This is a post that will be updated with everyone opinions on what are the most relevant problems and most effective solutions, to then push the feedback directly to Light, free to share yours opinions and argument it below.
Problems:
- **1) **Limited quantity of clears before the stage is removed (unfair for different time zones and can exclude a big number of the growing community, making the event feel more competitive than collaborative);
- **2) **Too many runs per Stage to get the maximum number of Rewards (even if completing all the clears is not mandatory, for who can even do it, the feeling of loosing on precious materials is grading, and so people may feel pressured to complete all the clears they can and burn out on the game);
- 3) Necessity of using a Support on every stage (this is a minor annoyance and possibly mitigated if we reduce the total clears needed).
Possible Solutions:
- 1) Make so each boss has a Community Goal that will be reached after a certain number of combined clears with the help of all the players, giving a rewards to everyone that did 1 clear in it, even after the goal is reached (the stage will not be closed after the goal is set, so that people can still complete the 5 clears listed below, so the event will instead have a Set Duration, like a month);
- **2) ** Condense the Rewards per run, so you get more for the first clear, and a bit less on each subsequent one in the same stage (with a possible cap for the silver and rare material at the 5th, or around that, with additional clears giving only exp and counting for the Total Community Goal).


