*Updated (See bottom)
etention is super important to all us. Consistently nerfing the best limbs and weapons should be a thing of the past at this point. People are spending real money on great items only for the team to nerf them some of them days later. For example I just bought a terikon maniac for 6500 $Gun about 4 days ago just for it to be nerfed today. Stuff like this kills retention guys. Only using this as an example- the bigger issue with balance is the cyberlimbs. (Who thought this Shield buff was a good idea (as is)? Did it need a buff, yes, but come on. Maybe bring on more play tester interns to get bigger data sets or something, but this has to change. Please make it a primary focus to get existing items perma balanced and extensive testing for the introductions of new items so that once they are in the game for over a week or so, there status from that point is unchanged.. PLEASE also make it a top priority to get as close to a bug free build as possible. The beta has been out for over a year and is more buggy than ever. I get that with so many elements, this won't be easy, but it's necessary. Make these 2 things priority and both streamer numbers and player retention should sky rocket.
*UPDATE*
Most of the spread I was feeling using the Terikon is from a bug that resets your gameplay settings and not the update (Another fix that could help with retention, if widespread). Once I got a little help with that I feel the TM is still fueeego and I have to say the update is feeling fkn amazing. The bug and balance conundrum mentioned above, however, still persists. Please consider any solution to a less buggy game.. it's near perfect