#Please optimize the game, don't be seduced by easy Unreal or Unity "solutions"

1 messages · Page 1 of 1 (latest)

vale blaze
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what I mean by this, is that Unity, Unreal Engine or this stock 3D models offers very bad optimizations towards LODs, Culling entities and antialiasing, try to be mindful in the optimization of the game, specially don't use TAA, Raytracing, Pathtracing , there are plenty optimization, antialisaing techniques, and ilumination techniques that offer same or better results with lots of better performance, and coding good practices to have CLEAN code and good optimizations that most PC's could run easily, it should be a pain in the ass at the beginning , but you will thank me later

gentle prism
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Too late

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There's already DLSS

vale blaze
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good luck with nvidia then

livid estuary
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a GeForce Now under the backpack: