#Xel's Beyond Homebrew Items
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https://www.dndbeyond.com/magic-items/4643282-bio-infusion-spellbook
https://www.dndbeyond.com/magic-items/8020007-blank-spellbook
https://www.dndbeyond.com/magic-items/4728388-padded-spellbook
A Bio-Infusion is a magic item that attaches to your arm, becoming inseparable from you as long as you're bound to it. To bound to this i...
A Blank Spellbook is like a Reusable Spell Battery able to store upto 10 level one spells, or 5 level two spells, or 3 level three spells...
Some silly spellbooks to start off with.
https://www.dndbeyond.com/spells/2156512-double-the-fun
a silly flavorful utility spell
https://www.dndbeyond.com/magic-items/4958705-active-bubble-shield
https://www.dndbeyond.com/magic-items/5542002-active-bubble-shield-1
https://www.dndbeyond.com/magic-items/5542020-active-bubble-shield-2
This Sci-Fi -2 Shield is able to act allow you to do the shield spell as a reaction for five times as long as you got the STR of 9 & know...
This Sci-Fi -1 Shield is able to act allow you to do the shield spell as a reaction for five times as long as you got the STR of 9 & know...
The wording needs fixing, the strong faith part is too vague and does nothing (if it's meant to be a serious restriction, replace it with Requires Attunement by a Cleric or Druid)
Mechanicallly should be rare as is, with a nerf it could be uncommon
It's not a serious item
was just built for an NPC
but will agree with that and update it
The other main wording tips are to
Always use "can" instead of "may"
When refrencing an enemy, use "it" or "a creature" instead of "they/their/them"
"The target" can also be used when refrencing an attack or effect that targets creatures
Use "(No action required)" after an effect trigger instead of "free action", DND5e does not have free actions.
will keep in mind

thanks
Just built it for a Frog Pope Old Man character when I was building said old frog I flavored a spiked armor then went "oh I want to make a common magic item" and just went with what felt right for it
But will agree with the feedback and will update the item asap
yeah this is muhc stronger than common
Common are ribbon effects like "your eyes are glowing"
It totally is more a rare magic item
Yeah I'm not great at ballparking power sometimes
And the suggestion of Druid/Cleric is perfect for the attument thing
Was just a silly joke at putting what I said
but your idea makes it legit and cool
Also wording based off of BM
"When a creature within 5 feet of you hits you with a melee attack, you can use your reaction to make a melee weapon attack against the creature with a weapon you are holding."
here's the update
Thanks for the rework on the phrasing.
misfire isn't a 5e mechanic , even without that should still be Uncommon
It's part of the guns that gunslinger works with
it is a mechanic on beyond
it's not a defualt canon mechanic but it does exist on the site
its' a semi-canon mechanic
But I'm just gonna agree to disagree on it's rairty
5 casts of shield is equivelant to five common spell scrolls, making the item be uncommon, not common
Wording also needs fixing
gunslinger is a homebrew created by matt mercer, a famous dm
there is no misfire in the DMG's official rules
right, right, some fo the stuff is old things and I'm never perfect with my word usage
Still on beyond you can read the mechanic on real items you can use
those items are homebrew
but I guess I'll have to explain it for the item
yeah that'd fix it
fair point, they don't feel normal homebrew to me
They feel semi-canon to me
it's been on beyond so long and whatnot
well the DMG's official rules are very sparse
It makes sense they official considering how little else there is
people like the gunslinger, so beyond added it
I like the gunslinger guns mechanics
deja vu
They are simple and work wonders for the firearms that use them
to me the default firearms that don't have a misfire are just cool guns with a misfire 0
I'm glad you enjoy em, but yeah, the gunslinger is homebrew, and the misfire rules brutal
@eager canopy "A Blank Spellbook is like a Reusable Spell Battery able to store upto 10 level one spells, or 5 level two spells, or 3 level three spells and 1 level one spell, and so on, and so on till it goes to a 1 level nine spell and 1 level one spell."
Have you just reinvented spell points as a magic item?
Eyep that's kinda how it works. Heh.
didn't see that till now.
I forgot that spell points was a thing when I made it
Ring, rare
Requires Attunement
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
but... moreso?
that it can cast a 9th level spell automatically makes it legendary though
Using this as an example, you can see where rarities of certain level caps would be
Lets see if I can rapid fire some reviews.
Get back into the swing of things.
Bio-Infusion Spellbook
Technically, being a weapon, it'd be Weapon (any melee weapon without the two-handed property)
The wording is... rough.
I recommend reading existing magic items to get a feel for the wording.
I kinda like the idea, I especially like variant spellbooks, but this needs a rewrite to function properly honestly.
It may well be Uncommon also.
But it 100% should require attunement.
Blank Spellbook
As mentioned, it's a Legendary item as presented.
You could make it an item template, of a spellbook, and you can choose a number of spells thats levels total the number of charges that can be cast using charges, which are: common 1 charge (max 1st level spell), uncommon 3 charges (max 3rd level spell), rare 6 charges (max 6th level spell), very rare 8 charges (max 8th level). I am very hesitant to give extra 9th levels like this, but legendary, 9 charges (max 9th level spell) if you are less concerned about that.
Padded Spellbook
I'm no stranger to weird items, but OK then.
You can probably lift some wording / take inspiration from the below ring for this one.
This should be very much uncommon w/ attunement.
To my knowledge, no spells have no components, they have at least verbal or somatic.
This also makes it rather unclear on the function - like, until damage can it attack? can it cast spells? carry?
If its just, a fake illusory you, then it's a better/worse mirror image.
If it can do stuff, it's more like a 6th or 7th level spell.
Active Bubble Shield
What is a -2 shield? Is it meant to be a +0 ac total shield, that lets you cast shield 5 times?
It doesn't state a day, so that implies ever - but I'm guessing you mean a day.
Str9 is basically a nothing requirement - anything less than str10 req is sort of superfluous.
This isnt common though, its uncommon w/ attunement.
The +1 and +2 variants have the same questions and feedback, and I think you can make it a single template item (unless beyond is so bad it cant cope with that... iunno beyonds awful interface)
Advanced Jumpsuit
This requires info from other external homebrew, but that it casts a 7th level spell, means it's automatically a Very Rare item.
Arcane Firearm
Needs-no-basic-ammo is uncommon, the use-as-a-focus part is easily covered under attunement.
There aren't rules for learning weapon prof in the PHB though.
Ammoless Laser Pistol
misfire isn't a RAW rule, requires external homebrew reference.
what "need a recharge" entails isn't covered.
Rare is... probably fine here.
Artificer Hard Hat
This is technically fine as is.
Atomic Chainsaw Greatsword
This requires info from other external homebrew
Why is it a maul instead of a greatsword?
It being +3d6 damage makes it auto-legendary.
Attunement Power Core
doesn't really specify how it works, and other things don't aamazingly well explain how they work with it, so hard to comment.
Athame (Ritual Dagger)
wordings a touch funky, but prolly fine at uncommon w/ attunement
DB: Goal is 28-31
Autogithzerai 35
UASI 12
Type other than humanoid +2
13+Dex natural armour +3
Std delayed magic +5
Cantrip+ +3
healing that wouldn't work, works +1
Posion Res +5
Trance +2
Choice of 2 Tool Profs +2
It's a touch high.
Remove the tool profs, and drop to 12 + Dex armour and you'll be in line tbh.
I made a mistake, but I'm committed now.
Axiomatic Staff
This technically would get away with being uncommon w/ attunment.
Basherbow
just make it a shortbow that is also a melee weapon you are prof with, and has the finesse property.
all the extra is bloat tbh.
Battle Aura
a bonus action spell, with no duration, that gives +1 AC, is immune to antimagic, grants +5d4 THP, +1d4 to unarmed strikes unknown homebrew spell, and weapon attacks, and cast Shield for 1 THP.
As is, this is a 10th+ level spell.
Im not sure how to fix it tbh.Like, +1AC, +1d4 to attacks and unarmed strikes and ~10THP with concentration up to an hour would be ~6th.
Last one!
Armor of Faith and Thorns
Spiked Armor is from SCAG, its not, but is essentially homebrew being 2nd party - it's also not core content regardless, so it helps for the source to be referenced.
Reaction to change the target of a melee or touch attack is not a common level item.
Monks can do this for a ki point as a 6th level feature.
Rune Knight can do it 1/sr as a 3rd level feature.
Infinite use version as an item? I'd say at least V.Rare.
healing machine is a -4, as included in the Autognome
12+ Dex armor is just useless
12+dex is a +1
yeah it's a ribbon
Like knowing three languages
it's not an actually useful feature
also what - do you mean +4?
I mean -4
Check DB 2022
It's listed as a -4
robots must have meant +4.
Because theres no way a cantrip (+2), an improvement (+1), and ignoring the negatives of being a construct (which is a generous +1) is a -4.
yes, and he must have got that wrong
then hes still wrong.
because there's no way losing out on like, 4-5 healing spells (when the biggies are granted) is a -8 (after the cantrip, and 2 buffs).
it is a bit mcuh for the downside yes
+4 is too much of a gain though
its a cantrip and 2 buffs.
bare minimum, that's +3.
It's a pyshical body that can do anything but combat. Trying to attack with it is impossible and getting hit makes the clone disappear.
Cos I liked the idea.
Can you type it out so I can copypasta it into my own homebrew on beyond?
Implanted Weapon Spellbook
Weapon (any melee weapon without the two-handed property), Uncommon (requires attunement by a spellbook user)
To attune to this item, you hold the weapon to your skin of your forearm, throughout the attunement process.
When the attunement is complete, weapon melds into your arm, which appears on the skin as pattern in the shape of the weapon.
If your attunement to the weapon ends, the pattern vanishes, and the weapon reappears in your space.You can use a bonus action to summon the weapon, or dismiss it.
The base of this weapon contains a scrollcase, storing a special spellbook.
As an action, you can pull on the base and think of a spell you have written within the book or blank page, pulling a strip of vellum from the case with the intended page shown.
Additionally, you can conduct a 1 minute ritual to open the end cap of the case, and insert up to 100 rolled vellum pages into the case, that will be added to the spellbook within.
The pages must be blank, or from a spellbook you wrote, and can not be removed from the book after.
This weapon can be used as a spellcasting focus for your spells.
thankies
it's on beyond so I don't feel referincing is needed but will think of updating it to v.rare
If it wasn't on beyond I'd make sure to ref where you get the info for spiked armor but that's a free item on beyond last I checked so it doesn't need a ref to explain it
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The whole Bio-Infusing thing was built to be like taking an armblade but raise it's rarity but remove the attument need
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Yeah I'm thinking of shifting it to vares rarity that depends on how the highest spell it's got stored in it. But it mostly is pictured as you'd need to get a spell scrolls to scribe into the book or have the spells already to infuse into it for it to work.
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I'd love that, but if you got a suggestion on the rewording that can be copyspasted into it's rework that'd be lovely.
I'm honestly not sure why it says it's a one-handed weapon...
I think I forgot to put that part when I was building it, total typo it should have verbal and somatic componets oops. It's a total organic twin of your body, just only useful for being in two places at once. But if you are hurt the non-hit clone goes pop.
Yeah I think it's ment to work on a long rest refresh if I recall right, will get to fixing that. It's a +0 AC total shield, just phrased it werid for no reason derp. And I just put in the 9 requirment just cause it felt neat. But I guess I can do away with it.
It has to be three items on beyond... It sucks ass to use the thing. But I like using it when I get the site to understand my logic.
Beyond says that you can train to learn how to use firearms if you got ammo in it's rules for firearms in gen.
This will be homebrew.
This text is always put on firearms on beyond itself, it's not homebrew words that I've put onto the thing.
I can't remove it, it's part of what beyond does
something about your settings, or beyonds screwups are doing it.
because that is not a PHB rule.
So just beyond doing beyond things I guess.
It's just beyond being beyond.
(I know it's not a PHB rule, because I had to write my own weapon prof training rules xD )
Far as I know it always does it even on it's basic gear
I don't know where it comes form but it's just part of beyond's quirks
I know that I've used this rule to train in laser rifle gun use. And the training rule was used in getting plate armor proffency once as well.
Far as we knew this was a legit rule.
it from the DMG
Just pitched the question in Quick Questions and that's the answer I got for where the info comes from
ah yes, the half assed firearm section of the DMG.
Which explains the dodgy wording too
Yeah, it iffy, but it's at least official like I assumed it was
I got the axiomatic rules form the Aqu-Inc book so they built it as rare so that's what I keep it at.
It is a maul because same dice type as greatsword and when powerless it deals blashing damage instead of slash. It deals 5d6 magical slashing when powered. And it only deals it when it's got power in it. But will keep that rarity in mind on next time I'm working on that one.