Help request from @desert thorn
#Material generation not working for Frost or Wind Operative
1 messages · Page 1 of 1 (latest)
when the material is attempted to be generated, no material is ever created, and just does nothing
these are the material files
I mean it did say no compatible shader found
Does material generation/json usage only work for actually character characters and not just anything that utilizes the same shader type? I used to import jsons onto materials all the time using jsons from enemy types, and even npc items
Or does it just not work with fontaine and onward in terms of non-important characters
They're unique, it checks for the jsons and their parameters, if they don't match with any of the keywords I've put it'll most likely be sth we do not support
So its using an unique shader we haven't seen
If you do believe it could work you could manually add a keyword from that json into the hoyotoonmanager.json file
What type of thing would i be looking for?
Any keyword that exists in that json needs to be put in the manager ison for its respective game you're trying to force
Im having issue trying to get it to work, how do i know what word is the correct key word, and what is the correct directory for the hoyotoon manager file? I saw there were a couple files named hoyotoon manager and want to make sure im editing the right one
Not home and on phone so cant really help alot
https://github.com/Hoyotoon/HoyoToon/blob/main/Scripts/Editor/Manager/HoyoToonManager.json
This file
Shaderkeywords is the place you gotta modify
Each shader has a list of keywords to look for
Put one of the keywords of the json you wish to force in there (might not work due to the script will update and revert cuz of api)
yea, after trying, it didnt work
every time i refresh the page after trying to generate the material with the new keyword, it errors, and deletes the keyword from the file