#Nerf RoadRunners

1 messages · Page 1 of 1 (latest)

plucky ledge
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RoadRunners grants imbalanced movement abilities to players and it's a HUGE advantage. In DeathMatch it's nearly impossible to play against it.
You can't predict enemy's movement, since RR has no inertia at all - you just move extremely fast in any direction
It's just
It ruins the game even in XR, but in DM it much much worse
Not any other single limb don't pisses me off more, than this horrible pair of legs

teal isle
# plucky ledge RoadRunners grants imbalanced movement abilities to players and it's a HUGE adva...

Nah... As someone who doesn't use roadrunners: Do not do to the roadrunners what you did to rippers. Road runners have already been debuffed, and slowed several times. Any more and they'll be nerfed into non-existence. There's plenty of counters to them already. Paralyzer, Slugger, Tripmines, Bouncebomb spam. This entire game is about MOVEMENT and it doesn't need to be slowed down anymore.

Half the complaints about needing to nerf cyberlimbs are less an issue of the limb and more the fact that us casuals are forced up agaisnt pro level players. There's nothing wrong with the roadrunners as is, you simply can't keep up with it cause its a 7KD player who plays 18hours of the day and is an expert. The problem isn't the limbs the problem is lack of ranked play.

plucky ledge
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Tripmines and bouncebomer don't counter RR
You can literally outrun the explosion while using RR

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Slugger also will not help you too much, only paralyzer, but try to hit enemy using RR with dart

teal isle
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Correctly placed tripmines limit the ability to move and make them more predicitable

plucky ledge
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It's just coincidence
If player not in corner - he can run out of BB sphere

teal isle
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Running through a door and launching paralyzer behind you while they chase you causes them to run into it

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You're not being creative enough and just complaining

teal isle
plucky ledge
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When they chase you - maybe
But what to do when you chasing someone who using RR? He avoid bullets by moving randomly and have time to take cover and restore armor

teal isle
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Hookshot arm, pull them

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Leapers, jump over the cover while they stand still and plate

plucky ledge
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Did you hit someone on RR with hookshot?)

teal isle
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On several ocassions. My main loadout is hookshot/ripper

plucky ledge
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RR is just unfair movement advantage between all other legs

teal isle
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No its not, I don't even use them

plucky ledge
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All other legs don't give use such ability to engage/disengage whenever you want

teal isle
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This isn't CoD, this entire game is about movement. Get gud, get fast.

plucky ledge
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Yeap, game about movement

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But this movement should be fair

teal isle
plucky ledge
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I just want some inertia on RR

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I'm not complaining about Leapers or Smashlegs

teal isle
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If you are really complaining about people simply getting away from you with the roadrunners. Wait until you meet a guy that doesn't use them to run and instead run circles around instead.

plucky ledge
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They more fair in movement abilities to each other's and to players who using some legs without movement

plucky ledge
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I want inertia
Not instant 170% of sprint speed anytime

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This is really simple and fair

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Is they have inertia I will be okay with even 200-250% of sprint speed

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I just want it to be not instant

teal isle
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The movement isn't unfair, if you are choosing to use limbs with no movement, that's your own fault and a dumb decisions. If you choose to use Thumpers or Cyberlancers you need to be equiping an movement arm.

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The majority of higher level players often use movement legs and an arm

plucky ledge
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No arms give you such movement as RR

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And then I have a question

teal isle
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Slamfist

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Slamfist still throws you so fast into

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You can change direction in the air with it too

plucky ledge
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Why do we need thumpers or cyberlancers?

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Slamfist has only one charge

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RR is virtually endless

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That is a huge difference

teal isle
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That's why people double slamfist

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And acceleration backpack

plucky ledge
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Okay, 2 charges

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Even with backpack it's not endless movement buff

teal isle
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I'm not gana sit here an argue with you all day. We're both casuals. The difference is you don't wana learn the game and its current mechanics. You don't want to get creative. You just want this to be CoD cause that's what you're used too. This is high skill gap game and it should remain that way. Limbs don't need to be nerfed, rank simply needs to be introduced.

plucky ledge
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Come on, how much hours do you have?

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I know the game pretty well, and because of that I know which thing are balanced and which are not

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I'm not asking to nerf movement

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I'm asking about balance

teal isle
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My K/D is less then 1.5 and I'm only level 450. Ive played with people who are at level 1000. Ive seen the difference first hand being on their teams and going agaisnt them. The balance issue isn't the limbs. Its how people use them and keep up with movement.

plucky ledge
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I want all limbs to be useful

teal isle
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All limbs are useful

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I watch a dude use cyberlancers as his main

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He's figured out how to make them a movement limb

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even though that's not what they are designed for

plucky ledge
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But now we have 1 OP legs, 2 useful, and 2 completely useless as they don't give you movement

teal isle
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Thumpers are useful early game and even have potential late game in small circle if you are smart enough

plucky ledge
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I see mortar kills once a week maybe
It's useless limbs that makes you sitting duck

teal isle
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Then congrats you are using them right. Cause no they don't kill, but they are a great area denial when you have a team sitting around on a high ground and you need to force them to move

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Useless in DM absolutly

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Running with an actual team that works together they have a purpose

plucky ledge
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I'm talking about DM

teal isle
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Everyone forgets this is a team game

teal isle
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Its not the main priority of this game

plucky ledge
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In XR RR somewhat balanced as you don't have endless armor and because of that it's possible to hunt someone on rumrunners

teal isle
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You can not base the balance of limbs in the vaccum of death match where there's unlimited ammo and plates and respawns

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You don't have to be careful in Deathmatch to win. You don't have to think in Deathmatch to win. You just have to keep throwing yourself into the fight and get the most kills the fastest. You can have a negative KD in Deathmatch and win as long as you kill fast enough.

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I've won Deathmatches with a lower KD then both 2nd and 3rd place

teal isle
plucky ledge
plucky ledge
teal isle
plucky ledge
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Speed nerf don't work at all

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Speed is not the problem

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Problem is instant boost

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No inertia at all

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And virtually infinite charge

teal isle
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Again I'm not arguing this anymore. Roadrunners aren't OP and you already agreed they are balanced in the games main gameplay mode. If all you are going to do is play deathmatch, learn to use the runners.

plucky ledge
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They don't balanced in main game mode, just little less bad than in DM

neon rivet
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RR needs to be buffed

plucky ledge
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Buffed? Like what? They should deal damage on collision or what?

neon rivet
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and have a lot of penalties

lunar lichen
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They need to make you a little faster in the air so the other legs are usable

teal isle
dusty karma
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Runners aren’t hard to catch, I agree this is a skill issue

spare hull
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They don’t need nerfed . Every thing got nerfed . It’s the fact you got people teaming , cheating or have a crazy high kd .
I always come top 3 normally second or 1st and use hammer heads .
Follow there trails and shoot them in the back lol . Get hight on the and watch and listen where they go . Most my actions are promoted by the sounds I hear. Just try a few different things

neon rivet
sonic eagle
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wait ppl actually want to nerf roadrunners? Is controller players having issues tracking or are people not taking movement limbs and complaining that they cant catch people? genuine questions

neon rivet
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they just wanna get on, shred some bots with controller, use a limb or two, then get off lol

vast karma
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Cry babies like this have killed the game nerf this nerf that, it’s unbalanced 😭 game is no longer fun cause of these guys f balance game was much more interesting when everything was stronger if anything roadrunners need a buff

plucky ledge
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Once again: I don't want to kill movement
I don't want to kill fun of game
I don't want to make RR slow or whatever else

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I just want some balance that can be done by adding some inertia

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and with inertia RR could be actually faster than it was - even up to 250% of base sprint speed

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everyone will gain from it

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even players that use RR as main

sonic eagle
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Wny would any sane person stay still while jump 30 ft in the air for 2 secs preparing to drop BBC on them.

kindred atlas
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Boo this man! Road runners have been nerfed already several times. You don’t like the limbs play COD.

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RR uses a stream you can follow. If anything they are under powered now after all the buffs. The meta isn’t even staying on the ground now a days. You can literally follow their RR path until they are forced into a cool down. If people have some how managed to re master the RRs after all these nerfs I’d say that’s amazing. I remember when RR were basically infinite ♾️ with Limb ex back pack . I don’t even use them anymore after all the nerfs. You just need to get better and find ways to counter them.

sonic eagle
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before we nerf any more cyber limbs how about we buff the under used ones and make them viable. A thumper rework is well needed

neon rivet