#**[spell]** empowerment [review] completely unrefined thought it through in about 10 mins
1 messages · Page 1 of 1 (latest)
"cannot be quickened in any way" I think this is a sign of something that might be not good in design
"3-5 rounds" combat ends in 3 rounds, also no spell actually lasts only 3-5 rounds. 1 minute is the minimum
if you think its too strong to be quickened or to be 1 minute the spell's idea was flawed to begin with
Magic Weapon is 2nd level and grants a +1. I think this would be at least 2nd for a +1 bonus. This would also likely need to be concentration
+2 at 4th upcast, +3 at 6th upcast, just like magic weapon
aand im out
That's not what it's for it's like magic weapon (vaguely) for spells ie if I cast fire ball as a lvl 20 wizard with 15 int the dexterity saving throw DC would be 17 but with this spell the saving throw would be 20 and the prevention of quickening was a way to lower the starting level sort of like haste does with the exhaustion after it (is abjuration not just defensive/buff spells that are more magic than physical) I'd place it as an 8th level spell if I removed the detriments but with it around 3-5
Yes im saying it would need to be a comparable level of power and spell level to magic weapon
Abjuration is protection. It is not spellcasting buffs
This would be transmutation
If you want it really +3 with no conc and lasts 1 minute this will be 7th level abouts Self damage is not justification for dropping the spell level
Your HP is not a resource for power
Also again the no quickened, nothing does this
Nothing in the game does that
Okay but with a detriment would it be balanced to decrease the +3 bit to 5 th I'm using a half caster
The detriment is having a +1 bonus only
Not +3
5th probably +2
It should probably still be concentration
But/also / not sure what the start should be . I'm merging it with kibblestasty's stuff which has hemomancy spells that does something similar but more focused on damage some buffs so I think it would be fine to do hp sacrificing and change the damage to necrotic but have it be unaffected by innate resistances
Are you able to cast spells while concentrating on another I always thought you couldn't and the whole point of this spell is to temporarily buff your spells at a price
Unfortunately the problem lies in
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Hemomancy using hp as casting is inherently unbalanced.
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Not everyone is familiar with kibblestasty's stuff
So im out, cause I cant give much more feedback
My feedback is generally for 5e standard
Also it's for a PvP game where power gaming is the point but anyways goodbye
So what ive mentioned is balanced in normal 5e
Oh okay
If you dont use my suggestion then I cant help much anymore
Empowerment
5th level transmutation
Casting time: 1 action
Target self
Duration: 1 minute concentration
Components: dragon heartstring
While the duration of this spell you can use your bonus action to add twice your proficiency modifier to yourself for an action once per turn.
Add 2x prof bonus to... what exactly?
I noticed that to I think he is referring to spell attack rolls and spell DC's so a level 20 wizard with an intelligence of 16 would have a base spell save of 8 +3 +6 or 17 which would become 23 with this spell but he didn't think through very well
the wording wasn't good
Good wording is one of the most important parts of homebrewing
Yeah it's almost worse than my crackpot idea that started this
Empowerment
5th level transmutation
Casting time: 1 action
Target self
Duration: 1 minute concentration
Components: dragon heartstring
While the duration of this spell you can use your bonus action to add twice your proficiency modifier to yourself for an action for an attack roll or increase the DC of a spell or ability once per turn.
nope, that doesn't fix it
"For the duration, you use your bonus action on each of your turns to add double your proficiency modifier to the next attack roll you make or to the spell save DC of the next spell you cast"
Empowerment
5th level transmutation
Casting time: 1 action
Target self
Duration: 1 minute concentration
Components: dragon heartstring
For the duration, you use your bonus action on each of your turns to add double your proficiency modifier to the next attack roll you make or to the spell save DC of the next spell you cast