#needing help with shoulder bones of sparxicon (exported with hoyo2vrc)
1 messages · Page 1 of 1 (latest)
heres the entire second image if needed
Seems like a bone parenting issue, from what im seeing it looks like the two bones parallel to the upper chest bone are whats considered the "shoulders" instead of the shoulder bones since the shoulder bones appear grey
Check into the configure if the correct bones are set to shoudlers, should be the ones in the circle
Yeah i did that but it gave me a warning when i applied
show the warning
i did that yesterday ill do it again when i can ill ping whenever i get the screenshot lol

@verbal dock nvm the warning is unrelated but like this right
or should i change the 2 in the middle
what the fuck am i looking at
show me the whole thing
like the actual text to configure on the right
yes both i have done
are you sure
pretty sure
cuz the names of the model don't seem to have been converted
i imported with hoyo2vrc and exported with it
did you not click the big button that says "convert"
change its name to Art_Vtuber_00
the armature's name
and then it'll allow you to click convert
im sorry im still relearning blender which one would that be
the one with .001 at the end
just rename it to "Art_Vtuber_00" yeah
okay theres the button ima do that rq
okay i just export now right
@verbal dock
mhm
after you're done with that you actually just right click on the model
select Hoyotoon ---> Full Setup
@flat mica slime 'em out /j
