#Achievements with mods or without ironman
245 messages · Page 1 of 1 (latest)
Afaik this was a personal preference of Johan, so it’s not changing unfortunately TwT
Or at least probably not
Well, time for us to speak up then
we hgave been and they dont bdge
I could live with the ironman requirement, but the fact that modding practically anything, even localization, will alter the checksum is ridiculous. For multiplayer maybe that's sensible, but tying all that to achievement eligibility makes no sense.
Yes, it just works so good in Victoria 3. I have a bunch of small mods, not game breaking, and I can do achievements. This just limits the game (In si gle player for .. sake) for no reason except one man's conviction...
yeah it's a really stupid policy, ironman has been able to be bypassed since forever, hell you can just copy and past your savegame
you could use SAM to just give yourself all the achievements in a second
personal preference is not a good reason for this. (not saying youre saying its okay)
eu5 combines a lot of mechanical features from so many other paradox games, and a lot of people coming from ck3 and vic3 are in for a really big disappointment when they see this.
its just incredibly elitist design, especially considering that not every accessibility option in the world is going to be in eu5, and if you have a mod that changes fonts to be readable if you have, say, dyslexia, and you want achievements, you are shit out of luck.
nobody really gets achievements in vic3 and ck3 with cheats specifically, because thats not really the fun part of the game, people get achievements because they want to go through the process of doing something.
it is not a zero sum thing here. adding the option for people to play not on iron man and with mods with achievements does not take away other people's abilities to do that. alot of the people who support taking this away are such diehards for it they definitely wont cave to the temptation of not playing on iron man or with mods too so its not like its taking anything away from them
i also 100% guarantee give it a few weeks and someone will make some kind of program that patches it because that exists for eu4 too
sorry not sorry but if you dont like the idea of being able to get achievements without iron man and with mods you are holding an incredibly elitist opinion
because it takes nothing away from you to have the option
not to even mention the fact that sometimes mods are required to make the game far more readable in other languages
take it from a french translator for EU4
"Then try playing EU4 or any other PDX game with another language than English and you'll think very, very differently.
And believe me, I know what I'm speaking about: I'm the French translator of EU4.
In the current, public version of EU4, for French I have 9,017 lines of script in my scripted triggers file, and 191,832 lines of scripts in my custom_script file.
Despite of that, the translation is largely unsatisfying without a complementary mod that allows translating tons of other things: characters names, province names, battle names, war names, dynasty names, etc. And this complementary mod disallows achievements.
So what's offered a French-speaking player is either achievements, or a more correct French translation.
And I won't speak here of players that want to play the game in Russian, Italian or Turkish. They could say you exactly the same thing as me, which will be my conclusion: even if you see this as unkind, I can't see how you could be more wrong about your assumptions of who EU4 players are when not in your own comfort zone. "
"If you remember EUIV 1.0, we had such sentences as "Le Archiduchesse de Autriche est puissant" or "États-Unis a attaqué Angleterre".
That's not the case anymore since 2017, when the scripted localization variables have been implemented in the game. I've worked hundreds of hours on that since that date, to get such things as "L'archiduchesse d'Autriche est puissante", or "Les États-Unis ont attaqué l'Angleterre."
If you want to evaluate the situation, let's do a very short test: just erase the localization file localisation/custom_localisation_l_french.yml and launch the game in French. Then you'll see everything that relies on these 200,000 lines of script.
But that's still not enough, far from that.
Have you ever launched the game with France, 1792 bookmark, to be faced with the "War of the First Coalition", in English in the text?
And do you know that not having characters named like "John Calvin" instead of "Jean Clavin" needs perpetual discussions and reminders to the devs?
As for such nations as Timurids: do you think "Timurid" is the French name of the dynasty? And should we speak about the province names, that confuse English, the local language and French?
So yes, I've worked as a madman on everything I could. But I can't say I'm satisfied with the current situation, as there's still far too much issues."
sorry to say it but the current year is not 2013, paradox games have progressed and allowed people to play their own way far more, and that is without a doubt a far more player focused way of design
it sucks so bad too because paradox is an incredibly mod friendly company
as someone whos made a mod for ck3 there were so many resources for me to learn how to mod the game and it was made purposefully accessible but this type of design just feels like a slap in the face
I want my graphical, ui, music mods
but if we allow people to save their games and reload whenever they want without having to jump through hoops and manually copy their save games how will we preserve the sanctity of the e-peen measuring contest that is steam achievements? if someone can't read the text without a mod that is clearly a skill issue and they should just learn to read properly so I can preserve my e-peen-points smh
Like in Eu4 and Hoi4, mods work and u only get achievements in iron man
Only some mods, and its not aways consistent with mods that modify checksum or not.
It works Great in CK3 Vicky... has increased my enjoyment of them a lot
It is consistent, graphical and music mods don't change the checksum id est ironman compat. But CK3 and V3 was hell before enabling all mods in achievement mode. You couldn't even have music mods basically without breaking MP.
there’s an argument i see sometimes too that argues that it takes away the enjoyment of some people who hunt for achievements
my take is that while it may take away some enjoyment it can fundamentally take away the ability to play for a lot more people who speak other languages and require language patches or font changes
not having this accessibility actively harms and for some takes away the experience
if paradox isnt going to make everything perfect then they need to be more lenient with mods
because like what’s the worst possible case scenario if achievement hunters enjoy the game slightly less?
it’s most likely not going to play another grand strategy, gsg players are some of the most dedicated to specific games, and even if they do it’s gonna be another paradox game
trading some small amount of people’s enjoyment for the ability for a larger amount of people to be able to enjoy the game and in some cases access the game, is a no brainer
i love playing ck3 with vanilla plus mods
some of them fundamentally change the way you play the game and it’s incredible
obfusKate makes it impossible to know anything about anybody you talk to and obfuscates any stat roll information, it’s a game changer and is very intense
but it’s so fun
and i can still get achievements
it may seem like a small thing but achievements are incredible markers for goals
This, especially when there is not the EU4 mission trees eiher to give you some kinda goal.
Also, it doesnt make achievement hunters enjoy it less. Only elitist achievement hunters who cares about other people's achievements.
honestly speaking not a demographic i’d want to appease
It was pointed out on the forums that disallowing mods is an accessibility nightmare. There's a lot of varied needs out there and modders are much more able to address niche issues than Paradox is, and making it so that people have to choose between those mods and achievments is shitty
Yeah, there is 100 arguments against lockign achievemnts and literally just 1 against...
The primary argument against seems to be "it makes Johan grumpy" which isn't great
If you're judging your achievements based on how others may potentially be getting them that says a lot more about you than it does about us tbh.
-# And there is literally software that can give you all achievements with the click of a button, shouldn't you be worried about that?
Locking achievements also makes over half of the playerbase not care about them at all
I wouldn't have played nearly as much victoria 3 as I have if I didn't have the achievements to go for, and I wouldn't be going for the achievements if they were locked behind ironman mode
the only againsts I've seen is Johan refusing to accept that he can be wrong and "but my enjoyment is lessened if you get to play how you want :(:(:(:(:((:(::(:(:(:("
there is no decent argument against it because there exists two games where its far more relaxed and it is Literally fine
exactly
theres no hypotheticals to be made like "hey but WHAT IF this happened" because ck3 and vic 3 exist
and its just Fine in those
but look at how many people have unlocked this achievement, clearly victoria 3 is filled with people modding to get all the achievements instantly
What is bro yapping. We aren't talking about overhauls or content mods. Only graphical, ui and music mods, like in EU4
font and language mods fall under ui mods
but like even then what is the harm in allowing achievements for content mods
it certainly didnt destroy ck3 or vic3
Because of how the game (and CK3 and Vic3) works it literally can't tell if you're running a music mod or if you're running anbennar
And the effort needed to separate this seems like it would be a waste of dev time anyway
You just have to rewrite the engine without breaking anything
The risks outweigh the benefits by a lot
Bro it ain't tho, have the same damn checksum. It is just calculating MD5s after loading all files like it ain't that hard
And you just exclude the important files from the calculation
This is such an annoying policy. I hated it in EU4 and I hate it in EU5
Achievements being tied to Ironman in an unstable game that has 40-50 hours runs is just silly
HOI4 and Vicky 3 has significant shorter runs than EU5 or EU4 does.
im fairly sure all thats happening is literally jsut a check to see if the checksum is the same
if its not then achievmenets are disabled
anyone got word on how the ironman bypasser program is progressing?
idk i didn’t say there was gonna be one definitively but im willing to bet money that there will be one because this community is full of modders
another thing, apparently this is a thing
theres a console command you can do in debug mode thatll esesntially increase your game speed by like 40% because it disables tick speed limit
if you had say,
a mod
that only modified this
that would disable achievements
pretty annoying
+1000000 please just do what Victoria 3 did and allow achievements with mods and without ironman, I thought we learnt that this is a better system already paradox
i dont even mind having to use iron man, but a UI mod should not make it so i cant get achievements
still no enabler for achievements on non-ironman games 😔
+1. I'm really looking forward to the inevitable country mission trees mod to give direction and playing with immersive mods. But at the same time, I'm really interested in achievements.
and no achievements enabled in the latest patch
havent seen them say a single word about it either way, guess they just ignoring us
how would the ebic awesom gamers measure their e-peens against each other if people were allowed to play the game without ironman mode?
Honestly embarrassing stuff from them
Ironman needs to be preserved. At least so it makes life more difficult for the cheaters
I think cosmetic mods and bug fixes should be allowed at least
I mean. In the end it’s just like a lock. Keeps honest people honest.
But anyone can just move the save file to a different folder to avoid it in the end
It gives us honest folk legitimacy and a sense of pride (prestige) when we acquire achievements.
they've addressed this issue a fair bit and its better with achievements only in ironman
I mean if you can't feel pride in an accomplishment without imposing silly restrictions on other people I think that's pretty dumb
So in vic3 when there's a game-breaking bug, like half the time it can be fixed in script so I can just make a mod that fixes the bug and play the game including achievements. (I play ironman even when I don't have to, for whatever that's worth.)
In eu5, well, if they ever end up with such a game-breaking bug I guess I'll just be playing a different game until they fix it, and if that happens often enough...
Very real considering there are currently several game breaking bugs (invincible pirates, weird trade nonsense)
Better why? And for who? In what way would it impact you if it was allowed ?
So, you would feel worse about getting achievements if some random other people cheated to get them?
No but not ironman is an easier game and so the standard of ironman makes it better for achievements
idk waht Slaskie thinks but personally I'm less concerned about the ironman thing than the no mods thing. both because of unofficial hotfix mods (self-created or otherwise), but also because while previous games with this restriction had a well-defined line between "mods that change the checksum" and "cosmetic/UI/otherwise not-changing-the-checksum mods" and allowed achievements as long as the checksum wasn't altered, apparently eu5 doesn't
Yeah, id play as if it was ironman (etc not savescum unless something critical happens) But its the fact i want to use UI mods or other small things that is my biggest issue with it. Especially when the game is this new and there are 100s of improvements that would make life better that could be fixed in a mod instead of waiting for the devs etc.
And the way EU5 is coded, you cant really separate "UI only" vs cheating mods, as UI mods also have access to do "cheaty" things. So they just said screw everything instead of doing what they did with great success in CK3/Vic3 (there are still certain game conditions that must be met do be eligible).
But WHY is it better? Because it is harder?
Who stops you to earn them that way even if others can do it another way?
Do you care if some 1% of people cheat and earn some achievements they dont deserve?
cheaters only represent <5% of the population. None of my friends in which I compare achievements are cheaters.
All I’m saying it’s in the means of honesty. You can still save the game just like non Ironman
Like I said, if you're judging your achievements based on how others may potentially be getting them that says a lot more about you than it does about us tbh
And just as a quick reminder: SAM exists
I like the idea of Ironman being a requirement but it’s really unenforceable and in the end it’s a single player game in most instances so who cares
That’s different than mods tho. I think that should be disabled probably. I could just mod in the scenario needed for every achievement
But in the end, it doesn’t matter so not a big deal either way
If you would bother to mod in the scenario needed to cheat it, just use SAM and get it with a click.... Which you can do regardless of what paradox does.
Idk what SAM is but I’m going to assume it’s…Steam Achievement Manager?
I am what I am
yessir
If you really wanted to cheat you'd use SAM
Significantly more accessible as well, considering it only weighs 54.7 kb and won't break if the game gets updated
Its better because you only get one save, so you can't take low probability paths and have to do something that works almost all the time.
But its trivial to keep saves and do backups and savescum even on iron-man for those who wants.
So, you now knowing that its possible to "cheat", does it feel worse for you now?
What's stopping you from playing iron-man anyway?
If it is so trivial why are you posting
Because I want to play with UI mods, and that's not trivial.
And I don't give a shit if everyone else cheats. I just care about how I play.
Do you care if other players cheat in a single player game?
You can play with ui mods and just add achievements as you earn them since cheating is so trivial
Again, you are not coming with any actual arguments of why it should be disabled.
Does it make your own experience worse, what others do?
You're not coming with reasons as to why it should be changed. It is according to you trivial to work around the restrictions.
People shouldn't have to cheat
Then I think the playing experience is better with Ironman. If people want to cheat that's on them, but the game is best how it's designed.
Are you even reading what we're saying? The problem isn't ironman, it's ui and cosmetic mods
Then change the post.
If cheating them is so trivial why limit people?
Then you may click the ironman checkbox and play with ironman on
I don't think it is trivial, that's why I think it's better the way it is.
1 google search, a 50kb download
that's how trivial it is
You don't even have to download the game iirc
Then why aren't you doing it instead of complaining
Because it is a workaround that shouldn't be necessary in a singleplayer game
It's not, I don't use the work around
- UI mods
- More in-depth localization mods (some things are hardcoded)
- Saving without manually copying a savefile
- Savefile corruption
- QOL mods
- Accessibility mods
- Flavor mods (because yes, modders sometimes do a better job than paradox)
Or even dare I play with ahistorical formables enabled
Sounds like all things you don't need to do. But if that's what you enjoy go for it. I think the game is better when achievements are done under standard conditions.
Ah yes, the standard conditions of allowing for a korean localization that actually translates everything
Sounds like an issue for the Korean localization team
Then try playing EU4 or any other PDX game with another language than English and you'll think very, very differently.
And believe me, I know what I'm speaking about: I'm the French translator of EU4.
In the current, public version of EU4, for French I have 9,017 lines of script in my scripted triggers file, and 191,832 lines of scripts in my custom_script file.
Despite of that, the translation is largely unsatisfying without a complementary mod that allows translating tons of other things: characters names, province names, battle names, war names, dynasty names, etc. And this complementary mod disallows achievements.
So what's offered a French-speaking player is either achievements, or a more correct French translation.
And I won't speak here of players that want to play the game in Russian, Italian or Turkish. They could say you exactly the same thing as me, which will be my conclusion: even if you see this as unkind, I can't see how you could be more wrong about your assumptions of who EU4 players are when not in your own comfort zone.
there is none I think, paradox games ara available in shockingly few languages
I'm an ironman enjoyer too. I do regret the mods not changing the checksum (UI, accessibility...) being refused but achievements are made to be reachable goals by the player in the settings the devs intended (otherwise it's called a single player goal). Doing what they can to limit players to those settings to ensure that most of the players use in game mechanics to get to them is what gives an achievement value in my eyes.
Ps localization fits in "accessibility" in my opinion.
I will repeat myself yet again: if you're judging your achievements based on how others may potentially be getting them that says a lot more about you than it does about us tbh
And a look at Victoria 3 or Crusader Kings 3 achievement completions shows that high difficulty achievements are still very rare
And I mean comparable to HOI4 or EU4 rare, you probably couldn't tell which game allows mods and which doesn't
What it says about me is that I want to do a challenge in the way the devs intended to and that you want to have it your own way and not challenge yourself as the game is intended.
And there will always be people who cheat in games but it isn't because a cheat exists that everything should be reduced in difficulty to make the cheat worthless. That's levelling from the bottom and I don't like that.
Rarity of achievements is fun but that's not what matters it's who has taken the time to do them compared to the entirety of the people who own the game.
I like to ask a friend how they reached achievement X and if they had fun.
And ironman is an attempt at putting all players on the same base.
I don't agree with your opinion, but at least you are the first with an actual thought and argument behind it!
Thank you very much.
The phrase "the way the devs intended to" suggests that bugfix mods, which take a game that's not functioning the way the devs intended it to and make it function the way the devs intended to, should be achievement-compatible
Now how exactly anyone's supposed to tell whether a mod is a bugfix mod, other than some sort of honor system, is a difficult question; but in the "this is the ideal state of the world, if we could figure out how to get there" sense, that argument suggests bugfix mods should be achievement-compatible
(And even the honor system isn't perfect here, because sometimes "is this a bug" is a matter of opinion and some other times something really really looks like a bug but there's a possibility the devs intended it that way, and they aren't responding to forum posts that ask about it)
There is now a community flavour pack that I would choose to play with if we get the ironman mods back. Otherwise I never seeing playing with mods in singleplayer.
While the difference between bug fix and feature change can sometimes be clear, it can also be very hard as you say. And thus it requires some form of reviewing. And a review that can't be appealed are bad reviews. So at some point someone will have to spend time to:
- Elaborate the verification system.
- Possibly manage the appeals.
- Keep it up to date and from my work, I can tell you keeping systems up to date can be a time sink.
And not being studio leader or any form of management in PDX (or in anyway related to PDX for that matter) I have no say on how they manage their business. I can only hope that they work on what annoys me (bugs...) and sanction their management/ result product with my wallet (or to be precise the non-use of it) in the future.
In the end videogames biggest production cost is by far wages. Wages being dependent on the number of hours worked.
So I prefer a system that forbids all mods to save time for more bug removal / content creation than maintain a system to satisfy some vocally grumpy players who want the game as they want it and not how the devs intend it.
Or one that allows all mods, and still requires 0 dev time?
Downloading and using steam achievement manager is faster than loading up the game. You don't make life harder for cheaters while only making it harder for people who want to get achievements legitimately but don't want to be game ruined by the ai bugging out 40 hours into a game
The lock in question
If Paradox had spent time to make a robust system that is harder to break I could buy this. But they haven't. Its still trivially easy to just copy the autosave. They say they care about "the integrity" of achievement earning while doing nothing to actually curb the ones who wish to cheat
"The devs intended way" is filled with arbitrary decisions that make no sense, again see the picture I sent above. Things like forcing the ai to always pick the historical option for events, for example. Why does that have to be turned on to allow achievements? If the devs forced you to have the Byzantines be called the Eastern Roman Empire to be eligible for achievements would you accept that no questions asked? That is just as arbitrary as the rest of the decisions related to achievements
Because a historical game plays out in similar ways and so you don't have as much wacky off the wall stuff that can make runs much easier to get achievements in.
you're complaining about this fence instead of just walking around it
So they should add a lot more railroading to ensure all runs turn out the same so achievements are equally as difficult for everyone all the time
Hoi4 style focus trees when?
no they set a good level
"Declare the 100 years war against England" focus when?
No, you're pretending that lifting the hasp and walking through the fence makes you superior to people who just want to walk and to people with disabilities who can't get through the gate normally
why can't you walk around the gate
I can
then do it
But it shouldn't be needed
And people who for example can't play the game because the localisation is ass cannot just walk around the gate either
but you don't like that option so you're complaining about going around also
Talking to people who need to defend their e-peens is like trying to communicate with a brick wall holy shit
I can assure you, you will not be more attractive to your prefered gender just because you have more eu5 achievements
what do you think the purpose of public achievements are? I think you are missing the whole point
To create a fun challenge and to extend the playtime of the game, and I fully understand that playing in ironman makes that more fun for some and it should be an option. However most people do not enjoy playing ironman. It should not be forced in a singleplayer game
its not, thats why theres a box to not play with ironman
If people enjoyed Paradox's restrictions the basic achievements would be unlocked at a much higher rate
if they desire an easier challenge, then they don't need to go after the achievements. It's up to them
Which is why I want achievements to be available for people who simply wish to have a goal in mind, not as a way to show off your e-peen
they are
And if people want a harder challenge then they can just make up their own goal. No need for achievements at all then
I don't think anyone is suggesting remove acheivements from EU5
I spend way too much time arguing with people every day but Pond is honestly one of the more insufferable people I've met jesus christ
you should look in a mirror
Like it's wild how Mastani is still the only one with actual valid arguments against and everyone else is just "but muh fake internet gamerpoints wi be devalued buhuhuhu :(:(:("
EU5, like 4 are sandbox, each player is free to set their own goals.
Some people extend game time by playing with achievements, some by increasing the difficulty, some by providing themselves with alternate gameplay (aka mods).
Achievement hunting is just one way of playing the game and if you are frustrated by it, well maybe work on your creativity skills. Or accept that it isn't a game mode for you and live on with it.
And if you're only there for competition and consider the race for achievements rigged because it is too easy to cheat, well, maybe you can look / find / create other ways to compete...
And again before anyone yells at me about accessibility / localization / UI mods I'll state again that I would like to see those allowed in ironman.
I think its 2 really different discussions and having the 2 at the same time is detrimental
yeah exactly, it's a sandbox, so why put arbitrary restrictions on it?
they aren't arbitrary
achievement hunting has extended my playtime for vic3 by a lot, it's fun to just have a concrete goal in mind
god the content filter on this discord is so hyperactive
but I also don't feel like spending 40 something hours in eu5 just for the ai to hyuck me over because of how buggy it is
achievements should be hard because the goal is hard, they shouldn't be hard because you force yourself to never reload a save after the game bugs out on you
which the game will do, it is not stable enough
this is just wrong
like in my current sweden game I've had instances where I've got my army on autonomous rebel supression so they run all over the country
and thats not a gamebreaking issue
I'm not gonna accept that I lose 20k manpower and god knows how much money because the ai is braindead and decided to march the army over a lake in the middle of march
you can just pay better attention to it
Well, if you consider the game too uncooked for you, maybe leave it alone for a while instead of demanding a change in how the game works.
no I think the fact the devs haven't thought about such a simple thing as "don't make the ai walk your armies over a thawing lake in the middle of march" button means it's clearly not stable enough for ironman
I'm having plenty of fun with the game
this is specifically about ironman and mods disabling achievements
which, again, you are the only one who has thought up a somewhat valid reason against allowing
I don't agree with it, but at least you had something to reply with
It will never be "some mods are allowed" though, Its not an option the way the game is coded. Its all, or none. No 3rd good option
Silly, didn't know Germany reinstated the Keiser in 1936 and then went on to form the EU
Even hoi isn't this locked down when it comes to historical accuracy while getting achievements, you can play with ahistorical ai just fine (and then set specific countries to go historical)
yeah lol
Last I remember, eu5 runs very ahistorical the second you unpause.
Yes, but like in EU4, where you couldn't disable historical lucky nations, in EU5 you can't disable the ai picking historical options in events
Unless you don't want achievements that is
Well the events have about as much influence as the Hindenburg disaster in hoi4, so it really doesn’t change much.
This hindenburg disaster? /s
Some of them do
Yes actually. Because that changes so very little in the grand scheme of things. It just gives you a different ruler. The paths are still the same I’m pretty sure.
A different ruler that is significantly better
And lets you form the HRE
So like I said, basically nothing changes.
this is hoi4, coring territory is a significant benefit that has basically no other ways to accomplish it
I fail to see how that actually matters when you’re already Germany.
I don't mind Ironman as a requirement, but EU4 didn't forbid having any mods at all to be achievement compatible. There is a lot of frustration to be had with this game's UI that a mod would easily be able to fix but instead the checksum magically matters when it didn't in the game I was playing a month ago. I liked Waifu Universalis, why is it forbidden to get "Just a Little Bit More Patience" with anime girls on my screen?
yeah but imagine if someone has a hard time reading the font or wants a localisation that Paradox hasn't provided, if they could get achievements too the entire e-peen measuring contest would be ruined!
well since there hasn't been any communication at all about the issue and I'm guessing Johan would veto any chance for letting people play their singleplayer game how they prefer I can only recommend SAM
just finished an entire campaign after like 90 hours and I am not planning on doing that again any time soon so SAM it is for the entire campaign achievement
Well I think you win the award for biggest epeen
May this thread never die
and it never shall
What is dead may never die
Nice, thanks for the link!
Knew it was only a matter of time