#essay feedback

1 messages · Page 1 of 1 (latest)

bleak void
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This is a more comprehensive list from a recent playtest somewhat similar to my https://discord.com/channels/1139094495883972638/1373787038486364160 post, but different enough to warrant its own entry. Take this post with a grain of salt, as my group and I are fairly experienced and tend to enjoy PvP.

C4 and C1 carriages are overtuned. A competent group can passively generate hundreds of isotopes, easily maxing out the pass or producing an absurd number of nukes. The issue isn’t necessarily the speed, but the lack of effort required. After about an hour of setup and care, we could leave it entirely AFK, only needing to collect isotopes occasionally. This should be nerfed, especially since the Conductor makes isotopes at a much slower rate. edit just did the math c4 can make 80 commons per hour c1 makes 360 and conductor only makes 60 note this is just commons and assuming max efficiency

Lives continue to be a recurring issue. Every patch introduces some workaround, and with long-term servers becoming more common, lives make less and less sense. They encourage things like farming trespassers by backtracking through carriages and discourage newer players from engaging in PvP. I'm not saying limited lives should be removed entirely, but the system definitely needs to be reworked.

Mid-match content is lacking. There needs to be more to do between fights, or at least better progression from match to match. Constant PvP gets stale fast. High-tier events or AI enemies could help break up the monotony.

Loot is far too common. This might just be our group, but we constantly end up with boxes overflowing with Tier 3 loot. We often have to recycle, sell, or just drop items because we literally don’t have room for everything.

Progression is too fast. I rarely spend more than five minutes in 3rd class, and I only ever stay in 2nd class if we’re farming C4. Progression is also easier for groups, since they can melee down barricades much more efficiently.

Destroyed base items should drop their contents. Right now, if someone uses locked boxes, attackers get zero loot unless they code raid every single one. You can even throw locked boxes around the train during a fight, and even if they’re destroyed, nothing drops leading to super safe storage

edit just gonna add down here that caravan shouldn't spawn in third class or should be much weaker also trespasser barricade for first class should have more health then the second class one

gloomy grottoBOT
slate cliff
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As I see it lives aren’t an issue, people just die too much in this game

High tier events would be cool, AI enemies is an awful idea

Loot should be common for a six hour playtest, I expect slower progression on a persistent release but the current version of the game should serve as testing and attracting new players, no one wants to run around t1 for their first playthrough.

Somewhat agree with the progression point, depends on player base though

I agree with the boxes

bleak void
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the main issue i have with lives its just the fact every time we have a pt there is a workaround like the solo life Strat or previously things like swapping conductor or making millions for lives plus the fact it encourages people to head back in the train to previous trespasser barricades to farm people for more lives plus it discourages new people from engaging in pvp especially when paired with more experienced players in fear of wasting lives