Reason: Duplicated text
#Make player characters and any characters have ragdoll physics when defeated
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I got bot delete my messages so I type again:
I think ragdoll physics is good in this game.
Normally games with this style use defeated animation or just make characters disappear and that boring to see the same 3-5 animation play no matter how characters get hit, but ragdoll physics can make the character look like they are in danger and feel like the character really get defeated/knocked, make game more immersive and more fun to play and look, especially in an open world games like this that characters can react with environment, it really make game more fun and can have some funny moments too
yeah death animations cool
death animation are cool but ragdoll physics is better
why do you need a ragdoll system in a Gacha game, where when a character dies, they switch to another one.
so like watch dogs legion
just type
Because it does not need to always be the same as others, I think ragdoll physics is better than animation or just disappears for characters to get knocked, characters might be switched to another but it doesn't have to just be instantly or instantly switch but the defeated character still on the field for abit like 5 sec or whatever but mostly it is better than just the same animation every time character got knocked, it make game look more fun to look and play and feel more immersive to it
Also dev doesn't have to do any death animation or effects just put ragdoll physics and I got more fun things in the game to do so why not?
haha this reminds me of broken bones from roblox

fun
Main reason is more fun 
I fully support ragdoll physics over animations on death/defeat
Also for npcs
maybe character gets hit with a massive object. then they can just fly off the map as opposed to "oh, got hit with a car: my head hurts, lemme just slowly kneel down and evaporate"
yea ragdoll physics is better than ko animation, i hope this game have ragdoll physics for player characters