#V2.4.0.7 停服维护公告

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hollow swallow
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守密人你好:
弥萨格大学预计于12月1日08:00~12:00(UTC+8)进行校内设施维护。
维护结束后需要重新登入并更新资源,补给物资将会通过信件向守密人发放。若有任何疑问,欢迎通过校区内客服中心咨询,感谢您的理解与支持!

【补给物资】
停服维护补偿:银芯×200、无垢之芯×5

【领取条件】
领取时间截至2025年12月15日09:00。请记得及时前往邮箱领取补给物资哦。

【更新内容】
一、活动
【纪念活动:你我终将重逢】
● 在 12 月 1 日 9:00 - 1 月 26 日 9:00 期间,每天登录都可领取纪念限定 SSR 命轮「你我终将重逢」,至多可领取 16 个「你我终将重逢」。
【玩法活动:再战原初】
● 在 12 月 1 日 9:00 后开放,与所有维度的守密人一起并肩作战挑战七种星辰原初之视。
○ 包含 7 个不可重现、直接挑战原初之视的「星辰篇」关卡,每天开放一关,每次挑战胜利即可获得对应奖励。
■ 「群星裂隙·悲泣之视」:「银芯」×100,「无垢之芯」×1,「经验」×200,「碎裂余梦」×10。
■ 「群星裂隙·恐惧之视」:「银芯」×100,「拟态凝晶」×50,「经验」×200,「碎裂余梦」×10。
■ 「群星裂隙·刺骨之视」:「银芯」×100,「贤石碎屑」×30,「经验」×200,「碎裂余梦」×10。
■ 「群星裂隙·诡谲之视」:「银芯」×100,「灵核碎片」×2,「经验」×200,「碎裂余梦」×10。
■ 「群星裂隙·邪信之视」:「银芯」×100,「千面印章」×80,「经验」×200,「碎裂余梦」×10。
■ 「群星裂隙·疯狂之视」:「银芯」×100,「追念羽笔」×10,「经验」×200,「碎裂余梦」×10。
■ 「群星裂隙·诞临之视」:「银芯」×100,「流明之芯」×1,「经验」×200,「碎裂余梦」×10。
● 攻略时,每天每个唤醒体、命轮、钥令只能出战 1 次。若守密人等级、上阵唤醒体等级不足 60 级,会自动调整到至少 60 级,技能、疯狂预兆、灵塑适性会分别至少调整为 5/6/5 级。支持自动战斗。
● 攻略时,需要选择助战唤醒体。整个活动中,每位其他守密人只能为你提供一次助战。
● 活动期间特遣纪录「群星咏叹调」免费解锁且无需前置条件,并且队伍强度会进行与攻略活动一致的适应调整。

二、剧情
【特遣纪录:群星咏叹调】
● 维度的另一头,久别的故乡传来微弱的呼唤。神明的意识再次投来毁灭的注视,阻挡它,战胜它,跨越遥远的时空,再次站在彼此身前。约定,在这条漫长、黑暗的旅途里,它将是唯一指引我们的光点。
○ 特遣纪录「群星咏叹调」会按玩法活动「再战原初」的世界进度逐步解锁。
○ 玩法活动「再战原初」结束后,需要先完成「调查行动-星辰篇-第四章」才能开启特遣纪录「群星咏叹调」。
● 通关后,即可获得全新钥令「重逢心愿」。
○ 钥令效果:从弃牌堆中选择 1 张指令卡移回手中。本回合拉蒙娜打出的下一张指令卡生效 2 次。
● 关卡推荐等级与敌人强度将特殊采用固定等级而不是动态调整。
○ 玩法活动「再战原初」结束后,队伍强度不会再进行适应调整。

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【繁衍狂热】
● 弥利亚姆篇章追加了语音。

【典藏馆】
● 广播剧「神诞七日」现已开放。

三、战斗
● 调查行动「永恒面纱」中首领「乐园帷幕」的最大生命降低了约 10%,在释放「神国幻象」后提高的触腕伤害降低了约 30%。
● 「战斗」中选择卡牌时若已选择了足够的卡牌,不会弹出词缀说明,避免挡住提示信息。
● 唤醒体「诞妄·墨菲」、「艾尔瓦」启用自动战斗时的规则有所调整,使其通常有更好的发挥。

四、相位对弈
● 新增命轮「你我终将重逢」:算力消耗 2。打击前、「技能」前、「狂气爆发」前临时强效+1,每回合各效果技能触发一次。
● 新增钥令「重逢心愿」:视为本回合上次打出的「技能」,算力消耗 +1。
● 「唤醒体试训」中「重置」功能冷却时间有所降低,使用起来更加便利。
● 「相位对弈」评论新增了滚动条,便于长本文显示拖动阅读。

五、综合
【幻梦深潜】
● 微调了部分关卡的地图设计,现在不再能直接挑战「首领」。
● 每周会推荐每个界域 1 名唤醒体,携带推荐唤醒体出战时该唤醒体体质、攻击力、防御力提高 50%。
● 调查评分的规则描述有所变化,实际计算结果与此前维持一致。
○ 基础评分:难度Ⅰ/Ⅱ/Ⅲ/Ⅳ/Ⅴ/Ⅵ/Ⅶ/癫狂 的基础评分分别为 0/1000/2000/3000/4000/5000/6000/7000。
○ 时序沙漏:初始剩余回合为 50 ,每剩余 1 回合,调查评分额外获得 20 分。
○ 幻境援救:每使用 1 次应急灵知体,调查评分降低 20%,多次触发多次乘算。
● 计分规则在原先基础上有所增加。
○ 深潜指定:使用 1 / 2 名本周推荐唤醒体时出战时,获得 250 / 500 分。
○ 拓梦先驱:每日首次游玩 获得 500 分。
● 「深潜经验」的获得规则有所变化,不再与挑战时的队伍平均等级相关,获取难度与调整前整体一致。
○ 挑战难度Ⅰ/Ⅱ/Ⅲ/Ⅳ/Ⅴ/Ⅵ/Ⅶ/癫狂 的基础深潜经验为 75/100/125/150/175/200/225/250。
○ 挑战征程:当挑战难度的 推荐等级 高于 守密人等级-40级 时,可获得基础深潜经验。
○ 超越征程:当挑战难度的 推荐等级 高于 守密人等级-20级 时,可额外获得一份基础深潜经验。
○ 现在可以在关卡详细信息中预览挑战该难度可获得的深潜经验。
● 调整了「深潜纪录」和「深潜等级」的按钮位置现在调整到界面左下角。

【一般】
● 唤醒活动「界域锚定」中现在可以点击唤醒体和命轮跳转到相应的详情说明。
● 唤醒活动「界域锚定」中的唤醒体切换按钮的显示效果有所调整,使其更美观。

六、本地化
● 造物「时之虫」的英语翻译由 Timeworm 改为 Time Scarab ,以更加贴合造物的美术设计。
● 「剧情」对话界面中,当存在多行剧情文本时文字出现速度加快,文字的尺寸有所降低以便展示更多内容。
● 「剧情」对话界面中,文本滚动实际不再自动发生而是手动控制,且必定会在完整展示后停留一定时间再滚动。
● 「调查」中模式选择按钮的文字排版更加整齐。

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七、问题修复
【活动】
● 修复了活动「神诞的祭礼」中,关卡详情界面下方的「记录」按钮关闭时有动画残留的问题。
● 修复了活动「神诞的祭礼」界面的文本与红点控件重叠、子界面缺失文本的问题。
● 修复了活动「神诞的祭礼」主界面部分语言设置下「亵祷狂欢」领取信息的长文本效果,使信息展示更完整、点击相应更灵敏。
● 修复了活动「神诞的祭礼」中,「创生七日」关卡选择界面中左上角描述文字丢失的问题。

【战斗】
● 修复了唤醒体「杜勒赛因」使用狂气爆发对「谕令神官」和「鱼王」这类首领敌人造成伤害后未触发天赋「遗骨灵枢」的问题。
● 修复了部分情况下重置牌库时,未能触发「黑烛」等「重置牌库时」效果的问题。
● 修复了「探索」中关闭「融痕」或「灰烬遗迹」时,可能会重复刷新出相同的商品,且无法正确购买的问题。
● 修复了「探索」中「显示事件」按钮显示效果异常的问题。
● 修复了「献祭」状态造成的伤害未能正确触发「旧日余烬」、「侵蚀」、且未受到受伤变化类效果影响的问题,使其和「中毒」、「出血」等状态结算效果一致。
● 修复了敌人「拥抱你我」在自身回合死亡转阶段时,可能会出现永久免疫伤害的问题。
● 修复了星辰篇造物「日月轮盘」获得的算力和抽牌数量在升级后描述仍错误为 1 的问题,实际效果不变。
● 修复了星辰篇规则「归档刻痕」中,每个已持有钥令对「研究深度」的影响描述错误的问题,应为每个 1%,最大 50%。
● 修复了「战斗统计」界面中携带的唤醒体会错误地显示头像框的问题。
● 修复了「钥令选择」界面中选择分组后没有钥令时、左侧列表显示效果不正确的问题。
● 修复了「录像回放」中超维回合结束后背景未能正确恢复的问题。

【相位对弈】
● 修复了「相位对弈」中命轮「专注精神」对回合结束后额外抽到的手牌未生效的问题。
● 修复了「相位对弈」中命轮「待到雪山消融」与「伊萨拉乌的目光」条件描述不清晰的问题,实际效果不变。

【一般】
● 修复了「调查」结算界面中调查奖励物品的显示范围,调整了动效遮挡关系错误的问题。
● 修复了「幕间演习」超验存在挑战界面关闭时,「记录」与「重现」按钮关闭时有动画残留的问题。
● 修复了「三星奖励」界面中「任务奖励」的单行内容未居中对齐的问题。
● 修复了「获得物资」界面中的「命轮」小图标和文本样式,与其他道具不统一的问题。
● 修复了「唤醒体」界面中「灵知深化」有时会错误拥有红点提示的问题。
● 修复了某些情况下「唤醒体」界面部分唤醒体立绘会突兀变大的问题。
● 修复了「唤醒」后展示界面概率出现显示错误的问题。
● 修复了「密契转录」材料不足弹出材料补全提示界面时会异常闪烁的问题。
● 修复了「助战」筛选唤醒体时会错误多显示了一个詹金的问题。
● 修复了某些情况下界面音效没有正确播放的问题。
● 修复了「蔷薇金券」图标可能无法显示的问题。
● 修复了「助战」筛选唤醒体中「詹金」重复展示的问题。

【本地化】
● 修复了「相位对弈」中「轮选模式」选择卡牌界面两处文本未翻译的问题。
● 修复了英文语言下唤醒体「汀克特」的指令卡「防御」跃迁效果翻译错误的问题,正确效果应为额外获得 1 次狂气。
● 修复了英文语言下部分界面文本「腐潮之傀」、「葬骸城」、「加固」、「保留」、「灵感」、「执妄」、「引航」等词语翻译措辞不统一的问题。
● 修复了英文语言下部分敌人故事、钥令描述文本中血肉、深海等表述被错误翻译为界域名的问题。
● 修复了英文语言下查看珍藏邮件正文时可能出现上下拖动显示异常的问题。

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V2.4.0.7 Maintenance Announcement

Dear Keeper,
Mythag University is scheduled to conduct campus facility maintenance from 08:00 to 12:00 on December 1(UTC+8).
You can enter the game once the maintenance is complete. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation!

[Compensation]
Server Maintenance Compensation: Silver×200, Pure Core×5

[Claim Conditions]
The collection period ends on December 15, 2025 at 09:00. Please remember to check your mailbox in time to collect the supplies.

[Update Content]
I. Activity
[Event: We Will Meet Again]
● From December 1 at 9:00 to January 26 at 9:00, log in daily to receive the commemorative limited SSR Wheel of Destiny "We Will Meet Again", with a maximum of 16 "We Will Meet Again" available to claim.
[Event: Against the Doom: II]
● Opens after December 1st, 9:00 AM, to fight together with Keepers from all dimensions in the challenge of the seven Astral Primordial Visions.
○ Includes 7 non-reenactable stages of "Astral Reign" directly challenging the Primordial Vision, with one stage opening each day. Victory in each challenge grants corresponding rewards.
■ "Stars Rift: Gaze of Sorrow": "Silver" ×100, "Pure Core" ×1, "EXP" ×200, "Dreamshard" ×10.
■ "Stars Rift: Gaze of Fear": "Silver" ×100, "Mimetic Crystal" ×50, "EXP" ×200, "Dreamshard" ×10.
■ "Stars Rift: Gaze of Scathe": "Silver" ×100, "Aetheric Shard" ×30, "EXP" ×200, "Dreamshard" ×10.
■ "Stars Rift: Gaze of Deceit": "Silver" ×100, "Gnosis Fragment" ×2, "EXP" ×200, "Dreamshard" ×10.
■ "Stars Rift: Gaze of Heresy": "Silver" ×100, "Thousand Faces Seal" ×80, "EXP" ×200, "Dreamshard" ×10.
■ "Stars Rift: Gaze of Madness": "Silver" ×100, "Remembrance Quill" ×10, "EXP" ×200, "Dreamshard" ×10.
■ "Stars Rift: Gaze of Birth": "Silver" ×100, "Luminous Core" ×1, "EXP" ×200, "Dreamshard" ×10.
● During the strategy, each Awakener, Wheel of Destiny, and Posse can only participate in battle once per day. If the Keeper Level and the deployed Awakener's level are below Level 60, they will be automatically adjusted to at least Level 60, and skills, Madness Omen, and Soulforge Aptitude will be adjusted to at least Levels 5/6/5 respectively. Auto Battle is supported.
● During the strategy, you need to choose a supporting Awakener. Throughout the event, each other Keeper can only provide support for you once.
● During the event period, the Special Ops "Celestial Aria" will be unlocked for free without any prerequisites, and the team's strength will be adjusted to align with the strategy of the event.

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  1. Story
    [Special Ops: Celestial Aria]
    ● On the other side of the dimension, a faint call from a long-lost homeland echoes. The consciousness of the God casts a gaze of destruction once more. Block it, overcome it, and traverse the distant space-time to stand before each other again. The promise is that in this long, dark journey, it will be the only guiding light for us.
    ○ The Special Ops "Celestial Aria" will gradually unlock according to the world progress of the gameplay event "Against the Doom: II".
    ○ After the gameplay event "Against the Doom: II" ends, you need to complete "Investigation - Astral Reign - Chapter 4" to unlock the Special Ops "Celestial Aria".
    ● Unlock the new Posse "Reunion's Wish" after clearing the stage.
    ○ Posse Effect: Choose 1 command card from the Discard Pile to return to your hand. The next command card played by Ramona this turn takes effect 2 times.
    ● The recommended levels for stages and enemy strength will use fixed levels instead of dynamic adjustments.
    ○ After the gameplay event "Against the Doom: II" ends, the team's strength will no longer undergo adaptation adjustments.

[Reproduction Frenzy]
● The Miryam chapter has added voice.

[Archive]
● The radio drama "The Birth of the Gods: Seven Days" is now available.

  1. Battle
    ● In the Investigation "Eternal Veil," the Boss "Paradise Veil" has its Max HP reduced by approximately 10%, and the increased Tentacle DMG after unleashing "Divine Realm Mirage" is reduced by approximately 30%.
    ● In "Battle," if enough cards have already been selected, the affix description will not pop up to avoid blocking prompt information.
    ● The rules for using the Awakener "Murphy: Fauxborn" and "Alva" in Auto Battle have been adjusted, allowing for better performance in general.

  2. Traphase
    ● Added Wheel of Destiny "We Will Meet Again": Arithmetica Cost 2. Temporarily increases Amplification by +1 before Strike, before Skill, and before Exalt, triggering each effect once per turn.
    ● New Posse "Reunion's Wish": Considered as the last "Skill" played this turn, Arithmetica Cost +1.
    ● The cooldown time for the "Reset" function in the "Awakener Trial" has been reduced, making it more convenient to use.
    ● The comments for "Traphase" have added a scrollbar for easier scrolling and reading of long texts.

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  1. Summary
    [Phantasmal Dive]
    ● The map design of certain stages has been fine-tuned, and you can no longer directly challenge the "Boss".
    ● Every week, one Awakener will be recommended for each Realm. When deploying the recommended Awakener in battle, that Awakener's CON, ATK, and DEF will be increased by 50%.
    ● The rules for investigation scoring have changed, but the actual calculation results remain consistent with previous ones.
    ○ Base Score: The base scores for difficulties I/II/III/IV/V/VI/VII/Madness are 0/1000/2000/3000/4000/5000/6000/7000.
    ○ Sandglass: The initial remaining turns are 50, and for each remaining turn, the investigation score gains an additional 20 points.
    ○ Timely Rescue: Each use of Emergency Gnosis reduces the investigation score by 20%, and multiple triggers stack multiplicatively.
    ● The scoring rules have been enhanced based on the original ones.
    ○ Deep Dive Specification: When using 1 / 2 of this week's recommended Awakeners in battle, gain 250 / 500 points.
    ○ Dream Pioneer: Earn 500 points for your first play of the day.
    ● The rules for obtaining "Deep Dive EXP" have changed; it is no longer related to the average level of the team during challenges, and the difficulty of acquisition remains consistent with the previous overall standard.
    ○ The base Deep Dive EXP for Challenge Difficulty I/II/III/IV/V/VI/VII/Madness is 75/100/125/150/175/200/225/250.
    ○ Challenge Journey: When the recommended level of the challenge difficulty is higher than the Keeper's level minus 40, basic Deep Dive experience can be obtained.
    ○ Transcend Journey: When the recommended level of the challenge difficulty is more than 20 levels higher than the Keeper's level, an additional basic Deep Dive experience will be awarded.
    ○ You can now preview the Deep Dive EXP that can be obtained by challenging this difficulty in the stage details.
    ● The positions of the "Deep Dive Records" and "Deep Dive Level" buttons have been adjusted to the lower left corner of the interface.

[Normal]
● In the Awakening Event "Realm Anchoring," you can now click on the Awakeners and Wheels of Destiny to jump to their respective detail descriptions.
● The display effect of the Awakener switch button in the "Awakening Event: Realm Anchoring" has been adjusted to make it more aesthetically pleasing.

  1. Localization
    In the English language, fixed the inconsistency in the translation of some terms, such as Puppet of Putrescence, Necrovia, Fortress, Retain, Insight, Obsession, and Pilot. Corrected various typos and malfunctioning format codes.
    In the English language, fixed the issue where phrases like "flesh", "deep sea", and "coral" were incorrectly translated into Realm names or character names in some Monster Story and Posse description texts.
    In the English language, the translation of the Relic "时之虫" has been changed from Timeworm to Time Scarab to align with the visual design of the Relic.
    We further optimized the story text display to enhance the reading experience. Multi-line story text now appears faster and remains on screen for sufficient reading time before scrolling up. Scrolling is now controlled manually and will not automatically happen (unless autoplay is turned on). Additionally, the text size was adjusted to display more content at once.
    Optimized the font size and text alignment issues of the Story/Normal/Hard/Madness selection buttons.
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  1. Problem Fix
    [Event]
    ● Fixed the issue where there was an animation residue when the "Record" button at the bottom of the stage details interface was closed in the event "Rites of Divine Birth."
    ● Fixed the issue where the text and red dot controls overlapped on the interface of the event "Rites of Divine Birth," and the sub-interface was missing text.
    ● Fixed the long text effect of the "Profane Carnival" claim information on the main interface of the event "Rites of Divine Birth" under certain language settings, making the information display more complete and the click response more sensitive.
    ● Fixed the issue where the description text in the upper left corner of the "Week of Theophany" stage selection interface in the event "Rites of Divine Birth" was missing.

[Battle]
● Fixed the issue where the Awakener "Doresain" did not trigger the Talent "Bone" after dealing damage to boss enemies such as "Divine Edict" and "Tyrant" using Exalt.
● Fixed the issue where effects like "Black Candle" were not triggered during deck reset in certain situations.
● Fixed an issue in "Exploration" where closing "D-Mark" or "Ashen Ruins" could cause the same items to refresh multiple times, and purchases could not be completed correctly.
● Fixed the issue where the "Show Event" button's display effect was abnormal in "Exploration."
● Fixed the issue where damage caused by the "Sacrifice Ritual" state did not correctly trigger "Ancient Embers" and "Corrosion," and was not affected by injury modification effects, making it consistent with the effects of states such as "Poison" and "Bleed."
● Fixed the issue where the enemy "Embrace You and Me" could potentially grant permanent immunity to damage during its own turn's death transition.
● Fixed the issue where the Arithmetica and draw amount of the relic "Solar Disc" in Astral Reign were still incorrectly described as 1 after upgrading, while the actual effect remained unchanged.
● Fixed the description error in the Astral Reign rule "Archive Mark," where the impact of each held Posse on "Research Depth" should be 1% per Posse, with a maximum of 50%.
● Fixed the issue where the Awakeners carried would incorrectly display the avatar frame in the "Battle Statistics" interface.
● Fixed the issue where the Posse selection interface displayed incorrect results in the left list when no Posses were available after selecting a group.
● Fixed the issue where the background did not properly restore after the Ultra Round ended in "Video Playback."

[Traphase]
● Fixed the issue in "Traphase" where the Wheel of Destiny "Elevated Focus" did not activate for additional cards drawn after the end of the turn.
● Fixed the unclear condition descriptions of the Wheel of Destiny "Til the Snow Melts" and "The Gaze of Isarawu" in "Traphase," with no change to the actual effects.

#

[Normal]
● Fixed the display range of investigation reward items in the "Investigation" settlement interface and adjusted the incorrect overlay relationship of animations.
● Fixed the issue where there were animation remnants for the "Record" and "Reenact" buttons when the "Interlude" Arcane Dominion challenge interface was closed.
● Fixed the issue where the single line content of "Task Rewards" was not center-aligned in the "Three-Star Rewards" interface.
● Fixed the issue of inconsistent style of the "Wheel of Destiny" small icon and text in the "Obtain Items" interface, compared to other items.
● Fixed the issue where the "Gnostic Advance" sometimes incorrectly had a red dot hint in the "Awakener" interface.
● Fixed an issue where certain Awakener character art would abruptly enlarge in the Awakener interface under certain circumstances.
● Fixed the issue where the display in the "Awaken" interface occasionally showed errors.
● Fixed the issue where the material completion hint interface would flicker abnormally when the materials were insufficient for "Covenant Transcription."
● Fixed the issue where an extra Jenkin was incorrectly displayed when filtering Awakeners in "Assist".
● Fixed the issue where interface sound effects did not play correctly in certain situations.
● Fixed an issue where the "Rose Scrip" icon might not display.
● Fixed the issue of duplicate display of "Jenkin" in the Assist filtering for Awakeners.

[Localization]
● Fixed the issue where two texts in the card selection interface of "Draft Pick" in "Traphase" were not translated
● Fixed the issue where the translation of the "Defence" Leap effect for the Awakener "Tinct" in the English language was incorrect; the correct effect should grant an additional 1 Aliemus.
● Fixed the inconsistency in the translation wording of certain interface texts under the English language, such as "Puppet of Putrescence," "Necrovia," "Fortress," "Retain," "Insight," "Obsession," and "Guidance."
● Fixed the issue where terms like Caro and Aequor in the stories of some enemies and Posse descriptions were incorrectly translated as Realm in the English language.
● Fixed the issue where the content display of saved mails could be abnormal when scrolling up and down in English language.

versed lava
#

蛋墨骗氪到底是什么意思我请问

silk maple
#

补一个回溯

hot walrus
#

大眼的融災設定怎麼沒有修復清掉

onyx stratus
#

好好笑idk

limpid jolt
#

再见5771,我会永远恨你折磨我一个月和骗掉我2k块钱的

short compass
#

你的意思是拿鸟哥拐诞墨的人玩了一周才发现原来之前鸟哥对诞墨屁用没有

#

杀太快了没注意到是吧

jagged osprey
short compass
kindred needle
#

孩子们不耗

#

什么叫我打完了你们砍主线了

#

😡

onyx stratus
#

什么叫我打完了你们砍主线了

#

不过困难4章底生存压力确实太大

kindred needle
#

并非太大

#

很大

onyx stratus
#

有些队伍像尤乌基本没可能3星过的

kindred needle
#

就普通的打一下骇死我了

onyx stratus
hot walrus
#

光腐朽就天剋了吧

onyx stratus
#

就没办法吧takenotes

olive sundial
#

#

為什麼深潛還是抓著那個回合數不放

#

那個破回合數有什麼值得你留念的嗎

#

為什麼要迫害可憐的慢速隊

hot walrus
#

因為小貓一直覺得破回合數是可以拿來分別角的好東西

olive sundial
#

毒隊怎麼你了

long stone
#

米粒狂熱有語音了!?

olive sundial
#

暖機4回合才能打傷害怎麼你了

kindred needle
#

反击队怎么你了

#

叠8回合都打不动

hot walrus
kindred needle
#

真要哈气了

onyx stratus
#

环娜哈姆林怎么你了

olive sundial
kindred needle
#

欠爱了

olive sundial
#

還我8回合規則來😡

kindred needle
#

谁把我黄瓜拿走了

#

我要爱死他

short compass
#

趁第四章难度降低之前

#

赶紧去吃屎证明自己的实力

olive sundial
#

幸好我早就赤完了不用趕著去赤

kindred needle
#

还好我已经吃完普通的屎

#

没吃困难的屎

onyx stratus
#

全打完啦

#

100%pray

hot walrus
#

我廢了一顆靈芝我的靈芝囤囤計畫(

onyx stratus
#

看看灵知pray

#

我有见到一个佬囤了五十多个灵知

loud scroll
#

什麼時候修一下固傷沒有觸發降生儀式轉獻祭的bug

#

救救神國鯨

hot walrus
loud scroll
#

看起來是要讓降生吃到加固的意思嗎

hot walrus
#

好像是這麼理解的

loud scroll
#

最近幾日都在刷h4-10,降生的體感有點像無視加固疊獻祭

#

輸光..

hot walrus
#

說起來因為是傷害轉換所以轉換時吃一次
扣血時吃一次

frozen edge
#

No more true damage. Sadge.

#

Any chance of fixing the Corpo bug on 4-10?

loud scroll
#

體感是這樣啦,沒真的仔細算過

loud scroll
hot walrus
granite latch
frozen edge
silk maple
still thunder
#

修复后h4-10是变难还是变简单了

thorn remnant
#

卡池开了一个多星期了,用了这么久突然来说有BUG,什么补偿措施都没有,花钱抽卡的人是冤大头吗?原本看周年福利发的多,新人入坑玩一下,结果才几天,先是弄一个活动要吃BOX,角色数量不够,钥令数量不够,每天打的次数少一半都多,一整个活动下来少拿几十抽,然后刚出的新角色,直接出BUG,本来以为的强度一下子缩水了,就算现实里买东西出错了,公司都会道歉加召回的,我买个充电宝,电源有隐患都被召回补偿了,角色出了BUG,不会发回溯??出BUG是玩家的错吗?你们这公司规模不大,宰客倒是挺熟练的。看起来你游也不是很欢迎新玩家,游戏半死不活果然是有原因的,入坑是我走眼了,送你游两个字“活该”

grizzled patrol
#

诞墨骗氪到底是什么意思?必须补偿一个限定回溯

polar island
brazen plover
#

卖完角色就削,nmsl速度发限定回溯

grizzled patrol
#

● 修复了玩家恶意氪金抽取诞墨的bug
● 修复了玩家蓄意游玩忘却前夜困难主线的bug

long gyro
#

修复了玩家可以氪金的bug

mental veldt
#

卖完角色就削吗?有点意思

jolly zealot
#

你游这拉的不行的产能还能氪呀, 喜欢明年就三章主线吗

granite latch
kind lagoon
#

666又要请离开了吗,想你了大福袋

onyx stratus
kindred needle
#

孩子们

#

这剧情怎么这么眼熟

#

朵儿刚出强无敌

#

没过几天星辰来

#

如今🥚墨亦如此

#

强度欺骗又骗骗

digital ledge
#

游戏就是毁在了校猫的手里

flat goblet
#

夫人的骨灰没用完,你就要给我诞墨的骨灰吗?

#

能不能正常点啊

#

你游好不容易有人玩的时候就做一下死

#

修复了玩家太多的bug🤣

vital edge
rocky yarrowBOT
#

From Chinese (Simplified) (ZH_HANS) To English (EN)

The card pool has been open for more than a week. After using it for so long, it suddenly seems to have bugs and no compensation measures. Is the person who paid to draw the card a big culprit? I originally thought that the anniversary benefits were too many, so new people would get into it and play. But after only a few days, I first created an event to eat BOX. The number of characters and key commands was not enough. I played more than half as many times a day, and I took dozens of draws less during the entire event. Then, the new characters that were just released directly caused bugs, and the intensity I thought was reduced suddenly. Even if there were mistakes in buying things in reality, The company will apologize and add a recall. I bought a power bank and the power supply had hidden dangers, but they were recalled and compensated. The character had a bug, so they won't send it back?? Is the bug the player's fault? Your company is not large, but you are quite skilled at overcharging customers. It seems that Youyou is not very welcoming to new players. There is indeed a reason why the game is half dead. I was fooled. I was fooled. I give you two words to play “I deserve it”

tropic coral
#

熔朵到現在還是在C的吧 誕墨我想也還是會繼續C下去的 只是這樣觀感不是很好

rocky yarrowBOT
#

From Chinese (Simplified) (ZH_HANS) To Belarusian (BE)

Карткавы пул працуе больш за тыдзень. Пасля выкарыстання яго так доўга, здаецца, раптам з'яўляюцца памылкі і няма кампенсацыйных мер. Ці з'яўляецца чалавек, які заплаціў за маляванне карты вялікім вінаватым? Першапачаткова я думаў, што юбілейных ільгот занадта шмат, таму новыя людзі патрапяць у гэта і будуць гуляць. Але ўсяго праз некалькі дзён я ўпершыню стварыў мерапрыемства, каб з'есці БОКС. Колькасць персанажаў і ключавых каманд было недастаткова. Я гуляў больш за палову столькі разоў на дзень, і я рабіў дзесяткі розыгрышаў менш на працягу ўсяго мерапрыемства. Затым новыя персанажы, якія толькі што былі выпушчаныя непасрэдна, выклікалі памылкі, і інтэнсіўнасць, якую я думаў, раптоўна зменшылася. Нават калі былі памылкі ў куплі рэчаў у рэчаіснасці Кампанія прынясе прабачэнні і дадасць адкліканне. Я купіў банк электраэнергіі і электразабеспячэнне схавалі небяспеку, але яны былі адкліканы і кампенсаваны. У персанажа была памылка, таму яны не будуць адпраўляць яе назад?? Ці вінаваты ў гэтым гулец? Ваша кампанія не вялікая, але вы даволі ўмела зараджаць кліентаў. Здаецца, Вы не вельмі гасцінна ставіцеся да новых гульцоў. Сапраўды, ёсць прычына, чаму гульня напалову мёртвая. Мяне падманулі. Мяне падманулі. Я даю вам два словы, каб гуляць у “I заслугоўваюць it”

severe nacelle
#

@forest ember 我理解你認為現在誕墨太強想削他平衡環境,但有很多人是衝著他無視加固去抽的,你把誕墨的獻祭改為受加固影響是否有騙課的嫌疑,為什麼不在發現的第一時間告知而是在大家抽完後才說這是 bug

#

針對此事是否提供抽那些+12墨菲的人補償

#

這件事沒有炎上的原因不是問題不夠嚴重而是你遊的資深玩家越來越少了

dreamy orchid
#

會罵的都以前被踢的差不多了,自然就罵不起來了 (笑

severe nacelle
#

||下一個被踢的就是我🤡 🤡 ||

wary sleet
#

本來深海玩家就是吃盡了苦!好不容易來個血希、塔薇強度級別的角色,結果出後一個禮拜突然說獻祭無視加固是bug🤡 🤡 🤡

#

深海玩家純小丑

severe crater
#

Also not entirely sure if the change makes sense to be called a bug, like consider the d tide current wave 5 boss.. murphy that is already a very strong boss, but now her own sacrifice dmg gets reduced by her own reinforce(since she gets both in the turn she uses her shield)... dead it was pretty obvious that it was meant to ignore reinforce on that instance

ionic trout
#

在二周年前入坑 現在當小丑🤡 🤡