#Bryce Canyon in Minecraft (Build Process)

1 messages · Page 1 of 1 (latest)

vivid ivy
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I will be creating a 3k x 3k terrain map inspired by the harsh landscape of Bryce Canyon. This post will contain my building process and the final result will be posted separately.

vivid ivy
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more detail work on the leaves

vivid ivy
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more modelling

vivid ivy
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some tests using the less steep side of the map, the modelling, texturing and placements are not final

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there are also many tree species that i haven't done yet

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many as in about 5

vivid ivy
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this is the area i used to test

storm schooner
vivid ivy
vivid ivy
naive fable
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Something cool about the rocks is they look like they are melting, on the left in the sun you can see what I mean just above the tree

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Idk if you want to put the time into that but its an idea

vivid ivy
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you mean the ones that stick up? i do have those planned, but they arent included in the tests because they are supposed to be super bare bones

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they're called hoodoos

naive fable
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Because they have been weathered so much the rock looks like its melting thought it might be a cool detail for the final build

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The hoodoo look like they are melting in some places

vivid ivy
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yeah i will include them

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but while im still modelling the base terrain, i cant quite add them yet

naive fable
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Ik just an idea you could do