#Nakros' Renewed Monsters
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What about forcing a Wisdom saving throw in the process? You fail and lose the attack (or disadvantage for the turn). Everyone who saw it then becomes immune for whatever long?
I think fail or lose the attack, because otherwise it becomes the most pathetic defense mechanism in existence
Used it once, they hit me anyways, and now it works on absolutely no one
A saving throw is usually more fun and tense anyways
.
And everyone who saw it is immune for 24 hours, the usual time for those kinds of effects- like Frightening Presence
It's more so about the narrative aspect. I agree with what you describe, it's pretty unnerving, but as you say, transforming into someone they shouldn't know, not without investigating you or probing enough in your mind. It requires proper set up, not that it could use it innately out of the blue against any random creature it fights.
So, how could we fix that?
... elaborate?
(Just what I say when I think I need further explanation to understand a subject(
I'm still thinking of a good idea, got nothing on my brain to suggest
I mean, im about to head to sleep and theres only a few messages left on the counter- so ill save them for tommorow when im awake and full of energy lol
When im in a full "brainstorm" headspace
But all in all I really dont think it needs to much now that we are adding the reactions and the change to shapechanger
Now it can really mess with the party a lot easier, and EVEN BETTER it can just copy your parties racial abilities and stats for some Dm fun
Ok, so what I mean with this is that by default a stat block represents what the monster can do innately in any given combat, whether the monster is prepared or not. If some external factor affects it, it's usually stated (I think).
Here, the ability to react to an enemy attack by adopting a form of someone they have a very personal story with to prevent the attack, it implies that the ganger innately knows of this creature's very important person. And knows about it without having to their past (one way or the other).
Everything else you said about how a creature would freeze by suddenly seeing the face of someone they don't want to hurt because they hold dear makes sense to me.
That's how I understand and present this predicament I formulated.
If anything (against my better judgement), it could be reasonable if the ganger can use this special reaction against someone they used Read Thoughts against 3 or more times. But since that adds book keeping is why I don't consider it a good idea.
Not meant to be a total fakeout. Just a quick trick to make the attacker hesitate
Would be weird if you were attacking a blue leather bag person and they turned into your mom
Well, here we are folks. The 5000th Message.
We've certainly come a long way, to uh, some degree
Id like to thank any and everyone whose helped us, supported us, or even just watched us work on this project
A milestone has been hit, lets damn sure enjoy it
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @sullen sphinx@woven crow @silk parrot @dark yacht @raw apex @stiff jasper @worthy merlin
I'm imagining every single doctor in D&D asking if they want the knife removed from the head lol.
Thank you so much, this is so nice.
Wait, is that bad dragon soup?
BLUE DRAGON BONE SOUP-
Phew, was worried for a sec

(Blue dwagons are my favwite dwagons, unlike other chromatics their also much more loving of their family and relatives- they got family values at heart)
Which is why making blue dragon soup is so difficult, you have to put the whole family in there
But it does give a good flavor
A delicious end for the whole family!
Boss! There's someone named He-man at the gate.
He says he brings pizza.
RRRRRRRNNNNNNNNNNNNNNNGGGGGGGGGGHHHHHH
Fine.
Fine fine fine
He can come in, fine fine fine, as long as he doesnt mess with my monsters
Looks outside
Not with the ones inside at least
Tell em to come back with a warrant!
Eghh, send the spectator and the solar to party with him- theyll get along
We still have work to do
And if He-Man has suggestions take them with a BARREL of salt
https://docs.google.com/document/d/1bub7NnXLRE1g-fKtnmRZxfFlCqVkodQluB-QwU1wCzk/edit?usp=sharing
To celebrate, we have a new medium that we will be working with
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @silk parrot @dark yacht @raw apex @stiff jasper @worthy merlin
The Renewed Retrospect will be getting all monsters we've worked on so far (ill start with these 5 for yall to play with), with the changes we discussed beforehand
And additional space to put in ideas you have in retrospect
MOST IMPORTANTLY is the addition of new spaces to add unique effects and lair actions to the monsters lairs, meaning we could give each monster in this book lair effects if we wanted as well
Ive allowed commenting priveleges, so have at it!
Renewed Retrospect Link (https://docs.google.com/document/d/1bub7NnXLRE1g-fKtnmRZxfFlCqVkodQluB-QwU1wCzk/edit?usp=sharing)
Literally allows us to "look back at our work"
And change things if it suits us
Can I be removed from yonder ping list? I'll hover around but notifications got me stressed atm lol
The format looks neat though. I like change logs on revamps, because I want to know what the changes actually are
I gotchu 
Sorry, but before you go, could you pin that message, please?
Either way this is just about the most important link here by far, since it will literally be our medium to look back at changes
In a way, it does. Easier to spot
Just found a way to cheat the system, edited the message so now it includes the link as well
I can't believe you shitted
Why does basilisk have same re vamps as behir?
Oh its work inprogress rn lol
I was putting it in but stepped away to get my pizza out of the oven
"Hey, man, your pizza, like, sucks and stuff. Let's eat mine instead."
Sorry lol
Nah it worked out in the end, your good!
S H U T U P H E M A N
Anyways the funny eyes lizard is Basifixed
You know what would be hilarious? You go to visit a necromancer's house, and right next to the living room is the dying room
Also, didn't realize this, but we literally managing a Pokedex
So, let me get this straight, we put the premise of the change we want to apply, but we still discuss it here, right?
We discuss all changes here but are recorded in the document
Monster lair options are recommended seperately by commenting in the doc- as are new changes we consider after finishing a monster, hence "additional changes" section. In case in we want to change something else in retrospect
Enhance These Enemies...
Day 59, Dragons...
"Dragons? Splendid things, lad โ so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off." -- Astragarl Hornwood
Dungeons and dragons, by the gods, certainly includes dragons. These beasts make up the forefront of the strongest and most legendary creatures that exist within the forgotten realms, creatures of endless variety and mysticity.
In the dawns of time two dragon gods were birthed, whom formed the Chromatic and Metallic dragons (the Gem dragons were also there IG). Dragons completely dominated the entirety of Toril, that was until war broke out between the Dragon and Giant nations- eventually leading to Dragons driving Giants out altogether- though not wiping them out. In part due to their newfound civil war, which resulted in the seperations of Metallic and Chromatic Dragons (the Gem Dragons were there too IG), and the depowerment of many a dragon god outside of the patron saint of metallic dragons, Bahamut, and his sister the patron saint of chromatic dragons, Tiamat.
Each and every single part of a true dragon is magical in origin, jewels and coins embedded into the crevaces of their skin from millenia of sleeping on their hoards. The value buried in each piece of a dragon, from hidden wealth to intense magics, made them by far the most sought after prizes within adventurer circles.
Despite being reptillian in appearence, a Dragon is far more akin to a cat than a reptile- being warm blooded, and possessing eyes more akin to felines than any lizard.
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @silk parrot @dark yacht @raw apex @stiff jasper @worthy merlin
(As reminder, "Enhance These Enemies" is when we make a unifying trait for a set group of monsters, which all of them will have. Like Devils or Angels, or in this case, Dragons...)
Could I get an example of previous unifying traits?
Devils have the ability to gather souls which they could use to ascend to a higher level (or summon lesser devils I think)
Demons explode when dying, or something
Celestials, I don't remember
Hehe, hornwood
What about some form of magic absorption then
Give their very magical nature
Absorb magic either from spells, artifacts, surroundings, then unleash it with empowered breath weapons or otherwise
The gem dragons are like that one brother who crashes in your apartment, laying on the couch all day eating pop corn, watching all the chaos unfold.
Some sort of defensive feature would work. Magic resistance or really tough scales. If magic resistance, I'd say it's how they adapt to spellcasters.
There's a simpler solution, innate spellcasting
It's already suggested in the manual that dragons could be given spells if you want them to be more magical
Bahamut: "Listen, for the purposes of peace, we must come together."
Tiamat: "NEVER! I will give the world it's rightful rulers; dragons!"
Sardior: "Hey, is the microwave supposed to smell like that? Probably fine."
In my mind, dragons are the utmost apex predator in all environments. They survive simply based off their natural skills and wits.
Similar to all spellcasting classes, I feel like a dragon should only have spellcasting if they had a magical bloodline, made a pact, studied for years, or something similar.
You just reminded me of a manwha I was reading, basically journey to the west part 2: electric boogaloo. Now all the gods are in civil war. You have evil gods fighting the good gods, suddenly appears the one and only neutral god, who is literally so neutral he won't stop them from fighting, and everyone hates him.
In any case, if you want to go the spell resistance route, I would recommend the spell immunity type. That way, you can level up the immunity based on the dragon tier.
If there ever is a cosmic war in D&D, it'd be funny if it cut to the Lady of Pain saying "this is fine"
Newborns being immune to 1st-level, ancients to 6th or 7th
Dragons are probably hunted only by high level characters, including spellcasters, so it makes sense.
Also, are we doing each individual dragon as well, or variant traits for each of them on one statblock per age?
Good question, once we have done the one for all trait we move to each individually, but in this case is crazy cause we have them divided by age and color.
So, do we make them in batches of ages with slight variations by color or...?
I prefer giving each dragon their own unique traits instead of giving them all universal traits.
Its 4 per color, no? whelp, young, adult, ancient (do we count greatwyrms?). I think each color should be done together
Greatwyrms would be pretty cool to do. The question is, would you fight a greatwyrm ever?
I mean yeah that's the easy solution
Feels a little boring though
I don't know, you never know, but it's cool to have one just in case someone is brave (or stupid) enough
It's easy to escalate depending on age and easy to select some general and specific ones.
I agree. From two perspectives; A) I like them more as super powerful godly set pieces you cannot fight unless in a weakened state. And B) So very few folks get to those kinds of levels anyways so ehh
And having an arsenal of spells gives them enough variety in combat
But on the other other hand, it'd be awesome to just overload them with powerful and flavorful abilities.
Yeah, I don't disagree on that
I meant it's a good addition
The Gem dragons being the neutral dragons makes the most sense by far, since they effectively just didnt involve with ANYTHING important thatd happened in dragon history
5 ages, 5 dragons in each category, 25 days of stuff. Doesn't seem too bad.
I do think innate spellcasting should be kept an optional, and instead they be given color-based features and the adult+ ones be given a damage threshold or resistance/immunity to nonmagical BPS
I like the possibility of one similar ability that comes in 3 varieties, one for the chromatic dragons, one for metallic dragons, one for gem dragons
You have a dragon with fire themed spells, but he is in such a bad mood that decides to pop off his ultimate right off the bat:
we are not doing seperate days for each age of each dragon fuck no-
For dragons we examine the adult age mainly and apply select changes as seen fit to the other ages
You might be thinking: "that's just fireball!" And I say to you: "fireball is a spark that explodes, now imagine what this will do"
Y'know, I think a thousand-year old 20th level spellcaster is smarter than me. Who would have thunk?
A red greatwyrm who is so sad and drunk that he thinks he's just some old geezer.
He glitches from time to time, what with the dagger and stuff
I do not know what joke is, but it might have something to do with me being a lich? Idk lol
Im bad at humor
I suddenly get joke
Ah yeah, Liches are known for their bad humour
"Get off my lawn!"
Yeah. And the knife too...
cackles in +1 knife in forehead
As soon as someone enters his 50 mile-territory.
It gives him some... foresight
(Cause he can't have a forsekin)
So adult, and then expand into ancient and greatwyrm, and then dial it back to young and wyrmling?
50-foot bear can hurled from the cave
For one, the spell immunity solves that
What do you mean?
What I explained earlier. Spell Immunity as a global trait, and tweak the spell level the dragon is immune to based on age.
Can someone check for me at what level is a party supposed to fight an adult?
๐
I'm still confused. I would think dragons would have more powerful or less powerful features depending on their CR, right? Also, different adult dragons have different CR, so it depends.
We have to first define a trait every dragon will have. Then move to specifics
An adult red is CR17, adult green is CR15. So depending on color i'm pretty sure as a boss, the party should be around level 11-13. Especially with magic items.
I still find it fun to remember a Dragon is closer to a housecat than an Iguana biologically
We doing dragons?
Please no
The bard would know
I advocate for a damage threshold for dragons of adult and above
But why does spell immunity solve having different ages?
I think dragons have enough in common in their basic playstyle (bite and claw attacks, breath weapon when charged, use terrain and flying). But i do also support the scaling magic immunity idea
because every age-up, you can sorta... show i think is the right word? the climb in power by giving immunity to higher level spells.
Wyrmling: immune to spells of 1st level or lower, advantage vs all other magic
Young: immune to spells of 3rd level or lower, advantage vs all other magic
and so on
I never knew that, but they certainly are as territorial and jerkish
You know? I forgot breath weapon IS their unifying trait
... tbf same
@torpid niche
Dragons already have Bad Breath as their unifying trait, do we need another?
i dunno if that's the right @ my friend
Immunity + resistance + LR = Nightmare
Mothrefucking Discord
Always fucking up that obe tag
Every single fucking time I try to tag Nakros that other name always pops off
Yeah honestly they probably have enough in common to excuse a unifying feature
Here's an idea: i've played with the idea of dragons being innately magical before in the form of wild magic being heavily associated with them, and they learn to control it better as they age up. Maybe instead of magic immunity or something else, as a way to show their innate magic-ness, as a reaction, adults and above can cause a wild magic burst to happen when magic is cast around them. And for wyrmlings and youngins it can have a 50% chance of triggering instead of the dragon deciding it triggers
Also they definitely should have the Magic Weapons trait
Hasn't that been deleted in MPMM and other newer books?
A wild magic dragon would be interesting, but it's hard and swingy to run.
A hard no on that one.
Unsure, but they should deffo count their BPS from claws and bites as magical. Also fair enough on the wild magic
Id bring it back, every scale and claw, every fang, every drop of blood even- has magial properties in a dragon, so its only logical they would be considered magic weapons
Yeah, bring it back
Multiverse and One suck
Might as well add on
Dragons not having a natural wing attack is bull
Screw older dragons having it as a legendary action
I wonder, if instead of a wing attack they fly with their wings open crushing everything on their path?
It would change so much that it sounds annoying to be fair, but I like to picture it
To be frank im not sure of the practicality of wing attacks, considering they arent really made to be weapons and are very delicate
Compared to something like a tail or talons
Drop and roll over attack
Stop drop, roll over a village ๐
Hold on, I might have thought of something every dragon needs. A ranged attack
No I really dont think so lol
I haven't seen a dragon stat block in a long time, so I don't remember how they all work. I know adults get LA to move a lot
I was thinking something like a spit attack
They have a breath weapon, and id rather not have our first option to always give ranged attacks
Its fine, just definitely not on something with a flying speed as obnoxious as a dragond
So it goes in theme with the breath
The hell is a barbarian meant to do if it just stays in the air, its MEANT to come down into melee range
Fair, dragons can fly I suppose
Thematically they more often have delays between breath attacks to recharge, hence why its a... recharge 
The wizard is supposed to give the barbarian fly. Or the barbarian is supposed to lunch itself into the air.
He will fly out of sheer willpower and anger
Rageous jump
It was the recharge that pushed me to suggest the spit. So it's more reliable. Like, if being fair I would have given it low damage and no multi ranged attack. Just something to poke at the distance.
Ehhhhhhhhh, still dont like that in practice
It doesnt feel like a titanic beast, it feels like an annoying boss monster who oneshots a party member- keeps flying and refuses to come down, keeps poking you stoping your damage dealers from having options- then oneshotting a party member again
Btw, I don't recall what's your opinion on innate spellcasting with dragons or giving them spell immunity (instead or on top of magic resistance)?
Not gonna lie, Crown (I think it was) suggested magical damage tresholds for dragons. It sounded really cool that dragons had damage tresholds in general, but fucking awful to do in practice.
This is one of those cases we will reduce the attacks to Natural Weapon, right?
That was me XD. Damage threshold for adult and older dragons yeah, just a simple "if the dragon takes 5 or less damage from any source, it takes none instead". Number is only an example ofc i don't know the actual number i'd put in there
Probably 10 for adult, 15 for Ancient
It's just martials don't have high damage per attack, right? Probably 10 is too much for them, but I don't know the math and I'm lazy
At best you have 1d12+5 per hit then there's stuff like sneak attack and smite or brutal critical
Pretty much anything after 5 is hell for martials
I dont think they really need a damage threshold
Magic resistance works fine as is, spell immunity- while cool- is hard af to balance
Is it? Sounds easier than I think
It feels invalidating and hard. If you are low on spell slots, you aren't going to be able to do anything to it.
Which is why I wouldn't put it together with magic resistance and LR (at worst one or the other). The rest is how you convey the information to the players, because they can easily prepare to it.
If you know you are going to fight that kind of monster at the end, then you should prioritize using low level slots.
Between 8th and 9th level spell slots for a wizard, there are 2 slots. 2 slots is not enough to kill an ancient dragon.
I just consider it way too demoralising for spellcasters and limits their options way too much- think of the Warlocks, Seba
THINK OF THE WARLOCKS
Also replacing two generally defensive features for one potent defensive feature that is hostile towards about half the class list is not what id consider... fun
So Magic Resistance stays, thats my final say
Anyways Dragons themselves got an extra day on the backburner, tommorow we talk about our first unique species
Fair and fair
Uhm, question, why does Tarrasque have reflective carapace?
Could a dragon have that?
I don't know the lore or logic behind that
?
Im not keen on giving them reflective carrapace, its really a Tarrasque exclusive and id rather let them keep their one unique thing (theyll get more when we get to tear them a new one but for now it is what it is)- plus its a lore thing for the tarrasque
Again, magic resistance suits dragons perfectly fine
That's why I'm asking about the lore behind it
(I wanna say I'm too busy to look up for myself, but it's actually I'm very lazy and would rather have someone else explain it to me, even if it's to have a conversation)
The tarrasque itself has no confirmed lore in its background, only a plethora of theories to its creation
Its one of the few dnd monsters with no serious fleshed out background outside of how it will every few dozen decades rise from the earth and wreak havoc only to burrow to the center of the earth once more
It's also weird how the second staple of it is how players can find ways to beat it at low levels in each edition
Enhance This Enemy
Day 60, Black Dragons
The foulest tempered of the Chromatic Dragons, their scales a deep obsidian black, with two horns sprouting from the sides of their head curving towards their foes. Their maws leaked fetid acid, which they could breathe to melt their victims.
The personalities of Black Dragons were absolutely horrific, and territorial as the hells. The victims at the mercy of a black dragon was met with torture and slow deaths, using their true strength those they would deem a threat. Black Dragons would rather approach a threat with an ambush than a fair fight if it felt threatened, and would take any measure to prolong its own life- only accepting death if the alternative would mean they would be forced under anothers control. Their sadism and cowardice made them considered vile, even by the standards of other chromatic dragons.
They made homes in swamps and rotten jungles, building hoards of treasure from dead nations. With every passing nation they watched fall in their lifetimes they relished their own existence even more, pilfering the valuables left in the ruins after the cultures demise.
Their horns served no offensive use, being purely decorative as they were too blunt and short to meaningfully attack. Their horns however did protect their head from attack and assist in intimidation.
They breathed acid from their maws, and were impressively powerful below water, with extremely quick swimming and improved eyesight below the murky water.
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @silk parrot @dark yacht @raw apex @stiff jasper @worthy merlin @west kindle
Going to be honest with yall, the most interesting thing about this statblock is the Amphibious trait-- because everything else is a default for every other dragon
Day 50? Did we go back in time?
It'd be cool if it could use swamp plants to attack its opponents for it
Mostly just restraining, but a potential blindness, movement, or direct damage effect could work
Whoops, chronomancy spells on the fritz again-
- Can you add me to the ping list
- To make the black dragon feel cruel how do you feel about an actual DOT?
Let it heal or gain something from that damage too
- Sure, I just never added because you specifically noted at one point to ping you when we got a dog- so I thought you would only want to be notified of dorgs lol
- Maybe rework their breath weapons so their more differentiated-
Like, per se an acid breath that slowly melts the flesh...
I kinda thought so myself but I do want to try to contribute if I can think of anything
I want to feel the acid etching
I like the delayed damage acid thing
Maybe add that to one of the attacks, and have a separate damage over time ability that requires a player action to end
Also don't ping me pls
Understood (im guessing you mean dont add you to the ping list, because as is you arent yet in it
)
Ambush predator. Maybe advantage on stealth checks while submerged under water or when concealed by foliage?
Maybe the acid breath also reduces AC temporarily, until someone uses an action to shake it off? Maybe they also have a anti-help action as a bonus action/reaction. Disadvantage on the next check/attack roll/saving throw?
The frightened condition seems like it might be a good tool in a black dragon's arsenal.
Maybe the horns can be used to destroy objects and structures, because they are more blunt?
It could have an action to erupt from underwater, which could be used to ambush unaware creatures. Some damage and prone on a failed dex save.
If the dragon gets a frightening effect, maybe reducing a creature to 0 hit points forces all creatures frightened by the dragon to run away in fear.
Acid Breath (Recharge 5-6). The dragon exhales acid in a X-foot cone. Each creature in that area must make a Dexterity saving throw or take XdX acid damage, and have their AC reduced by X for 1 minute. A creature can use its action to shake off the acid, restoring the amount of AC that was reduced.
And then possibly.
Wrack. The dragon chooses one creature that it can see within 30 feet of it that has its AC reduced by its Acid Breath. That creature takes XdX acid damage, as the pain it previously experienced returns temporarily.
I think Black Dragons might focus more on jumping and splashing around in the water, possibly using their horns to clear paths through swamp trees, and gliding down from higher swamp hills.
I will review in these in the morning- its my 10:30 lol
I'm just spewing (hehe) out ideas lol. Maybe the AC reduction only applies to armor.
https://www.youtube.com/watch?v=X5Izm1LQfw4
Acid attack you say?
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Make it destroy nonmagical armor with its acid, or is that too much? Like the rust monster's rust thingy, each turn while the acid is on a creature wearing armor, the armor takes a permanent and cumulative -1 to the AC it offers
It should be either that or persistent damage, both would be too punishing
However, I also enjoy the corrosive ability
(It should apply to weapons too
There's precedence for this with Ooze's pseudopod doing corrosion
With this dragon, all I can say is that I prefer the persistent damage over the corrosion. I suggest a d8 acid damage that lasts for 1 minute, which accumulates everytime they fail the save against the breath weapon. They can repeat the save at the end of each turn to end the effect.
I agree it needs some ambush feature, whether it is some advantage on Stealth when fully submerged in swamp/murky water or becoming invisible for a turn in those environments.
Since they are cowards, either give them a BA or LA to Dash or Disengage.
Also idk bout y'all, but i've always felt like a dragon's Tail attack should force a save vs going prone
For creatures that are one size or more smaller than the dragon. Maybe two sizes.
Or maybe just Large or smaller
And also i've always run adult and older dragons' claw and tail attacks to be able to target up to 3 medium or smaller creatures within 5ft of each other. Same attack roll and everything.
I mean, if it is by size alone, every attack should send you flying away. I am not genuinely excited about adding that trait. And the claw sweep attack should be fine as long as it's not in the multiattack.
But, now that you mention it, why dragons don't have a swallow attack?
I propose the following:
Proficiencies. Now has expertise in stealth (+12).
Multiattack.
Tail. 3 targets
Surprise Attack (Feature). If the dragon surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Cowardly (Feature). If the dragon starts its turn with less than half of its hit points, it can move up to half its speed directly away from a hostile creature.
Deathly Stench (Feature). Any creature that starts its turn within 5 ft of the dragon must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the dragons Stench for 24 hours.
Murky Waves (Action). The dragon intoxicates water its standing in, using it as a weapon against its foes. The dragon sweeps a wave of water that is 10 feet tall and 15 feet forward 30 feet from itself. Each creature the wave passes through must succeed a DC 18 Strength saving throw, being pushed 10 feet backward and taking 10 (3d6) poison damage on a failed save, or taking half as much damage and being pushed half as far on a success.
The Dragon can only use this action if it stands in a pool of water.
Fetid Acid Breath (Action, Recharge 5-6, Replaces Acid Breath.) The dragon exhales a fleshcurdling acid in a 60-ยญfoot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 18 (4d8) acid damage and being drenched in acid on a failed save, or half as much damage and not becoming drenches on a successful one.
A creature drenched in acid takes 1d4 acid damage at the start of each of its turn, plus an additional 1d4 acid damage for each of its turns its been drenched. As an action a creature or another creature within 5 feet of it can make a DC 18 Dexterity saving throw, managing to wipe the acid from itself and end the effect on a success.
Deathly Stench
Me: "Must. Avoid. Making. Fart jokes"
Wait, poison? But that's green dragon's territory
Ah, fair
Their the ones who decided to live in a swamp, ridicule them all you want ๐
If I did that I would be making fun of ogres, and I learned to never do that, because deep down they are sensible creatures covered in layers
The traits themselves work fine if you swap it for acid damage
I'm not sure if the initial damage is too nerfed, but the threat is real. I'm legit not sure if the second save should be Constitution instead of Dexterity, or some flat ability check.
Alchemists fire uses a DEX save, which also involves wiping off a dangerous-to-touch liquid, so I went with DEX save
And the initial damage has been cut to 1/3 of the original (OG being 12d8) so id say thats plenty nerfed
Math cool, it has its other features as well so it should work fine
Btw, what changed about the multiattack?
Ohp, I considered changing something but went against it- so uh- ignore that lol
Nothing changed im just silly
The one thing I don't know jack shit how to handle is if multiattack should consider the tail attack.
Like we talked before, it's main attack is probably replaced now by a singular 10 feet natural weapon. So multiattack three times or a single tail attack that can target 3 creatures
If that were the case, how different do they have to be?
Damage wise
Cause range wise I would leave the tail as 15 feet
Oh, then the tail could probably have one less damage die, and natural attacks have extra acid damage?
Wait, wait
What if, tail is a CONE attack
15-foot radius cone, Dex save
(Is that a "shrug"?)
(Panic-Shrug)
(Fair, I got inspired)
I think it can just be a 3 target 15 foot smacko attack lol, and deal average damage
it has plenty of AOE options as is now with the acid water and its already present BW
Yeah, I ignored the water thingy
To be fair, it could be one or the other
A 3 target sweep is almost an AoE, right?
And I imagine the tail attack will become a staple between all dragons
Ye
If anything, the wave could be moved to a Lair Action
(I'm gonna abbreviate that as LaA if you don't mind)
Narrative weakness: If the dragon has to choose between a life as a slave or death, it will commit sudoku
Or possibly while under the effects of a Charm or Mind Control it will always make attacks if it can, and deal recoil damage to itself
Doing everything it can to lash out and end the effect, and if it ends up killing itself in the process so be it
Does being the cowards they are mean they are extra susceptible to the frightened condition?
Oh, then let's add "frightened" to the run away trait
No thats the opposite of what im saying-
They arent necessarily scared, but they preserve their life above anyone elses
Not the luigi type of coward
The wormtongue type of coward (if that makes sense)
Yeah, if they are either frightened or really wounded they will attempt to run away
While chipping some damage
You cast the spell in elven order rather than rune of the Fae Court
'
Dangit, messed it up again
Simple fix: "The dragon makes three attacks; one with its bite, one with its claws, and one with its tail
Cowardly should prolly be "without provoking opportunity"
I'd increase the Deathly Stench save DC to a proper 18.
Murky Waves as an action would never get used, as it contends with its multiattack and its breath weapon. Maybe a legendary action replacing the Tail Attack one?
The breath weapon's initial damage is way too low. I'd do 45 (10d8) at least. And d6s or even d8s for the drench damage.
So 5 attacks
We are talking about tail multitargeting
Oh right. Essentially yeah? Though the tail should make one attack roll vs all three
Which is still three attacks at once
Or keep the tail as a legendary, put Murky Waters as a BA.
Like I said, something like Murky Water, being heavily terrain dependant, should be a LaA
Why?
I don't see how it being terrain dependant makes it have to be a legendary action tbh
Lair Action
Oh that's what the extra a was for. My bad. I thought it was a mistype
I still don't think simply being terrain dependant makes it fit better as a lair action tbh
Perfectly okay as a legendary or BA. I'd even recommend it being a BA, and keep the tail as a legendary, but lower its damage die to d6s
So Multiattack with a bite and two claws
BA murky waters if its in watery terrain
legendary Tail Attack, Wing Attack if you want the prone and movement or if there aren't 3 enemies within 5ft of each other. Detect when necessary.
Prone underwater or in difficult terrain (which i'd imagine a murky swamp would be) should be pretty neat too, so it's gonna have plenty incentive to spend the 2 cost for the wing attack
That being mentioned, it should ignore difficult terrain caused by water or swamplands
Maybe only swampy terrain
And i do feel like we should also take a look at their lair effects and actions
I once showed a book that gave every monster (I think) lair actions
So I didn't want to suggest anything
Even some... What's it called? Terrain transformation? Uhm
That thing when a monster changes the environment from taking residence
It's a solid book, and doesn't really conflict with our views or goals
I can share it again if you are interested, but later.
In summary, every LaA suggestion from me will be from that book
Enhance This Enemy
Day 61, Blue Dragons
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex @stiff jasper @worthy merlin @west kindle
.
Okay so compared to other Dragons, a Blue Dragon (My favourite dragon) is:
- Quite tactful and properly manipulative
- Quick and Agile in the air
- Can apparently induce hallucinations
- Can use its lightning breath weapon as a chaotic electric discharge, instead of a line
I think the first and simplest thing is giving it a cone option for it's breath attack
Deception prof, maybe 18 INT.
100ft fly speed instead of 80. (Maybe flyby instead?
Hallucinatory Terrain spell, or illusory terrain as lair environment effect
"The dragon unleashes a large sphere of lightning at a point within 90ft of it. The lightning explodes in a destructive wave. 30ft sphere area, DEX saves against same damage as normal (12d10)"
Indeed
Same, actually, I'd like to be removed from the pinglist (though I might ask to be added back to the pinglist a few months from now when I have time to hyperfixate over homebrew again, lol)
KK ๐
Chain lightning would be neat
Maybe it could create the discharge in a 10 foot sphere around it, and will continue to bounce to enemies within 10 feet of the original, even outisde the original burst
(Maybe stop after 2 bounces each tho, to avoid infinite chains lol)
What if it had an interaction with metal armor
Like a disadvantage on save or taking a little extra damage
Oh most definitely, disadvantage on save would make sense
I have one gripe though
If the dragon can make a spherical discharge it has to be a cool down otherwise its just unfair to any melee character wearing metal armor
Especially unfair to fighters and paladins
We don't want to undermine them anymore than the caster do
It could probably used as an alternate option for lightning breath, still spends the breath use
For more educational clips from television and movies, visit us at https://www.classhook.com.
Double D shuffles along a rug and shocks Ed with his finger. He then explains static electricity to Ed and gives him the opportunity to create a shock for himself. Ed takes what he's learned to a whole new level. This clip is from the episode, "Every W...
If we give black drags expertise in Stealth, then give these exp in Deception
You forgot a K

Based on the other ideas:
- I wouldn't increase their fly speed. While aerial combat specialist, they are better burrowers. Thus, Flyby sounds great.
- I would be on board with sacrificing some fly speed for more burrow speed.
- Idk if I'm high, but I recall black dragons not dealing acid damage with their weapon attacks. Uhm, I advocate for all dragons to have that extra damage accordingly.
- Replacing the LA tail attack as we did with the previous one (tho I don't what the consensus was on that).
- And instead of a lightning ball, make it a lightning explosion, centered on itself. It expends a use of Breath Weapon tho.
- If you want a lightning chain effect, the easiest solution is looking at the chaos bolt spell. The dragon can cast it, but it's always lightning damage.
What, you never heard of the Koran Kombat Klub?
On the topic of chaos bolt. Would continuously leap until it has it all the creatures it can or would it function more like chaos bolt with just all option being lightning damage
Dont mind me, just working on setting up commission work
?
Sweet
Ive been a bit inactive lol, just explaining that
Ahh
Alright so:
Speed. Burrow 30 -> 50
Proficiencies. Persuasion (added), Deception (added)
Flyby (Feature). The dragon doesn't provoke opportunity attacks while flying.
Hallucinatory Magic (Feature). The dragon can cast the Silent Image spell at will, and the Hallucinatory Terrain spell once each day. Charisma is its spellcasting ability for these spells.
Surging Breath (Action, Recharge 5-6, Replaces Lightning Breath). The dragon exhales lightning in either a 90-ยญfoot line that is 5 feet wide, or a 20 foot sphere centered on itself. Each creature in the area must make a DC 19 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.
If a creature fails this saving throw, a creature the dragon chooses within 25 feet of it (even one outside the area) must make a DC 19 Dexterity saving throw, taking 16 (3d10) lightning damage on a failure, or half as much on a success.
Tail. Employs new tail patch notes
.
Also maybe the Earthen Breach feature Ankhegs were given 
I meant the latter
Maybe expertise in Deception, and the secondary breath damage should deal no damage upon a successful save (specially if it can target creatures already inside the area)
Gotcha
That works a lot better that my former assumption
Every now and then, a shock of lightning suddenly travels across the entire world, until there are no more people to jump to
Entire nations killed out of sheer dumb luck, by the hand of a baby Blue Dragon testing its breath weapon
486/0/1K+
๐
I mean, how many commoners are there?
I have estimated numbers for earth and faerun. o-o
I'm not even surprised you have these at this point
A growing dragon needs their food
And Xp
๐
Fun fact, in my games I have a "Mass Murder Modifier".
Where the more things you kill at once - especially through indirect means like explosives or fire - the XP return gets progressively smaller.
Funny, I once ran an arc that encouraged killing more at once
I left this without saying anything cause I went to sleep
It's basically the book I've been talking about, shared to me by some friend so I don't know the background. It adds regional effects and lair actions to many monsters that don't have it already.
Enhance This Enemy
Day 62, Green Dragons
Manipulative curs of dragonkind, green dragons are identified mainly by their green scales and the tall frill running along their spine from head to tail.
They were tactful beasts, stalking those that earned their interest for days, months, and on some occasions years at a time, trailing them and gathering as much information they could to use as a tool. They could move practically undetected within their forest homes, assisted by their scales which blended into the brush of most of their home terrain.
When they chose to engage, they took special time to leave at least one survivor to torture and interrogate for further information later. This was usually the victim they found most interested, whom they would capture and add to their hoard- whimst was made of dozens of victims the dragon favored, held like a collection within their lairs. When bored, theyd take to breaking the minds of their captives, turning them towards evil and using their tactful charisma to brainwash them into the dragons service over time.
Though they always preferred to have the jump on foes to end the conflict quickly, they had a plethora of options to assist them in combat. Their scales as mentioned disguised their forms in their forest homes, and they had an excellent memory for details that they used against their foes after having gathered information.
Their breath weapon was a stream of chlorine-gas, completely covering and smothering battlefields.
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex @stiff jasper @worthy merlin @west kindle
Ooh chlorine
Let the breath attack leave a lingering cloud that you can't breathe in
Let it actually suffocate people
I honestly think itd be cooler for the breath weapon to linger and slowly spread out
Definitely some camoflauge
Morning Breath, weapon edition
Give em Mask of The Forest
Keen Ear (Feature). Advantage on perception checks relying on hearing. (Since it loves to listen in on people and take details.)
Gassing Breath (Action, Recharge 5-6), Replaces Poison Breath.) The dragon exhales poisonous gas in a 30 foot long 10-foot wide line. Each creature in that area must make a DC 18 Constitution saving throw, taking 46 (13d6) poison damage on a failed save, or half as much damage on a successful one. The area touched by the dragons breath weapon is then filled witht he gas it breathed, lingering. Area filled by the gas is lightly obscured.
At the start of each of the dragons turns, the area extends outward 10 feet in all directions. The area dissapears after 2 of the dragons turns, dissipating into a rechid mist. A creature that starts its turn in the mist takes 13 (4d6) poison damage.
Or whatever the wood elf feature is
Hide when lightly obscured by natural phenomena
Oh yeah, definitely!
Imagine one of those shows about neighbors in an apartment complex. The green dragon always knows the latest gossips
And judges everyone negatively based on them and their possessions
While quite literally holding someone captive in their closet
Multiple people, in fact
One could say a whole village
Whom they are in the process of brainwashing
One of which is the blue dragon's egg
Why a line rather than a cloud?
Which is why they have a fake passport, because if their real identity ever gets out the blue dragon is going to slam through their door like a SWAT
I mean, it is being expelled
Well, I guess
Oh, they definitely know, they bang at the door every night and make sure to make it everyone's problem
The fight each other at the entrance daily
Could steal Cloudkill's wording.
"make it everyones problem" bro the green dragon kidnapped they kid-
But community policy prohibits them from breaking into neighbour's houses
I mean, the psychic dragons are just enjoying the show, since they can't afford cable
I think green dragons should have some snake-like features. Moving fast even while prone, being able to crawl through small spaces, and maybe a reaction to move away from an attacker.
Being able to slip around without provoking opportunity while prone would be funny and silly
The dragon becomes a wyrm
It'd be cool if they had an action to camouflage, becoming essentially invisible.
Maybe only from a certain distance away, though.
We are considering that Wood elf festure to hide in foliage
I can't figure out much to do, sounda like there is more you can do with its dungeon than the monster itself
If it wasn't for the Frightful Presence, we could have done something with announcing torture
Without recurring to psychic damage
Let the dragon poison and have extra effects for that poison is all I can think of right now
I was just thinking that
Unfortunately I have a dancing skeleton in my head
My hope is that making the poison hallucinogenic not step too close on the psionic dragon's claws
Boss, someone is dreaming of you naked again!
Imo that is a perfectly fine talon to step on
I don't even know what to say to this to be honest
It's better if you don't tell us more
It could be either hallucinogenic or reduces your speed to 0 and prones you. It makes you really nauseated, so you drop to your knees and barf.
The dragon feels pleasure from their pain, so either grant it advantage on attacks or thp if at least one creature is poisoned by the dragon at the start of its turn.
Maybe it gets a reaction attack when someone attacks it?
I M I N Y O U R B R A I N G O R O U
Vindinctive, manipulative.
Some sort of Modify Memory/Dominate Person 1/day would give them the interesting persuasion abilities they have in the texts.
Modify memory on an incapacitated target could be interesting
Whispers to captives, or manipulating the memories of one of the party members during their long rests as its stalking then
Maybe they have a breath weapon that puts people to sleep, so that they can use that easier.
They turn into human and put you to sleep with boring stories
Oh that'd be cruel, knocking someone out in chlorine gas
You should make that as a limited boost to the breath weapon
Maybe their breath weapon could be heavily obscured to everyone but them (if it lingers), so that they can jump in the lingering cloud and attack with advantage, without worrying about being hit.
Currently the whole area counts as lightly obscured, not sure about heavily unless we nerf the damage or area again
Especially if we consider it could knock you out, even temporarily
Maybe failing a save twice against the breath weapon will incapacitate you out until it dissipates.
So the dragon could only brainwash in active combat if they fail the save against the breath weapon as its launched, and then on the second turn fail again while still inside the area- which isnt super likely
Maybe a fail of 5 or more
Maybe just make it a fail by 10 or more on any occassion immediately gives the incapacitation, and lower its initial area to a 5 foot width
I think the 10-foot is fine
Also, word it as "becomes poisoned, while poisoned this way..."
We can play a lot with it. I originally suggested it could make you nauseus, loose your balance and make you really sick so you can't move. But you could still fight.
Not sure how much fighting you can do while your suffocating on chlorine gas 
Well, this world works in mysterious ways we the common civilian can't comprehend
Like not having your clothes incinerated by a fireball
Nah that ones easy to explain
The DM simply doesnt wish to narrate what follows >:)
There's a logical explanation that works irl bit of a stretch though
How would the dragon respond to the barbarian just going
What? The characters awkwardly walking away from scene and return the next turn with new clothes only to have it incinerated again?
"Look, man, I know it's your kink and all, but could you please stop that?"
Think like a bard
Either they'll like it or hate it but either way you might be able to get out of a fight
The bard pulls out a plethora of instruments, which the dragon burns down every time
Iirc hot and dry chlorine gas can be very corrosive to metals even titanium
No reason a green dragon can't rust away a wall in a few minutes or an instrument in seconds
Sure, but we have acid attacks. It's best to not mix them up, right?
Why is the breath attack poison actually? I don't fully see the separation between a lot of poison and acid effects in dnd
Poison makes you sick, acid (makes you trippy) melts your skin
I don't see that distinction as much as I should
You could blame it on the simplified design of the game
But most monsters that deal poison damage and the poisoned condition will work like that... "While poisoned this way...". While only a single acid monster rusts metal.
One fire spell that actually turns you to ashes
And radiant spells don't have special effects against undeads, as far as I know
Which is a bit odd in my opinion
There's no blanket effect of radiant to an undead
Yeah, the game is very simple, which is why it often ends in the hands of the community to clarify and set some rules.
Poison attacks biological systems, causing the body to become sick or weak, its like venom- slowly killing you from the inside
Its why things that lack biological systems, like ghosts and robots, are immune. You cant attack somethings innards if it doesnt have any.
Acid attacks are corrosion based, something that literally melts through the body, killing you from outside in. Something like, well, straight up acid burns through flesh and corrodes.
Poison damage infects the body and hurts you from the inside, like well, poison
While Acid digests/melts/corrodes the body, melting you up
@west kindle
Thats the difference between the two
@torpid niche
Boss, the competition is about to reach 5k messages, will you send them your regards?
ye
Boss, the media is in flames, this better be a good regard.
Literally just finished watching it an hour ago
Overall, good shit- just felt a little rushed in the first hald of the series, these events could have been stretched out a bit longer
Fair
They probs didnt want fans to have to wait longer
We have been waiting for like 5 years now
But i would have been fine if it had more time in the oven
Lets be honest with ourselves tho, without Helluva Boss the fanbase wouldve imploded less than halfway through production lol
Yeah, we all curious what happened to Verbalese
We dont talk about verbalase
Not the softcore 50k โ-
Ok, ok, we beatbox about Verbalese
Part three of the โbeatbox Explainedโ series with the viral Thanos Beatbox! These get so many views on Tiktok so I decided to share it with you guys here as well! If you want to see more beatbox explained on paper, let me know what you like to see in the comments below! Much love and Respect to you all! ๐๐๐พโค๏ธ
Tiktok: https://vm.tiktok.com/ZMJq...
Like this
I wonder, I might have gotten interested in any of those shows if they weren't musicals.
I understand that, but the songs go hard, and the rest of the show is great so I think it still works
The thing is, I don't like the songs, and the little segments I have watched don't make me want to watch it.
If there is one scene I like is this:
https://www.youtube.com/watch?v=iRFiOeiB2Mg
Click here to watch the first version: https://www.youtube.com/watch?v=nbBjAESPozQ
I was surprised as hell that my first video blew up the way it did. Here's the extended version with actual backgrounds and bits of animation.
Hazbin Hotel Pilot: https://youtu.be/Zlmswo0S0e0
Vegan Demons (Doom Slayer animation): https://youtu.be/UEpvoOR3uNU
Rip...
Well if thats what you think then fair enough
That and this picture always crack me up
You know, all considered, I'm surprised there aren't jokes about the Slayer, Charlie and Verbalese.
Was definitely rushed
Sir pentious had a terrible death
Meant nothing
Felt a little unsatisfying when it was played as a joke at the time
But I guess im fine with it with the ending twist for him
The angles face at the end was gold though
Was like
Oh shit they can be redeemed
I actually thought it was fine, he said his last words, and went out how he wanted to. There was no way he was beating adam
I feel like Adam could have at least dodged it before killing him
To add some weight to his sacrifice
Yeah but they didnt need to play it for humor, thats my only real complaint on the matter
Same here
Eh i was fine with it, to each their own
Yo, can i hang around here and give opinions too?
Only for a small fee
Oh man, ๐ฅฒ
You has to pay the kot fee
i guss its only fair
Would you like to be added to the pinglist, when new monsters arrive?
They haven't paid the kot fee yet, boss
Enhance This Enemy
Day 63, Red Dragons
The most rapacious and vile of all dragonkind, the Red Dragon was the paragon of all chromatic dragons, and the standards their kind were held to. Red Dragons in particular were the subject of fable and fame, being held as the icon of dragonkind in most eyes, their evil nature turning most public away even from the Gem and Metallics, with sheer reputation alone.
Between all of Dragonkind the Red Dragon embodied the worst of all its chromatic brethren. Their tempers were as fiery as they were unpredictable, prone to making quick thoughtless decisions when infuriated, and brash predictive ego's. They held themselves, their ego, their hoard, and their very image in the highest regard, being fully aware of their evil nature and relishing it. Red Dragons believed that if one could not protect their belongings, they did not deserve to keep them. This made them the most likely to ravage and plunder settlements, all in the pursuit of its own greed.
Physically Red Dragons were the largest of dragonkind, with the widest wingspans to boot. While these wings were not particularly maneuverable, they gave them steady flow within the sky. They possessed two long horns that pointed backwards towards their wings, a symbol of the red dragon besides their crimson scales.
The Red Dragon held a repituare of abilities, not just limited to their size and physical brawn. They had an almost magical ability to sense the presence of valuables, and could accurately tell their value with the barest inspection.
Unlike most Dragons, it was extremely common for a Red Dragon to be a born sorcerer, with access to heat based spells such as Control Flames, Pyrotechnics, and Heat Metal naturally as it grew older. Some even possessed enchanting spells such as Suggestion.
Their fire breath was unique, being so ungodly hot, that it could char flesh and heat metal instantly. Most could even overwhelm magical protections from fire with their breath...
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex @stiff jasper @worthy merlin @west kindle @mystic jetty
ITS THE BIG BADS THEMSELVES, BOYS AND GORLS!
An endgame boss as old and well known as the game itself, the icon of dragonkind
Are we talking lair actions as well?
Those are kind of a sidenote, but they will still be added into the record
What about a thunder step like ability that does fire instead of thunder damage to give more movement options
Switching breath weapon to 120 ft line or back to cone at will
Or delayed blast fireball it can leave at places by breathing or something
For the breath weapon, I think the only change it would need would be the emphasis on how overwhelming hot it is compared to any other fire.
Such as instantly scorching/heatmetal anyone caught in the blast
!spell heat metal
2nd-level transmutation. (Artificer, Bard, Druid, Forge Domain)
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
So if hit they would deal 2d8 damage each turn for metal they are still touching for getting hit
Why I suggested that for the breath weapon is to keep players on their toes and more long range attacks
It would be same damage just 120 ft line 5 ft wide or the original cone
ooh
There's one spell from Strixhaven, Ashardalon's stride that's like this, it'd be cool to have some version of that here.
Interesting. A choice of breath weapon.
Indeed means harder just to stay out of range and snipe it to death
You can always just have one all-consuming breath attack and a targeted fire attack
Although the targeted attack would just be a spell
Speaking of spells, what innate casting are you thinking of giving this?
2nd-level conjuration. (Druid, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet (5 ft. cube)
Components: V, S, M (a pinch of dust)
Duration: Concentration, up to 1 minute
Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.
Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed.
As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Ah this one
A horrible spell but could be a good base
!spell flame sphere
2nd-level conjuration. (Druid, Wizard, Alchemist, Circle of Wildfire, Light Domain, The Celestial)
Casting Time: 1 action
Range: 60 feet (5 ft. sphere)
Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
this one's better ye
Dammit, gotta make lunch now
It just needs to affect objects and buildings
They are siege dragons for a reason
siege dragon
I'm definetly going to use dragons as the fantasy equivelants of war elephants now.
They also do double duty as catapults, how nice.
We kinda brought this up before. We ain't exactly relying on spells. And we don't want to give them ranged options other than breath weapon.
Because then they would just poke you to death.
Yeet the rider
clarification: the DM would
But yes, very fair.
I feel like all dragons should have a big, big jump, possibly using their wings to glide a bit.
The idea of a red dragon jumping over a pit of lava is so cool.
Maybe they ignore difficult terrain consisting of rocks and spikes?
They might be able to fly, grapple, and fly away without provoking opportunity attacks.
It'd be cool if they could exhale a smoke cloud.
Maybe it could do a small bit of fire damage to anyone inside it, like small cinders.
Maybe as a note, before the statblocks for each dragon, "make sure to include visual and auditory clues that a dragon might use it's breath weapon. For example, a red dragon's throat might glow and make clicking sounds, as it ignites a fire to unleash."
I can imagine a red dragon having a more direct line of fire breath, or a cone of fire breath, so maybe it's interchangeable? Also, apparently a longer, narrow wingspan helps with steady flight over long distances, so maybe red dragons have a trait that gives them advantage on Constitution saving throws and checks against becoming exhausted due to flying, or something else that helps out this concept.
Red dragons could have a heat aura bonus action that deals fire damage to creatures nearby.
I feel like this wouldn't come up unless the party gets one and is working with it for transportation and such (would say pet but dragons are too smart for that)
Maybe just a note in the description.
You're right though, it's not very useful on a statblock.
A rage-type ability might be cool, maybe auto-activating at half-health or something.
They could maybe have a detect object type ability for magic items and gold.
Hmm
A diving trait of sorts might be interesting.
I feel like they wouldn't be far from wanting to swallow creatures with their bite attack.
Maybe another note in the description that mentions that they are immune to the effects of high altitude.
Fire Breath (Recharge 5-6). The red dragon exhales fire in a 30 foot line that is 5 feet wide, or a 15 foot cone. Each creature in that area must make a Dexterity saving throw (DC X) or take XdX damage, or half as much on a successful save. A creature that fails its saving throw ignites in flames, taking XdX fire damage at the start of each of its turns, or until it or another creature within 5 feet of it douses the fire as an action.
Potentially.
You hear a "ding" sound
What?
When an oven is ready
The is pointless because flight
And jumping spends movement
yes
thank you.

I remember bringing that up before, I think we didn't discuss it
Das not a kot. Das a jello bean
I want to think of a non lingering breath. In the meantime I say the flames remain in the area instead of the creatures.
It creates a hazard
The flames remain in the area until the start of the dragon's next turn. Strong winds and water put out the flames early. A creature that enters the area for the first time on a turn, or ends its turn there takes 3d6 fire damage.
No save, just pain
First of all, my favorite dragons. Second, for this reason should all dragons have spellcasting. Third, suggestions:
- This red fury ignores resistance to (
french) fire damage and treats immunity as resistance. - With that we could drop the breath damage to 15d6.
- Also, breath weapon deals double damage to objects (which includes buildings).
- Lingering breath weapon. It leaves an area in flames for 1 turn which deals 3d6 damage to anyone that enters it or ends its turn there.
- They can cast identify at will and at the start of each day they can detect the exact location of any treasure within 10 miles (unless it is magically hidden or something).
- Intimidation expertise.
- While their breath weapon is in cooldown, they can use a bonus action to release a cloud of black smoke centered on themselves, covering up to 15 feet from themselves. Dispersed with strong winds.
- Narrative Weakness: ***What did you Just say About me you Little Bitch?! *** They get a hate boner towards anyone that hurts their pride.
Also, why not give dragons in general something like swallow or throwing 30 feet away someone they have grappled with their teeth?
Would dragons have cloacas?
Can they even have hate boners then? It'd make a convenient target for a raging barbarian later in the fight against one
Just because they have a cloaca doesn't mean they don't have a penis
Oh yeah you're right
A toast
Dragon fighting tactics
I would hope so
Studies of dragon anatomy
Makes more sense than tactics
We are making an investigation about how a dragon's anatomy affects their combat tactics
it should work on a dragon no?
No
Reptiles do not have large external reproductive organs
It's more akin to a retractable stick in terms of males
So no your funny spell would not work
it targets the testicles not the penis
Which would be in the body
yes
Do I need an ovarial torsion spell?
It's a matter of having, not where it's stored
No
with a few changes this works for both otherwise yes
This looks like D&Dwiki.
Bad gorou.
Hey Ovion
Hahahahhahaha, I love this response
Ovion smelled the DanDwiki cringe from over a mile away and came rushing down
I mean, you coulda let the monument to your sins stand, but it was really badly balanced. xD
(and if not D&DWiki specifically it used the same formatted style, and I don't know why you would)
Imbalanced for an 8th level spell?
yes.
Aside from not following proper "power word" design, it did a bunch of effects + a lot of damage, which I'm pretty sure was past the single-target-damage threshold if that's all it did.
What if we give red dragons a flame thrower?
The dragon's about to die when suddenly, BAM! Flamethrower hands
I don't think it makes sense for fire to come out of their hands, but I may be misinterpreting what you're saying.
I was really bored and needed to say something really random
Also, I meant literal flamethrowers
Imagine they pull out an Android 16 and blast you to ashes
Oh man, literal flamethrowers, it is so Palworld thing to do.
Meanwhile me thinking about TF2
And now Digimon
Now im considering an NPC for a fanatical red dragon artificer
Who literally installed flamethrowers into their hands
(Mechanically probably twin flamethrowers from the Artillerist subclass)
Sounds legit.
Legend of Korra: Turf Wars just came out! There's a lot of Real Firebending videos on YT and they all suck. So I made punch activated arm flamethrowers and put them on a real kung fu master.
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Let's go, baby
I need to sleep, but ill brainstorm my own list of changes based on the consensus of wants/needs people have noted tommorow
The idea of a gold-gilded red dragon sounds really cool to me. Unrelated to the activity. Just wanted to put it out there. And now I'm rambling.
The red dragon melting tons of gold coins to disguise as a gold dragon
The Tamatoa-from-Moana of red dragons.
I'm gonna save this idea for when we reach a fire elemental, it would be awesome to have it make fist attacks that force a Dex save in a 15-foot cone
That actually brings me to a fun fact DMs can abuse lol-
Its been noted that dragon scales can tarnish, stain, or really just naturally fade with age and over time in general
So a Dragon might actually have a different scale color compared to others of its species. All the dragon species are identified by scholars by the placement of horns, frills, and other unique anatomical details
While commonfolk identify them by color
So you could have folks talking about a black dragon in the woods, and the players prepare for acid- but they get there, and in reality its a green dragon with a particularly dark set of scales, it just has scales of a green so dark its easily mistaken for black*
That's pretty cool.
While not common, it still happens, so if you want to throw your players off, occassionally a dragon has a weird scale color and theyll need to figure out what it is another way
(An albino red dragon would be a funny looparound- the party prepared for ice- but surprise sucker-)
Dragons doing black scale
Oh gods
Okay so:
Skills. Investigation added
Crimson Appraisal (Feature). The Dragon can sense the presence of magical items within 30 feet of it, knowing how many there are and their rarity, but not where. The Dragon has advantage on Intelligence (Investigation) checks made to determine the value of an item, magical or not.
Fearsome Temper (Feature). Whenever a creature deals damage to the dragon, it gains a point of fury. If the Dragon starts its turn with 7 or more fury, it loses all current points of fury and has an additional action that turn.
Swooping Death (Action). The Dragon moves up to twice flying speed in a straight line, moving through other creatures spaces without provoking opportunity attacks. Each creature and object it passes through in this way must succeed a DC 21 Dexterity saving throw, taking 17 (3d12) bludgeoning plus 7 (2d6) fire damage and falling prone on a failed save.
Conflagration Breath (Action, Recharge 5-6, Replaces Fire Breath). The dragon exhales fire in a 60 foot cone, spreading around corners and filling spaces behind cover, provided at least a one foot opening to the space is within the cone. Each creature and object in that area must succeed a DC 21 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on success.
Damage dealt by the dragons breath weapon ignores resistance to fire damage, and treats immunity as resistance.
Each time the dragon rolls to regain use of its breath weapon and fails to, smoke leaks from its snout, creating a deep smoke in a 10 foot sphere directly in front of it. Area covered by the smoke is lightly obscured to creatures inside it, and is dispersed by a strong wind.
Looking back I like the smoke clouds and narrative weakness quite a bit
I understand why you would make the fire breath go around corners, but don't you prefer the narrative of taking cover to protect yourself?
Fair, I just see the Red Dragons breath as by far the most destructive, and making it completely fill and scorch an area felt right
Yeah, I understand very well both perspectives
But I rather it destroys objects instead of going around corners
That could give way to some different gameplay, you can cover once, cause now it is destroyed
Rocks melt, wood burns, the cow dies, the peasant meat shield is no longer.
Also, how long does the smoke screen last?
This is good!
Nitpicks but, succeed should be make and the spreading around corners should be reworded to be like fireball
I feel like it should have a more direct line of fire breath as well.
The other thing the dragon lacks is expertise in Intimidation
I wouldve considered that, however Frightening Presence is right there, so its already doing that even more effectively
Touchรฉ
Also, smoke screen has no duration
Hey, Raiden, do you speak spanish?
Cause there is one piece of pop culture about He-man and Skelletor, burned in the memory of every spanish speaker
So, whenever I think of Skelletor, I am reminded of that funny video
What if the recharge rate for the fire breath gets more likely each turn?
Fun idea but maybe for simplicities sake it's more likely to begin with
Breath weapon affects inflicted items with Dispel Magic?
Advantage on strength checks/saves?
Some way to put grapples into the action economy?
Treasure sense?
Innate casting is a must, no question mark here
Maybe even a Rage-esque mechanic to show their quick temper?
Breath weapon isn't magic, it even goes through tiny hut
All in all, they probably should, but as far as it goes: it is a magical effect, so they already have advantage; can't be targeted due to size, the ability itself will grant them advantage; already have a +8 in Str, so it's in line with its other saves.
It was already decided that anything related to innate spell casting would still be an optional rule.
We could, but shouldn't, grapple + fly really fucking high is an op combo
And this one already has two prone options
Actually, remember the dive attack someone suggested? They can already do that for free. They let themselves fall on top of the party, Swan dive style. The rules say that's a DC 15 Dex save, fail and the fall damage is equally divided and you are prone.
What dragon we doing next?
I assume metallic dragons, then gem dragons
Unless we've done those already
There are many more dragons, there's the turtle and fey dragon
The dracolich
Which I don't recall which are in the MM
do you want the list?
We probably won't revise gems since they aren't in the MM
Nah, I prefer the surprise
I meant of all the dragons xD
so you know what you've got to work through
I don't even remebmer what's mm/motm/whatever at this point
though if MM only not such a fuss
Enhance This Enemy
Day 64, White Dragons
The most diminutive and savage of the chromatic dragons, bearing the least formidable intellects, but the most dangerous of wits. White Dragons were distinguished by their sleek forms and the crest above the back of their skull, not to mention their exceptionally muscled and their lack of proper scales, their body instead covered in layers of a leathery hide.
They were the smallest of the dragons, even smaller than Black Dragons, and were the most bestial of any Dragon, with low intellects compared to others of those kind- not surpassing those of the average commoners. Despite this, they had exceptionally dangerous instincts, and a savage streak that rivaled creatures like Displacer Beasts and Owlbears in their fury.
A White Dragon could remember any face, and were particularly vengeful in tracking down any creature that wronged it, using its brutestrength and bestial form to overpower and slay its foes. Though, they were not nearly as cruel as some of their kind, and would be sure to kill their enemies quick, lest they escape.
Their scales blended perfectly into the snow of their tundra homes, allowing them to hide amongst the frost when remaining still. Their breath weapons came in the form of vaporous cold, that instantly froze anything it touched.
@lusty rune @hollow charm @fringe gulch @fiery nexus @vast cape @solar olive @fallen sparrow @winter fossil @wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex @stiff jasper @worthy merlin @west kindle @mystic jetty
I think starting with the obvious of letting the cold breath have a chance of slowing is a good idea
Either the cold breath should do that as a rider, or there should be a specific action for it.
They should definitely have an automatic success on stealth checks while in the tundra.
It'd be cool if they could create the effects of Gust of Wind by fanning their wings.
A danger-sense of some sort could portray the instinctual side of them. I really cannot imagine these guys being the smallest of chromatic dragons.
Let the ice dragon ride the ice like Frozono
This is the Yeti ability
Seba's idea-bonus action dash slide on ice
Yeah, that or turn you into ice statues
Advantage on stealth while in an icey area?
And snowy
Frost Breath (Recharge 5-6). THE Dragon exhales cold in a 150-foot cone. Each creature in that area must make a DC X Dexterity saving throw, taking X (XdX) cold damage on a failed save, and half as much damage on a success. In addition, on a failed save,
the target must make a DC X Constitution saving throw or be slowed as the spell slow. A slowed target must make an additional saving throw at the end of each of its turns. the effect ends on itself on a success. slowed creatures gain vulnerability to bludgeoning damage.
@west kindle you mean something like that?
Oh yeah
(Ability) Frostbite. When a creature, object, or area takes cold damage from
the dragon's breath weapon, it is frost bitten. A frost-bitten creature takes 7 (2d6) cold damage at the end of its turn, cannot use
reactions, and its speed is halved. A frost-bitten area is covered with ice and becomes difficult terrain. If a creature attempts to go
over the frost-bitten area at normal speed, it must make a DC X (15?) Dexterity saving throw or fall prone. Frost bitten creatures and
areas are frost bitten for 3 (1d6?) rounds, unless a creature takes an
action and succeeds on a DC X (15?) Intelligence (Nature) check to heat
itself, another, or a medium sized area.
Or more like this?
Maybe instead of DC, roll 1d6 and on a 6 or 5-6 the target is slowd if this is sound to strong ๐ค๐ผ
As a legendary action, maybe this could be cool...?
Ice Sheet. The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 50 feet long, 50 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wallโs space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 50 hit points, vulnerability to fire
damage, and immunity to acid, cold, necrotic, poison, and psychic damage.
Again I suggest being able to switch from line to cone with breath weapon
What if it had a slowing effect?
Being cold wind and all
Yall alive?
No.
Unfortunately, yes
Are you feeling alright?
I was on vaction all of last week, and today I was no longer on vacation had to wake up at 7:00 AM
So, no, at least not until the weekend.
somtiems
Half so

Youll get used to Raiden coming and going lol
I'm not
I cast revivify
I have another spell slot
Red dragons can loaf.
... peculiar
I mean, the lore has noted them to be biologically more like giant cats than lizards so really this checks out
It probably does honestly
I like to replace the classic image of a dragon curled on its hoard now with a dragon loafing on its hoard
That would be a great camouflage for a gold dragon
Dear god they implemented a mention limit this is going to be a nightmare...
@lusty rune @hollow charm @fringe gulch @fiery nexus
@vast cape @solar olive @fallen sparrow @winter fossil
@wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex
@stiff jasper @worthy merlin @west kindle @mystic jetty
OKAY BOYS AND GIRLS LETS FIX THIS SHITSHOW UP!
This chat is soon to be dethroned, and I certainly dont want this chat to die for realsies, but we have entered a predicament.
Every hiatus we have entered in the past has been a result of me getting overworked, not having motivation, and/or not having the time to sort out to work on this project, so here's and idea
What if we lift the initiatings of the days from just me to several of us, and just have a different day of the week for someone to prevent a monster- using the Forgotten Realms wiki to collect lore info for us to use, and ping everyone in question
That way business as usual still gets done, but my silly ass doesnt fall over on my face from the simple responsibility of writing three paragraphs lol
Sounds cool, but I'm afraid of committing to that duty
What with the delicate situation I'm in and a lack of motivation in homebrewing (because my own projects don't get any feedback)
this is a neat idea
I hope someone carries through with it
I wouldnt mind hosting a day
Idk how much creature blurb i would write but i can help
Are we on metallic dragons or gem dragons?
metallic?
Mario?
sonic
we are on gold dragons I believe
A
A
Ive decided I will come back to this, but after I update all the finished monsters into the Retrospect Book
Which I will be doing over the next two days because I genuinely have nothing to do
(The book itself is a pinned message)
Enhance This Enemy
Day 65, Brass Dragons
The bardic cousins of the draconic metallic family tree, the Brass Dragons are best identified by their wings which span their full length, and the battleaxe shaped crest marking their heads. A Brass Dragon is by the means of anyone with a tongue, annoying. Before even the concept of violence is considered, a Brass Dragon will take as much time as it can to endlessly blabber and talk to whomever it faces. Enemy and ally alike are pelted with questions, topics, and rampant stream of linguisms by the Brass Dragon at all times, sometimes even in the middle of combat. Despite their good hearted nature, a Brass Dragon was conceited- in that they always felt it was their personal responsibility to share their "wonderful skills of conversation" with anyone who would (and could) have the pleasure of their company. This has led to frequent temporary kidnappings by Brass Dragons, forcing those who would avoid conversation with them to partake.
A Brass Dragon resided in the desert, giving them innate resistances to heat and easily burrow through sand. They possessed two breath weapons like any metallic dragon, a long line of fire, and a cone of sleeping gas. A Brass Dragon would much prefer to apprehend a foe if it didnt think it a true threat, knocking them out with its gas- and occassionally, burying them up to their neck in sand- subduing them and subjecting them to a long winded conversation when they came to.
@lusty rune @hollow charm @fringe gulch @fiery nexus
@vast cape @solar olive @fallen sparrow @winter fossil
@wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex
@stiff jasper @worthy merlin @west kindle @mystic jetty
That's honestly really funny they'll knock people out and half bury them just to talk
I find it a little criminal that these things only know Common and Draconic, I mean, its primary defining character trait is wanting to talk to everyone
Though the funny idea of it holding someone hostage half buried in sand who only knows goblin, and talk for hours without the other having any idea what their saying
Both work really well honestly
I honestly want to give it something to let it pester players in combat, considering how its whole this is IT-WONT-SHUT-UP
I mean its a pretty packed statblock, it is a dragon after all, just something simple
The Metallic's we probably wont even have to add any extra effects to their breath weapons since their getting double the package
I almost want to suggest making it mostly non lethal just to enforce the idea of you're not a victim but a hostage student
Maybe some sort of flavor feature to work with when it non-lethally apprehends someone-
Exhaustive Personality. Each minute the creature is partaking in conversation with the Brass Dragon, it must make a DC 18 Intelligence saving throw, gaining a level of exhaustion on a failure, to a maximum of 5 levels.
Each minute the creature is not talking to the Brass Dragon, it loses a level of exhaustion gained in this way.
(I thought of a better name lmao)
.
Considering metallics have a general ability to change shape when hitting ancient age, I love the mental image of a Brass Dragon realising theyve gained this power and running into a village for the first time to make it everyones problem
Now they get to pester people without kidnapping or mass hysteria!
The crazy old man is secretly a brass dragon
In fact its not uncommon for a metallic dragon to be in a relationship with a humanoid in changed shape (hence the meme...), so this interaction plays in my head
Party: "how can you stand him, he never stops talking?!"
Dragons Wife: pulls out earplugs. "Hm, whatd you say?"
Perhaps we could consider modifying or adding a legendary action that involves an attempt at communication.
Hm, it could have a legendary action to give some sort of reverse bardic inspiration, its talking distracting someone
I like it
Ramble (Legendary Action). As long as it can freely speak, the Brass Dragon chooses another creaure that can hear it within 60 feet of it, forcing it to make a DC 18 Intelligence saving throw. On a failure, the next time the creature makes an attack roll or ability check until the end of the Brass Dragon's next turn, it rolls a d4 and subtracts it from the result.
The older the dragon, the bigger the cube. What do you think about that?
In my opinion, it is logical to assume that the abilities of an adult dragon would be weaker than those of an ancient dragon. While we should avoid making sweeping generalizations, it stands to reason that an adult dragon would not have the same level of experience and power as an ancient dragon.
Wouldn't it be a DC14 save if it were based off charisma?
yeah the die should scale with age
Would you date a dragon of given the chance?
Definitely, though right now we are just setting down the baseline for an Adult- the defacto "middleground" of each dragons age range
Depends, which kind?
Your choice
Alright ๐
Happened to my bard character once, i was pregnant and gave birth to a brass dragon
Most metallics are fine, especially since they can shapechange into humanoids (both male and female via the rulings so whatever suits your fancy, im bi so I suppose whatever they prefer), but of course some like the Brass have some very interesting traits that make them hard to deal with
But any Metallic would be better than having to deal with a Chromatic in a relationship, wont love you- and if they do they would love in you in the most fucked up ways possible- regardless due to their nature they will always prioritize themselves over you, and no shapeshifting to fix the racial gap- your girlfriend is the size of a building
peculiar
But then again, Bards lmao
Bards, what can I say ๐
Somebody is into the building sized significant other and would probably ask them to be bigger if possible
Interesting route this monster entry is taking lol
We need new creatures, this is the simplest way
Cross with human then let the hybrids loose to see what happens
Wait does this mean you'd want to gag the dragon if you're trying to fight it?
I feel like there's a joke to be made
Maby this will help, idk.
Supple expressive lips is not text I was expecting for a dragon
True
It is also mentioned that they emit a metallic odor as stated in the following passage: "Two sharp horns protruded from their chins, gradually sharpening with age. These horns emanated a distinct metallic scent."
Perhaps they could be more easily noticed by users with sensitive olfactory senses.
Hey, so I was reading this thing and it said that younger brass dragons would usually just fly away and hide in the sand when they're in real danger. So, I think it makes sense to give them an advantage when they're trying to hide in a desert or at least in sand. What do you think?
The thing i red: In the face of true danger, a younger brass dragon would have most likely flown away and hidden in the sand.
Brass dragons have evolved for living in the desert and therefore can go long periods without water.
Could we include the water feature?
This statblock is going to be extremely full
If brass dragon sticks its head in sand it becomes invisible to all attackers
Most dms account for those sorts of things, just by not tracking the hunger and assuming a desert monster is resistant to the heat (and being immune to fire damage it is)
But advantage on Stealth in the desert would make sense
Adding the water feature would just clunk up the statblock even more without much of a purpose
Brass Dragon complete and added to the logs
Enhance This Enemy
Day 66, Bronze Dragons
The righteous and battleready of the metallics, the Bronze dragons are an aquatic variant with a moral lean to justice. They were best identified by their four horns which curved backward out to their tail, and the frill that ran down their upper neck. Bronze Dragons were greatly acclimated to the water, taking residence in beaches and coastlines to watch ships in peace, making their lairs themselves below the ocean. A Bronze Dragon always rared to partake in battles against injustice, quick to lend their claws in the fight for whatever side they believed to the in the right- and given their natural acclimation to good- often the correct one. It was not uncommon for a Bronze Dragon to interfere in a battle near its territory unnanounced to enact its justice.
Bronze Dragons were righteous and powerful, taking everything on the chin, and attending to matters with the upmost seriousness and care. They rarely joked, and held a serious and logical demeanor to themselves by most standards. Bronze Dragons took marks of their grand accomplishments as well, such as medals from battles, for their hoards- liking to show off their accomplishments.
Bronze Dragons were able to breathe underwater, with a very capable ability to swim. Their unique breath weapons included a blast of lightning and a repulsing wave of force that launched others backward.
@lusty rune @hollow charm @fringe gulch @fiery nexus
@vast cape @solar olive @fallen sparrow @winter fossil
@wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex
@stiff jasper @worthy merlin @west kindle @mystic jetty
Trait - Large Prey Slayer:
The bronze dragon has advantage on attack rolls against creatures and objects Large or bigger when in the water.
@torpid niche
Sorry for the crappy name lol
I mean, im not really sure what part of their lore constitutes taking out large monsters- just that it partakes in battles often
Theyโre greatly acclimated to water so I figured theyโd be better fighters in marine battles
I would say they need a special feature or buff underwater
Like a damage increase to their breath attack, or a better version of Andrew W.'s feature
Call this "The Ocean's Judge"
Ye
Maybe some sort of lesser Amorphous trait that they can use in coral reefs?
Im not really sure that would come up in combat
Though I do have two ideas
Judge's Entrance (1/Day Action). This action can only be taken on the Bronze Dragons first turn in combat. The dragon flies up to its flying speed, moving through creatures without impedement. Each creature it moved through in this way must succeed a DC 18 Dexterity saving throw, taking 20 (6d6) bludgeoning damage on a failed save, or half as much damage on a success. A creature that succeeds this save is shoved to the nearest unoccupied space as the dragon moves through it. A creature that fails is also shoved, but is also pushed 30 feet vertically in a direction of the dragons choosing.
(It is especially battle ready, so I imagine its prone to diving into combat headfirst. Not to mention if it suddenly interupts an ongoing combat, which its noted to do frequently- itll make an explosive entrance)
Keen of Character (Feature). Creatures have disadvantage on Charisma (Deception) checks made to hide their true intentions and alignment from the Bronze Dragon.
(They are noted to be very profoundly on the side of good, so I imagine they are good judges of character)
Opinions?
Of course to all dragons we will be applying the tail/wing attack changes so theres already some unnoted differences
And again I dont think their breath weapons will need any additions since Metallics already have 2. Honestly Metallics are already quite good bosses compared to almost every other dragon because of the variety in their statblocks- but being the "good ones" they are going to be used as bosses WAY less, so its a lot harder to recognize
For Judge's Entrance, replace the first line with " during the first round of combat" like the Bugbear does, make half the damage lighting, and fix the confusing wording between "the dragon's choosing" and "vertically", which seem to contradict each other
Keen of Character should just be some bonus to Insight checks, which seems much easier and more thematic than impose disadvantage
It says choosing because otherwise it just says "30 feet vertically" ... vertically where? Vertically means front, back, left, right, or diagonal- not moving up or down
That wording means it moves 30 feet directly in a direction, but cant be moved up or down- cant be launched into the air for example
Otherwise it just moves... vertically. Which direction vertically? who the heck knows, that doesnt mean in anything for the dm to use- its moving in a vertical direction of the dragons choosing
.
Bronze Dragon closing out in 2 hours (7pm EST)
@lusty rune @hollow charm @fringe gulch @fiery nexus
@vast cape @solar olive @fallen sparrow @winter fossil
@wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex
@stiff jasper @worthy merlin @west kindle @mystic jetty
What if they could grapple somebody during the movement? That way, they could pick up somebody, fly to the water, and drown them underwater.
I feel like it should get something that feels like a judges authority, not that these two aren't fitting
Something to negate what somebody else just did would be thematic.
@here hey should we make this a discord of its own? Cause this is a pretty big project, we could just create a server for the project in and of itself to use.
Could make posts about each monsters changes here and there on social media to gather more people interested, gives us more room and freedom to work on it, etc
Just something I was considering
(Right, forgot @here doesnt work in forums, lol. REAAAALLY dont want to pester people with the pinglist again, but want the idea to be apparent. Hmmmmmmm)
Oh, nine layers your right!
Enhance This Enemy
Day 67, Copper Dragons
Best identified from their upwards pointing cheek ridges, and frills on their lower jaws- in a similar manner to mutton chops- were the Bronze Dragons. A Bronze Dragon could best be described as bardic at heart, more so than even the Brass. Copper Dragons were pranksters and lovers of wit at their core, relishing in a good joke, story, or prank. They made their homes in rocky plains and highlands, carving out their lairs in confusing and decieving ways- even occasionally providing fake walls to hide their more prized possessions. Intruders were often left with fake hoards to loot (of which was cursed, if the dragon had a particularly dry sense of humor) to tease those who invaded their lairs, and kept out of sight for the most part. Copper Dragons loved a good joke, and so would spend much of their time collecting such, along with stories and items to reference for their own comedy. They especially enjoyed the company of bards, and were prone to becoming annoyed if others didnt laugh at their or another's jokes and pranks.
Copper Dragons were exceptional climbers, with their homes in the rocky terrain. Between their two breath weapons, the Copper Dragon could breath a thin line of acid, or a gaseous breath that made those within it sluggish.
@lusty rune @hollow charm @fringe gulch @fiery nexus
@vast cape @solar olive @fallen sparrow @winter fossil
@wheat sorrel @sleek owl @fervent pivot @woven crow @raw apex
@stiff jasper @worthy merlin @west kindle @mystic jetty
And also (see message I replied)-
Yeah I'd join too
we'd get less attention, but it'd let us do more
It'd let other people do their own side projects on top of this main project as well
Give them vicious mockery but scaled up to the dragon's CR
Maybe an optional trait that allows them to naturally curse their hoards.
You could give them the opposite of the help action as a reaction.
I'd join too
These dragons possessed the ability to alter their form, assuming the appearance of any type of animal or humanoid creature they choose. As such, many could have encountered a bronze dragon without ever being the wiser.[7]
Bronze dragons could speak with animals, create food and water, make fog, control water and control weather, and detect thoughts.[4]
i saw this in the wiki
These are most certainly sourced from the forgotten realms wiki, to which ill note- all metallic dragons can shapechange, already in the statblock as the Change Shape action, and all also had innate spellcasting from previous editions
But for dragons we're actually straying away from them being natural spellcasters, leaving that as an optional rule
ok
But id be in no way averse to giving this particular one some bardic magic
yeah it could be funny
Since Coppers are very expressly the bard type, joking, witty, scholarly, and their older members are noted to use magic not just in their racial abilities from previous editions
They could definitely just be natural bards as they age
sounds logical
Also since there seems to be plenty of support for it- we will definitely be making a server, yippee
The server is now available, but still in need of heavy construction, which I hope you all will assist with in the Server-Suggestions chat. Will be worked on throughout the day, and anyone who joins from this chat will recieve a unique role "OG-67", referring to how you were here for the first 67 entries while this project was still a forum.
@sullen sphinx @woven crow @solar olive @mystic jetty
@tender narwhal @silk parrot @stiff jasper @vale quest @lusty rune
@hollow charm @winter fossil @wheat sorrel @sleek owl
@woven crow @fervent pivot @fiery nexus @fringe gulch @topaz laurel @west kindle @raw apex
@last drum @worthy merlin @wicked turret @fallen sparrow @lusty rune
Ah the return of the Pingwall, how I haven't missed thee...
Could you please stop tagging me in these?
I said something one time, like a year ago.
Well boy do I have news! Youll never be tagged here again! Ever... ever... because the forum is closing permanently to instead become a server.
Soon enough this forum is going dead silent and will turn archived like all the rest
sending a single message so this stays in my hotbar while im rifling through our old messages
this project looks really interesting, and I would like to help out, but the server link is broken. can you send a new invite?