#Breathless

24 messages · Page 1 of 1 (latest)

brittle cedar
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What is this? An anti-magic themed fighter subclass for '14?

rough sigil
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Its a subclass, so works for either

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But yeah

rough sigil
brittle cedar
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:3c

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I love subclasses with a good lore behind it. It feels a bit on the more complex side of things

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I really like the idea of draining magic from all magical creatures, rather than just spellcasters, and giving them broader use than just the niche anti-spell

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I do think that aura of silence is the most powerful option out of the three when you are facing spellcasters, a lot more useful than Warding

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Though I guess warding doesn't lock your allies out of spellcasting and communicating, and has a wider effect

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I don't understand Flux I think my brain si too tired

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While I think it's doing a very good thing by gaining resources on attacking magical creatures, I also think it's still too specific, and it's excessively powerful in the rare situations that it does come across spellcasters, especially with concentration-free effects of normally concentration spells (silence, antimagic field)

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And then its features are, in doing that, also somewhat antisynergistic, because they just double up on the same thing. Silence aura prevents casting, Siphon prevents casting, Zero Zone prevents casting, Absence prevents casting. All of these do the same thing but are gained at different levels.

rough sigil
brittle cedar
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I love the concept very much and I feel inspired to continue working on my own anti-magic class because of it, but I think the way it pulls it off is too specifically anti-casting, where enemies casting is rare in of itself. It keeps stumbling over itself achieving the same thing at higher levels rather than just improving upon the previous thing

rough sigil
rough sigil
rough sigil
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Hmm...

brittle cedar
rough sigil
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And poison. Non bpps haha

brittle cedar
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I'm not sure - I'm real sleepy and I'll be headed to bed now, I think 😌 but I should be here to check on this tomorrow

rough sigil
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Thanks ill consider your targets, they were mine too and affirm their severity.

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Ok i think the warding rework is much more broadly applicable