#**[spell]** empowerment [review] completely unrefined thought it through in about 10 mins

1 messages · Page 1 of 1 (latest)

pallid pendant
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its def not abjuration thats for sure

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"cannot be quickened in any way" I think this is a sign of something that might be not good in design

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"3-5 rounds" combat ends in 3 rounds, also no spell actually lasts only 3-5 rounds. 1 minute is the minimum

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if you think its too strong to be quickened or to be 1 minute the spell's idea was flawed to begin with

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Magic Weapon is 2nd level and grants a +1. I think this would be at least 2nd for a +1 bonus. This would also likely need to be concentration

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+2 at 4th upcast, +3 at 6th upcast, just like magic weapon

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aand im out

woven magnet
# pallid pendant Magic Weapon is 2nd level and grants a +1. I think this would be at least 2nd fo...

That's not what it's for it's like magic weapon (vaguely) for spells ie if I cast fire ball as a lvl 20 wizard with 15 int the dexterity saving throw DC would be 17 but with this spell the saving throw would be 20 and the prevention of quickening was a way to lower the starting level sort of like haste does with the exhaustion after it (is abjuration not just defensive/buff spells that are more magic than physical) I'd place it as an 8th level spell if I removed the detriments but with it around 3-5

pallid pendant
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Yes im saying it would need to be a comparable level of power and spell level to magic weapon

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Abjuration is protection. It is not spellcasting buffs

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This would be transmutation

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If you want it really +3 with no conc and lasts 1 minute this will be 7th level abouts Self damage is not justification for dropping the spell level

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Your HP is not a resource for power

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Also again the no quickened, nothing does this

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Nothing in the game does that

woven magnet
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Okay but with a detriment would it be balanced to decrease the +3 bit to 5 th I'm using a half caster

pallid pendant
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The detriment is having a +1 bonus only

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Not +3

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5th probably +2

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It should probably still be concentration

woven magnet
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But/also / not sure what the start should be . I'm merging it with kibblestasty's stuff which has hemomancy spells that does something similar but more focused on damage some buffs so I think it would be fine to do hp sacrificing and change the damage to necrotic but have it be unaffected by innate resistances
Are you able to cast spells while concentrating on another I always thought you couldn't and the whole point of this spell is to temporarily buff your spells at a price

pallid pendant
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Unfortunately the problem lies in

  1. Hemomancy using hp as casting is inherently unbalanced.

  2. Not everyone is familiar with kibblestasty's stuff

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So im out, cause I cant give much more feedback

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My feedback is generally for 5e standard

woven magnet
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Also it's for a PvP game where power gaming is the point but anyways goodbye

pallid pendant
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So what ive mentioned is balanced in normal 5e

woven magnet
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Oh okay

pallid pendant
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If you dont use my suggestion then I cant help much anymore

woven magnet
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I'll try the kibblestasty discord server

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Thanks for trying goodbye

plush hollow
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Empowerment
5th level transmutation
Casting time: 1 action
Target self
Duration: 1 minute concentration
Components: dragon heartstring
While the duration of this spell you can use your bonus action to add twice your proficiency modifier to yourself for an action once per turn.

grave moss
woven magnet
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I noticed that to I think he is referring to spell attack rolls and spell DC's so a level 20 wizard with an intelligence of 16 would have a base spell save of 8 +3 +6 or 17 which would become 23 with this spell but he didn't think through very well

grave moss
woven magnet
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Yeah it's almost worse than my crackpot idea that started this

plush hollow
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Empowerment
5th level transmutation
Casting time: 1 action
Target self
Duration: 1 minute concentration
Components: dragon heartstring
While the duration of this spell you can use your bonus action to add twice your proficiency modifier to yourself for an action for an attack roll or increase the DC of a spell or ability once per turn.

grave moss
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"For the duration, you use your bonus action on each of your turns to add double your proficiency modifier to the next attack roll you make or to the spell save DC of the next spell you cast"

plush hollow
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Empowerment
5th level transmutation
Casting time: 1 action
Target self
Duration: 1 minute concentration
Components: dragon heartstring
For the duration, you use your bonus action on each of your turns to add double your proficiency modifier to the next attack roll you make or to the spell save DC of the next spell you cast