#✅「Resolved」"Temporary Realm Mastery" effect from Vortice's Wheel of Destiny is useless for her

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stone trellis
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Vortice's SSR Wheel of Destiny and SR Wheel of Destiny both have the effect of:
"When switching to the Raging Waves stance, gain Temporary Realm Mastery equal to X% of your current Realm Mastery"

This is an important effect because the Realm Mastery stat increases the percent effect of the Raging Waves stance. By gaining additional Realm Mastery on switching to Raging Waves, the additional Realm Mastery given should increase the effect of the stance.

However, it appears the Temporary Realm Mastery effect is applied after switching stances and does not have an effect on the Raging Waves multiplier, which makes the wheel effect almost completely useless for her, since Realm Mastery only affects stance values for Divine Aequor.

Here are screenshots taken from the same battle:

Screenshot #1: Team setup - Vortice is using both her SSR WoD and her SR WoD
Screenshot #2: 409 Tentacle Damage before Raging Waves
Screenshot #3: Raging Waves multiplier = 144%
Screenshot #4: 588 Tentacle Damage after Raging Waves = 409 x 144%. However, Vortice's SSR and SR Wheel of Destiny gives 146 Temporary Realm Mastery, which should make it 154% instead

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To better illustrate the issue, here is an additional example:

Screenshot #1: 563 Tentacle Damage before Raging Waves
Screenshot #2: Raging Waves multiplier = 144%
Screenshot #3: 810 Tentacle Damage after Raging Waves = 144%

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Screenshot #4: Vortice Exalt provides a buff of 139 Realm Mastery
Screenshot #5: 139 Realm Mastery buff on using Vortice Exalt
Screenshot #6: Tentacle Damage remains at 810 with no change

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Screenshot #7: Same turn, but using Vortice Exalt first before changing to Raging Waves stance
Screenshot #8: Still at 563 Tentacle Damage, but now with 139 Realm Mastery buff (shown in buff icon bar)
Screenshot #9: Raging Waves multiplier is now 154% instead of 144%
Screenshot #10: After switching to Raging Waves, Tentacle Damage now becomes 866 (563 x 154%)

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With this example, you can see that the Realm Mastery buff gained from Vortice exalt increases Raging Waves stance, but only if it is applied before switching. Because the Temporary Realm Mastery buff obtained from Vortice's Wheel of Destiny is applied after switching, the stats have no effect on Raging Waves which makes the Wheel of Destiny practically useless

paper ingot
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it's Vortice that's useless for her wod

stray isle
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the wod is useless for everyone if they don't fix it

frigid wyvern
celest berry
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bump

crude wagonBOT
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From English (EN) To Norwegian (NO)

Nor way, caro aqua eneste hjulet. Der du buff først sluke effekt litt etter rød tentacle cry3

celest aspen
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bump

crystal brook
sand goblet
stone trellis
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okay after being informed of how it works from others and confirming via testing, the wheels do in fact work correctly

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it's just visually misleading because the wheel effects have been custom coded for the additional effect to be built into the visual percentage displayed in the tooltip

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but it looks like BIAV actually realized this and coded it specifically to work with the extra RM being applied before stance switch even though visually in-battle the buff popup only displays after the switch

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with vortice sig ssr + sr, 233.5 team RM, tooltip displays 144%

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with equivalent non-sig ssr + sr wheels, 233.5 team RM, tooltip now displays 137% in battle even though the existing RM stat is the exact same

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the temporary RM from the wheels is already factored into the tooltip before the stance switch actually happens, so it's just a misunderstanding due to visual confusion, actual effect works properly