#Breathless
24 messages · Page 1 of 1 (latest)

:3c
I love subclasses with a good lore behind it. It feels a bit on the more complex side of things
I really like the idea of draining magic from all magical creatures, rather than just spellcasters, and giving them broader use than just the niche anti-spell
I do think that aura of silence is the most powerful option out of the three when you are facing spellcasters, a lot more useful than Warding
Though I guess warding doesn't lock your allies out of spellcasting and communicating, and has a wider effect
I don't understand Flux I think my brain si too tired
While I think it's doing a very good thing by gaining resources on attacking magical creatures, I also think it's still too specific, and it's excessively powerful in the rare situations that it does come across spellcasters, especially with concentration-free effects of normally concentration spells (silence, antimagic field)
And then its features are, in doing that, also somewhat antisynergistic, because they just double up on the same thing. Silence aura prevents casting, Siphon prevents casting, Zero Zone prevents casting, Absence prevents casting. All of these do the same thing but are gained at different levels.
Yeah! Im also trying to think long and hard about how to make warding more useful.
I love the concept very much and I feel inspired to continue working on my own anti-magic class because of it, but I think the way it pulls it off is too specifically anti-casting, where enemies casting is rare in of itself. It keeps stumbling over itself achieving the same thing at higher levels rather than just improving upon the previous thing
Its kind of like thunderwave spell but a little bigger and more flexible on where it's placed.
Yeah.. ive been trying to think about how to improve its non casting, so far the best is absence at the capstone. I might try and create a coverall for magical beings where warding is
Im also trying to think of a way to make this mechnically impact thosw creatures.. maybe a save and a level of exhaustion on failure?
Hmm...
I think the safest way to pull this off in D&D 5e and still be somewhat broadly applicable is by treating "magic" as just any non-b/p/s (and maybe exclude poison too) damage. The alternative is just a general focus on enhancing saving throws, but that would be setting foot inside the Paladin's niche.
I also thought of this! Maybe... enemies jave resistance to the non bps dealt by this creature?
And poison. Non bpps haha
I'm not sure - I'm real sleepy and I'll be headed to bed now, I think 😌 but I should be here to check on this tomorrow