#Telos Zois Compendium

1 messages · Page 2 of 1

quartz tinsel
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so why call them spell slots?

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give it a different resource and you can fine tune the balance more

gray dove
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Yeah Izzy gave the idea to have them be essentially spell slots but just in name

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Its also so its easier to scale arcane construct damage and dispelled construct spell effects

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But it is still technically Arcana

gray dove
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I have no idea how ill make that work mechanically

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@rustic solar any inputs as you suggested the mechanic?

rustic solar
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you want them to use weapons, or no?

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like actually use weapons

hollow needle
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I’m just gonna step over here and GIVE ME THAT MIC!
Just wanted to tell you that I don’t really like that Anti magic gifts are feats, and that you have to take a different feat for each gift
I would make it so you have to take 1 feat and that feat gives you access to a gift and as you level up it slowly increases the number, like say at lvl 5th it becomes 2 gifts, at 11th 3, at 17th 4
or smth like that

rustic solar
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That doesn't sound like a feat

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that sounds like an entire subclass @hollow needle

hollow needle
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meowsip well as Phoenix has it, its a feat that each martial can pick and pick a gift. I just personally dont like it obstructing on feat territory that much

rustic solar
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Granting an entire subclass to a category of classes in a feat slot seems worse though

hollow needle
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I see what you mean, but I'm personally ok with that bit of overpowereness for the sake of not obstructing on feat territory, unless you have a better plan for it? they're like Eldritch Invocations kinda

rustic solar
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Granting scaling EIs also seems like too much for a feat

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They should be alternate in separate altogether if they can't fit Within the expectations for a feat in the first place

hollow needle
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wdym?

gray dove
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Weapons and the weapon constructs

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Or do u think i should make them just do the weapon constructs?

gray dove
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Each individual one isnt a feat

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The feat gives you two of them

hollow needle
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meowsip well that IS nicer, I still want at least 3 or 4

gray dove
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I was worried thatd be too many

hollow needle
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depending on which you take, it may be

gray dove
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Exactly

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Maybe ill just say 3 as a good mid ground

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Then u can get a pair and one spicy one (ie the magic tracking pair and say mage hunters mark if youre a ranger, those three go good together)

hollow needle
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magic tracking is useless catsad /j

gray dove
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This is the actual feat

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That advantage is why I had it at two

hollow needle
gray dove
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YOU GAVE THAT AT FIRST LEVEL???

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Thats fucking brutal at 1st level

hollow needle
gray dove
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THATS ALOT

hollow needle
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wait

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WHAT DO I KEEP THINKING OF THE OLD VERSION OF MY FEATURES

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no no advantage, just roll the dice

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that was in Spellbreaker 0.1

gray dove
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Lmfao

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Okay that makes more sense

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But back on topic

hollow needle
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its number of times = prof bonus
yes yes back there

gray dove
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Yes the plan is for Battlemages to wield both weapons and weapon constructs

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(In response to Izzy’s question)

hollow needle
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@rustic solar sorry for getting off topic lol

gray dove
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However they can make attacks with their weapons instead of with their wielded weapon for the attack action

hollow needle
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wielded weapon meaning the construct or weapon meaning the construct?

gray dove
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Weapons as in the construct

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Sorry xD

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I need to figure out a better name for these things

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ok but i need to make smth called a SpellForge now

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Maybe thats what ill call the weapons—

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Or ill make a subclass called that

hollow needle
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Spellforge should be a magic item imo

gray dove
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True

gray dove
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Its gonna be— “fun” to come up with the Battlemage “cantip” abilities

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How many do yall think i should come up with?

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Basically theyd just be easy construct summons or small magic enhancements

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But i also want a couple of them to work for rp or exploration

hollow needle
gray dove
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That seems—

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Needlessly complicated

gray dove
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Ok so i did it and got abt 12 xD

hollow needle
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meowsip Yea you can only get 9-15

gray dove
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Lmfao

gray dove
gray dove
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Ooo wait

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Ok

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So

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Should there be a set number of “cantrips” that they get all of

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Orrrr

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Should i make a big list and they can choose from it?

quartz tinsel
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typically it's a list of choices

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for custom you're going to want to be able to select halfish total

gray dove
quartz tinsel
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wizards can learn 5 cantrips baseline

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having 12 is insane

gray dove
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Either way i gotta come up with 12 Battlemage cantrips xD

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Alr so 12 options then

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What kinda things should you be able to do w/ em?

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I need a few ideas

hollow needle
gray dove
gray dove
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Just adding an optional feature for Paladins and Rangers to get Cantrips

gray dove
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@rustic solar sorry for pinging u so much but now that the battlemage doesnt have “spells” how could i still do the thing where while attacking that gets stronger then when they would have switched to spells smth cool happens?

gray dove
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For every attack you hit your next attack gains a +1 to its attack and damage rolls, to a maximum of +3; these are reverted to +0 when you miss an attack by more than 5 or when you do not attack for 2 turns. When you next activate a Battlemagic Tactic or an attack with an Spellforged Weapon while your attacks have +3, you release a pulse of unstable magic forcing all creatures within 10 feet of you to make a Constitution saving throw or against your Battlemagic save DC. If they fail you roll on the Unstable Magic table to see how they are effected, if they succeed they are unaffected

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That was my idea for it

gray dove
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Hmmmm

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Im now wondering if i should make the battlemage itself into a subclass

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With each subclass having received their magic a different way and thus their magic would opperate in a different way

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Ie one would be the curse one couldve been through study

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Because as is this feels like its becoming more of a paladin where the spellcasting is just augmenting their martial abilities when i wanted it to be closer to a gish that can use both equally

gray dove
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First set of Battlemagic Tactics

gray dove
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Just reposting the Battlemage class

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Now theres the currnet finished version and if u scroll down theres the new wip version

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That leans more into arcane augmentation of martial combat

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Rather than fully mixing combat with magic

gray dove
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Ok so what if

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They still kinda know magic

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Like

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They have one slot per level of spell

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Not one slot

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They know one spell per spell slot level

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And they can cast it once normally

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But if they try again thats when theyd have to do the Unstable Magic thing

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Cause that still allows fr spellstrikes n stuff

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While still thematically sound

rustic solar
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So I think that we need to refocus a bit.

gray dove
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Yeah xD

rustic solar
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At 1st level, I'd look at something like

You can conjure magic constructions. As a bonus action on your turn, you can summon one of the following:
An Arcane Weapon: deals X damage, hovers in your space, has massive reach. I don't think these have to be attackable if we simply balance them properly.
An Arcane Wall: Has X HP, Y AC, and is roughly 5x5x1. Used for cover or obstruction. Can hold up a max of Z weight. Must be connected to surface.
An Arcane Item: Summon a mundane item worth less than X gp, and can fit within a Y shaped space.

You can have a max of N constructs at the same time. Any additional constructs conjured beyond the first causes the oldest construct to disappear.

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This chassis gives us a lot of different ways to use your powers, it gives us the sensation that you can crystalize your powers in many different ways, and it offers tactical depth

gray dove
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Instead of making them all base class features

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I made the Object and Architecture things tactics

rustic solar
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The more things you make optional, the less focused your class feels

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I'm not saying you can't make optional features, but I am saying that they should be a supplement to a well defined core

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not the core onto themselves

gray dove
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Id personally like to do it so it allows me to put a little more gish-y stuff into it which was the og idea

rustic solar
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I think there is a conflict here

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your goal is "gish with arcane floating weapons" then?

gray dove
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Honestly idk

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My initial idea was partial gish with focus in arcane floating weapons

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Tho the arcane weapons would be the majority of their magic stuff, but i still wanted there to be a little

rustic solar
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I would stick to low level spells if possible. Then do the sacrifice thing i mentioned before to cast them

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Got hit? Break apart two constructus you have out to cast shield

gray dove
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Oh!!!

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Wait

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So

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You would basically use the constructs as spell slots

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And youd still have a spell list

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I misunderstood what u meant entirely

rustic solar
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This would mean that you can only have up to 3rd level spells, most likely. It also means the selection for them have to eb VERY VERY limited

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No fireballs, realistically

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But since it isn't "spellcasting" we don't have to worry about slot progression and multiclassing

gray dove
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Ok i really like that idea xD

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Yeah i thought u meant when u break a construct itd be like a random table magic effect

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Not that you could break them to like cast a certain spell

rustic solar
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Nah, I mean break them to cast a spell

gray dove
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Okok

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I like that

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Alot more

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Than whatever the fuck I was trying to make e_wheeze

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I may then because they can still “cast” spells have one subclass be able to cast higher stuff and that basically be their whole thing 😅

rustic solar
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Higher level slots are pretty much all the budget

gray dove
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I also might change the name

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Cause

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There has to be smth cooler than Battlemage

hollow needle
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the battlemage is officially a subclass? of what?

gray dove
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There would be a battlemage subclass that has extra spellcasting

hollow needle
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aah

gray dove
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Ye

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Tho

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Still planning on changing the Battlemages name

gray dove
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@frank tangle btw we can move here if u wanna keep giving critiques on the subclass because it’s easier for me to keep track of due to the ongoing convo in brewtwo 😅

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Reposting this here incase u do

gray dove
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Did i miss a message in here or was smth deleted? 😅

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I saw an unread notif but nothings here

hollow needle
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meowsip I said i was gonna review it but then got bored and didnt so i deleted the message

gray dove
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Ok so the idea for the “spellcasting thing” is basically

You can summon 2 spellforge weapons for free each LR, any more you have to expend 1 spell slot for each. Higher level slot increases their damage by 1d6 (obv to max of 6)

You can, after summoning these weapons, break them as a free action to cast a spell with the resulting well of magic, whose level is equal to the sum of the expended weapons’ spell level (ie sac one that you expended a 1st level to summon you can cast a 1st level spell).

You can also cast a spell normally by expending the spell slots as if you had the spellcasting feature (however you can only do so with spells up to 3rd Level, and can only do so once for each level spell slot, so you can do it a max of 3 times one for 1st level one for 2nd and one for 3rd). After which if you attempt to do so you have to roll on the unstable magic table, the majority of which is just general magic chaos (similar to the wildmagic table but slightly different)

hollow needle
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I really like the idea of breaking a weapon to cast a spell

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i would lean on to that

gray dove
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I may just make it so u can only do it 3 times period and just remove the unstable mechanic

gray dove
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Should i make it so they can break the weapons as a free action and then basically just cast the spell as normal?

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Or should breaking the weapons cost like a BA?

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I think it should be free action cause the spells themselves already take a ba or action

hollow needle
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I would say breaking the weapon AND casting the spell would be the same action/ba whatever you choose for that
but no need to make it a free action, just say that it happens as part of the same action

gray dove
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I just wasnt sure how to phrase that

hollow needle
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are you going to just make it "The weapon break and you cast x spell" Or smth different?

gray dove
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Is there anyway else u think it should go?

hollow needle
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I was thinking of smth somewhat different
one idea that just came to mind was that the first you decide what the spell would be and then you make the weapon, so the weapon works as a sort of spell storing
You could even take this to completely get rid of spell slots, idk how bad this would be but maybe instead of using spell slots to cast spells you are obligated to cast them in weapon forms and can only cast spells = the number of weapons you can have active but everytime a weapon breaks, and casts the spell, you recover that slot
or smth like that

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this would mean you would theoretically have infinite spell slots, so thats why idk if this is a specially good feature

gray dove
hollow needle
gray dove
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Nono i know

hollow needle
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oh you mean the spell shield lol

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i thought you meant the weapon as a shield?

gray dove
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Yeah xD

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The spell

hollow needle
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that's a really good point

gray dove
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Like its entirely pro-active casting but like what if smth changes or doesnt go your way?

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Then you just cant use that weapon as a spell

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And wasted the slot

hollow needle
# gray dove And wasted the slot

you didnt tho?
you can destroy the weapon and then cast a different spell with a new weapon
Whats the limit on weapons you can summon?

gray dove
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Wait wait wait

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No i was saying that in reference to your spell storing idea

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Because youd have to cast the spell you stored in it

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Assuming i understood you correctly

hollow needle
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right, with my idea you have infinite slots to cast spells lol
but no, when you destroy the weapon you can choose not to cast the spell i guess

gray dove
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Im very confused xD

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Imma just go with the base like you expend them like they were spell slots themselves to cast spells

hollow needle
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is a completely different system that wouldnt rely on spellcasting lol, so yea its a new thing you dont have to do it lol

gray dove
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Its just a bit hard to track and stuff 😅

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It could be interesting if implemented properly but its hard to implement properly

hollow needle
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idea for my subclass, plz no steal

gray dove
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Bish please u steal my stuff all the time xD

gray dove
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Lmfao

serene robin
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Hard to review dis boi

gray dove
gray dove
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Regardless @serene robin this is what it looks like

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Im now realizing i just pinged u 3 times so sorry 😅

gray dove
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@serene robin have u gotten to finish reading thru the class?

serene robin
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Ima be real, I saw the broken text and completely forgot about it

gray dove
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PFF

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Idk whyits broken for yall its perfectly fine for me xD

serene robin
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Depends on browsers, happens if you put a break very close to the end of the page

gray dove
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Weird

serene robin
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I try to give a little extra room with my docs to avoid that

gray dove
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Or at least done for that page

serene robin
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Lovely

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But I'm also asleep rn so, can't review atm

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But hopefully tomorrow, given time

hollow needle
gray dove
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After the subclasses is my WIP for the second version of the Battlemage

hollow needle
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everything looks fine for me

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why do you give armor proficiency if you are going to be using Arcane Armor anyways?

gray dove
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Thats a good point

hollow needle
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no its not i just checked the barb still gets armor proficiencies so, why do you give armor proficiency if you are going to be using Unarmored Defense anyways wotc??

gray dove
hollow needle
gray dove
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Ohhhh

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😭

hollow needle
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wouldnt it have been easier to make a statblock for the weapons?

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also when do they move?
is it an action, a bonus action, is it free?

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"you must roll on the Unstable Magic Table below."

Is that not made yet?

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💀 also thats practically 4 features at 1st level alone, and subclass right at 2nd

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Another idea for the breaking weapons to cast spell:

Breaking a weapon lets you cast the spell with the weapon as the source point of the spell

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probably want to add a limit to the distance the weapons can be from you

gray dove
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I explicitly said the V2 was wip

gray dove
gray dove
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So assume free action when it says on your turn unless it states an action trigger

hollow needle
gray dove
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Lols

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Yeah the V1 ends after the Racer subclass

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After that is V2 which is heavy wip

hollow needle
gray dove
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Are u talking V2 text or V1?

hollow needle
hollow needle
gray dove
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Tbf

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They have separate headers too

hollow needle
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v2 doesnt have a class table tho? I assume you havent made it

gray dove
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Yeah ik

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Havent made it yet

hollow needle
gray dove
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Still working out how ill format it as id have to add Maneuvers n shit

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FUCK IGNORE THAT

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That was ripped straight from the construct artificer

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Which was originally a battlemage subclass

hollow needle
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did you scrapped that boy out?

gray dove
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Wel the artificer subclass exists

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But its no longer a battlemage sub

hollow needle
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okok more ideas for the weapon breaking

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The weapon summoned freely can only cast cantrips
the weapons summoned with spell slots can only cast spells of the slot they used

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this should probably be a higher level feature, like 4th

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catsad also funny thing, my spellbreaker rework has "Spellbreaker techniques" which sound very similar to your battlemagic tactics, i swear i just ripped you off yesterday without knowing

gray dove
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The tactics replace them

hollow needle
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ah

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well then make the free weapons not be able to cast any spells???

gray dove
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Im still working out the logistics but they can be expended to cast 1st leveled spells

hollow needle
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only?

gray dove
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Ok well

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Basically

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Each weapon summoned has an amount of spell levels imbued in it equal to the level expended to cast it

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So on their own the free ones can cast a 1st level spell

gray dove
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But u can break multiple at a time and cast levels equal to the total combined level

hollow needle
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ohh that sounds nice

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does casting a spell from the weapons consumes a spell slot or does it uses the same slot that was used for casting the weapon?

gray dove
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Ye so u also have to think tactically abt how u cast spells and which u break to cast them

hollow needle
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this would be A LOT of bookeeping

gray dove
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Yeahhhh

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Thats the problem

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Thats why the V1 Battlemage has it just at 2/3 caster

hollow needle
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idea: Make all weapons cast at the same spell slot level, and increase that as you level up

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you can still combine levels

gray dove
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That feels wrong

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Cause

hollow needle
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itll save bookeeping

gray dove
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When you have 2nd level spells

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Youd have to wxpend a 2nd level weapon to cast a 1st level spell

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Which wastes your spell slots

hollow needle
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i dont mean that the weapons always spawn as your higher level slot

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the progression could be different

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a bit delayed maybe

gray dove
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Idk what u mean then

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Cause rhats what u said xD

hollow needle
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so when you have 2nd level spells you still need to destroy 2 weapons

gray dove
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It feels like youre suggesting a Warlock style spell slot prog

hollow needle
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no?

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but
i now see the problem

gray dove
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Yeah

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Bookkeeping with this class is hell

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More specifically with the breaking

hollow needle
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cuz you can still cast 1st level spells when you have 2nd level spell slots

hollow needle
# gray dove Bookkeeping with this class is hell

ok another idea to solvent that

make different weapons depending on the spell level

it'll be easier to identify that swords are 1st level spell slots, axes are 2nd level spell slots, hammers are 3rd level spell slots etc, this are examples

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this ties back to my suggestion to have stat blocks

gray dove
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Yeah but that inhibits on the ability to choose what they appear as

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The idea is that its the weapon you trained most in

hollow needle
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flavour is free

gray dove
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Yeah but what u suggested was exact mechanical things that should be flavoring

hollow needle
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what i mean is
a first level spell slot weapon should be weaker than a 3rd level spell slot

gray dove
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Yea ik

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Thats why im adding a thing where every spell slot above 1st expended to summon a weapon damage increases by 1d6

hollow needle
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that's not in the current version is it?

gray dove
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I added it in text like 20 mins ago 😅

hollow needle
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f5 ah, i see

gray dove
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Lols

hollow needle
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this is really a lot of bookeeping tho, and for theatre of the mind games feel almost impossible not to forget what spell slot each weapon is

gray dove
hollow needle
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good luck playtesting this lol

gray dove
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Its gonna be an adventure

gray dove
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Beyond the subclasses being too focused

hollow needle
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i thought v1 was the OLD battlemage

gray dove
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V1 is revised Battlemage

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With shortened class features and more versatile momentum dice

serene robin
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Ok, finally looking this over, I'll start with a skim

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first... why don't they have simple weapon prof? Only martial?

gray dove
serene robin
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So, their 1st level is... kinda stacked?

At-Will they can summon two weapons to each deal 1d6+CHA force damage on top of their normal attack (due to at will, they can spam BA every turn to resummon them to ensure they are always at max HP and positioned correctly)

They get unarmored defense with no DEX requirement (nobody has this)

They get casting (4 cantrips? Or 3? Table and feature disagree)

gray dove
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Theyre basically a martial who got cursed with magic

serene robin
# gray dove Theyre a martial class in lore

literally every class that gets martial prof also gets simple weapon prof. They also can't use the light crossbow they get in their starting equip without it (light crossbow is simple, not martial)

gray dove
gray dove
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Oops

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Lmfao

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Ill fix that asap

serene robin
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the Arcane Weaponry is a bit too stacked imo, considering they could totally just abandon any martial ability scores and go SAD on charisma to rely on the weapon damage and still be beyond paladin damage on average, and have spell slots ready to use on other things

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maybe if the damage didn't add CHA it would be a bit less of a shoe in? I'm not sure

gray dove
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Yeah im trying to revise the weaponry a bit more to remove the SAD ness of it

gray dove
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Hows that in regards to fixing its spammability

serene robin
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hmm, lemme think. So the closest thing to this imo would be... sneak attack

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assuming a +3 CHA and the standard 65% hit chance, each summoned weapon would be doing a little less than a d8's worth of damage

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so the feature gives you 8.5 damage per turn

gray dove
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It used to be way more xD

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I used to have it at d10+cha

serene robin
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dear god

gray dove
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Yeah it was helped balanced by a heavy optimizing server

serene robin
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SA adds 2d6 damage at level 1, which when adjusted for hit chance (WITH advantage on the attack assumed), that's a little over 6 damage per turn

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given, SA also has requirements one must fulfill to get it

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however, this feature has

  • more consistent damage (adds mods)
  • does force damage
  • can split damage across targets if you want
  • has reach
  • no special requirements
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oh man I didn't realize, you gave them the most powerful cantrip in the game, the truest of strikes. Balance is out the window now ||/j||

gray dove
serene robin
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Ok so actual suggestion, I'd personally say if you made it one summon and BA only, it could still be at will

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at that point you compare yourself to monk, who gets a free BA attack every turn too as long as they attack

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AKA: It doesn't attack when you attack. It attacks as a BA, but you have to attack as your action to trigger it

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since this guy is a caster, maybe it can be expanded to "if you attack or cast a spell" etc

gray dove
serene robin
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I could see that.. hmm

gray dove
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Yeah

serene robin
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so if this class doesn't use it's BA for much, you could prob get away with auto-attack still

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as the action economy would be the same

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but I'd still recommend one weapon

gray dove
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Tbf

serene robin
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as making the weapons have more requirements doesn't feel great

gray dove
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They cant attack with them on turns they summon the weapons

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Think like Summoning Sickness in MTG

serene robin
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why not? It's a BA to summon them

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nothing in the class says it can't be immediately used

gray dove
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It was to compensate for the free attack/attacks with u

gray dove
serene robin
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I'd personally avoid that, not because it wouldn't be a good nerf, but just because it would feel kinda bad

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like, imagine if rogue had to wait a turn to SA

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you wanna be a battlemage, not wait to be one

gray dove
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Yeahhhh that was also my worry

serene robin
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summon weapons, then they just get hit with a fireball and bam, wasted turn

gray dove
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I had to experience that firsthand when i was playtesting the og Sorcerer Battlemage

serene robin
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though honestly, I'd remove the HP from these weapons, just make them like Spiritual Weapons from the cleric

gray dove
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It was physically painful

serene robin
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giving them HP makes a lotta questions that you really don't wanna answer

gray dove
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Interposing/damage reduction, arcane burst, etc

serene robin
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I could see interposition working fine with weapons having no hp

gray dove
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Yeah theyd just break after

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But Arcane Burst is reliant on them having HP

serene robin
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instead of the weapon "tanking" the hit, you could flavor it as the weapon "parrying" the attack

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no HP required

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looking for arcane burst....

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ah

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What if you could blow up your weapons at will?

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which is a question I never thought I'd ever type

gray dove
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Lmfao

gray dove
serene robin
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make it 1/sr?

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or remove the weapon from play?

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aka can't be resummoned for a while

gray dove
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Well yeah but

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The problem

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Is that

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Firstly subclasss weaponry has various HP related mechanics (the Shield absorbs damage from those who its around)

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And secondly, you only get two of them for free

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The rest u expend spell slots on

serene robin
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though what's to stop the shield from just absorbing damage and being a chad like that?

gray dove
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Its not gonna be fun if u summon it only for an ally to immediately get attacked and it get destroyed

serene robin
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is it?

gray dove
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Thats just flat damage reduction

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Which is ALOT better than youd think from experience and from what others here have said for other things

craggy whaleBOT
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Rachayz | Making a New Dawn

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serene robin
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😔

gray dove
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Pff

serene robin
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but uh, yah Aura of Warding comes to talk

gray dove
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Warding is resistance to mag damage

serene robin
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resistance to all spell damage for you and allies within 10 feet. Forever

gray dove
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Iirc

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Yeah thats diff from base damage redux

serene robin
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depends on the radius

gray dove
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Not really

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Say u take 20 damage from fireball

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Warding would halve that to 10

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While the shield could absorb 3d6 of it

serene robin
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hmm, what if the shield had charges?

gray dove
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Maxing at reducing it to 2 and avg of about 9 or 10

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Thats just making it even more complicated

serene robin
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like, 5 charges, you can expend any number to absorb like, 1d6 per charge

gray dove
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HP is the easiest way for it to not be broken

serene robin
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I just fear that making them super easy to break

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and if they are not easy to break, it could be broken

gray dove
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They have hp equal to 2 times battlemage level lol

serene robin
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also, having to track HP for two more "creatures" per battle can be... not fun

gray dove
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Thats rather easy

serene robin
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sword 1 took 5 damage, sword 2 took 8 damage, I took 12 damage....

gray dove
serene robin
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hence my recommendation for removing HP meowsip

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you'd prob have to rebalance a few things like shield or such, but it would reduce complexity overall imo

gray dove
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Yeah but id have to rework way more stuff which makes it even more dirficult

serene robin
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and let the player be a bit more free to do stuff

gray dove
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Cause instead of tracking HP

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U have to track charges

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And which one hasnt used them

serene robin
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only on the shield thus far, though idk what the other subs do

gray dove
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Have u read em?

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😅

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Itd be easier to understand if u did

serene robin
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nope, going through the class one level at a time rn lol

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first 3 levels are big

gray dove
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Lols

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Yeahhhh

serene robin
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Holy **** you gave the d10 damage to a subclass?

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monk is in tears right now

gray dove
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Yeah but iirc they have lower AC and speed

serene robin
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If the target already has Temporary Hit Points this replaces it, and if they would gain Temporary Hit Points from another source it is replaced.
temp hp always replaces other temp hp, you don't need to include this

gray dove
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Ah ok

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Whats that from?

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XD

serene robin
serene robin
gray dove
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Lols

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OH WAIT U MEAN UR GOING THRU EACH class and SUBCLASS LEVEL BY LEVEL

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I misunderstood xD

serene robin
gray dove
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That may have been smth that changed during the Great Reduction

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Its so hard to track

serene robin
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lol

gray dove
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So much has changed

serene robin
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hey, if it's gone then removing HP from the weapons just got so much easier 😉

gray dove
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With the V2 you’ll already have loads more to track in addition to HP tbf

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Dont even read V2 yet tho

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Its heavy wip

serene robin
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I C

gray dove
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Lols

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V2 is introducing a whole new hard to track casting mechanic xD

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So im ignoring it as long as i can

serene robin
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... why?

gray dove
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Because their casting is fucked

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And Izzy suggested it and i thought it was cool

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Its a new mechanic created for thematic/lore reasons

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Not for ease of use

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Unfortunately

serene robin
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I will note, my preferred method of brewing is "simple and flavorful"

gray dove
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Im still hoping i can salvage the V1 tho so i dont have to make the whole new mechanic

serene robin
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so I have... opinions that probably contradict that

gray dove
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Basically the reason for it was

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Due to battlemage’s magic being a result of a curse

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They couldnt really control it good/it was extremely unstable

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And could only control it in the form of construct like weaponry

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However

serene robin
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I am mostly concerned because the first word you chose to explain the new system is "hard to track"

gray dove
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They could “break” these weapons and release their arcane energy to cast spells

serene robin
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not like, "novel", "interesting", or "useful"

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but difficult, annoying, cumbersome...?

gray dove
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As me and Arco were worried abt earlier in a previous discussion in here

serene robin
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do you think that is worth it?

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homebrew classes already start a leg down because people will be unwilling to try/read it the longer/more complex they are

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they are big

gray dove
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Not really xD, but it is a really interesting mechanic i wanna try to use in some way

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Tho

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Tbf

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U also have to do that with the current class progression

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Because u gotta expend spell slots to cast weaponry even in V1

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But you wouldnt need to worry abt that unless i did wanna implement a thing that lets them break to cast

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Or maybe i could just go by number of weaponry

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Omg wait i could just do instead of increased damage for each level cast, that it increases the number summoned

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Tho that doesnt fix the V2 casting debacle

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Which is in general, that youd have to BA to summon the weapons then main action to cast a spell if u wanted to do it on the same turn

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So it takes your full turn to do what would normally cost just an action

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Tho i was thinking maybe i could add in like a DM note for if u expend weapons you summoned on the same turn to cast a spell u can cast that spell as a part of the same action as summoning the weapons

serene robin
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before I go and start doing irl work, I'll leave one last note of advice that I like to follow (though you don't have to);

Restrictions are not as fun as they sound 95% of the time. Let players ball as long as they don't break everything

gray dove
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Yeah nah i feel the same

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Just hard to balance shit and fit wirh both mechanics and theme

serene robin
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yah... the class conundrum

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absolute freedom is quite restrictive

gray dove
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Yeah

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Weirdly

gray dove
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@rose cairn

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Exactly 50 spells

rose cairn
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but na, Ill check it out later xD

gray dove
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Lmfao

hollow needle
rose cairn
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also, to be fair, I didn't specify which 27th either

gray dove
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@fallen vault im making the last Pact of the Vial invocation

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Calling it Shattered Vial

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And i want it to be like a

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Break in case of emergency thing

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But im not sure how to so it

serene robin
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Anytime the word Shattering is said I appear

hollow needle
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if break, cast wish, you cant use for another year

gray dove
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TWELFTH LEVEL ARCO

hollow needle
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meowsip aha

hollow needle
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Phoenix, how would you feel if i told you I am thinking of somewhat copying your strange passion feature to "recover spell levels of a slot" or however you word it meowsip

gray dove
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Shattered Vial

Prerequisite: Pact of the Vial, 12th Level

As a reaction to taking damage, you can throw your pact vial towards the ground and break it, or simply crush it in your own hand. When you do so you regain a number of Hit Points equal to your Warlock level and as a part of the reaction can cast a spell without expending a spell slot targeting the creature that dealt you the triggering damage.

When you use this ability you must perform the same ceremony that you would perform had you lost the vial, until you do you cannot activate any of your Pact of the Vial abilities or invocations.

serene robin
gray dove
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Im stealing that

serene robin
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😉

hollow needle
gray dove
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Arcane Reduction

4th-Level Transmutation

Casting Time: :: 1 Bonus Action
Components: :: V,S
Duration: :: Instantaneous
Range: :: Self
Classes: :: Artificer, Wizard
You bend the very rules of magic to your will, when you cast this spell you can choose to regain levels of spell slots that have a sum equal to one less than the level this spell was cast at. I.E. if you cast this spell at 4th Level you can regain three 1st Level spell slots, one 1st and one 2nd level spell slot, or 3rd Level spell slot.

At Higher Levels: For every spell slot above 4th Level expended to cast this spell, the proposed sum of the reduced spell slots increases by one.

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I forgot what else i need for spells xDp

hollow needle
gray dove
serene robin
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One level lower imo

gray dove
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Lmfao smart smart

serene robin
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That's how I did mine at least

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Though it could be equal, maybe there was something wrong with it when sorc or lock was involved? Can't remember

gray dove
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I wasnt sure how to phrase the upcasting portion

serene robin
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Ah right, I think with the one I had I actually made it an attack

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Oh hit you get partial refund

gray dove
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Cause its like— for every spell slot above 4th level expended to cast this spell, its spell level increases by one.

gray dove
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Ohhhh

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Ok

serene robin
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Prob best for yours to be different

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Maybe u can make it perfectly efficient tbh

gray dove
gray dove
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I worry thatd be yknow— too efficient

serene robin
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A 3rd level slot is prob worth more than a 2nd and 1st 9/10 times

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Though the higher level ones...

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8th vs two 4ths... might take the 4ths tbh

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7th/8th slots can sometimes be duds for some builds/classes

gray dove
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The lack of perfect efficiency is probably just smarter

serene robin
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Up to u

hollow needle
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this basically makes spell slots spell points of sort

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next make a spell that combines spell slots

gray dove
hollow needle
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i would make this a 1st level spell tho

hollow needle
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saves this

wet hare
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I don't really like Kibbles TBH

gray dove
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Tho if im reading it right the Aegis is the only construct-like thing there?

gray dove
wet hare
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i recall his Warden is insanely broken

gray dove
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Idk who kibbles is tbf

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Sidenote— I may move an Aegis option to base class as well (that was originally one of their features for arcane armor but it got moved into subclass at some point)

wet hare
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there are 3 really big homebrewers (that i know of):

  1. KibblesTasty: does a lot of new classes, but also did a ton of spells and such. I don't really like him, but he is popular, and his stuff is cool.
  2. LaserLlama: the biggest one. He redesigns base classes, but he also does a few other things. Feels very vanilla and down to earth, in a good way.
  3. Dragonshard: my personal favorite. He is less known, but he only does custom classes, and they are all really good.
gray dove
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Interesting

quartz tinsel
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I linked it because it’s a well done (imo) gish type

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maybe you could draw inspiration or balance choices from it

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I think he does good work personally

gray dove
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What are some interesting features yall think a construct maker should have?

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I already have the weaponry, walls n shit, but idk what other cool stuff I could do with it

hollow needle
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and this isnt joking

gray dove
hollow needle
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Instead of Fortnite I should’ve said
Tears of Kingdom kinda stuff

gray dove
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Never played TOTK

hollow needle
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me either, but it looks dope as hell

hollow needle
gray dove
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Lols

gray dove
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The majority of the spells for this compendium excluding the cryo spells atm

gray dove
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Ok so

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I certainly need to revamp the final two abilities for the Battlemage

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They’re a bit unwieldy and don’t make too much sense for a primarily arcane construct wielding martial

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However im not quite sure what kinda stuff i could make it do xD

hollow needle
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share class document link so far plz?

gray dove
hollow needle
gray dove
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2/3

hollow needle
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Hit Points equal to 2 times your Battlemage Level.
only 2 HP at level 1?

gray dove
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Yeah

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They are meant to be easily destroyed

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Because

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They take an attack off yourself or an ally

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Thats really good

hollow needle
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I remember someone mentioning once that AC shouldnt take Con into consideration, and instead it should rely on Dex as per standard. Idk if youve gone over that already

gray dove
gray dove
hollow needle
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I'm assuming the battlemage works like the Sorcerer with known spells instead of prepared spells right?

gray dove
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Ye known

hollow needle
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so
If lore wise the Battlemage gets magic from studying, why is it a Charisma caster?

gray dove
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That lore is old af

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XD

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I used to mull over having it be an Int caster but i changed it and such

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So i gotta fix that lore

hollow needle
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you dont get anything else at 3rd level

gray dove
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Basically:
Battlemages are martials who have been cursed with unstable magic, which they can better control and manipulate through making it take form of their most used weapon as an arcane force construct

gray dove
hollow needle
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catsad why'd you make the momentum dice d8s those are the worst dice ever

gray dove
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Why are they the worst? XD

hollow needle
gray dove
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Lmfao

hollow needle
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wouldnt it have been easier to just roll 1 die and use the result for the table?

gray dove
hollow needle
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idk if this is just poor wording, but this feels like two many requirements to use an ability

gray dove
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Its two conditions

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Theyve moved and theyre within 30 feet

hollow needle
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hmmm
feels like it could be said simple
"When a creature within 30 feet of you moves you may attack it with a newly summoned Arcane Weapon that disappears after the attack"

gray dove
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Newly summoned doesnt make sense

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That sounds like itd require you to have summoned it already

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Whereas you are summoning it as the ability

hollow needle
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"When a creature within 30 feet of you moves you may attack it with an Arcane Weapon that disappears after the attack" ? idk how would you word a weapon that appears and then disappears
Newly summoned to me means that it is summoned as part of the ability

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since it is New compared to other summoned weapons

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still thats not the point

gray dove
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But ok

hollow needle
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like this whole thing isnt necesary

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you are already saying it will attack, for it to attack it has to be summoned in range to attack

gray dove
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Yeah i removed that rq

hollow needle
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wait, this works on Arcane Weapons right?

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not on regular wielded weapons?

gray dove
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Yes the arcane weapons

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As it says the Arcane Armory feature

hollow needle
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yea but this, makes it sound like is for any weapon

gray dove
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Im now realizing that one: that last ability is meant to be a separate thing; and two: Thats way too cheap to do for one minute

hollow needle
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so considering that the class gets to only 6th level, and it only gets like 2 spell slots, I say let it be

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fleurish I just realized that ive been reading the V1 Battlemage'

gray dove
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XD

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Nono thats alr lols

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I mostly want feedback on it

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See what stuff i could carry over

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Im also not even sure if ill go with the V2 style

hollow needle
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well
This whole thing is too videogamey
if there is a shockwave of shrapnels I think everyone, allies or not, should have to roll the same way and take the same damage

otherwise this is infringing on careful metamagic

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also, it cleans up the feature

gray dove
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They can already telepathically control and manipulate their weapons

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That extends to the shrapnel

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Basically telepathically moving it out of the way of allies

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Also careful metamagic itself is infringing on an evocation wiz’s abilities

hollow needle
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I feel like telepathically controlling so many shrapnels is too demanding
and then, why dont just push them entirely out of the ways of allies? dont make them roll at all

hollow needle
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so, the other way around in any case

gray dove
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Regardless, it also just gives them advantage

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Oh wait xD

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It also gives evasion for it

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Nvm im removing the evasion part

hollow needle
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your shield still gives you AC boosts right?

gray dove
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Ye

hollow needle
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if so
This feature breaks bounded accuracy, giving you an AC of 27, 25 already being the limit

gray dove
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Yeah

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That and the last feature r the main worries

hollow needle
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this im assuming has to change to spell slots

gray dove
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Ye

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There was an og thing where u expended momentum dice instead to summon stronger

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Now its spell slots to summon more

hollow needle
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i remember yea

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so it says dice in plural, that means you can expend more than 2d8?

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also I can't really gauche the power of this feature bc the whole idea of recovering levels of spell slots is too abstract for me lol

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V2 seems fine, I would like to see the Unstable Magics table

hollow needle
# gray dove Yeah

well, thats a lot, i would force 1d8 so its always lower than the free use of the feature

gray dove
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Tru

gray dove
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@dire warren

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Yes i have a separate channel for reworks vs my own compendium

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The first few pages are the races ive made

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Rhen it transitions to subclasses

gray dove
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The battlemage on the World doc is hella outdated

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These r the two races ik are grecian if u dont wanna scroll thru, theres also the Phoenix on the doc

shadow eagle
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Poggers

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I'll read these later

gray dove
shadow eagle
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Have these been ran through detect balance? Just curious because I'm not the best at giving racial balance feedback.

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I do like the subraces stuff though

gray dove
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Not yet lols

shadow eagle
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The Naga subraces have two unique abilities each which is nice, a more impactful difference between subraces compared to official races. Again, I dunno if these subraces are balanced against each other or if these are balanced against other official races, but these do seem like they can play differently than other races. Wording can probably be improved but Aquatic does have the fun constricting thing.

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The Siren having Cha AC feels ripe for making SAD builds. Now even Hexblades can forgo medium armor! Then again, Siren Call doesn't seem too powerful so I dunno, really

gray dove
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Just pure estimation i think at least with Celestial naga itd be around 23-29 on db

gray dove
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Im horrified at how much ur typing

shadow eagle
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I think the 1 Hour wings per short rest is already really good. I'd probably give it halfway between Gem Flight (1 min flight 1/lr) and unrestricted 30 ft flight. By itself that's around 16-20 points. Resistance is 3, Shape-Changing would prolly be around a 2, 13+Con armor is 4, and standard ASI is 12. This is actually a lot

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Nah I was cross referencing a bunch of things

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It was a lot but most of the time I wasn't actually typing, ahahah

gray dove
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How is standard asi 12???

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Isnt standard asi like 3

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HOT DAMN IT IS 12

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Oh god in that case naga is so overtuned

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Id estimate it to be abt like— maybe 30?

shadow eagle
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I'm sorry to break it to you /lh

gray dove
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Well shietttt

shadow eagle
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Honestly my solution is usually just putting things too strong into racial feats

gray dove
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Yeah i do gotta make those too

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Maybe ill move the flying to a racial feat?

shadow eagle
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Diwata (another race I'm making) is sometimes depicted with wings, but I don't deem it important enough to the fantasy that I simply made a limited flight feat for them

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Just for reference: Gem Flight (Gem Dragonborn feature rated a 12) is 1/lr 1 min duration flight.

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Honestly if you could make Celestial Naga into that, it'd be just slightly strong

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Then you could make a feat improve upon it

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You can also make the armor into 12+Con, which is the standard for Loxodon (I think the only race with Con unarmored def?)

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Those two changes make Celestial Naga about balanced

gray dove
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Sick sick

shadow eagle
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Imma check with Sky Siren too

gray dove
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Oh shit wait

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I forgot abt the immunity to poison/ed for naga

shadow eagle
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Armor restricted flight - 16
2/1 ASI - 12
13+Cha AC - 4
Spellcasting - 5

shadow eagle
shadow eagle
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You can reduce it to 35 if you make it 12+Cha and only one free Charm Person. Arguably the spells are so niche that I can rate it a 3 if only one free casting.

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So 34, which is stronger than the usual goal of 31 but isn't too bad. Imo it feels like it's not as flexible as Owlin, Aarakockra, or Fairy that it's fine to score as much as those flight races.

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Well, Fairy is 38 and everyone knows it's kinda too strong so we don't wanna reach that level

gray dove
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WAIT THE GOAL IS 31???

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I thought it was 24 😭😭😭

shadow eagle
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Sea Siren:
2/1 ASI - 12
13+Cha AC - 4
Spellcasting - 5
Swim speed - 2
Amphibious - 2
Darkvision - 2
Weapon penalties - -2

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Maybe we're using different detect balances, ahahah. I have a 2022 one.

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Must be why you were surprised, I forgot there's like a bunch of competing standards. That one was my b (but the one I'm using should still be reliable enough).

gray dove
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Idk when mine is from

gray dove
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That feels— wrong

shadow eagle
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Even without the penalty to weapons, swimming speed isn't that valuable

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Compared to flight anyway

gray dove
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True

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I just thought DV, Swim, and Amph would equate it

shadow eagle
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Armor restricted flight is worth 16

gray dove
#

Hawt dayumn

shadow eagle
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DV, Swim, and Amph are 2-3 each I think

gray dove
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I feel like flying has too much weight to it DB wise

shadow eagle
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Well, yeah. Flight allows basically ignoring a lot of terrain, immunity to most melee attacks, and you have out of combat utility.

gray dove
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Ah—

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Yeah i—

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I forgot abt that part

shadow eagle
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I think 16 is actually appropriately rated

gray dove
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Maybe its just cause none of my dm’s have ever really presented any situations that flying would be needed

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Or maybe its just me being dumb xD

shadow eagle
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There are so many more times where the ceiling is at least 15 feet high vs how many times water is large enough for swimming to matter

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Flight is more of a munchkinning issue. If you don't exploit it, it's not that strong. If you can exploit it? It forces the DM to make most encounters in rooms less than 15 feet tall.

gray dove
#

Or throw flying/spellcasters at u

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Ironically my dude with a fly speed is a martial sorcerer (Battlemage Sorc, yes the full class used to be a Sorc subclass) so it doesnt do him too much good

shadow eagle
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Grounded races are equally vulnerable to flying enemies and spellcasters unless they specifically target flying PCs too... which means that the DM still has to design encounters around it

gray dove
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I mean technically he doesnt have to be in melee but hes also a hexblade

shadow eagle
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Flying melee is actually fine, imo

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Flying archers and spellcasters is where munchkinning can occur

gray dove
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Yeah

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Cause like

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They still have to go down and be in range

shadow eagle
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Yep

gray dove
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However Caim, my character, could in a pinch due so

shadow eagle
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Although, I will say, aerial dogfights between flying archers and casters are fucking cool

gray dove
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As hes a Sor/Lock and the Battlemage subclass stuff can be used at range

shadow eagle
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But it requires combat to have flight on both sides

gray dove
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I made the mistake of givint one of my players a Broom of Flying

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And they were a wizard

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Evocation specifically

shadow eagle
#

Simulation of WWI era bombing runs

gray dove
#

SO REAL

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PAINFULLY REAL

shadow eagle
#

Anyway getting a bit too off topic, flight is strong. It heavily limits races with flight as that means they can't have too strong other features

gray dove
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lmfao

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Ok so

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How should i buff sea sirens

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more spellcasting? But water themed? /hj

shadow eagle
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As much as I like Tengus, I dunno if I'd wanna play one in DnD because either they can't fly or they won't have any actual cool features aside from flight.

hollow needle
gray dove
#

Sea siren

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Both sirens already have songs, its base race

shadow eagle
#

You could add cold resistance and possibly profs in Persuasion or Deception? That's a +3 and a +2 respectively. Removing the weapon penalty and you have a race worth around 32.

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Note that I did suggest you nerf the natural armor and make it one free casting of Charm per lr, so it goes back down to ~29

gray dove
shadow eagle
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The issue is the Sky Siren taking up too much budget in the subrace

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Still, cold resistance should balance out the -3 the base race gets

gray dove
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Bc i mean it makes sense visually but idk

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Due to the webs connecting their fingers making it hard to manipulate them wekk

shadow eagle
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I wouldn't sacrifice too much mechanics for flavor unless you can compensate in some other way

gray dove
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Fair fair

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Ok i remove 😅

shadow eagle
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Flight with non-Medium or Heavy Armor = 16
+2/+1 ASI = 12
Resistance = 2-4 (fire and poison are more common so they're worth 4)
Skill Prof = 2 (3 if you have choices)
Cantrip = 2
L1 spell 1/lr @ 3rd level = 2
L2 spell 1/lr @ 5th level = 2
Swim or Climb speed = 2

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Just some of the common racial features and how much the DB I'm using rates them. 24-27 was the standard before but I think with newer races 30-32 is probably fine.

gray dove
shadow eagle
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Restricted also restricts medium

dire warren
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I have a question about an odd design choice @gray dove

gray dove
#

What design choice?

dire warren
#

Why do subclasses come before the momentum die?

gray dove
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They dont

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?

dire warren
#

Oh, so these are more like

gray dove
#

Oh u mean like order wize

dire warren
#

options within the class?

gray dove
#

What?

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Im so confused what youre reffering to

dire warren
gray dove
#

Yeah

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Those are the subclass options

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And because u get it at 2nd level

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Momentum dice u get 3rd

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How is that a weird design choice?

dire warren
#

Imo, momentum die seems to be a core feature and I find it weird for it to come after subclasses order-wise

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Not really a bad thing, I just found it odd

gray dove
#

It is

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It is a core feature

dire warren
#

Usually the idea (i think) is for the core aspects of the class to come before subclasses

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ie, artificer infusions before subclass

gray dove
#

?

#

It just lists the options tho

#

Ohhhh wait u mean level wise

dire warren
#

Ye

gray dove
#

Ohhhh

#

Well sorcs get metamagic after they get subclasses

#

Warlocks get pact boons after they get subclasses

dire warren
#

Ye, I also consider it weird in those classes

#

But, I'll keep reading

gray dove
#

👍

dire warren
#

Btw the image moving scared tf outta me

gray dove
#

That reminds me i need to rework the subclasses bonusspells to fit the new progression

#

(It used to be full caster e_wheeze now its 2/3)

dire warren
#

For arcane inertia, you're increasing the movement speed by 5 + 1d8 feet?

gray dove
#

Ye

#

For 1 minute

dire warren
#

That seems rather weak¿

#

max 13 feet

hollow needle
#

and odd

dire warren
#

which would just be 10 feet

gray dove
#

Ah

#

I

#

Didnt realize that

#

XD

hollow needle
#

you meant 5 x 1d8?

gray dove
#

No it says plus

#

But i think i meant times

hollow needle
#

yea thats what i meant

gray dove
#

Yeah

#

I think so

hollow needle
#

#weshouldstartusing*fortimesinsteadofx

gray dove
#

REAL

dire warren
#

but * is formatting in html

gray dove
#

That too

hollow needle
#

html should learn to do better

dire warren
#

We should take this to hb issues

hollow needle
#

also i think 5 * 1d8 wouldnt mess up anything on html?

hollow needle
gray dove
#

Lmfao

dire warren
#

it starts a cursive

hollow needle
dire warren
#

so, the next time you use * it becomes italicized

hollow needle
gray dove
#

They get momentum dice integration for the 6th level

hollow needle
#

so every subclass could have some interaction with momentum dice in their very first level ie 3rd

gray dove
#

Fair fair

dire warren
#

Momentum dice is a lot

#

I'd suggest you have to choose between the options

gray dove
#

Yeah thats also what i was thinking

dire warren
#

reduces the stress of remembering every feature and increases replayability

gray dove
#

Akin to Maneuvers and Metamagic

dire warren
#

ye

#

Hot take

#

some features should be spells like in one dnd

#

it makes everything way easier

#

And makes balancing quicker imo

#

Spellforge weapons for the v2 battlemage is an example of how trying to make spell-like features can get a bit too wordy

#

And you can cast it with spell slots

hollow needle
dire warren
#

Ye but, if you gonna do that

#

might as well just make it a spell

hollow needle
#

Fair fair

dire warren
#

@gray dove read the base class and the v2 class

#

the class looks fine to my non-expert eyes, if I had to guess it would probably fall towards being a bit strong

#

But I can say that I'm not a fan of dead levels

#

I know that the idea is that you get stronger spells and you can't really budget adding more abilities

#

but IMO, it doesn't feel too good in actual play¿

#

unless the spells they get are like, really good

gray dove
#

Wdym dead levels

#

Most classes spread out after level 7 or 8

dire warren
#

Levels where you get no features

#

And only a higher spell slot

#

I get in on a design standpoint

gray dove
rose cairn
#

usually, technically unlocking the new spell level and the spells learned with it are the features

dire warren
#

It's all about psychology

#

give them a ribbon

#

It feels better imo

gray dove
#

Theres only 4 blank, and they get new spell levels at each of those

#

Or well besides 17th level

dire warren
gray dove
#

And 9th

dire warren
#

my point

rose cairn
#

lemme get the sign

gray dove
#

Its 2/3 caster

#

Gets spellcasting level 1

rose cairn
#

(Iunno how flat helpful it is, but I like this set of tables, theyre fun xD)

dire warren
#

unless they get good spells

hollow needle
dire warren
#

and the spell list isn't finished yet

rose cairn
gray dove
#

Thats

#

Not what mine looks like

hollow needle
#

I told you it was weird casting progression

gray dove
#

Why does mine look diff—

dire warren
gray dove
#

Oh

rose cairn
gray dove
#

Urs goes to 7th

rose cairn
#

xD

gray dove
#

Correct 2/3 is 6th

rose cairn
#

1/X casting is level / amount rounded up

hollow needle
gray dove
# dire warren

@rose cairn mine would look like yours but i dont give them 7th, i feel like giving them 7th level spells is too much

#

It would also be a third time they get new level spells when they get asi’s

#

Which just being at twice is a problem

rose cairn
#

you've also given 2 6th, 3 5th and 3 4th.
I'm not sure what the progression you've made would be called, but it's certainly not 2/3...

It's more like...
partially offset fullcasting capped at 6th?

gray dove
#

Yeah thats basically it xD

#

Its an altered sorc table tbf

#

So i kinda just altered it a bit to suit that

#

Tho im now realizing i missed smth in that regard

rose cairn
#

I mean, sorc is still just fullcaster table ultimately.
I think... so you want it capped at 6th

gray dove
#

Well i altered it as i said

rose cairn
#

wheres my bullshit caster go calculator

gray dove
#

XD

gray dove
rose cairn
gray dove
#

Lmfao

#

How is that 1/1.7 xD

rose cairn
#

2/3 is like, 1/1.5
So 1.7 is kinda halfway between the two

#

but mostly I just put in numbers till it started adding 7th level slots

#

at 1.65 it does 7th level at 20

hollow needle
#

meowsip can you share this tool?

rose cairn
#

cos it's just, in the middle of this with it all

#

I could do it seperate, but I cba right now

hollow needle
#

gosh i need an ibuprofen after trying to read this tables

rose cairn
# rose cairn

but yeah, if you use this, it achieves your goal, and it doesn't overlap with ASI's either

#

its like a 60% caster

dire warren
#

Every time Ovion appears I have to make a sanity check

gray dove
#

But thats also alot more HB spells to make

#

XD