#Aquos library of ohara
1 messages · Page 3 of 1
Yea but I wouldn’t waste a dive for battle sham especially when I can’t g score check them to be certain
True that's why I just dive-aqua merge people
That’s so much better lol
Imagine if someone predict your aqua merge play by loading up dive mirage in there deck
Wild
💀
Perhaps but that's a racist deck then
I heard someone did that in tourney once.
@karmic belfry 
Hey
aquos player we need sub robo becuse why not
sub robo ?
Subterra robo
You know what I think would be awesome?
Laserman
Yes, but besides that:
If diagonal correlation cards had that additional effect they had in the anime where you could add an opposite attributed Bakugan to the battle.
@undone zodiac 
Where am I o.o
Are you all wetones
correct except for the oil spill that caught on fire that is shinning to much light and and the bottem of our ocean got to dark
Lol, is this place where I can get people to help me grind hsp
lol are you ok
Ignore him this normal for him
Stay safe when you go to sleep


made a new deck and if someone can help me if this deck is good or what should I improve or changes I should make. (I have ghost cell for brontes I don't know what to change.)
Baller thread guys this is great

This one looks cool, I run Altair, Wilda and Hades in my aquos build 
Probably replace 1 blue sky for freeze wave
Nah he's bad. Ain't gotta sugar coat it.
It's probably better to run nemesis
this is my aquos deck 
That's actually the best aquos deck I've ever seen
cappiest cap
mb, this is the cappiest cap
nice
I PLAY AQUOS
When TF did a second oil spill happened
🛢️🛢️🛢️😶 🛢️🛢️
bruh boosters and power droppers are the way to go
@analog heath 
yes?
hey
Aqous
still try to win with the updates
Of course we do 
@rapid wren 
Ye but since you revealed your self, you've been drafted to here
very understandable
I know siege isn’t really the best aquos bakugan but he will always have a place on my team
Ngl I might build my s1 team again
What was your s1 team? I mean I know robo is in there obviously but what’s the other 2
Robo, jug, siege
Yea I think that team could still work well
Idk he’s really solid imo
If you have more gate card then the enemy nearby your practically guaranteed gate card advantage
aquos siege is actually one of the best
aqua javelin goes crazy if you know how and when to use it
Character gate
600
lmao
You and me are friends now
I fw javelin heavily
Wish tsunami worked though
Interesting
Same siege sirenoid and laser would be toxic combo if tsunami worked also Ingram would work too
Frrrr
@placid coral @vivid wing the vid is up
Bet where
Nasty fight watching yall both stack was wild
Wilda is interesting
Im tryna get back to using altair
But idk who to mix with
I've tried altair plus hades but it was meh
Who yall think I should combine with altair for competitive
Wait could he just gun lock the scaler
Like just wait out and then gun lock ez clappa
There was no gun lock in that deck 😅
Huh
Wdym officer
I swear I didn’t kill the man

Cus I wanted big numbers bro
You only slotted Wilda SCALING CARDS ???
Who need that when you have aquos Wilda ability
Indeed
didnt aquos wilda ability is just bit better holograpic
It's nutty if opponent leaves you alone 
20
Interesting, run me through the strategy
Like i know altair can stack the squad and neo got strike dragon but how do I make use of his aquos skill in that build and what role does hexados play in that team
Hexados is a anti scaler
Imo hades > hexados
Phaser trident is better long term and just bring in super nova if they run on the full burst then u dive into super nova
Neo can pass of it's change in G's so it can boost an ally when you need it or reduce an enemy by a decent amount
@icy grove
@dire ledge
hi guys
Seems there’s a lot more aquos players then I thought there was

swoony i gotta fight you its been some time
we are like a pest
the second people stop paying attention boom theres more of us



Is this like a sanctuary for us aquos connoisseurs?
everything works better with ventus
but yeah aquos and subterra make a good team bc of aqua merge
Bentus brontes solves everything fr
Would a garganoid fear ripper and juggernoid be a good comp? Im looking to get the game either later today or tommorow and its a dream team for me. Any tips?
Jug and fear ripper aren’t terrible but pretty mid, gargonoid will have you very disappointed though
If you aren’t using any guardian bakugan I’d probably use aquos siege in place of it
So as a begginer they are meh but onward trash? Sorry if i ask too many questions but i wanna be sure
Yeah, aquos in general is a pretty underwhelming attribute
It relies heavily on prolonging the game as long as possible
And can’t be really aggressive
So is it like the worst attribute?
instead of neo dragonoid
im running a aquos Altair
since its ability is a better Holograph Divide
think it could work?
Like replace 2 of vlads stuff for the aquos Altair stuff and one of the Holograph Divide for Altairs 400g+ ability
You planning on keeping sirenoid as your main i take it?
yep
its why shes at front
I would be a generational threat if I were just a little bit stronger.
ur always a threat to me
dont worry
why'd u summon me
Eww never mind 
Aquos subterra is slept on
this why im use this guy in aquos
It been like that last update, it just they have more cards they can use
yeah ventus have one main weaknest no g power cards so just water splash him
Only problem is that they drag people
then dont get drag
Hard not to with only 4 cards compared to their 6
then idk
dive to bakugan they drag
making battle and killing his bakugan
Suffer
still dive to the bakugan he want to drag
dive again
use mega impact
whats mega impact
gorem abilty card
Gorem card
-100 for enemy 50 for you
but how would I use it if I got dragged away and he dragged himself and im also down 3 dives

does it require a enemy ?
-100 1 enemy +50 you
yeah
on the same card ?
yeah
then dont play pvp
Become a legend
Nah we keep our people alive
really
yeah duck this im back to bakuverse
?
Normal procedures
im like this already
Have you checked who is on it?
It would be funny as ||hell|| if Aquos was dogwater but incidentally happened to counter the best attribute in the game by a wide margin.
Well only we can get out of ventus way the most
Weren't there any like that in the series?
Ye there were correlation
And these.
I don't remember pyrus subterra being used
And is it precisely these icons that these cards are missing in BP?
Everything except for Aquos-darkus and pyeus-ventus
I didn't notice it in the videos.
It totally was though, at one point.

I remember because no one else had used it up to that point
Yes, it was also in the series.
Even if every time I see him it’s a clip of him getting bullied by gorem I still wanna use clayf whenever he gets added
Gorem a mud boy
Deserved to get Bully


Gonna start play Aquos because i wanna make a deck for Elfin atribute change our Preyas, any tips guys?
What should i look for the roll?
Wish me luck!
Preyas and elfin but I'm guessing it's a hella low chance so go for elfin first and save for preyas
Your name is speaking loud enough 😅
Just asking for the sake of asking but if next update is adding the rest of the season 1 bakugan (no idea if it is or not but for the sake of discussion let’s assume it is) would there be any bakugan that would be particularly good for aquos?
Probably tuskor and hynoid
And may I ask what hynoid does? Tuskor I remember had some snipe ability but don’t remember what hynoid do
-50 or plus 50g
If I remember it's a Holo type
Alright sounds like it could be good then
Ngl I might thought of a better cyclone, effect: plus 20G per card in the chain combo
Ooo
I’d maybe bump up the g boost a little but that would be really good especially if your opponent is chaining too much
Honestly if we wanted it to be a deterrent to card spam a +75 is where I’d put that but that may be a bit overkill? It’s a situational g power boost so admittedly I’m not sure where a good place for it would be power wise
50G is probably the balance
Yea probably
And the opponent can still stop the chain
True but them stopping the chain in the first place could potentially be a benefit depending on the situation
Exactly like a ventus dragging you or getting combo by sub or pyrus
And at least this effect would keep the Aquos theme more
Ye it would give some breathing room from a combo
And yea admittedly while card drawing can be good that seems to be more of a haos thing well that and having to wait 2 turns for it to do its thing is just bad
speaking of card drawing I wonder if it would be balanced to have tides of fate work pretty much the same as dynamo’s ability… probably not but tossing the idea anyways lol
"Pick a card in your Deck and put it on top. Next turn, draw 2 cards."
yea that seems like a good rework for it
I think it should be 2 or 3 cards rather than 1 so you can get to set the top of your deck how you want
That's close to mael Strom
A funnier way to upgrade it is to send 1 card in the opponent card in deck to the bottom

Not really when you start your hand with 3 fates
@placid coral @sturdy egret @prisma stone @neat flicker @sturdy kettle we need to lock in rq for us to each make a list of each card and 1 change you would propose to the dev. So we can vote on the best/balance effect change for each card
I have been summoned
So we doing a list and 1 change per aquos card we would like altered or updated
Or we convening like a counsel to make 1 single list
This first then the other second
wait wait wait
Dive Mirage
Water Slap
Tides of Fate
Maelstrom
Holograph Divide
Aquos Cyclone
Water Refrain
Freezing Wave
Blue Sky
EACH?
I think aquos cyclone 100% holograph divide 100% or either maelstorm or tide of fate
I think if hes gonna make aquos cyclone at leastt make it canon , maelstorm and tide of fate are lowkey the same card and holograph scale too slowly
Doom going straight to the back
change aquos cyclone to give us 200g and take each enmy 100
get out traitor
EXACTLY
AQUos cyclone for SURE like it's not even remotely close to the anime
That should be our fire tornado
If not stronger with only 2 use
Refrain needs a change
THIS IS WHAT I BEEN SAYIN
Ayo
NIUTEK THIS IS WHAT IVE BEEN SAYING
And holo too slow and maelstrom sucks
Tide is fine since we got blue sky
maybe add aquos taygen move aquos tornado
maelstorm > tide if it didnt attached to the dang bakugan
Refrain you could just make anime accurate
No one gets abilities that turn
Wouldn’t work?
they CANT make it anime accuarte
thats the t hing
its not codeable
due to how the battle system work
its not codeable
Ah coding issue? Fair enough
yea
aquos bubble move who use preays
Tides of Fate: "Pick a card in your Deck and put it on top. Next turn, draw 2 cards."
Maelstrom: "Look at the top card of each player's deck. Then, you can place one or both on the bottom of their respective deck. Repeat for each of your standing Aquos Bakugan."
Holograph Divide: "During a battle, the next time your opponent gains G-Power, gain the same amount."
Aquos Cyclone: "During battle, transfer 100 Gs from one opponent's Bakugan to yours."
Freezing Wave: "Prevent the Gate Card from opening."
Water Refrain: "Until the end of your next turn, ability cards cannot be activated."
NEW: Aquos Bowjet: "An opponent's Bakugan gets -100 Gs."
NEW: Aquos Quadruple Chain Attack - Blue Lagoon Force Gate Special: "If you have 4 Aquos Bakugan standing on the same Gate Card, you win the game."
it be far too hard to code cause there is nothing in the game created that cause a full supression
True but it should prevent ur opponent from activating more cards for that battle or something similar not sure tbh
quadruple is bit too op
or force a chain to stop
in 3v3 you need just warp gate and 3 aquos team
like force it to start a new chain
It does force a chain but also ur own cards which is tough
There's a full suppression on turn 1.
I wish it worked on power up cards
this is what I mean like it ends the whole that turn
rn water refrain is like this
ill put number as chains cards
Dive Mirage: change nothing
Water Slap: -50 per aquos bakugan on the field
Tides of Fate: set 3 cards in your deck to the top of your deck in any order
Maelstrom: choose 2 cards in your deck, draw both after the start of your second turn
Holograph Divide: +50G on the start of your/teammate turn
Aquos Cyclone: +50G for each card in the chain
Water Refrain: use cannon effect
Freezing wave: +75 per permanent effect on the bakugan
im will add aquos tornado this was taygen move let this work similar to haos and pyrus card
Aaaah interesting
make it where it ENDS the turn completely
like force to skip the turn of the ability
thats probably how I would code it ?
abyss ruler adding 100g
4 allied Bakugan can't stand on the same card normally.
Stinglash
warp gate allow this
if u bug it 😉
sky battle allow sit too
yeah
warp gate not care much this have transfer 3 bakugan to this card and do this
Regardless, it is not a serious suggestion.
for me add original aquos cyclone effect give abyss ruler and aquos bubble and water tornado
wait
why would u change aquos cyclone to+50 per card in chain
?
Basically Max c from Yu-Gi-Oh
I disagree with this one ngl , Id rather they give us a really op water tornado and only 1 of it
or make it water refrain give us +50 per card cancel within a chain
I agree and that's what I op water cyclone to be it should be like oregano revenge if not crazier lol
so if we cancel our own card we can at least benefit out of it
bit stonger becuse you gain 200g
no matter how many enemys
That would be very interesting
Let's just add Frosch tbh
still abys ruler card to be generic making use gain card who add 100g
aquos bubble let this add 80g to all aquos bakugan on field
water tornado same like fire or light tornado
I disagree with abyss ruler since its not what a aquos play style should be
u might as well run juggnoid then
I will
yeah im run him


Ok so here’s my list
Dive mirage: fine as is no change
Water slap: either -50 per aquos on the field Or just give us a upgraded card that’s -100 but only 2 copies allowed I wouldn’t do both though
Tides of fate: just let it draw 2 after a turn
Maelstorm: too similar to tides not sure what to do with this one tbh
Holograph divide: change to +75
Aquos cyclone: change to +200 or just turn it into a tornado card like fire tornado
Water refrain and blue sky: both stay the same
Freezing wave: instead of being a +50 per continuous or delayed effect I think it would be better if it simply activated any of those effects immediately
to be fair we need someting to add affer use not in next turn
Id be down especially if it's our 1 and done power card
Mostly like the freezing wave change any of the other ones I can give or take really
i think holograph divide should be
25 starting
then doubles every turn
25+50+100+200
Dive Mirage to 4 copies
Yeah but u shouldn't have to run 1 gan for power and I think aquos play style should be versatility and strategy ,but in terms of g power gain definetly not this snowball thing we got going on now

nah tthe snowball thing is fine
just how big the snowball gets
rn its 0+50+50+50+50
the ability doesnt even activate on our turn
it activate on our next
Dive mirage: fine as is no change
Water slap: fine
Tides of fate: can stay this way
Maelstorm: delate usless piece of sh#t
Holograph divide: change to +75
Aquos cyclone: change to +200 and take 100g each enemy original effect
Water refrain and blue sky: both stay the same
Freezing wave: nufly enemy gc and add 50g
add cards like
abyss ruler add 100g to aquos
water tornado work similar to fire tornado
Make tsunami wave generic card not only for siege
this my list
That is a definite issue
It should activate either during our turn or as soon as our turn ends /theirs begins and the snowball gain should be a bit larger idk about doubling that may be too busted but definetly more than it should be now
bro if we had tsunmai wave we could easily play end game better
but he hasnt coded it
if we had tsunmai wave they are forced to save 1 counter or they lose the game
Thats my biggest thing
It needs to be coded and revive gate also
making it so they cant spam counter everything
yeah
and add revive makin use gain bakugan affer he lose all affer tsunami
As much as I like siege I do honestly agree with the tsunami change of giving it to every aquos because otherwise he’d just be mandatory, he has a good card anyways
Yeah I'd be cool with tsunami even being a 1 time card I'd prefer 2 tho but I'd tolerate 1
it should only be a 1 time card cause haos or venttus dont get 2 of there either
for triple chain
Javelin is a decent enough unique skill
becuse tsunami will make siege must have in all aquos deck
but its like a invisible threat if u hearing me out ?
fun fact ventus card chain is skyress special card
Dive Mirage: change nothing
Water Slap: -50 to your opponent bakugan per card in the chain
Tides of Fate: set 3 cards in your deck to the top of your deck in any order
Maelstrom: *1.2G per your turn
Holograph Divide: +50G on the start of your/teammate turn
Aquos Cyclone: +100 to your Bakugan and the opponent discard 1 random card
Water Refrain: use cannon effect
Freezing wave: +50G per permanent effect on the bakugan (permanent)
oh what the
My current thoughts
yeah
Absolutely but I agree about making it a generic aquos chain
It's not generic in the game
I have it haven't looked in ages tho admittedly

ill show u one sec
gotta log on
I believe u lol if u say that's what it is
Ok then lol
All bakugans die except siege
I mean
Haos tentaclear also has a green card but it’s still exclusive to him
Also the freezing wave but in text says siege tho at the top
Usually that means exclusive
Sorry I mixed up my words
I was gonna comment for further explanation about jhabros freezing wave proposal
but u dont need siege to trigger it
its what im sayin
and Im told by someone who translated the actual japanese to english card this is actually anime b.s
I think in the actual translation u get to select one aquos bakugan to live
but u clear out the rest
???
That's the opposite of true.
It's just from +50 to +75
Dan and Drago were worried the whole time about Jenny having an Aquos Siege in their battle because they were being wary of Tsunami Wave.
They would have had no reason to be afraid of specifically Siege if the ability were generic.
the ability IS
generic dou
thats why its green
thats what dictate between a generic and a special ability
cough
I'm aware of that.
the color fo the card red or green regardless if its specify
The anime is inconsistent about that all the time though.
Im down for any form of tsunmai wave regardless dou
I trust the characters saying "This ability is exclusive to Siege and is why it should be feared" over the animation.
I use aquos siege
Real talk though why was the siege in question only 90 g power?
Like they could have got rid of that thing easily
Ah but I think it should plus 75 for every card affecting it not just continuous effects
It wasn't. Centipoid's Attractor only adds the 10s place of the G-Power of the Bakugan it adds.
Oh so it’s like cheering battle then?
omg I just notice how fast u can setup tsunmai wave
Yes.
Fair enough
I'm thinking about the the rest of the way aquos is currently is which is to stack turn effects and wait
If we did everything then it's best to keep it at 50
Yeah but if u set up super fast but they only got like 1 gan out it's pointless unless u get at least 2 of their Gans out with it unless u can win a fight with ur last gan on a revive gate card
also yea you could get it up quick but you’d wanna wait for all 3 of your opponents bakugan to be on the field before popping
Good to have it up early mind you just wanna wait on pulling the trigger assuming you get the 1 of card to show up early probably through dynamo or something
but imagine like
a 3v3
where matches are slower
and u dont always go pick fights
thats like the ultimate sweep
If you get it off yea but with how many negates the enemy team could have up I think it may actually be weaker in 3v3
But if you get it off oh boy that’s gonna be like a nuke went off
I think you can backdraft your ally bakugan to save yourself too ?
I’m not too sure about that dou gotta test it later
I imagine a ventus player could save some bakugan yea though I’m not sure if backdrafting one of the aquos would still let the tsunami go off? Depends if it works with the other triple chains I suppose
I have updated my thoughts on freezing wave
Freezing wave: +50G per permanent effect on the bakugan (permanent)
Yea not ours ofc
😭
But they served a good purpose
Oh boy
Wait that be a nerf
Aquos doesn’t have generic perma effect
🤨
Other then bakugan like robo, and fear ripper do we even have perm effects?
No cause you keep the G gained
Robo...



Uh
Honestly though thoughts on freezing just activating any continuous or delayed effects immediately? Don’t think anyone said much about that idea so not sure if it good or not
Like holo would give +50 immediately as usual and blue sky would draw 2
Freezing Wave: "Make permanent the G-Power boosts of any continuous or delayed effects your Aquos Bakugan has already received."
I think draw 2 is good
Dive Mirage: change nothing
Water Slap: -50 to your opponent bakugan per card in the chain
Tides of Fate: set 3 cards in your deck to the top of your deck in any order
Maelstrom: *1.2G per your turn
Holograph Divide: +50G on the start of your/teammate turn
Aquos Cyclone: +100 to your Bakugan and the opponent discard 1 random card
Water Refrain: use cannon effect
Freezing wave: +50G per permanent effect on the bakugan (permanent)
Blue sky: trigger all start of turn effects on the start of your turn
Ngl I think haos should be the draw deck
Yea either make blue sky trigger right away or make it draw 2
So they are forced to rush down
Yea I’d be fine with these changes though the whole freezing wave keeping perm buffs needs better wording I think what mint said would be better for that
Other then that though I think these are in a good spot
Make maelstorm make it where you can pick 1 card in enemy hand randomly
And put it back in the bottom
Woe yugioh moment upon ye
Then add a system in game where play can change there card position around
Agree with freezing wave🌚
YOU are doing it for your brontes 
You are Doing it for your robo
I mean
Then freezing wave your robo go brr
Ay no fighting leave that to the bakugan
Would you like to make your change list? 
Hmm
Ok so just to update the list real quick with what it seems people have agreed upon
Dive mirage: fine as is
Water slap: -50 per card in chain
Tides of fate: making it do more either draw 2 or if we want to leave drawing to haos set 3 cards to the top of the deck
Maelstorm: multiply current g power by 1.2 per your turn (but prob as a only 2 allowed since it would be a better holograph in 1v1s)
Aquos cyclone: +100 to your bakugan and opponent discards 1 random card
Water refrain: either use canon effect or if that’s not possible then keep as is
Freezing wave: any buffs your bakugan has gained via continuous or delayed effects so far the duration of it being on the field become permanent for the rest of the game
Blue sky: trigger start of turn effects or after certain amount of turns effects immediately upon the card’s use
I think this is what we’re at right now for changes if I got any wrong let me know and I’ll edit the message I admittedly have been having a little trouble keeping up with this lol
Maelstrom was a 1.2 multiplier
Oh multiplier? Ok that’s not to high of one at least so should be fine yea
I was going to say everyone post their list again so we can vote
Ah
Well in that case treat what I posted as my list then I suppose
But it seems we have settled on our own list
@prisma stone @placid coral @sturdy egret @neat flicker Post you list and vote on others with reactions
.
.
.
Dive Mirage: change nothing
Water Slap: -50 to your opponent bakugan per card in the chain
Tides of Fate: set 3 cards in your deck to the top of your deck in any order
Maelstrom: *1.2G per your turn
Holograph Divide: +50G on the start of your/teammate turn
Aquos Cyclone: +100 to your Bakugan and the opponent discard 1 random card
Water Refrain: use cannon effect
Freezing wave: +50G per permanent effect on the bakugan (permanent)
Blue sky: trigger all start of turn effects on the start of your turn
Aii gimme a few mins I'm almost home then I'll type up mine
Tides of Fate: "Pick a card in your Deck and put it on top. Next turn, draw 2 cards."
Maelstrom: "Look at the top card of each player's deck. Then, you can place one or both on the bottom of their respective deck. Repeat for each of your standing Aquos Bakugan."
Holograph Divide: "During a battle, the next time your opponent gains G-Power, gain the same amount."
Aquos Cyclone: "During battle, transfer 100 Gs from one opponent's Bakugan to yours."
Freezing Wave: "Prevent the Gate Card from opening."
Water Refrain: "Until the end of your next turn, ability cards cannot be activated."
NEW: Aquos Bowjet: "An opponent's Bakugan gets -100 Gs."
Dive mirage- change nothing
Water Refrain - if kept same make it a 2 use card. If changed make it negate a chain and affect g power gain cards used during that chain.
Aquos Cyclone either plus 200 or the plus 100 and discard jhabro suggested but only if we make one of our other abilities discard 1 random card too not sure which maybe maelstrom
Holographic Divide- plus 75G instead of 50 and it starts immediately OR keep it 50 and then at the start of each players turn add 50
Maelstrom- at the end of the second opponent's turn after card activation the opponent discards 2 random cards from deck
Freezing wave -perma plus 50 G for each continuous/delayed effect on the gan and then down it to 2 copies to be fair i suppose
Blue sky i like it as is tbh I like more draw power
Tides of fate- pick 1 card then start of next players turn (ally and/ or enemy) draw it
Water slap- make it minus 50 for each passive effect u got on the field atm which would include Tide of fate
You mentioned water slap twice did ya mean to do that?
Your fine just making sure was all
But yeah I tried to make my suggestions viable but not overly busted or bias cause then I feel it's more likely to get passed ya know?
Fair though you should probably either edit one of those water slaps out of the list or come up with a new name for one of them as it seems we’re open to suggesting new cards so long as we don’t go overboard
For anyone else on that last bit if you are gonna do a new card I’d keep it to just 1
With this treasure I summon
Big joga the op stoppa
@coarse peak
Lmao
May not be a bakugan but close enough lmao
or make maelstorm like 2 turn u
TAKE their card
instead of taking your own
we love pick pocketing
:3
this will line up better because aquos is THE attribute changing attribute
Wym?
Wait 2 turns snatched a card from their hand
And no for the discard a random card I meant to take it from the opponent so like 100 G and then make ur opponent discard a card and make it a 2 copy card for CYCLONE
and maelstrom could be like 2 turns but then at the end of ur opponents second turn after card activation they discard 2 hand cards and also make it a 2 copy
yea either from hand or deck
and if they use it before it the 2 turn it gets nullied
Cyclone hand maelstrom deck would be nasty
No way to avoid maelstrom except that darkus card that mills ur deck
And of course they could negate it but would still be a great way to force a negate
well there is a counter play to it
make your list boi 
WDYM MAKE MY LIST dqdqnw like in ur format ?
one second
I think discard 2 random from deck is more realistic for maelstrom cause snatched their is interesting but only works if u happen to be running an attribute change deck but doing it from deck would make it more universal use
Dive mirage- change nothing
Water Refrain - nullified a card and skip everyone turn once
Aquos Cyclone either plus 200 and negative 100 for each enemy
Holographic Divide- make it start at 25 and add 25 to every other turn so it would be 25 +50 +75 +100 +125 also make it activate right away
Maelstrom wait 2 turn steal 1 of enemy card can also be gate card or ability
Freezing wave - keep the same
Blue sky - activate right away
Tides of fate- pick 1 card and draw it from deck
Water slap- make it minus 50 for each aquos bakugan on the field
this is mine
maelstrom has problem if its ability cards and not gates
Question about Tides of fate are u suggesting it does dynamos effect or u draw it next turn
exactly like dynamo
other opponets are most likely running different attributes and different bakugans
but we only get 1
tide of fate
only 1
just to balance things out
cause currently rn we have 3 or something
Ok then id sign off on that
and having 3 force draw would be op
u see but certain ability u can kinda brick them
for instance if u steal a snipe
?
most bakugan only have 1 snipe
or steal movement ?
u limit there options
or if u steal a card in there hand they HAVE to use it or its gone
then its better to force them to discard than steal and add to your hand
exactly
u dont want them sitting in wait with those cards
u can force em to use it
If u steal to be balanced should be a choice made without seeing what ur taking from them
Be too op to casually see their whole hand
the balance is u still wait 2 turn
so they have a chance to counterplay
and its 2 other turn btw
they also boost our option of attribute change in the future too caues its suppose to be OUR attribute anyways
Hmmm perhaps
Personally I still lean more towards just straight discarding 2 cards (at random) from either hand or deck after their second turn after card activation
so most player will steal generic attribute cards rather than specific bakugan card unless its a mirror match up
im fine with discarding but stealing was originally attribute change but we can change that
A lot of gan are repeated especially the G dians so I could see people snatching bakugan abilities
other attribute having attribute change makes no sense to me im ngl
actually hmm lets make it steal gate cards and ability
I feel like snatching a aquos merge card would be so funny
im ngl
update it and vote on the others silly
Why have I been summoned
@coarse peak
I like most of those
Tides of Fate is a bit much I think if the stacked cards were made public knowledge then I’d be good with it
Aquos Cyclone is just a better Fire Judge under that wording I think I needs some sort of restriction that’s not as harsh as the one it has now
OH WAIT you wanted my list
I’ll make it tomorrow it’s late and I wanna see the eclipse
I was wanted you you to see and vote but ye go for it
Also people you can up vote all the ones you like
We need to organized it , it’s so spread out it’s inane
True copy and paste em back to back
Starboi proposal
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Dive mirage: fine as is
Water slap: -50 per card in chain
Tides of fate: making it do more either draw 2 or if we want to leave drawing to haos set 3 cards to the top of the deck
Maelstorm: multiply current g power by 1.2 per your turn (but prob as a only 2 allowed since it would be a better holograph in 1v1s)
Aquos cyclone: +100 to your bakugan and opponent discards 1 random card
Water refrain: either use canon effect or if that’s not possible then keep as is
Freezing wave: any buffs your bakugan has gained via continuous or delayed effects so far the duration of it being on the field become permanent for the rest of the game
Blue sky: trigger start of turn effects or after certain amount of turns effects immediately upon the card’s use
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Buff attributes proposal
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Dive mirage- change nothing
Water Refrain - nullified a card and skip everyone turn once
Aquos Cyclone either plus 200 and negative 100 for each enemy
Holographic Divide- make it start at 25 and add 25 to every other turn so it would be 25 +50 +75 +100 +125 also make it activate right away
Maelstrom wait 2 turn steal 1 of enemy card can also be gate card or ability
Freezing wave - keep the same
Blue sky - activate right away
Tides of fate- pick 1 card and draw it from deck
Water slap- make it minus 50 for each aquos bakugan on the field
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Damarquis proposal
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Dive mirage- change nothing
Water Refrain - if kept same make it a 2 use card. If changed make it negate a chain and affect g power gain cards used during that chain.
Aquos Cyclone either plus 200 or the plus 100 and discard jhabro suggested but only if we make one of our other abilities discard 1 random card too not sure which maybe maelstrom
Holographic Divide- plus 75G instead of 50 and it starts immediately OR keep it 50 and then at the start of each players turn add 50
Maelstrom- at the end of the second opponent's turn after card activation the opponent discards 2 random cards from deck
Freezing wave -perma plus 50 G for each continuous/delayed effect on the gan and then down it to 2 copies to be fair i suppose
Blue sky i like it as is tbh I like more draw power
Tides of fate- pick 1 card then start of next players turn (ally and/ or enemy) draw it
Water slap- make it minus 50 for each passive effect u got on the field atm which would include Tide of fate
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Jhabro proposal
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Dive Mirage: change nothing
Water Slap: -50 to your opponent bakugan per card in the chain
Tides of Fate: set 3 cards in your deck to the top of your deck in any order
Maelstrom: *1.2G per your turn
Holograph Divide: +50G on the start of your/teammate turn
Aquos Cyclone: +100 to your Bakugan and the opponent discard 1 random card
Water Refrain: use cannon effect
Freezing wave: +50G per permanent effect on the bakugan (permanent)
Blue sky: trigger all start of turn effects on the start of your turn
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Mint proposal
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Tides of Fate: "Pick a card in your Deck and put it on top. Next turn, draw 2 cards."
Maelstrom: "Look at the top card of each player's deck. Then, you can place one or both on the bottom of their respective deck. Repeat for each of your standing Aquos Bakugan."
Holograph Divide: "During a battle, the next time your opponent gains G-Power, gain the same amount."
Aquos Cyclone: "During battle, transfer 100 Gs from one opponent's Bakugan to yours."
Freezing Wave: "Prevent the Gate Card from opening."
Water Refrain: "Until the end of your next turn, ability cards cannot be activated."
NEW: Aquos Bowjet: "An opponent's Bakugan gets -100 Gs."
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Niutek proposal
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Dive mirage: fine as is no change
Water slap: fine
Tides of fate: can stay this way
Maelstorm: delate usless piece of sh#t
Holograph divide: change to +75
Aquos cyclone: change to +200 and take 100g each enemy original effect
Water refrain and blue sky: both stay the same
Freezing wave: nufly enemy gc and add 50g
add cards like
abyss ruler add 100g to aquos
water tornado work similar to fire tornado
Make tsunami wave generic card not only for siege
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Is this supposed to be an all-or-nothing vote for each person? What if we like the way one person handled one ability, but prefer the way someone else handled another?

After a general vote we will vote the best for each card proposal
@sturdy egret vote you dingus


@vivid wing would you like to vote?
Where is young stopa big oopa
I casted my votes
I don’t fw freezing wave change or tsunami for all but the others are gas
I’d rather freezing wave stay and add another card that has that effect
I finally got the game and made my team
Aquos robotalion:270 g
Aquos garganoid:330 g
Aquos Ingram: 270 g
I battled akira deji the ginger girl and the pyrus guy i dont remember his name and barely won.
I found a strat to use an ingram clone when an npc buffes a random bakugan and make him waste cards is it good?
That is one good use of clones to “reset” a opponent’s bakugan if they’ve been buffed too much but they can also let you double down on attribute gate card effects
Team also seems good for a starter team though at some point you may wanna swap out garganoid, he may be your strongest g power wise currently but he doesn’t have any ability cards so long term you don’t want him
Just giving a suggestion tho play how ya want really
the thing with aquos ingram is
he require too many cards slot to be optimized
for example he require 2 card to even be decent and require a 3rd generic attribute card to be effective
its good that u can use the clone to force a fake fight but like its not good unless your able to replace that gate card with your gate card
Yeah i usually use him to fight on opponents card
Garganoid is my fave
Was he ever usefull?
Hey if garganoid is your fav I can’t argue with that, though unless the dev decides to add custom abilities to some bakugan that don’t have any cards next update I wouldn’t expect too much from him
But I do understand just using a favorite I’ve been running siege on every deck I make even if he helps it or not
I promise ill try my best to not let the robotalion legacy go out🫡
@empty garden
Is percival better than ingram?
not really since ingram can jump people
Fellow Aquos Players I purpose a question
What can we as unit play as Meta Aquos to trample our other attribute enemies the snipers the ventus users etc. What is the Aqua Meta
Lol I'm being serious yet silly
Okay and all around?
that would to be to out scale by time
@last thunder
🥸

If it’s bakugan it’s the same as any attribute except our brontes probably the best one
Yeah man I wish we had more than the clown I think Ingram is good but too piece reliant.
What Bakugan?
Ancersaur
@remote trellis
welp it seems buff got the overall changes
now just make a list of card changes other players made that you like
vibe with us 
helios
I get today my roll and pick Siege and Hades, buy an Ingram, any tips?
keep siege ingram in a team for the beginning
This seems relatively strong. Melt is absurd, thanks for pointing out Helios xD
buy your third dive as soon as possible
Understood.
Wait a moment
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Is that
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A ROBOTALLION I SEE, GOOD TASTE AND VERY CULTURE OF YOU
It's been helpful
Melt isn’t all that
As someone who mainly use Helios hades
Melting stream should have been what holograph divide is
Try for nemus,Ingram,siege or neo Drago
Could I know reasoning behind those choices?
Seriously, no one will see?
https://discord.com/channels/1139284024897060944/1350935172505145545
There is any really good Siege Deck? I want to keep him on my future deck
Siege can swap gates, Ingram can jump people, nemus can extra boost and steal, neo can be reverted to its base while+/- others and can snipe
Tsunami wave is glitch since the first game version? Our the new content bugs the card?
Tsunami is still glitched
Also by chance are you a robo enjoyer?
I've enjoyed working with it, can't ssy I have strong feelings one way or the other. Found a Neo in shop and it has since replaced Ripper.
In summation, Robo's still on the team as it is.

Heh??
Welcome
Hi aquos brawlers. It's me your friend the darkus brawler.🥸
@unreal ocean 
Immgot 360g sirenoid and all here card with gc for sell
how much?
what lv is?
Im think 5 or 6
i dont have 15k :/
Oh okay
lemme grind
Sure when you get this ping me
ok
Elico, yay or nay? Seems funny
Hella funny, yes
Had an odd interaction playing with my buddy (Pyrus Neo) and Scwei'd him before Burning came up
Still lost, but was amusing regardless.
You see the true funny of elico is scramble and trick world
Don't have Trick World yet, saw it in shop, and can definitely see the potential
@hybrid cypress 
No
I don't suppose Aquos Nemus is very good huh
It’s pretty good
Ancient glow+ holograph divide is +130 every turn
true
I was just checking, I saw Aquos doesn't have the most instant buff cards
currently im trying to make one thats Nemus, Altair, and Hexados
Juggernoid could be pretty good
Get 5 instant buff cards that way
very true
Plus a charachter card
would I swap Hexados for that?
You could
Leo could be another very good options
Less boosts but +200
280 with ancient glow
i may do juggernoid
now that I think about it, it would work awsome with Ancient Glow
yea
And if u have 2 bakugan with glow mega shield would have them both getting +130
now I just need to get a good Juggernoid and all it's cards
yea, but Ancient Glow does only target one bakugan
so id have to get both copies
Ye
also Im trying to get the game on a different PC, where can I go to download that?
been looking everywhere
#bakubeta-announcements
Check pinned message
thanks
so
along with the ability cards, which would leave me around 9 extra cards i think, which do you think would be best?
I know the movement one is kinda needed, as well as the chain negate
Shade cocoon
Ancient glow x2
Mega shield x2
Shock cannon
depth tornado x2
Super shard x3
Dive mirage x3
Water refrain
Holograph divide
Blue sky x2
Here’s 18 cards @hidden sand
Last 2 I’d really try to mostly play against ppl with a Diagnol or correlation you can use
Team up with a subterra in 2v2 and u can run 2 Diagnol which is really good for the deck
Alright, thank you much my friend

Been rocking Nemus + Elico for funny Scramble shenanigans
I'm trying to do a deck of every type with Nemus in it, Subterra has been the most annoying to make work
His ability in Subterra is kinda eh
Aquos Nemus good
Wait a second
Ur not aquos

is this the aquos secret society?
yeah this is aquos society any no aquos will be execute like hollow from bleach
Your right, I'm the entire rainbow

is this the aquos resistance?
I'm just multiclassing is all

im seeing a lotta anime that isn't bakugan
im seeing a whole lotta non aquos in here 
im multiclassing good sir
This just an Aquos appreciation club? I’m down 🌊
im know how take away all this not aquos player let me do somting
Now go away no aquos players
https://discord.com/channels/1139284024897060944/1293928633513021440
https://discord.com/channels/1139284024897060944/1350935172505145545
https://discord.com/channels/1139284024897060944/1352274626461438032
https://discord.com/channels/1139284024897060944/1297971039246090341
https://discord.com/channels/1139284024897060944/1339637972080787548
https://discord.com/channels/1139284024897060944/1310366320914862120
that welp aint like his pops
For me, Dimension of Doom.
oh this no aquos user here guys time for spcial aquos attack
Ability activate now get out darkus
my second attribut is aquos 
nah now gone
Ultimate Power.
Just don't.
Is that "just don't" as in "they just don't" or "don't even start"?
They just don't.
Because imagine how fast you could level up
Just run dynamo+ snipe kill everything super fast
Sounds fun
So in all honesty I think that snipes don’t give xp because of how it’s coded the game doesn’t recognize which Bakugan defeated it so it just tosses the xp in the garbage
So either a: snipe cards should be treated as a battle as far as xp is concerned
Or b: if a snipe does occur it just spreads the xp to your whole team which would also work for gate cards defeating bakugan like mine ghost
Though in all honesty I’m not sure how easy or difficult it would be to code that
gents the true aquos requiem can happen, ancient glow can work on allied aquos bakugans
Robo im got question for you what you say about friendly battle ?
The scaling cards for specific bakugan should auto update everytime a new aquos bakugan get thrown into play
For example like when u use Altair scaling , it should permanently scale everyone as long as Altair is on the field
Not only recognize bakugan that were already on the field before you play the ability card


















