Q8
What drew your team to Lovecraftian horror specifically? Do you have plans on exploring more body horror, and is there specific forms of horror that you find pivotal for storytelling, that you want to explore, as well as any that you and your team might have an aversion to?
A8
Light: My role is primarily to oversee the overall game design and coordinate across the team. On the narrative side, I am mostly responsible for integrating the work of different departments—particularly using game mechanics as a means to actively support and give expression to the story. For that reason, I've invited our chief scriptwriter, Jiyue, to speak to the narrative-focused questions directly.
Jiyue: Embracing Lovecraftian horror was a natural, collective decision made by the founding team based on our shared interests and aesthetic sensibilities. I am captivated by the vast, boundless unknown depicted in the Cthulhu Mythos, and by the absolute smallness of humanity within it. What draws me in even more deeply, however, is the faint glimmer of the human spirit that manages to shine through in such stark contrast to that overwhelming darkness.
We maintain a relatively open-minded approach toward different horror subgenres and try not to impose too many creative framework constraints on our team members. Some of our writers are genuine enthusiasts of body horror, so players can certainly look forward to seeing those elements explored more in the future.
That said, we do tend to move away from cheap horror that pursues nothing but shock value and gore—content that lacks any meaningful core to explore or symbolic depth. We aren't interested in visceral imagery for its own sake; if we choose to depict such elements, they must be grounded in a self-consistent logic and internal causality that holds up within the foundations of our world.