#Need some Tips on Ventus Deck Building
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triple chain is a risky card to run
yeah, i noticed...
i think i will get rid of it
it’s doable but not with how that deck is set up
it’s pretty consistent if you run 3 twister+3 blow away
i can send my list in a few min
@sharp frigate
Thanks for the tips guys! 
Another general tip for deck building is, if you want it to be more consistant, is to not run any "one-off" cards. Meaning just having 1 Storm Breaker when you need it most hard to get consistently than if you chose to run another copy of a different card. It's better to have 2 copies of one card than it is to have 1 copy of 2 cards, at least for consistency.
(Except for Character Ability Cards. Having one each is a great way to diversify your strategy, but can mean you get a dead draw if you lose that bakugan in the early game.)
I'd change storm breaker for Air Battle since it negates gate cards too
thanks for the tips! 
yep, and i think 1 jump over and 1 air battle is a good balance
i dont know much about ventus
but couldnt you just replace jump over with air battle?
since jump over just works with adyacent card
sometimes u dont want to negate a gate card
Well Air Battle prevents a gate card from opening, but it does nothing to negate a gate card that is already open. I agree that Air Battle is definitely better than Jump Over.
but you can simply use scarlet twister
oh
wait really? it only negates the card before being opened?
Yes.
probably to make it weaker than dive mirage since ventus has other movement
i guess in some cases it's a good thing though
that's actually op
also people dont talk about backdraft enough
its basically a negate
ye
i run warp gate, so if i’m battiling i can jump over to warp if i have a bakugan on it already
to create a 3v1
blow away
dark eye superior
another blow away or backdraft
does scarlet twister help in that scenario
regardless ventus has a ton of movement
i run 3 twister and 3 blow away
as you should
Scarlet Twister works best if your target for the ability is not in battle. Otherwise, the Ventus Bakugan you are using is defeated.
facts
it’s good tho since u can move ur bakugan or to ur opponents
can create 2v1s and 3v1s with it
ventus doesnt really need character cards does it
it does
also one thing to note about jump over vs air battle is air battle doesn’t resolve if you have 3 bakugan on that card already, while jump over still works
maybe negates but just those
why waste a space on aplha blaster
if you go first with ventus you need a character
if you can have backdraft
or triple battle
nonono
or something to that effect
it cooks in 2v2s
You really want to limit scarlet to 1-2 in a deck. It’s easy for the opponent to read what bakugan is moving which, and in most cases they will just move onto ur bakugan causing a defeat. You really need to be careful when using the ability
if you’re mainly using it defensively that makes sense but i run 3 because i use it to bring my own bakugan in the fight to make it a 2v1
Still ez to counter. I’d just move onto the bakugan u want to bring over causing u to lose a bakugan and most likely the battle ur already in as u needed to move over. The only way to counter is to use another scarlet, or airbatllw in a chain to cancel the previous scarlet.
It’s a good card but u want to make sure scarlet is the last in a chain
i can backdraft, air battle, or jump over as you mentioned
i sent my build in here earlier if you want to take a look
i really don’t find it bad unless i’m playing against aquos
It’s not bad. It’s just predictable forcing u to lose card advantage. Like I said, u need it to be the last in a chain or ur dead
Kind of. Just scarlet doom to different gate card. Yeah u lose 1 but u saved 2.