Subterra is laughably underpowered versus a lot of stuff in the meta, is there any way we're gonna get generic negates (ability and gate card)? subterra plays best on its opponents cards and practically if not does all the work in alot of its fights. rewarding other attributes with easy cop out cards and negates doesnt really seem to balanced. our only options for either is cycloid who was just added or tenteclear. i love the game and want it to thrive but there seriously needs to be some changes to subterra.
#subterra support
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We’re focusing on this later. The good news is that the Naga Arc of the show has several other undefined Subterra Abilities we can pull from in order to create more, which we’ve already made ideas for and will be available in future updates.
The news that people probably don’t want to hear is that it most likely won’t be in the form of negates, at least initially for ability negation in particular. A gate card negation ability is more likely to come your way. Still up for discussion.
The other good news, however, is that we are fully aware of the ability negation issue and that we plan to tackle it soon. We haven’t discussed it in full, but there are ways to limit the impact of some of these negation cards. Putting every basic ability negation card to 1 copy (although this solution doesn’t do too much in my eyes), restricting the types of cards certain abilities can negate by function, making the basic ability negation mechanic a once per turn thing in general (my personal favorite solution) would all help not only balance out the format, but also make deckbuilding more fun and interesting, instead of everyone playing the same 5 or more abilities across every attribute.
Again, these are issues we plan to tackle later, as the initial goal of the beta is to add everything in first and get it working, but I’m just here to let you know that your voice is being heard and that plenty of people share your opinions as well! Hope this helps!
this does shine more light on the situation, i love the idea of negates being brought down to one,(maybe two) but still hoping you can find ways to add negates to subterra as it desperately needs it. As well as subterra abilities lacking in terms of viability and power at the moment.
Thank you for the feed back
Happy to help!
Keep in mind what I said about the overall negation issue. It might be less of an issue of bringing up Subterra’s power level (although that still will be addressed) and more of an issue of lowering the power level of other decks, specifically in negation. All subject to change, those are just my thoughts on the matter. 🙂
I love it either way lol. There’s just been a lot of discussion of instead dialing it back, putting all attributes at the same level, to leave brawls up to luck, deck building and overall skill, instead of just having overall better cards and easy get out of jail free cards. People should play the game to get better/stronger, issues we’ve been seeing with mine ghost and trade off as well
Both agree with that and putting limitations on guardians and higher tier bakugan being used in one deck
woah woah the guardian thing is fine lol but tourneys and such with only one guardian would be amazing
Not just tourneys,they want the game as close to the show as possible,plus u gotta put new players into perspective
we all still gotta play the game and get better regardless, and new palyers are just playing mass negates and mine ghost XD
but whatever happens we'll still play, just need some class reworks and additions, especially subterra
The thing is using guardians isnt skillfull,ur relying on higher base gs which gives us a higher advantage ,it would get to the point where there wouldn’t be a way of changing the meta which would kill the game after a bit,thats why vlads abilities were nerfed because all people did after a bit was run hydra,vlad and laser for a power grab
Infact all that would do is be copying the wii games for the most part,yes those games were decent but in certain aspects they were a disaster,then they made defenders of the core which helped them a bit
got some gripes with non guardians, like siege honestly being the best b1 series non guardian but were getting his abilities slowly and being made attribute specific so it kinda kills it but we'll critic as it goes
While siege was good,it wasnt the best,mantris and tuskors abilities were alot better,mantris by itself had 4 unique abilities,2 allowed it to move a bakugan where ever and 2 were to differentiate power levels
But the tier thing wouldn’t just touch partners,it would also prevent the same bakugan ina tier system like reaper,laser,ect from being in the same deck
we cant restrict that hard, something like that will have to be left up to the developers
Thats the thing it was alr talked about lol
In a way
Cause stuff like reaper,laser,and a few others would be to broken to be allowed in the same deck,it will most likely limit so u can run a basic bakugan like siege,juggernoid,and others,then run a bakugan like laserman or others on the same strength level,then ofc ur partner,the game isn’t meant just for pvp ,there should be a pve aspect which involves bonding with ur partner bakugan,doing that to multiple in the same deck wouldn’t bring much life into the game and just feel like everything is just 1s and 0s
Just like in the show where all the characters formed a bond with there partners,legacy for example said a few times that even when the game fully releases he will always have a skyress in his deck
@maiden plover the beta has started to be released to patreon members (12/9); all the vexos and top-brawlers tier subscribers have been given access, and over the coming weeks the battle-brawler tier subscribers will be given access to the game.
there is currently no scheduled release date for the finished game, which will be free for everyone to play, but it will likely be after all testing is concluded and bugs are ironed out.
U HUSH BLEED,nobody asked