#Monk 5e plus subclass rework

12 messages · Page 1 of 1 (latest)

grave wigeon
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OK so...
as is, this is looking pretty crazy.
MA starts at 1d6.
Goes to 1d10 at 6th, then 2d6 at 10th, with 3d6 at 17th.
So 3.5 > 5.5 > 7 > 10.5
I could maybe see an argument for 3.5 (1d6) > 4.5 (1d8) > 5.5 (1d10) > 6.5 (1d12), at 5th, 11th, 17th, but as-is is too much.

from 2nd level, it gets to make 3 attacks a turn + 1 other thing a combat.
By tier 2, you might as well not have the points.
You get to make 4 1d10 attacks at 6th level.
This scales to 5 3d6 attacks in tier 4.

You also buffed stunning strike, which is one of the most powerful features in the whole game, and a lot of why monks budget is so throttled.
And you can basically ignore curve alongside it.
And moved the 14th level feature to 7th.

There's more, but I'm kinda outta time/energy xD
As is, this monk is outperforming a tier 4 fighter, in tier 2.

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At the end of the day, monk is walking a tight rope of balance, and its major issue is it's slightly ki starved in tier 1

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and that a lot of its budget is eaten by stunning strike

round zenith
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The MA Dice was a thing I saw that I wasnt entirely certain on honestly and can agree with that. will probably convert that to 1d6, 1d8, 1d10, 2d6. Monk as it is in 5e has always been able to do the 3 attacks at level 2. whats the plus other thing because I dont see anything else. For the Ki balancing I am going back and for between the + proficiency to the total ki pool per level or alternatively making it so you have to land X amount of hits each of your turns to regain some of the ki.

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also yeah I wasnt sure for the stunning strike either I will probably knock it down to once per round but keep in the damage since I feel like that might be a decent balance of things

grave wigeon
# round zenith The MA Dice was a thing I saw that I wasnt entirely certain on honestly and can ...

The 3 attacks base isn't every round of every combat though.
And using all points on flurry leaves none for anything else.

By regaining all with init, and average 3 round combats, it'd leave 1 for another ki feature (another thing) every combat.

Think of Ki as analogous to spellcasting (or pact casting) .
Bursts of extra stuff, so is given a greater budget.

If it's always available and usable, it isn't a limit so the budget for those features becomes severely reduced

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(must be off, will check in on... Friday?)

round zenith
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fair enough

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reasoning for Including Uncanny metabolism is because it is only the once per long rest and while I can see that needing some adjustment unlike spellcaster classes Monks dont really have non-ki fueled abilites so for us once the ki runs out we are basically SOL. at that point its comepltely dead where spellcasters still have their cantrips that they can use. Since the biggest issue with current monk as it stands means that if combat goes past a couple rounds you feel like an upclose dud with nothing to do but you can make it through on nothing. I know spell casters get that issue eventually but not to the same effect

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plus you gotta compare it to the other martials and what they can do without spending any key to do other actions

round zenith
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Monk 5e plus subclass rework

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I have edited the monk to a place I like a little better and will slowly be working on a personal balance for the subclasses as well