#Map visibility.

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elder stag
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both not related to axiom but for the map you can use xaeros worldmap
it will not update live

the fog and render distance you can mitigate by installing mods for it that remove fog or allow for higher render distances

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like sodium, bobby, distant horizons etc

sharp zephyr
elder stag
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depending on how fast you are with axiom
for just placing vegetation and assets its done in no time via the stamp tool and script brush or the painter tools with tool masks

sharp zephyr
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How long would it take you to do it on my entire map?

elder stag
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idk I never tried to work on that kind of scale

sharp zephyr
# elder stag idk I never tried to work on that kind of scale

Of course, I mean doing it carefully, with specific placement instructions. It’s not about selecting an area and placing trees in a mass, somewhat random way—that’s what WorldPainter is for. My idea of using Axiom for this is that it allows you to see how it’s turning out from the player’s perspective and gives it a more stylized look.