Adding a Mechanic to Drain Charges from Magic Items for Surge Points
If you want Travelers to drain charges from magic items to restore Surge Points, here’s how it could work:
📌 New Feature: Arcane Syphon
At 5th level, a Traveler can absorb the magical energy from a charged magic item, converting it into Surge Points.
Mechanics:
As an action, the Traveler touches a magic item with charges and drains 1 or more charges from it.
For every 2 charges drained, the Traveler gains 1 Surge Point (rounded down).
Items with limited daily charges (like Wand of Fireballs) lose those charges until their normal recharge.
Items that do not recharge naturally (like a Luck Blade) lose the charges permanently.
📌 Balancing Factors
To prevent abuse, consider these restrictions:
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Travelers Can’t Drain an Item Below 1 Charge – Prevents draining an item to destruction.
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Daily Limit – Can only drain Traveler Level ÷ 2 charges per long rest.
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Item Resistance – Sentient magic items may resist the drain (Wisdom saving throw vs. Traveler's ability DC).
📌 Example Conversions
📌 Subclass Interactions
Reality Bender – Can siphon energy from active spells, not just items.
Keeper – Can redistribute drained charges to other magic items.
Soulbound Expert – Soulbound can drain items as well, sharing Surge Points.
🔥 Want More?
Rules for draining artifacts & legendary items?
A homebrew magic item that passively restores Surge Points?
Mechanics for draining energy from living creatures?
Ai created adapt to fit