#Itsuka Kendo
1 messages Ā· Page 7 of 1
How is Monoma allowed, yet here we are
What in the actual heck was that. Noting that down 100%

Figured out this is done by using jump to cancel your melee string then instantly melee back into it š
Took a minute to figure out how I did it accidently š
Ye thatās the way 
I LOVE this skillset man
is alpha the least honest move of Strike Kendo's kit ?
i'm trying to figure out what should be nerfed about the character
I legit cannot find anything about Beta and Gamma
I think this should go more specifically the fact itās infinite 
Beta is a bit of a flawed system in it can encourage ratting but I can let it slide if this infinite baloney left and gamma is fine to me
Alpha stun I think is goofy I donāt like that
How do I play this skill set?
I see you guys owning with it and I feel like a monkey just pressing buttons
Think of her alpha as a combo starter
the multiplier on beta needs to be toned down
i think it'd be good if there was a way to "overcharge" her beta and cause it to break
so if you wanna get a good counter you have to be mindful of when you release
this would be great tbh
You can beam her down x)
That's a way to "overcharge" the beta haha
They shouldāve added the endeavor tuning
they did do one as monoma with revenge strike and endeavor tuning
beta did 577
lmao
It doesnāt one shot an ibara? Oof sorry to say sheās f tier
kendocopter is so fun
Can assault kendo also do the melee jump cancel?
what is the best tuning for kendocopter
personal preference there is no best
I am using yellow shigi + purple denki
embrittilement is decent, even tho its nerfed, 10% adds on quite a bit with how much damage she does
i like high speed replenishment a lot, so ive been going with that. 30% faster healing for gp is nice for getting back into fights quick
I like space hop it pairs well with the copter part
yeah i also use embrittlement but i'm still not sure about the other one
I get it tbh
Traps can be really annoying to deal with
He was mad about him using his gamma š
Rough but I usually dodge roll through it or go over depending on the character 
Frfr
How can i do the extended melee
The thing is that only does kendo not really need a combo starter
Even as one itās incorporated badly imo because you think if the other side of the spectrum being just spam lol. Itās 150 damage minimum or you take 2 extra brain cells and make it slightly under 200 level 1 minimum
Then you get into team shenanigans and all that
Personally if we were to keep ācombo starter potentialā, Iād make it be the charged alpha reward for less spam, then make uncharged faster shooting no stagger but knocks in 2. But tbh Iād just remove stun maybe slight increase fire rate I like charged alpha as it is 
You jump cancel then kendo will reset herself to neutral and you can do anything including another melee chain. Man we should pin this or something
Jump cancel at the end of the melee combo?
Anywhere it doesnāt matter people usually do the third hit
If you do it at the end theyāll be knocked down 
You can also jump cancel again to end with like a beta
Ooo arigato 
she cannot
Don't think any other character can do it
Guys what is the best build for strike kendo?
This is my recent build but idk what popular on her
Or if i should tale sth with wallrunner
depends on ur playstyle, strike kendo has 2 of them
melee or ronin lifts
leanred how to finally auto land melees out of gamma everytime u land the finisher
Yes they indeed can
Mic can scream at you
Ochaco gamma deku gamma
good to know ty
calll me ronin lifts
What builds do you recommend on kendo?
Depends on which costumes you have and which Kendo you're talking about
Strike kendo. Costume doesnt matter
Whatās the trick? I just let go of gama after hittting them once then try and melee. Sometimes it works but most times I end up punching the air lol
Still more success that way atleast
Then I'd recommend her Casual Wear (Fancy) with Wall Runner and either Kota Finder or Crushing PU Charge most of all tbh
I mean there are other strike tunings you could use tbh
just not Trance Blow
ill dm it
shield drinker has unironically been the best so far since she tanks alot of dmg
u can run away fast, drink fast and go back in
U mean this purple aizawa?
yes it fits really well with her playstyle consistency wise
why not just share it with the class 
Fixer + Revenge assault
Use fixer on the slot with hp buffs and reload speed buffs for gamma
gatekeeping common knowledge is crazy
This the build I be using and itās been doing me good. Sometimes I swap Embrittlement with Space hop for the extra height but. Yeah
Ooh I use the same fit
š
I use revenge assault and HP Sucker rn
I use revenge assault and HP Sucker. I think embrittment is nerfed too much and in my build i have much more attack increase so its compensate
I utilize her jump cancel for the extra damage. Could be why itās helped me so much but I see your point
W
Shaft depression cured
She can TOD 250 hp characters with the right tuning
How'd you max out your beta so quickly before attacking?
It went from 100% to 1% in an instant
That's because of Rapid Bakugo
Nvm I saw he shot alphas at you
this ain't right..
He didn't get knockdown?
He just did another beta
Weird
You got both todorokis fending for their lives š
What tuning build can i use for strike kendo?
I just got her and my other build which was for normal kendo would probably not work
fancy casual with wall runner crushing pu
or festival with rev assault/embrit +card dupe/gp suck
then stack as much beta damage and gamma damage as possible
deserved
I hope you get it. I give you my luck :)
Thanks
-# I won't get it
Why are u so talented šš¤
What is your guys level up order with strike kendo?
new kendo passive?
She got slide and glide
beta 7 gamma 9 beta 9 alpha 9
Thank uu
anyone have any tips flying the kendocopter?
sometimes it just plummets to the ground, and sometimes i struggle to get lift
I wish I knew how to plummet to the ground fast lmao
but yeah idk all I know is look in the direction you initially want it to go and idk if w and s (left stick forward/backward) actually do anything to height or not
I'm not 100% sure but i can recreate it by doing an aerial gamma into another aerial gamma
the second aerial gamma will plummet after amoment or two
not 100% but testing more it seems like kendo will always do the first half up, then the second half down, but the down on the second kendo copter in the air will alway go super fast
hmmmm, something does feel a little different on the second one, but not by that much, curious
i was able to notice it pretty heavily jumping off the storm zone dome, but i havent used it too much
gotcha
her casual wear dangerous might even be able to 1-shot 350HP characters in theory (admittedly this combo is a bit more situational)
https://outplayed.tv/my-hero-ultra-rumble/jEK4Q8
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
vs no assault fyi
Fellow Kendo's watch out for this Deku in ur lobby if you see him report and leave. I may have made him hate Kendo's if he didn't already š
I was in chill throw hands mode and went in just for the heck of it since I thought I wasn't gonna last long anyways. But man if I knew that Deku was gonna flop hard like that I could've actually won that 1v3 if I went at it a different way.
Gotta work on it now
Hay guy so unfortunately I found a game breaking bug.
It also works with her transformations
The only way where it can be canceled is if she transforms into strike Kendo and uses her beta and dodge rolls or attacks
Should I spread awareness on my channel or no?
The more you spread it the more folks will do it
Just bug report it
Yeah and Iāll get flamed for it
Ye
This Iāll delete
I mean you don't have to
Ok
Just type the bug in /feedback and hope it'll get patch
Just submited the bug
People been abusing it in ranked just like Toga + Mirio bug back when he came out. Letās hope the devs fix it quick
I hate Toga, so much
not a crazy clip by any means but i think this is my fastest kill right after the match started
its wild how bad strike dabi is into kendo
Much simpler than I thought it'd be lmao
yeah its a small detail that will carry u a long way with comboing
since alot of ppl try to direct their melee missing sometimes @wise pier
this will basically guarantee ur melee will aways hit, unless laggers
And much appreciated, thanks 
embrit + gp
but iv seen ppl go space hop instead of embrit for alpha spamming its pretty stupid how annoying it is if ur good aim
since alpha is huge and hop gives u automatic high ground to always hit them
Gonna main shinso now
I've been running into a couple toga's abusing it already š
:(
That sucks
At least I got my Strike Kendo footage before that happened. I can now work on my Strike Kendo montage
I have 2 sides lol
I've only ran into 2 since release
Imma try to release both my newest Assault Kendo montage and Strike Kendo montage at the same time so I can make a I have 2 side video for fun and dumb reasons. Also have it where you can pick to see which montage to watch
Assault Kendo side
Strike Kendo side
Basically how Imma have it
this explains why iv only been hitting 30s on some momoas, hopefully they remove both toga and momoa to fix this issue
Im ready to beyblade
You mean 
better to hit confirm after the first alpha
alpha > gamma spin into release
or alpha > full melee / alpha > melee 123 > jc. beta
if you hit 2 alphas you only have room for 1 more attack
I do alpha melee jump cancel beta if alpha lands
You should know
I don't get it š
The damage reduction is still there
Ohh
Don't know why it made me reply twice wtf
Say that Toga has an exploit that is insanely busted and leave it at that with reporting it in general this bug is semi getting around and people will abuse it if they know it
I would not show the clip of you doing it or having the effect in general
Very little comes here and if they do they probably have dignity
so I wonāt necessarily say ādelete this asap!ā But the info has been going around since it came out, Iām sure JP players know it too. Letās wait till it fixes next season
Don't worry I already bug reported it
I figured you did lol
I mean report anyone ingame you see use it
I think I foughtā¦. 3 togas that did it
Helikendo is the most fun character ive ever played in this game
First thing I see here
So real
You found it
Welcome 
Thank you
It felt like looking for the one piece
just saw a clip on how to counter a toga using this btw, it makes her take a lot less knockdown value so you can just spam stunlocking moves on her and she cant do anything about it
Can someone explain me why kendo got her quirkset before momo, ibara, mtlady, or idk overhaul, of cementos i mean she isnt and wasnt even that popular?
i can give a reason, it makes sense for her to release alongside monoma. class 1B fans type of season. i dont imagine she'd sell well otherwise
thats about it
this makes me wonder how ibara is gonna do, she has a very niche fanbase lol
Oh okay. I reallly really wish sth for mtlady, momo and ibara. They need a fresh wind.
yeah same for lady
she doesnt feel good at all for me rn, ive temporarily dropped her
the few seasons now
Better then cementoss 
Me too. Sadly. Im even with nejire stronger
Probably because Monoma was coming and itās nice to have pairs of things
?
i feel like she hasnt been as good the past few seasons now
Iām sure weāll get something for momo not too far from now maybe this time next year 
Mtlady was the first character that was nerfed to ground. She got nerfed 3 seasons in a row. Bakugo and todoroki, deku, all got fixed back in a certain way. Just she was the forgotten one.
I recall they buffed something with mt lady not too too long ago
Yes the special action bc it was useless. They fixed it
yeah all her good tunings have been getting nerfed as well, damage tuning got hit, then sisterly and embrittlement. its rough
Make mt lady 350 again I think she in a fine spot
I mean compress alpha git buffed and buffed and buffed. He melted today my whole gp and hp away and he also stuns
Its ridicilous that allmight and mtlady as a tank have 300 hp and ochacho has 350
The devs are compress enthusiasts
Facts
Strike kendo has how much hp?? Doesnt make sense either
No way rapid Ochaco is the same hp as all might and mt lady ridiculous
Oh gosh. I really pray those devs will read the feedbacks and change sth. Strike todororki has 350 hp too what doesnt make sense. He is no tank
Tbh they increased her damage reduction some seasons before but idk how much
i still feel like i get shreddeddddd
which is funny because i never see anyone else shoot big mt ladys
earlier seasons everyone would come together to collective shoot at big mount lady
Yes me too. Thats why she needs 350hp! And her alpha should be 60 again. With nerfed tuning u only get to 54 and the enemies have alpha defense. You are just tickling
No need anymore for that. 1 deku and shoto is enoughš¹
Deserved
She had her stomp combo with no knockdown
So you could just do it over and over again
Had 6 stomps
Her alpha used to deal crazy damage
āDeservedā just because she had that combo doesnt mean that she deserves to be death nerfed. Meanwhile the half of the roster does 300 damage with 2 buttons. Kendo can even do 400. so what is deserved now! An alpha of 60 but a short range is not comaparble with almight alpha who deals 86 and has much more range. Sorry. Stupid arguments. Compress, ochsco, todoroki deal all more damage and have more range.
Ur arguments are obsolete
I hope ur main gets trashnerfed too one day.
She can use an alpha buff
I main Strike Shiggy btw
Look at that aura
gamma into them, jc 123 jc 123 jc beta, waste a whole gamma to try to get ppl who roll out of it and burn ur entire beta cd along with it 𤔠𤔠𤔠š¤”
im just mad because i had some loser literally do that to me when i rolled their gamma and then proceeds to heat missile seek me with the melee combo
Tbh she has so many diffetent combos and just roll whatever i come up with on the spot
Strike Kendo insane man
She solo'd my 2 team mates while I only survived off end circle big mode and Plus Ultra lmao
I saw this on reddit
Was doing lethal combos but didnāt even know you can combo from gamma
How is that even possible?
ur gamma is either 2 regular spins hits which auto kd, or a spin hit + finisher, if u land finisher u can combo from it
and the lower the shield % is, more dmg u can do, so u can bait ppl to hit u, and combo into it later while its still low% for ALOT MORE dmg
in other words she doesnt need nerf shes fine, never really ran into an issue with them with ocha
out side of third party because battle royals
you talking about new kendo not needing a nerf?
yeah i havent had issues dealing with her
respect, only thing I feel like so far is rolling out of beta should cost an amount of bar, either 33, 50% or 100%
insane that shes on par with the highest mobility in the game IMO
yeah ill admit that seemed like an over site on devs part
almost certainly, i wonder if they'll change it
then again monoma gotta get it first >_>
from the reddit
oh wait THATS YOU MAKING THOSE CLIPS?
no i just reposted reddit video
Thats @/brinyspy1393
@jade mist you are a king bro yessir
I still dont know how he does that double alpha thing
The 1st trade was crazy š¹
im guessing you gotta be really close but im not sure
Charge alpha, hit them when they roll then press alpha again once you've hit them with the first charged alp
That's interesting
ur cracked
does rolling reset their DP in this instance or is the gap long enough to where it allows for the second alpha to hit?
Yep
Think of it as adding +1 additional KV
Rolling allows for you to do One more hit should your previous hit, clip someone before their roll finishes
i see i see
In what order should I upgrade my attacks when playing strike kendo?
All dependent on your Playstyle
If you are a gamma heavy person, Beta 4, Gamma 9, Alpha 4, Beta 9
Beta Person, Beta 4, Gamma 4, Beta 9, Alpha, 4, Gamma, 9
Alpha then, Beta 4, Gamma, 4, Alpha 9
Thank you!
Np
is there a condition to cancel beta into gamma
Charged Alpha is 500, think of rolling as making your current KV 501
Temporarily
Yes it's a thing but it's too slow for it too work
Wait myb you mean the Rush Launch Tech
yeah
It's a very easy to obtain, just hold beta till you see the shields pop out, then you can cancel beta into gamma at any time
If you simple tap beta then it won't work
Doesn't take very long, it's actually quite quick
thanks
Np
honestly iād say go for B7 into G9
Again beta is my personal preference
since kendoās one of those characters that gets somethin at 7
its like ochaco getting car
all kendo gets at b9 is damage, b7 is the last size up she gets
and reload speed never changes on beta
I'm back
Of ur talking bout the image no I robbed it
yes from me LOL
YEAHH
also, i dont know if anyone else shares the same sentiment, but im still finding myself to enjoy assault kendos kit more than strike kendos.
Understandable
I like both
But since I lean into combo heavy characters I like StriKendocopter more since she's faster and combo heavier
i do good with both, but i dont think anything can match that feeling of the crazy alpha assault kendo has
yeah for sure if im in a combo moood, strike kendo definitely itches that
ive been getting down the gamma melee jc beta combo and its super fun
she got one of the most satisfying skillsets lowkey
yeah
pre-release i thought she was gonna feel lacking but i think sheās pretty alright now
i would only give her some light nerfs and leave her be
obviously shes a little juiced up since sheās new but other than like 2 changes sheās fine
1 tone down the damage cap on max beta, and have the percentage decrease less per hit (feels really easy to reach 1% and kill someone instantly for it)
- maybe remove the armor from the startup of gamma cuz as of right now kendo and compress are the only 2 characters in the entire game with an armored escape move which is essentially a get out of jail free card with little risk
strike kendoās mobility is already crazy enough so i donāt think she needs that on top
her damage needs to lowered cause she got some crazy combos
i think everything else is fine
i would be happy with any changes as long as they dont take away her techs
for the most part
right
iād rather they tone down numbers rather than ruin what the character is/does
aka Please Do Not Touch KV
she has more sauce than assault shiggy and red kiri combined
i do think her beta shouldnt do anything above 250-300
instant guard break seeping into hp is kinda wild even if you have to knowingly charge it up
seeing this kendo destroy the whole lobby was crazy to me
That's because ochaco does not have to interact with kendo she's in the air majority of the time
If she touches you tho and know what she's doing your 300hp will go to 50 in 1 combo š
Those melee jump cancels are no joke
What you basically with her beta
when i see kendo beta i run for my life
Working on my strike kendo montage (sorry about the zoom in, I'm too lazy to adjust it in OBS)
what u would do is hold it until u get hit, let go, roll cancle (or gamma), and get a gamma finisher, 1 jc into the buffed beta, at least thats the goal
so u can get the 500+ dmg combo
Bruh
this is beautiful
I kinda wish assault kendo has helikendoās melees
wouldn't really make a difference for her
i like assault's as is
although i would be down to have the 150KV air melee instead of the 250
I mean 123 alpha 123 alpha would be real naughty if yellow could do
In all honesty prolly a good thing she can't xD
But if you keep knockback and most importantly damage the same I don't see why yellow shouldn't also be able to jump cancel. Might be slightly broken anyway but with what others get it could be fun
I mean she IS a rapid, and I haven't even looked at the clip yet xD
She moves faster than a rapid thats fs
its satisfying hititng the beta dash roll
and using that to escape and/or the air option beta cancel into gamma into air melees
moving across the whole map because why not
Yeah she's pretty satisfying to play. My favorite are probably still her melee combos but that's also the first thing I learned
I feel bad for this AFO tho...
Yeah she is very silly like that
May I ask why you run trance blow though even though you seem to go for her best combos that just don't work with it? I assume it's for yellow kendo but I personally started playing yellow a lil differently and don't rely on trance blow as much anymore now.
yes it was for yellow kendo and i havent got around making a new build for her
I used all my materials for ibara
Fair enough. If I was you I'd just remove trance blow or swap it to something like willpower. Esp. if you're low on shinso data I see why you're not doing that though.
I have shinso so I can swap anytime
If you wanna try playing yellow kendo without trance blow something you can try to do is melee > alpha > melee > alpha > repeat. Works against lot's of characters afaik. But I haven't really played yellow kendo much after red came out so I couldn't tell you what characters that works against and which it doesn't but yeah that's something you could do to make up for the lack of trance blow me thinks (haven't tested it in real games much though). But yeah that's just if you wanted to get rid of trance blow of course. If you're happy with it as is then no need to change
the embrittlement on the strike kendo is so good, just secure ur kills more but man i still love wall runner
yes
Wall runner has saved my life so many times
Would it not?
It would make it easier to land her tranceblow arguably one of the nastiest skills on her, make beta even more if a threat because from a decent distance she could melee track you, and she can do solid damage herself 6 hit melee into gamma would be like upper 300ās or alpha spam 
Either way I donāt think itād be a good inclusion
I love that gif especially the plush Dabi
You still cooked tho
@summer wolf enable past broadcasts so I can watch after work š
i gotchu
Glitching in ranked
i just relized when ppl are flenched after hitting me while im shield, i can literally just gamma combo them while they are flenched, like u literally can just gamma, why did i never realize this when i already knew the combo
can literally just tiktok combo tod them while they are literally in flinching animation omg im just slow
i was so programmed to just beta after they flinched
š¤”
yeah
Thatās how it be sometimes though. The extra damage
its crazy cause u can legit carry the beta boosted dmg into the gamma combo. i always knew this but never clicked with me doing it while they are actually stunned lmaoo
yeah iv been watching the crazy kendo player here, dude would just use a whole gamma charge just to gap close to land a air melee for embrit š š š š
iv been wanting to 1v1 them for sparing practice but i havent been able to play in days too busy
their name in here started with a b i forgor, i need to schedule a 1v1 appointment w/ them
whatās the kendo melee jump tech? is it literally just resetting her melee combo
like 1-2 1-2 into clap?
It brings kendo to a neutral stance so she can preform any move, so you can do like 1-3 melee, jump, 1-3 melee, jump, beta as an example or anything else like gamma
Only works for red kendo
AHHH OK TY i tried it out on assaultdo but was confused when it was a hard knock down after 1-2 1-2
Yeah yellow kendo canāt do it red exclusive
Skill sets get special privileges 
gotcha i need red asap then thatās such a cool tech
If you do miss her she should return to the banner either at anniversary or the season after anniversary, considering if we still have the tech then lol
lol hopefully it donāt have to come to that but thatās good to know, praying the tech doesnāt get removed like her old speed card fly tech
Red kiri got to keep his stuff this long maybe kendo will too 
She will
@summer wolf how is red kiri against red kendo?
kendo wins that mu honestly
not a lot red kiri can do vs her
The momentum she gets from her cancels are insane
Okay I had a feeling she should win glad I'm not crazy
Yea I didn't know she could move like that from her beta
Idk how she's doing it but it do look crazy
I mean the sliding across the ground with her beta cancel
She like zips across
Dunno how to put it
That's what I mean
Ah
š
Was it something I said ._.?
No
Really cool combo I meant
Though I haven't seen the exploit being used in matches
I'm joking š
It's rare
6 melees then beta
Dang
Don't use the bug then lol
@summer wolf
yo
i'm not playing Toga lol
and even if I did, I would never use that exploit
it's not even funny
Mods?
Like no hard knock
I know that you wouldnāt be able to actually do that in a match unfortunately otherwise I would do
Its because the toga had the exploit active. Wouldn't be able to otherwise. Could probably do alot of insane combos with people on an exploiting toga honestly.
Ah I see
when u get hit u take DMG value and Knock down value, that exploit toga makes her take lower dmg but also Lower knockdown, so it takes ALOT more hits to knock her down, to the point where she will just die before her KD value caps out i think either that or her KD values dont exist anymore while exploiting
I need tips to how to do the jump cancel tech on controller
It's basically pure timing. For me it's like a very quick da-dam. Input jump right before your next input, be it melee or beta, and you should be fine. Just takes some getting used to the timing. I am a PC player but I don't see why it would be different on controller. Assuming your jump and melee are face buttons that are close to each other, you can probably roll your thumb from one to the other quickly to do it but if not then I see why it could be an issue.
Alr
Hope that helps you š©·
@tacit path i got the quirk set off a single roll after spending 10 ā¹ļø
Aināt that a W?
Now you can jump tech to your heartās content enjoy the set 
Singles better then multis

btw i have a question im in training mode rn i think i def have her neutral stance melee tech down but how do i combo that into beta? or am i thinking of a diff combo
it dont let me beta until her melee animations is finished
You should just be able to jump cancel again into beta it works the same way
Just as long as you donāt do kendoās 4th hit it should work
got you
ok i got it now i knew i was missing another animation cancel
yup
There are two cancel for beta, one with a roll on the ground and one with gamma both air and ground
To cancel beta into gamma you have to hold the beta button til the shields around kendo show up
you can do it very quickly if you time it correctly
okay thank you
I recently got red kendo and wanted any advice on using her cause I suck with her rn , like I am more used to her yellow version
im not super talented with her but It's hard not to perform pretty well on her with the very easy to execute plan of
- using her Beta roll cancel to chase, escape, or juke
- using gamma for main damage/knockdown once I get close
- and charging an alpha while they're down to pressure their wakeup
i try not to waste actually using my beta if I can help it, so that I can always escape a lost fight or chase
kendo
I love jump cancel
Yes
@summer wolf you got any red kendo clips?
iām not sure yet
she beats red kiri in the MU but im not sure about overall
uhhhhhhh
some
i only post stuff i find interesting or different enough tho
awwww ok
Congrats! 
I wish I had her casual outfit
I wish I had her quirk set
This tbh
Next season maybe
It will probably be back 3 seasons from now
Thatās how it be sometimes unfortunately
It's gonna be in a quirk set banner anyway
Yeah. Beyond that thereās a pattern, though it will probably be extended to be 3 seasons from right now likely similar to what happened to rapidgo
???
So what tech should I learn and practice with red kendo?
Yeah,I usually cancel her gamma with melee for movement or to land a melee attack since I have Trance Blow on her
Iām thinking about keeping trance blow on her and also putting embrittlement
trance blow wouldnt be that good on red kendo
trance blow gives you extra knockdown, and all of her moves already knockdown so fast
dabi secret buff
Welcome to My Hero Ultra Rumble. A battle royale styled game where you can play some of your favorite characters from My Hero Academia! We provide balanced gameplay, characters, gacha system, and updates! We hope you continue to enjoy My Hero Ultra Rumble š
unknowingly released early
When I have revenge assault activated, and take less damage, is than the beta damage also reduced???
I revenge assault actually not good for kendo?
no, the damage from beta isnāt determined by what specific move she got hit by
itās just whatever her percentage is on the beta
i think the rate it fills is probably the same
so you wouldnāt be losing anything from running revenge assault
Oh ok. I thought the percentage is in relation to the damage I take? And increased defense would reduce it? I thought
i donāt think so
i can test it later but i doubt that
her beta can get maxxed out super easily either way
even by attacks iād call pretty lightweight
I think it might? Like iirc in training rapigo alpha got me down faster at lvl.9 vs lvl.1 but even if it does you'll probably get to low percent fast enough either way. I'm just personally not a big fan of revenge assault myself but I'm sure it should be alright
Are there any combo guides for quirk set kendo? Im brand new to the game and instantly pulled her.
Scroll up
:v
Anything with embrittle is great, I use embrittle + willpower
thanks bro
imma try crushing pu and Muscle form
also mostly cause the costume has 5 red slots
Embrittlement itself is worth 4 lv4 red slots
There is casual wear dangerous that has a yellow special slot and 5 red slots
someone asked me for kendo 1s the other day
not a kill here but i thought it was a dope layup
ugh
of course the one time i actually hit something i wanna clip it doesn't actually save it
i feel that
new overall record w/ assault kendo even though it was unranked
first time i've hit such a high score lol
thats crazy
spooky
This actually funny asf. Strange phenomenon
anyone tested space hop on red kendo?
im not really much of a space hopper to begin with so not really
yea i understand
but its good tool for her
you can use the jump while holding alpha
so you not an easy target
or you jump up before using gamma so you can fly higher/further
This froppy deserved every part of this
Okay i didnt even notice the monoma standing there menacingly and watching
Hold on did assault kendo get the strike kendo melee tracking buff?
Ah ok
What's a good strike kendo combo
Also if ur doing gamma melee beta do u have to jump before the beta
Yeah doing a jump cancel
ok. how do i do it fast enough to be a true combo
Itās instant just like the melee one just press jump and immediately press beta and sheāll do it
As long as you land a melee itās all true
Is there a certain trick to keep the momentum when using gamma into melee in air? Sometimes I just get stopped point blank
you need to hold forward the entire time
iām not sure if you play on controller or keyboard but when i first learned to do it i was letting go of forward to press melee
whichāll cause you to lose all your momentum
so now i just do a weird swap with my fingers when i wanna start flying
but the important thing is that you canāt let go of forward
Omg you did the 2nd one dirty š
Deserved
They always do us dirty it's about time they get a taste of their own ratastic medicine 
thats actually insane and a good reason why they should nerf half these characters especially since its so incredibly hard to get good characters
Yeah they should especially nerf Monoma and Red Kirishima by the way
yea lets nerf mirio too
attack with skill and momentum
honestly all of the characters you have to roll for need nerfs exept for kurogiri cause hes useless
and they also need to make it actually possible to get tickets to roll for new characters without spending thousands of dollars to just get a few characters
@terse orbit tell me what character is balanced and why you think it is
those who know
nejire, hawks, and overhaul dont really need nerfs last i checked
they keep nerfing hawks anyways tho
hawks sucks nejire is just annoying cause she flys the whole game but not TOO broken and overhauls pretty op
nejire is one of the weakest rn
she has nothing to offers
every character can shot her in the air
and she cant protect herself
she flys and does like 200+ damage in one move
cause i was originally replying to a kendo clip
If you think Kurogiri is useless
You're just terrible at using him lol
have you tried shooting the very slow flying character
she is not hard to hit whatsoever
only characters that should be struggling against her are what
strike shiggy and momo
also what move on nejire is doing 200+ lol???
hes just very buggy
not exactly useless just...very buggy
and u often do lose fights because of it but-
the q and e do about that much
his one ability leave him completely vulnerable
assuming u hit those
alpha and beta
im assuming
i think its beta and gamma
the one you can hold and the one that shoots down
gamma
i dont think its that overwhelming in my honest opinion
nonetheless the ability that made her shine the most was her beta
sure it was annoying and irritating and undodgeable but they didnt need to really do much to it like gut it entirely
They needed to nerf the charges for what it did
but they gutted it entirelyt
her gamma is good, beta is bad now and super avoidable
her alpha is really good if it lands but its pretty easy to react to as well.
but anyways shes not a problem at all. one of the most easy to bully characters in my experience
this is actually a bronze tier take
kuro is easily the best support in the game rn with the things heās capable of doing
the bugs people whine about so much hardly come up when it actually matters
but anyways this is the kendo thread so lets keep it at that
ok i 2nd this...i believe the best support is compress would you even consider him a support....but I mean he is masked as a support
And the bugs are actually pretty bad because it can make or break whether or not we pull off the comboes needed to actually either down someone or knock them down which ofc wont happen if that very same beta doesnt tp them or likes to kiss the near local tiny strand of metal that happened to be sitting in front of you.
I've had this happen to me....many....many...many times
Too many times for and at points where it truly mattered so I'd have to pray each time that it doesnt happen
but anywho this is kendo thread :>
me wanna post red kendo clip
Weirdly my alpha in charged doesnt gleam and sparkle anymore?? Since today
Very weird
Fax with everything but that ngl lol kuroās bugs are a nightmare
does anyone know how to do the melee cancel with her
on red kendo? just jump
all of her grounded melees and gamma are jump cancellable
does it work w both skill sets
After tapping jump immediately melee
Red kendo mains teach me your tricks I have no PUR but I have determination
Nerf Kendooooo
Low key she really donāt need it I just run a budget build with embrittlement and I have a pur lol
Level up guide red kendo?
Yukata is no better than the SR outfit imo ngl
Even The og hero costume is good for red kendo cause u run embrittlement
Itās okay to throw embrittlement on a basic costume?
yes
youll be meleeing quite a bit in her combos so youll be reapplying embrit pretty quickly
duration wont matter
Ah gotcha
Okay I have embrittlement on but I also have trance blow is there something else I can put on red
I reacted pretty well against the Bakugo
Some kendo combos I can do, and how do I do them?
Red or Yellow?
Red
Yellow ones are pretty simple from my understanding
Melee 3x > Jump cancel > Melee x3 > Jump cancel > Beta
Air melee > Melee 3x > Jump cancel > Beta
Jump cancel?
Are you in training mode right now?
After this game I will be
Ok once youre in training mode do melee 3x then immediately tap jump, youll see her jumping immediately
Thats what we call jump cancel
If you melee 3x then jump cancel then immediately melee again before her feet leave the ground you can do another 3 melees
Another combo u can do is Hold Beta > Gamma cancel > Melee > Beta
Do the same if you want to to do it from the air
@vivid sluice Thats what it'd look like
the cutoff lmao
š
I totally survived
LOL the Tamaki alpha grab cut off is relatable ššš

hey guys i need help im trynna main kendo again but im trynna figure out what tunning should i use i wanna use wall run but dont know what costume to use
for yellow?
asking for a friend: good tuning for red kendo? casual wear only PUR hes got
casual wear is the better one tho
either the blue/red slot or red/yellow one
depends if your friend like yellow slot for like spacehop/assault am/mt lady etc.
or blue for wallrunner/twice
i personally play with twice tuning
cause i usually do a lot of kills and wallruner isnt really needed
Silly lil' 1v3
I made a ton of mistakes cuz I do not play this character, and I forgot I even had a rapid card after the first second of using it
but character's broken so it worked out anyway
Lol
you could have done this with every other strike character lul
they were low and played horrible
I saw someone cancel strike kendo beta without rolling
How do I do that?
You can do that? I just gamma or roll it
The alpha really goes farther than I thought
For red kendo Iām trying to do 3xmelee jump 3x melee but I roll instead of jump how do I fix this
do u spam jump?
I think I hit it like twice sometimes trying to cancel the melee so I donāt do a 4th
Okay I been trying it again even when I try to jump once I roll
Weird idk how you only press jump and youād ever roll in the first place lol. If you do the jump cancel and press the jump and nothing else sheād just go to jump
Consoles have jump and roll on the same button. I heard

Console does but you have to press it twice no exceptions all the time lol
ngl red kendo beta tracking killed me a lot of times tho
crazy autotracking quirks are mostly annoying to play with
its more like a disadvantage
for some characters
It usually cooks me if Iām trying to beta cancel away and it hones in an enemy and flys
Usually just do it in a combo/reaction on if they stagger from my beta
also sometimes you randomly push your beta towards a wall
cause there is an enemy behind
Can we do beta fast move in pc
Yes
How..i cant move fast
While sheās doing the beta dash you just roll before she finishes the attack
Like this
Thank u so much..luv u..š
I love the zoom in om the beta being on 100% Lmaoo
:v
THAT CUTOFF IN THE LAST FRAME š
Itsuka Kendo (Twin Palm Strike) [Strike]
Quirk Skill A: Gale Burst
- Increased knockdown value to now cause knockdown after two unchanged hits
Quirk Skill B: Twin Palm Strike
- Increased damage reduction while in shielded state
- Adjusted to now require more damage taken in order to reach max guard
- Decreased damage of initial strike at all levels
- Can no longer cancel initial strike by evading
Quirk Skill Y: Whirlwind Fist
- Adjusted to no longer allow movement upwards
- Decreased damage at Lvls 4-9 (-5 damage)
How does this sound? Did I make Kendo more balanced for the meta, or did I just make her hit as hard as a napkin from a little kids birthday party?
WHAT SHE CANT MOVE UP ANYMORE?!?!?!
NOOO THIS NO GOOD
KENDOCOPTER DIES YET AGAIN
NOW I CANT CHASE THOSE STUPID FLYING RATS
she just need a damage nerf
it is pretty silly though that rapid characters only have the third best movement in the game right now. I imagine the list goes something like monoma, strike kendo and only then rapigo.
If kendo's beta cancels get taken away that would help a lot though, she can keep her gamma cancels and even her broken melee for all I care if she receives some number nerfs to any of the crazy things she can do but mainly her beta ig.
that's my view on her, obv nerf all the other broken chars too while you're at it
Who else do you think is broken at the moment?
It can either be that or a character that can use and adjustment or two to catch up to meta standards.
rapid ocha, shinso, strike kiri
at the very least monoma, red kiri, mic, assault endeavor, and tamaki, though that list can easily be expanded to include characters like purple denki, shinso, blue all might, yellow ochako, and blue toga. Aizawa only if they know what they're doing
also yeah rapid ochako is another good call, there's honestly a lot of op characters
lol a couple of those you mentioned aint even tht bad
which ones out of curiosity?
cause yeah I'm not claiming to be the definite voice on this these are just one's I'd nerf personally
shinso is over complained about, rapid might is very tame(good but not OP), tech denki while annoying is super easy to punish, eraserhead too
rapid toga as just herself is annoying but if they remove the transformation/reload refresh it would help ALOT
well yeah that's why they're in my expanded list. The top ones are the ones that need immediate fixing
i agree with mic red kiri and both ochacos tho
tamaki i think u just need to fix the beta hitbox first and then we can see what else needs to be reworked
yeah fair, it's just whenever I play tamaki games feel way easier than pretty much any other char
well most people complain about the wrong thing on shinso
his alpha is really strong, but its that beta that is way worse to deal with
it has an absurdly large lingering hitbox that is very difficult to avoid
people complain cuz they think they should win every 1 on 1 in a BR lol some characters excel in team fights while some excel in 1v1 lol fight shinso as a team and its over
he literally has to stand still when he attacks lol or sacrifice his movement
well that kinda gets nullified by how strong space hop beta spam is on him
but thats mostly to blame on the tuning
Im gonna be honest the only people that think Shinso is okay are the people that play Shinso themselves
That beta should not be doing all of that. His alpha albeit ridiculous asf. And unfair as it is especially in a 1v1- its his beta people think is ridiculous
The damage for his beta is overtuned
use him for an extended time
makes it when u see others using him its really easy
alot of characters are like tht tbh
but esp the ones tht have to stand still
there are far greater issues in this game than shinso lol
He still makes me wanna alt f4
i mean yeah, but hes still a pretty large issue
But the real problems are Both Ochacos, Rapid Toga, Red Kiri (but you wont find alot that show this)
Cuz i honestly only met one red kiri that was too much for me who was on red kendo
red kiri and present mic are the least talked about and overtuned ppl in this game and its wild lol
AND TAMAKI GAMMA SHOULDNT BE ABLE TO MOVE LIKE THAT
not to be biased, but i think asschaco really only needs extra knockdown to her gamma and her beta cooldown increased and she will be fine.
ive said this numerous times everytime i end up avoiding one and it suddenly moves FASTER THAN ME
her damage is high, but her moves are very easy to avoid
her gammas in both quirksets
is almost undodgeable
which idk why but it wasnt like that b4
I knew the timing but lately it seems as if it doesnt matter
but yeah im not gonna say monoma for multiple reasons
and no i dont use monoma
its cuz hes just a jack of all trades and its makes sense that hes strong
But Tamaki Beta tracking gotta go, damage too, gamma laser beam moves too fast
did anything change? last I remember at least assault ochako gamma is one of the easier things to avoid. like even if you miss the roll timing she has to place it down correctly first. Blue I found a bit harder to roll recently but blamed myself and playing on NA servers sometimes
š
monoma is difficult to make as broken as he can be but when they do it just seems silly. That's my opinion
Rapid toga still has an undodgeable combo the back to back from
how fast u can just gamma mid beta is
unreal
its like twice
the twice problem
who has been sadly but also painfully gutted
it was weird because despite what he did with it
He was ironically
not the biggest issue
yeah I wanna play twice, make his gamma faster so he can actually be a rapid š
hes a fraud rapid
which is lore accurate
a fraud
but real at the same time
doesnt even know what he is
and ideally give him back alpha cancel into gamma, having to wait the full alpha before you can move again is just sad. If you want the combos gone you could have just doubled his gammas knockdown value or something š
yeah :c
its just that he can do this with his clone
cuz his clone can attack while he attacks
so it adds onto it
I don't really see the point here, you mean as reason for why alpha to gamma cancel is gone?
i didnt know his gamma could be cancelled with his alpha
So this was kind of new to me
hahahaha
It was kind of snuck in there when he did it so fast- you would be paying more attention to your hp going down than his animations
yup
So thats why I was like kind of confused
when that update happened
half of it i understood
the other I was like
This whole time he was just doing animation cancels
Like friggin toga
rapid toga
she should get her combo removed then
if twice gets it removed
only fair
that her animation cancels gets taken away
old combo was alpha gamma alpha gamma beta/air melee and you can't hit too much of your gammas or you can add in an extra alpha gamma if you hit the absolute minimum possible of your gammas which is really hard to do, also the long combo only works with beta at the end not air melee cause the last gamma has to be fully canceled iirc
yeah red kiri worst offender imo
I think i clipped having a fight against a red kiri that kept animation cancelling me
and I was doing the same to him
It was legit a 1v1 for a moment of just feints
who would messs up first
I was like wtf
lmao
And im playing red kendo
Then he just starting throwing rocks MID beta I was like huh?
oh ic, yeah she's guilty too lmao
She is but i STILL love her
its scary running into a red kendo that isnt gamma spamming or over relying on hitting a beta as soon as they get hit
but waiting it out and then coming out of no where with an onslaught of combined air melees and mixups
and throw offs
like shes playing a different game from the rest of us
probably canceled the beta with alpha when back on the ground I assume. In an ideal scenario as kiri I'd fly at someone's feet, cancel my flying beta into an alpha that hits them, cancel into beta that hits them into alpha, cancel into gamma. And I'm not an amazing red kiri either xD
yes he did that
But he had his teammates so in a sense it was somewhat of a 1v1
thing is i know all his cancels andive done em before
But i cant do it as consistently
yeah >.<
I might fully learn red kendo when she gets nerfed
im just abusing her while shes op
I think her cancels really compliment kendo mains
rewards them for actually being creative and everything
but the damage numbers can be tuned a bit
cuz 280 is uhmm..
gotcha some of beta into alpha I spam click to get. Probably easier on lower frame rate maybe? idk
i play game at 240hz
yup 100%
same
yeah š
also one thing I hate about red kendo is that when I play yellow now I don't know her melee range anymore
I think her beta into roll cancels are a bit too stupid personally but the rest I think I can live with
also I'm saying this as currently a rapid shiggy enjoyer that is trying to take shiggy's anim cancels to the next level lol
even move cancels
I think for the cancels can stay in some regards personally
But beta should absolutely lose ammo on dash not hit, that aspects is ridiculous
I mean yeah that solves the problem too
but-
If they only got rid of the fact you can dash to Saturn theyād be the nicest dev team of all time omlllll
Iām just worried that the longer something gets unfiltered it could mean they come one day and absolutely demolish it
But thats like one of the best things
How else are you gonna catch that pest rapid toga
That i feel so much joy knocking out of the sky
Helicopter dashing that will stay 
All the techs as of just that change remain the same just that getting extra momentum in the air is a one time deal, and same with the ground
WHAM!
I like her speed it just canāt get forever Yāknow low key. Similar thing with how I feel kinda about Red kiri beta gliding just to forever do it is silly.
This is not saying ājust get rid of this and the character is fine
ā but the mobility these 2 just have so easily is insane
A nerf Iād give to kendo are fundamental changes to things like beta because how itās in currently by things like how it scales off percentage alone is awkward on many fronts
If you get hit by something and save it you can use it later on which im pretty sure was not intended
That in itself yeah I think it should be an almost counter esc move for the big numbers not a lingering consequence.
The big problem with I have is you donāt even have to get hit. Just hold it. Get it to zero. And dash around to preserve it stuff like that is very goofy 
Not that this is optimal but itās still very cringe she can just casually make a death bomb in a corner, then dash at you with no loss of move on dash if not combo you with it oml 
To any assault kendos out here, since Kendo isn't a long range fighter, how do you combat fighting other long range fighters?
Bait
Bait
act like a beta bot!!
literally hold your shield and walk backwards lmao
a lot of people will think youre low hp when you play like that
and will rush right into your range
essy melee alpha combos
Ohhhhhhh
Thats genius
depends on where you are and who youāre against
a lot of people fight kendo wrongly though so yeah baiting them to approach you is easy
but against a beamer that knows that if you get close they lose, you need to use cover and walls to find other ways to approach
fliers like nejire you wanna hover around and wait for them to hit touch the ground since they have to eventually
i run wall runner on assault kendo so that the amount of characters she struggles to reach consistently goes down
all and all just donāt block with your face if youāre trying to approach someone trying to keep their distance or vice versa
itās okay to just be a wall sometimes
thatās enough to make people wanna try and break you
in which case you just need to be able to kill them for trying on their own
but if you see multiple people trying to push you itās time to leave
You broke her legs š¤£
Good yellow kendo game
i wish mods cared a little and there was more than 0 pinned msgs, 101s for example 
confirming this idk why it works but they just floor w into you if you hold shield 0.001 second longer than expected on average its cwazy
season 8 leaks
