#Momo Yaoyorozu
1 messages · Page 11 of 1
Congrats on having her best tuning PUR ||hand it over 🔫
||
Get the dangerous variant, will power + wall runner
OR
The combat variant, wall runner + spiraling leap
Wait that's her best outfit? omd. but i don't have hero souls
Ah dang
Do you have Monoma? Or 100 Monoma data by any chance?
what should i put on the base one?? spiraling leap or high speed
nope to both. can't i use the replacement cards or if i don't have the character i need all the character data
Hmmm
Is fixer even good tho
If you got good normal slots on the same column, yes
Here you can have 3 gamma buffs, then boost them by fixer
4 actually, with HP+ damage
no cuz i don't have overhaul nor rapid bakugo
Or maybe @north ravine can give you a better suggestion
That sucks
Electrification might be choppy cuz it only lasts like one combo cuz then i knock them down. also i will never be close to them to electrify. also trance blow only allows one hit so it wouldn't work as i can do my combos or hit them into my cannons with my alpha or beta. If they get hit by my cannons sure but otherwise i wouldn't like this build
yez plz
Fixer requires you to have an entire row of skills you selectively want to buff; I would only consider an outfit for Fixer if you can get ALL of the type attack power skills for the skill you want (Example: If you desire Gamma attack power, you need Rapid (Hero), Support (Villain), and a strike (Hero) normal tuning in the same row.
Trance blow makes the a>a>m1>b combo more consistent
I would reconsider running Electrification for Momo, since it does add a lot of knockback value and can mess with your combos. It'll be far harder to control than the likes of Trance Blow.
yeah i can't do that. i don't have enough characters for any of my skills
isn't that only when they don't have shields on?
Spiraling leap would help then, there's been a lot of strike shiggys lately
Momo is already a terrifying presence in close quarters combat, so you're not going to have a reason to scare people off as much, unlike a character like Present Mic who wants to focus more on long range combat, but can intimidate people into backing off with Electrification.
i still don't get why it's good
In the right scenarios, I think Electrification has a lot of utility. For example, with Present Mic you can double gamma people if you break their guard on the gamma punch.
yeah i guess. but wait i think im confused about how electrification works
It can also be used as a counter/combo breaker against certain enemies, such as Strike Dabi's beta.
oh
oh
Basically, you break the enemy's guard and then you receive the electrified status (duration increases based on the tuning level). This can be used offensively/defensively.
There is no cooldown to it, so you can continuously refresh it after applying it if there's still guards to break.
Hmm ok. but let's say i do alpha alpha m1 alpha and thats a guard break. then if they run into me they get electrified, then what do i do after that
The duration of the stun isn't that long, but it allows you to potentially set up cannons or just slap them in another direction in Momo's case. Personally, I'd say beta would be the strongest choice, but it's an inconsistent mess nowadays.
Momo just can't really reap the rewards of electrification for the sake of offense.
Characters who have super high damage, close quarters moves that are capable of being combo'd into are just better off at it.
(We were testing the waters to see if we were shadowbanned in Solos, and we were the only players there)
wait but how will i set stuff up if i guardbreak them on the last hit of my combo then the electrification is up and i dont get any extra time
i don't have the right characters to be able to boost like my skills
Honestly, I don't think Momo has anything really guaranteed besides like an alpha hit or a air melee off of Electrification stun.
yeah so there's no point right. am i not better off doing spiral leap or high speed replenishment
between those two what should i do
Spiral leap can help you stay airborne a bit better against common threats, and High Speed Replenishment is more or less a crutch to a build you're unsure of.
btw with trance blow can you do alpha alpha m1 b on shields???
well i'm unsure of this build soo
so then high speed replenishment and trance blow
If anything, Momo just doesn't have much use for being airborne longer due to how her gamma and beta function.
On the plus side, if you ever get warped into space, Beta makes you drop like a rock.
If you want a quick comparison of damage with and without fixer, here you go
i mean is there even a difference at the end of the day? momo's cannons are a one tap
but are u sure that i can do alpha alpha m1 beta with trance blow?? is that then my best combo?? also does trance blow reset every time i melee?
Yea, each cannonball hitting ~10 damage harder overall adds a lot of damage (influences the matryshoka dolls too). Strike cards are also improved, leading to the cannons hitting damage values that rival pre-nerf cannons.
Trance Blow is a tuning skill that goes on cooldown after you hit a player and apply it to them.
After the skill finishes cooldown, you can apply the effect again. Unlike Embrittlement, this means you cannot apply it to multiple people you hit on the same melee.
ok
Oh, and if you're curious for the cooldown times, here they are.
Ohhh. doesn't cooldown go down the higher level?
The cooldown for your next trance blow decreases on each level; the time is in seconds.
OHH. k so after i do alpha alpha m1 beta, if i had to do another combo i would do my other combos if not gamma on them while waiting for trance blow
So, level 1 means 1 minute between trance blows; level 10/11 is 13/10 seconds.
Also, remember that trance blow's effect will end combos sooner so you can't really stack up damage that much.
yeah it's one hit. that's why maybe i would do alpha alpha m1 beta, then camp wakeup 2 gammas and beta
Isn't the beta like a guaranteed hit if they don't fly away or permeate lowkey
Yea, the jab that applies the trance blow should give you enough time to beta them if it doesn't just outright whiff.
but i really hope alpha alpha m1 beta like is 100% consistent tho cuz im relying on that combo
what's whiff
Whiffing = your move just missing for no good reason, like that one clip I posted #1233263802867384430 message
You can see me whiff right through 2 of the 3 downed enemies
oh
is that a good thing??
No; it's terrible since you're missing your attack and can easily get you punished.
also was it a good choice to do hp+ attack power so that my final blow to people hit harder?
oh
Imagine downing a strike Dabi and you try to ram him with beta. He doesn't get hit by it, activates his special action and now you're getting hugged by the burnt jerky boy.
It's up to preference, but HP Attack Power+ is helpful against downed players too.
Also, you should swap Present Mic with Endeavor since he also provides Special action reload+
oh!
ok
It's not a big deal for now if you're low on data, but you'd get an extra level of the reload off of it versus just Endeavor.
wait no he doesn't tho, also i already have endeavor on
Present Mic has 2 tuning effects: HP Attack Power+ and Special Action Reload. Endeavor only has HP Attack Power+.
so i'm confused what do you want me to do
If you put Present Mic in that bottom slot and move Endeavor to the top slot, the level cap for Present mic will be higher.
WHAT I DIDNT KNOW THAY
Yea, whenever they demand a specific Hero/Villain role, they reward you by making the level cap 1 level higher.
ok. wait how do i remove it
When you select a slot, there should be 2 options on the top of the list that say Upgrade or Remove
oh thank you
No problem; it's easy to miss the small details when the tutorials Byking offers are so shallow.
i shouldnt have rn cuz i dont have enough mic data and now i need to put a random slot to be able to put special tuning
Well, don't sweat over it too much; your skills are all still relatively low in level, so you won't see anything really game changing yet.
Besides with the update that drastically increased the data drops for characters, even newbies can at least make a tuning build now
I thought the extra level was just for slots 4,5,9,10, regardless of the hero/villian restrictions
ok. btw should i do skill a b or y in general in the slots
It was criminal how you only earned 12 and 4 random data for being champion of a match...
I'd say gamma over beta.
12 for what data? the character you're playing?
No, you'd just get 12 random data for one character/skill set, and then 4 of another.
Nowadays, you get like 75 random data and 25 of another random data for being champion.
Okay thank you so much for helping me i really appreciate it
No problem. As tedious as tuning is, it is fun to see how strong the results can get.
why did that melee do 261 damage
It was actually the cannonball exploding at the same time as the final melee hit connecting. my cannon explosions were dealing 175 damage each, so I assume the last hit of my melee did 86 damage.
Ohh
Ok
Well anyway, don't sweat the finer details; it's pretty easy to change this particular outfit if you get tired of Trance Blow or High Speed.
Ok. i'm excited for trance blow cuz it's annoying
i like present mic and shinso cuz they make fighting me hard. i don't even remember that present mic can deafen opponents cuz i do it so often. it's only his beta right not his alpha
Present Mic's alpha is just your typical projectile move. The only gimmick is the damage drops off the further away it gets, but the size grows.
YOU HAVE THE BEST PUR FOR MOMO!
SO LUCKY!
I really wish I had festival yukata on PS
So I can run my actual main build Wall Runner + Spiraling leap on PS
Without that build I feel like I'm only playing at 70% of my optimal performance
@native niche wanna team up I can't deal with these randoms
I would love to but with pple atm
Ok no worries
I pulled it off! All of the power of pre-nerf cannons intensified with the special tuning!
W shot
Wow that's crazy
that would be a rlly op build, wait like you know the wall runner tech where u jump off a wall, does spiraling leap make u go higher
also how does spiraling leap work
Yeah I’m looking for a momo build and have the festival yukata, which is the best variant of it?
Depends on playstyle bro, figure out what you struggle with and fix accordingly- there is a LOT of special cards that are good on Momo
You cant really go wrong unless you end up running Symbol of Peace + quick civilian rescue
Yeah the stock one looks good but wall runner seems good on momo
Its pretty good!
I ran it for a while, my main gripe w it is that you end up sticking onto walls quite often, but if you use a lot of iida or blue cards go for it
I mean the high speed replenishment will power seems just as appealing tho
Go for it man
You could always make a baby builf and see what you like
Theres not many bad momo builds 🙏
yh almost all of her 1 stars make for great baby builds
Default and Dangerous Yukata are some of the best tuning sets out of any outfit in the game honestly
Good special tuning options and just incredible normal tuning
I guess it just depends if I want more Y attack power or I want wall runner
To min max gamma attack power, you must have a support, rapid and a strike slot
Yeah which dangerous doesn’t have unfortunately
But like I almost wonder if wall runner just edges it out
It has 2/3 I think, but it's a mobility build
Yeah I’m so torn between the 2
It's not focused on pure power so it's fine to miss one thing
Both are legitimately amazing
I assume dangerous is wall runner will power?
Or maybe even trance blow…
Solid choice to give you a chance to survive, but I've given up on having slight mobility as Momo especially since a rapid card can do it too
Ah fair enough so I’m assuming you use stock yukata?
Yup, lemme find the tuning setup
Thanks
#1233263802867384430 message
You can always just use something else in the meantime like high speed replenishment or something
Sounds good
Tech tuning has so many potential options you can slap on and do fine with
But yeah, this outfit is the best Gamma attack power build Momo can get
The damage output once it's completed is devastating
Nope; with Fixer, I chose to focus entirely on enhancing the raw gamma power so it does the most overall damage
Plus, HP Defense is the most commonly used assault normal tuning option
In terms of other defense options, I think gamma is the least used defense tuning
I only used willpower until I could get crushing PU charge to level 6+ when it becomes a usable perk
True
Ok I built it with the only difference being high speed replenishment
Can’t really do much until I get more fixer data
Unfortunately the game refuses to give me monoma
You've also gotta get the special tuning levels up for fixer since it effects the potency of the skill
Having tuning locked behind getting the data is so unfortunate
Well I maxed that slot already
Trust me, the way it is now is actually bearable
I have level 10 high speed level 8 crushing
In the past, you only used to get like 16 data total from being champion in a match; 12 of one type and 4 of another.
Basically it took like 2 whole seasons to gather enough rapid toga data to get her special tuning for me
Yikes yea
But yeah I’ll work on getting fixer
Unfortunately it’s not much I can do lol
Well, just keep playing as usual and you'll eventually have enough; 4 games at 25 each wouldn't be as bad as like 25 times at 4 pieces each.
And somehow I still managed to overstock on data for characters like Mt Lady or Tech Dabi
Yeaaaa
So how does it work exactly
If I play a character do I get their tunings?
Or is it just random
Just gotta play and pray
Very fun gameplay loop, I know.
it is largely random, but if you own a character the chances of their data showing up is increased and the more prevalent a character is in a match the more likely it is that they show up as data
I'd like a source on that stuff, because odds are it is probably not a big influence and the drop pool for data is literally every available character in the roster
30 characters and like 8 skill sets?
Soon to be 9, then 10?
lol
Hmm I wonder if that’s actually true
Well, I managed to find the "peak" damage I can achieve with this Momo build. With 2 strike cards and Plus Ultra, I deal 215 damage per cannonball
If the target is embrittled, the damage goes up to ~278
What’s the level up path?
personally just maxing the cannons and then putting whatever else I get into main fire works really well, but going cannons 4 > main fire 4 > cannons max is also a popular path
I use this as my F2P build since I don't own Momo
3 Alpha Damage
3 Gamma Damage
Revenge Strike for more power
GP Sucker to refresh revenge strike when you down an Opponent
Yea I know the wall runner Tech. Sometimes I practice doing it in a middle of a match whenever I have some downtime
@copper ocean made a tutorial video on how to do it you should check it out (it's also mention in the ultimate Momo guide with a link provided)
noice. does spiral leap boost that big jump u did
Yes
Gives you Nejire's floaty jumps
isn't that good with momo then
I use the fancy version
You have the best skin for tuning, u have many options, embrit + spiraling, warp heal + revenge support/divine protection, sisterly + spiraling leap, comes down to your preference 
#community-content message
Insane how the devs thought this character is ok, just like with strike dabi and pre nerf Nejire
Dude keeps yapping about being the side character
Devs literally made him the main character
Fr lol
Also i need the full image you got your pfp from please 
Say no more
Eyy thanks man
The pleasure is all mine
Monoma is trash cheap
Its not fair that he can copy his own mate
Imagine being clutched by 2 zementos….
They play ping pong w u
Sooo fun
Hahahahaha what are these opps doing
"Lets get you back to bed grandpa" type gameplay
Lol
Momo players when they use all three of their cannons at once
Hmm how good is trance blow on momo?
Kinda thinking of using it as the red slot for the festival yukata stock
Pretty good for guaranteed attacks upon wakeup
But you can't really combo with it as it knocks down folks too easily
Ah ok I’ll keep will power then
I just need fixer but for some reason the game refuses to give me the tuning for it
First time?
Im HATE fighting IIDA!!!
Lmaoooo
Gottem lol
Lol
Top 3 guys that PMO!!!!!!
- Cementoss
- Iida
- Red house deku
Does anyone else have their stats from season 1 erased? I just checked my switch profile and my pro 4 rank from season 1 along with all it's stats oddly got set to 0 💀
There goes my only evidence I've been playing this game since season 1
Well aside from screenshots I have from that season anyway
They gotta add this back this looks so sick
Ikr I miss it
They could add different lobbies for different stages during stage rotations but I guess they rather not
Yup, overhaul gamma is one of the best he can take
Indeed
I hope it gets fixed soon
I have never once...
Seen a Momo snipe an opponent out the air with a cannon projectile
Ive done it precisely one time on accident
I've done it before too but it happens rarely
Should I use trance blow and sisterly on Momo, or sisterly and space hop.
Anyone here
🫨
Space Hop is SUPER GOOD, def use space hop over sistery
trance blow is kind of mid on momo, its for a niche playstyle
that's my suggestion yh
Hmm
Honestly
I think you get more value out of embrit than sisterly
Especially with downward cannons
Facts
Yalls tried civ rescue yet for yellow tuning slot
We do get biggest bag at start of game
👀 👀 👀 👀 👀 👀 👀
Team heals always good
Momo like best character for it
Ive been thinking about it but Space HOp just toooo good and I wanna brawl and not heal all game yk
Bruh
Mans said I'm not a support
I already got warp heal, this guy I met called me a "goated support" which like pmo im not tryna be some healbot
Getting called a "goated support" is a compliment. How you got po for someone calling you that is beyond me.
I come from hero shooters like Overwatch, Paladins, Tf2 and support means something there, but this game has 0 role identity
So when I am called a good support specifically, that makes me think that they just mean I am good in keeping them up and healing them
and Im not tryna be known as that
I see
Well being called a good support in ultra rumble means you keep the team alive while also knowing how to hold your own in the battlefield which is both a plus and a requirement
yh but it still sounds condescending to me since it highlights the whole "keeping the team alive", just like "aw buddy thanks for healing and keeping me up through all this! That's your main objective in my eyes! Keeping me up and letting me play the game!". In the other mentioned games thats the GOAL of a support role but not in MHUR, everyone has the same goal of killing people
Precisely
But also some people just love to play aggressively so having a healer keep them alive is beneficial to them
but a dps has the same job as a support in this game
the supports in this game arent here to sit afk in the back and pop potions
Actually some people do play like that and it's not necessarily bad
thats fine I dont mind helping out the squad I just dont want them to get comfortable with that idea
Hate to disagree man, but everytime I get a kurogiri on my team I groan because I know that while I will never die, every fight will be 2v3
Bro they called you a good support, nothing to be offended about
I guess
Playing with randoms and people you know are two different things
I did stop playing w him mostly because of it though
I mean whether there's comms or not if bro is absent bro is absent
What I'm trying to say is not everyone plays the same way
amen sorry for not getting that originally
No worries
I just don't wanna be a good support, I wanna be a good teammate
Being a good support is part of being a good teammate because everyone has to support one another to keep the team afloat to victory
Yh but lets be real no one calls a red guy a good support, that;s just a good teammate
Doesn't necessarily mean you sit back and drink team heals although some people do prefer to do that not that it's wrong because everyone has their own way of doing things and some people prefer that
Yh no shame in it I just dont wanna be reduced to that
Because this game has roles and strike characters aren't supports
But the roles dont mean anything haha
monoma outpaces any blue guy, the new "blue" allmight is pretty much a yellow
I mean I get your point but they still matter
Its good for them and bad for the support
Instead of getting targets and loots they focus on healing which on the long run hurts especially in last storm
half the "assaults" have 300 hp
That's just byking not knowing how to balance the game
Thats why i let hyperaggressive randoms die
Momo does spawn heals and revive cards. I don't see why not
Make yourself into the role
thats exactly what I am NOT trying to do
I dont want others to hit me up and go "hey man I need someone to give me potions and heal me all the time"
I've beend classifying some characters as diffent stuff
Like guard breakers
Chaser
Etc
I dont wanna be a Healer, because Momo can be so much more
You are momo tho
Exactly I have more than just my special action
Everyone does. But what works best
wwhat works best is that people dont expect me to sit in the back and twiddle my thumbs 24/7
Some characters deal damage differently and more than others
I wanna get in there and kill people
Every character made diffrent but shine in diffrent aspects
Yep and Momo was made to shine in locking down an area and making everyone in that area dead
I think purple todo does it better since his ice goes thru walls
💀
Yea but I dont really feel like playing him
😢
Red shigi house and shoto house and a bunch of other houses are stronger but I like playing momo and she does beat out a lot of houses
The difference is that while those guys are really good at locking down areas, I can help the squad out beyond that, it's not my main job at all but it allows me to be versatile
Good medic 😈
Don't worry im known for being kendo main. But im a momo main
And I was once a Tsu main, until season 3 I stuck with Momo
Ribbit

I still got the frog in me
@feral mist really be out here using monoma glitches
Made the other team call you out
Now feel ashamed of yourself
It was only once!
Man using the banned sacred arts
🤫
Lol
I mean..
• Support = healing/team revival special
• Tech = quirk modification (and I'm counting self revival in this) with Nejire being the exception
• Assault = can be defensive, or protecting allies in a way to defend their body (to include carry animations)
• Rapid = self preservation (then Tsuyu as an exception)
• Strike = ???
I don't count quirk sets in that theory, because otherwise supports can never have a quirk set. Unless maybe Momo and overhaul maybe get lucky.
I got by playstyle if you check the community content tab
This it helps me check a character for what they best at doing
😈 😈 😈 😈
In that regard, why is all might an assault and not strike.
Need to give characters like all might a class on my list
They don't do enough damage but good at throwing out damage
If yalls got good names let me know
Good names for what exactly? A role type?
Watch the vid then you will get it
Isn't that basically rapid?
Aizawa , ochako good at starting attacks
Due the grab and gamma stuff and team can easily combo
Guard break and chase is in the video
I don't really go by those roles like I think red shiggy is good support
So i think of him as red support if you need the passive attack boost
Momo good green support
Red shiggy can break building twice as fast to farm civilians now
This was my list if you watched the video
Always changing it
Momo can just exist.
Also I hate those rounds where you literally can't find ANYONE the entire round, like I went in a whole circle around the map and me, gal, and Snek could find NO ONE until the very end.
Either they get off the character or learn how to actually use them (looking at twice users)
If someone is gonna be a reason to waste team heals that can be more impactful in other situations they'll stay dead until i get my free pink card
Its very annoying
Lmao
Haha
I saw someone on YouTube get quipao on the monoma banner from a single roll
Hurts my soul how lucky they are man
I want quipao for cosmetic design and festival yukata for tuning purposes
On my PS account to specify as I already own every single outfit for Momo on switch
Somehow-
Why do some momo mains put all tuning on beta?! I mean the beta damage increase is very low and less Effective? U have most benefit of alpha and gamma imo
Close call
i rolled it last season on that step up banner
i was really hoping for yukata but w/e
hoping i might magically get it while rolling for strike kendo
They need to rerun Momo Yukata with Kendo Ibara Yukata
Theyre bad?
I think it adds the most less
Yeah Alpha is the definitive play
And gamma is 150 per shot if you tune right
I like the cannon the most
Hot take but higher level shield is not strictly better than level 1 shirld
Most newer Momos do
MtLady pic
I just never really saw a reason to level up main fire
I could see a use for the bigger size on console where its harder to aim but w keyboard and mouse you dont need it
Hopefully same
I only do it if I can’t get triple of alpha or beta, I also haven’t tuned since they nerfed exponential tuning
-# I dont get whats wrong w it
Bru why are u here too 😂
Because I am a Momo main
HEY!!! 😭
Bruh
Insta kill or drag on a kill
Get a timer and see what k.o faster
Everything
It's a free meme estate
I'm shadowbanned rn
Maybe after I pickup my switch 2 I can
Then again I have work that day so maybe in the weekend
thieves…
Stop glitches 😈
What did I do????
Your fine its 🧊
Oh ok, at least I'm in the clear as a Glitch
Geez it was one time Wman one time!
Hahaha right

Hello Jo
-# this is getting yoinked too
@native niche Nvm I took Thursday off so I can enjoy all day on my switch 2 so we can play together that day
Momo jumpscare
I work
Lol
I work
...
I see
Also understandable
I don't work on weekends but I understand some folks do
No worries
Momo jumpscare, except they were in the bush.
Lovely stuff
Waiting for the rez so you get the 3 KOs is so real
Also... Check out this Fixer damage.
Downed him in 3 seconds from full GP/HP and my ally cleaned him in the next second
Ya know, of all the characters in the roster... I think Momo is the only one who has had entire matchups reversed by the changes made to her kit
161 on hp-
Default Yukata is perfect for a sniper-playstyle Momo
Honestly, the damage varies drastically between opponents.
Yeah some might have hp/gamma defense buff tunings
I think that this player definitely lacked assault tuning and had no assault allies
Speaking of, which assault normal tunings would you go for
For defense buffs
Or any defense buff, not just assaults
The cannon durability buff is actually a significant change
I think that in terms of Defense+ tuning, the priority should be:
- HP (Especially for anyone w/ 250+ health)
- GP (Whenever we do get it)
- Alpha/Beta
- Gamma
Shinso beta doesn't destroy it
It has like 900 health
That's crazy
You can't break it before it fires, and by that point it's a lost cause to stop it.
I see
I just thought about it, weird we don't have a GP defense buff
Honestly speaking it will be one of the strongest assault tunings available
Love the double downs by cannons, so satisfying
And the beta being as unreliable as ever lol
Took the game almost an entire second to realize Dabi was literally at my feet being bulldozed on that 2nd hit
I think they might've repositioned the hitbox to be in line with Momo's body rather than the shield itself.
If you pause on the frame that Ochaco is downed, you'll see that it's far past the shield and more like Momo herself is the hitbox now.
buff beta
Fix*
That is actually stupid
It's so misleading
Damage wise, it's actually kinda hilarious.
And I think that this clip also helps validate my claim as to Momo's beta being on her body versus the shield; It's only after I'm basically trampling Aizawa that he gets hit.
I really hope that gets fixed soon
Then again... I think they really wanted to get fancy with the shield geometry and it's not that consistent because of that. The bots can see right through the blasted thing.

I thought it could be some unintentional error in the games code
That led to the hitbox position to change
Anyways i love Momo's melee nobody sees that flying hammer coming-
This All Might thought he was escaping
Lmao blocking him at the corner is vile work
I was actually hoping they would stick and lock him against the wall
Did it once to an Aizawa
I have so many moments where people think they'd escape and the hammer hits em, but i don't my games much
I think this one worked because both shields were only partially on him, so it wasn't counted as trapping him.
The cherry on top was the Ochaco gamma to basically make him our personal punching bag
Evil.
Wdym killing people before they even realize they're under attack is fair
Some people just play with no sound or awareness
Was replying to this-
Yea, I can believe that some people would play without certain sounds or music, which can easily cost you since you're only relying on your sight at that point.
I have an even funnier moment were i was literally infront of this shoto opening a gold box and he just let me bomb him, not realizing anything
But i couldn't find the clip
Odds are I think I tricked the Shoto in my first clip by running up the stairs, but stopping for a second before going all the way up the stairs so he probably didn't see me.
The cannon just showing up in the bottom of the screen is gold
Oh what I'd give to have a replay from the Compress' perspective...
636-
That's 36 more than i managed to pull of
I pulled off a 600 here
Although that was after the body got downed
So technically it's a 475
Well, there is a window when someone is downed where the next attacks hitting them proceed to count as a combo
Yeah
Happens a lot with endeavor gamma clips
I've seen people manage to get 500+ damage with it
It's got me thinking of if there's a way to make a combo last longer than that.
Could pull off crazy numbers
First and foremost... I think you'd need to create the ultimate punching bag dummy to make the downed person last a bit longer
Max out down hp with tuning
You'd need to make an AFO/Ibara build (Can't use assault characters who have that natural defense up) that has a Fixer build that enhances your max GP, HP and down HP to the limits while avoiding any assault tuning that'd hinder the test.
Need to watch the POV of this bakugo
So you basically need a build that has 5 supports with as many in the fixer row as possible...
The best candidate is https://ultrarumble.com/costume/16100104
5 supports, though I dunno how many are in the fixer column
I was about to send this-
Lol
3
Slots 1-5 are in the first column
3 being boosted is good enough I guess
Max out HP+gamma damage for yourself, and have AFO both +max HP up tunings and the +down HP tuning
Along with fixer of course
That would be the best bet
I would test it but unfortunately I don't own that AFO pur or even the yukata anyways
That would be a lot of resources to a for funnies outfit at best
I think so long as the punching bag is downed within 3 cannonballs, that should be enough
In terms of raw power, I could theoretically push the limits a tiny bit higher with Endeavor's special tuning here
What is the multiplier on that boost anyway?
Iirc i think it's 1.5x normal PU
So the cannonballs would easily hit ~300+
Yea I don't think any sort of investments are going to enable anyone to survive 3.
Yeah 1.5
Add in embrittlement
2 strike teammates
Stack shigaraki special action
2 strike cards
Yeah, strike Shigaraki would be the perfect assist
Or have revenge strike, have one teammate do embrittlement, and the other strike shigaraki with special action
How much defense down does shigaraki special action do (not the special tuning)
Revenge Strike would be less effective than a properly made Fixer build; I think Shigaraki's defense down is also 20%, but it stacks with Embrittlement making it hit harder.
Level 1 Shinso beta hit for 195 with the embrittle/Shigi debuffs
Embrittlement is 25% btw
Wow, and I was selling it short all this time...
With every damage buff possible stacked, one cannon ball can do 500+ damage-
One of my trio has the Yukata i would test it with him but he's short of tuning material....
I don't even think he owns Monoma
Dang i would've loved to see it
I have the outfit already min-max and could simply swap to the Endeavor perk
Lovely
Training mode isn't exactly the greatest testing ground since you're limited to only 3 players
I'd need 3 other people minimum (dummy + 2 strikers)
Maybe 4 so they can be respawned if things go south
Mhm 
Well in any case, I guess it's best to now just talk about the optimal way to dish out the most damage to the dummy.
Embrittle first, then Shigi strikes the dummy. While that's happening, I think Momo should fire like 2-3 cannons into the sky, then PU, and time the cannons with the ones raining down. The strike cards can last up to a minute so those aren't a problem.
Do the cannons placed before PU do PU damage after you go PU ?
If the cannon bombs hit during PU
If all the cannonballs are landing during the PU I think it should be ok
Well, I can test it later too
I'll save that stuff for tomorrow, good night
Good night
Lol
Is momos gamma tuning still glitched?
Yup
Thank you!
Momos canons are bugged on mtlady. Mtladys giantification damage reduction doesnt work somehow on momos canons.
.
I wanna actually buy this character with ticket she seem fun with canon
Any tips ?
The answers to any & all of your questions #community-content message
Thx
The pleasure is all mine 
Knocking people down with just your main fire takes 3 shots so never shoot more than 3 times in quick succession
I'm pretty sure it is working; it's just that Mt Lady while giant is the only character in the roster who takes the full damage potential of the cannons. Her damage numbers were reduced even in that clip.
The matryoshkas that generate have no knockback value, yet can contribute a scary amount of damage if enough connect. Mt Lady while giant gets hit by ALL of them basically.
Me reaction after watching AM quirk set
-# more rapids yaaaay....
Has 300 HP and all moves are armored, gamma has crazy radius and does 200 damage to anyone in the radius
That sounds very possible
The matryoshkas on fixer hit for like 61 damage at level 9, and I have a clip of PU matryoshkas hitting for even more.
Cannons fired into the air will receive the buff from Plus Ultra
So basically as long as your attack remains active and lands during PU/PC, it will be strengthened.
The combo kept "ending" abruptly at times, but I think it's more of a skill issue on my end.
I was only able to communicate in voice chat with one person on my team and then one on the test dummy side, and I feel like the execution of the attacks could've been improved upon
Also, I'm pretty sure the AFO guy lacked any tuning so perhaps there's room for improvement there.
Seems like my cannon damage was 372 per cannonball... Wait, isn't that literally instant death in 2 cannonballs?
372 x 2 = 744
You can only have up to 650 health points at base...
So there's actually a ton of lost damage potential in this test; we need an Overhaul on AFO's team to heal him the instant he gets hit by the first cannon
I think in order to push the damage further, the test dummy needs to have a tech Toga on the team + an Overhaul, with ANOTHER Overhaul on an enemy team to give Toga blood to have 2 Overhauls ready to replenish AFO's shield.
Damage team
- Fixer Momo
- Strike Shigaraki
- Strike Embrittler
Test Dummy team - Combat Prison Escape AFO w/ Fixer
- Toga w/ Overhaul blood
- Overhaul
Outside team - Overhaul
...Bruh this is actually stupid
Welp, guess I will have to try and coordinate that later.
That's a lot of setup
P a i n
LOL
Good job at setting up all that though
I'll be taking that


Oh right, another thought crossed my mind; we would need AFO to plunder a move that has a lot of armor and keeps him still
Assault Kirishima alpha has a ton of armor, but then you'd need to control his movement. What about Endeavor gamma?
You can make him run against a wall
True. The real struggle is finding a place to run against that also will let cannons descend from the sky... Probably UA Island would be the best map in that case.
Its joever
First time?
Why? What happened?
Rapid all might
Is it that bad??
Yes
I started with s7 so definitely not
can i flex a little
(copterchaco)
some momoments from my recent ranked games 
aizawa and monoma 😆
Another losing matchup for Momo dropped huh?
Honestly I am happy he is here because Ive had ZERO monoma's showing up trying to steal my cannons since allmight droppee
am I the only one who doesn't think it's as bad of a matchup as people are saying ;-; as long as he doesn't jump you (maybe even if he does) I feel like it isn't that bad
main issue is his alpha from what little I've fought against him
I've had so many just stand there with their gamma active expecting me to hit them 💀
Fr that sound haunts me in my nightmares hahahahaha
Thats why its good I havent had it happen since allmight released
Honestly, I've found just throwing out beta shield seems to beat this new All Might grab
The game will make it clash despite him trying to grab you from the back
If he tries to camp from afar, setting a beta shield (level 4 or above) works for blocking it
Yea, Momo beta is like the kryptonite against rapid all might
He can't use any moves against the shield from the front, and the stationary level 4 in a good position can protect against his alpha and beta spam from afar.
And the fact he lacks that stupid tornado to reflect/nullify cannons makes him approaching more risky than ever
Thank you Subarashii I hadn't had time to play mhur since I was at work today but I have tomorrow off and I'll be able to play on my switch again after I pickup my switch 2
But I did try out rapid AM in training a bit early this morning after I tried rolling for him on PS (I didn't get him rip)
Seems like his alpha would really be a main problem for Momo as with majority of beamers in the game
The grab will definitely be problematic but as long as you're observant with your surroundings you shouldn't get caught in it too much I think
If All Might starts getting too close, just whipping out the shield should be enough to scare him back
Noted
Perhaps he's easier to deal with than assault
Just need to keep your distance
Far easier to deal with him than assault since his alpha isn't just splash damaging you even through beta
Lol yea
Plus his alpha runs out so much faster than the assault one
Ah I thought it lasted longer since it had more ammo
It does have a lot of ammo; it simply burns through it really fast
True
Characters like rapid Toga or Twice are gonna be bigger threats still imo
Indeed unfortunately
She could have just beta'd out of that trap instead of responding with gamma (another weakness when Momos rely on gamma too much) but she mostly likely would have died regardless
Also that's the same tuning build I run on PS
😱
Satan strongest soldiers out there
I was thinking the same thing
Beta would’ve blocked the explosion and gotten her out of the trap
Precisely
should I keep willpower on this build or use trance blow? I nearly have enough shinso data for it but I was wondering whether it would be more worthwhile to save it for another build or if it's good here
-# also the build used rapid all might tuning and not iida but rapid all might hasn't been added to the site yet
Use whichever is more useful to you
I find will power 50% useful on Momo but it works better on characters who actually have mobility unlike Momo
Works wonders on rapids
Switch 2 footage
Unfortunately mhur switch port is capped at 30 fps so unless byking makes an update that increases the cap to 60 fps or make a switch 2 port (which they're least likely to do since they didn't bother making a PS5 port) this is what we're stuck with until then
Cook 🔥
You were so looking forward to having 60 fps on switch 2. That's disappointing.
Ik 😭
I really was expecting it to run like how PS5 runs PS4 mhur
I can only hope byking cares enough to release a 60 fps update patch but I honestly doubt they even care
It really isn't as bad as it seems
The framerate no longer nosedives off a cliff when playing on Chaos 💩
Lol true
Like... I went in training mode as tech shoto, had 2 rapid cards, turned on fast cooldowns, and spammed as many gammas in a corner as I could in the shopping center and there wasn't a sign of any frame drop.
Even outside of it, there's a lot of things that just FEEL better, such as menus, the pre-game lobby not freezing up, and just being able to perform your actions without anticipating the game eating your inputs.
I also like the faster loading times too
Oh yea, that too; game loads a bit quicker.
Yea
Honestly I think I'll stick with willpower for now, it let to a good clutch that I sent yesterday and one I'll send from today when I get back on switch (not switch 2 😔)
I had to fight a rapid toga and Assault Kiri on 1hp 😭
No worries, use whatever you like
The aforementioned clutch (only the Kiri bit bc I forgot to clip the Toga 💔) plus another momoment from today
After having my will power perk activated by moves that send me flying into the danger zone countless times, I stopped using it.
That's fair
I'll see what to do when I get enough Shinso data
I hope I can get the Yukata before that though 😭
Facts I need that yukata skin on PS so I can run my actual main build wall runner + spiraling leap
Ikr
Or when I get jumped and I literally can't escape due to not having any mobility
Yukata rerun when
I need it for the Dangerous recolour for my Trance Blow/Wall Runner
That specific variant also has 6 regular strike slots iirc
Any suggestions for a replacement other than Trance Blow?
I tried it before it's a pretty solid build but what will you do when the lobby is infested with strike shigis?
Strike shigi is one of the reasons why I run spiraling leap on Momo
Honestly I think it's more likely to be 1 strike shiggy and like 7 monomas 😭
I was once in a lobby with 3 strike shigis + togas
I have considered it before tbh but it feel like it'd prevent me from being able to add air melee in my alpha/melee combos tbh
You can only imagine what happened near final circle
Yes but that's a sacrifice you have to make
Mobility for aerial melee combat
I just used all my Nejire data on Bakugo so I need to save either way 🥀
I'm trying to get more Nejire data so I can use it on bakugo
Absolutely splashing (DMG)
Thank you
Also more switch 2 Momo
30 fps+ 120 hz is odd compared to the 60 fps + 120 hz I'm used to
The mobility 🔥
Just wait until I unlock this build on PS
Don't mind if I do
This is my personal rapid Momo build I've been using since Season 10
Don't mind if i do 2x
-# Send one but steal them all 🤫
-# 
-# 
I'll yoink your meme USING your meme
Y'all are yoinking?
Without me?!
-# Idc if I already have it I'm doing it again anyway
Clips still capped at 30 seconds
Its just a switch 1 with Nvidia and more paywalls
Its disappointing
Yea
At least for most switch 1 games
Bayonetta 3 runs 60 fps
I guess the developers optimized it to run that way when docked
But idk
I doubt they would make a switch 2 different port because thats a different app theyd need to add in the store
Either way if byking wanted to they can optimize the game to run better on switch 2 which they're most likely not going to do
At least not anytime soon anyway but I hope I'm wrong
Lets hope
They didn't bother doing it for the PS5 but that's because it already runs the PS4 version at 60 fps
I remember last year when people called buying an oled a bad idea cuz of the switch 2 but I knew this would happen
😭
My condolences
I still would recommend the switch 2 but unless you want Mario Kart there's no rush in getting it rn
I get to play the games I want without paying 80 dollars
True
Im getting a pc
That's even better
You can continue the rest from your imagination
Lol
Im a law abiding citizen
Trust me I already know

At least crossplay is active
Just keep in mind it'll take a while for the switch 2 pirates to find the one piece rn
Only downside is that I would have to start an account from scratch
But switch 1 is already found
Half a year
Yea I think they'll be fine given some time
The only games i wanna play rn are gg strive on pc and mhur on switch

I have to learn pc controls on strive
Thats not fun
Exactly why I want cross progression
Understandable
If I wanted I can run a mhur PC account but I'll stick to PS and switch for now
Ps is better icl
It's so much better
Ps has less hackers on non crossplay
Yea
If any at all
I only ran into hackers on cross play and even then it wasn't many
At least in NA cuz apparently EU is full of em 💀
Eu known for that in all games
I would know they used to be the only servers working on my games 💔
I had no idea
So it doesnt right the wrongs of switch 1?
Not necessarily just makes it more "manageable"
I think that the Switch 2 is a success tbh
No frame loss from running around spamming Tech Shoto beta + gamma in an enclosed space in the shopping center w/ 2 rapid cards + fast cooldowns in training
Well anyway here's this advanced cannon read down a sloped surface.
I mean it did it's job of making the game run how it's supposed to/intended on switch but man it could really benefit from 60 fps+ 120 hz as opposed to 30 fps
you guys scare me
Do we now?
W cannon fire
not necessarily MHUR but I figured you Momo mains would enjoy me igniting cannons about 3 millimeters from Denkis face
We still appreciate any Momo content so cook 
I'd sometimes forget that the cannon ball's projectile arc become higher with each following shot
might start leveling this in the future
i didn't realize her quipao had something i actually liked
i'll prolly swap tech todo with denki but i've been trying to save those for an electrification build on another character
This is what I'm currently working with. Spiraling leap helps momo a lot.
Also I recommend putting endeavor or mic over Todoroki.
Just straight up better since it boosts all of your moves.
Honestly, I love utilizing the arc change as a means of throwing people off. Nothing is funnier than seeing people watch the 1st cannon ball hit a wall and then not realizing the 2nd and 3rd will actually make it to them
tru
i’ll see about that when i’m home
One of my favorite builds for Momo before I unlocked festival yukata. Quipao is still my favorite skin for her cosmetic wise
That's my support build I run but with high speed replenishment
If it wasn't for the fact that Iida's tuning never wants to work properly for me, I'd be using another costume too
These are the three other builds I got.
(Casual heat was only made because of the sisterly meta, that I abandoned)
Imagine if we could change the top tunings. Those first 2 would be amazing otherwise
Well the Iida one is still really good, just not great at using Iida's wall running
Understandable
Switch 2 good for game?
Hand over that yukata 
I NEED it 😭
WE need it
It runs it at a consistent 30 fps with little to no frame drops now
any thoughts on replacing the special tuning on this build with Kota Finder and Divine Protection? I'll probably make this change when I get the Combat recolour for her casual unless I get the yukata first and then put Wall Runner/Trance Blow on that
I think its better for overall support, trance blow on momo doesnt really work in her favor
doesn't it? I feel like it would help out with her melee combos
Not really, it only allows 1 hit before opponent goes into falling animation
Trance blow guts your damage potential through combos in favor of allowing you to hit something more risky with consistency.
Personally, I'd rather not squander Momo's most defining feature being her insane damage output when you catch someone. Trance Blow does make it far easier for the enemy to escape being caught in another combo.
If anything, people try to justify Trance Blow as being a must to hit people with beta, but if they're caught above the ground it's pretty much guaranteed.
(Also, the beta bugged out and was obeying gravity while being equipped)
Ivr never seen a great argument for trance blow tbh
Not to mention with the terrible state that beta is in to begin with, not sure why people speak so highly of it on Momo. It's like Electrification imo
And we all know beta isn't just a little messed up... It's so bad that it will occasionally REVERSE matchups.
I literally cancelled his gamma tornado while missing him and he took the worst possible punishment for it.
Riddle me that one, trance blow enthusiasts.
I think the part that gets on my nerves the most is Crushing PU Charge is also a Hero Strike perk... Having the second wind + insane DPS + another lucky bag isn't enough incentive to run it?
^ my thing is just because
- I want something for mobility's sake, which there aren't many good purple and red/blue tuning outfits
- Kurogiri's tuning is just that wonderful on Momo, especially since you can play from the back lines and supply your teammates, without wasting a full heal when it's not needed.
If they release a villain green and a hero blue I'm absolutely taking that but sadly it isn't on the table currently
rn I have revenge support and willpower, which I'm planning to change to kota finder/divine prot when I can, as a sort of team build (for when I can actually communicate with teammates) but I'm not sure if it's worth running willpower or crushing PU charge in my case being that I don't get nearly as many kills as you do ;-;
actually I might try Crushing PU on my current build too tbh
but how can I tell by how much my PU actually increases from this
oh yeah while I'm here I'll share today's momoments
oh I think I get it actually
assuming I understood correctly at level 10 (I can't run it at level 11) I get 19% per kill?
Yes
Just 100-x basically
That seems like a good rate honestly
Yes
I might try it since willpower isn't doing too much anyway
Even at level 6, 15% is very good
Yeah on my current build I can have it at level 10
Just need to swap willpower out
And idk if it's worth replacing revenge support with divine protection but I feel like it'd encourage the more offensive playstyle crushing PU charge seems to reward
I could try it
Now carry me to ace
Hard to cook pple to run crushing for me
👁️ 👁️
What is the topic today
#game-moments message
If anything, I'm amazed there hasn't been a nerf to Crushing PU charge.
In 30 seconds near the start of the match, I went from 5% to PU on standby. Sure, it was a lot of bots but it's still a ridiculous advantage.
My fault I was busy. Are you still playing?
Won my first knockout tour
PSA: Be careful not to put your lucky bag around this part of Chaos City.
Not sure what this toga was thinking. Deliberately walking into a corner with Momo is practically asking to die.
Also I really don't like switch mhur. I think I'll keep my account in case they decide to add cross progression
Or increase the fps on switch 2
@final spire ima do parrell heat
Tried it out and I'll definitely be using it
Thanks for the suggestion
🍵
Finally got the 10-KO badge
Crushing PU charge served me really well here
Two momoments from that match
Honestly in the first clip I'm not sure if I could've afforded not to use PU but I feel like it gave me just enough time to set up the final cannon and get the denki off me
Happened to me next to the car at the gas station, the items ended up under the car
What I meant by this is that I’m going to uses parallel heat as my first momo build ever
It’s for card dupe and brainwash
Totally detonated the place nice work 👏
I'm looking through the different recolours for the yukata and have come to the conclusion that if momo gets a costume roll with the yukata on it I WILL be gambling on it
I need it
It literally doesn't have a single bad build
I need it to
I may or may not have brought back Prime Momo
Why is your name "Bustyochako29" 💀
Post the build king
If its a Yukata im done
only possible fit with that combo is base yukata yeah 😭
Of course it is.
I'm paying for that if it ever goes on banner
I'm pitying it
I WILL get it
I need it
Same @devs
I just want wall runner along with my crushing PU charge 💔
I'm addicted to crushing PU charge now
the only costume I know that has a GOOD build for both of those is
you guessed it
the yukata 😭
wait it's actually the only one not the best one 😭
Casual style Combat can run Rapid/Strike Hero, but the normal tuning is terrible by comparison to the Dangerous Yukata.
I personally like using the specials 1 or 2 only when searching for tuning combinations because of that reason.
(This was before layered tuning and when I didn't have Yukata).
Not only that, I prefer to run Wall Runner at level 11 specifically if I can help it, I've been screwed over before by it running out so I prefer to avoid it 😭
But to be honest I DID consider that outfit as a possibility
You did yourself a favor not investing in it, trust me.
Also, the difference between Crushing PU Charge at levels 10-11 is either 1% or 2%; it's basically insignificant.
God I hate the level 5 -> 6 jump in performance for tuning...
Would it have been that friggin hard to just balance the growth?
With these devs any form of balancing seems to be hard 💔
Hard to balance it when so much of the community has an acute case of main protagonist syndrome.
Shinso really walking back into a 2-on-1 thinking it'd be different.
i mean
What made him think that was a good idea 💔
imo they should just raise the level of 2 star outfits
so instead of level 4 and 5 respectively you can at least get level 5 and 6 for the outfit
instead of barring anything remarkably good for just PUR skins
If it's not PUR, it has to be willpower, PU turbo, or compression magic basically.
for momo?
I think revenge tunings and sisterly still work for Momo at lower levels, there are just better tunings at higher levels
No like I am talking about in-general for outfits that are incapable of going to level 6+.
Speaking of revenge tunings, I have revenge support alongside crushing PU charge on my current build and I'm not sure if it's worth keeping it or replacing it with Divine Protection
Most skills basically double in potency/duration on the 6th level, making a world of difference in usefulness (Example: Most start-of-battle tuning effects go from lasting 3 minutes to 6 minutes from 5 to 6).
Revenge Support is a perk that especially needs high levels, since even at level 11 it only lasts 15 seconds, which is 5 seconds shorter than every other Revenge perk.
Yeah I do have it at level 11
I'd say Divine is more about how much of a risk-taker you are; if you like grabbing the contents of box and bailing immediately, it helps a lot.
Since I don't really have a set "goal" in locations to go loot and kind of just roam around looking for butts to kick, I really like Divine.
I might try it out and see how it goes
I do want to try playing Momo less passively and I think it'd help
With Revenge Support, I don't particularly like it since even the enemy can see it, and if they see you're without guard, they will hunt you down.
Just need 4 more Ibara data 😭
-# I don't have her yet
ibaraless in the big 25
Do you not have a character ticket to unlock her?
Being aggressive with Momo is more of a knowledge check on how you should interact with every character.
Once you get the basics on every characters' panic attack and retreat options, it's like second nature.
Assault All might? The frame he is no longer in a combo he's probably gonna beta/gamma, so shield.
Aizawa? He's gonna either beta/alpha away if low. Gamma if he feels confident in fighting back probably.
I'm also afoless and endeavorless 💔
💥

