#hello I am a beginner in c++ and I need help to put a src to a dll if any kind soul could help
22 messages · Page 1 of 1 (latest)
uh its just a thing i wanna try for minecraft bedrock edition not java
what modloader are you trying to target to?
(Or not related to mod?)
uhm its not a mod lol
@mortal raft has reached level 1. GG!
its more a client
I made the modules etc but the src is for a old version and I tried to update the offsets etc but I need to try inject to see wich errors but Idk how to compile it has dll
There is exising DLL, and you are trying to replace it with custom one?
What are you using to build sources?
@lament eagle has reached level 4. GG!
so uh I took an old source from a known client and I remade it better adding modules deleting some etc I updated some offsets etc to update the source to a newer version but there no existing dll yet I wanna create one from the source I remade and for code I get help from a friend and I use visual studio
If your solution is consist of multiple projects, just setting the target of desired project to DLL is fine I guess.
If not, you have to split existing project into multiple ones in order to build DLLs AND executables
well I just want to do a dll with this src yes
if you already have an solution and projects, just press build and it should create something.
If application(.exe) is produced, you have to change the output type
well im trying but look it keep telling me this when I build dll
oh its in french mb
Do you have any means to share the sources (like GitHub)? Since it's hard to tell what is the actual error without looking into the sources themselves.
You can just drop the zip file at worst.
Anyway, it seems that the source cannot find "stdext" identifier, followed by double colon
If you are using <hash_map> or <hash_set>, consider using <unordered_map> or <unordered_set>
not related, i think
stdext::make_checked_array_iterator is the Microsoft's extension, which is defined in <iterator> header. Do you include one?
yes sure I send u in dms if u dont mind
Thanks to @lament eagle its fixed and its done !