Daff is a very interesting character with diverse mechanics on her kit, but, with the evolution of the game, she is become less performing as the sole dps of the team, and is normally dependent on staking during a long stage.
I wanted to propose some possible changes to help her be more competitive in the current climate.
- Make so her 1 Cost inflict Vulnerable to all enemies with Leap (when you sacrifice his leap you are not using it on the 3 cost, that will target the lowest health enemy, but this may not be the front row one, wasting the Vulnerable application)
- Give her Final Damage staking on the 3 Cost, not only base damage, possibly with a cap for it (the base damage increase is nice for early game and some basic mobs, but is a lot less impactful for late game and bosses, where the STR scaling will make more of an impact, making her a lot more reliant on her exalt cards to perform)
- Possibly upgrade the 4 Cost variant of her exalt card, it is the most costly but the damage increase and scaling is not that much bigger than the 2 cost, and has no secondary interaction with poison and counter, that normally expand the potential damage of those cards in a significant way.
Some extra points:
#1479040225685798932 message
Some Daff players have opinions or further suggestions to add?

