#Gorou's Beastmaster
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The level 2 group check benefit is now more akin to a 30ft aura, also requiring you can see the ally and they can hear you
Glamorous Copycat
7th level Beastmaster: Urban Trickster feature
You can use your action to try and replicate a creature’s natural ability. Choose a target within 20 feet, make a Wisdom check contested by the creature’s choice of a Constitution or Charisma check. On a success, you can use the last feature or ability the creature used. Any damaging options deal half damage.
You can use this feature once, regaining all usage upon a short or long rest.
Illusory Facade
9th level Beastmaster: Urban Trickster feature
As an action, you can cast the Hallucinatory Terrain spell at will using this feature. When you do so, the spell only affects a 50-foot cube. You can dimiss the illusion at will and can only have one illusion produced by this spell active at a time.
When making attacks against a target inside of the spell, that hasn’t discerned the illusion, you and your allies have their crit range expanded by one and on a critical hit, deal extra psychic damage equal to one roll of your Wild Die.
Yall have issues with these? From the half pact sub
Noooot reall? Seems....fine?
I'm a little worried about it since these two are the only things with extra oomph and half pact is apparently about in line with a third caster
Also, I seem to have a thing for crit buffs. It's popped up the Riftstalker and Strider
Riftstalker gets +4 by level 15 and Strider gets a +2 at 9th
To be fair this is a pet class so extra oomph in that regard seems fine? It's not casting meteor swarm or attacking 10 times in a row or has 27 ac.
Yeah you still have a consistent 2d6+dex from your BA for the pet and your own attack gets a d6 thrown on at this level. Shouldn't be falling behind or anything
True there, but it shouldn't be too bad with that.
....also I have looked back on the messages sent here and the start of the thread and god do I feel old.
Sadly yes.
Why am I awake
My sleep schedule is gonna be even more fucked
I don't think I'm getting this shit on one page either
When a creature of your choice that you can see, and that can hear you, within 30 feet of you makes an ability check, it may add your Wild Die to its result. This increases to 45 feet at level 6 and 60 feet at level 14. When you or your Beast take the Help action, the target also receives the effects of Guidance, adding your Wild Die to the result instead of a d4.
Aura
I wonder if the application needs to restricted
If I make it a traveling thing only that's not really a boon is it? When you first get this feature it's a d4 added to basically any check made around you while conscious. 2d4 if you can use the Help action
Fanged Phantom (Riftstalker 7th) now gives triple crit damage and Apex Predator (15th) is now quadruple instead of triple cdmg
Den of Strife got the aura changed from the extra attack to +2 Wild Die on max rolls or critical hits.
This is one kinda sneaks back to my habits of all the martials get a buff not just yourself
Notably, Carrion Strider is the only one that specifies weapon. Pack Tactic's extra damage and all of Riftstalker work with spells and range
Apex Predator can get kinda funny with debuffs, it doesn't end any effect if the end condition is "made an attack"
It's only upon landing a crit stuff doesn't end but still
Doesn't actually do anything special for mono classed/white room but I figure it might be nice for some ally buffs
Potentially powerful but since it is meant to be a rougey subclass i think it's decent.
Also question gorou but have you considered doing a summoner/tamer class lol.
This counts as a tamer right? /hj
The wizard sub on my lich might be a summoner if I can figure out a way for normies to not take forever rolling (seems a bad idea)
The third class I'm splitting ranger into is probably going to mess with summons rather than a bonded animal soul
@safe scroll
I think this is actually the most put together of my 5 classes?
Martyr, Lich, Beastmaster+Infected, Rogue
I forget if I can ping @ here or not in a thread but I only have 8 people in this thread anyways
Look good so far gorou, I think you are on the right track with this.
It's my favorite subclass next to riftstalker but I'm so lost on wording the ability
Hell the 9th probably needs a touch too, it's working on logic of the illusion is real until it is not

I'm thinking to do some sort of tree stride variant for 17th then make 18 and 20 just buff it alongside the terrain abilities? Still feels weird but I'm getting closer to an idea I like, touching weather is a reasonable extension of the earthbending but a bit inappropriate for the class itself
Not a lot of other meat in the base class to buff either (most of it is a "plz don't")
That could work, just rejig some stuff and that could be fun.
I think the main thing missing is stuff like the bear and the eventual jaguar or lion is that you can't change climate to fit your beasts favored terrain
Riftstalker, Carrion Strider, and the Wanderer can all just make their own conditions
17
Your Primal Foothold feature can now affect 2d6 10-foot cubes within 120 feet of you.
Additionally,
18
You become immune to magical aging and for every 10 years that pass, your body only ages one year.
Addtionally, your Primal Foothold feature can now affect 2d8 15-foot cubes within 120 feet of you.
20
Your Primal Foothold feature can now affect 4d8 20-foot cubes within 240 feet of you.
[Blah 1/month sequester]
Looks good to me gorou.
I think 20 is chill but 17th still upsets me
I'm just going to sweep it back under the rug for now and pretend to be happy as I try to fix the fuckery of a bear
Quickest development I've had to date on a class even if I am stalling a bit on the last few levels
1-15 was chef's kiss
When travelling at a fast pace, you instead cover 500 feet a minute, 5 miles an hour, and 38 miles a day
When travelling at a slow pace and benefiting from your Primeval Guidance feature for any roll, you can roll the die twice and add the higher result
@forest hill Space rat guess what~
The Beastmaster A group of armed poachers enter an ancient glade, they hear a small growl, then catch a glimpse of an eye before one by one they disappear, each snatched by seemingly the air itself as an acrid scent begins to waft. A frail-looking old lady is all who meets a rampaging orc band...
Ooh a new Gorou class just dropped?
Base class done with one complete and tested subclass. The other three still need testing 
Oh damn wow
I’ll read through it, am interested
Riftstalker is easy to test, Carrion Strider has some weird fucking non-linear scaling I'm pretty sure, Tundra Sentinel I just want to add an alt way to make a big ass tree at a long term base but it should otherwise be fine?, the Wanderer is also mostly fine but I'd like to add more guidelines to it's 15th
What's a Gorou class without atleast one odd gamble
Indeed
Only took a couple of years lol.
I was worried about being boring 
And those are ones you mentioned yeah?
The good subclass is Riftstalker!
I have a slight concern about how people read the crit damage buff but I think I wrote it correctly
To be fair, without a crit fish build it should be fine, and even with that. Crits can still be ass with a bad roll of the dice.
I have a habit of classes that often benefit very very strongly from common homerules
Riftstalker and Carrion love homebrew crit rules
To be even more fair, not all tables use homebrew rules for critting.
[Insert you can't account for everything speech]
Guy I'm playing with runs crits as you basically roll with advantage then double the result so a sword crit is 1d8->2d8 raw or 3d8/4d8 for Riftstalker
For him I think it'd be typed online as 2d8kh2*2 or 6d8kh3*3/8d8kh4*4 for rifty boy
Math, my nemesis.
I put it on a graph and haha oh boy do I love hold person and crits so much more than your average martial
Did some testing @vocal oyster, riftstalker feels like a gloomstalker with some extra stuff and buddy, not bad really. Carrion strider on the other hand, feels a bit situational at times but it is fine as a subclass. Tundra sentinel meanwhile I think needs a bit more of a defensive buff. Like a bit more ac options or some such.
But overall, not too bad.
More defense on the Sentinel really?
Just my two cents, but that's maybe because I used a troll for the encounter :v
Carrion is funny with the situational triggers but if you pop up it's big since you do like half the things in the same action instead of "As a reaction do xyz"
But again, it feels pretty alright, bound to be things to stress test and modify later on but it feels pretty complete.
The only thing i add is basic suggestions for how your body should look and how to flavour them to your liking.
I know they are already there but suggestions at least should be alright.
Hmm I wonder if it's clear that I have a specific animal in mind for everything so far
What exactly do you mean by this? Like just describe the beast at all for the reader beyond saying it exists?
Basically that, that's what I meant.

Want to guess? There's big hints in the name of each sub (I know carrion Strider is weird but consider the fact it knows Abyssal)
Suprise me.
Wolf Gnoll Bear Racoon
Gnoll huh?
Thank Quill for giving me the idea but I love them anyways
Fits nice for one of the two hunter subs
More work on my Ranger edit, these two are my variants of the Monster Slayer and Horizon Walker.
For my Monster Slayer, called Carrion Strider I wonder about the gambling with your Relentless Predation feature at 3rd combined with Sovereign and Bloody Effigy at 7th and 9th
Tundra Sentinel, my Horizon Walker needs broad spectrum review but I'm mostly concerned about 7 9 and 11. Please note the Beast here gets to do str+con with expertise for athletics checks
The Beastmaster A group of armed poachers enter an ancient glade, they hear a small growl, then catch a glimpse of an eye before one by one they disappear, each snatched by seemingly the air itself as an acrid scent begins to waft. A frail-looking old lady is all who meets a rampaging orc band...
I need to use my threads more even if one of my classes is more "halp word plz" and I fear my ritual text needing rehaul
Honestly i think you are heading in the right direction with this change.
The changes to sentinel?
Yeah.
Big slap potential there.
Or even just hauling, you and the beast are considered huge and you should have your strength maxed out
Pin an elder dragon
Just fucking suplex a tarrasque.
Perhaps, perhaps you are.
Have you been able to see the Urban Trickster spacerat? I'm very curious as to your thoughts on it since it's a bit unusual for how I like to design
(It's still undoubtedly a gorou product but hehe
Kinda not my jam actually, it's not bad but kinda just not my circus not my monkeys.
Interesting
It's probably my 2nd most unique brew on par with my chronoguard and behind my Lich as a whole
Class document: https://docs.google.com/document/d/1kkPsMWnEYNhHi5qzN2biYYGbFNreWuSdUnbtfn1egp4/edit?usp=drivesdk
Infected thread: https://discord.com/channels/113801089362558983/1370652132805709874
The Beastmaster A group of armed poachers enter an ancient glade, they hear a small growl, then catch a glimpse of an eye before one by one they disappear, each snatched by seemingly the air itself as an acrid scent begins to waft. A frail-looking old lady is all who meets a rampaging orc band...
Just because there's more people in this thread, how strong is this?
You can create minor harmless weather effects when you use your Primal Foothold feature, such as light rain, snow or fog, and gentle breezes. You can manipulate the environment enough to manipulate the light level. Bright light to dim light, dim light to darkness or vice versa. Unless magically interrupted, the effects last for 8 hours.
Beastmaster gets this as a level 20 upgrade to Primal Foothold which is 4d8 25-foot cubes within 500 ft at this point and since Primal Foothold is a shared feature I'm wondering
Primal Foothold
13th level Beastmaster feature
At the start of your turn, you can roll 1d6. That is how many 5-foot cubes you can affect. Each cube need not be contiguous and must be within 60 feet of you. You can reshape plants, dirt, sand, rock, stone, or clay in the area in any manner you choose. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, form a pillar, or make plants grow. The extent of any such changes can’t exceed half the area’s largest dimension. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse. These changes happen instantly but cannot trap or cause a creature damage.
Hey can anyone help evaluate the Carrion Strider? 
It's very conditional and I haven't been able to playtest it
Slight update, Streetward rambler now gets two uses of copycat per long rest instead of one, and you regain one on a sr
It doesn't have the endurance of the other subs and is a short rest merchant but there's a lot of broad utility baked into this sub instead of being hyper specific like Riftstalker
It's gimmick comes online unfortunately late but I don't think I can do too much about that
Ooh I just realized the shenanigans you can get up to with the feywild Wanderers 9th and the class 13th
Tactile illusions plus genuine teraforming is a lot
Continuing the thought a little, had to leave, normally you can start arguing an intelligent foe won't keep falling for the same trick but between the ability to copy, illusions you can actually touch until you figure them out, and Primal Foothold I think you'd be immune to that if you try at all
While only the second sub I actually like, I think it's awfully weak in combat (and not necessarily amazing outside of it but there's a catch there) unlike the golden child
You do have the benefit from the class of being able to use guidance in social encounters without raising suspicion since it's tied into your help action instead of anything recognizable as casting and for the Urban Trickster specifically you can use Primeval Guidance on your own Charisma checks
(+wis to cha checks like og feywild wanderer)
The level 9 gives a teamwide +1 crit and +1d[class die] inside of the Totally-not-Hallucinatory Terrain
Speaking of my urban trickster, 5-7 feels suprisingly "weak" for having double cantrips and pack tactics
It's an odd feeling
It's technically a '14 class that I'm comparing to a '24 barb since I'm the only other martial but there's quite a gap between us even with me getting double thorn whips and +pb on one of those if it connects
