#Codex Knight

138 messages · Page 1 of 1 (latest)

high niche
#

First

devout lotus
#

ok, prolly just hese for now

high niche
amber mist
high niche
#

Ah

devout lotus
#

which isn't in the dumpster yet, cos I have a bit more work to do around it

high niche
#

That one's helpful here imo

devout lotus
#

It's probably more helpful with the key too thinking on it xD

amber mist
#

hhhmmmm. yes, i should add "Electronic Arts" to my class at 5th level

kind dome
#

EA Sports. It's in the game.

#

alright, put an EA at level 5 and Subclass features at 6, 11, and 17 (like Monk)

high niche
#

Keep in mind that decision may very well change during development

kind dome
#

true

#

if it helps I can list what i had in mind for the subclasses

high niche
#

Theme wise?

#

Sure

kind dome
#

Code of the Warrior: Dragon Ball Z-based class with ki blasts, an overclocked Powered Form, and a Spirit Bomb as the final ability
Code of the Shinobi: Like how Arcane Trickster has versatile ways to use Mage Hand and a Wizard class from Valda's Spire of Secrets is versatile with Magic Missile, you now have versatile ways to use the spell Mirror Image, basically turning it into your own Shadow Clone Jutsu, with a bit of Shadow Monk and ninja flavorings too

#

Code of the Planets: Storm Barbarian and Genie Warlock meet the Sailor Scouts as you learn to cast elemental spells and gain an elemental aura while in your powered form
Code of the Spirit:

high niche
#

Interesting enough

#

Fairly open ended

#

Lot of room for more subs in future

#

But I would like to know what the story difference between these is

#

What makes codes different from one another

kind dome
#

i dont have anything for story

high niche
#

Ah

#

Well

kind dome
#

like, nothing whatsoever

#

same with the base class

high niche
#

I think players would need some direction for how their character became a Codex Knight

haughty portal
#

I mean

#

If you're using the homebrew you probably already know

kind dome
high niche
#

But if you intend for others to use your brews, they need to be self explanatory

high niche
haughty portal
#

Isn't this based one one anime in particular?

#

I kinda assumed it was

#

I'm not cultured in that aspect, apologies

kind dome
#

Warrior is DBZ, Planets is Sailor Moon, Shinobi is Naruto, Spirit is JoJo

kind dome
high niche
#

I meant in what way is this based on that lol

kind dome
#

i didnt have any ideas

haughty portal
#

By any rate

kind dome
#

Kill la Kill is also canonically Shadow's favorite anime

haughty portal
#

So you want the class to be like...a template for anime subclasses?

kind dome
#

the entire point of it is that it's my own version of building an anime character

haughty portal
#

Hm

#

I mean, that's fine. You did choose some of the easier anime systems to replicate

amber mist
#

oh hey, kill la kill was my first ever anime

haughty portal
#

That being said, I have not seen 90% of those references

amber mist
#

anyway, there is someone who already made a jjba inspired class called the channeler

#

invisible pet that does things

kind dome
#

and technically there already is a JoJo subclass in Astral self Monk

#

Tulok the Barbrarian did 2 JoJo builds with AS Monk

high niche
#

If the subclass defines the anime

#

What is the character without it?

haughty portal
#

Tbh I wouldn't really say astral self is a JoJo subclass, unless your stand is a punch punch one

#

Like, ghost arms ain't the same as a WW1 airplane

kind dome
#

yeah its mainly the punchy bois

haughty portal
high niche
#

Yeah

kind dome
#

and theres so many ways to build a punch Stand with WOTC stuff

high niche
#

A barbarian without his path is still a barbarian after all

kind dome
#

lemme get a list of Tulok's JoJo builds

high niche
#

Strong angry guy

haughty portal
#

You could move subclass to level 1 tbh

high niche
#

^that's what I was getting at

#

Cos it seems like it's pivotal to the story of the character

haughty portal
#

But I'd assume you'd be like... a 'built different' person, as kids these days say

#

Like, someone physically enhanced and whatnot before they truly unlock a specific path, etc etc

kind dome
#

Jotaro was Open Hand Monk, Ancestral Guardian Barbarian, and Battlemaster Fighter
DIO is Astral Self Monk with Death Cleric
Josuke is Echo Knight Fighter with Lore Bard
Giorno is Astral Self Monk, Dreams Druid, and Battlemaster Fighter
Bruno is also Echo Knight Fighter with Lore Bard

#

anyways

kind dome
#

dunno

high niche
#

Might be better to have subclass at 1 then

kind dome
#

i dont vibe with that

high niche
#

Classes like Cleric, Sorc, Warlock get their subs at 1 as the class doesnt really exist without em

#

A warlock without a patron, a sorcerer without a source of magic, and a cleric without a god

#

Dont work

kind dome
#

yeah, duh

high niche
#

So a codex knight

kind dome
#

what about a monk without its subclass

high niche
#

Will have to somehow work

#

Without their code

#

A monk without their subclass is just a boring monk

#

The subclass just makes them more interesting

#

Most of the flavour of monk is captured in the base class though

amber mist
#

what neon is saying here is that a monk's source of power is not derived from their subclass

high niche
#

Martial Arts, Ki

#

Such and such

amber mist
#

(and using that same argument, people say pallies should have their sub at 1st as well)

high niche
#

I'd be willing to have Pally at 2nd, given they wouldnt have spellcasting for their expanded spell list at 1st

#

And it'd make sense they get their most iconic power when they take their oath

#

Ah well though

kind dome
#

i dont have any ideas

#

bc i still want to do this at level 3

#

and idk how to

amber mist
#

find an essential mechanic that matches the niche and fantasy of your class and put it in at 1st or 2nd level. this should be the defining feature of your class, we call it a "core" feature

#

you can also put in "rock" features at these levels, "rock" features are ones that are still important to your class but not as important as the "core" feature

#

then, with a sub at 3rd, that's when you build mechanics and themes that are built off of those "core" and "rock" features

#

for example, the "core" feature of the barbarian is rage, and a "rock" feature for barbarians is reckless attack
so barbarians' fantasy, niche, and gameplay patterns are defined by their rage, which is altered in some way when they get their sub at 3rd, and they use reckless attack to further augment their gameplay patterns

kind dome
#

the core feature is obviously the powered form

#

which i put at Level 2

#

so what could be a "rock" for that

kind dome
#

im not good with coming up with ideas

kind dome
#

can someone help me figure out lore

#

im not good with lore

high niche
#

It's not about being good at it

#

It's about trying, getting feedback, iterating on it, and repeat

last pawn
#

Follow a few questions from yesterday and try to come to answers. Start with the Codex.

Is it physical?
Where does it come from?
How does it get put into the character?

kind dome
#

uhhhhhhhhhhhhhhhh 🤔

kind dome
#

I do have an idea on lore, but I don't want to make it sound like a Chunni warlock

kind dome
#

gonna put Powered Form at Level 3

kind dome
#

I suck at doing lore

#

I need someone to help me

kind dome
#

I HAVE IDEAS

#

but it involves the creation of a new world

kind dome
#

Updated! Now I get to focus on the levels!

kind dome
#

back to this

kind dome
#

need help figuring out the class features

hearty rivet
kind dome
hearty rivet
#

Well, it's pretty bare-bones. What are your goals?

kind dome
#

don't have much, just creating a sort of anime character class

#

it'll become much more apparent by the time the subclasses show up but rn i'm trying to have it stand on its own

kind dome
#

🤷

hearty rivet
#

I feel like "anime character" is quite broad. Any particular characters you have in mind?

kind dome
#

its mainly dependent on its subclass so rn I'm trying to figure out stuff for the class as a whole