing.
W spa activated your first melee throws a small ranged projectile, which slightly allows you to either chase better (it flies outta first ground melee) or harass aerial/far opponents when everything else is on cooldown (aerial melee goes p far and since you're in a jump it is easier to aim into a direction of enemy's predictable flight trajectory or when they're too far from you but you don't wanna engage w either skills nor melee, like third partying)
I climb w him in ranked, well not perfectly but at least easily until pro rank. Being second to last team is still a win imo, and Tokoyami is a very usual survivor until that time of final zone. He can also cheeky heal in flight-glide.
it’s funny how few people look up while popping a heal
He also has good movement for rez clutches, so you can sometimes get tokens from storm and tell the tale by winning as a fully rezzed team (pre storm buff)
He's small enough and usually dark colored that you can revive from downed in a small-midsize bush unnoticed ((i did that holy crack the adrenaline i clutch rezzed and we won))
He can break enemy combos by nullifying the abilities that hit his shield (gamma) and can use a heal during shield active, or pop his spa (shadow armor) to retaliate w melees or escape.
Gamma can be press-held to stick in a certain direction so you can look away while escaping.
Your "rocket jump" from holding spa button answers to your keyed movement, overriding your sight direction (press S and A while hold pressing R, and you rocket jump to the left and backward)
Ngl I always get glocked doing that bc ppl look for me already ykr, and it usually happens to be needed in like. Last few zones which are too small to hide
ok tysm
Overrated
#game-moments message
i wonder whats going on through his head
Can someone send me a build for him.. preferably his knight armor
Do his fancy version
You can try wall runner/acceleration with fixer/high speed rep/critical permeation
When are the servers coming back
Yea bro because tokoyami is gonna be why the servers come back 😭
Being fr i think in like 1 and a half hours but do fact check me on that
Dear abyssal diary, today I've almost killed an entire team by myself, but in the end turned out I simply donated Tokoyami quirkset to their Strike AfO.
At this point I might consider making a skills oriented build but I'm still red kendo pieces short of finishing the raw melee dmg one
Perception is sooo underrated with him too ngl
I’m literally playing him like a rapid character lmao
Activating special while wall running then into melee
They simply CANNOT run
When the nagant you were fighting starts running away once she gets to low hp so you GENUINELY just Black Ankh and jump after her
just throw some melee projectiles
they always do the work
What fit gives raw melee dmg? I’ve still got the double rapid casual style tuned for whenever I play him, but I like brawlers, so melee build would definitely be nice
EXACTLY, I’m coming for u
I don't like Wallrunner this season especially since i have auto dash on, I'm trying Accel/perception rn & I'm liking it so far
Only problem is I'm running out of spa more now lol
midoriya and bakugo anime combo real holy
@unreal barn im just a little wee bit broke for the finalization of the build
Hmmm I see I see
How good do u think revenge strike even is?
Personally its not for me cuz I dont rlly fight all that much when my guard breaks
honestly considered - given you can juggle it now with either putting in special slot iron fist, or swapping strike shiggy melee bonus with afo's hp dmg bonus (since both are fairly small buffs with plain numbers), idrk how strong it would be
i fail to use cards as toko, so idk how does double strike card go
Define juggle
So like, it's ill advised if your main source of dmg is meleeing to replace it
This MIGHT be me
juggling as a verb is a skill of throwing objects from one of your hand to the other skillfully and theatrically
I love the melee button more than I prolly should
so in terms of the special and normal slots you would be experimenting with putting same char data in either slot
strike shiggy in normal slot gives vital meleedmg+
strike shiggy in special slot gives revenge strike (dmg bonus on guardbreak)
Yeah I see what ur sayin
you cannot use it in both places
Shiggy better used in sub tunings
Ok im not THAT new
so either to put new strike afo in normal slot
which gives hp dmg+ downed speed+
and put strike shiggy rev strike in special slot to test this
or, wait for red kendo parts and just put iron fist there which seemingly will be best for raw dmg build
Whats ur opinion on evil armor blue for acceleration
Yeah I did this with the red fit I used both kendo's
Strike and assault
In special tunings
no idea ngl but you wanna see an accounting for all melee tunes there right?
i only tuned 1 skin for him
(and bought variant)
I only tuned the red and blue
Blue I currently use
oh thats actually kinda cool ngl, but it seems ppl more favor embrittlement there
Acceleration just so good
well its the only variant we got for accel
Yeah eventually I used embrittlement when I got enough
But kendo was fun for a bit
Its tragic
Now im stuck with a bleh tech tuning
And its only hero's so I cant use hyper regen
Might switch it to eraser's ngl
Cuz I wanna heal faster while putting up my shield
so you get.. accel... 3 spa cdr+, 3 meleedmg+, hpdmg+, gp dmg+, hp def+, max gphp+, max hp/gp optional but preferrably from kurogiri parts with melee def+, forward jump ht+ gamma cdr+, ...
and lvl 11 fixer enhances your, by choice, either present mic or sns red card, and 1 meleedmg+ alpha def+, hpdef+ gpdmg+, forward jump ht+ gamma cdr+ (on lvl 4) and max gphp+ on lvl 4
yeah plus healing in midair, thats more useful
Oh yeah I CAN use fixer
And that
yeah ive accounted whatever could help you there ngl
my build has ALL melee dmg+ tunes ✨
Wow for me?🥹
^^^ read the msg! yes
I wish I could access my pc rn
you can get up to 3 melee dmg+ cards, 3 spa cdr+ and one card for gp and hp dmg+
ppl who bought the season pass w him dont suffer like that they got blue-blue variant
Acceleration+perception🥀
Lucky bastards
yuhhhh
i left off this budget build btw
can still fiddle w trance blow that i put in it, but it breaks combos and you deal less dmg
Trance blow I didn't consider all that much
Half the time cuz I forgot and the other half is cuz of the reasons u just said
btw the Combat variant... hmm...
What color is that
Green
Ion remember the names
Twisted fortune + rev assault/speedy civ rescue/sisterly disposition (asskendo)
Can achieve 5 meleedmg+, alpha def+, vert jump ht+, runspeed+, 3 MELEE DMG+ ARE PLACABLE ON LVL 4, max gphp+ on lvl 4, 2 spa cdr+, max hp+, downed speed+, 2 hpdef+, gpdmg+
Twin do you....know what slots there are
Ok there we go
Im sorry u took awhile I got scared
its support insanity
dw i just cooked and wrote down possible slot options
so you can technically see from my text what the build offers
Twisted fortune especially good with the fact we heal in midair
Revenge assault seems nice
And kendo we both agree is good
in my raw melee dmg build i only have 1 melee dmg+ tune in lvl 4, and 2 spa cdr+ ones. but also like max hp gp at lvl 4 rn
well yea since we're technically speaking about mainly melee focused gameplay
these are the builds ya can make 🙏
id probably go with civ rescue speed buff
Supa cool dark shadow building destroyer tech
it's actually startling that support build almsot has even better slots for melee dmg+
Landslide zone HATES to see me coming
Yeah subslots are pretty crazy
YEAH. but you still take hours to drink the potions ig
Yee. I though for one do want PU reload bonus when I can get it, and it's not possible to get both in any of these builds
I have an issue w PU bc it only "finishes" charging when I'm downed
Speaking of potions do u think the hp team heal is kinda mid or is that just me
I genuinely hate this so much
Like genuinely I could've used u a SECOND ago
It IS mid........ unless you run twisted fortune with it
Twisted fortune gp heal🤔
Yea. So I went with PU crush after a while of talking to ppl here. That way I can at least have a 1 guaranteed usage of PU which could be very helpful if I'd get caught while meleeing
Yeah its pretty good is most cases
I remember there was a tuning that filled ur pu gauge from using lvl up cards
I think thats strike hawks's
Can we agree strike endeavor's special tuning is lwk buns
I tried it on my assault shigi set its meh
I mean it has its uses. For minmaxxing
Yeah but when the entire point is mainly defense it kinda feels pointless
Right
And u get maybe 2 per match if ur lucky
But 70% of the time ur getting 1
On another note the speed u go flying with accelerate is actually bonkers
Yup
And he sucks at being able to finish off enemies for Pu Crushing specifically
It would be better if you'd run accel with rapid bakugo tuning instead
I fully forgot what that does😎
Try rapid vengeance LMAO
This sounds scary
Accelerate already shoves me like a quarter of the map😭
Wait is this just the same as strike but u run up walls now??
Pick one
for strike you need to specifically KO them
Ah
for rapid you need to DOWN them and you can wallrun
Strict upgrade ngl
Absolutely
Do they both scale the same?
Not up to me to find out ngl
Or does strike scale more
Real
I feel strike is pointless if it doesnt scale higher
Thats good
Reminds me that I got christmas bakugo from my green ticket rolls
Part of the reason im saving for texh
Tech*
Idk what to say anymore
I spoke all I had to speak
Oh yeah
Wait nvm I said that earlier
Well I gtg in 2 mins anyway
Cya
Alr, seeya
strike hawks imo prolly better. he doesnt really need lvls so u can space them out without missing out on too much. Youll get 2 pus a game instead of 1. and u can kinda just force to waste one instead of holding for when ur special runs out.
also idk if anyone did math, 30 seconds reload with 0 SA vs 20 seconds reload if SA is on 1%
Aint strike hawks kinda really need levels
the tuning
Ah mb
What’s the best tokoyami lvl up order
depends on your chosen playstyle, i with totality of melee dmging usually lvl up beta to 9 first, then choosable but potentially even for gamma and alpha (like alpha lvl 5, gamma lvl 5), bc you do not gain ammo nor size nor duration upgrades, only dmg and durability and reload speed values
would kinda say that lvl 9 beta aim is solid
Ok so max beta first then alpha
yeah, usually best, though i started to feel underwhelming in this meta
I used to go max alpha
you can keep going then
i normally do a4 - b4 - a9
the damage does make a difference
Yea so I changed to beta
I like prioritizing Beta then Gamma
Alpha's damage is kinda whatever and isnt exactly mandatory
But the reload goes from
3
2.5
2
I prolly should max and try to never run outa sa and cycle it by touching wall to reset it. But killing is just so hard late game idk
How do you guys escape when you're being dogpiled by a whole team, I can't SA away because it's too slow and shield breaks fairly easily
It is but you have to hurry and tap special action then hold it down but first use all your frames
make sure to use your iframes and don’t immediately activate spa if it isn’t active already
once it is active double jump deactivate glide a bit then maybe deacticate glide if they have beamers or people with actual mobility and just keep running
Do I always wanna have spa active before I jump?
always
better movement
drains less gauge
i think it removes iframes tho? i can never sa and jump without takn hits
i never tried without
if you hit any button it removes iframes
only way you don’t lose iframes are movement inputs and shift flight
hawks sa doersnt
yes because his flight is activated by shift
I got another question, whenever I'm in the air and use beta on someone below me, it never hits them, cus the beta gets stuck above the ground, is there anyway to avoid that from happening?
i think that’s either range limits or some weird bug
bakugo and overhaul are useless on him
the special tunings themselves seem alright
gamma damage won't work on him, but you can still benefit of Max HP and Wall Jump HT+ tunes
id recommend wall runner builds since you can delay i-frames run on walls and escape frequently
Which costume do you recommend for this?
those ones
i'm always focusing alpha with special action reload on passives, wall runner always backs me up
when out of alphas, just throw projectiles, they always works 😆
What a beautiful sight
and thanks 👍
I get lvl 4 shield for no reason and then max alpha
i've had enough of people on my team taking tokoyami from my grasp if someone on my team picks tokoyami im picking raid boss shiggy out of spiting the entire lobby
I’m surprised there still tokoyami players out there
I never get the trouble of players picking the same as me
Also you may immediately undo it by gliding sinde dark shadow can only do one thing at once except gliding+armor
I happen to undo mine often :(
You can see my build higher up it's on the same costume, but mine is full on raw melee dmg+ build
If you dont want to use melee as main dmg focus try to aim for alpha beta dmg+ and reload+
Also getting a PU reload could be useful since you're using willpower
Oh wow I didn't know the glide counted towards that
I actually use it to undo alphas when i glide towards an evacuee cage
So it doesn't continue going and won't give my existence away more than necessary by sound
Damn big brain moves
Yk you can drink and glide too though you're then falling slowly
And during gliding your spa gauge doesn't recharge
Oh yea yea I know that
Then i think youre good
Etc you can hold gamma for a sec longer and pop spa armor mode from behind the shields protection
I wanted to try out Wall Runner today so I made this, I'm missing memories for some tunings, but I kinda like it
Fair
Idk if we can use run or dash speed buffs during gliding
Jump ht is kinda more valuable that way
So if you can grab that and get used to gliding, do that
I'll... Do the inevitable nightmare of trying nejire jump on his base armor variant
Once ill have enuf parts
Interesting haven't seen anyone do that yet on tokoyami
and thanks for this, I'll change it when I can 🙏
I gotta get better at using his gamma as well
Ngl playing on supphaul with NO JUMP HT WHATSOEVER made me feel dizzy playing toko
Like, with forward jump i can jump on the stage in lobby from the sides, and with vertical jump i can from the front
It's really important to add ht to your jumps for chars that can capitalize on it
I didn't know it made that big of a difference, but it makes sense yea
You can hold the key and it'll lock in one set direction but honestly it's not easy to use it that way, plus you gotta first pop shield and then use items
You can pop shield "action free" during being downed, rescuing a civilian, and helping downed to rise
You're also soundless while gliding which can help you possibly
I've canceled my heals so much trying to activate gamma during a heal
I keep forgeting
Unfortunately i think you cannot use shield while gliding but you can checj that yourself idr
But you'll be able to during wallrunning maybe???? Curious idea
I haven't tried that now that you mention
you can, there is a specific window
but there is a way, i'm still not sure how to do it consistently
What jump height do
But how do you use shield while healing
just use shield first, then start healing
unless you're talking about using on the air
Talking about air
then that's the way i was talking about, i dunno how to do it consistently
i know there is a way, i saw a friend of mine doing it
Ok tell me
I’ll learn to do it consistently
i think it's gliding first then pressing shield, or reverse
still not sure
Ima go in training and see
But do you have great tips for tokoyami
Vertical jump height is idle jump height, like space hop special slot tuning
Buffs your usually already high jump when you're not moving otherwise
Forward jump height buffs your jump height when you're moving in any direction, so you can jump while sprinting and go higher and further (like to cross a broken bridge gap)
Toko has a passive on shift to glide, so he can use that to gain big speed and fall down slower
So how would jump height be affective
Having more forward jump height may make you much faster indoors and much quieter bc you would be able to glide for much longer
Oh so forward jump height better for him
Imo yeah but ppl do anything they like
What build you main with him
Only have one right now
I don’t got that skin
His default heat variant is the best budget build iirc
I got a skin already the casual style I got three builds for if
It
I’m tryna find out which one should I main
Im doing raw melee dmg, you can do quite a lotta variety ngl
mostly, yes
depends on what exactly you wanna know, matchups? gameplay tips?
lmk
I’m very aggressive
So I use revenger support and hyper regen
Pretty good ngl
I got it form a sweaty tokyami he said that’s his best build
Unamused, that's like immortal toko build but you supply yourself w guardbreaks
Yea lol it fits my playstyle
But I wanna start using the wall runner and acceleration build also
Should I make wall runner lvl 11 instead of acceleration
imo better accel uptime is more important than wall runner the entire match
Ima keep it that way the
Then
Will those casual costumes ever be available again?
Never
rip
lol
unless they somehow decide to add them back through revival tokens doubt it
same honestly 😭
.......i think i singlehandedly kod almost everyone in solos rn
If you’re talking about iron fist
Then yes
It buffs up to 5% of your damage
Literally 1-2 increased dmg overall
204 to 212 isn't too small, but... Small
I suppose embrittlement would be much better, huh?
Then I still have red slot for discussion huh
Maybe fr put annihilation there
you can try ability manifest
higher duration for strike cards means double damage all the time
just a level 2 strike cards lasts for almost a entire fight
Fr fr. Ngl with how much I need tamaki tunings i may need the man himself
manifest without able to change auto lvl up is aidz
Hmmm? Elaborate plz
When u open bag, on top left there was a spot that allowed you to toggle auto lvl up.
So when u pick up a yellow card, if off, it would be in your bag instead of lvling up.
Also each card you pick up wont stack together. So if you picked up 5 red alphas, you would have 5 lvl 1 red alphas.
When its on it would be a single lvl 5 red alpha.
So when you want to combine cards (like seeing a green one on the battle field) but you dont auto lvl up, now you need more space.
To change that feature now you have to open up your settings and do it, so you gota just suffer all game essentially with no auto lvl up.
Mainly bad for green characters since I rather have it on then switch. Green cards everyone loves.
I dont want the greens to combine cause. I can use lvl cards to increase it.
Just tedious stuff
Ooo. Yeah that could be an issue ig
I have to loot entire game to later on use lvl 3 rapids, lvl 7 yellow/red/technical ones
(on supphaul)
On toko i barely get to use them fair nuff except green and yellow
finally got to ace rank playing tokoyami solo queue
Grats!!
Hell yeah
tokoyami main forever
Thats my boy🥹
ayo nice 🔥
Bro IS one with the dark
Fun fact: Tokoyami has 2 finisher animations
Oi? With Spa active?
Ye
Pog
really want an accel / tafo build
that was revenge supp/ tafo. idk how i feel about it
Honestly would love to try that build out, it sounds interesting
aiyo
wtf name checks out you literally are the big Toko
even some random player invite me to carry them lol
The only time i got invited by smb i didnt recognize they left mid match not waiting for rez so i was left with ash on tongue :(
jesus how the hell do you play like that
I struggle sometimes with him though it may be my build
and maybe a mixture of my team sucking sometimes
Honestly it's always accel tokos that are the scariest
I guess I need to invest in an acceleration build for him
Just look up what casual fit their choice looks like from the screenshot tho
accel with wall runner
tokoyami:
my accel build if u want to see
ah, so yes, this is the classic
istg im SO annoyed by the existence of this
i don't have it myself bc obviously i couldnt buy the season pass
but the danger gap between this BS and any other normal build is monstrous
I think non accel builds that have sa reload are pretty close. His lategame is bad so that'll help where double blue won't as much.
Or maybe sns so you can go to zone and heal.
Spacehop kinda helps save sa as well. So u got his green/purple
Purple/yellow and yellow/red build (I havnt tried that one yet)
Tried sa/sh only one game but I liked it quiet a bit. Helped with hard matchups like red kiri.
is there a play style/method to have constant flight uptime
I wanna make base outfit w purple & green villain specials be my test for Nejire jump lol, since I unlocked the skin slots anyway
Otherwise ig Id wanna try to do a skills focused build next
just remembered this toko I went against and he was basically birdmogging any hawks player
straight flight spammer
Or perhaps yeah, i remembered, the combat variant, civ rescue + twisted fortune, ultimate usj supportism
I can do accel on only this, and ngl lowkey dont wanna ig
embrittlement build WOULD go hard truthfully, but i went for all small slots melee dmg+ so thats why im on dangerous
you need 2 hero blue, 1 villain 1 hero reds, 1 yellow villain slots
or alternatively you put that yellow into embrittlement bc its better there
I think that's the closest accel build to help him late game with zawa/critperm. (Can full pot off non stagger moves after sheild break)
But id recon ud have to gamma max to get your pot off for zawa AND u gota make sure people break it cause 1 year reload speed if not
Yeah true
I think crit perm would be better bc you can drink in it iirc
Agree. Most moves will that will break u while flying will be non stagger. Just gota manage ur sa (turn off before it so u dont waste during pot)
I forgot about yafo tuning as well. Might be a decent replacement for tafo but b4 nerf it wasn't super good to me (but also toko just released)
I think ima lab it for the math.
Wana say 100% reload speed for 10 seconds would save you 10 seconds
And sa at 0% takes 30
Sa at 1% takes 20
So yafo would reduce both by 10
wall runner tokoyami still got it 
Thanks for thus
I just don’t like copying or using what most are using already on a character so I’ll prob improvise
Many many chars become monsters w accel, it's just tokoyami imo is one of the best with it so everyone uses it
Like the only other meleer is ofa deku who IS the accel
Yet it's useful for all chars which lack mobility or need attack speed to cram more dmg in their combos
Bc CC gives you a really small window for dmg adding, and accel helps to fit more attacks into that window
I see
I'm not sure if I'll be able to quite put together a whole new build for him yet
Ill have to see when I get on
With SpA active Tokoyami might have THE best melee in the game if you disregard the ofa deku loop
Yea, esp if you disregard ofa deku's infinite melee loop* where you just kill ppl by denying the last combo attack
you can what
The aerial melee followup is v strong on toko and goes vertically too
He be do like (explanation of what ofa deku melee is like)
Yk first couple of hits are flukes with like 5 dmg
Then he lifts you to the air and does 3 ... Alpha like shots into air that deals like 50 70 90 dmg
He can roll and undo the last one and melee you again
Three times and ppl are dead
- He can melee loop you infinitely like that outside of even Overhaul SpA range (had that exp)
It's very straightforward when you spectate it, really
Not sure if it's the same number of key inputs wise (like press melee attack button thrice or more times, idk i dont play ofa deku i dont have him) but they do indeed roll before third air blast
And they can do three aerial melees which seems to be kinda like Armormight air melee but it's apparently finicky and then they can melee you on ground or else
And you can jump into air w stuff like space hop to avoid their OVERDRIIIVE damage w shockwave if you previously were on ground
Or whatever, i wasnt super keen to it but you can kinda dark souls that move w jump ht
He said toko and ur talkn bout not toko
Ah, true, lemme add clarification
hopped back on tokoyami after a long time, since the afo bugs with special action are too crazy rn. I guess I'm doing alright? Idk
ayo we take those
wp!
the air reset afo bug?
the special action afo bugs, 1 is where you can't swap to your 2nd quirk, forcing you to take another one to see if it fixes. The other is when you swap to your 2nd quirk after stealing one, the game has a chance of crashing
it makes afo's special action basically unusuable some games, because of the fear of crashing
I can't tell you how many games I've lost either due to crashing, or not being able to swap to my movement quirk while in a bad situation, and dying because of it
slightly better game, why does he feel so much stronger than I remember
first time covering every category with him, nice
Tokoyami Sweep
Finally feeling good but mostly bc im being teamheal supported
is this better than the accel / nagant quick reload build or is it preference
ngl Im trying their build out and it's an absolute game changer with acceleration alone
well its not their build exactly cause I dont like to copy people but yeah
its preference for the other special tuning because acceleration pretty much fixes everything Tokoyami lacks
I went from trance blow barely killing people to using acceleration and absolutely slaughtering the battle field and being an incredible support
I only have camouflage to work with as the first tuning but ngl.. it actually isn't that bad to have
TIME TO GOOF
this is the most insane build i have ever seen
Ngl it's actually goofy good
It's this skin's base which sure isn't very useful, but ig its a good fodder trial opportunity :D testing both tunes
unranked but thought this was a pretty cool moment
Idk why I've written a novel abt comparing toko to asshaul, and how asshaul is actually pretty countering him and is potentially stronger despite being of same kinda category/class and being of similar mobility wise 1v1 solotarget ish dmg kit. And idk why I've put it in overhaul forum. I think if y'all want you deserve a shortcut to read my thoughts and maybe expand on them.
#1265601958342033532 message
Bc i think i may have really found out why i didn't enjoy playing on toko. +1 alpha ammo petition anyone?
Like, at this point tokoyami is like, hit and run paper thin dark souls parry aoe nuisance with slightly long cds and almost full inability for knockdowns if you whiff 1 alpha and 1 beta.
So i consider there's a need to run qfr on him...
tbh i never have a problem with his cooldowns and i dont use qfr
besides his low dp i think his shield is way too weak
Same, but if I wanna try to make a skills focused build potentially i think id try qfr. Theres armor variant w yellow red slots and ig i can make it both melee op and skills decent, i can try on that
Id go w qfr for the sake of potentially more dp ngl.
the thing is, he is really good one on one but the more enemies around him the worse he becomes … shield is weak sauce, forced to use special action to run and you burn through too much util for one knockdown with no way to fight or get another knockdown to control pressure
if it works for ya, i never stopped using wall runner on him, it always fixes his special action cooldown management plus alpha strong angles
wall run always being a solid pick
also giving movement for brand new positioning so you can break line of sight
literally his second best slot
Yep, w that i really agree, altho his only armor skin variant is poor for that ngl
hoping for a new skin with another level 11 rapid slot
Fr
but for now, both wall run skins are solid
tried wall shuffle speed too, great pick for his movement on wall runs
noticed a great difference while using it
Hmm. Yeah I wouldn't be amused at that ngl. Im tryna make a dash speed for supphaul who has kinda most for it ngl.
Yeah exactly. Altho i did get to 1v2 in early game once, but enemy's afo went in and collected me and my quirk as a served dish :(
ngl im cooking in unrank so far
Idk if this is already known but it looks like if you roll midway through the black ankh animation, you can cancel the roll into a melee or another roll or anything
not sure about the use of it but it's very funny to double roll
M, i wonder if ankh active makes tokos dodge horizontally longest from all chars since it boosts all movement speeds for him
I had a dream last night that they changed Ankh Toko's dodge to do damage and hard knock people
Crazy discord ideas involvement 😂
Tokoyami is a horrifying character there is no world where I can should playing strategically and start spamming SpA Air Melee only for it to actually work
Projectiles or full contact air melees? Muahaha
Does Tokoyami qualify for AWOOOO sequence
Like full on upon all-in engaging singing Just Like Animals in vc and AWOOOing sequence
What’s his level up order
Full contact
They just keep getting hard knocked and i keep hitting their wakeup
Yup
Thats how it works ngl
It also TRACKS them
If they're higher than you, it PULLS YOU TOWARDS THEM
I was fighting this Monoma who just kept blocking my shi with gamma so i decided screw it, used my strike card, started spamming SpA Air Melee and I killed him in like 5 seconds
Yea yea yea thats how it goes
Thought I'd share it here too. I once drew Tokoyami for smb w a harry potter crossover
Oooo nice
level up beta 4 then alpha max then beta max then gamma that’s what i do at least
Ok
i drew this roughly a week or so ago because im cringe
figured this was a good place for tokoyami art
If we had a moon in the hurricane or whatever monsoon usj zone
Pog birb
actually such a W character
as a fellow solo toko main, this was a perfect 2v1 indeed
( i hate froppy)
GAH DAMN HOLY
ayee perception
nicee
it’s sooo underrated on toko
Is there a bug with Toko's shield? I was just in a match trying to heal using gamma but froppy's beta kept going through it??? Legitimately costed me the match
Froppy beta goes through most shields
That’s pretty common tbh
If she’s close enough she still hits, even if you stagger her with the shield
your guard break and down sounds are hilarious 😭😭
it’s satisfying to hear ngl 😭😭
Oh that is bs 😭
never doubt the big Tsukuyomi
yesssir
i just unlocked him, but im super confused on how to fly higher when using his special action, im on controller and barely get height :') also what is best to level up first?
ok i figured out i can go high if i just keep pressing y but how do i go faster and change the height i want😞
You need to hold the special actions button to activate the rocket jump
Its height isn't really changeable
Without active spa (special action) mode where tokoyami is having shadow curl around him, you can only do two jumps and then your spa is pretty much exhausted fully and will reload very long
With spa mode active you get movement boost for everything and if you hold spa for rocket jump you can do max 3 and they go higher
Also you can glide in air, that doesn't let your spa bar regenerate though
EEE THANK U SO MUCH I FINALLY GOT TO PLAY HIM PROPERLY!!
Congrats!! Also his melee attacks while using spa mode are different, and his enhanced melee in midair is very strong
Also first strike of his enhanced melee throws a projectile at the enemy
Which isnt counted as a melee hit anyway but like
Can help if you've spent every ability
Aside from OFA deku Tokoyami with SpA has arguably the best melee in the game so you should absolutely lean on that
i love that about him!! its my favourite melee
overhaul's is my second fav, really good tracking (the ground one), and last hit hits twice so it can actually stagger anyone who gets close too. you can like 80% catch ppl on rise from knockdown with overhauls melee alone if not confident.
i didnt know thatt, ive reallybeen wanting him but im not having gacha luck:')
Guys, i really hope they don’t buff tokoyami this patch, because if they do he going be easily top tier
not everyone knows how to play him so depends on the buff
maybe add ammo or improve his cooldowns?
that’s is true bc i don’t see ppl that do play him, play optimally like u or me and ppl in this discord sever.
that would be cool honestly
but after that noo more 😭😭 let’s keep him pure
that's why i say wall run the goat
literally his optimal tune
Fr, i remember i was still learning him and u help so much with him, i use other tuning with him for the fun of it but i really just use wall runner and perception. tbh i real wanna use wall run + annihilation
don't you have strike afo?
his casual default allows that
yeaa but uk late game be hell 😭, i need to wall run to be the last slide. Just needs to be reverse but i think will try that honestly
still works, losing wall runner with him on last zones aren't that big deal
just need to manage special gauge more often
oh wow, never thought of it like that. I’m really honestly good at managing my special gauge so this works out honestly. u got me an idea gaabis
will power 10 and wall runner 11 on toko within 2 seasons trust
That’s another one that good, yooo ur giving me ideas
IF THEY LOWER HIS BETA DOWNPOWER, IT WILL BE THE END OF ALL OF US! NOOOOOO!
Ngl warpheal is kinda op
I didnt have big heals so i kept on healing my teammates a bit while trying to desperately heal myself
Actually i just got an idea for a buff that could literally make Tokoyami S tier (but thankfully it'd literally be impossible to implement since it wouldn't be lore accurate)
Imagine if his skills didn't cancel Black Ankh
also not possible b/c his skills are projecting black ankh meaning he cant coat himself w/ black ankh
I just got the funniest buff idea to Tokoyami
What if specifically having Black Ankh on gave you wall runner without needing to use a tuning slot (you wouldn't have it normally, turning it off while wall running would simply cancel the wallrun)
That's cool
i would love this
Does anyone have like a playstyle for tokoyami
Yea