I'm starting on the word bearers today and I've revised the list of units I'll be converting into statblocks, thoughts?
● Possessed
● Warp Talons
● the Anointed
● Master of Possessions
● Dark Apostle
● Kor Pheron
● (fuck) Erebus
● Lorgar Aurelian
My original list had a lot of stuff that either doesn't have a lot to work with, not even having models or rules in horus heresy 2nd edition, or were only known from a few lines of text, so I zeroed in on datasheets with heavy ties to the word bearers.
#40k monster manual pt. 1 Chaos
1248 messages · Page 2 of 2 (latest)
@plush ginkgo
Seems decent, however, warp talons I think would fit more night lords more since those are raptors who go absolutely insane and devolve in some fashion.
A warp talon can come from a raptor of any legion or dedicated to any of the chaos gods, but I see your point. I'll think on it while I'm working on the other statblocks.
That's fair, in lore I saw more warp talons in night lords heraldry so that might be colouring my perception of the warp talons.
Are the are the Space Wolves' Sons of Morkai an actual chapter or are they like the Blood Angels' Death Company?
Closer to the death company, I would recommend checking up on them on the net just in case.
The dark apostles are roughly the word beaers equivalent of chapter masters, right?
More of a equivalent of chaplains really with more political power in the legion.
Noted, from what I've read they seem to be the highest authority after (fuck) Erebus, Kor Pheron, and Lorgar himself.
Reasonable takeaway from that and it is certainly one way to look at them. Also, I think it might be a me issue but I am getting excited to do the player's guide to this now. I even thought up a name.
Player's guide to the 41st millennium.
We'll start work on the imperium classes after the Codex Abyssus is done.
Nice remainder, I am going to see what would be nice to do first. Maybe the ig or sisters.
I'll be starting with the astartes.
Fair, prefer the normal guys myself but space marines could be fun to do.
Thoughts on this? For the Kor Phaeron and Erebus statblocks.
Athame Blade. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 10 (2d6+4) piercing damage plus 6 (2d6) force damage. On hit, If the targeted creature is under the effects of a spell, magical effect, or ability, Kor Phaeron can choose to end the effect on that creature. If the ended effect was from a magical item, the effect returns after 24 hours. Only one effect can be removed per turn.
Situational but powerful, I think it's ultimately fine.
If anyone wants to check out my new monster, its in a newly made post!
Also forgot to mention didnt see this, ping whenever, I just have dnd on always so i dont get the noise lol
Gotcha, thank you.
Via plasma cannon shoved up his ass.
@plush ginkgo @desert ember @ocean yoke @mortal spear could y'all take a look a the word bearers statblocks before I start on Lorgar? Also what CR should I make Lorgar?
https://docs.google.com/document/d/1sJaxdxT6QvZdIPe4rEqmQ8Unqq92FxPngUFNmJE8P28/edit?usp=drivesdk
The word bearers are the ones with orange names.
Question, why are warp talons medium while all the other word bearer stuff is large?
Righto, as for everything else? All looks fine. As for lorgar, phsycially he ain't that impressive but he is as a daemon primarch a pretty good psyker so around 26 or 29 I think.
I'll go with 27.
That is fine I think, after lorgar I think it's the iron warriors or the alpha legion I think? Maybe the back legion?
Iron Warriors->Alpha Legion->Black Legion.
Makes sense, should shouldn't be too bad now think now.
Not too bad.
Thinking on this, I think we might have to create a custom character sheet for this once codex abyssyus is done. We did say there will be custom skills for this so we will have to cook something up I think.
I think we should see what we can do with the pre existing format before we try that.
That's fair, taking a look first would at least let us gauge what we need to work with.
Thoughts?
Graviton Weapon: Once per turn, on hit, you can force the targeted creature to make a Strength saving throw. On a failure the creature takes force damage equal to two rolls of the weapons damage die and its movement speed is halved until the start of its next turn. On a success it takes half as much damage and its movement speed is not reduced.
Ranged Weapon Save DC= 8+your dexterity modifier+your proficiency bonus if you are proficient with this weapon+the weapon's bonus to hit if any.
Melee Weapon Save DC=8+your strength modifier+your proficiency bonus if you are proficient with this weapon+the weapon's bonus to hit if any.
@mortal spear
Seems okay? Personally I would have it scale more off of profiency since grav weapons are more often then not ranged weapons, at least for the imperial side of things. But I can see why strength or dexterity would be considered as a scaling Stat as well.
prof to save should be if proficient rather than always.
This property is kinda like the chain weapon property. If you're proficient with axes then you're proficient with chainaxes, and if you're proficient with hammers than you're proficient with graviton hammers.
needs to say in the property doe
Fair point.
wordings
That's a lot better.
Fixed.
@mortal spear Wait a minute, should energy weapons be their own category to be proficient in? Lasguns, plasma weapons, volkite weapons, and grav ranged weapons.
I'd just put em martial
I have expanded with Weapon Families - and energy weapons might be a family but in terms of broad profs, just martial
Fair, don't want to overcomplicate shit when there's already gonna be a ton of stuff introduced.
Thank you.
if it helps, my families look like this'n
That's certainly a lot.
hm?
Just saying that there is a lot of stuff in the families you posted.
ah - that's just a bit. xD
this is also the "specific variants" section
the "generics" is smaller
@shrewd geode also just something that I feel doesn't make sense, I don't think the havocs should have power fists are melee weapons considering that they are lugging around such big guns.
That's only the iron champion not the iron havoc but I still see ypur point, I was just pulling directly from their datatsheet. I'll think about it.
I see your point, could always make it something small like a power knife when shit hits the fan.
The new nemesis claw datasheet dropped, today I'll be making them, the warsmith, and get started on perturabo.
Fair enough on that, at least those should be interesting.
@plush ginkgo also I'll be going back and making the statblock for the scarab occult terminators. I knew much less about each individual subfaction's specialized units then I do now and I won't deprive the Thousand Sons of their big guns.
That's appreciated! Seeing the scarab occult boys will be great! Love them and their terminator design.
I've gotten to the iron warriors in my 40k bestiary, and there's no official description of daemon perturabo, so which of these should I base it on? None of these were made by me.
My biased opinion, the third one looks the coolest.
Its been an hour, number 3 has gotten the most votes, number 3 will be used.
Six votes for 3
You would make two votes for 1
And one vote each for 2 and 4
Sorry, mate.
Yeah no for sure
GODDAMN THAT WAS CANADIAN
apologies the maple syrup was seeping in
Should I limit the astra militarum class to the tempestus scions?
Maybe it to the imperial guard units and have the scions be a prestige class of a sort? Grenadiers and militarum veterans are a thing, same with the karskin really.
Fair.
Like, a imperial guard player could pick up the sharpshooter or weapon specialist subclass and have their regiment culture also be a thing they have to keep in mind as well. The overall capstone should be becoming a militarum vet and becoming pretty dang respectable.
Rejoice, they needed this. Screenshot taken directly from the preview livestream.
Finally! Also, fuegan!
I have to admit I was kind of dreading the aeldari statblocks but this had me stoked. I'll always be a Necron fan at heart but the new models look damn good, especially Lykhis.
Could I get some eyes on these? I'm a little over half way done with the followers of Chaos Undivided but I went back and the followers of Khorne statblocks were just a mess so I made some fixes.
https://docs.google.com/document/d/1ed7uEPzdiG2rNFGZUFODinRb13oha5ajzCkxKP23gWE/edit?usp=drivesdk
Didn't pick anything up that was messed up, just looks a tad cleaner now.
Eh, fair enough. Also the scarab occult terminator is done.
Nice,also got the updated on lykhis and oh God his model slaps.
@mortal spear Is it true you can change out a shotgun's barrels to have different spread patterns?
Recommended damage for a standard or astartes shotgun?
Is this even worth pursuing?
Well what's the damage for a bolter?
3d6 piercing
I think a good damage dice then would be that but powered a step, so 3d4 for a normal shotgun but a starter grade shotgun could have one more damage dice for example.
So yes.
But it won't be worth replicating chokes in a 5e style system.
Just "Slug" and "Buckshot" really.
Standard shotguns, iirc are meant to be equal to modern shotties which'd beeeee
I've done this
which is a touch messy, but I have yet to figure out something cleaner, that isn't more complex
Shotgun. Ranged Weapon Attack: +X to hit, range 30ft or a Xft cone., one target in range or all targets in the area. Hit: X (3d6+X). Crowd Weapon.
Crowd Weapon. When attacking with this weapon, choose whether to make a ranged weapon attack against a single creature within range, or to make a single ranged weapon attack against the AC of all creatures in the area listed.
@mortal spear how does this look?
Probably needs a better name though.
Maybe something like close quarters weapon?
I believe Crowd Weapon would be a save not an attack
I've really only seen shotguns mentioned once so I don't think I'll be working with them again. So should I just give it the Special tag like Lance and Net in base dnd?
sure
Maybe make it something like.. make a ranged weapon attack. All creatures in the area must succeed a Dexterity saving throw or take X damage. The save DC equals your attack roll.
That leads to commenly getting a dc of like 27
Its interesting but I think just a save is easier?
The save DC equals 8+your dexterity modifier+your proficiency bonus+the weapon's bonus to hit if any.
Better?
it'd be 8 + prof + weapon's bonus to hit
to avoid double dipping dexterity
No I think they mean like +1 weapons
oh ok
Thoughts on how much damage a melta bomb should do?
5d8 fire damage with a area dex save? It is basically a big microwave heat bomb.
Too strong.
You'll note the aoe is 1 die for mine, while the single is two.
It shouldn't be close to the 3 die of a bolt gun imo - 2 for gun, 3 for big gun
Understood, I'll make the change. Should I keep the die size the same?
I tend to myself, but thats just choice
also, to add to this to help explain my brain process - my philosophy on Gun (and damage die in general) is:
Medieval / Very Light / Low velocity weapons - 1dX base.
Firearms / heavy 1dx / "standard" modern weapons - 2dX base.
Heavy firearms / heavy 2dx / "anti-armour" / "very high velocity" weapons - 3dX base.
Emplaced Weapons / Siege / Etc 4-5+dX as required by feel.
Things like Explosive add a die of damage - which is how the Bolters get to 3dX, cos basically a shotgun slug (2dX) +1 for explosive built in (3dX)
That makes sense since the charge going off is an additional "tic" of damage.
Whenever I make a statblock with Heretic Arms or Daemonic Arms I have Multiattack listed after the weapons, should I move it to above the weapon options?
ye
@graceful atlas could you help me pin this message?
All statblocks are now in pinned messages.
At last, succor! Honestly the alpha legion looks pretty good so far, can't wait to see the black legion done.
My initial plan for the subclass system for the space marines is similar to totem barbarian. Where the subclass is the legion and when you first pick the subclass you pick your chapter. Rough draft picks below in no particular order.
Blood Angels
● Founding Chapter
● Flesh Tearers
● Charnel Guard
● Lamenters
Imperial Fists
● Founding Chapter
● Black Templars
● Crimson Fists
● Celestial Lions
Dark Angels
● Founding Chapter
● Angels of Vengeance
● Angels of Redemtion
● Angels of Absolution
Raven Guard
● Founding Chapter
● Raptors
● Revilers
● Death Eagles
Ultramarines
● Founding Chapter
● Nova Marines
● Genesis Chapter
● Mortificators
Salamanders
● Founding Chapter
● Black Dragons
● Storm Giants
● Dark Krakens
Iron Hands
● Founding Chapter
● Red Talons
● Sons of Medusa
● Iron Lords
Space Wolves
● Champions of Fenris
● Sons of Morkai
● Blood Maws
● Red Moons
White Scars
● Founding Chapter
● Storm Lords
● Dark Hunters
● Marauders
Any input would be appreciated.
Looks good so far, person think the iron snakes, white consuls and maybe howling griffons would be cool to see as well.
And just also have a soft spot for some homebrewed chapters like the conservators due to their actual pretty good lore for once.
But yeah it looks very good thus far. Also, i think we will need a thread for this lol the player's guide lol.
Oh most definitely
Have you considered a name yet by the way for it?
For what?
Not yet. I was halfway done with the death guard before I came up with Codex Abyssus, so I wouldn't hold my breath.
That's fair, a few months ago just came up with the player's guide to the 41st millienum but that's it.
Is this too much? The guy's whole thing is deception and misdirection.
I Am Alpharius (Recharge 5-6). All allied creatures within 60 feet of Alpharius take on his appearance, or match whatever disguise or illusion he is currently wearing, and Alpharius and all allied creatures within the area can choose to teleport to swap places with any other allied creature. The guise of Alpharius remains for 1d4+1 rounds and this ability can not be used again for the duration.
I don't think he could actually do this in lore? At best I think he can make himself very sneaky via holographic bullshit but I dunno. I know the least about alpharius.
Alpharius has the absolute least to go off of out of all the primarchs. The first line of the book from supposedly his POV is "I am Alpharius, this is a lie." So I invented something.
Fair enough I suppose? I don't feel like I am qualified to comment on this but I think it is fitting if nothing else.
Thinking on the tone of this and I think grimdark with some notes of heroic moments would be good, having everything be miserable can only work for so long.
I had the same idea.
Great minds think alike, having the grimdark aspect still be aspect but getting rid of the stupid bits and throwing in some heroic aspects and a small dose of common sense would allow us to have a good balance of themes and allow for interesting stories.
Given the black legion is essentially a potluck of all Chaos legions, I'm not gonna dig real deep I'm just gonna base the statblocks on the official datasheets.
Makes sense, wondering if furies, daemon brutes and infernus abominations have been done yet since they are undivided daemonic entities.
Those will not be included.
Fair but may I ask why?
Furies and daemon brutes both seem like redundancies when each of the chaos gods has their own equivalent, and the infernus abomination doesn't really have any ties to anyone or anything.
Fair, not gonna really complain although the infernus abomination looks really sick.
I'm going back and giving the subfactions their respective daemon prince's instead of having one stat block in undivided with the Dark Pacts trait.
Fair? A bit more work but it should spice up the rosters a bit and shouldn't be too bad.
Note for the future: given the teasers for the upcoming Emperor's Children models when their codex does drop I may redo their statblocks in the followers of Slaanesh doc.
Which of these should I use for the Bringers of Despair, Abaddon's honor guard?
The second one, it feels more dynamic.
the second one is just really cool
Second it is then.
Nice, after this I can a few units are remaining apart from the princes and then codex abyssus is done lol.
Also, m'kar is the worst daemon prince, dude doesn't have a single win under his belt.
Don't forget the chaos knights, helbrutes and named characters which for the sake of my own sanity I will be limiting to the official 10th edition datasheets.
Oh yeah them too lol, damn I sometimes forget how much damn stuff there is for chaos.
Minor updates:
Added the deathshroud terminators to the followers of nurgle doc.
Gave the Keeper of Secrets, noise marine, sonic dreadnought, Masque of Slaanesh, and Fulgrim the performance skill.
Currently working on the helbrute.
Sorry for the lull, Thanksgiving and other stuff happened.
It's all good Dylan, perfectly understandable.
I got a bit ahead of myself. Which version do y'all think is best?
Oath of Moment V1
*You swear an oath to destroy an enemy of the imperium. As a bonus action, choose one creature you can see within 30 feet of you. For 1 minute, each time you make an attack against that creature, roll a 1d4 and add the result to your attack and damage rolls, rolling separately for each attack. The die increases to a 1d6 at level 4, to a 1d8 at level 10, and to a 1d10 at level 16.
You can't use this feature again until you finish a short or long rest.*
Oath of Moment V2
You swear an oath to destroy an enemy of the imperium. As a bonus action, choose one creature you can see within 30 feet of you. For 1 minute, the first time on each of your turns you make an attack against that creature, roll a 1d6 and add the result to your attack and damage rolls. The die increases to a 1d8 at level 4, to a 1d10 at level 10, and to a 1d12 at level 16.
You can't use this feature again until you finish a short or long rest.
Hmm, v1 seems more balanced, who or what it is made for anyway?
The adeptus astartes class.
Ah alright, it makes sense then.
Also holy shit you did undivided daemons for be'lakor and vashtorr, based.
Aside from the possibilities for stories, I just thought of them as the biggest disrespect to the big 4 Vashtorr and Be'lakor could manage.
Very true and it is always something that is interesting. And it is a nest creative exercise before the knights. Although the Knight abominus I think could be fun, it is a building sized robot with mind powers after all.
Just wanted a word on something Dylan, where did you find the stuff on the 'subclasses' for the space wolves, can't find anything apart from the wolf brothers and the wolves wolfespears.
The space wolves are non-codex compliant, the Founding Chapter actually has thirteen companies called the great companies, and each company has several hundred marines and their own combat doctrine, so I used the great companies instead of chapters.
Fair. Makes sense as far as the space wolves go, I do hope we can write them more as space viking warriors instead of the wolf meme. I do legit find that aspect of them cool.
I was planning on focusing more on their identity as the Emperor's executioners.
That can work as well, honestly they have been interpreted in so many different ways that any if them could work.
Is this clear enough?
Attacks Targeting Multiple Creatures
If an attack says that it targets “one or two creatures” or “one to #” creatures, it makes one attack roll, and that roll is used against the AC of each creature targeted, and each creature can only be targeted once per attack.
List of named characters I'm making for Chaos Undivided.
Cypher
Huron Blackheart
Abaddon the Despoiler
Vashtorr the Arkifane
Be'lakor
Any other additions?
seems useless, attacks that target multiple creatures are mechanically saves
for example, a Dragon's Wing Attack - called attack, requires a save
Here's an example of what I'm talking about.
Reaper Chaincannon. Ranged Weapon Attack: +8 to hit, range 40ft., one to four targets. Hit: 20 (4d8+4) piercing damage.
By the way that's the weapon's actual name I didn't make it up.
An example in official dnd would be the Deathlock Mastermind's grave bolts.
No one comes to mind but if you really wanna you can throw in a custom bad guy astartes if you really wanna. Or use any other guy mentioned in the lore like samus or hon'su.
No thank you.
Lol fair, hmm, maybe the first claw gang or kayhon would be good? No other cool chaos space marine comes to mins.
In that case, I'd assume it means you can shoot an extra grave bolt if there is a secondary target
cause' that wouldn't require clarification
Fair enough then.
Thank you.
Any of y'all been following the new detachments for Grotmas?
Apart from the nids, necrons, eldar and bonereapers? Not in particular.
Just curious.
Buuut, I did get the aos soulbound rulebook today and it's amazing.
Yeah I just wish there were character options for the Seraphon. I get they start out as drones but they develop personalities as they age, and who knows maybe there's a lost artifact or something else important to the great plan.
Seraphon are my main aos army but I dabble in Ironjaws.
Kinda same, it's the idoneth,sylvaneth and bonereapers but the seraphon indeed need some love.
If I never make a humanoid statblock again, it'll still be too early. Codex Abyssus will be finished this week, following its completion open discussion and work on the imperium player options will begin.
Indeed, codex abyssus alone I think has close to 50 humanoid statblocks lol. Maybe a but less but still a ton.
What CR should Abaddon be? I mean he's the head of the snake but he ain't the biggest gun.
I would assume like 26?
He does have drach'ynen though so I'd say around 26 or 28.
That's two for 26, so 26 it is then.
How many statblocks part from abs are left anyway?
I'm working on Huron Blackheart right now, so counting him, four.
That ain't a lot really at this point, should be a breeze towards the finish line.
The last one seems the most menacing to me.
Did any of y'all see They Shall Know No Fear?
Yup, it is a quite good stap capturing 40k and space marines.
Which of these should I use for Be'lakor?
Yeah MTG has been a good source of art for this project.
Third for me.
I fixed the link, sorry for the mix up.
https://drive.google.com/drive/folders/1XbHJGWYsHYXo2AbiTJSk-hQy0XT6nF4S
Codex Abyssus: The forces of Chaos from Warhammer 40K in DnD 5e format.
146 statblocks in total containing the World Eaters, Thousand Sons, Death Guard, Emperor's Children, Night Lords, Word Bearers, Iron Warriors, Alpha Legion, and the Black Legion, as well as the daemons and daemon princes of Khorne, Tzeentch, Nurgle, and Slaanesh.
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
Yup it works! Finally done.
So now we take a small break before making a new thread then?
Correct
Roger! In that case I will keep my eyes peeled for the new thread while recharging the creative jucies.
With daemon primarch Fulgrim's reveal, when the Emperor's Children official models and rules are released I will be going back over the followers of Slaanesh doc, in the meantime I am currently working on the Adeptus Astartes class and subclasses.
Makes sense, and oh, Dylan if you need help with the astartes class, like always I am willing to help.
When I feel like I got a good chunk of it down, I'll start a forum and post the doc.
Very well man, oh and very Christmas!
Merry christmas
Hello friends I'm back
Hello
So for vehicles, if we haven't sorted them, I say we make a system for driving, but otherwise have a base frame for each vehicle type
So
Rhino
Devilfish/hammerhead
Land raider
And then an ability or extra attack with the special weapon/technology/firing deck/carrier of the subtype of tank
Eg. Redeemer/Crusader have different weapons. Predator/Rhino has weaponry/carry capacity
@shrewd geode @plush ginkgo @desert ember ^
Thoughts?
Drive system could be based on a special handling stat of each vehicle
- I'm just gonna do vehicle proficiency land/air/sea/space.
- Vehicles will be covered in the DM's guide and we are still a long ways off from that.
The chaos bestiary is complete and I'm currently typing up the rough drafts of the imperium classes, after that I'm starting on the xenos bestiary.
@ocean yoke
Yes
Imperium classes?
I reccomend for classes making archetypez
Not specific roles, so if someone wants to be a chaos person who is trying to be better, or an auxiliary TAU, Eldar, Ork that joins the crew, to other players skepticism, it makes mor3 sense
Kroot too
Kroot, aeldari, votann, and freebootaz will be worked on after the xenos bestiary.
Chaos classes will be covered in the DM's guide.
Yeah for now we are doing the imp side.
Alr
Hey I can't open the documents anymore, wete they transferred to a unified doc or something?
Sorry to say but there I had a lot of of gripes with the statblocks, and traits and abilities given, and a big list of issues that would make it easier for me to start from scratch rather than going through and try to correct each one individually. The docs have been deleted.
I should have deleted this forum after I did so, my apologies.
Oh that's a shame. My players thought my version of the horrors were OP as he'll so I wanted to compare you yours again
How's it going over here
The project has been canceled, I'm sorry. I thought I deleted this forum.
Oh that's sad it was looking good.. am I allowed to use someone the stuff here if I ever need it?
Oh
Shit nevermind you deleted the docs