Gang Orca
Class - Assault
HP - 350
Alpha: Hypersonic Beam
Gang Orca shoots 6 hypersonic beams. Each one that hits will stagger the opponent. If all 6 beams hit the opponent will be stunned for 1 second.
Level 1-3: 4 Ammo
Level 4-8: 5 Ammo
Level 9: 6 Ammo
Beta: Aqua Stage
Gang Orca dashes at the opponent. If he hits them he will jump in the air and slam them against the ground. If Gang Orca holds down the move he will make a wave that moves forward for however long he holds down the move. He cannot move during this duration. If it hits an enemy they will be carried with the wave for as far as it goes.
Level 1-8: 2 Ammo
Level 9: 3 Ammo
Gamma: Wave Burst
Gang Orca shoots water in a sphere AOE around him. Opponents hit by the water get slightly dragged toward Gang Orca. This move will hit through walls. Holding down the move to charge it up will make the range of the move larger and make it do more damage.
Level 1-9: 2 Ammo
Special Action: Echolocation
Gang Orca marks every player on the entire map with the color blue for 5 seconds.
Cooldown: 1 Minute
Special Action: Predator
Gang Orca’s moves do 25% more damage when he is in water or in a rainy area.
Melee 1: Gang Orca punches forward with blue effects.
Melee 2: Gang Orca does an uppercut with blue effects.
Melee 3: Gang Orca grabs the opponent and smashes them into the ground.
Air Melee: Gang Orca does a headbutt.
Tuning Passive:
Gamma Defense+, GP Attack Power+
Special Tuning Skill: Hypersonic Punch
The player’s melee attacks will cause the opponent to be stunned. Level up to increase the duration of the stun (0.5-3 seconds).
Combos:
Alpha > Alpha
Alpha > Beta
Alpha > Gamma > Alpha
Alpha > Air Melee
Beta > Alpha
Beta > Beta
Beta > Held Beta > Alpha
Beta > Gamma > Alpha
Held Beta > Alpha
Beta > Tap Gamma > Beta > Held Beta > Alpha
Etc.
Finisher Animation:
Gang Orca waves his fin and then charges up a hypersonic wave to finish the downed opponent.