#Other people can change the instrument the Harpies use for music.
1 messages · Page 1 of 1 (latest)
While we're here as well, squish and clicks don't work even through the radial but thats been broke for a bit
Fixed elsewhere.
is it cause the other emotes work in radial
Pardon. Fixed an issue with chat not making emotes.
Clicks are removed purposefully.
Squishes aren't listed.
https://github.com/DeltaV-Station/Delta-v/blob/master/Resources/Prototypes/DeltaV/Voice/speech_emote_sounds.yml
Also unlisted here.
Yeah i saw that I was hoping it wasn't merged already so I could lump this together with it but i was slow haha
I'm guessing they just need to be removed from the radial since they aren't meant to be there since they are listed on other forks no need to deviate from the norm?
Harpy emote revision.
Consistency in emote tenses, removal of grating/loud/long/irrelevant sounds from sets, reducing volume of some sets that are particularly loud (honks, bangs, revs). Addition of squishes and clicks.
Curious of your thoughts on it. Seems generally less grating to me.
I'll take a look when i get home here in a bit
https://github.com/whatston3/frontier-station-14/compare/2024-09-10-harpy-noises...Kei-Shin:whatston3-suggestions?expand=1
This is where i'm at personally.
- For the most part the noises defined as long I don't think are that long save me those 4 seconds or longer.
- Bangs and pews are meant to be loud and grating they are by nature. The staff sounds under pew are from projectiles which I'd consider a pew.
- The changes to purr hiss and chitter I really like as those noise got in the way of the sound i'm usually aiming for anyways (some of the sounds are not the verb either).
Anything else changed but not mentioned are likely just personal taste. Speaking of personal taste I like the win and lose sounds from the arcade machines but I don't think they fit with beeps so im pretty sure I left them commented.
Best I can suggest is creating dedicated sound files for harpy emotes that are quieter and shorter.
A person's scream should be the benchmark for what a startling sound should be. disintegrate.ogg in particular is godawful in comparison. I think you are far too lenient with what you consider reasonable.
I may be, I play with the game turned down a decent amount.
and I didn't know that we had a benchmark for sounds levels it wasn't something i've considered but I agree now that I think about it some sounds differ drastically from eachother and are pretty loud when compared
Updated my branch would you say thats a better compromise or am I still lost in the sticks?
Well, I'm just one asshole, but the changes did make it in https://github.com/new-frontiers-14/frontier-station-14/pull/1984 (little surprised to be fair, thought it'd gather more dust than it did)
I still think the changes are reasonable given the small amount of work done - the fact that every single harpy is essentially a lyrebird is odd to me. If we had a point buy system for traits, adding the mimicry trait for points to get access to an expanded set of sounds seems to make sense.
Not against species having interesting sounds (so few proposals for halfway decent vulp screams given the number of complaints I've seen) but they should be reasonable and not overly unpleasant, and I'm not a huge fan of a lot of the mechanical ones as they exist. I'm glad that each category as it existed had something palatable to keep around, but I find a lot of the sounds were just awful.
Again, I think the best solution might be to make shortened, (remotely) volume normalized "emote" versions of sounds of interest, but I didn't do that for sake of time. Hope that seems level-headed enough, and pardon the ramble.