#Permanent Repeatable Content for Long-Term Players

1 messages · Page 1 of 1 (latest)

zealous kestrel
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  1. Need for permanent repeatable content

    • After story/event content is cleared, there is not much permanent content to keep playing.
    • Right now, we have more characters to play than content to use them in.
    • Major updates seem to come every 4–5 months, and the time between them feels like downtime.
    • D-Tide and D-Dive exist, but players have already played them for around 2.5 years
  2. Suggested mode idea

    • Add a permanent mode like Endless Tower / Abyss Challenge / Infinite Expedition.
    • It should have multiple difficulty levels, similar to HSR.
    • Players climb floors or venture through stages with increasing difficulty.
    • Since the main theme is Keepers fighting Dissolution, a “Dissolution Rate” increase the further players go and apply penalties.
  3. Stage structure

    • Each floor/stage can be short, similar to W3/W4 in D-Tide.
    • Every few floors could add special rules, enemy modifiers, sanity effects, or unusual mechanics.
    • Some stages could require specific roles or realms, like Lightless Realm conditions, to encourage different Awakeners.
  4. Purpose of the mode

    • Give players a reason to build more Awakeners.
    • Encourage deck and team testing.
    • Provide meaningful content between major updates.
  5. Rewards

    • Rewards do not need to be heavy if the gameplay itself is fun.
    • 1st time clear reward to encourage player to beat it. And some repeatable reward.
  6. Arcade mode issue

    • After clearing it several times and maxing HSR level, it becomes repetitive.
    • Boss/miniboss variations become predictable, and replaying solved content is less engaging.
  7. Benefit to the game

    • A breath of fresh air through different enemies, weird mechanics, and changing stage conditions.
    • Reaching higher difficulty or deeper stages create pride and progression in community.
    • Increase player retention and make the game feel more alive between major updates.
terse pecan
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I second this. Cleared all content after 4 months of playing, and now litterally nothing to do in game

forest bone
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So like... Arcade/HSR?

lean gulch
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hsr is cheesable after a while

forest bone
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I agree with the post, but you didn't mention why Arcade doesn't fulfill your criteria

forest bone
terse pecan
zealous kestrel
zealous kestrel
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good question btw, I should add reason why hsr not work

terse pecan
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or may be create some guild system with guild raids/bosses etc

zealous kestrel
terse pecan
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actually, we have a university running, it could be a good basis for coop content xD

spare violet
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The biggest ask would honestly be some kinda community map builder so we can set up maps and encounters to export with an ID or smth

timid adder
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Cause there were people who were feeling burnt out of the cat event grinding 100 cats

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I also tossed up the idea of a mystery dungeon (basically an expansion to PDive)

But that would ALSO result in people having to play too much

zealous kestrel
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Well, the bully that cat event is the best example of how bad it is when you have to keep beating same enemy over and over again.

terse pecan
rapid meadow
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Just make P-Dive with Arc 2 rule is enough for me. Maybe add something to make it more interesing

terse pecan
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p-dive has almost no rewards. I feel no motivation to play it

lean gulch
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agreed

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dtide is also a little ehh to me, because from what i can tell, most people complete it in 1-2 days, then spend the rest of their time doing

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something?

terse pecan
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something is reenacting energy in an event....

timid adder
zealous kestrel
# rapid meadow Just make P-Dive with Arc 2 rule is enough for me. Maybe add something to make i...

Agree, P-dive with arc 1 rule and relic is ughhhh.

I remember they used to allow player to adjust the difficulty by ourselves. They can bring that back.

Another concept I am thinking is like, you are fighting dissolution so the further stage or difficulty you go, the debuff effect like dissolution rate will increase and apply more penalty to player to increase challenge.

And yeah, P-dive reward also too bad considering the time you have to use for each clear.

timid adder
rapid meadow
timid adder
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People were doing gentleman agreements by making sure everyone using the same modifiers to make like 1000+ people place in number 1

timid adder
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China side mostly were doing it

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En didn't care at all

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That's why it now has a timer

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So that's it's almost impossible to get top rewards like it's nothing

zealous kestrel
timid adder
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It really depends on a person to person

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I think PDive gridning is an option

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If you want the LV rewards

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Same for train mode.

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But it will always get repetitive

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No matter how you look at it

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You can take one look at CZN for example it has many rougelite gameplay and even added a slay the spire like mode

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And it's such a grind

terse pecan
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there gotta be a point between nothing to do and endless grind, for sure

timid adder
terse pecan
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both extreme ends are bad

zealous kestrel
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Yeah, but how about people who want to spend more time in-game.

We need at least an option to bring our awakener to touch some new grass.

We have even more awakener than it needed to clear 425Dtide right now.

timid adder
terse pecan
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I suppose the developer has something like a roadmap, may be they could hint us what to expect in the future

timid adder
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The train mode is still an experimental mode that hopefully will get expanded upon one day

terse pecan
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yes sure. I do not ask to issue new modes tommorow or something

timid adder
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I'm paraphrasing

zealous kestrel
terse pecan
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it is just that here we have lots of players with vast experience in other gachas, so their wishes or opinions might give some directions to the developer

timid adder
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We will see what 3rd ani entails since that's when GTulu is expected to drop along with many new additions (or maybe later)

zealous kestrel
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I am expecting a huge expansion in content aspect, they have money to allowed that now.

More awakener did not solve the boredom since in the end it just a new way to beat the same monster.

lyric nexus
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cat said they are making "the large roguelike" or as they said "HSR but longer"
since he said before "HSR is just a teaser of the big one"

Hope they include brand new cool stuff in.
For me I like the event relics(character event), I hope they made true roguelike into that you can get them(event relics) randomly in each playthrough, that would be sick.

Though they are raising expectations when they are making the mode for this long🔥

zealous kestrel
sudden wedge
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Give me weekly dtide reset

modest imp
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I too would like more end game modes. Specifically those that requires you to use multiple teams

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D-tide is great because it forces creativity by limiting units

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If possible, I would like to see a game mode that allows you to use all your characters

abstract lava
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Imagine the community being stuck in floor 147 where the fight has upwards of 180m hp

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and everyone is trying to just push through

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gacha progression tower could be fun regardless

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for whales or veterans to try and push high

terse pecan
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many gacha games have tower mode, which is not catered towards whales

lean gulch
odd sparrow
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still waiting for the "slay the spire" gamemode that was mentioned ages ago Doll_wait

lean gulch
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i think that may have been hsr

odd sparrow
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if true then i think they didnt play the same sts as i did cuz theres 0 deckbuilding when the whole point of sts is deckbuilding 💀

outer silo
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Sts mode with playable Keeper where you build your deck from all Awakener cards Doll_wait

odd sparrow
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yeah i would expect it to be like that
or at least units from 1 realm then some special color cards can be made for this mode ig

modest imp
slow vapor
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No matter how much more different modes devs will add it's not gonna be enough

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Instead I would rather have more refined versions of what we have now

terse pecan
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xD

terse pecan
slow vapor
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People would just speedrun it in the first few days and then afk

zealous kestrel
terse pecan
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nah, if make it like in other gachas, it could become a major content, challenging for anyone

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guild coop content would help even more

slow vapor
zealous kestrel
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Not sure if you know this, but what we have right now is almost the very same content as we have since game start, except for HSR

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so imagine that

slow vapor
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And it's still a piece of shit except dtide

terse pecan
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but manageable

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not impossible

zealous kestrel
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So when you say no matter how much they add not gonna be enough, we never know if it is gonna be enough or not, since they never add anything as new mode during 2.5 years except HSR.

slow vapor
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You can just look up other gacha games to see the examples - this is not the Morimens exclusive problem but a gacha games as a whole - they're not meant to play 24/7, but instead in a short regular sessions

zealous kestrel
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I know but other gacha game has something that drive you to be active from time to time, or shorter cycle of content update.

slow vapor
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This is what dtide is for

zealous kestrel
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Imagine an old player who have been here 2+ years with the very same content since start.

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dtide also a recycle of stage, only when big patch updated every 4 months that a little bit of new variety was added.

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otherwise it is the very same monster you beat last month or so

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and the dtide itself took like 1-2 hours to get 400 point, then you have nothing to do for another half a month

slow vapor
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So what you want is a "game mode with new enemies every week, where you can play endless stages and use all your chars"

zealous kestrel
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that would be ideal, but no need to be new monster. that would be too much to ask.

Just utilize what they already have, and combine with some stage rule/debuff. and then re-pairing it every cycle and you already have a huge variation

slow vapor
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Yeah - playing against the same old enemies that we already saw thousands of times , with the same relics and debuffs will totally solve the problem

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If you have nothing to do in the game just make an alt account

zealous kestrel
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What is your solution to this then ?

You said it doesnt mean to be 24/7 to be on the game and I agree with that. But right now, I have only 2 hours of content to play every half a month. Do you think it is healthy for the game ?

zealous kestrel
merry flicker
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Ngl i feel like if they made a new mode itll probably end up with having a lot of reward tied to it which means even more monthly nonsense to attend to 😵‍💫

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U already know how people feel about traphase

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I feel like even in the timeline theyll make one itll end up being a repeat cycle of the same stuff again of clearing it and then getting bored again

slow vapor
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Hello to earth

merry flicker
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But now everyone else who might not want it gets dragged into a new monthly thing to attend to

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But yeah

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Not really a fan of the idea of adding this

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Ive tried all of the roguelike side modes of the big mainstream gachas

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All terrible or mid

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Meanwhile CZN overstays its welcome

slow vapor
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If you want infinite content go play call of duty or something

merry flicker
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And they want you to grin that shit

slow vapor
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Or if you really hate yourself play GBF - but even it can be fully cleared in like a year

merry flicker
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Some games are worth critizising for content drought depending on how busy the daily chores is (ENDDDDFIEEELLLLD) but i dont think Morrimens is one of them

terse pecan
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well, those who do not want any more content can create a thread praising the current state of game. here we discuss what can be added actually

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no offence

zealous kestrel
slow vapor
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"The lack of content" is exactly why I like this game - daily quests can be done in less then a minute, and after that I can slowly do the DTide - with the pace I like

slow vapor
zealous kestrel
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lol

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I ask for solution, and it is play other game.

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I have nothing to talk in a non-productive conversation with you anymore

terse pecan
merry flicker
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i just dont get why its an issue to disagree i guess.

Idk i experienced all the rogue side mode in all the other games and none of them ever been truly good to me to motivate me to want to repeat them over and over

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like, there's no way they're going to make a game mode without tying some reward to it, otherwise, it's wasted effort

slow vapor
merry flicker
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like the moment you make it an obligation like CZN's Sortie for gameplay stuff that actually strongly benefits you is the moment it actually feels worse to me because instead of looking forward to it, i kinda just, dread about the grind i'll have to do for it

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I just dont know what would be the right solution to this, really, cuz so far every game mode Morimens has aside from the one time clear Lightless has some obligation for you to attend every month including trapphase 150 cards, so its clear they aren't willing to make an optional mode without tying some gameplay reward to it you have to revisit every month

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Which is great for people who wanted more out of morrimens, but probably annoying for those who dont want it

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and what if the mode somehow comes accross as 'not good enough'? that people still wanted more

terse pecan
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it is that simple - some people, like me, would like to play this game more than 1 hour per week.

merry flicker
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yeah but that comes at the expense of everyone else who doesn't want that

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thats why the argument happened in the first place and someone earlier showed up being againts it

terse pecan
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yes. this thread is made by and for people who feel the same

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I respect your opinion tho

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no solution is good for everyone

merry flicker
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Im just putting my cents in that the idea of a proper roguelike mode in this game feels a bit of a concern because the mobile game market and roguelite do not mix

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roguelites are games you play when you feel like it

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i've played OSFE and Gunfire Reborn and i had fond memories of those game because its stuff i play because i want to

terse pecan
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actually roguelike mode is just 1 of million solutions to content drought. Devs could implement other things as well

zealous kestrel
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so you can play it anytime you want, today or next 10 year

merry flicker
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and so is the endgame eery two weeks

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so it doesn't sound like they want to make one without some form of monthly incentive at minimu,m

zealous kestrel
terse pecan
merry flicker
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i probably cant resist doing trapphase because i need those pure cores rn :(

slow vapor
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The only solution I can see is for the devs to have more manpower - cause the core of the problem is not "lack of content" but "lack of new enemies, instead of mindless new game modes that they can add however much they want

merry flicker
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I have a tendency

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to want to do everything i can do in a game

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no matter how lame it is

terse pecan
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FOMO ....

merry flicker
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its why Endfield upsets me so much because there's so much bullshit chores in it daily lol

zealous kestrel
merry flicker
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but yeah im just like, give u my two cents that this can easily become a "monkey paw curls" moment

slow vapor
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And the only "clever" thing you suggested is another forgettable game mode with same enemies and debuffs

merry flicker
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judging by their decision choice with the current existing modes outside of the story

zealous kestrel
slow vapor
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Cause it sounds like you're bored with the game

zealous kestrel
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Yes, because the game did not have new thing for 2.5 years already.

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if it is 1-2 month then yes, I might should play another game for a while

merry flicker
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i mean can you really blame em considering the type of struggle this game dealt with lol

zealous kestrel
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but 2.5 years ?

merry flicker
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like did you not remember that Arc 1 was speedrunned into a condensed story because they went all in thinking this game is gonna shut down at the expensive of events 😭

slow vapor
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You're fighting with windmills

zealous kestrel
zealous kestrel
slow vapor
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It's not a solution

spare zephyr
zealous kestrel
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if you are satisfy with the game state right now, that is your personal feeling and I dont mind that.
But dont tell me to -install other game- that is childish answer and produce no value toward this topic.

zealous kestrel
merry flicker
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i think, it'll be fine enough if they make a new mode but only if they're willing to make it a one time clear thing that gets updated once in a long while

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i'm just hoping they wont resort to a monthly run thing

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like HSR did

zealous kestrel
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even after all these time we still lacking those common resource

odd sparrow
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light give us the slay the spire mode plz

sudden wedge
odd sparrow
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like no signifcant rewards?

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yeah personally im fine with that since its supposed to be a for fun mode anyway Doll_wait

teal junco
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just cook whatever you cooked with Tide but again

modest imp
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Honestly I'm okay if there isn't rewards (or 1 time rewards)

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I just want to use multiple teams and puzzle solve

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D tide is the only game mode in all gacha that let's me use 10 different teams and I love it. Past the first 5 clears, we don't get any rewards anw

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@zealous kestrel 425!

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Another 3 hours of gameplay Ogier_cheer

zealous kestrel
spice wasp
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I wanna more repeatable content, d-tide so boring Nymphaea_sleepy

violet hedge
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i honestly think dtide puzzle solving is lame

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why am i building up an account with fun teams just to starve them as much as possible and have some painful ass runs

zealous kestrel
violet hedge
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my favorite part of dtide is usually clearing for the rewards, resetting all the runs and then testing waves with fully invested ideal teams

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also i think the discussion about monthly fomo of missing out on rewards is kind of stupid, having a month to do 1 HSR run on the lowest diffculty, 150 cards in pvp, and 3 pdive runs on the lowest difficulty is honestly incredibly easy

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like if you dont want to play the game just dont play it

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i personally want to spend MORE time in morimens testing different things, using my awakeners and enjoying my experience

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morimens is one of the least time sensitive games ive ever played and people are still complaining

spice wasp
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Like idea d-tide cool but it's a bit anoying do all the same every 2 weeks, tryharding on A5 and forget about testing someting because "you don't clear dtide rn". In this case tower with mob/elite/boss fight sounds cool and something like "On this level you can't use this this and this unit, and this this and this wheel. Have fun!" also i really wanna final boss fight outside the story mode and HSR

modest imp
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I want extra extra clears on my d tide

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Unlocked after completing all extra clears once

upbeat river
zealous kestrel
# upbeat river I'm making a list with post that need to be checked, could you possibly make a c...

Done, I have update the main post as well.

  1. Need for permanent repeatable content

    • After story/event content is cleared, there is not much permanent content to keep playing.
    • Right now, we have more characters to play than content to use them in.
    • Major updates seem to come every 4–5 months, and the time between them feels like downtime.
    • D-Tide and D-Dive exist, but players have already played them for around 2.5 years
  2. Suggested mode idea

    • Add a permanent mode like Endless Tower / Abyss Challenge / Infinite Expedition.
    • It should have multiple difficulty levels, similar to HSR.
    • Players climb floors or venture through stages with increasing difficulty.
    • Since the main theme is Keepers fighting Dissolution, a “Dissolution Rate” increase the further players go and apply penalties.
  3. Stage structure

    • Each floor/stage can be short, similar to W3/W4 in D-Tide.
    • Every few floors could add special rules, enemy modifiers, sanity effects, or unusual mechanics.
    • Some stages could require specific roles or realms, like Lightless Realm conditions, to encourage different Awakeners.
  4. Purpose of the mode

    • Give players a reason to build more Awakeners.
    • Encourage deck and team testing.
    • Provide meaningful content between major updates.
  5. Rewards

    • Rewards do not need to be heavy if the gameplay itself is fun.
    • 1st time clear reward to encourage player to beat it.
  6. Arcade mode issue

    • After clearing it several times and maxing HSR level, it becomes repetitive.
    • Boss/miniboss variations become predictable, and replaying solved content is less engaging.
  7. Benefit to the game

    • A breath of fresh air through different enemies, weird mechanics, and changing stage conditions.
    • Reaching higher difficulty or deeper stages create pride and progression in community.
    • Increase player retention and make the game feel more alive between major updates.
upbeat river
terse pecan
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I would add to this list guild coop mode, like a raid boss

violet hedge
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why guilds

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i dislike the idea of guilds ngl

terse pecan
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just a suggestion. actually, coop in any format would be great

lean gulch
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Raid....Winkle_omg

teal junco
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-# guild would be cool

odd sparrow
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a slay the spire mode would be cool Doll_wait

abstract lava
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doesn't have to be a guild

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can be a student group

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School Clubs!

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for Mythag University!

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(C)

timid adder
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We already have guilds.
Discord 😅

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Also not everyone likes raiding, too many people disliked the cats or the eyes.

I feel like even if they make a biweekly raid mode where you have to use 3 teams (or maybe 1 and make it have a turn limit where you have to contribute via DMG)

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Might get old quick. As op said in one of the posts. The game lacks enemy variety

upbeat river
odd sparrow
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real? recent enemies have pretty varied mechanics tbh

modest imp
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They're okay for events, but probably not as an end game mode

odd sparrow
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oh was commenting to crows msg saying game lacks enemy variety

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which i disagree, unless hes specifically talking abt raid

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then sure