#guardian
1 messages · Page 32 of 1
that sounds good thanks man
also
Think my stats is far from optimal
Is Thrash cooldown affected by haste?
Again i played the char for like 3 days so i have close to zero knowledge about anything druid related
do you press trash more often when you have lust up?
the answer is yes
does anyone know how buying voidcore with tokens works? like ive hit my max voidcores but if i buy one will i only get one voidcore next week?
ty
bear likes all stats really so don't think about that too much
are speed enchants actually BIS not leech or avoidance?
what's a gore proc? been watching andy videos and idk what's his conditions to press mangle besides tankiness
gore proc is when mangle resets from damage u do
Hey. Back in the days bear could show their back to the mobs without getting crit. Is that still the case?
Crit is only if you do /sit
afaik - thrash is GCD related, like during incarnd u press thrash every other gcd and non incarn every 5th gcd, more haste = faster gcd = more thrashes = more dam/absorb
You can't dodge from the ass, but it's not usually going to kill you if you take a few hits now and then
You still should try to minimize getting hit from behind as much as you can
Every 4 GCDs, but otherwise yes
yeah, ty for clarification
All 3 tertiary stats are sort of meh for us (and all tanks, really)
They all have things they help with, but none are ever really impactful
Except maybe sometimes speed
Which is why it's recommended
Avoidance is probably the worst for tanks (but still okay) since most of the damage you take isn't considered aoe
And anything that is aoe is usually never lethal to us
i have like 3 myth items with leech so i was thinking about stacking that with my encahtns
There's no real gain to stacking it like that
Each point is the same value, ish
So just enchant for the one you prefer, and consider the ones on your gear extra benefits
"buffed" mangle that gives 4 more rage than normal, thats all it does 
Wanted to check the raidbots for tank druid but it's fucked XD
well it's only assumptions but doing trash incarn trash sounds like a basic for me on a trash spam based build, but the sim isn't doing it
ok but.. how does it cchanges the fact it does sims for many items and chooses one who did the most dam?
The sim isn't a rotational tool to look at like that, and pressing thrash incarn thrash or not isn't going to change your stat priorities
doesnt matter what rotation u do.. more dam = more dam regardless rotation u do
if u do more dam per 1 use
It's actually a fairly small min-max to do thrash inc thrash
I believe it actually says above the ability timeline thing that "this is not to be followed as a rotation"
it actually is
incarn thrash means versatility becomes better than crit in the long run
thrash incarn thrash makes versatility better than mastery and crit
you are right though that it doesnt change the fact that versatility is by far the best secondary stat for bear because it makes us so tanky and deal a lot of damage
even considering this, for the time being (now) vers is mostly worse stat for everything just cuz it gives the worst % for amount given.. like 100 vers is worse than 100 crit in % numbers (u gonna get more crit when u get 100 crit rating than vers rating) but its sooo unworthy to spend time thinking
i mean yes obviously it's not gonna change stats priorities coz it's a trash based build but if the sim is doing rotationnal mistakes (i'm not even talking about the mangle coz there's none on st rotation and ppl are not sure if we should press it or not) it can affect the stats a little bit and by accumulating "mistakes" it can maybe be a big deal (keep in mind this is straight out of my head i'm not a theorycrafter or anything)
You want the discord to burn right? XD
I get what you're trying to get at, but it's not that impactful
and that's very wrong
that's why we playing haste and not versa based build
its like a conversation about which is better - press mangle or mangleless playstyle
i mean let me ask you this:
you have 1000 euro in your pocket, you have a 1% chance to gamble and double it or to just keep the 1000 or you are guaranteed to receive 1% more money every time you would gamble but don't do it - this is 1% crit vs. 1% versatility.
be wise. choose versatility over gambling addictions.
"IF YOU PRESS MANGLE 1 TIME/KEY IT's 100% WIPE!!"
XD
exactly.. i am personally pressing mangle when i know i would need incarn soon and get CDR for incarn
Bold take: Sim doesnt do that because while its a minimal gain for no apex, its not necessarily a gain for apex builds. And i can perfectly relate to catha not spending hours and hours on some weird conditions for a build which 99% sure wont survive 12.1
Okay but vers is only 0.5% damage reduction per %, and crit is 1% chance to take 100% reduced damage from auto attacks
thats my thoughts
so you have a gambling problem is what you are saying

ufffff
aye i start pressing mangle too in some bossfight when i need next pull incarn. skyreach first boss is something like this
crazy how many ppl turn brains off and dont realize this...
ye pulling for incarn or for instant tankiness sounds ok for me
thats a sad part of wow community
"BUT BUT not pressing mangle is more daaaaam BRUUUUH"
but i think i saw andy pressing it "dps wise"
why? idk.. dude on YT said that
me personally, I press swipe instead of mangle
Depends on build and stuff
I would still always recommend pressing mangle whenever you can (and thrash is on CD)
Just because of how it smoothes out your gameplay
agree
pressing mangle doesnt make ur dps go 0
and even more better in urgent situation when u need IF asap
And it's a good habit to get into because ain't no way they're gonna let us keep getting away with not pressing the first talent on our talent tree
sadly ppl dont have enough brains to think themselves
And when maul is pressed, mangle is pressed because you need the rage
and just follow what a guy on YT said
okay but what i don't get is, why is he sometimes pressing it sometimes not, it doesn't make sense to me (on a boss where i consider he's not in danger but i may be wrong )
Maybe he's trying to not fall asleep
"i dont follow what the guy on YT says, I instead choose to follow what a random guy on discord says" 
We can only guess at why he specifically does it
F F F
You're allowed your opinion, but most of the stuff promoted in here is based on stuff other than "idk, I just don't like pressing maul"
im glad you are finally biting, it's been hard to ragebait you 

Tbf this discord also said that apex would still do more dmg than no apex after that thrash buff. Didnt age too well. Just like the Claim that its always better to mangle Instead of mf fill
*in m+ ofc
I still stand firm on the statement that apex is significantly more USEFUL damage
Who the fuck cares about how much you can pad with thrash on 40 mobs
^
Nopex does fine overall damage
because mangle has been part of the core rotation since forever and if you have played 1 season of bear (which was the case in dragonflight and shadowlands, meta-wise) then it's very hard to get rid of the habit to press mangle off cd - and I am very much convinced that this goes for Andy as well.
Maybe also just to not fall asleep, as was said above... it is a very boring rotation otherwise 
But overall damage isn't the whole picture
no it's not, on 2nd boss of skyreach 23 he had not press it a single time
"Pad damage" nominated for Guardian buzzword of the year. Are keys gated by prio dps?
when you're pushing keys this level you don't care if your rotation is 2 buttons you can't fall asleep anyway
ok, and?
its a good ability to press while gathering for aggro, its good if you need rage to survive (or to reduce incarn cdr, as was also mentioned above) and it still does significant damage, it just doesn't reset lunar beam 
you ragebaiting right?
def not by tank prio damage...
And lunar beam is crucial for no apex, so? Setting LB to a static 30s would make that whole build explode.
tank dps is the most irrelevant metric to time a key, you could do a 0% parse and still time the key if you pull big enough 
if ur dpses do like 60k st dam in 23.. u do 40k, u are cooked
not in 24 keys
That's cope
don't talk about things you don't know :p
its not cope, it is what is happening in most keys 
The idea that tank damage doesn't matter in keys has always been cope by people who don't want to do damage and want an excuse
in most keys "3rd boss of seat" happens brotha
ppl take shit they are not supposed to take and die/waste CRs
i dont want an excuse though, all im saying is that if you play semi-decent, pull big enough and do mediocre ST you can still time a very big portion of keys at title-range level... can you do it in literal world first keys? absolutely not. anything below that sure.
So you're perfectly fine with, and never complain, if one of the 3 dps does 60k less overall dps?
on this class dicords people should post there raider.io profil before they start talking XD
something i have the feeling that 10-12er key pumpers talk the most XD
title range keys may be ok but your dps should do the extra job for you and that's not very respectfull
That's the wrong attitude
ofc i do complain, what is the job of a damage dealer (hint: its in the name)
Right but why does the tank get a free-pass then?
It's not hard to do decent dps as a tank
because its in the name as well 
bro is baiting hard
You're stuck in 2004 with that mentality
never said it was
but most ppl cant even execute that...
of course it's relevant if you're doing dmg, maybe it won't make or break most keys but shaving that time off by contributing to dps will make any key easier
imo that is a different topic 🙂
obviously have more damage helps shave off time - still you would almost never go back after a deplete, rewatch a vod or check the log and be like "ah ye, tank did 5k less dps on the boss because he mangle'd instead of moonfire, that was the issue here" 
so what i was saying is:
and doesnt matter that a warrior lets say died 3 times, wasted all the CRs and in the end triggered mechanic on some1 else and killed 1 more ppl with him
What’s to avg overall a bear should have in like low keys ?
ofc that matters, you are twisting the topic 
Big difference. Tank damage is still worth 15-20% of the entire comps throughput.
like 100k
dying is always bad, regardless of what role you play - idk why you start bringing that up now
tell me you've never depleted a key because of tank dps without saying it
doing low damage is always bad, regardless of what role you play
cuz.. most of the time dps isnt what brick the key...
For heart of the wild
could agree with that, yes.
which also supports my argument 
Feels more fluid
Bc snare remove when u switch forms etc
huh?
you dont need the talent for that?
cuz while i agree with ur take i still would like tanks to squeeze out all the dps by just doing his rotation and not stay afk
No but it makes it feel less shit
And mangling back into bear means you have enough rage for an ironfur
u won’t die with fluid form when switch to travelform
cuz.. like i play tank ye? and i see my dps vs others dps and sometimes im like... "guys do u even press buttons? or just stay afk?"
but that means having to keybind mangle! the horror!
there's also a weird positive bug with fluid that lets you get more rage, iirc if you shift back manually you get extra rage if you mangled at least once last time you were in bear form
if you have fluid form talented
especially when the rotation is thrash moonfire
can also agree with that, yes.
generally speaking they should look to improve their play and play better -> do more dps
all i was originally trying to say is that EVEN IF SOMEHOW you parse 0 (which would still be like 80k overall, 30k on bosses) it is almost never exclusively your fault for a depleted key AND YOU CAN STILL TIME 21s maybe even 22s without any issue with that performance, which would (as of right now) award you with an m+ title 
maaybe its cuz when u shift out at 0 rage, and back into bear it gives u 25 base rage when shift into bear again? its not like a bug afaik
I mean more than 25
25+magle 21 = 46 rage
26?
iirc gnome said it's the same as a fluid mangle without actually pressing it
anyway.. i dont think its a bug
its just... spaghetti code and works as intended
otherwise it would be fixed already aand stated as bug
You shouldn't assume that
Bugs aren't automatically just fixed because they're known
pretty sure the incarn bug has existed since incarn became a thing so there's that
i mean.. its not that big of a deal and not considered much used anyway for it to matter if its get fixed, like not many ppl even know about that even less use it
Repitching the question, but watching andybrew's +24 nexus, should you be able to outheal the first pull just through incarn + barkskin on pull by thrashing and moonfiring/lunar beaming? Or does healer incoming heals also play a big part in that?
Where you pull all the way to the seer with like 6 defenders
He seems to facetank it the most part, but does't seem to fall behind against the absorb shields, where I usually just end up in a giant absorb shield for multiple health bars -- is it the slower setup that he does that gives him more healing? Noticed he lunar beams instantly off the rip, and doesn't frenzied regen while gathering nor does it much while in incarn
https://www.youtube.com/watch?v=dk28FwN-XbE&t=353s
Watch me live doing these keys at: https://www.twitch.tv/andybrew3
what can I fix here to do more damage?
swap this for the beam one, will give u more rage = more incarns
I mean are you looking at logs to confirm he’s not using FR in incarn?! The pull count isn’t that high and it looks like when combat drops he’s sitting around 200K HPS
he is FRing
you can see rejuv from fr pop up
that said he's not pressing it too much because he has a good MW monk
and an evoker
if you have a similar setup with a good MW monk and a team thats playing well enough to not eat avoidable dmg and need healer attention then yeah you can survive that pull with just barkskin, incarn and a few FRs
if you have some yeeyeeass healer and dps constantly needing heals too you will have to do a lot more to survive
Yea I’m at work so I didn’t wanna pull them up but I figured that was the case
does Reinvigoration consume DoC?
In a buggy way yes. You don’t get the bonus and it consumes
it consumes a stack but doesnt get 130% buff?
how so
Dream guide goes off automatically. But using FR eats a charge and doesn’t give the 100% bonus
So you lose a stack for an unbuffed regrowth that you would have gotten anyway instead of being utilized when someone got low automatically
ah i see
Lots of people still run guide and just sorta deal with it because they don’t wanna spent GCDs on regrowth
If I'm comparing logs, and I see that myself and another gdruid have basically the same amount of casts on thrash, moonfire, lunarbeam, incarn, SR and similar uptimes across the board but they're doing significantly higher dps what else should I be looking at? Pull sizes? The most glaring thing I see on the timeline is much higher spikes in damage on their side. I'm obviously doing something simple wrong I just can't see it
maybe pots too
Cast per minute is probly a better overall metric instead of just cast.
Just in case one dungeon is taking longer or shorter than the other. Also keep in mind key level would mean packs are up longer due to health scaling and even if your thrash count is similar his are hitting more mobs the majority of the time
its not a vibezz healer but one of the more solid na healers at 4k, I meant moreso on that regard of him not pressing it as much
i was having to spam mash it in 22 and still getting nuked by shields
I would say 11 times in the first pull is actually kinda pressing it that much
i mean by spam mash i assume you mean refreshing the hot and not just actual gcd pressing it
but ye 11 times he's pressing it quite a bit
healer healing profile matters too tho
getting fed cocoons up the bum is good for pressing less defensives
Also @lyric wraith I know it’s not optimal and kinda vibes based but if you are struggling with it I wonder if shifting some points into forest walk exclusively for the 16% healing buff would make a meaningful difference in you clearing shields
I am a big big forestwalk enjoyer. But once again vibes.
Yo guys, what add-on do you use for markers? I use Opie, but I don’t find it very user-friendly
I was doing that before, I could go back to doing it
I swear the hardest thing for me in nexus is that first pull, I timed the 21 not doing but I don't think you can get away with that in 22
that's what I'm seeing with this log comparison - CPM for thrash is 1 less per minute overall. My potion use is definitely a problem, but accoring to the logs the other druid used none. I'm comparing my 17 MC to his 18MC and his spikes are much higher than mine.
maybe his casts during incarn are much tighter
if anyone wants to dig
As a mw I always soothing mist envelopping mist the tank until things are packed for spinning
Should help a lot for absorbs
I also see many guardian bump the 2nd 2 mobs toward the entrance so they don’t hit while going around the beams
what ilvl do i need as a new bear before i should attempt to tank a 10
Depends on your xp as a tank
It is possible at 230-40, probably even lower
moment u hit 90, if ur confident enough, can do 12s easily
What should be my 2nd embellishment craft .. I got wrist arcane lining, myth cloak with crit / haste , myth boots with crit/haste , heroic waist with versa/haste + socket , myth crit/versa chest with lifesteal procc (from seat) .. i mean obvious would be the heroic waist but what about longevity? 🤔
Yeah did my first 10s at 235 ilvl and it was a snoozefest except for some threat issues. And thats been before that yuge thrash buff. I think right now you can blast 12s with some 220ish WQ and AH stuff.
or even less I bet
I did my first m+ dungeon at 232 with some warband stuff and reputation gear was a 11 seat xD
double lining works
Yeah I know was more curious about what item to replace statwise
its more about the slot tbh
best 2 are cloak and wrists
since they give the least overall stat budget
Just habe to push your own key or have a friend because nobody will inv you at that ilvl, or even at 250 or 260 lol
Okay thanks, but I’ll w8 till I upgraded every item I got so far then
That’s gonna change quick anyways like 15 hours played lvl 90 an I was 282+
gonna try and push up 1 of my bears, see how difficult it will be
hey, on bosses when I catform/hotw, 1. do you need to let the full channel happen to actually get all the daamge, 2. do you stay in cat long enough to rip
could you share that castsequence macro w/ me?
i've been casting rake, hotw,mangle basicallly
I often saw on this Discord that mastery was considered better defensively than versatility, so I wanted to verify whether that was actually true by calculating it myself.
After struggling for quite a while with the formula to use, I ended up with the one shown in my screenshot.
A few explanations about the equation: EHP means effective health points / 681000 is my HP pool in full gear without taking mastery into account / 0.056 corresponds to the 5.6% mastery given by default to Guardian Druid / 1 point of mastery gives 0.0152% max HP / 0.06 corresponds to the 6% DR buff from Call of the Wild and the talent / 1 point of versatility gives 0.0093% damage reduction / 0.35 corresponds to 35% magical DR with talents and 2 stacks of Ironfur. Here I only considered magical damage, but the result is the same for armor.
I told ChatGPT that I had 1000 points to allocate between mastery and versatility and that it had to calculate the corresponding EHP for me.
From the result, we can clearly see that mastery is ahead of versatility (purely from a defensive standpoint here). But the difference is not that significant since the maximum difference is only 3.08%.
What is even more interesting is that the second passive effect of mastery increases healing received from all sources (yourself or your healer), whereas versatility only provides additional self-healing.
Another interesting point is that versatility scales exponentially, but here the amounts are still too low for it to have any meaningful impact.
As for damage, sims will do a much better job than I can.
If you notice any mistake, feel free to point it out to me.
Hello ! Do u have any information about a fix for walking nightmare aggro ?
no blizz almost never acknowledges bugs & even rare they give details on when if ever they'll be fixed
just have to wait and see if it gets fixed in 12.0.7, if not then maybe 12.1
I dont know if its really classified as a bug
Its certainly inconvenient
But if youre targeting a mob youre not in combat with and WN procs i think its intended to cast on the target
well the pulling on target thing is a bug if that's what's happning but maybe there's other stuff wrong with it
could be entirely unrelated who knows
is there a macro to put you in feral and cat HoTW, without it casting the base form one
aint no way u asked chatgpt
🫵 😹
need a wowhead post if you want it fixed
Why ?
Ai is cringe and riddled with issues
Just timed my second 16, this 3.4k thing seems doable after all
I just asked him to calculate, not elaborate the formula, I could have done it with a calculator but it would just take me longer
Using it promotes the spread of ai
Only way to fight back against it is to make it clear to the companies using it that we dont want it
im not saying it came up with the wrong thing, but I just put everything you wrote into chatgpt and said "tell me why its wrong" it gave me 10 reasons why
Ai is just mostly garbage spat back out at you
should post that a full-bear raid killed heroic lura instead, to get more thrash nerfs
You could also just
Ask
We have the formula in wolfram
But also
This is faulty to begin with since you just input numbers that are specific to you or magic numbers (where do you get that 35% magic Dr for example)
it's a point of view
but what to do with I have done ?
already asked without answer sadly
Also I'm not sure you makes the difference between rating and point in the formula
Which would make it fuck up
Na, Ai from every point of view right now is a losing prospect. It cannot perform simple tasks better as it commonly gets them wrong without extremely rigorous guidelines. Its more expensive than just hiring people to do it. Its a novelty thing rn and thats all people are hyped about
And having the Dr from call of the wild and separated from the rest
Makes no real sense to me
And generative Ai is just straight plagiarism
If you want to treat it as just Dr it should be separated
But if it's not
I do not understand how you get to 35% dr
it's more specific to someone full geared, not just me, like I said. Magic DR come from talent : Tick hide (4%) / Glistening Fur (3%) / Ursol's Warding (6.6% asuming you used 2 ironfur, it's the middle for pack) / Scintillating Moonlight (12%) / Rend and Tear (15% assuming you have 5 stacks)
It has its uses if you give it specific use cases, but when asking information, it will often spit out what it thinks you want to hear
I have made multiple addons with it for example with a limited programming background
AI is decent for simple tasks that are easily automated
but thats as far as i would use it tbh, anything more complex and its full of problems and mitigating them is a pain in the ass
not to mention the insane costs that are being subsidised right now which isn't viable in the long term at all
Its good at doing one task you program it to do
But like
Right i forgot glistening was real, new question then, why is that important
Cause
Might as well just do it yourself at that point
if you want to make a simple application, or a simple interface it will do pretty good
it can save you some time and all you have to do is smaller adjustments and bugfixing
Wym ? COTW stack additionally with your polyvalence, it give you 6% (so 3% DR) all the time, no matter how much versatility you get
Both stay benefit equally from w/e other Dr you have
So the Dr being here serves no purpose
It's was just to calculate the formula for EHP with versa and mastery, not really much more
Yes
I understand
I'm telling you it fails at this
Because it doesn't compare the stats to each other
Since you include magic Dr in the vers part
it compare eacxh other for EHP, with everything taking into account, I don't understand what you mean
This DR from magic change nothing to the conclusion, but it's the full formula, that's it
If it changes nothing why is it here
For reference this is the equation btw
Need to update for stat value in mid
But
hey guys - can I still achieve this colour of guardian by doing 10 rbg wins right now? I achieved the mage tower challenge back then, but didnt waste my time in PVP 🙁
Yes
I think if you did mt challenge for that spec you can still unlock the alternative colors ues
BIG thanks!
does blitz count for it btw
bcuz i cant imagine rbg to be popular at all rn but blitz is
It's not in the vers part, it's in the DR part, wich is where DR goes. EHP = HP / ( 1 - DR )
It's not versa part, it's DR part
And the formula without explication is a bit hard to understand here
because this is formula of what ? EHP ? ratio for versa vs mastery ?
I understand what you're doing but you're question started because you wanted to understand why we keep saying mastery is better than Vers for survival no ?
yep
If you want to do that then you need to translate each point of Vers and mastery to ehp
To be able to compare
it's not what i did ?
No cause you're not using the correct value
"1 point of mastery gives 0.0152% max HP
1 point of versatility gives 0.0093% damage reduction"
You need to use the point rather than rating for mastery
Because ratings aren't real for mastery
The 0.007 in the formula I linked
i did with testing in the game
That's the mastery value per point when looking at rating
and the point for mastery and versa match what i got in game
Okay but that's still not how the game calculates mastery
let me just a moment to show you my calculate
So like 1 rating for bear doesn't mean the same than 1 for dk
So you need to bring it back to the value everyone uses
Which is mastery point
I know it sounds stupid because the game doesn't tell you this
But that's how it works
This discussion is moot anyway
Also the game lies
The original post was "I keep seeing people say mastery is better than vers defensively" and while that is true we ALSO keep repeating "it's to such a small degree that it doesn't matter anyway, gear for dps"
Bear tank have +5.6% HP max as base mastery
When I get, with my stuff, 544 mastery point, I get +13.9% HP max
So minus the base mastery, I get +8.28% HP max so for 1 point of mastery, I got +0.0152% HP max.
I tried with different item and the formula is linear in the game.
maybe the game show bad thing idk
Not necessarily, wowhead could also be wrong
And again when you're doing that you're not converting each point of Vers to ehp and similar to mastery
You're comparing a distribution
Which is not the same
When we're saying mastery is better than vers
We mean
1 to 1
And you need like
Idr
15k Vers I think
For mastery to pass ahead
Granted the difference isn't significant
It's just there
But also
The original post was "I keep seeing people say mastery is better than vers defensively" and while that is true we ALSO keep repeating "it's to such a small degree that it doesn't matter anyway, gear for dps"
And it's mostly irrelevant since it's really comparing you doing nothing
But if i use my formula with my actual mastery and with 0 DR, i got exactly the amount of HP I have actualy, idk how this can't work for EHP
With Vers Vs mast
It's not that it doesn't work, it's that you're comparing a specific distribution of stats
While the equation we used compares stats directly to each other
It's just doing something different
yeah and we did that in lol and it worked
it's just different way to calculate
the curve for EHP between HP and Armor in lol is doing this way
the difference is in lol we use gold for stat and here we use point for % of stat
I probably miss a thing, but thank for trying to help me understand
for me, trying to understand what people tell you is all time better than just following without question, even more when pro player don't do the same.
hey all I am looking for a destination for my bonus rolls. I need legs and and want heart of wind also for offspec resto. is heart of wind good as passive trinket instead of puzzle box for m+?
legs and heart of win both drop in windrunner spire
Its fine but its nowhere near puzzlebox or guidon in output
i got puzzle box but want an option for passive trinket. wahat do you mean with guidon?
Guidon is our non channel on use option
Is 2 on uses troll bc i like my box + plume setup
Plume isnt an on use
plume is elusive 😛
no i am runnin g gaze and puzzle box + passive trinket from timerunner nobody has, wth haste proc. sims better thhen heart of wind but both i have on hc.
Yeah blizzard used to be good at designing trinkets
Plume is a passive trinket, the on use is for out of combat swapping between it giving crit or mastery
i know but i cant bonus roll in every place
Hm?
Not that long ago tbh. Pbox smells like a wish stone idol.
i have been unlucky and miss legs , hatrings and id just like toi have anothe passive trinket, my other toons are much more lucky with drops
He was answering to Flimbo, I think you missed that
i just cant decide on spot to use bonus roll on , I am not getting closer 😛
How many do you still have? Besides, sharing your current gear could help figuring out a strat, if you wanna do the minmax.
got 2 bonus rolls and still have to choose in a complicated vault. missing hat legs rings and wish for another passive trinket
so i had nexus point among others but that doesnt drop legs or hat
i will share gear in a moment yes that better
https://raider.io/characters/eu/lightbringer/Anduviel + i do have puzzle box instead of werid trinket
Seat it is it seems. Both missing armor pieces, rings are decent and getting myth cloak/bracers would at least be a small upgrade by putting arcano on pants as long as you dont have those.
Plus the trinket is not that bad either, its pretty strong in AoE and still does okay in single target.
But trinketwise if you dont wanna rock that puzzle box, just farm a hero prism/heart and call it a day.
is there like a minimum amount of crit/mastery i should go for as a guardian druid or am i fine to lump it all into haste>vers?
think they already have 2 emb... cloak and wrists
Hi, do you have an easy/pug friendly route for Maisara ? This is my last dungeon and I'm really struggling.
I'm using Lindormi's guidance, but I feel like it's really bad for this dungeon. It makes me go left after the first pull.
But if he gets a mythic cloak/wrist from seat he can equip it and put arcano on his craft pants.
(or go for loa ring, its pretty decent with haste gems)
not very good long term tho, pants is big stat budget
Bro we have uncapped crests and he already crafted those, zero loss.
with the way the rolls are, id just play the long game and target everything but wrists and cloak
thanks 🙂
Which again points towards seat -> two rings, legs, head. But also some okay sidegrades
lemmie see if I can get mine
yep, and then leave the WR trinkets for last
just not sure if pants crafting would be good thats all
Youre at the level where you absolutely should stop using lindormis
Mc is more about managing what your healer can heal in the first room than anything
If your group and healer can handle mammoths theyre by far the best thing to go for but otherwise its picking up a bunch of little shit and one mammoth
Looking for advice. Fully geared 291 finishing resil 19s. Want to get 1% title.
I see the advice, gear/SIM for dps. At what point in mythic + keys would you prioritize survivability over DPS? Asking because I can swap a few pieces around right now to play with stats.
I know, i was asking in relation to the comment that pbox + guidon were best for output because i don’t want to switch off of plume onto another on use
Today on AA i wasn't really kiting on pull 1 and my stacks went to 0 a number of times. I didnt have aug and was with hpal. Do hpals have ability to remove or was I kiting without realizing
this is what I use atm
Well you should be 290 not 291
Theres no reason to not have two embellishments
pull 15 depends on how ballsy ur feeling, can break it up and do some of it 1st then pull rest into boss
1 of the big adds got deleted
If youre looking for optimizations I would craft wrists and cloak
But otherwise not really out damage is directly related to our hps and mitigation
Our*
290.75 I think with the 2 embel. I was rounding up
Whaaat when?
Our secondary stats are mostly a feel thing
the trick is survivability mostly comes from dungeon knowledge and u add in ur knowledge of the spec to make life easier for uself
the stats dont really matter
Rephrasing my question because i know plume isn’t on use, is guidon > plume for output when i already use pbox
is there anyway to stop the mobs from moving left and right while tanking? already using savoury deviate delight
For tanks
u would have to sim for that =/
Ty this is what i was asking
no one can really say
nope, big mobs like to move around u cause fuck u xD
I still remember the miniboss dragons in RLP
annoying af when they keep moving
the one that kicked u back with the breath and ur tryna position urself not to get knocked to africa
yes....
can you skip the first ravager after u land after crawth without rogue/lock?
the one in front of the wind?
ye
u hug the edge and jump off there
its something most ppl do properly these days
once in a while someone falls off and it makes my day tho xD
thanks, but isn't 15 a very risky pull in pug ?
its risky for u
cause they all do tank damage, the ones with shields usually get broken before u have the boss add aoe go off
and u just have to keep kicking the caster so he joins the boss fight properly
but u can also kill the caster first and then pull the 2 warrs on each side into boss... less mobs in total but safer
lmfao you cant pull that all onto boss in a real key
for even more pad or "funnel", u can tell ppl not to cc the adds when they try to die so th ey stay alive but then gotta becareful as they stack a damage buff the longer they are alive
just live!
only thing that does group damage is when shields break
you are getting dread slashed to death during tankbuster
gotta defensive it
and then after that its not too bad
I always have incarn for it
or LB Bark
and also microkite em
they naturally get slowed by 99 stuff anyways
I cant the notes for this when did it happen?
i'll probably split 15 in 2 pulls, i'm not that confident
a vile lasher died, one of ur dps must have done their job and kicked their ass
yh for sure! its a pull I do cause im used to it now but it dosent have to be done for sure
do you by any chance have a killer route for a pug AA? 19/20
is it possible to split like this ?
nope, mine is too safe tbh... u lose a bit of time but make it safer... and AA isnt somewhere u want slow timers =/
yeah I need to gain time and I'm not sure where
it can do 20 for sure, but tbh better to find a faster AA and get used to it
from good dpsers
sounds stupid but having good dps in that dungeon is like a multiplier
well yeah, but I would like to have a good route nonetheless
anytime theres a few walls in a dungeon in terms of dungeon progress, doing good dps makes it way faster than others
mine is insanely basic, cuz I'm fairly scared of pulling like 3x or 4x smasher and stuff
well what I do is chain and prewarn ppl to focus casters
so when 1 caster dies in 1st pack, go to the 2nd pack and now u have 2 big guys and 2 casters, and when both casters are down u have 2 big guys and 1 big guy almost dead
the first smasher + 2 casters are not skippable without invis right?
At high keys you need to start pulling big
still slower but not too slow
think u can do other stuff with em to skip em
You can have like 2 small pulls
But otherwise youre grouping/chaining everything
Including bosses
I've been doing this but it feels insanely slow
yh... u want the side guys as well tbh
good count
well yeah but I feel like in pugs the group is in danger with 2 smashers in the pull, let alone 3 or 4
guessing ur pulling more worms after 2nd boss
smashes dont actually kill unless ppl suck at defensives or healer sucks
Pull them near a staircase
its overlap of smash + a cast
yeah but the spinning clones often block the LoS spots
Thats why you pull near stairs
I dont like los cause of the rng of where they get baited
better for ppl to know when to defensive and then u dont die
and with a monk healer, ppl just back to full health after every hit
can ppl los by going down the stairs a bit?
Yes
even then I feel like with 3 smashers the clones are gonna be all over the stairs
I am looking at sha and he did do a 21 with those 2 last pulls I have
it's turbo safe but I guess doable with good dps
can I see ur route after 2nd boss?
I feel like its either slow there or deadly
basically this, 8 slowly pull into the bridge pack, 9 chain into 10
brother
we are not pullinh 8 worms
its overkill for dps/healers
I bet Heals likes to pull 8 worms
LO
8 worms + double ravager
in beta, sure!
where is double ravager my guy
hes meming me xD
but yh thats a scary pull even if its kinda chained
you can fairly easily get 4 worms, get them low ish while ur doing ravager, and then pull the other 4 and into the bridge
what makes it scary is the worms charging random ppl, can just one shot em with that many worms around
but then thats too slow
and still nasty
u have to understand 2 leaps into dps is almost one shot to dps already
so u cant just perma chain worms, someone will 100% die
3 worms can rng one shit someone at around 20s
well what do you recommend instead
You have to pull more at the end
on a lowr key level you can do 4 wyrms
but higher up its dangerous and you have to pull casters onto last boss instead
or do some weird monksea routing shit
remove the 6 worms and pull the ravager and 2 worms into bridge
pull the side pack of 1 big guy + caster near the end and u have perfect count
this?
can do some long cc stuff to make things go faster where u cc casters to use em on bosses and just make it so u fight ravagers etc, but the simplest is just chain
Did pull 8 in 21 and one dps insta die. Bad idea
personally id do 2nd half of 13 into 1 4
easier than 13
or at least cc one of the casters
You have to pull caster at the end and cc them
You can sleep drakes by the way
If you don’t have a monk
but usually in this area, the fail state without hitting the circles is someone getting hit by a cast + aoe same time
if healer and dps use throughput and defensives well
wdym
Pull 2 casters on last boss. Sleep one, kill one on pull boss break sleep and kill the other one during boss
By doing this you can remove the 4 extra worms you are taking on pull 8
They will wipe your group
what am I skipping for the 2 casters tho
if u want do like this, u kill 3 on stairs alone, then pull 3 echoknights+caster and lust it
yes but if I remove those and I take this, I have 100%
so what else am I leaving out
does hotw not show up in logs?
wont show up in casts, but will show up in damage as starfall and feral frenzy
ah ok
Pull green you pull them on boss
yeah but that requires an invis skip and also a 4 smasher pull that's scary as hell in a pug
warlock gate exists
No need invis
no invis skip required
you can jump up the hill on the left with wildcharge, and 3 seater mount people up
One dh or an aug is enough.
Anyone with a leap can do it. So
Shaman, Warrior, Druid, DH, Aug, outlaw, lock gate
If you do this before pull lust, root the casters pat to be sure they don’t bother you during the lust
lock gate too
how do you spread pull the smashers to desync smashes as best as possible?
you dont
You play them with walls
u want em to go off right after the other
they will all que up and cast them in a row
You don't have to they are the same as priory paladins
so that u can cover more with ur defensive
They will delay by a few seconds between each cast
You can LOS too
paladins could cast together!
oh they will 100%? they can't cast at the same time ever?
No they couldn't
No they are naturally desync
u had to pull em at certain times to not have it happen
There was 4 second between each divine toll
I remember having to desync paladins
they did almost overalp in priory
ooooh right
mb, was talking bout starting ones
forgot their name
the ones with the interrupting shout
usually when theres mobs of the same name, they will put their casts in a que so they dont overlap
usually
Don’t forgot you can still use the boss entrance to los some aoe
my fav dungeon of all time
I wasnt joking when i said he probs prefers to double ravager
he lovesto pull the most cursed shit
my tierlist for this season
not a single tww dungeon is even close to top 10 best m+ dungeons
does anyone have a vid by chance where someone jumps up to skip the casters? I can't do it in a normal cuz the gate is closed without having to do the entire dung
its outside
flyu past the entrance, the entire dungeon is outside
Pit not as good as Priory ofc, but still sooo good
i find pit boring as f, my favourites are windrunner and magister this season 100%, maisara prob third
Priory was great cause u could route for success
I hated priory with a passion and I hated floodgate even more
u should try my pit route
I like wrs cuz sylvanas
wont be boring then 
too many archers/casters for my liking
thats the trick, dont have em!
floodgate almost made me quit the game ngl, was a prot pally then aswell
i would go floodgate anyday of the week isntead of priory
Bubbles 
Saying priory is fine is psychopath behavior
this
S3 when they removed Bubbles 🫡
absolute f tier dungeon
only tww dungeon i actually liked was cinderbrew
Its fucking dogshit
the last boss is gonna be my wife
Cinderbrew was terrible too imo
Bee E O!
here yess?
fun for tanks
Naaa hated it
I didnt play season 2 but bringing back the shittiest dungeons for season 3 was definitely a choice the community made
TWW dungeons weren’t great overall
4 of the worst fucking dungeons to ever fucking heal
Yea fuck dawn
go where this guy is standing and jump + wild charge the line
You don’t need to wild charge you can just go invis as a Druid haha
Priory, stone vault, and city of threads are all f tier dungeons imo
its so he can bring others up with 3 seater mount
I liked SV in s1 tho!
Oh yea sure, but hopefully you have someone else to do that
But why
scary but fun to tank
pre nerfed SV :)))))))))))
only bit I hated were the spam casters in last boss area
I swear machine guns wish they were as relentless as em
The guys before last boss were annoying too
see, he likes dogshit dungeons
xddddddddd
Stonevault was horrible at the start of the season, pretty good by the end except the shadowmeld "requirement" because the charging adds at the end were dogshit
I think hfc likes dogshit everything tbh
I like dungeons that improve me tbh
Overall TWW was really dogshit ngl
I just look at em and try to accept their challenge
Priory doesnt improve you
priory usual routes were shit for normal players cause they cant do good kicks and ccs, so came up with ways to not have that problem, just have to defensive knights 
just wait next season blinding vale+murder row
Also that one lynx pull that was just rng if someone died
Awesome dungeon design
the challenge is not smashing ur keyboard with 99 casters around
Murder row needs to be deleted it sucks now it'll suck later too imo
And vale seems bad too
it is, yh
I feel like they purposely chose the passable dungeons for S1
so they can cook for S2 and remake the dungeons
spires of ascension s2 and i quit
I do think the one where you collect 6 barrels in the beginning and then go to frost boss seems fun
will be terrible for M+ tho
Den of Nalorak
Why terrible?
second boss of den XD
and then the winter winds mechanic 
Oh true. Hey at least its not the restaurant simulator in murder
idm that
ye 2nd boss, impossible
it will give count I bet
also gives a buff
will just suck when someone who has no idea of the me chanic is in the group and u get screwed cause they refuse to use the broom and clean the place
and u keep tripping everywhere 
Hold up tho did anyone else shit their pants on the 2nd pull of murder row w the bleeds
They’re fat
"We want dungeons to have less casts" and then the in murder row every mob after boss 2 is a caster.. how are you supposed to do that in m+?
its simple
Its possible they change the path for m+
Possible, but not likely
They changed the mobs in skyreach around for m+
Slightly
not even kidding on quitting if S2 dungeons still look unfun
I have a backlog of games to play xD
my backlog is actually insane lol
i could prob have enough to play for 2-3 years at this point
VDH meta
Is that phrase forbidden here?
Its not ppal so its okay
I much prefer a prot paladin meta
oh no
the problem with VDH meta is that you have demon hunter enjoyers also switching to it
the life 
well they snipped vdh's control balls a bit so shouldnt be too bad
yea that 2s silence sigil is gonna show those casters
Though aoe cc isnt really VDHs big strong suite anymore. Pretty much lines up with ppal, pwar and bdk
Ppal with lots of throw shield may be good in murder row for all the interrupts
They nerfed the shit out of vdh utility
even prot pala cant save u from all them casters
Was that before or after they chose to snip healers?
prot paladin is a blast to play, Vanguard putting glowing lines everywhere, very shiny, love it
While leveling in murder row I tried to aggro a bunch of casters and go behind a corner and it kind of worked but I pulled so many mobs that it would be impossible in a m+ so it would only solve some of the casters.
mines almost geared out just need to farm a bit more crests 😎
started on the 2nd bear
+14 Seat got to me tho 
I did level my pal in prot for fast queues and while it was an improvement there it was still not clean grouping
That corridor will be ass
There are suckyoubuss mobs that can charm you oy your healer too
in SR after first boss do you go left or right? I feel like I wanna start doing left just to get 1 less adept
going right there I always have my cheeks clenched just nonstrop stressing about the stacks, and they go up so fast
Doesnt going right fuck up the count
no
I thought u needed to pull right again if you pulled right there
no
Stop exposing your cheeks then. Bear aint a dodge tank, but dodging helps a ton against those shitters.
nope its still 100.23
Do other bears charge or skull bash through the floor on the two light elementals after the bridge in NPX?... Fun bug
Thoughts in SR only fighting 1 big blue bird so you can pull it with the first pack in the boss area? To make up count there is a pack of 3 guys after last boss
Didnt that happen in an mdi run?
Like this?
Its not a bug its a feature
Dont charge on bridges we been knew this
Well veteran bears been knew
ive never had it happen but i always jump before i kick there
so either luck or maybe a possible solution?
Will try later in my io key and lyk
think was evoker doing something there with rescue iirc 
no they pulled boss and bridge dissappeard under rogue/evoker
This is a dumb question but learning tank here. When gathering and start of damage is there a better way to gather more threat. currently thrash when walking by and moonfire spaming.
you can spec boomkin hotw and use that to gather initial threat too
very useful for like aa first pull

