#Covenant Rework Suggestion

1 messages · Page 1 of 1 (latest)

trim mesa
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Hello, everyone. Today I want to present some ideas for improving the variety and versatility of the old covenants, especially in relation to their current impact within the game. The goal of these suggestions is to make them feel more useful, interesting, and competitive compared to newer and future systems.

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Deus Ex Machima
3Set: Realm Mastery +12
**6Set: **At the start of turn, the wearer increases their original Realm Mastery by 15%.
Every even Turn, gain 1 Arithmetica.

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Twisted Twins: White
**3Set: **Death Resistance +16.8%
**6Set: **Even-numbered turn stars: add the wielder´s defense whit fleeting and exhaust to your hand, Increases the amount of shield and counter generated by the wielder´s by 30%.

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Twisted Twins: Black
**3Set: **Crit. Rate +4.8%
**6Set: **Even-numbered turn stars: add the wielder´s strike whit fleeting and exhaust to your hand. When killing enemies, the wielder get 5% critical damage bonus for the exploration, up to 6 stacks.

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Unstained Chronicle
3Set: Keyflare Regen Level +7.2
**6Set: **Team Unique: When your maximum team health falls below 50%, gain a temporary shield equal to 35% of your maximum team health. If this shield is broken, it heals 20% of your maximum team health. The effect can be reactivated after a 3-turn cooldown.

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Returnal Line
3Set: Realm Mastery +12
**6Set: **When using Posse, gain 12% of the team's total Realm Mastery once per turn.
If the realm is Aequor, this effect changes:
When a Tentacle instance transforms into Raging Waves, there is a (50 + 0.25 × Team Realm Mastery)% chance to gain 1 permanent Tentacle.
If the chance exceeds 100%, gain 1 additional permanent Tentacle for every extra 100%.

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Scarlet Embrace
3Set: Crit. Rate +4.8%
**6Set: **Unique Team: The wielder´s gains 5% temporary critical damage when dealing damage, or 15% temporary critical damage when hits are critical. This effect can only occur 3 times per turn.

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Organic Form
**3set: **Black Yield +3.6%
**6Set: **Unique Team: At the start of exploration, increases the team's maximum health by 10%. For every 10 Black Yield Spent , increases the power and Aliemus generated by the wielder´s during exploration by 0.5%.

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At the moment, I think these covenants are the ones that really need some love and improvement so that they fit in better with more teams and bring more variety to the game. Ramona_love

sinful shuttle
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plus, the exact description for the rm effect is a bit confusing

trim mesa
trim mesa
icy badger
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I have only one q. Where the fuck poison?

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30% counter. What the reason use steppenwolf?

trim mesa
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I think poison really has many ways to stand out.

trim mesa
floral gust
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as V said, reworking cov why not, but these seem a lil broken

sinful shuttle
floral gust
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if realm mastery is above 500, Vortice comes in and hug keeper c:

pale shard
# icy badger I have only one q. Where the fuck poison?

I really think it's silly to compare the current power of venom with that of counter, when the only viable counter variation is daffodil and 24, especially when most counter characters are defensive. I think the Covenant idea is great.

sinful shuttle
floral gust
pale shard
sinful shuttle
pale shard
pale shard
sinful shuttle
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the suggestion is to be used on unit that are both defensive and produce the stacks

pale shard
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I think that chapter rewards are only unlocked upon completion, and they are better than those in the store, so they should be.

sinful shuttle
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is not really a big accomplisment

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plus, the shop one actually cost you limited resources too

icy badger
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Ch5/7/8 best covenants in game Helot_slack_off

sinful shuttle
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like an alternative option for lily or wanda

floral gust
sinful shuttle
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or someone that has big shield on demand that can keep for specific turns

icy badger
floral gust
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wait tf is ch5 then

icy badger
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or ch4...

pale shard
icy badger
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Any way Organic Form and Deus Ex need rework Helot_slack_off I don't remember last time when someone use this covenant

trim mesa
floral gust
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organic I see Gdoll & Thais usage, for kickstart battles

icy badger
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I mean you wanna stack DR not lose

sinful shuttle
floral gust
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not if the aliem allows you to burst 1/2 turns earlier

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(never used it either)

sinful shuttle
icy badger
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Arc1 covenant but now we in arc2

pale shard
sinful shuttle
sinful shuttle
pale shard
sinful shuttle
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I am a bit uncertain about the posse activation of the first par

lapis mulch
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The perm tentacle change once again, gets too powerful because of how much RM vortice spams rn. Really placed returnal in a weird spot.

sinful shuttle
trim mesa
lapis mulch
sinful shuttle
covert plinth
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cool idea, balance who

sinful shuttle
pale shard
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Too much balance needs to be broken @trim mesa

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More tentacles

trim mesa
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🥀

sinful shuttle
trim mesa
pale shard
sinful shuttle
sinful shuttle
covert plinth
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embrace has its niche of being a second skey cov, something that is not team specific so if a team can abuse it that’s pretty big for tide

trim mesa
pale shard
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I suppose it's understandable and simple

sinful shuttle
frosty hatch
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@trim mesa Your ideas are good. Would it be okay if I take a screenshot of this thread to share on Reddit?

frosty hatch
lapis mulch
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Yeah I agree. I like most of these.

frosty hatch
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The others will only have a dirty tentacle or nothing.

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Like this

frosty hatch
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Go counter go

frosty hatch
sinful shuttle
frosty hatch
# sinful shuttle have you seen the other potential propositions?

They seem decent, but they lose his original idea. I'll try to unify it so it remains strong but limited.
6-Piece Set: Every 4 turns, gain 1 Arithmetic Point. One time when an Arithmetic Point is consumed, the wearer gains 30% of their Mastery. This effect has a 2-turn cooldown.

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Limited, but good

sinful shuttle
lapis mulch
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The conditional could be anything really. From card count played. To Arith used.

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Like every 7 Arith used you gain 1 back

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I feel like that's funny

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Inevitably it's still somewhat hard to see someone picking 1 bonus arithmetica over other support bonuses. At least in my mind.

sinful shuttle
frosty hatch
sinful shuttle
frosty hatch
sinful shuttle
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could be nice for very long battles, but is not particularly performing for normal battles

frosty hatch
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Honestly, I think it would be better than the current one. If you look at it, you could easily make it team-unique, which would allow the secondary effect to be improved since more than one character wouldn’t be able to use it. I also feel like the Mastery niche is just starting to become somewhat relevant, so something that pushes that further would be good.

frosty hatch
# icy badger I have only one q. Where the fuck poison?

I don’t really agree with this. Poison characters already have strong potential without much investment, so giving them more power would feel like favoritism while the counter archetype gets nothing. If anything, Gdoll “needs” her Overexalt, but that mostly benefits poison or premium teams.

lapis mulch
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Is there an idea that would benefit non premium poison teams.

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Get the old guys back into more modern action outside of the "if you invest they're good"

trim mesa
sinful shuttle
frosty hatch
sinful shuttle
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if it is from any unit, the part that specify to use 1 arithmetica is practically irrelevant

frosty hatch
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It’s just an easy way to gain Mastery. As the person above mentioned, it’s the first covenant in the game, so it doesn’t really need to be complex.

sinful shuttle
narrow rapids
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i kinda like some of the idea for Chronicled considering its quite under-use in this meta and reworking it would def broaden the choice

frosty hatch
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Maybe you should phrase it the way you’re imagining it and see what she think.

trim mesa
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I'm open to your ideas; they sound good.

sinful shuttle
covert plinth
sinful shuttle
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because is the orignal RM

frosty hatch
sinful shuttle
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not the extra one you get after

left vigil
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@livid roost Are there any plans to add more Covenants in the future or rework the old ones?

sudden cove
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Мне нравятся эти идеи, они лучше нынешних соглашений.

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Тот, у которого есть щупальца, действительно хорош, он приносит пользу командам realm mastery и aequor.

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Мне также нравится тот, который дает щиты выживания

wheat deltaBOT
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From Russian (RU) To English (EN)

I like these ideas, they are better than current agreements.

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From Russian (RU) To English (EN)

The one with tentacles is really good, it benefits the realm mastery and aequor teams.

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From Russian (RU) To English (EN)

I also like the one that gives survival shields

icy badger