#Material generation not working for Frost or Wind Operative

1 messages · Page 1 of 1 (latest)

mighty elmBOT
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Help request from @desert thorn

Category

Tools

Tool Name

Unity Material Generator

Unity/Blender Version

Unity 2022.3.22f1

Description
Steps to Reproduce

Attempt material generation on the material files of the Wind Operative.

desert thorn
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when the material is attempted to be generated, no material is ever created, and just does nothing

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these are the material files

ancient vector
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I mean it did say no compatible shader found

desert thorn
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Or does it just not work with fontaine and onward in terms of non-important characters

ancient vector
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They're unique, it checks for the jsons and their parameters, if they don't match with any of the keywords I've put it'll most likely be sth we do not support

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So its using an unique shader we haven't seen

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If you do believe it could work you could manually add a keyword from that json into the hoyotoonmanager.json file

desert thorn
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What type of thing would i be looking for?

ancient vector
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Any keyword that exists in that json needs to be put in the manager ison for its respective game you're trying to force

desert thorn
ancient vector
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Each shader has a list of keywords to look for

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Put one of the keywords of the json you wish to force in there (might not work due to the script will update and revert cuz of api)

desert thorn
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every time i refresh the page after trying to generate the material with the new keyword, it errors, and deletes the keyword from the file

ancient vector
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Yeah cuz of the API always refreshing it.

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Only way would be to not have an internet connection or block it from connecting