#SnowWolf's Random Brews | A World of Frost and Fangs
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Original comic from Dorkly by Tristan Cooper and Paul Westover:
http://www.dorkly.com/post/87135/what-disney-wont-admit-about-goofy-and-max
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https://www.youtube.com/channel/UCSHsNH4FZXFeSQMJ56AdrBA
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I've heard "that fucks" as a way of saying something is cool, are you saying that it could be cool?
the joke is boning means sex
sall good xD
Hmm so I have this ability on an aberrant Blood Hunter, and I want to tweak Psi Phantasms a little. Currently its locked to one use per Short, which is fine, but I was thinking two things.
- Keep the Short/Long Rest limitation, but "Roll the Psionic energy die. You have a number of duplicates equal to half the roll (round UP)." as a form of scaling.
- Remove the Short/Long Rest limitation, but "You have a number of duplicates equal to 1 plus the number of psionic energy die you expend." to allow it to be used more often though base it would have less duplicates than usual
Or of course just keeping it as is
My vote is for 2.
Im concerned its still too strong like that lmao
Hmm, thought of it as "if you want to only pay the minimum cost you can to save your dice, but you only get the one duplicate and if that doesn't save you then crap you can't use this feature again until you take a long rest." Makes 'em think about how much of there resources they're willing to blow to save their skin.
But I can still se why that could get out of hand if you would want to keep it as is.
The decision making might make the player take a while too.
the 2nd removes the short rest limitation, so its spammable now
but its 1+psi dice number, so spending one die gets two duplicates
I could actually drag that down to equal to psi dice, tho I think 3 psi dice to equal mirror image feels like it hurts, especially since you still want to use other abilities
I can see where the misunderstanding was, it would also remove the Long Rest part of the limitation
lmao
Over here btw @quasi acorn
I did find it đ Going over it right now. I came looking for copper but I found gold!
Lil typo on the level 18 feature of Order of the Corroded
Also the level 7 feature is missing some italics đ
oh and there's a bit of a formatting issue with the level 3 feature "pact with hell" of the Order of the Hellhound
On another note, I do feel like Psionic Levitation from the level 7 : Psionic Distortion from the Order of the Awakened should be a flat value (15?) that increases as you level up. The dice roll for a mobility feature feels...weird?
This ones a mobile or browser issue
am using chrome o.o
Thats because thats how it was in 2014 similar to the fly speed of psi warrior. Probably would change it for 2024
Very fair
Yeah its weird, on some computers its fine on some its not
oh well, not a big issue since the text lost is easily inferred
Yeah I'll see if I can fix some of it but no guarantees haha
Im away from a laptop for a few days unfortunately
No worries. But yea, after consuming these two pdfs I have to say this is my favourite take on a Blood Hunter rework. Stays closer to the spirit of the original class, expands on natural points that we have now seen the weaknesses to due to playtesting, and of course, expands the POTENTIAL of it by having hunters focused on...different kinds of prey.
And after reading above I'd say having a Bone Blood hunter be a bit of a subvertion of the class and be more str and armor inclined would be fun...or at the very least would make a fun anti-construct subclass.
Oh hey, Snow
Potentially odd request, make a relic-esque Blood Hunter
Using different trinkets like a bell, a lantern, etc
Hmm like a treasure hunter blood hunter?
Magehandpress has an Investigator class that does have trinkets. Could serve as good inspiration for a subclass
Could be, yeah
Think pathfinder thaumaturge or that one Constantine movie
I think my problem with the idea is that it feels more like Artificer or just magic items in general, less blood hunter
Tho also im not familiar with either thaumatirge or the Constantine movie
Tho I can sort of see like... your blood causes mundane items to take on special properties?
Yeah, with how you frame the blood hunter i don't think it works.
It's more the other approach to the concept; that idea wherein you're a specialised hunter/slayer, who collects or utilises more specialised implements towards your prey.
Where the vampire equivalent would deal in stakes, garlic, silver, holy water etc. Rather than that more mutagenic approach of becoming a monster to fight them through bloodborne transformations.
Hmm yeah I want to lean harder into the self experimenting aspect of the blood hunter, which gels stronger with the blood theme. The monster hunter aspect is still there, I believe a blood hunter could and would be prepared in a similar way, but thats something a bit shared between BH, Ranger, Arti, Rogue, etc
But I am thinking of that "blood to draw power from mundane gear" idea, might be a good one
Hmm.... @hearty fern @quasi acorn
oooh I like this, but I may suggest to make the AC equal to Dex+Int or Int+Con to keep the subclass from becoming a bit too M.A.D.
Might be adding too many properties? Considering you can change between the metals
You need a short or long rest to shift so its fine, each of the abilities independently does not seem overpowered a first glance
So the ability to change is also something I was thinking of. I wrote down that you can change as a BA losing HP, but idk if that was needed or too strong. Or I could push that to a different level. Or just scrap it lol
You made a wolverine subclass and thought we wouldn't notice. Jokes aside this is awesome.
Also for the Blood Curse, within 30 feet of yourself or with a point you can see within range?
I made a Kevin Levin subclass and no one noticed
Oh, of yourself. Gotta write that down
Oh shit your right, I know his main power set in alien force and ultimate alien involved becoming different materials but whenever I think of Kevin I still always picture his alien Frankenstein form in Ben 10 classic.
Hmm should I put my potential prompt answer up for review
or just send it with no regard for balance lol
Just send it.
Really messy doc
if yall got any changes you want to add or change feel free. The class specific ones are a mess because I decided to put reasonings under them observed from the rereleased subs
I havent written down spells or items yet, gotta check them to see whats changed
When you say "conversion guide", do you mean "how to design 2024 homebrew" or "how to convert your 2014 content to 2024?"
Convert 2014 to 2024
So listing changes
It can be about designing 2024 brew, but in the lens of "you designed 2014 before so heres what has changed"
I'm not sure if you're wanting to dig into terminology changes, but I have a running list here that can you freely yoink from:
Should be able to yoink the source code if you wanna use it.
Wording changes would be great buthonestly I could just link to yours haha
The part that I've been massively procrastinating on (due to so many projects at once) is that of actual syntactical construction for 2024 brew.
@heady sequoia would you mind if I
Yoinked your bloodhunter works for a westmarch server 
No problem, just credit me haha
Uh
Can you give me the link then
It's not in pinned kwek
Oh lmao you're looking for 2024? Its here
And for extra subclasses
https://homebrewery.naturalcrit.com/share/-ubzCwfMNVNp
Expanded options are roughly compatible with 2014 since I minimally converted it, more for wording
I guess I could edit it if need be
I have it in 2014 also but didn't clean up the formatting as well as the 2024 version (because I linked the 2024 version in the main doc which I posted on reddit)
if thats the version youre using?
I can clean it up a bit
Nws, I should be able to do it!
Thank you though
Question
Why did you keep Profane Soul as a quarter-pact slot caster?
Its a third?
And why not?
Its thirdpact is unusual by 5.14 standards already, so thats the gimmick of the sub, no need to change it
Plus with the extra spells you sorta match typical thirdcasters
I'm too used to calling them quartercasters
Hmm, true-with the free spell changes it does bring them somewhat on par I guess. I always considered Warlock spells to be closer to a halfcaster(power-wise), so a thirdcaster warlock was more like...closer to a 20% caster(don't review my math)
Warlock is a full caster no matter how you slice it
They just have 9 5th level slots instead of the... 15? Assortment of lower levels and 5th
And they still get 6th to 9th slots
Power wise theyre still definitely a full caster
Mm, maybe, I don't really know
They get to higher level spells, but before mystic arcanum their slots make me think they're more halfcaster than fullcaster
Especially in play
They really arent
if youre feeling th warlock is a halfcaster youre not short resting twice a day
they have straight fullcaster progression.
fullcaster starts with 1st, gets a new spell level every other spell level, and has 5th level spells at 9th level.
half casters get a new spell level every 4 levels, and 5th at 17th.
Warlocks start at 1st, get a new spell level every other level, and has 5th level spells and 9th level.
It's more that you only get one fight a day so that sr is meaningless 
Then its kinda your game/table's fault not the design
also the SR isn't quite meaningless, since my warlock player has used their slots for social encounters, which is counted to encounters per day (somewhat)
True, but I still think pact casting isn't really as strong as normal fullcasting even so
Otherwise the invocations, pact boons and whatnot wouldn't really be justified, right? Compared to what other casters get for the most part
Ovion's already given you the math, its numerically sound.
Some invocations simply grant a new spell. All the others are comparable to something like metamagic and sorcery points. Boons were relatively minor: a weapon youre barely good at using, a good scouting pet, and a few more cantrips that arent better than your Eldritch Blast. Wizard being empty is a function of getting 2 spells at a time, plus the sheer size of their spell list and possible spellbook
One of tome's invocs makes you scratch the surface of wiz's deep list, the wiz has much more in their pocket
And otherwise warlock is empty like the other fullcasters. Its spellcasting, invoc, and thats it.
The invocation system should make up for a little of its emptiness, if anything
Same for the boons
Both should work together to fill in that remaining gap
Hey, @heady sequoia, have you come up with a crafting system for your different materials and Masterwork tables? Or are these materials and properties intended to just be available in shops or as loot?
Yeah no real complex system, the materials are simply available and you pay for it. If you craft it on your own, it uses magic item crafting rules but I enforce making multiple checks depending on the length of time
I dont intend to have a complex system, it takes away from the adventuring part which should be the focus anyway
The crafting "system" is just the materials and smithing techniques
And you can mix and match
Yeah, trying to find a good balance that is "fun", practical, and not crunchy.
Id just go for something like "steps", so if you wanted someone to dedicate skills to crafting you can have multiple steps with multiple checks, each with a different kind of penalty
That should be fairly simple
Probably just like 3 steps
Yeah, that seems reasonable. I think the biggest thing for me in the core D&D rules is the time required. Like, my players never took advantage of crafting because of the time requirements. Even when there was a lot of downtime, they would prefer to just shop for it, because they had piles of money (that part was my fault).
And if you're in a campaign, constantly on the move, I think players lose sight of downtime activities and just think about "what's next".
The time it takes partially is meant to discourage crafting anyway, cause unlike in previous eds where you sacrifice levels and its accounted for in your strength, magic items are kinda special in 5e.
And partially cause its more realistic like that I guess lol
So if you want it to happen more often
Just lower the time
Exactly what I plan.
An idea I had was to include a "4-hour rest" where players can take the time to do Downtime activities. Learn a language. Practice a skill. Cook and eat a nice meal. Craft something, etc... It counts as a short rest for existing mechanics.
Honestly I usually just allow progress during any day depending on factors
If you have the right equipment
If you short rested twice + a proper long rest with no interruption
If you had access to a teacher for learning skills/languages
Obviously you cant smelt and craft a sword in that timeframe but it makes sense for things like spell scrolls or what not
Maybe I should have a "teaching" feat or something to signify if you can teach something...
Let's leave this here lol, if anyone wants to give feedback, its a thirdpact caster monk using Iron Fist/Shou Lao as an inspiration
Definitely one of the better applications of spellcasting for a monk
Great to hear haha
Pdf pls.
I will read when I get up
There's currently no images so I was wondering if thatd still be a problem
https://drive.google.com/file/d/1hHFT_Z-pCAIwGMmdhCXACt-IUFri7nfe/view?usp=drivesdk
Pdf for those who cant HB
you're forgetting that HB also hates me specifically, so I can never be sure it's right anyway - just sometimes it's more obvious than others
Warlock makes sense when youre doing occult but dragons are innate magic
And material plane residents
how ascendant dragon vs draconic fist be
Who needs innate breath weapon when you can burning hands then just dragon breath yourself
https://homebrewery.naturalcrit.com/share/UGE96WIkR8ER
Just putting it here also, theoretical Monk/Paladin/Bard sidekick
Basically, pool of points, spend to lay on hands or do monk-adjacent stuff. I reduced the pool initially so its weaker than pally, but now that I also use it for the monk-like stuff idk if I should bump it back
monk/pally/bard is the funniest combination for a sidekick to me but i honestly dont hate it
its really mostly monk pally with the bard being just being countercharm lol
kekw
it doesnt go full monk, but it goes fast like a monk. from the pally it takes lay on hands and smite
I also didnt require it to be able to speak so you can have a healer dog lol
accurate to pets yes
Surprisingly my two sidekicks dont overlap their save choice with existing sidekicks
o? whats the other one
Sidekicks - Role - Save Choice
Warrior - Bruiser/Tank - Str/Dex/Con
Expert - Skill/Support - Dex/Int/Cha
Mage - Caster - Int/Wis/Cha
Tradesman - Item/Tool - Str/Wis/Cha
Disciple - Healer - Con/Int/Wis
I was sure Expert was Dex/Int/Wis overlapping Disciple slightly
cool
but nope, Int Cha
Tradesman, essentially a walking shop, though I made it so all items are min 10 gp just to reduce rope/net spam
skilled in multiple tools which basically customizes it for what kind of "shop" you want the sidekick to be
epic
you choose 2 artisan and then 1 more tool (could be artisan, could be thieves/poisoner/forgery/disguise)
actually should just link it lol https://homebrewery.naturalcrit.com/share/_OjXu2syBOwd
also funny parallels, Tradesman has Fast Hands, Disciple has Quick Feet
Hmm considering the Expert could be designed as a Diplomat (unideal since you want your PCs to actually be the face) or Guide/Scout (plus exploration is barely supported) I think this is all the sidekicks to plug all roles in the system just in case you need a sidekick
am i right in understanding that "hemocraft uses" pertain to how many times you can amplify your blood curses?
in your '24 BH i mean
Its how many times you can use blood curses straight up
Here's my attempt at backporting
without the subclasses though
Basically fusing Hunter's Bane and Blood Maledict into Hemocraft, taking its THP for first amp, pushing Crimson Rite onto any number of weapons held (for twf synergy), and taking the brand of castigation improvement to 30 feet + two options
yeah p much
a query: do you think the subclasses you made can be imported wholesale?
the reworked base ones, at least
Sounds about right, the THP helps mitigate but not remove the HP loss, while the brand extension allows you to play a bit safer in later levels
the reworked base subclasses, specifically Mutant I would port over
Lycan is near unchanged, Ghostslayer mostly the same also. I'd keep their originals
Profane's the most difficult because I do like the patron flavors but I think this is cleaner and makes the BH more unique, ultimately its a preference thing I think

Mutant's biggest change is
OG - Make 1 mutagen, consume 1 mutagen. No room for flexibility
New - Make 3 mutagens, all different, consume and feel the effects of only 1 mutagen. Forcing you to actually use different mutagens
The drawbacks made more sense when it was 1 to 1 (or even make 2 choose 1 each rest), because thats what made you pick and choose different ones for different situations
but since I removed the drawbacks, I instead forced all mutagen making to a long rest and made them all different, forcing that change up
how possible dyou think it is to make a Soul Eater sidekick?
From what im seeing about the series it doesnt seem to be a minor side character set of powers to be a sidekick
yeah..
sidekicks have almost no customization (maybe one pick in a feature) and no subclass.
and the powers are varied
so you cant just shove all the options in
It feels more like a Death Blood Hunter or Death Ranger in a sense
I just discovered someone converted my BH 2024 to plutonium, somehow im very flattered hahaha
Yes and no, it started cause of 2024's version of drunken master, which I didnt like. But generally its just a switch up that actually allowed the monk to drink something
i see
hmm
am i reading this right
at 3 levels of intoxications you're 17-20 to crit?
Was sort of just a thing me and hugegranola were like bouncing back and forth on on overflow lol
Yee
i see
hmm
i think you should clarify tipsy a little bit
something like "for level of intoxication, you gain another feature from the list below"
and maybe number them? idk
For each level of intoxication you have, you gain an additional benefit from the list below as follows:
wdyt about that wordin
Hmmmmm revisiting my attempt at a psion
learned a lot since I made this, so lets see if I can get a system I like
I realized I keep defaulting to [1/2/3]-6-10-14 roughly for subclass features lol
Not sure if I should use the FR's categorization of psionic powers, it seems apt but like, there's only so much I can do with psychoportation XD
@sharp sphinx basically I was trying to make a psionic system that was more about at will powers that you chose throughout the day
Basically like conc spells that take up more of your "focus" and when you use them you basically have them until you lose focus on them (which is usually when you long rest)
Not something I really balanced out yet though
How did that work in conjunction with spellcasting? Do you have an example of it?
Cause this system could work for a halfcaster pretty well
It basically only used spells when I needed to reference something (because I was too lazy to rewrite it lol)
I had to come up with full sets of psionic powers
Which is partially why I didn't go through with it
If I had a team helping it would probably be a lot dam easier but im just one guy haha
How would cooperative homebrewing look?
Idk!
Mostly just being able to flesh out what each power would do quickly by having quick back and forth, and being able to write a shitton more powers between multiple people
i would be up for concepting if ya want
That seems interesting
No description.
Main changes
Increased Blood Curses known and uses at 1st from 1 to 2 each (carried back from 2024)
Redid Hunter's Bane into Hemocraft (carried back) and Hunter's Savvy (a 2014 style ribbon)
Made Crimson Rite activate on all weapons and max is d12 (carried back)
Kept Grim Psychometry as is (unlike the 2024 version where it is an Identify spell)
Improved Brand increases its range to 30 feet (carried back). Not sure if I should keep Corruption as standard or move it to Optional Features, cause this is one of my optionals that I pushed in my 2024 version to make it more like Barb and Rogue's Strikes
Blindspot as a pseudo ribbon/exploration that some classes get at late level (unlike the more combat oriented Cursed Brand in the 2024 version)
Seems solid. It does what it set out to do, without making a million detours along the way.
Some things left behind in 2024
Weapon Mastery (duh)
Hemocraft die being d6 to start
Amplify granting THP (this was more required due to starting at d6 drain)
Brand of Castigation's 3 on death options
Cursed Brand as mentioned
Yeah I did my best to keep most of everything Mercer did, just streamlining it or adding bits where he had a blindspot
Subclasses remaining, and really the problem is mostly just buffing Mutant while keeping the drawbacks. Profane Soul can use some of my 2024 changes
I decided to revert the Brand Improvement to just tethering, but keeping the expanded range (30 feet)
Brand improvement sounds very corporate in isolation
Random Musing:
Hybrid Fate/stay night based game where all Servant classes are PF2e style and all Masters are made D&D5e style, Servants also get the 3 action system of PF while Masters get the Action-Movement-BA system.
Mostly came about cause I was thinking about making Servant classes into 5e classes but realizing Servant classes don't exactly have subclasses to use, but fit way better as PF2e classes because Personal Skills can be utilized as a unified sort of Class Feats
Masters can have subclasses though, specifically Magi tend to specialize in specific magecraft honed by their families, and their inherited circuits are suited for that, and the Clock Tower has Departments that research and apply magecraft of specific types as well, fitting a sort of subclass system. Magi tend not to be so individually diverse as Servants so the Class Feats system is less appropriate.
Hmmm might still try to make the Servant classes as 5e classes
Is berserker just barbarian?
They'd entirely replace all main classes
Ohhhhhhhh in that case Iâll love to see it
Saber would take on Fighter aspects, having the most ASIs because they have the best stats
Lancer would take a bit of Rogue for Cunning Action, but the skill and stealth part will likely go to Assassin.
Archer will have to be fairly unique(?)
Rider will take a little from Monk in terms of speediness, though I plan to have this as a half caster
Caster is a full caster duh, but probably having to make something for Item Creation and Territory Creation
Assassin will take a lot from Rogue and Shadow Monk
Berserker will borrow from Barbarian
Most difficult aspect is to tie subclasses to each of them. FGO is gonna save me here maybe probably, but this is why I said PF might work better replacing Class Feats with Personal Skills
Are you going to draw these skills for existing servants?
Also are you going to add noble fantasms?
Noble Phantasms is a given yeah, you'd get that at 1st level lol
Personal Skills are actually fairly easy to make, as long as I don't do one off skills like Fionn's Trouble with Women (lmao) and just go for the more generic Mana Burst, Instinct, Protection from Arrows, etc.
Trouble with women?
Fionn mac Cumhaill literally has a skill called Trouble with Women that makes him more aware of and drawn to women around him lol
Fate is crazy like that XD
Also arenât there more servant classes?
Yeap
Yeah but those are extra classes
These 7 are the base classes
If your grail war lacks in any of these classes you are literally doing something wrong
I need to watch fate / strange fake XD
I only watched UBW
There's no grail war that lacks these, Strange Fake has the Extra Watcher and sort of Avenger but still has the rest of the 7. Apocrypha has a proactive Extra Ruler but also still has the 7. Foreigner is FGO exclusive, and Moon Cancer is technically made up for one servant
Never heard of Moon Cancer XD (what does it even mean?)
Thereâs also Alter Ego and Voyager right?
Alter Ego also is only FGO, Voyager is exclusive to one servant and is likely also his True Name: the Voyager 1 Probe
They made the voyager probe into a servant?
Whatâs going on in this franchise XD
Thats who the Voyager is, spoilers lol
Please tell me this is the most out-there servant
Iirc he's the last servant ever summoned. He's probably not the most out there one? Depending on your definition, they have had the Beasts from the Bible, one of the Four Horsemen of the Apocalypse, themselves (like the Master summoned themself), Edison but hes a lion man president king of the USA, the author (Dumas) of another Servant's (Dantes) story, an alien that is Atilla the Hun...
Also Neil Armstrong but that isn't weird, he's probably a shoe in
A servant fighting in the same holy grail war as themselves from the past is literally the plot of UBW, but it is kinda weird.
Is there logic behind making Edison a lion man and also the king of the us?
Because USA! USA! USA! RRAAAAAARRRGGGHHH
I don't actually have an answer lol but he is stated to not have a lion head normally thats just how it is when he got summoned
As for king, I think he got self stylized as King of Inventors in the lore
I should look at some of the noble fantasms for inspiration for the Scionâs relics
For Masters I'll probably do Magus and Clergy, not sure what other kind of masters I should or could represent
I'm contemplating whether to make Magus a two thirds caster cause they cannot reach the heights of magic like Age of Gods mages
Clergy is half caster cause all these Church Agents be throwing hands
Hmm unified subclasses between the Knights (Saber Lancer Archer)? The Cavalry can't do that they're too different
So a singular Knight class?
I am not sure
Each servant class should have its own class I feel, being inconsistent with it wouldnât be good
Also, what are the âfeaturesâ of each class actually? Is there anything mechanical about it?
Hmmm how would that work?
(Btw Iâm asking this cause I actually have no idea)
All three Knights gain Magic Resistance as their Class Skill, Saber also gets Riding (how good you are at riding things) and Archer gets Independent Action (how strong you are apart from your Master). I decided to give Lancer Battle Continuation (the ability to keep fighting through serious injury or right up to death) because many Lancers have this and its iconic for Lancers to have bad luck but be badass and keep fighting throughout
Magic resistance as in âyou have advantage on saves against magical effectsâ?
Rider also gains Riding and Magic Resistance, but flipped where Riding is their stronger skill. Making them a half caster will also make them unique apart from Saber
Caster gains Item Creation and Territory Creation
Assassin gains Presence Concealment
Berserker gains Mad Enhancement
Probably gonna think of an extra one to give both Berserker and Assassin that fits from the actual list of Skills, but I'll get there when I get there
Thereâs a list of skills? Thatâs fun
Nah straight anti magic nullify of a certain level because all skills have ranks, and for Magic Resistance its meant to make Masters literally incapable of combating them
Ah
I'm not sure if I will actually do straight nullify but A and EX rank definitely will do something of the sort
These are all words that I in theory understand individually...
Hmmm idk whether to make Noble Phantasms generic using the Classification as a base (Anti Unit, Anti Army, Anti Fortress, Anti City, etc.) or use existing ones as options and examples (Excalibur, Brahmastra, Gram, Balmung)
Either way I will include a note on making a Custom unique Noble Phantasm
OR third option, make a complex "Build Your Own" Noble Phantasm thing. But I really hate this option because I already have Personal Skills as a build thing
OR 4th option, make a list of Noble Phantasm effects based on the Classifications, make it universal, and allow any to pick from a list. Like they're spells. And the classes simply have a "NP List" of the ones they can choose from like a spell list
So I can have multiple Anti Army style effects for example, and maybe some are only available for the Saber and Lancer classes
