#Altering the Left and Right Rotation of an Item Display causes the scale to unexpectedly change

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autumn ferry
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Axiom version: Axiom 5.3.0
Environment: Windows, Minecraft 1.20.6.

I have verified that I am using the most up-to-date version of the mod.

Description:
Manually altering the Left and Right Rotation of an Item Display causes the scale of said item display to change.

What I expected to happen was...:
The stated rotation values to be applied to the entity, which is exactly how Axiom functioned in previous versions.

What actually happened was...:
The scale is the rotation value². For example, a supplied rotation value of 2 results in a scale of 4, a value of 10 results in a scale of a hundred, and a rotation value of 180 in any of the four fields results in a scale of 32,400 in all three fields.

Steps to Reproduce:

Create an item display
Manually change the Left Rotation or Right Rotation values.

autumn ferry
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I have determined this is an Axiom issue because I was able to get the expected result using the Display Entity Editor plugin that was used to modify entity display data prior to Axiom being created.

heavy anchor
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If you had used the /data command to modify it instead of some other tool you would have seen this

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I'm sure theres a minecraft wiki article explaining how rotations work