@exotic trail (BeSugoTotal) uploaded a log, OS : Windows 11
Minecraft Version: 1.20.1
Fabric Loader Version: 0.16.14
Axiom Version: 4.7.0
Wired Redstone Version: 0.7.8+1.20.1
LibMultiPart Version: (Bundled with Wired Redstone - libmultipart_deps_container 0.11.0)
LibNetworkStack Version: (Bundled with GraphLib, a WR dep - libnetworkstack 0.10.0)
Mode : Any editing mode.
Description: ✏️
Axiom: Pasting Wired Redstone (LibMultiPart) blocks causes client desync (InvalidInputDataException) and rendering issues.
What I expected to happen was...: 🤔
To have the blocks be moved/pasted and be able to render and behave normally.
What actually happened was...: 😲
- the pasted blocks often fail to render on the client. They are physically present on the server (e.g., they can be removed with /fill air and impede movement/placement) but are invisible and unusable client-side.
- This frequently leads to a client-server desynchronization, culminating in an alexiil.mc.lib.net.InvalidInputDataException related to LibMultiPart and a client disconnect.
- Other components may or may not visually connect to them but will behave as if the blocks are there logically.
- The server knows the blocks are there.
- Often, after a short while or upon interaction that triggers updates, an alexiil.mc.lib.net.InvalidInputDataException: Invalid part index X - we've probably got desynced! error occurs in the client log, and the client is disconnected.
- A "Can't keep up! Is the server overloaded?" warning sometimes appears in the server log prior to the desync error.
- Client-side chunk reloading (F3+A) does not resolve the rendering issue.
Steps to reproduce here (message too long :P ) :
latest.log :
- Fabric 0.16.14 on 1.20.1 using 11 mods
Recommendations: - Update Axiom from 4.7.0 to 4.8.0