#前瞻:V2.4.0.X 挑战性调整 Preview: V2.4.0.X Challenge Adjustments
1 messages · Page 2 of 1
they have to program ui and structure and it could fly with time
I want the game to have its own identity damn it

We are small group but it’s stable
I do,i just say that i don't care about difficult be increased or not just low the damn requirements for rewards
Some might even called that “niche”
All the pulls ain't locked behind arc 2, calm your horses
Or “indie”
you don't have to get them all, and if you want to get them all then earn it like the rest of the community
such a dumb complaint
I assume it would take quite a while and effort to implement that programing-wise
That's why most new players joined tho, to gamba, let's not pretend otherwise. Devs know it too, that's why they put 200 pulls in a big ass font
I wish raid was here so players like this could experience what is was like having to actually earn pulls
u can litterly clear entirty of arc 1 in 1 month.. especially if u pull ANY of the dps characters, or even your 200 posse pick
If you have time.
that is not going to happen, those rewards came very clearly as a push to get people to actually play and experience the game extensively, and thus get invested - instead of logging in dumping 200 pulls and logging out
but the new difficulty + addition of autoplay means uh… many ppl prolly wont be looking at the screen while the game plays itself past ch6 except maybe to look at the thais ass shots
i have a job and yea its doable on old patch and ive been slacking
Because its draining
I honestly thought that was what we were getting
no even if u dont have time. u need time if u play dogshit dps like hameln
right, we did it when it was harder BEFORE castor, kath, pollux, etc
@everyone Believe me, these two viewpoints have been debated within our team for a long time, and haven't stopped since the first day I took over development. Whether it's hoping we consider live service aspects to provide a smoother experience and learning curve for new players, or believing we should stick to our unique characteristics without wavering—both perspectives come from wanting the game and IP to develop better. On behalf of the team, I deeply thank everyone for their passionate concern.
Regarding the difficulty issue, we actually all think it may have gone too far currently. But live service games sometimes have to face another problem—sometimes we can't achieve a perfect product, and mistakes have costs. Just like we've had many serious balance design issues, but ultimately we changed the environment to make them barely acceptable rather than nerfing things. Almost all of us agreed that the direction of this difficulty nerf was correct, but the degree may not have been well-controlled and went overboard. However, due to operational factors, we really can't simply adjust it right now. It's just another design mistake. Let the past be the past—whether we call it Easy, Normal, Diablo difficulty, or Dark Souls difficulty... it's just a name. This kind of problem also happens with MMO expansion updates. Those challenging Raids will eventually become memories; the appropriate experience cannot be maintained forever as the game environment changes. In fact, even if we didn't adjust the difficulty, new characters and new buffs are slowly changing this. Even the version from a year ago is much easier than the version from two years ago. As long as we're not a single-player game but a continuously expanding live service game, this is almost an unavoidable fate in order to develop and continue creating new content.
oops meant to reply to @calm vapor
I can promise you two things:
-
We will always provide what we believe is the most appropriate challenging experience in new content and top-tier content—the experience most closely tied to our story and narrative—which will still very likely be the most difficult content among all gacha games.
-
We will do everything in our power to keep the game running. Even if after several years we finally reach the day when we have to shut down, we will do our utmost to write an ending for the game, then try our best to convert it to a standalone version before disbanding the team. We'll give all the Keepers who have played and loved Morimens a complete farewell.
Also most people will probably skip the story to make thing faster, which is counterproductive
Idk why y'all still protesting. They already planned to add previous difficulty back in form of parallel mode.
If anyone want to enjoy previous difficulty they can just immediately switch to hard mode and get rewards from both mode.
It's already perfect solution.
if they are here for pulls they will skip story either way?
Mad respect to you
alright I am willing to get bodied
Whatever the difficulty becomes or is I will play
I'm fortunely not for just pulls,i'm here to be play the game but i want pulls also
I LOVE YOU, standalone version promise upon EOS IS GOD STATUS
and will continue to play
I wish it was. I miss the high-end difficulty
While I would love to have a standalone version, I hope that day would be as far away as possible
Dev and us will aim to make sure it’s reasonable learning curve

TKSN Brother we are standing on same side

Can we go back to the full hand of diseases for chapter 7
Just asking
That funny
Our Days Are Numbered 😭
does not mean that its okay to butcher the experience of hard fights to then end up in an unholy hole of why arc 2 unbeatable i autoed to chapter 9 but now it just dies in first fight
i understand that u think u might not get the pulls if they make it harder but trust me u can do it without an issue with normal dps especially since they lowered cov requirements
Can we go back to earlier chapter 8? The hamelin abuse was the funniest thing I've ever witnessed
All the love and respect for the team
You guys will figure it out in due time !
That's not a joke, this is my gameplay for chapter 7 boss, spoilers be warned
RIP to the music team who made bangers like ch7 boss theme with turning points in the bgm based on the fight cuz the fight will end before the song can even be heard now 🥀
i didnt know about the hameln abuse 
normal mode right?
is this current or prepatch?
Yeah
dont forget the pickman abuse
I sure do hope,i like this game but this decision does make me unsafe
Prepatch, did this 2 months ago
Man you sure need a medic
i can tell u from experience i played dps hameln with ogier, ramona and base dol
I think a lot of us have been walking in circles trying to say the same thing in different ways now, it’s only now do we finally start to find our points converges and figuring out that we want the same thing
Let’s keep on fighting to a better game

what are the current numbers
Absolute cinema
I think my eyes are tearing

Alright alright,i might be able to do then
Go go my tights-that-could-sandwich-me deity tawil
Someone pls give me time to pass through Astral Stage ch2,3,4 

czn players play like this
but also their rewind is limited per day
oh no, don't bring back the rewind topic
No, what usually happens in anniversaries is you are given free pulls and units, and you use those to try the game and see if you like it with the ease that you don't have to rely on low rarities. Here, most rewards are given AFTER you play the game for a while, which many won't do if they're not bribed first

For what i've seen the characters i think they play one handed
been playing for a week and it feels like i just fell into a huge family drama lmao
CZN?
It do be like that
It checks out
It's 2 am, I need to sleep
I will take a bath and relax my mind
played czn and swapped to mori after 2 weeks
all of us have always been on the same side when it comes to what we ULTIMATELY want from the game
the disagreement here is what the current state of the game will be left in (which is far more important to me than whatever they promise will happen down the line, because players are not going to wait 3+ months for things to get fixed)
a lot of people right now are okay with leaving it in the current state it's in, which is completely fucked right now. I am not

Then i will go do chapter 5
Based
Discussing here took many of my time 
you could have advanced in story instead

Thats real,i should go beat fish people
Does arc 2 really not have the exploration part?
I won't lie and not to be mean, I only remember the parts about lowering the requirements for pull rewards from u
like what gachas
the 10 pulls from hoyo? cuz every other gacha i played has either there event stuff locked behind daily stuff/ login or is stretched out over the entire patch runtime
Guys give the dev some slack he’s working at 3am rn calm your jets down
Nope

nope
thankfully we dont have ruining your build as a mechanic
Man that sucks
Brown cards to the ash
dude the deck grinding left my head bald as a bowling ball.
it's your passion, you do it anyway

It’s too damn late to think about the future of the game let the man rest
ey man dont call me out
He can think better if he have 8h of sleep

Yeah, you usually get the best rewards through logins and events in the first 3-7 days, not after playing the game for over 6 weeks
czn the only thing i want from them is MAKE ME SELECT WHAT RELIC TO FARM and i will not quit that game
but heres the thing u dont have to, like i said I cleared arc 1 in a month. cuz i WANTED to clear with hameln. any other dps clears it faster
I dont understand this tbh
Like this type of anni reward is not new , look at FGO 2000 quartz if u clear all LB story
U get nothing if u haven't and no one complains, instead they make it s goal to reach LB ending
So I don't really understand how its suddenly bad in morimens...
U cant just hope on a game and expect 200 pulls thats insane 💀
arc2 is largely about building your team and characters up the wazoo with timegated mats (a2 talents) and keyflare, rather than any exploration or roguelike elements because exploration is gone, relics are completely watered down, orisons pretty much gone as well, rouse is a default thing as long as u have keyflare
some game promise 1000 pulls I have absolutely no idea about the condition to get them, we need to up our rookie number
Aw man
Those are all what I like about arc 1

3000 statndard pulls ani 3 trust ;3
we will max awake every character xd
no we will get gogier
3000 pulls would max approximately 4 characters here

Because thats exactly most of the time i argumented for
So you are right 
Can we get live footage of us getting impregnated by ramona at anni 3? K thx
Thais already did that
nah, give me live feed of Thais kissing xd
CZN also promised 300 pulls
They gave more then that but like u still had to clear the game content, they gated the rewards behind levels instead of story but its ultimately the same
Junping in a game and expecting that many pulls is just insane and imo this type of players never came to actually play the game rather to feed there gambling addiction and drop it

The more the merrier
yeah thats dumb, like not like those 50 pulls are gonna change anything
its at best 2 units
300 pulls without requiring any gameplay would just make people gamble for 20 mins and uninstall i feel like
yeah, gotta get people invested
Exactly xD
and maybe nerf the people who do rerollings
I would stop beating fish people and pull for kath e3 then go back beating fish people
-# tho im not a reroll person i find it tedious to do
The only time i did was on uma and just because it was fast
Otherwise is boringggg
lance gimme a hameln dupe i give u e3 kath deal
Who da heck is fihs ppl 
Not bad
i was a huge reroller back in the day but these days i cant be assed to do it.
chapter 5 6
Sorry,i'm just returned home

Seaborn
Wait wrong game
It’s 4 am for dev and he still working 
the golden age will return again
bro is a night owl
A fate I don't want even my worst enemy to go through
So please I am begging you guys to calm yourself down and give them some time 
Let the man have even 8h of sleep for one day dang it
I genuinely felt bad for them 
only if u tell me im the best hameln player in this server

Specially when bro started talking about EOS and game going stand alone
Bro

honestly, playerbase increased a bit so i think we are good for now
hopefully it stays or ups even more
like the numbers on steam doubled almost
Man...
Ye we are definitely doing decently now
It is a guaranteed for newbie who want to go into a stable game.
i bought the pre order. game is safe 🙂
Around EOS they make around 20k or less a month
That anni reward definitely brought more players too
Wait morimen is on steam?
and do note, if you downloaded the game from the site you cant check the numbers there
Now it’s around 100k a month
ya fr now?
and prices are cheaper on steam
yeah xd
Earning?
idk in my case i cant buy the packs from steam
So to u guys from hoyo or wuwa it may seems too small to live
W
That's where i first found it
so i accepted that i will jsut top up from the appstore

for a looong time
But dev decided to revive game even with 20k or less a month
We are doing 100k now
i actually started to dislike 3d open world gacha games
Matter of fact, the steam reviews of the game grabbed me by the balls and forced me to play the game, all the glaze was true though
Lmao
But to an indie company it’s more than enough
As someone who's broke, anything above $0 is a win for me

have you seen the videos? those are straight up letting the game f them and they love it
ive seen gachas survive on 10k a month.
Hoyo doesn't need millions per month to develop their shitty games, they need the money to make more cash grabs
its absolute glaze
And it deserves all the glaze it gets
Tho i definitely hope they wouldn't hire more popular VA in future
Like that dio VA for doresain had more worrying the budget got destroyed 
Yeah but most newbie don’t want to go join a game that’s close to dying. They want reassurance that they can get attached to the game morimens without it shutting down the next day. We use to have to reassure them all the time when the occasional newbie come in to ask
I have never felt overwhelmed in a story like i felt facing the "Gaze" that last chapter
And i don't mean gameplay-wise
I mean story-wise
No spoilers dw but it actually felt like there was no hope, just temporary solution
And I am just saying the same thing I thing I told them back then.
BANGER WRITING
Ch8's final boss was actually so cool
U played Ch9 yet?
It's probably my favorite boss design-wise in arc 1
We about to EOS and game was earning 20k a month if not less. But investor still decided to revive it
Now we doing 100k a month
Small numbers I know
But it’s more than enough for this small company
depending on the team size its good money ngl
Yea, I would love the boss there more if I didn't have to fight it like 10 times
Plot-wise I like it a lot tho
Well, lorewise you were just clearing out his "gazes" aka weak smaller copies of his main gaze
And even then when u face the real him all u can try is lull him to sleep
it does have different gameplay elemnts on each one, but yeah its jsut eeh recolored eye
reminds me of a certain game that had 9 phase bossfight
Yea exactly, I would prefer if there's a bit more to the boss's design other than mostly a recolor
best thing is to just play and enjoy while it lasts.
||The funeral part at the end was heartbreaking tho||
yeah i keep tossing random fan arts at some discords i am
They did promise to do their best to make a singleplayer standalone version
Yeah i actually had tears
||ramona one sided texting is so sad|| ch9 spoil
It kinda makes me not want to play arc 2 just because of how bittersweet the ending is
It's amazing
also the subreddit for this game is suprisingly active for its size.
they did it just so that they can atleast end the game if it did end
I still haven't either lmao
same, im clearing all the sidestories fr now
Still can't get myself to click on that 1-1 in astral
but my account is pretty much ready to buldoze it even pre nerf
Likewise likewise
aight im done wtih this thread for now
In fact, we've found that some excellent voice actors don't actually cost as much as you'd think. While less well-known voice actors obviously have lower appearance fees, the potential costs of coordinating with others, repeated recording sessions, and possibly even having to re-record everything because the desired effect wasn't achieved can end up being much more expensive.
Especially when... it comes to recording for PVs, the acting requirements are often very high.
I don't think I am lmao
I've been doing a whole lot of slacking
level soulforge for your main team to 4-5 and you are probably fine
I kinda level every character to 60 when i got spare mats
This is probably the best I have right now
My biggest problem is probably my wheels and covenant
Since I've been hard ignoring them up until recently
Time to ooen up the wallet 
Same
Free pulls are free pulls
My surprise after update when i open the game to see they lowered the requirements for covenant substats from 55 to something, ON THE SAMW DAY I HIT 55
Happy for everyone else though

Oh they did? Lmao
Yeah
At least my friend says so, cuz i convinced him to.play the game when i returned to it
And because Doresain's voice actor is just so perfect and so well-known, many new players have joined the game because of him and decided to support it. The potential benefits far exceeded our expectations. So as long as it's appropriate, we will still consider more well-known voice actors in the future. The appearance fees are high, yes, but considering all the impacts and the outstanding performance, we can only say that every penny of the price has its reason.
OK…… thank you for your concern
People will buzz and chime in but it will still be here go to sleep. I’d already help ease the tension in here
4 hours MAXIMUM for me
Seeing you like sharing this kind of titbits, I'm wondering if you wouldn't mind opening a blog, the same way Factorio had a weekly friday facts about stuffs in their game and how they deal with their game development problems
👀
And people still expect me to make sane decisions when that lv of sleep
Haha I’ll just smash it all to pieces
Go to sleep
this is a chapter 8 elite fight
this is the same enemy in chapter 7 in an elite fight
the same enemy in chapter 7 is harder than in chapter 8, which is clearly a bug
do you at least plan to fix this?
No nope just let the man sleep
Let the guy rest man
No more PR no more work
8hours of doing NOTHING but sleep!!!
Then come back with your question later
But not now
Let him sleep

Oh my, I missed out on the fun.
The should have just gone through with reverting the nerf
Honestly, I'm really thankful you took your time and addressed this.
I think everyone agree that the normal mode nerf is pretty much warranted. That's why I wasn't opposed to it and ends up rushing through arc 1 before story mode got nerfed. I did it and had fun with it.
But Hard Mode nerf was super uncalled for. I took my time with the game. I only play whenever I am in the mood for it. And so, by the time the patch arrive, I was only on HM chapter 6. I still remember how 6-9 HM felt. Imagine my surprise when suddenly I bulldozed through it. And just... Not have fun at all. It felt like I was being punished for not finishing the HM sooner.
So I'm glad that you will revert the difficulty nerf for Hard Mode. I appreciate that.
I find the best way to put it is, the fights before the nerf were balanced with intention. Had mechanics, and intended levels of progression to beat them. They weren't good... But they were there.
It genuinely feels like this story nerf was just fully rushed. Seeing things like enemies having less hp in later chapters. It feels fully based on the Devs analytics on when players stop playing the game. Rather then on any gameplay related intention. It feels like genuinely 0 thought was put in to any story/gameplay related development in this balancing cycle.
I'm not happy. I have on-boarded over 6 of my friends into playing this game. Not mentioning other creators. And my viewers. Knowing now that going through the story they won't even experience anything close to the team building experience I had in the game.
I completely disagree with lights sentiment about the game becoming trivial being unavoidable in gacha/live service games.
In gachas that mostly comes in forms of powercreep, new units often trivialise old content. We can see the same in morimens, via Kath, Pollux, soon gmurphy. Where their inbuilt passives/base damage absolutely break early parts of the game. But that's fine. It's a players choice to break the game. To look for the path of least resistance.
I'm genuinely awestruck to see how many of you are fine with the normal mode staying like this. So you have 0 core memories of overcoming the challenges in this game and feeling joy.
Or even being like "if only this boss had a smidgen less hp" and not... Whatever we have now.

Woke up just now.
So uhh.
Are the nerfs getting reverted for all of the story orr... Just Hard moodeee...
Tbf it's just a bunch of prslop anyways that says nothing.
Hard will go back. Normal will remain it seems
yey we'll finally get an ssr welfare as compensation right 
I really appreciate your transparency, and I completely understand how difficult it is for the devs to balance gameplay experience and player satisfaction/retention. Especially during a critical window like the anniversary.
As a newer player, I happened to be on Arc 1 Chapter 9 right before the nerf, and it was a bit shocking how easy it was to defeat the final bosses. The story sadly lost some of its impact for me because it wasn't challenging, so I agree that the nerf was too drastic. But I'm still very happy to support the game, and I have faith that you and the dev team will find a good balance eventually. Wishing you well!
You can have both modes, just call one easy mode and the other normal. As someone who started becuase this gacha was advertised as being semi difficult it’s disappointing how braindead the new difficulty is
Yeah, the best long-term solution might be an easy mode to help onboard new players and improve accessibility. That or a higher gnosis limit could help. But it'll probably have to wait until after anniversary
Alright. I'll give my own arguments a counter argument. Pertaining specifically to the situation of my friends who have problems with the balancing now.
A lot of them have been just doing dailies, trapbase and events for a while. Waiting for the patch and still expecting the same/similar difficulty.
Their units are a lot more built up then new players have at those points of the game...
So the normal mode balancing might be fine... As much as I hate to admit it...
Having the choice to do hard mode off rip would alleviate most of the issues.
But would be too hard for Ch9. It actually becomes a "too hard, too easy" situation.
Bringing back the old normal someday. Might be the perfect option.
I still consider that drawing a line at where "endgame difficulty" begins is a better idea. Because story wise for chapter 9 not be the point. Really makes it all.. so so empty.
Plus new players using guides will have hypercarries that nuke the hardest bosses in a turn... At this rate bringing back cacoon isn't that bad of an idea either. 
New players past ch9 can tell me if I'm wrong about this.
Can't comment on the business side because i don't know what you know - but must say that i am playing this game solely because it is challenging while giving a lot of tools and agency to the player. While you pinned a statement about comitting to offering challenge in new/top tier content - i am worried about the many signs of slop (auto battle, brainrot onboarding through rewards, absurd nerf) i am seeing. I left Wuwa in 1.3-1.4 when it became slop instead of genshin but its dark souls, and i would be sad about having to leave Morimens soon because it became slop instead of slay the spire but live service. Give me ridiculous complexity and 40 minutes turns Astrea style, clearing bosses in 1 hour and 28 turns with high stakes back and forth is why im playing. Based on my attempt at playing story today i just want to stop playing, because i cant call it playing, i click on buttons then i win. Please stay elitist, and accept that the bottom 20% weaklings dont belong here, minimum. Nerfing to be a little more welcoming is understandable, attempting to capture a "wider audience" is a mistake.
New Pdive being calibrated around speed clearing/efficiency only is also disappointing on the other hand of the spectum- i want to explore slow, deliberate playstyles, and perform crazy combos, not just see red numbers go up through nukes
We have a lot of awakeners and creatice team combinations that are possible, but if the only way to improve performance is nukes, then why ?
Thank you! I appreciate the transparency and as someone who has been stuck doing dailies pre2.4.0 the new difficulty is allowing me to progress and hopefully get to arc 2 before December given all the US holidays and obligations.
Mr light would you mind sharing the plans for VAs in the future? since murphy va changed does this mean the current vas will be replaced in the future because its easier to work that way or in those cases was just impossible to continue working with the same va? would be nice to know since i kinda like every VA we have
Murphy old VA retired
Hence they gotta get a new VA to replace all Murphy one else GMurphy won’t have VA at all
Well thats a risk of using less known VAs i guess, as long as they keep a effort to keep the same VA its good enough for me
They will try but that decision to retired or if a VA got sick /is unavailable for VA work in general, dev can’t control that
Yeah the decision makes sense so glad to know there was a reason thanks

I agree. I only started playing this game recently because people were talking about it as one of the hardest gacha. For me it really was a fun experience, and I managed to finish 4 story chapters and 3 hard chapters before the patch. Yesterday I cleared Chapter 5 and it was braindead easy, even compared to the early chapters that basically serve as a tutorial. It’s not like I was using meta units with enlightenments either; I was mostly playing with standard characters without any dupes.
I figured the real challenge would be in hard mode, but then I found out that it was heavily butchered as well.
Ngl, I’m disappointed, and it really killed my motivation to keep playing despite the very good story. There are plenty of gacha slops where you just turn on auto-battle and go make yourself a coffee without using your brain at all, probably around 99% of the market, but truly difficult and interesting games? I can barely name any.
Chapter 5 only had two bosses that presented me a challenge,first goliath fight because i acidently went on it unprepared and myriam

I do think the core Morimens experience is feeling like you're actually fighting for your life against bosses. It makes it extra satisfying when you manage to barely clutch a win
I just want awakeners to make interesting team comps
Not really in love with Kathy, Dory, Pollux at all really
Well, that’s my point. Right now there are zero bosses that offer any real challenge. Out of curiosity I checked how it used to be on youtube, and Miryam stats were reduced by ~45%. That’s a huge difference - you could basically say she became almost twice as weak. And from what I understand, this heavy difficulty nerf affected all the later chapters of the first act.