#just gate africa behind late game techs
21 messages · Page 1 of 1 (latest)
Good way to implement it would to rise diseases occurance and severity and give subsaharan cultures some good reductions to those specific diseases. Yeah, you can drop off on the coast, good luck surviving a decade without some late game tech.
Not even late game. They need quinine, which is mid Victoria 3 stuff. Equatorial Africa should not be colonisable by non Africans at all.
Yeah, this is the way. They already have the proper mechanic in place, I don't know why it's not set to wipe out non-locals.
Europeans just need to be able to build feitoria type foreign buildings to extend their trade range.
And there could be some ways to push vassalizaztion of various tribes. I've yet to vassalize someone via diplo, only wars so far.
There should be the option to play off colonial natives like the Brits did to India.
tbh africa wasnt colonized for many more reasons than just the diseases (and diseases there were many, malaria was just one, daily reminder that aids came from africa and the colonization triggered the outbreak)
I admire Johan's balsy attempt to just make everything colonizable but gated by mechanics, but then failing to actually implement said mechanics sucks
theoretically, i would like to think they could limit the mechanics to 3 things:
- Diseases (with malaria as a stand in for all of them - but then that fails since malaria actually exists in many other places (eg nile delta) as well. And also exists in parts of africa where it wasnt that great of an issue (south africa)
- Massive numbers of very strong natives that dont get killed by european diseases (for which the great pestilence is a stand-in) - but then the game just doesnt model native resistance at all right now
- terrible terrain in many parts of africa killing proximity costs - but the game actually relies on rivers for prox propagation right now and africa has plenty of those. plus the ai probably cant be taught to avoid areas where it wont get good proximity
IMO i know they wont do it since that would break the saves, but in an ideal world looking back i wish they just could turn most of africa back into wasteland. it would be the best choice
problem is, that's not how the game treats pops, provinces and diseases
it can kill migrant pops to africa, but what of it
since u can just conquer a bunch of minors in the nigerian delta, create a colonial nation there, then that nation will use cabinet to culture convert the local black pipo to spaniards
who will then engage in colonization
its also about teaching the ai all this. even if u could get malaria to kill at least the migrant pops from europe who come to colonize provinces
the ai would probably still do it, just gimp itself having 90% of its people die there
I feel like using natives to colonize themself is fine if you model enough loyalty debuffs for them. You would run a risk of investing a lot into the colonial buildings and whatnot and then loosing it to a basically instant-win revolt, cause your troops die to malaria before you reach the capital inland.
they should constantly rebel and be hard to crash unlike the native americans who irl had both weaker poltiies, weaker tech, and no resistance to european diseases thanks to the fact that afroeurasia is a single continent with similar diseases
but the game just doesnt model rebellions at all. for the game a converted african identifying as spaniard living in congo is identical to a spaniard living in madrid
they need real serious complex mechanics to model this properly, and THEN they need to somehow teach the AI them so that it doesnt bumrush colonize africa anyway and lose the game because theyve spent all their resoruces on 2 provinces in africa with 90% death rate