#Eijiro Kirishima
1 messages · Page 2 of 1
literally his alpha is the best move in his kit - I used to not use it to max potential, but now it's the first thing I get to level 4 and a vital move to use all over the place
obviously beta and gamma get the best damage but alpha pulls CONTROL
seeya, was cool chatting kiri!!
Kirishima outfit ideas: UA Tracksuit, Suit and Tie
He would rock the suit ingame
Yeah. Also posted way more Costume ideas in #1233273868005806141
For anyone interested
wallrunner assault kiri is officially super fun because people see I'm assault, think they can just mobility away to escape me, and then I scale a skyscraper chasing them down
are there possibly better tunings? yeah, absolutely. but this is FUN
anyone got a kish build?
I'd honestly just do something for his hp and gp
base or pur?
i have both the new costumes
oh okay
i play with gp sucker and aizawa tuning
i see many people playing with PU boost tunings
that should also work
but i personally like gp sucker and aizawa cause aizawa is basically free max level rn
win win situation
I hate no aim mode on strike kiri
I teamed with a Kirashima main and he wiped the floor with people
oh believe you me I've got a 10KO game under my belt as assault kiri, he can be scary when you're good with him
Exactly
👍
I haven’t seen him since tho
tbh I've had to start using other characters sometimes because as fun as assault kiri is he can also be really disheartening in the current meta
like sometimes getting completely destroyed by a nejire that I can only hit if I use all three betas to climb up to her and land a single attack - it's a little frustrating lmao
Seriously Nejire just flying makes it hard to hit her
Hawks, Endeavor and Nejire just need to have sky battles
at least hawks has to get close to you if he wants to beta you, and you can like alpha him out of the air or something
(tho hawks can and will just snipe me from 3 miles away)
nejire tho she doesn't have to go anywhere NEAR you!
assault kiri is genuinely good if you know to use him - good just doesn't mean ANYTHING when he's up against fliers
Bro Kirishima using Hardening and PU at the same time is incapable of being KO’d at that point
Well not incapable but it’s crazy defence
I literally did that the other day, and what happened was nejire's beta immediately knocked me out of hardening and took half of my gp with it
Nerf must occur
Kirashima needs buff with that
SERIOUSLY hardening should really be more substantial
I cry every time I immediately get knocked out of it
kiri's character missions are actually cruel tbh
Yeah
"KO opponents with hardening active" I'm pretty sure in like 2 months of playing this game, with easily over half my gametime as assault kiri, I've pulled that off 12 times
bad kirishima!
Bs
His hardening is worse than a joke at this point
The question used to be what can get him out of hardening
Now the question is what attacks don't knock him out of hardening
Was a lot easier back when his hardening was actually "hardening"
writing fire
Bro
I can’t im just trying to get the skill I want my luck is bad this game really hates me I can’t no more if the game doesn’t give me what i want then I just might quit the game😞😔
dont quit just because u dont get a quirkset
dont give up
thats not manly
is someone experiencing a "bug" where kirishima sometimes doesnt go down while he supposed to?
like i got hit by 1 overhaul gamma and i didnt got trapped non hardened state
unfortunately I can't remember it for the life of me but I recall last night having this weird moment of "wait what? I'm not hardened right now, how did that happen??"
it happened to me a lot today
kinda annoying
cus im just ready to take it
will play more kiri today and keep an eye out, I passive record games so I should be able to clip it if I'm paying attention to it
that's not manly!
Sinner 
Sinner indeed
Ngl that was kinda clean but the unnecessary emote was kinda a buzzkill
I accepted my fate tahts why
Yeah once the Iida broke ur guard ur cooked 😭
well no
i saw shiggy and there was something above me
and i was like
yeah
no point
i was hoping my invincibility frames
could maybe save me
but it said fk you
avarage mhur gameplay
smash
@hybrid parrot if you want I can 100% talk assault kiri tips on how I've learned to play him and find success, ranked just annoys me for how KO-centric the points system is when on PC assault kiri is a much more supportive character
yea sure
alright I spoke too soon because I'm like, barely awake right now because of how sick I've been lmao but open offer for me to infodump about how I play assault kiri when my brain actually works properly
ok ty have a good sleep lmk when u avaible
thank you I will!! feel free to ping me tomorrow if it seems like I forgot
@hybrid parrot
OKAY time for me to ramble a very long time about the ways in which I have learned to play assault kiri. I don't care about ranked but still I do my best to get as skilled with him as I possibly can. just by playing with me and watching my pov I've convinced multiple people that assault kiri is a threat to be reckoned with
and this is on pc where he's basically doing his worst, so he MUST be good
core gameplay loop: almost combos
- you're slow but you hit like a TRUCK. lean into it. almost all your moves send people into full knockback, which means you'll be standing around waiting for them to get back up so you can hit them again. if they wait out knockback and let their character stand up by themselves, they'll have more i-frames and more of a chance to run away. but lots of people will jump out of knockback, and this is your chance to strike
- get used to how long i-frames take to run out, and how to predict people with a beta in the right direction OR a mid-air gamma that you can use air control to follow them as they move. they have surprisingly generous hitboxes, so just throw em out there and hope they connect. it's pretty hard to get punished when your moves give you super armour, so don't worry too much
- if they jump out of knockback, you'll be able to hit them way sooner. you want to throw your attack out before they're actually vulnerable, with the goal that i-frames run out WHILE they're in your hitbox. if this connects, then they're knocked back again. rinse and repeat
- if something doesn't connect, or you're out of charges, just try to keep close to them and either alpha or just stall out a beta/gamma recharge in time to hit them. people are scared of assault kiri when he's in their face so don't let up on them if you can avoid it
be unpredictable! - assault kiri is unfortunately pretty fundamentally predictable, since all his attacks are big strong punches. as such you've gotta compensate with your gameplay to make sure nobody knows what you're doing
- DON'T LET EM KNOW YOUR NEXT MOVE! dodge in circles, taunt them like they're fresh meat, switch up your abilities and keep moving so they don't know how to handle you. you need to win the mind game, you need them to be scared
you're more mobile than you think!
- prioritize alpha level 4 for raw speed, and beta level 4 for vertical mobility. I once thought assault kiri had zero mobility but now I find myself feeling slow and helpless when I play other characters - having super armour and extra speed during your alpha is GNARLY and makes for an awesome escape if you need to get out of a bad spot
- you can actually loop different skills pretty well while running away! use both your alphas, then juggle dodges and betas to keep moving, and by the time you're out of betas you might have your alphas back (or else will soon) and can chain these as necessary
- just beware juggling an enemy you're supposed to be running away from, I've done this a non-zero amount of times and it's HILARIOUS but is pretty counterintuitive if you plan to escape
- also use corners! obscure your path! more unpredictable stuff here - if you switch up your path while running away it makes it harder for people to follow you. I can pretty easily lose someone in an area like the typhoon zone or random streets on UA island
don't be afraid to play support! - this is most true on PC, but there are just some fights where assault kiri can't really get much done. in these situations it's possible you hang back from the fight, because an alive kiri is better than a dead one, or else play more defensively waiting for your chance to strike
- if your teammates are fighting at a range, stick near them and just stay ready for a fight. play guard dog and wait for something to happen. if you've got everything fully loaded and someone shows up to fight, you're ready to unleash damage on them
- being extra livable also means that sometimes you're the only person who can run away from an unwinnable fight. getting out of there to grab a revive card and circle back for player emblems is sometimes the best chance you've got at getting your teammates back. this is super circumstantial ofc, just know that it's an option sometimes
live with honour and die with glory!
- other times you are destined to go out fighting so that enemies are too busy with you to get your teammates! sometimes you've just gotta fight til your last breath and hope that you've pulled enough ground for your teammates to succeed in your absence!
- more important tho is DON'T SHOW FEAR! you are assault kiri! you've got 400 health and tons of super armour and violence on your mind! make it so your opponents can't tell the difference between max health and 20hp when you fight. make them think you're so unkillable that they have no choice but to fall back and heal before you outclass them entirely. sometimes assault kiri is about the mind game, and you need to scare your opponent
- this is most true in scenarios where you just can't run. the circle is too small, or you're stuck in the middle of an open field of USJ, and the only thing left to do is fight. in these situaitons, you'd better FIGHT! tap into the bloodthirsty nature of assault kiri mains, fight like a caged animal and make them regret messing with you. assault kiri is at his strongest when you are winning the mental game
cause problems! - you're playing what's commonly considered one of the worst characters in the game, have some fun while you're here! run into a full team and gamma them before running away with your alpha. go drop a casual 200 damage in the middle of the fight and see if you land a gnarly KO. force a full team to chase you halfway across the map for a full minute if they plan on taking you down. hang back and group heal your team while they're fighting characters you can't handle. run away from the nejire that spawned right next to you and farm items for five minutes before you reunite with your team halfway through the game
- sometimes the mental game is just about who's having fun. I will HAPPILY die if I made someone work for it, taking heavy damage while they spend two minutes desperately trying to take out assault kiri's massive healthbar. I will cackle as I get brutally murdered while my teammates walk free because everyone full focused the assault kiri. winning is lots of fun, but so is ruining people's days with the definition of immovable object
remember the character you're playing - this is less about gameplay and more about the emotional core of assault kiri. he's a dopamine character, he has high highs and low lows. sometimes you'll get absolutely throttled, jumped by a full team and KO'd before you have a chance to do anything about it. that's just becuase assault kiri is god's strongest soldier and you must face these barriers in order to play what I think is the most fun character in the game
- you will ALSO have the sickest plays ever when you least expect it and love this game the most when you 1v1 a rapid toga who made the mistake of transforming into your own character, or pull a KO on hawks and relish in the thrill of the kill. this is what assault kiri is here for
- basically just remember you're playing a character who's drowning in the current meta and don't let failures get to you. get back up and go again. live with honour and die with glory
thank you for coming to my ted talk. I love assault kiri so much
should I use hardening as much as I can or just wait till fights ?
hardening is so bad that it doesnt matter anymore
use it whenever you feel like it
ok
lmao how telling is it that I forgot to mention hardeninb at all...
using it definitely can't hurt. I would say it's best used during times when you aren't getting super armour from attacks (drinking a gp potion, reviving an ally, opening a big box) or against specific characters who it's useful against (denki is USELESS against hardening, strike todoroki struggles cause he can't freeze you, and both assault kiri and red drive can't break hardening) but otherwise you can just kinda throw it up when you get into a fight hoping it might help you out
red drive kiri easily breaks hardening
by default he doesn't, I haven't seen if his beta does when charged which I assume is where he does
but even then I've never had my hardening break while fighting a red drive so far? could be coincidence tho
2 rocks or 1 charge beta
most likely rocks will be hard to hit
but the charge beta is easy to hit
i dont bother hardening if its red kiri
oh yeah back to back rocks must be tricky to hit
Ty the for the help
happy to help!! I am always happy to infodump if it's of assistance shfdhdhd
so lmn, did u have the bug where u dont get knocked?
I have not seen it and noticed it, but also haven't been playing much cause I'm STILL SICK! keeping an eye out to grab a recording if I see it tho
okay, get well
thanks! will keep resting for 20 hours out of the day and then finally playing mhur... let me assault kiri main pls...
anyone got a tuning build for assault kiri
been playing good recently just need to kill more
it is also good for using potions or reviving
there are actually many uses
you will find out more situations to use it if you keep play him
Not a kiri main, but ironically ochaco might be decent on him since he has 400hp and that 20% movespeed (+wall run for 20 seconds) will be good on him I assume. Idk if it's like blue cards where your moves go faster or not.
(If it's not u can just swap it with ida which is good for sure)
Other than that, zawa always s tier fr. Can easily proc revenge tuning again and stay offensive. Harden good with big pot here.
Harden works well with big pot.
If not zawa (pretty mandatory imo on most of lesser mobile cast) dabi might be good if his alpha recharges while it's being used. Same with beta. Max beta I bet u can use 4 in a row if it charges instantly. Or at least when u wait a lil for their wakeup. And again, if dabi bad then u can just go zawa.
Mt ldy makes you decently more tanky. 66 more hp. Gp is 44 more effective on its own.
So 110 extra hp in all.
(Calculation is hp - (hp % 1.2) + hp. Same goes for dmg bonuses.)
(*kendos applies by diving in half )
And lastly, cementoss. 105 hp on max over 15 seconds. (Think it heala teamates too if close?) Might be better than mt ldy if you can last even 7 seconds. Paired with zawa, you can keep refining while full potted which is huge.
Usually you want to bring your weaknesses up to round you out with tuning.
That being said, if you don't care about wall run, then you can just be more tanky which is fun.
But zawa is kinda like being tanky and u can balance with ida ochako for mobility.
If u don't go zawa, u HAVE to pick another tanky tuning
To replace
Now the ONLY down side to the wall run tuning is it's prolly useless on red kiri. Tuning mad expensive.
So if u get him, kinda wasted a tuning slot. But it's w.e is the most fun at the end of the day.
Ochacos might be OK still if moves are faster. Will throw rock faster and alpha faster.
How do I cancel strike kirishimas alpha so it doesn’t do the hit at the end
And the shield so it doesn’t slam
The beta
You can cancel alpha by doing beta at the correct time but you can't cancel beta I'm pretty sure
Alpha cancellable by pressing beta or gamma during spin animation but before claw strike
Pretty much, just press them while still holding down alpha. Don't release alpha
Can't really cancel beta or gamma
Alpha also has a timing specific window between roll and claw that you can cancel into beta but it's easier to just hold alpha and press beta
Unless you're doing the long jump tech and want to conserve alpha charge
You can cancel hold Beta with a roll, useful if running away for example, press A, cancel into hold B to keep momentum and fling across the map, cancel into a roll on landing
Order for regular?
you can cancel it
just roll
thats what im doing fr fr
I discovered today that as assault kiri you can cancel your own gamma by touching the ground during your upward momentum, which does eat the charge, and I just... hoo boy
okay went to grab a clip and I misremembered what happens, kiri just kinda... jitters on the lip of the building, then just gives up on using his gamma
in hindsight I used it too early to use an aerial gamma anyways, so even if it worked it would've just gone off at the top of the building where it wouldn't have done anything anyways, but man in the heat of the moment it FELT LIKE I got robbed and I was so angry lmao
Yeah a ton of quirks can be cancelled if going from grounded to airborne (usually by dropping from a ledge)
Totally feels terrible
This is a bug that needs to be fixed
Along with strike kiris beta not hitting when the terrain is a little weird
I seriously need to know why assault kiri loses his gamma charge the moment you click the button
Sad to see the devs don’t care because people don’t play kirishima
and now red drive is gonna be the new favourite, sigh
It’s been a thing since I started playing back in s2
literally like, I'm not crazy right other characters get the charge back sometimes if they're animation cancelled?
Red drive is the most disappointing quirk set💀 his beta is buggy plus it’s easy to roll
omg dude I LOVE assault kiri beta'ing a red drive's beta... funniest thing ever
landing it when the shield disappears but before the earth tremor hits... golden
👀
Combo kirishima red alpha alpha gamma
Ok, we've all played the new Kiri, and we all got to admit, apart from the beta, he's not our Kiri, this a different person
tbh I've been saying since day one, red drive doesn't have any of the traits that I love assault kiri for. and I think that's a good thing, honestly, because I don't want a skillset showing up and taking away any reason to play assault kiri! as is they both have different reasons to play them - you play red drive if you want the rock boy to do wacky flashy combos, and you play assault kiri if you wanna be unbreakable and hit like a truck
does it give me a bit of an ego that I get to brag about playing the worse kiri set and being good at it in spite of how much he struggles? yes, lmao, I'm glad that I get to keep willingly using a bad character
red drive is there for people who wanna see kiri use some kinda earthbending quirk, assault kiri is here for freaks like me who wanna get the dopamine hits of 5-hitting people to death
kiri isn't really that great for what I'm looking for but if any of u want to 1v1 on pc hmu
Does anyone have a good way to upgrade red drive kiri? Like whats the best skill to get to lvl 9 first and what combos does he have? Bc at times i feel like hes..lacking
From what ive seen beta
I think giving him aim mode would fix all his issues
So he does what a strike character actually does
wait did they not give him an aim mode???????
like obviously assault kiri doesn't need one so ik it just does an awkward camera zoom but like... mans throws rocks it seems like he needs one
Welcome to mhur developers
that is so... in character, honestly but also hilarious
poor kiri gets his own skillset and it still isn't enough for the devs to stop forgetting about him like a middle child
Atp the only character well taken care of is toga
it is up to you. you can max everything to lvl 9. alpha is always good cause you get better movement, more combos + dmg. if you feel good at aiming with gamma you can also max gamma first (but before you should at least hit lvl 4 alpha and beta)
and of course beta is also good at maxing cause it does a lot of dmg and you can hold it longer
in order of usage i would say alpha > beta > gamma to lvl 9
gamma does its job at lvl 4-7
beta also but helps you to survive better
and alpha does basically everrything
and there a lot of combos
starting with alpha mostly
there are range options as well
beta > alpha > gamma as example
Thanks! That helps out a lot, i tend to do alpha and beta at lvl 4 before anythung anyways bc its such a dmg increase amd mobility but knowing the combo now definitely helps
I play on switch but whatever works!
did a whole bunch of 1v1s with my friend today, her on tsu while I played assault kiri. quickly noticed a problem where her camoflauge obviously doesn't work very well, and while I agreed to gentleman's rule not attack her while she's invisible it's still obviously weaker than it could be so I decide to bring down my levels to try and balance it out. so she's at full level 9 and I'm at level 4 across the board
not only are we honestly balanced in that I'm still killing her most of the time, but I quickly realize that at level 4 I still out-damaged her max level skills. just sat there cackling as I realized that my level 4 skills can still 5 hit tsu while she, at max level, needs to hit me like 6-10 times to KO me
originally when we were both max level I IMMEDIATELY 3-hit her with gamma, beta, gamma and just stood there like "okay yeah that felt mean"
No way tsu needed 10 hits
That beta already removes shield in 2 hits and a bit of hp off the top
Unless you mean like pure alpha but even then it's only 5 hits
ngl I cannot remember the math I did so my worst case scenario idea was probably overestimated lmao 10 DOES sound wrong now that I look back at it
Red Kiri is a beast 
talking abt mhur with my friend and I LOVE the search result she stumbled upon
real and true
Nothing but facts as always
Internet never lies
Also the combo on switch lol
This. Man. Is. Broken. With Everyone. Everywhere. Any how. Any way. Any will. Any day.
gotta try in a real match
Yes go do so go do so it’s very insane
i have tried it before
after the alpha i can hit a gamma but my beta doesnt
Are you slashing?
It works very consistently for me the only problem is when walls show up. It’s very quick alpha, beta, alpha, beta
And you don’t slash just stay in spin dash and cancel straight into beta
it slashes, then they flop sideways like a fish
if you get what i mean
where i can still hit them
but my gamma hits but beta doesnt
Yes I do
Yes if you slash you will not be able to hit beta (other then like a couple instances lol)
However, if you look at the clip you can see that I don’t slash. If you press beta while your spindashing you’ll skip the animation
Yiu hit them with the actual roll of the alpha, then once you do instead of ending alpha
you beta without letting go of alpha
You beta “or can gamma”
Yes yes exactly!
And you can gamma out of it if you need. Not only that
i need to find some way to fight rapid toga using kiri
its actually cancerous when i fight her
If they’re falling back from a beta you might be able to alpha roll into them to set them up right, then beta them again. Thus doing the combo (it can’t be a full shared beta)
Ye rapid toga being a rapid really gets hit hard form the combo lol
she would get hit hard if i could even hit her
And the second thing you want to do is when she gammas, follow the line and throw the nowhere at the end of it
When she falls down go after where she’s falling
Kinda like this shoddy example but you can see I follow the person with my gamma in the air as they recover (it’s a bit to the end)
hmm
you did alpha beta alpha beta
is that second alpha needed or was it just for extra damage
Yes I did, it works in real games 100% yes
The second alpha is needed to set them up straight
The First alpha however, isn’t needed actually. As long as you hit the beta (not fully charged) you can roll into them and do the combo. So it’d be like beta alpha beta for example
But the first alpha is extra damage 
Ye charged beta will make it so they have full CD and can’t be put up straight at all
They technically both instant knock down (unless there is another hardened Kiri) but you can still do things after an uncharged beta a charged beta they’re invincible
this kinda reminds me of yellow kiri where sometimes after hitting a gamma you can still beta them
Ye, except it is very, very, very consistent
i still never understood what made that possible on yellow
If you learn it you can hit it on anyone body anywhere
it just happens sometimes when you dont expect it
Physics I guess lol 
Assault kiri mains rise up
believe you me I'M HERE I love all the interiors on the new map
I have kiiri tuning video if u need it
Gamma the truth
jsgsjsgsjs I'm already the resident kiri tuning Guy in this server think I'm set - also I am too focused on hilarity to follow my own advice
unironically considering resist shock on my current build because it's just. oh my god funny
I don't even have that unlocked so moot point lmao
I'm running undefeatable villain style cause it's just the best for what resources I have
bros trying to educate the kiri celeb
We can always learn from one another
true but in this particular situation I think rock eater may have slightly more knowledge
LMAO it just felt funny getting unprompted advice when normally people are crowning me "the best assault kiri main in this server" and unprompted pinging me for tuning advice
it is quite funny yes haha
it's also hard to take advice when it opens with "I use a skin you don't own!" like idk what to do with that
whenever people ask me for tuning builds I always ask what skins they have because ik it's hard to just like, aim for a certain PUR
👀👀👀
Use can use red cards to supplement it that's why we ask
Facts
Kirishima is so underrated
Like that 1 minute and 20 seconds r like gold
Makes me sad like bro.
yall know how to make his alpha stick? Im testing around on assault kiri with hz settings and so far, it seems like you have to hit them during a certain animation of his alpha to make it stick
but idk though
I mean you just kinda drive it’s how the chain works
If they’re in super armor or some other effect it won’t work lol
on hp it straight up does not drag them often.
Idk it works for me when I do it lol hm
assault kiri's alpha is def goofy in a way that I struggle to define - sometimes it chains without doing anything, other times it's like??? too fast and it leaves them behind???? I've taken to swinging my camera left and right to try and slow myself down and make it easier to keep them in the juggle
wait... since you can influence his alpha with directional keys, does holding forward make it speed up?
cause I probably subconsciously never let up on W cause there isn't really a need to do anything else if I'm moving forward
okay SO I did some testing and I think it's a quirk with how the "aim" works with his alpha
because chaining someone with no input or even holding W, I noticed he had a tendency to "slide" past them on the right side, and then either keep running past them or whip around for the finishing hit
and it being so consistent made me realize I think it's a quirk with the camera, presumably on PC since there's less aim assist going on
it follows your aim if you aren't making any directional inputs, but because of how the camera's positioned it means that looking "straight ahead" you're very likely to be aiming to the upper right of kiri's current position. and it seems (at least on pc) that this makes him try and aim to the right, even if it means dropping the person you're juggling
I also noticed this happened way more at level 9, presumably because the additional range means that a small error has more chances to become problematic
this can be countered by aiming to the left, but kiri is STUBBORN and sometimes still slides past them anyways. he seriously just moves faster than the juggle sometimes - which, I wonder if that might be affected by movement speed tuning? I'll check that next
anyways I could imagine that this is a pc-exclusive problem because on console the aim assist isn't going to give nearly as much priority to the camera
but this does mean that you can DELIBERATELY drop a player to use the rest of your alpha to put some distance between you, if you're low on health and want that distance
now I could swear it happens more often the lower the player's health is, but that's hard to properly measure. I know that having gp makes your knockback different (which is why the chain never drops on gp damage) but I don't think that having different amounts of hp makes your knockback different?
this clip does a good job of showing how kiri gets ahead of the person he's dragging - in this case it wasn't enough to drop the chain, but I had the camera angle right to show it off
and then this clip shows off being fast enough to drop the chain altogether
okay yeah using a zero tuning outfit has all the same results, and even different characters seem to have the same thing happen. I can't seem to find ANY real consistency, except that it seems to be really bad if you use your alpha at point blank range. if you start it further away you seem to have a better success rate, as if he's like??? honing in on them or something??? idk, it's really hard to tell what's going on
aight im cookn in the lab holup
well im fina play cuz inv. but i notice on his start up animation, he ALWAYS vers left a little on startup, then straightens out. Probably why i felt not hitting close always worked more. But theres more than that prolly.
Lvl 9 alpha i think has bigger hitbox as well? i drag those more often so far.
Im testing if HZ has anything to do with it or speed cards, so far nothing.
And also im learning how to steer it when super up close. So far im taping left real quick then right real quick. sometimes left right right tap then after that its not hard to go back left if needed on max alpha
you can find your own rythm ofc. but you HAVE to make sure to tap left AFTER the startup at a certain time, cause if you even hold left during the whole startup, the startup will still veer right initially
also the veering is cause the 3rd person aim
so maybe im wrong about that mechanic.
I'll have to experiment a bit with what rhythm to use to correct for it, because camera DEFINITELY can't correct enough. like you saw in my clips I'm holding the camera at a 90 degree angle and it doesn't seem to do anything
can def confirm that those first few hitboxes make it so easy to ruin
oh wait I didn't even try aiming during his alpha...
I wonder if aim mode might help straighten him out????
i think its the tracking tbh. bots will miss when im standing still sometimes. His tracking will always make him veer right i feel near target even if you compensate for it. tbh his tracking is holding him back, wish he had 0 tracking fr lol. beta would actually be good
ill come back to test some things. really want kiri to work out with his alphas cuz i cant land betas so i got no dmg rn lol
HONESTLY the unpreditable tracking is def frustrating
I'll do more testing to and figure out if I can get anything more consistent, but fwiw I literally use alpha as a mobility move at this point where the damage is just bonus. unless you can trap someone against the wall then it's FREE
tho I promise he can be really sick once you get a hold of his betas, since he starts with three charges it's pretty easy to throw them out a lot and that hitbox is GREAT for landing hits that you do not deserve
sometimes I will hit people while theyr'e above and behind me it's hilarious
in general I could try and give you tips on assault kiri sometime, cause I've pulled off stuff like 1v1ing rapid togas and strike dekus I'm GOOD at assault kiri
assault kiri is great and all but considering 90% of characters in ranked are just flying in the air most of the time its hard
I'll never try and tell people that kiri isn't eating sand in this meta, it is an uphill battle to use him and there's just no getting around how pititfully grounded he is when it comes to characters like hawks or nejire
but he's just SO FUN I main him anyways and relish in every chance I have to pull off something sick, he is a dopamine character and I love him for that
it's not fun when I shred through someone's health bar with present mic, it feels like I'm just doing what's intended
but when I make full bullet dekus run away from assault kiri in fear? when I manage to KO a hawks because he couldn't pull off a beta to fly away from me?? when I catch a nejire healing and gamma her for 200 damage to pull a KO when she had no idea I was anywhere near her???
pure gold. ascended gameplay. he is so impossibly fun it's unreal
also know that I started playing this game in late october. I have only ever known hawks, and very soon learned the horrors of nejire. I have only ever played assault kiri in his worst meta and still I love him. he is so worth it if you want a real dopamine character
1 ok, so far i think 60hz is the best. 240 felt pretty bad. 120 a lil less but still not worth. i think the lower the hz the stickier people become. i remember a mt ldy tech low hz worked high didnt. (or vice versa)
2 the spacing matters if you just plan on going straight, but that really only works if the target doesnt move so idc about those. If you are too close you cant just go straight.
3 Strafing works the best. You almost have to do C shape strafing, not just quick tapping. This is because if you attack with his face fronting them, he will move in more of a straight line and drop. If you hit them in a diagnle direction, he isnt moving past them as much since you are using movement to go sideways instead of just a straight line. SO you want to go as diagonally as possible, then strafe the other direction diagonally.
thats the idea in general. maybe most of what i said was wrong but he DOES veer right initally, so when im close im trying to see if holding right to go more diangle then left is better. Think it might be but had to stop testing
im an alpha maxer so if 9 is easiest ill be happy
oh my god I am OBSESSED with the strafing. I need to practice that asap if only to inflict psychic damage on anyone I alpha combo
I often find myself straphing during his alpha anyways to try and "hold on" so this seems like it might be more effective
I'll also check what hz I'm on and keep in mind to not be scared of starting my alpha at a distance - already feel like I need to start using it to reach them and THEN do damage, so it works
also I love that both our vids include kiri wailing on bakugo. tables have turned on explosiom boy
I got consistency with his alphas with the time I did used him and it was without the diagonal strafing
What i did was treat it like marvel rivals where your character is always positioned to the left of your screen meaning you'd have to aim slightly to the side and not typically at your reticle
everyone in this server except me plays marvel rivals apparently-
anyways as mentioned I did notice it seemed to be a camera problem, but I personally couldn't figure out an angle that actually compensated for it. no matter where I put my camera kiri just kept drifting to the right
or ig maybe I have to change my camera placement fundamentally before I even start the alpha
Well then what are u waiting for get to marvel rivalling lmao
but that aside, his alphas once i got the hang of it i didnt think of it and i seemed to hit it everytime and much more consistently
i also turned off aim assist
LMAO I know like, two marvel characters, vs being super hyperfixated on bnha so this game has me bad
is there a pc aim assist to turn off?? I'm under the impression that you only have aim assist if you're using a controller
which, the only controller I have the game refused to detect so not an option for me anyways lmao
yes
ironically there is an option to turn it off
huh, well ig I'll try that and see how it helps. atm I only ever alpha people against walls because I've never been able to figure out how to counteract his speed or make them take knockback properly
I remember seeing that option in game but iirc it LITERALLY says "aim assist only applies when you're using controller" so I. never bothered touching it lmao cause I figured I'd need aim assist if I ever turned on controller
red deku actually had a run for his money back when assault kiri could punch through walls
now his gamma can easily stop the hit
that just means that these days hitting a red deku mid-gamma before he jumps away cause he did it in the wrong direction is hilarious
get grounded, idiot
Lmao
also true but idk who in their right mind made red deku alpha hit like a truck
one hit of that removes "hardening" as well
we are at the stage where hardening just feels like mental motivation, it does nothing in game
LIKE PLEASE
I cannot fathom how many times I've complained about this elo-boosted character and his ridiculously op alphas
oh I HATE how easily red deku breaks hardening- honestly, how easily MOST OF THE CAST breaks hardening! in all my time as assault kiri I've only ever pulled 15 KOs with hardening still up because I'm so easily knocked out of it
tho as always, I love assault kiri because of all the ways that he struggles. he's so much fun BECAUSE it's an uphill battle to win any matchup and I feel so awesome whenever I win
me when I duck into a building and strike bakugo thinks he can follow me in (spoiler alert: my gamma's the size of the hallway)
aim assist is already off and only for controllers so this is the experience I've gotten this entire time with these settings, idk how I'm supposed to fix my alpha struggles lmao
ah
What I don't get is that even normal moves remove hardening, not only knock downs
Example is dabi alpha
oh yeah no it's SO dumb how many regular moves break hardening
nejire's beta is the bane of my EXISTENCE
how in the world does ranged air waves break through the unbreakable red riot
How does one gamma from twice break hardening
He's just hugging you with a measuring tape
it's so weird how like... yk assault kiri doesn't have a lot going on, it's not like hardening is busted and everyone desperately needs a way to break him out of it
like hardening is INHERENTLY a monkey's paw situation, because if he's immune to most knockback then it's easier to get repid hits in on him, it's already balanced
Its hard to play assault kiri in teams
oh yeah it really is, assault kiri has NO crowd control
tbh I like playing a support role as assault kiri, but in ranked that doesn't really earn you points
exactly ive just been playing assault kiri and i swear its a struggle
HONESTLY I've just kind of accepted that assault kiri isn't worth playing in ranked. sometimes I'll swap to him on chaos city cause he's pretty good there, but most of the time it's just bad for my health to try and make him work in ranked... I'll play assault kiri in unranked, where I can just have a good time
the main thing is his inability to get consistent damage. when he's IN a fight he hits like a truck, sure, but unless you're able to safely get in near to someone, you can't even get chip damage at a range. and like, most teams aren't idiots they'll stick together
his main role pre nerf used to be the guy you send in to check the area or to get a team focused on him
after the nerf he isnt really someone who can go in like before
most likely will get downed in 3 hits from some rapid sitting 200 km in the air
yeahhh he can definitely wreck shop but the moment he has more than one target (or someone with too much mobility for him to handle, which is a lot of characters) then he just can't hold his ground
cuz ofc the goofy ahh devs made every rapid and flyer deal 200 a hit
its actually sad as to how much movement characters there are
even dabi is movement with his quirk set
literally 400 health means NOTHING against fliers. esp when his main mobility, his alpha, has super armour broken too easily
speaking of dabi
mobility characters thankfully tend to struggle if you can bait them indoors (which a surprising amount of players will follow me indoors, the fools) but that requires being in the right spot
theres no way the devs havent noticed the damage on the beta
i had max hp + max shield + hardening on since i was about to push a team then i got hugged one
no big deal right?
nah
full shield gone, hardening removed and im left with 140 hp
and remember he can chain hugs
its not a one time thing
HONESTLY idk what happened like... hawks was getting some serious treatment, even if it took a few tries they seemed to care about doing something about him
but red dabi, nejire, twice, red deku, there's so many big problem characters
YEAH it's so disheartening when he hugs you twice in a row and you're like "alright welp ig I'm done playing the game today"
once nejire goes into the air i just dont bother trying to attack her cuz ik shes not gonna come down for like 5 minutes
her and rapid toga
someone explain why the easiest move to hit in the planet also steals blood and has no counter
LITERALLY like, rapid toga at least if I can stall out her abilities then I can maybe try and catch her on the ground waiting for her cooldowns, but even then if she's high enough level then she can seem to cycle her quirks no problem
but nejire's flight lasts FOREVER it's insane
if shes already in the air she does the cooldown reset bs and keeps chaining
its been suggested since season 1 to remove that stupid thing
literally nejire has so many problems going on... and they didn't touch her a bit when the new season started
the fear of being chased by a rapid toga with hawks blood is something else
cuz hawks beta for some reason wont get interrupted even if you have super armor
i went into this one building with assault kiri, hawks betas in
but i get knocked down and hawks takes no damage
even though i betad his beta
man. I love assault kiri so much on a certain level, he's seriously so fun to play and I'll always advocate the fact that you can find success with him if you get good at him - but that success has so many caveats. you have to not run into certain characters without sufficient backup, you have to not get bad circle placement, you can't be on USJ at all
I've never made it past amateur in ranked so far just because assault kiri is so disheartening to play there, and I'm only now seriously grinding rank points with strike bakugo because he's a breath of fresh air in contrast
step 1 of playing kiri is to avoid a few specific character
- rapid toga
- nejire
- Red dabi
- Red deku
- Overhaul (assuming hes not alone)
LITERALLY and like. it's a bad sign when a supposed tank is so often turning around and BOOKING IT the moment he sees a bad matchup
miss the good ol days when you saw a team and could proudly say to your team "Im going in guys, give me some support"
now its more like "Bruh we cant push em, their matchup is insane"
I've only ever played post-nerf assault kiri so I'm used to this horrid existence of "alright that's a nejire, I'll see you guys later"
ive played 2 games with todoroki and everything up till now is just kiri
havent played any other character
so i knew how good assault kiri was
from the game releasing till now ive been loyal to kiri
but hes just not the same
even red kiri has some drawbacks
which like. as a support tank he's genuinely great cause if you play him defensively he stands a much better chance at being unbreakable. I love when I keep ducking out of a battle and finding a chance to team heal, making me wonder if they're just losing their minds tryna figure out how much health I have, assault kiri is fun when I keep surviving situations I have NO right to escape
being the last person alive and having my teammates watch me dodge three characters and manage to run away with my alphas and betas to go revive them in a safe corner, THAT'S when I love assault kiri
but that. isn't worth anything in ranked
pre nerf kiri was actually someone you had to try to kill
I'm ngl I physically cannot play red drive because it just breaks my brain that I don't have super armour on most of my moves, wdym I take normal knockback at almost all times?????
when i test out another character im not threatened by kiri anymore cuz ik he cant chase me and i can easily kill him since he has no hardening
assault kiri has exactly one character he can blanket check and that's poor denki who can't stun him for his life
which is a HILARIOUS matchup every time, I absolutely love bullying denkis by beta'ing straight into his attacks - but it's really like. all he's got
oh yeah
denki 1v1 is hilarious
denki can technically steamroll anyone cuz one gamma = bye bye stun
it REALLY is, watching him flail throwing everything he's got at me and I just walk right up to him unstoppable force style
but hardening actually helps for once
hardening against denki is what it feels like hardening should be able to do
i remember this one match back when there was ranked solos
just me and denki left
no more zone left
i just walked like terminator through his traps real slow
YEAH when denki has backup he has a lot more ground because 95% of characters in this game can just randomly break your hardening without even consciously trying to
it sucks cause I WANNA play nothing but assault kiri all day but doing that for too long made me genuinely start to hate this game cause I was getting bullied too often, so I've been building alt mains for the sake of my health
tho even then my alt mains are like, strike bakugo and assault deku because I own present mic but he just isn't fun lmao
whats worse is i feel like unranked and ranked is just sweats
literally after season reset i didnt play like 1 week
then i got on for a few matches
and i was getting matched against people with max hardening
honestly it's so frustrating dealing with sweats who are crazy cracked at the game cause it's just like... idk sometimes it feels like I'm fodder because my hands don't work too good and I'm disabled so most of the time I'm playing the game it's spent tired and in pain so obviously I'm not playing very well
ranks dont really matter
ive seen multiple people in the beginner rank playing as if they are ace
like they were playing mhur before they were born
HONESTLY I'm so killer at this game but I just physically don't play enough ranked to get to the higher ranks
and also I feel like assault kiri just doesn't compare to most other low rank characters cause like, while he isn't strictly the worst I think he has the most one-dimensional toolbox
so there isn't really much counterplay to a bad matchup, like. at least as assault deku I can blackwhip up a building to get some distance and snipe with his alpha or something, or start using his beta and melee at close range
hes not the worst but has the potential to be the worst is how id put it
in a building hes great
but in an open field? bad idea
yeah that really is it like, assault kiri has a decent ceiling if you have the right opportunities to put him to work
but it's too often that you're in a bad scenario and it's just like "oh okay mom said I have to turn off the xbox I'm done playing"
oh yeah and ever since they removed the ability of kiri hitting through a wall, cementoss has been countering kiri
if all characters were skill based yes
however when you have red deku and red dabi in game its not a matter of skill
HONESTLY so many of the characters are just. genuinely on crazy different levels
its a matter of which team has more busted characters
literally it feels so bad when me and strike bakugo lose to a team with rapid toga, nejire, and crazy torch, like wow... how did that happen... crazy...
crazy who
at least in unranked I'm pretty good at staying positive and riding the fact that we'll try again next game, get back out there team
but in ranked there are literal numbers on screen telling me I did a bad job
oh that's red dabi's skillset name
oh
he's one of the few I call by his skillset name because it is, admittedly, super cool
a more cancerous team is red deku + red dabi + kurogiri
have you ever put your blood, sweat and tears into downing a team by yourself just for them to disappear into thin air
god I HATE kurogiris who actually just hide in a corner and wait to teleport their team out, cause like, yeah... I know that's the point... he's built for that... but dawg we're here to play a video game don't you wanna play it?
oh literally I watch people disappear from before my very eyes and I hate it
it's worse than downing a dabi, cause at least you can keep damage on him to prevent his special action being usable - there is NO counterplay to watching someone disappear and realizing "oh, guess they have a kurogiri"
that kuro will always be in some godforsaken place where no light reaches
you only notice they have one when you see the bodies disappear
honestly when I do see a kurogiri I full focus him becuase I NEED him out of the equation
yeah then he teleports himself to a different country or 200 km in the air
I will say I have a soft spot for beta'ing directly into a portal, which prevents me from taking knockback, and even preserves my hitbox so if I'm lucky I just hit him
i havent tried that
it is extremely funny that you can follow a kurogiri through his portals
might try it next time
tbh it's a good thing if you have enough health to risk the fight on the other side, beta into the portal and then if you're lucky you deal damage coming out, and if not you at least have a leg up since you didn't take knockback
ofc it's a gamble cause you don't know if kuro took his team with him but it's not like they expect an active hitbox to come flying out behind them
in general I think my fav assault kiri trait is how scary he is when he's running directly at you because it's impossible to tell how much health this guy has
it was HILARIOUS when I was comparing health pools to my tsu main friend and I was like "oh yeah, no, when you break assault kiri's guard you aren't even halfway through his health pool"
I'm not sure if it has its limits, it was by pure accident that I beta'd into a kurogiri portal but came out the other side swinging
thats me when red deku hits me with his bullsht
red dabis too
LITERALLY deflating when a character melts your healthbar and like, welp... there goes red riot... he had a great run...
it really sucks cause he could get so many buffs and still be fundamentally low tier, but instead he lives in this post-nerf limbo
alt f4 speedrun
Bro my tuning on Kiri is insane
10 k.o’s 7k damage with Default Kiri (I don’t have strike Kiri)
I’ll upload it to YT
dude I don't own like... any characters... people keep telling me to tune kiri better - I WOULD IF I COULD!
I'm lucky I even got wallrunner on the guy! in all my time across some 150-200 rolls I've only ever rolled 2 characters (present mic twice) and only had 281 hero souls
there is nothing I can do to tune this guy until I save up my 2k roll tickets and get even remotely lucky
hopefully next season I'll get some skillsets and hero souls and be able to tune kiri really well. until then I have like a flat 4% damage boost and nothing better
I hope you get to man! Goodluck 😭
I actually have pulled off a 10 KO game myself with assault kiri which is my biggest achievement
with my half-baked tuning too
I've been close with 9 

I want sisterly dispostion to work on assault kiri so bad... imagine the tank performance... if only his melee were like, even remotely useful
You can jump melee
But it's just harder to get close with assault kiri
yeah it's exactly the problem I've always found with trying to make melee work with assault kiri is like
- if I have any of my skills available while I'm that close, it's WAY more worth it to use those for big damage + super armour rather than try to land a melee and risk missing them. like if you're standing next to someone, you're almost guaranteed to hit them with your gamma unless they have a mobility skill to run away from you
- if I'm that close to someone and all my skills are on cooldown, then like! dude! start dodging or something get outta there and wait for your skills to recharge, what are you doing?????
the only time I'm ever using my melee is if I'm keeping damage on a downed player without entering the kill animation because I'm scared of being interrupted, or if it's a dabi
I just checked and I don't actually own any of the characters with melee-proc effects so I can't even afford to make a demo tuning build to see if it's worth trying - if I'm using 100 character data I've grinded for then I'd need to be confident about it
I'm making a build for Strike Kiri
I keep going to brainstorm assault kiri tuning builds but I just... don't own any characters... so I sit here with wallrunner wondering if something will change someday
I've personally been running aizawa and wall runner as my perks
Makes salt Kiri not feel as much of a not character that way
I may copy what the endeavor community is doing and start running sisterly and abusing downed opponents
Anyways I miss old beta hitbox
wallrunner is ABSOLUTELY where it's at, I love the mobility it gives him, and aizawa's special is one I had reccomended early ik that'd be good if I had access to it
like I mentioned I am so tempted by sisterly disposition, the idea of getting hits on downed opponents makes it sound viable
I would trade dealing with the top 3 again if that meant having release salt Kiri's stats
I've only been playing since late october and I keep hearing so much about how gnarly he used to be
I'm praying that they give him the ability to melee off of his alpha so that he can proc sisterly or embrittlement
PLEASE that'd be so cool
I think the only thing bad about old Kiri is his alpha
Like everyone agreed that it was just a movement ability before they made it better
tbh it's def super awesome at this point, the dual work as mobility and damage is really good
being able to break someone's guard at game start with a single alpha if you land enough hits? amazing
and the sheer MOBILITY at level 9 is just so phenomenal, idk how many characters have super armour on their mobility options
man, what to do with tuning... hopefully my 200 rolls next season go well cause as-is I seriously don't know what to do with kiri and the skins I have
the gacha won't give me anything... I got two PURs the other night, and they were both bakugo skins I already own
Do you not have any hero tickets?
I won't shut up about it but I SERIOUSLY just don't have any tools
I have one singular hero ticket (previous ones have gone to iida and assault kiri) and the only gacha character I've ever gotten was present mic
and I just haven't found anyone to bother spending the hero ticket on, cause all my skins need way more than one character to fix them
not to mention I only have 80 hero souls so I can't even buy recolours at this point
and this is after I saved up 1k tickets to use on red drive's release... I'm seriously just so frustrated with the tuning system because I physically can't play enough to grind for the random character data, and I don't have the hero souls to buy spare hero tickets, so rn I'm on the way to 2k to guarantee pity at least one character next season and maybe do SOMETHING with kiri
That rapid toga deserved every part of that.
god red drive throwing rocks is SO choice
YES
On goddd
god your profile is so killer, I miss my red riot profile when I had nitro... it's so tempting to get it JUST so that I can rep kiri my beloved
also I hope my skillset rolls next season get me red drive cause idk if I care about him enough to pity him, but I also kinda REALLY want him
Haha thank you so much, I just got it not too long ago. But yeah Kirishima is just the best. I love him genuinely
HONESTLY I love the guy so much... I'm so glad assault kiri is so fun for me to play I get to have him onscreen so often
tho I love it when I get a kiri teammate and get to hear all the voicelines I miss out on hsgshsghs
I still play Assult! Because it's still so much more fun haha!
HONESTLY assault kiri is such a good time... being able to hit like a truck and having super armour on all his moves is just so SICK
even if I ever get red drive, he'll just be the bonus side character to my true main kiri
Heck yeah!! A true Kirishima main to another!!
yes!!! honestly love running into people who appreciate assault kiri
I made this for Tik Tok, nostalgia moments really lol
It's such a manly battle too! I always get all happy and giggly
omg I love that so much????? I can really feel the like, secondhand nostalgia how much love goes into this charactwr
I've only been playing since late october BUT I've started streaming so someday I'll have tons of kiri clips of my own
also I've never gotten a skillset before I had no idea the animations are so sick???????
Oh yeah nah they are sick, prob the best thing
YES assault kiri mirror matches are actually so cool, it feels like playing chess cause you both have the same exact moves available
tho assault kiri v red drive is very funny because you can gamma over his shield and it's HILARIOUS
OH I KNOW ITS FUNNY 🤣🤣 especially on kendo!
tbh it's so cool that I got community creator so now I can post abt assault kiri in here and show him off
YES gamma'ing over kendo's shield, red drive's shield, and also shoto's ice wall is so choice
shoto's ice wall is ESPECIALLY funny because like, dude you just backed yourself into a very convenient corner where I am basically guaranteed to land my gamma, thank you so much!
okay I'm glad I got myself so hyped up thinking abt kiri now I can go set up for stream
I'm happy that your happy! That brings a smile on my face to give people ideas for Kirishima
💕
I haven't done many Kirishima content but I will make more eventually!
aksjhasjhd I'm glad!! seriously I just love the vibes of kiri mains it's always a good time talking abt red riot my beloved - everyone who loves this guy just ends up being so happy, it's great
I'm still really new to streaming and videos but I just wanna show off my BOY and also be a funny streamer along the way
tbh I kinda love it that red drive isn't even a super problematic skillset so I don't have to listen to kiri hate anywhere
Bring back prime assault kiri
I wanna do a tuning build for strike kiri
With rapid and assault tuning
I don't have his school outfit
Running up walls while charging your beta is fun
oh my god I didn't consider that as a possibillity for wallrunner... byking PLEASE give me red drive so I can use that
and yeah please buff assault kiri, he has so many brick walls he runs into...
Yup it's a thing you can do
I just tried it out in training mode today and it was so hilarious, esp because I discovered you can jumpscare people on top of a building with it and I love it so much
What’s the best yellow kiri build
Probably his unbreakable costume
let's GO 5.5k damage is sick!!
also it varies a lot depending on what you've got available. I went and built a dream build that gives him like a 25% boost to gamma damage - but it uses 8 characters I don't own and a PUR I don't have, so instead I'm running a half-baked wallrunner build with no serious attack boosts
if you wanna lmk which skins you have and generally how many characters you have I can point you in the direction of what might be best for you
I use one of the full hardening costumes with wall runner and high speed replenishment
that's actually my current dream build if I don't get any new PUR skins/if I have enough characters to try and fill it out - both because high speed replenishment will help keep him alive, and because I want the hot pink unbreakable so bad
Wish I had his school outfit
How's the game looking rn for ya'll, Kiribros?
EXTREMELY fun in unranked where I can shrug off losses and embrace the victories instead. last night I was level 1 across the board after getting late-game revived and tanked through a 1v3 long enough to kill the team's kurogiri who had been ruining my day by stealing 3 potential KOs from me
it was SO SICK I don't even care that I immediately died anyways. I won in my heart
when it comes to ranked or gacha components? no comment. definitely not still amateur 3 after four months of playing the game, and I definitely own more than 3 characters outside of the free roster
So still a "Die in one Interaction" fest
die in... one in three interactions, yeah
fwiw that game I was the last person alive for 2/3rds scraping together a revive card and running for my life to revive teammates
but alas, assault kiri is a dopamine character. fun when he's fun and getting destroyed in bad matchups the rest of the time
but I take pride in being bad at this game so I love him for it
I've been getting so good at chaining people tho... I absolutely LOVE just throttling someone with undodgeable betas or landing the meanest gamma ever that has no right to connect, ugh I love assault kiri so much...
need to get back to editing my video I love rewatching my gameplay
oh my god WAIT I thought I recognized a fellow kiri... this was back in november wow
All Kiris know each other 😄
Did Kiri get shadowbuffed? I thought the Alpha's full damage was 200, but now it's doing 250- am I crazy or something?
we really are our own little ecosystem in here
resources I have say level 9 alpha should be doing 143 for the chain hits and then 90 on the last one, totaling to 233, but a single level 3 alpha boost brings that to 248
a few more alpha boosts (levels 3, 3, and 4) bring it up to 273, wow his alpha is gnarly I need to consider an alpha-boosting tuning kit
I don't think I have any boosts... Lemme check my tuning, there might be something left over from when I took my break from the game?
Still- 233 is more than I remember
Yep- I had 1 tuning lvl 4.
I've already got a dream kiri build that gets his gamma damage to 234gp/250hp at level 9
if I try to max out his alpha damage, it reaches 182+107 at max (hypothetically you might be able to get this better, depending on how numbers stack)
and I have yet to max beta
yeppp that'd do it, level 4 boost would come out to 249 damage if you landed everything
tho tbh I couldn't tell you what his alpha used to land because I'm only now learning to land every hit of it, for a while I just used alpha for mobility and failed to understand how crazy the damage output can be - so I'm not familiar with how much it used to land
also I can't get over the fact that you can get kiri's gamma to 250hp damage. that guaranteed OHKO's any rapid character (except twice) who doesn't have gp, and stands to OHKO most of the cast if they aren't well over half health
I think I might try him again today lol
assault kiri is wonderful I love him so much
tbh even untuned his damage is gnarly
yesterday I had a game where I got late game revived, and even at full level 1 stats I managed to down opponents TWO TIMES and then full on KO their kurogiri who kept reviving them, all while standing my ground in a 1v3
Yeah- I think the one issue that made me drop him was that his alpha wasn't reliable, and tracking on Beta screwed me over 1 too many times lol
his alpha is def WACKY and takes getting used to, after talking about it with some people in here I've started to personally strafe side to side while using it because I find that more consistent than relearning how to aim it (since like, if you try to aim straight at them kiri actually drifts to the side because he's coming at them from an angle) and it's already made it reasonably consistent for me to land the full alpha, or at least most of it
and then his beta, idk if you're on console and it has tracking there?? it doesn't feel like it has tracking to me lmao I've just gotten use to using it to try and hit people during their getup animation
I still whiff it a lot of the time, but the thing with assault kiri is he's got super armour on everything! it's hard to get punished when you usually remain fully actionable
I genuinely love 1v1ing people who start complaining about how "I can't STOP YOU you just KEEP GOING-"
Oh- I'm on PC, and it STILL has tracking, similar to Twice tracking- Except that first hit doesn't exist for Kiri. If I aim near a person it still tracks
huh, ig I just don't play anyone else with tracking so I don't have any context to notice it aksjhdkjahd
I usually end up beta'ing past people and then hitting them with the trailing hitbox, tbh it's pretty spacious I don't even have to aim terribly well
once again, the beauty of assault kiri, is his hitboxes are so disgusting that depending on what level you're at you only need to be in the same zip code as someone to land a hit
Kiri hitboxes are da best 😄
Ranked solo queue is terrible this season
Preach these guys made my KD drop by ten bro
My friend @hidden crest just got red kiroshima can yall give advice for level path?
Gamma, alpha, beta is my route
Atleast get gamma to level 7 is all Imma say asap
Also try your best to get him to do this combo it’s simply alpha beta alpha beta but you don’t slash when you’re rolling (in general understand how moves cancel eachother like beta can be cancelled by rolling) red Kirishima has a lot of tech
paid closer attention to assault kiri's beta and now I understand the tracking it has, tho I also understand why I never noticed because I'm so flippant with my aim I don't really expect it to go anywhere specific anyways lmao
in general I let myself stay pretty chaotic with my assault kiri aim because I don't want there to be any noticeable pattern. am I going to predict your getup or aim straight at you? is this beta being used for mobility, or damage, or both? do I use an aerial gamma for air control or do I use it grounded to get it out faster? there's no telling. good luck
Anyone have a good assault Kiri tuning build? Trying to expand my character usage based on outfits I got lmao
I have done so much theorycrafting on assault kiri builds, despite my having zero characters to actually make any of them, if you want I can give reccs based on what skins you have
I have his undefeatable
I got it twice so blue aura
okay SO if you don't wanna invest keys, just getting the left side as good as you can
- default doesn't have any bad chokepoints and strike tuning has lots of options. crushing pu charge, present mic, speedy self-revive, revenge strike, even resist stun is good if you wanna ruin denki's day. honestly just a good option on its own if you want to avoid spending hero souls
- villain style is actually my current build because you can get wallrunner on it and I LOVE WALLRUNNER ON ASSAULT KIRI, it's basically mandetory for me at this point it gives him so much mobility, I geniunely think it's the most valuable tool you can give him
- heat is annoying because it has a cat shiggy check, but if you can afford that then high speed replenishment is really good on kiri, since you can use it while hardened and your animation can't even be interrupted
- combat has two support hero checks, but then assault special means speedy civ rescue, revenge assault, or sisterly. kiri can't really use his melee in battle (it sucks) but sisterly boosts off downed players would probably be sick
- fancy has a support slot, so like... probably not, unless you want to rush boxes. reinforced revive could be good, since you can harden through a revive animation, but I personally don't revive people enough to see use out of it
- dangerous is another strike slot, same notes as default
Dang bro been typing for a minute
yeah hi I'm very autistic about assault kiri lmao
Aye bro I get that LOL
Default sounds the most optimal given the Meta rn
Pikachu getting a skillset
YEAH HONESTLY if I had the requirements for it I'd be putting resist stun on my current tuning build but alas, it wants two more support slots and a tech slot which I just. can't fill, cause I'm getting bad luck with data drops
Dang
anyways here's a demo build I put together off the top of my head, prioritizes both alpha and gamma damage - tbh you could swap out a lot of these slots, at the end of the day sometimes you just put whatever you can afford
actually shoto on the right might be better cause it really skyrockets gamma damage
I'll figure it out based in what I have unlocked
yeah, shoto makes his gamma do 232 damage at level 9 - vs 218 with mic
Probably
Good god
god same my tuning SUCKS rn cause it's literally just. whatever fits in the slot
here lemme show you my hypothetical dream kiri build
Every Mirio is a freaking Goomba, and
is Mario.
real pipe dream on happi fancy, but at max level his skills do
- alpha: 13x12=169 + 103 on final hit, 272 total
- beta: 151
- gamma: 250
HONESTLY having a gamma that will destroy mirio's entire healthbar is hilarious oh my god
this dream build's gamma will actually deal enough damage to wipe out the entire health bar of any rapid character other than twice, and literally every character in the game needs to be well over 50% health to survive it
Kiri just sees an unstomped goomba everything he sees Mirio
aksjhdkajshd HONESTLY I love full targeting mirios, landing the gamma right as his shield goes down... amazing
Totally nothing personal 
tbh I spent a while prioritizing max level alpha for the mobility, but I've come back to maxing gamma first because that level 9 hitbox... I can't resist it
you hit people in different zipcodes it's great
So what is the ideal level path for assault kiri?
me bullying every denki I see: this is purely coincidental
personally I like to prioritize getting everything to level 4 (since assault kiri benefits from cycling through all his skills, so getting them all to an upgraded reload time serves him really well) and then after that, you can prioritize either alpha or gamma depending on whether you wanna prioritize mobility (max level alpha is GREAT for running far) or damage (max level gamma is disgusting)
Ion got All Might yet (I came back middle of season 6 lmao) so do I do sisterly or revenge assault
I've personally never seen beta as a vital part of my toolkit (I mostly use it to punish people for jumping out of knockback, or to supplement mobility when my alpha is on cooldown) but that's probably because I have wallrunner and I don't really need the vertical mobility that beta offers
I've just seen clips of Kiri punching hawks or Nejire out of the sky
I'll probably go G4, A4, B4, then G9, A9, and B9
tbh sisterly is probably the better choice if you keep in mind to punch downed players and get the boost, tho revenge assault is more of an emergency button if you want instant support mid-battle
that's basically the level path I take, and I find it serves me well! tho you can swap to A4 being first in line if you spawn near scary characters, since it might be more useful
My thought immediately went to strike dabi when I was reading revenge assault
tbh I've just never really gotten a lot of work done with that, like. it IS hilarious when it happesn! but hawks flies so fast that it's hard for your slow-as-syrup beta to land properly, and nejire flies so high that you risk using multiple betas just to hit her ANYWAYS. and using 2 or 3 beta charges to deal like 100 damage and make yourself a target for nejire just isn't worth my time, usually
Getting hugged is a pain unless your name is Overhaul
not to mention nejire's beta breaks your super armour anyways, so if she sees you beta'ing towards her she can just beta you back and now you're hitting the ground hard
honestly tho that COULD be a really good use, since revenge assault kicks in exactly when you need it vs sisterly you can only reasonably proc on downed players
like trust me. I've tried to make kiri's melee work. I want it to work so bad. but the hitbox is just so bad you're never going to land a melee on anyone other than a downed player
tbh in general nejire is just kind of impossible to do very much against, because unlike hawks who is forced to land eventually, or at least get close enough to use his beta (at which point you can catch him in a vulnerable spot and hit him) nejire just kinda... stays in the air, and I hate it so much. even when I DO chain my betas together and hit a nejire mid-air, she immediately reciprocates by destroying my healthbar because I've proven myself a threat
I've got multiple bird kills under my belt, usually by landing a beta or a gamma to interrupt his attack cycles, but the only time I've ever killed a nejire is when I was moving too fast for her to dodge out of her potion animation and I landed a gamma that instantly killed her
Do I do run speed cementoss or use a ticket to unlock Momo for her GP?
Cuz I don't think down HP is any useful
ironically I'd say just run compress, because he gives +20 downed hp (which isn't like, a LOT I'll admit) because momo only gives you 3gp in that slot, and while cementoss increases your "run speed" (by 3% in this case) I'm pretty sure your "run" is actually the walk in this game, while the "dash" is your sprint
yeah correct, cementoss increases your non-sprint speed by 3%
Okay then
I can't say that my own +20 downed hp has ever come in handy, but it sounds more useful than 3gp askjdhaskjdh
cementoss would also be fine in that case, it's just that it takes you from like 600 run speed to 618, while your sprint speed is 1000 so
oh yeah, in that slot it'd only be 15 downed hp but again. none of these are really effective much at all, so it's just whichever type of maybe-someday-useful you want
Yeah
Ngl ima just slap the red aura instead of rainbow
Red looks better with Kiri
Lol
god REAL I currently have the red aura on my kiri too
I want the rainbow to look good, but it just kinda doesn't. the red is so killer tho
yeah it looks so good
also undefeatable villain is the funiest recolour because you. cannot tell that it's a recolour, unless you know what you're looking for
it's just blue-toned instead of black, and his headpiece is made of rusted metal. which IS really cool, and I seriously love it - you just, it looks like the default one at first glance
Does his SA do anything worth of using besides just increase his defense?
And flinching
basically the only thing it does is give him consistent super armour. if it increases his defense then I somehow don't know that lmao, which would be hilarious if that's the case
but yeah the main use is to have super armour when you're not attacking. you already have it on all your attacks - that's why you can alpha or beta straight into attacking players and not always get interrupted - but hardening means you've got it at all times, until you run out or someone uses a move that breaks it
(i.e. almost every single character in the game has at least one move that can break your super armour. it's bound to happen)
two main use cases are doing something you specifically don't want to get interrupted (opening a big box, reviving a teammate, or drinking gp potions while you have enough health to tank possible incoming attacks) or just broadly using it in battle to avoid taking knockback
imo the best way to use it is to just. throw it up when you're approaching a fight or if an opponent is knocked back and you have a spare second to get your SA activated, and then you fight as normal. it lets you stay actionable and can help you get more hits in
but also players break it so often that you shouldn't worry about it too much. just kinda throw it on at the start of a battle, or if you're reviving a teammate, and if it gets cancelled don't worry about it. just throw it back up if you've got a spare moment
I actually constantly joke about making my auras public specifically because it's hard to tell when hardening's active while it's being obscured by a red aura skjahdkajhd
I noticed that too lol
it does actually screw me over sometimes because I can't really tell whether or not my SA's still active unless I listen to the audio queues lmao
but tbh it doesn't matter much because I don't really play any differently whether I have it up or not. my tactic with assault kiri is to be a ruthless unstoppable force who doesn't have any patterns going on, because if I don't know what my next move is then nobody can predict me
and apparently that works! because yesterday I was playing him in ranked without even having support teammates and I was pretty consistenly pulling 1-3 KOs/assists per battle so. I'm doing something right
I think I'll just use the SA when I'm reviving, healing or executing tbh
Or opening big boxes
tbh that's what I did for many months, but I'm getting back on my "use it at the start of a fight" grind to try and make some use of it and I find it's serving me better. hard to say for sure that it is but like, I'm pulling more KOs and dealing more damage so it seems like it helps?
if anything I started doing this because it made me realize I just. never use my special action. because it has a startup animation it's really hard to justify using it once you're already in a tough spot. instead I'd just be too scared to use it most of the time and then it'd go unused for like 90-100% of every game
it's like, rpg resource management. if you keep saving it for emergencies you'll find you're really hesitant to use it at all lmao
To try and utilize it mid battle requires something incredibly niche to happen
Like against Overhaul maybe
well it mostly sees passive use in battle, in every time it cancels flinching/knockback you'd otherwise take and lets you keep things in high gear and maintain pressure on your opponent. it sees the MOST use against shoto and denki actually, because it makes it impossible to get stunned/frozen, but in general it's just really useful being able to tank straight through attacks and keep your damage up
it is useful for more active reasons, like potting up or reviving a teammate, I just found that those situations were either too rare to come up very often (I'm too busy being a tank to stop in the middle of battle and revive a teammate) or it felt like I was wasting my SA on them (harden up, drink a potion, and then realize nobody was even chasing me so I didn't need it in the first place)
@sturdy owl I'm bouta start screaming "CHOO CHOO" every time I beta someone 😭 him trucking through attacks is madness
Pure "F it we ball" energy
Kirishima IS CTE.
LITERALLY LMAO I LOVE HIM SO MUCH
assault kiri really is this unstoppable force, nothing you do can hurt him in a way that matters, he is here to fight and by god you are NOT stopping him
AKSJHDKJASHD OH NO-
it's okay, that's what his quirk is for! he's fine, I swear!!
honestly tho he is my singular favourite character to play becuase just like. nobody can stop him!
it's so funny running 1v1s against friends who get so immediately frustrated with the fact that they can't stop me. I beta straight into them and all is lost, you are taking 100 damage
Can Assault Kiri beta through shields?
unfortunately he does not break shields (except for compress, because his shield ONLY handles projectiles, and oh my god it's so funny when he raises a shield against kiri and then gets punched in the face) but the good news is that if you jump and then use his gamma mid-air, it DOES give him enough air to jump over shields
and there is NOTHING funnier than seeing shoto raise an ice wall against you, then gamma'ing over it and having a free hit because shoto thinks he's safe behind his ice wall! he isn't going anywhere!
So basically it's can i get enough air to get over strike kiri shield.
yes you can and it's the best
there's actually also this perfect timing you can do against red drive, I don't know how to do it on purpose yet, but if you beta towards him while he has his shield up, if you get lucky you'll hit him in the split second after his shield goes down and before he does the shockwave attack, thus cancelling his attack AND getting big damage in
it's 100% just a gamble for if he's going to hit you and you wanna see if you can pull it off (which, you could instead just try to time your jump and avoid damage without trading) but imo I love it so much I try it whenever I can
it works best against red drives who don't actually use their shield, but only use it as a means to shockwave attack
I mostly do it because I can't imagine how insulting that must be for red drive, it's so impossibly funny I lose it whenver I get to pull it off
I've never tried but with that aerial gamma he MIGHT
you're already bullying denki, how beautiful, assault kiri's natural prey... honestly this is SICK you're already making great use of his hitboxes
Bro was dizzy and vulnerable
I was like "FOR ME? YA SHOULDN'T HAVE"
HONESTLY!! he really used up his whole beta like he was asking to get murked
tbh every time I'm standing inside a building and someone comes inside to fight it's like, oh my god you're gonna make my DAY this is free food!
which, tbh, if you're ever in doubt as assault kiri? get inside a building, or otherwise under a roof. it makes you like eight times scarier
Fr went
oh what a PHENOMNAL beta usage up to the second floor!!! god you're a natural this is such sick assault kiri gameplay
tbh I love chasing after people with alphas and betas, the way you made that AFO throw you away was amazing
Still learning the angling. It also feels like it doesn't go as far as it's supposed to sometimes. Maybe it's lag
it has different range at different levels, so it can be hard to have a proper feel for how far you're supposed to expect it to go
tbh in general it's just so slow that it's hard to get a feel for, you really do have treat kiri like a semi truck that's already got a lot of momentum so the best you can do is steer him and hope for the best
tho in general the vibe with him is that you can honestly afford to just throw stuff out and hope for the best, because what are people gonna do? punish you? you've got 400 health and super armour on all your attacks!
the only characters who "punish" kiri are usually those who punish him for existing, like nejire and crazy torch
dabi hugs my beloathed...
me when I use my beta into a fight that I am NOT a part of
good luck everyone else!
it's actually hilarious when people clock assault kiri as a threat and start focusing me... like oh my god it's astounding the way five different people will decide WE NEED TO KILL THE TANK and suddenly I'm shouting at my teammates to forget about me, save yourselves, I'm done for
tbh this game is so 0 to 100 as to whether assault kiri is one of the worst characters and basically a free KO, to the scariest guy you've ever seen don't let him within arm's length of you
once on chaos city was just playing chicken with this hawks who'd try to snipe me until I ran away into one of the tunnels and he was GONE. he knew how walls change this matchup
speaking of, the other day I got my badge for singlehandedly KOing an entire team with kirishima - and one of them was a hawks
we're hunting birds out here, boys
That's...fair, wow, such a thought out answer, you my friend have won me over
Bro is just like me
hsgshsgshsghs thank you!! tbh I remain glad that assault kiri and red drive are so fundamentally different, they feel like the one default/skillset pair where neither one is so fundamentally better than the other. obviously red drive has more versatility, but he isn't a better kiri. he's a different character entirely!
AND REAL there is so much pride in absolutely WRECKING someone with assault kiri. nothing gives me a rush like hunting birds with the default rock boy
@sturdy owl all in a day's work
My switch crashed several times, I wanted to crash out
also that first clip
getting that indoor gamma into downed opponent in the first clip is AWESOME I love assault kiri indoors
AHAHA downing all might while he's charging his jump is so choice
same energy of downing a compress tryna use his gamma
and then breaking that shoto's ice, god I LOVE assault kiri so much
also pro tip: his melee is good for one thing and that's keeping damage on downed opponents. if you don't wanna risk the kill animation his 3-hit combo does 140 damage
Alr
and that toga clip is really just PRIME evidence of how good assault kiri gets indoors. idk what she was doing staying inside with you
honestly that whole clip is great, just storming headfirst into attacks lmao
I couldn't get it in the beginning but I stole that blue card from her
LOL
She wanted it back
Also the SA making me truck through her alphas
YES EXACTLY it was so satisfying seeing you throw up hardening knowing a fight was on hand, it's really the perfect time for it
and the fact that despite all her hard work, she only brought you down to 200 health
yk it's funny that getting knocked out of hardening mid-battle can actually be a blessing in disguise, because that preserves a lot of your charge and makes it start recharging sooner so that you're more likely to have 100% ready for the next battle
oh yeah also, basically any of assault kiri's moves will instantly destroy a momo cannon or present mic's boombox. idk if his alpha will becuase it's hard enough to hit players with that, let alone an item, but rest easy knowing you can just beta through a momo cannon and ruin her plans
yk I actually need to practice 1v1s against momo because sometimes she's a free kill and sometimes she's insane and destroys my hp bar
@robust orbit
This too
And that
Ok ok good clips
it's so good to see other kirishima mains
Sup my people
My switch kept crashing a lot sadly but we ball
It crashed when I was about to drop a level 9 gamma on this team below me
Gotta get a ps or xbox bro
If this game ever gets cross data transfer I would move to ps4
Then again that would be abandoning my friend on switch
What's stopping u
Now
I don't wanna start again 
Better then crashing
PLEASE LET ME WIN THESE 1V1s
Nahh
That don't look like Testu²
That's kendo rappa
I feel like I should understand this reference
Nah dawg that's his name
Man I been living a lie
I thought that was some
thing
😭
They have the same name
Crazy huh
And the same hair color
I get the feeling, it's been so long since I've had a random Kiri duel in a ranked match, those used to be hella fun, only one can be manly on one server
I actually see a surprising amount of assault kiris compared to how many there used to be - still not a lot by any means, but like. more than before hsgshsgsh
assault kiri mirror matches are so fun tho... it almost feels like chess, since you both have the exact same basic moves and gotta try to use them better than the other guy
time for me to experiment with maxing beta first to see if having my move with the most ammo being strongest is powerful
I never thought about it before, but saying it out loud? yeah it makes sense
I've been going A4, G4, B4, before maxing out gamma and then beta since I'm usually gonna be using beta to get around to higher places.
Alpha is meh
getting an extra charge at level 9 is so choice and part of why I spent so long maxing it first, but the actual damage it outputs isn't conistent at all so I'm def leaning more towards gamma at this point, tho like I said I wanna experiment with beta priority to see how it holds up - even tho with wallrunner I don't really need the vertical mobility, it's pure damage
alright so somehow I have NEVER thought to look closely at the damage numbers, but it looks like hardening gives you a 40% defense boost????
I just forgot that the game tells you that it gives you a defense boost, used it exlusively for super armour purposes, and maanged to go literal months never once noticing the correlation with how much longer I lived with hardening up
What's hsghsgsh?
oh just me keysmashing instead of saying lmao
The ADHD behavior be hitting sometimes doesn't it😭
What's your favorite Kiri move?
assault kiri gamma my beloved - the surprising amount of air mobility makes it GREAT to hit opponents who aren't trying hard enough to run away, not to mention the insane hitbox it has that hits both above and below the elevation you're standing on, and just the sheer POWER of destroying someone's healthbar with 200 damage is effervescent
Solid pick, but I got to say ALPHA, I take you by the scarf on your neck and drag you across the map, dealing a WONDERFUL 200-259 damage, and then I rinse and repeat, not to mention the nice bit mobility
HONESTLY alpha is also so sick, the mobility is absolutely killer and it's also the only one of his moves that gets an extra round at any point in his level ups-
the only reason alpha falls down a few tiers for me is just how weird it controls, try as I might I can't seem to make it any kind of consistent. sometimes I just hit the enemy and drag them halfway across the mall without trying, other times using the exact same aim I suddenly drop the juggle and leave them behind with only like half the possible damage dealt
tho believe you me I am getting better at it, hopefully I'll reach a point that alpha is my peak damage dealer
I went to check the alpha damage tuning build I designed and it gets his alpha to 182 + 107 damage
289 damage off a single alpha... man I love assault kiri
It works for me perfectly, like a match in heaven, unless if they are above me then we're going to have an issue
BROOOOOOO, I love putting the fear of God in people with our sturdy boi
HONESTLY assault kiri is the definition of unbreakable, you cannot stop him, he WILL wreck you!
my problem is that kiri sometimes moves faster than he juggles the person he's hitting??? I swear it's like subpixel precision or something, because my same attempt to aim (putting my opponent in a certain spot to the lower left of my crosshair) seems to randomly result in alphas where I drag without a problem, or go so fast that my opponent gets left behind and I lose the juggle
Just harassed another denki lmao
it's what assault kiri does best and I love it so much
Harassed another one but enemy stole my down
He was running from me
LOL
LMAO out of the fire and into the frying pan
Yeah
That's definitely how the saying goes
sakdjhaskjhdkasjdh yk I typed it out, knew it was wrong, and sent it anyways cause I thought it was funny
tbh I love ruining denki's day so much - tech denki seems a little better equipped to face assault kiri, but it's not enough to stop me termintor walking straight at him with violence on the mind
HECK YH, till strike deku appears
And when they get left behind I return with a punch to be delivered
Be it beta or gamma
tbh I actually tend to win against strike deku if we're indoors, which ik is contextual but for assault kiri is still a win worth admiring
tbh I feel like the story of assault kiri anywhere near a building is either
- yeah uh huh didn't think you'd follow me in here
- oh my god you're dumber than I thought if you're following me in here-
I feel that, like honestly, you walked into a room with ME, BIG MAN KIRI?
Usually, I turn it into a horror house with how I turn around corners and make sure you don't see me till you receive a gamma to the skull
Rinse and repeat till you want to escape and you see me at the front door
Ready to take what's mine, the two rainbows inside of you
Big Gamma all it takes to clear a room with yellow Kiri which is baller
Facts
HONESTLY assault kiri does two type of horror villains so well - hiding around corners waiting to punch you in the throat the moment you round a corner, or standing there menacingly while you're laying on the ground because there is nothing else he'd rather be doing than wait for you to get back up so he can hit you again
tbh it is a special kind of hilarious that kiri won't hit a man while he's down, but he'll hit you the moment you get back up
kiri didn't hear no bell
Bro Ik right, it's like you've messed up now I'll take what I'm owed
Honestly
Tf is a bell😁
SERIOUSLY me standing guard inside UA while the final circle is closing in just daring them to step into MY RING
I think the funniest side effect of being an assault kiri main is the moment I swap to any other character it's still instinct to hide inside buildings when I'm low on health or near dangerous threats
😭😭😂😂😂
Nah, as a man that loves to punch, I've learned the art of CRASH TF OUT, everyone catching these hands
Heck, idc who your character is, IMMA WIN
HONESTLY I love assault kiri so much I can't bear to use anyone else
I keep saying that strike bakugo is my alt main, that I use him in ranked to get better damage, but whenever I do I just MISS KIRI
MY BOY
COME BACK TO ME
I'm ngl
My tuning builds have been peak
dude he's so fun
But I'm trying to use more characters so
It's time to put the Kirishima down for now
Compress is next
Heck, I made my assault deku do 96 on his level 9, it's usually 80
I use anyone that gives me the joy of crashing out
my current build isn't anything special but someday I will have a killer build...
Facts
tbh I just love assault kiri because if I lose, it's because my character is bad! but if I win, it's because I'm the sickest assault kiri main in the room
Someday?
someday when I own more than three non-default characters
The instant excuse is peak
lmao assault kiri has built-in copium
😂😂🥲
Bro are you new?
started playing in october....
did 100 rolls on red drive for precisely zero skillsets
?
only gacha character I've ever rolled is present mic two times. never anyone else ever again
That's the same time as my lil bro started, you should have a few characters
YOU'D THINK!
like, mathmatically, I should have a little more than present mic, one paid hero ticket, and two hero tickets from the notebook rewards
now granted, I am sitting on 1600 roll tickets rn that I'm saving to do a 200-roll next season, but that's BECAUSE the red drive banner hurt me so badly
literally 105 rolls on red drive's banner, and not a single skillset
I never play red Dabi
😭😭
I've done some ~30 rolls since then while generally saving up, and all it got me was the same bakugo PUR twice and a toga PUR that I'll probably never use
literally my only gacha character pulls was getting present mic, and then 200 hero souls for re-rolling him with the first big influx of tickets you get as a new player
ever since my first week or two of the game, I have seen nothing
which is why I've barely rolled for over three months now, so I can do a 200 roll and AT LEAST pity someone guaranteed
BRO STOP, I'M FEELING YOUR PAIN
You must have done something wrong
Because I've never not gotten what I wanted
all I do is main assault kiri, like I avoid playing present mic because using him feels like a war crime, I'm always kiri-core tryna be the hypeman of our team keeping up morale even when we get beat up by meta characters, idk what I did to deserve this!!
if anything I just give my luck to everyone around me
anytime I'm in vc with someone I swear they have a 30% chance to roll a gacha character
Yh p-mic is a war crime
Bro, I'm sorry
On an unrelated topic, can we get on VC the next time I want to summon?
- one friend has overhaul, nejire, and sting dance from gacha
- another friend has sting dance and kurogiri and lightning
- just the other day someome rolled LIGHTNING TWICE IN THE SAME 10X while I was in vc
- yet another friend rolled kurogiri
I am the good luck charm
shgsjsgshsg my friend rolled kurogiri while I was streaming apparently there's good luck to be had there
I don't think I don't have any quirk set except rapids bakugo
Cool cool, now I'm sorry for you
Nah, bro, join my group
We all a bunch of delinquents playing my hero
We'll fix your luck
Give me a second
askjfdhaksjd PLEASE I need it so badly
I'm stuck waiting until next season, cause I think it's physically impossible for me to get 2k tickets this season unless I'm cracked and suddenly have the ability to grind out ace rank when I've not even bothered to hit pro before this season (I just don't play ranked a lot)
but also I want to use my 200 rolls on a banner with kiri skins, if at all possible
despite how angry I am at this game I also have an immense amount of patience to be sitting on 1600 tickets rn
I sent the link to you, we usually play with a YouTuber in customs and stuff
I swear everytime i come to this chat its the crack addict of an assault kiri main yapping about kiri
me, a youtuber who hosts custom games on stream: oh awesome that sounds sick
this is more than my 15-page essay
My friends can take you to ace if you don't mind having teammates
can confirm, assault kiri is my lifeforce, I will never shut up about him and that is everyone else's problem!
I mind doing it with teammates, so I have issues and I usually cap at expert rank on solos
Well keep going, its cute and nice to see that someone has hope for yellow kiri
I literally almost only play ranked when I have teammates cause it makes it so much more fun
Bro I can never stop yapping about my hero in general
it's been like 6 months since I started the anime and the hyperfixation has not stopped...
I am assault kiri's atlas, I carry the weight of a bottom-5 character on my shoulders and uplift him anyways
Trust me, y'all will win way more if you play with the right guys, don't play with me though cuz I play assault deku like I'm a meta character
BROOOOO
Tell me about it
Bro I love froppy, she's so adorable, best girl easily
tbh I've actually gotten pretty good when playing ranked with my current mhur-playing friends - I can average 1-3 KOs/assists per game, which is good for assault kiri imo considering I normally play him as a support character
😂😂😂
but I would absolutely love people to help me more instead of me just being the desperate tank who keeps getting abandoned by my teammates aksjhdkajshd
I love like, everyone in this show,,, froppy is so good, my main boys are the deku/baku/kiri/shoto/denki core, I love them all so much, these little gay idiots... my favourite traumatized teenagers
That's good? Bro nah, I hit 4 by myself, 7 with the guys, trust me bro, play with the right guys and you'll get your luck fixed and be better at the game significantly
HONESTLY I know I can do really well with the right teammates (I have a 10KO gold emblem under my belt with assault kiri) it just varies so much based on what team I've got
Bro, I can't lie, the show is SO good
assault kiri is a tank, he does NOT do well when he gets abandoned by two characters who have way better mobility than him akjsdhkajhd
It's still so great
it's literally so good I love it so much...
How did people ever say it fell off?
@sturdy owl my parting clips as Kirishima
The last one isn't really anything special but it's funny asf
honestly I live under a rock so I don't even hear how people talk bad about it, I just live in my happy friend group bubble where I love mha
I live in a home where one of my siblings believes that daredevil is beating spiderman😮💨
bullying denki like it's your day job, you LOVE to see it these clips are all great
Don't even think daredevil can handle 1 punch without holding back from spiderman 😭
"We need to stop meeting like this
"
"YOU ANNOYING LITTLE SHI-" -Crashout Kaminari
LMAO HONESTLY
literally I met and befriended a denki main in this server because I was publically bragging abt how much I love bullying denki and he was mad at me about it
And I already have two compress clips from one match alone. Chat I'm cooking
Imma need to let my friend @mighty star Know I been killing his kind.
I don't mean to
Honest
ME WHEN I'M TALKING ABOUT NEON LMAO
LOL
akjshdkasjhd literally my first interaction with Neon was him hating on me for bullying denkis and telling me that "I only know one other assault kiri who bullies denkis I thought they were the only one, but now YOU'RE HERE TOO"
FACTS
STOP
hi Neon!!! you're the best, please keep playing denki once we get crossplay!!
I’ll have to rethink..!
if u played with my ibara id love it and you'd love it
I LOVE TEAMMATES WITH REZ SPECIALS
seriously I play with my friend who's a tsu main a lot and it's great when she just hauls me off the ground to keep fighting even after I've been downed, ibara would be so awesome to team with
Im a close ranged ibara type fighter i love getting into the action beta'ing and gamma'ing peeps
so having kirishima back me up feels even better
that is so sick oh my god I BET our characters would mesh together so well, because my gameplay is 100% just keeping the pressure on, refusing to let my opponents run away from me, staying in close and killing them before they can deal too much damage in return
assault ibara would go so hard
If it suits my fancy then thatll probably be all ill play
tbh I'd 100% check that out it'd be so cool
add me on mhur
absolutely! tho idk how to elegantly do that, I always just send buddy invites to partied people lmao
happy to do it anyways once I'm in game next
if ur console i probably cannot
or switch
oh I main on pc dw
I just don't know how to like, find someone's mhur account lmao